mirror of
https://github.com/Drop-OSS/drop.git
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df6aebbd6d
* feat: modify_command in process manager * fix: import windows extension
232 lines
6.6 KiB
Rust
232 lines
6.6 KiB
Rust
use std::{fs::create_dir_all, path::PathBuf, process::Command};
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use client::compat::{COMPAT_INFO, UMU_LAUNCHER_EXECUTABLE};
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use database::{
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Database, DownloadableMetadata, GameVersion, db::DATA_ROOT_DIR, platform::Platform,
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};
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use crate::{error::ProcessError, process_manager::ProcessHandler};
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pub struct MacLauncher;
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impl ProcessHandler for MacLauncher {
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fn create_launch_process(
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&self,
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_meta: &DownloadableMetadata,
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launch_command: String,
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_game_version: &GameVersion,
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_current_dir: &str,
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_database: &Database,
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) -> Result<String, ProcessError> {
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Ok(launch_command)
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}
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fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
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true
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}
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fn modify_command(&self, _command: &mut Command) {}
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}
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#[allow(dead_code)]
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const CREATE_NO_WINDOW: u32 = 0x08000000;
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pub struct WindowsLauncher;
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impl ProcessHandler for WindowsLauncher {
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fn create_launch_process(
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&self,
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_meta: &DownloadableMetadata,
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launch_command: String,
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_game_version: &GameVersion,
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_current_dir: &str,
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_database: &Database,
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) -> Result<String, ProcessError> {
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Ok(format!("cmd /C \"{}\"", launch_command))
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}
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fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
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true
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}
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#[allow(unused_variables)]
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fn modify_command(&self, command: &mut Command) {
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#[cfg(target_os = "windows")]
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use std::os::windows::process::CommandExt;
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#[cfg(target_os = "windows")]
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command.creation_flags(CREATE_NO_WINDOW);
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}
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}
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pub struct UMUNativeLauncher;
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impl ProcessHandler for UMUNativeLauncher {
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fn create_launch_process(
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&self,
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meta: &DownloadableMetadata,
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launch_command: String,
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game_version: &GameVersion,
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_current_dir: &str,
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_database: &Database,
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) -> Result<String, ProcessError> {
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let umu_id_override = game_version
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.launches
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.iter()
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.find(|v| v.platform == meta.target_platform)
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.and_then(|v| v.umu_id_override.as_ref())
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.map_or("", |v| v);
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let game_id = if umu_id_override.is_empty() {
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&game_version.version_id
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} else {
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umu_id_override
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};
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let pfx_dir = DATA_ROOT_DIR.join("pfx");
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let pfx_dir = pfx_dir.join(meta.id.clone());
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create_dir_all(&pfx_dir)?;
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Ok(format!(
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"GAMEID={game_id} UMU_NO_PROTON=1 WINEPREFIX={} {umu:?} {launch}",
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pfx_dir.to_string_lossy(),
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umu = UMU_LAUNCHER_EXECUTABLE
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.as_ref()
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.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
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launch = launch_command,
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))
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}
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fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
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let Some(compat_info) = &*COMPAT_INFO else {
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return false;
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};
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compat_info.umu_installed
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}
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fn modify_command(&self, _command: &mut Command) {}
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}
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pub struct UMUCompatLauncher;
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impl ProcessHandler for UMUCompatLauncher {
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fn create_launch_process(
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&self,
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meta: &DownloadableMetadata,
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launch_command: String,
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game_version: &GameVersion,
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_current_dir: &str,
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database: &Database,
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) -> Result<String, ProcessError> {
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let umu_id_override = game_version
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.launches
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.iter()
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.find(|v| v.platform == meta.target_platform)
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.and_then(|v| v.umu_id_override.as_ref())
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.map_or("", |v| v);
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let game_id = if umu_id_override.is_empty() {
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&game_version.version_id
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} else {
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umu_id_override
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};
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let pfx_dir = DATA_ROOT_DIR.join("pfx");
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let pfx_dir = pfx_dir.join(meta.id.clone());
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create_dir_all(&pfx_dir)?;
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let proton_path = game_version
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.user_configuration
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.override_proton_path
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.as_ref()
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.or(database.applications.default_proton_path.as_ref())
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.ok_or(ProcessError::NoCompat)?;
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#[cfg(target_os = "linux")]
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let proton_valid = crate::compat::read_proton_path(PathBuf::from(proton_path))
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.ok()
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.flatten()
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.is_some();
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#[cfg(not(target_os = "linux"))]
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let proton_valid = false;
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if !proton_valid {
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return Err(ProcessError::NoCompat);
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}
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let proton_env = format!("PROTONPATH={}", proton_path);
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Ok(format!(
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"GAMEID={game_id} {} WINEPREFIX={} {umu:?} {launch}",
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proton_env,
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pfx_dir.to_string_lossy(),
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umu = UMU_LAUNCHER_EXECUTABLE
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.as_ref()
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.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
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launch = launch_command,
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))
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}
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fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
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let Some(compat_info) = &*COMPAT_INFO else {
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return false;
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};
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compat_info.umu_installed
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}
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fn modify_command(&self, _command: &mut Command) {}
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}
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pub struct AsahiMuvmLauncher;
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impl ProcessHandler for AsahiMuvmLauncher {
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fn create_launch_process(
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&self,
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meta: &DownloadableMetadata,
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launch_command: String,
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game_version: &GameVersion,
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current_dir: &str,
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database: &Database,
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) -> Result<String, ProcessError> {
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let umu_launcher = UMUCompatLauncher {};
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let umu_string = umu_launcher.create_launch_process(
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meta,
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launch_command,
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game_version,
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current_dir,
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database,
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)?;
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let mut args_cmd = umu_string
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.split("umu-run")
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.collect::<Vec<&str>>()
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.into_iter();
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let args = args_cmd
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.next()
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.ok_or(ProcessError::InvalidArguments(umu_string.clone()))?
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.trim();
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let cmd = format!(
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"umu-run{}",
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args_cmd
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.next()
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.ok_or(ProcessError::InvalidArguments(umu_string.clone()))?
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);
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Ok(format!("{args} muvm -- {cmd}"))
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}
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#[allow(unreachable_code)]
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#[allow(unused_variables)]
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fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
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#[cfg(not(target_os = "linux"))]
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return false;
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#[cfg(not(target_arch = "aarch64"))]
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return false;
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let page_size = page_size::get();
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if page_size != 16384 {
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return false;
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}
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let Some(compat_info) = &*COMPAT_INFO else {
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return false;
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};
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compat_info.umu_installed
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}
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fn modify_command(&self, _command: &mut Command) {}
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}
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