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* First iteration on the new PieChart component * #128 Adds new admin home page * Fixes code after merging conflicts * Removes empty file * Uses real data for admin home page, and improves style * Reverts debugging code * Defines missing variable * Caches user stats data for admin home page * Typo * Styles improvements * Invalidates cache on signup/signin * Implements top 5 biggest games * Improves styling * Improves style * Using generateManifest to get the proper size * Reading data from cache * Removes unnecessary import * Improves caching mechanism for game sizes * Removes lint errors * Replaces piechart tooltip with colors in legend * Fixes caching * Fixes caching and slight improvement on pie chart colours * Fixes a few bugs related to caching * Fixes bug where app signin didn't refresh cache * feat: style improvements * fix: lint --------- Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
118 lines
3.2 KiB
TypeScript
118 lines
3.2 KiB
TypeScript
import type { GameVersionModel } from "~/prisma/client/models";
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import prisma from "../db/database";
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import { sum } from "~/utils/array";
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export type DropChunk = {
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permissions: number;
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ids: string[];
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checksums: string[];
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lengths: number[];
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};
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export type DropManifest = {
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[key: string]: DropChunk;
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};
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export type DropManifestMetadata = {
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manifest: DropManifest;
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versionName: string;
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};
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export type DropGeneratedManifest = DropManifest & {
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[key: string]: { versionName: string };
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};
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class ManifestGenerator {
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private static generateManifestFromMetadata(
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rootManifest: DropManifestMetadata,
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...overlays: DropManifestMetadata[]
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): DropGeneratedManifest {
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if (overlays.length == 0) {
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return Object.fromEntries(
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Object.entries(rootManifest.manifest).map(([key, value]) => {
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return [
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key,
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Object.assign({}, value, { versionName: rootManifest.versionName }),
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];
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}),
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);
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}
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// Recurse in verse order through versions, skipping files that already exist.
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const versions = [...overlays.reverse(), rootManifest];
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const manifest: DropGeneratedManifest = {};
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for (const version of versions) {
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for (const [filename, chunk] of Object.entries(version.manifest)) {
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if (manifest[filename]) continue;
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manifest[filename] = Object.assign({}, chunk, {
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versionName: version.versionName,
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});
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}
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}
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return manifest;
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}
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// Local function because eventual caching
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async generateManifest(gameId: string, versionName: string) {
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const versions: GameVersionModel[] = [];
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const baseVersion = await prisma.gameVersion.findUnique({
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where: {
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gameId_versionName: {
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gameId: gameId,
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versionName: versionName,
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},
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},
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});
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if (!baseVersion) return undefined;
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versions.push(baseVersion);
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// Collect other versions if this is a delta
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if (baseVersion.delta) {
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// Start at the same index minus one, and keep grabbing them
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// until we run out or we hit something that isn't a delta
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// eslint-disable-next-line no-constant-condition
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for (let i = baseVersion.versionIndex - 1; true; i--) {
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const currentVersion = await prisma.gameVersion.findFirst({
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where: {
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gameId: gameId,
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versionIndex: i,
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platform: baseVersion.platform,
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},
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});
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if (!currentVersion) return undefined;
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versions.push(currentVersion);
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if (!currentVersion.delta) break;
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}
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}
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const leastToMost = versions.reverse();
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const metadata: DropManifestMetadata[] = leastToMost.map((e) => {
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return {
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manifest: JSON.parse(
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e.dropletManifest?.toString() ?? "{}",
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) as DropManifest,
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versionName: e.versionName,
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};
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});
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const manifest = ManifestGenerator.generateManifestFromMetadata(
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metadata[0],
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...metadata.slice(1),
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);
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return manifest;
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}
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calculateManifestSize(manifest: DropManifest) {
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return sum(
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Object.values(manifest)
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.map((chunk) => chunk.lengths)
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.flat(),
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);
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}
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}
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export const manifestGenerator = new ManifestGenerator();
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export default manifestGenerator;
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