Files
drop/pages/admin/library/[id]/index.vue
DecDuck 9e929ddf98 Better metadata editing division #79 (#82)
* feat: new dropdown-based editor switching

* feat: tab based switching

* feat: add icon

* fix: lint

* chore: i18n translations

oh boy was this a 'chore'
2025-06-05 14:53:19 +10:00

164 lines
5.2 KiB
Vue

<template>
<div
class="pt-8 lg:pt-0 lg:pl-20 fixed inset-0 flex flex-col overflow-auto bg-zinc-900"
>
<div
class="bg-zinc-950 w-full flex flex-col sm:flex-row items-center gap-2 justify-between pr-2"
>
<!--start-->
<div>
<Listbox v-if="false" v-model="currentMode" as="div">
<div class="relative mt-2">
<ListboxButton
class="min-w-[10vw] w-full cursor-default inline-flex items-center gap-x-2 rounded-md bg-zinc-900 py-1.5 pr-2 pl-3 text-left text-zinc-200 outline-1 -outline-offset-1 outline-zinc-700 focus:outline-2 focus:-outline-offset-2 focus:outline-blue-600 sm:text-sm/6"
>
<span class="col-start-1 row-start-1 truncate">{{
currentMode
}}</span>
<PencilIcon class="ml-auto size-5" />
<ChevronUpDownIcon
class="text-gray-500 size-5"
aria-hidden="true"
/>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-white/5 focus:outline-hidden sm:text-sm"
>
<ListboxOption
v-for="[value] in Object.entries(components)"
v-slot="{ active, selected }"
:key="value"
as="template"
:value="value"
>
<li
:class="[
active
? 'bg-blue-600 text-white outline-hidden'
: 'text-zinc-100',
'relative cursor-default py-2 pr-9 pl-3 select-none',
]"
>
<span
:class="[
selected ? 'font-semibold' : 'font-normal',
'block truncate',
]"
>{{ value }}</span
>
<span
v-if="selected"
class="text-white absolute inset-y-0 right-0 flex items-center pr-4"
>
<PencilIcon class="size-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
</Listbox>
<div class="pt-4 inline-flex gap-x-2">
<div
v-for="[value, { icon }] in Object.entries(components)"
:key="value"
>
<button
:class="[
'inline-flex items-center gap-x-1 py-2 px-3 rounded-t-md font-semibold text-sm',
value == currentMode
? 'bg-zinc-900 text-zinc-100'
: 'bg-transparent text-zinc-500',
]"
@click="() => (currentMode = value as GameEditorMode)"
>
<component :is="icon" class="size-4" />
{{ value }}
</button>
</div>
</div>
</div>
<div>
<!-- open in store button -->
<NuxtLink
:href="`/store/${game.id}`"
type="button"
class="inline-flex w-fit items-center gap-x-2 rounded-md bg-zinc-800 px-3 py-1 text-sm font-semibold font-display text-white shadow-sm hover:bg-zinc-700 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
{{ $t("library.admin.openStore") }}
<ArrowTopRightOnSquareIcon
class="-mr-0.5 h-7 w-7 p-1"
aria-hidden="true"
/>
</NuxtLink>
</div>
</div>
<component
:is="components[currentMode].editor"
v-model="game"
:unimported-versions="unimportedVersions"
/>
</div>
</template>
<script setup lang="ts">
import {
Listbox,
ListboxButton,
ListboxOption,
ListboxOptions,
} from "@headlessui/vue";
import { ChevronUpDownIcon } from "@heroicons/vue/16/solid";
import { GameEditorMetadata, GameEditorVersion } from "#components";
import {
ArrowTopRightOnSquareIcon,
DocumentIcon,
PencilIcon,
ServerStackIcon,
} from "@heroicons/vue/24/outline";
import type { Component } from "vue";
const route = useRoute();
const gameId = route.params.id.toString();
const { game: rawGame, unimportedVersions } = await $dropFetch(
`/api/v1/admin/game?id=${encodeURIComponent(gameId)}`,
);
const game = ref(rawGame);
definePageMeta({
layout: "admin",
});
useHead({
// To do a title with the game name in it, we need some sort of watch
title: "Game Editor",
});
enum GameEditorMode {
Metadata = "Metadata",
Versions = "Versions",
}
const components: {
[key in GameEditorMode]: { editor: Component; icon: Component };
} = {
[GameEditorMode.Metadata]: { editor: GameEditorMetadata, icon: DocumentIcon },
[GameEditorMode.Versions]: {
editor: GameEditorVersion,
icon: ServerStackIcon,
},
};
const currentMode = ref<GameEditorMode>(GameEditorMode.Metadata);
</script>