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95 lines
2.7 KiB
Vue
95 lines
2.7 KiB
Vue
<template>
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<div
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class="pt-8 lg:pt-0 lg:pl-20 fixed inset-0 flex flex-col overflow-auto bg-zinc-900"
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>
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<div
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class="bg-zinc-950 w-full flex flex-col sm:flex-row items-center gap-2 justify-between pr-2"
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>
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<!--start-->
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<div>
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<div class="pt-4 inline-flex gap-x-2">
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<div
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v-for="[value, { icon }] in Object.entries(components)"
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:key="value"
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>
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<button
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:class="[
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'inline-flex items-center gap-x-1 py-2 px-3 rounded-t-md font-semibold text-sm',
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value == currentMode
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? 'bg-zinc-900 text-zinc-100'
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: 'bg-transparent text-zinc-500',
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]"
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@click="() => (currentMode = value as GameEditorMode)"
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>
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<component :is="icon" class="size-4" />
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{{ value }}
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</button>
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</div>
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</div>
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</div>
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<div>
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<!-- open in store button -->
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<NuxtLink
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:href="`/store/${game.id}`"
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type="button"
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class="inline-flex w-fit items-center gap-x-2 rounded-md bg-zinc-800 px-3 py-1 text-sm font-semibold font-display text-white shadow-sm hover:bg-zinc-700 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
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>
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{{ $t("library.admin.openStore") }}
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<ArrowTopRightOnSquareIcon
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class="-mr-0.5 h-7 w-7 p-1"
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aria-hidden="true"
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/>
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</NuxtLink>
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</div>
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</div>
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<component
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:is="components[currentMode].editor"
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v-model="game"
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:unimported-versions="unimportedVersions"
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/>
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</div>
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</template>
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<script setup lang="ts">
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import { GameEditorConfiguration, GameEditorMetadata } from "#components";
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import {
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ArrowTopRightOnSquareIcon,
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DocumentIcon,
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WrenchIcon,
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} from "@heroicons/vue/24/outline";
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import type { Component } from "vue";
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const route = useRoute();
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const gameId = route.params.id.toString();
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const { game: rawGame, unimportedVersions } = await $dropFetch(
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`/api/v1/admin/game?id=${encodeURIComponent(gameId)}`,
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);
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const game = ref(rawGame);
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definePageMeta({
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layout: "admin",
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});
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useHead({
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// To do a title with the game name in it, we need some sort of watch
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title: "Game Editor",
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});
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enum GameEditorMode {
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Metadata = "Metadata",
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Configuration = "Configuration",
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}
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const components: {
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[key in GameEditorMode]: { editor: Component; icon: Component };
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} = {
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[GameEditorMode.Metadata]: { editor: GameEditorMetadata, icon: DocumentIcon },
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[GameEditorMode.Configuration]: {
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editor: GameEditorConfiguration,
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icon: WrenchIcon,
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},
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};
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const currentMode = ref<GameEditorMode>(GameEditorMode.Metadata);
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</script>
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