Files
drop/server/api/v1/client/game/version.get.ts
Paco dfa30c8a65 Admin home page #128 (#259)
* First iteration on the new PieChart component

* #128 Adds new admin home page

* Fixes code after merging conflicts

* Removes empty file

* Uses real data for admin home page, and improves style

* Reverts debugging code

* Defines missing variable

* Caches user stats data for admin home page

* Typo

* Styles improvements

* Invalidates cache on signup/signin

* Implements top 5 biggest games

* Improves styling

* Improves style

* Using generateManifest to get the proper size

* Reading data from cache

* Removes unnecessary import

* Improves caching mechanism for game sizes

* Removes lint errors

* Replaces piechart tooltip with colors in legend

* Fixes caching

* Fixes caching and slight improvement on pie chart colours

* Fixes a few bugs related to caching

* Fixes bug where app signin didn't refresh cache

* feat: style improvements

* fix: lint

---------

Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
2025-11-08 09:14:45 +11:00

35 lines
888 B
TypeScript

import { defineClientEventHandler } from "~/server/internal/clients/event-handler";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineClientEventHandler(async (h3) => {
const query = getQuery(h3);
const id = query.id?.toString();
const version = query.version?.toString();
if (!id || !version)
throw createError({
statusCode: 400,
statusMessage: "Missing id or version in query",
});
const gameVersion = await prisma.gameVersion.findUnique({
where: {
gameId_versionName: {
gameId: id,
versionName: version,
},
},
});
if (!gameVersion)
throw createError({
statusCode: 404,
statusMessage: "Game version not found",
});
return {
...gameVersion,
size: libraryManager.getGameVersionSize(id, version),
};
});