Files
drop/server/api/v1/admin/library/sources/index.post.ts
DecDuck e4c8d42cc8 Setup wizard & 0.3.0 release (#146)
* fix: small merge fixes

* feat: initial setup wizard

* fix: last few localization items

* fix: lint

* fix: bump version
2025-07-31 20:41:02 +10:00

71 lines
1.9 KiB
TypeScript

import { type } from "arktype";
import { randomUUID } from "crypto";
import { LibraryBackend } from "~/prisma/client/enums";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
import { libraryConstructors } from "~/server/plugins/05.library-init";
import type { WorkingLibrarySource } from "./index.get";
const CreateLibrarySource = type({
name: "string",
backend: "string",
options: "object",
}).configure(throwingArktype);
export default defineEventHandler<{ body: typeof CreateLibrarySource.infer }>(
async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, [
"library:sources:new",
"setup",
]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, CreateLibrarySource);
const backend = Object.values(LibraryBackend).find(
(e) => e == body.backend,
);
if (!backend)
throw createError({
statusCode: 400,
statusMessage: "Invalid source backend.",
});
const constructor = libraryConstructors[backend];
try {
const id = randomUUID();
const library = constructor(body.options, id);
// Test we can actually use it
if ((await library.listGames()) === undefined) {
throw "Library failed to fetch games.";
}
const source = await prisma.library.create({
data: {
id,
name: body.name,
backend,
options: body.options,
},
});
await libraryManager.addLibrary(library);
const workingSource: WorkingLibrarySource = {
...source,
working: true,
};
return workingSource;
} catch (e) {
throw createError({
statusCode: 400,
statusMessage: `Failed to create source: ${e}`,
});
}
},
);