mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-09 20:12:10 +10:00
124 lines
3.2 KiB
TypeScript
124 lines
3.2 KiB
TypeScript
import Stream, { Readable } from "stream";
|
|
import prisma from "../db/database";
|
|
import { applicationSettings } from "../config/application-configuration";
|
|
import objectHandler from "../objects";
|
|
import { randomUUID, createHash } from "node:crypto";
|
|
import type { IncomingMessage } from "http";
|
|
|
|
class SaveManager {
|
|
async deleteObjectFromSave(
|
|
gameId: string,
|
|
userId: string,
|
|
index: number,
|
|
objectId: string
|
|
) {
|
|
await objectHandler.deleteWithPermission(objectId, userId);
|
|
}
|
|
|
|
async pushSave(
|
|
gameId: string,
|
|
userId: string,
|
|
index: number,
|
|
stream: IncomingMessage,
|
|
clientId: string | undefined = undefined
|
|
) {
|
|
const save = await prisma.saveSlot.findUnique({
|
|
where: {
|
|
id: {
|
|
userId,
|
|
gameId,
|
|
index,
|
|
},
|
|
},
|
|
});
|
|
if (!save)
|
|
throw createError({ statusCode: 404, statusMessage: "Save not found" });
|
|
|
|
const newSaveObjectId = randomUUID();
|
|
const newSaveStream = await objectHandler.createWithStream(
|
|
newSaveObjectId,
|
|
{ saveSlot: JSON.stringify({ userId, gameId, index }) },
|
|
[]
|
|
);
|
|
if (!newSaveStream)
|
|
throw createError({
|
|
statusCode: 500,
|
|
statusMessage: "Failed to create writing stream to storage backend.",
|
|
});
|
|
|
|
let hash: string | undefined;
|
|
const hashPromise = Stream.promises.pipeline(
|
|
stream,
|
|
createHash("sha256").setEncoding("hex"),
|
|
async function (source) {
|
|
// Not sure how to get this to be typed
|
|
// @ts-expect-error
|
|
hash = (await source.toArray())[0];
|
|
}
|
|
);
|
|
|
|
const uploadStream = Stream.promises.pipeline(stream, newSaveStream);
|
|
|
|
await Promise.all([hashPromise, uploadStream]);
|
|
|
|
if (!hash) {
|
|
await objectHandler.deleteAsSystem(newSaveObjectId);
|
|
throw createError({
|
|
statusCode: 500,
|
|
statusMessage: "Hash failed to generate",
|
|
});
|
|
}
|
|
|
|
const newSave = await prisma.saveSlot.update({
|
|
where: {
|
|
id: {
|
|
userId,
|
|
gameId,
|
|
index,
|
|
},
|
|
},
|
|
data: {
|
|
history: {
|
|
push: newSaveObjectId,
|
|
},
|
|
historyChecksums: {
|
|
push: hash,
|
|
},
|
|
...(clientId && { lastUsedClientId: clientId }),
|
|
},
|
|
});
|
|
|
|
const historyLimit = await applicationSettings.get("saveSlotHistoryLimit");
|
|
if (newSave.history.length > historyLimit) {
|
|
// Delete previous
|
|
const safeFromIndex = newSave.history.length - historyLimit;
|
|
|
|
const toDelete = newSave.history.slice(0, safeFromIndex);
|
|
const toKeepObjects = newSave.history.slice(safeFromIndex);
|
|
const toKeepHashes = newSave.historyChecksums.slice(safeFromIndex);
|
|
|
|
// Delete objects first, so if we error out, we don't lose track of objects in backend
|
|
for (const objectId of toDelete) {
|
|
await this.deleteObjectFromSave(gameId, userId, index, objectId);
|
|
}
|
|
|
|
await prisma.saveSlot.update({
|
|
where: {
|
|
id: {
|
|
userId,
|
|
gameId,
|
|
index,
|
|
},
|
|
},
|
|
data: {
|
|
history: toKeepObjects,
|
|
historyChecksums: toKeepHashes,
|
|
},
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
export const saveManager = new SaveManager();
|
|
export default saveManager;
|