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* First iteration on the new PieChart component * #128 Adds new admin home page * Fixes code after merging conflicts * Removes empty file * Uses real data for admin home page, and improves style * Reverts debugging code * Defines missing variable * Caches user stats data for admin home page * Typo * Styles improvements * Invalidates cache on signup/signin * Implements top 5 biggest games * Improves styling * Improves style * Using generateManifest to get the proper size * Reading data from cache * Removes unnecessary import * Improves caching mechanism for game sizes * Removes lint errors * Replaces piechart tooltip with colors in legend * Fixes caching * Fixes caching and slight improvement on pie chart colours * Fixes a few bugs related to caching * Fixes bug where app signin didn't refresh cache * feat: style improvements * fix: lint --------- Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
122 lines
3.4 KiB
TypeScript
122 lines
3.4 KiB
TypeScript
import { ArkErrors, type } from "arktype";
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import type { LibraryProvider } from "../provider";
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import { VersionNotFoundError } from "../provider";
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import { LibraryBackend } from "~/prisma/client/enums";
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import fs from "fs";
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import path from "path";
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import droplet from "@drop-oss/droplet";
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import { DROPLET_HANDLER } from "./filesystem";
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import { fsStats } from "~/server/internal/utils/files";
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export const FlatFilesystemProviderConfig = type({
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baseDir: "string",
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});
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export class FlatFilesystemProvider
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implements LibraryProvider<typeof FlatFilesystemProviderConfig.infer>
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{
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private config: typeof FlatFilesystemProviderConfig.infer;
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private myId: string;
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constructor(rawConfig: unknown, id: string) {
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const config = FlatFilesystemProviderConfig(rawConfig);
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if (config instanceof ArkErrors) {
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throw new Error(
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`Failed to create filesystem provider: ${config.summary}`,
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);
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}
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this.myId = id;
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this.config = config;
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if (!fs.existsSync(this.config.baseDir))
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throw "Base directory does not exist.";
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}
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type() {
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return LibraryBackend.FlatFilesystem;
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}
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id() {
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return this.myId;
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}
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/**
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* These are basically our versions, but also our games.
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* @returns list of valid games
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*/
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async listGames() {
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const versionDirs = fs.readdirSync(this.config.baseDir);
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const validVersionDirs = versionDirs.filter((e) => {
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const fullDir = path.join(this.config.baseDir, e);
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return DROPLET_HANDLER.hasBackendForPath(fullDir);
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});
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return validVersionDirs;
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}
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/**
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* Doesn't do anything, just returns "default"
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* @param _game Ignored
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* @returns
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*/
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async listVersions(_game: string) {
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return ["default"];
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}
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async versionReaddir(game: string, _version: string) {
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const versionDir = path.join(this.config.baseDir, game);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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return DROPLET_HANDLER.listFiles(versionDir);
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}
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async generateDropletManifest(
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game: string,
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_version: string,
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progress: (err: Error | null, v: number) => void,
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log: (err: Error | null, v: string) => void,
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) {
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const versionDir = path.join(this.config.baseDir, game);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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const manifest = await new Promise<string>((r, j) =>
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droplet.generateManifest(
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DROPLET_HANDLER,
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versionDir,
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progress,
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log,
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(err, result) => {
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if (err) return j(err);
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r(result);
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},
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),
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);
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return manifest;
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}
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async peekFile(game: string, _version: string, filename: string) {
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const filepath = path.join(this.config.baseDir, game);
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if (!fs.existsSync(filepath)) return undefined;
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const stat = DROPLET_HANDLER.peekFile(filepath, filename);
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return { size: Number(stat) };
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}
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async readFile(
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game: string,
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_version: string,
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filename: string,
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options?: { start?: number; end?: number },
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) {
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const filepath = path.join(this.config.baseDir, game);
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if (!fs.existsSync(filepath)) return undefined;
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const stream = DROPLET_HANDLER.readFile(
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filepath,
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filename,
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options?.start ? BigInt(options.start) : undefined,
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options?.end ? BigInt(options.end) : undefined,
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);
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if (!stream) return undefined;
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return stream.getStream();
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}
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fsStats() {
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return fsStats(this.config.baseDir);
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}
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}
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