Files
drop/server/internal/library/index.ts
2025-05-10 16:18:28 -04:00

321 lines
8.9 KiB
TypeScript

/**
* The Library Manager keeps track of games in Drop's library and their various states.
* It uses path relative to the library, so it can moved without issue
*
* It also provides the endpoints with information about unmatched games
*/
import fs from "fs";
import path from "path";
import prisma from "../db/database";
import type { GameVersion } from "~/prisma/client";
import { fuzzy } from "fast-fuzzy";
import { recursivelyReaddir } from "../utils/recursivedirs";
import taskHandler from "../tasks";
import { parsePlatform } from "../utils/parseplatform";
import droplet from "@drop-oss/droplet";
import notificationSystem from "../notifications";
import { systemConfig } from "../config/sys-conf";
class LibraryManager {
private basePath: string;
constructor() {
this.basePath = systemConfig.getLibraryFolder();
fs.mkdirSync(this.basePath, { recursive: true });
}
fetchLibraryPath() {
return this.basePath;
}
async fetchAllUnimportedGames() {
const dirs = fs.readdirSync(this.basePath).filter((e) => {
const fullDir = path.join(this.basePath, e);
return fs.lstatSync(fullDir).isDirectory();
});
const validGames = await prisma.game.findMany({
where: {
libraryBasePath: { in: dirs },
},
select: {
libraryBasePath: true,
},
});
const validGameDirs = validGames.map((e) => e.libraryBasePath);
const unregisteredGames = dirs.filter((e) => !validGameDirs.includes(e));
return unregisteredGames;
}
async fetchUnimportedGameVersions(
libraryBasePath: string,
versions: Array<GameVersion>,
) {
const gameDir = path.join(this.basePath, libraryBasePath);
const versionsDirs = fs.readdirSync(gameDir);
const importedVersionDirs = versions.map((e) => e.versionName);
const unimportedVersions = versionsDirs.filter(
(e) => !importedVersionDirs.includes(e),
);
return unimportedVersions;
}
async fetchGamesWithStatus() {
const games = await prisma.game.findMany({
select: {
id: true,
versions: true,
mName: true,
mShortDescription: true,
metadataSource: true,
mIconObjectId: true,
libraryBasePath: true,
},
orderBy: {
mName: "asc",
},
});
return await Promise.all(
games.map(async (e) => ({
game: e,
status: {
noVersions: e.versions.length == 0,
unimportedVersions: await this.fetchUnimportedGameVersions(
e.libraryBasePath,
e.versions,
),
},
})),
);
}
async fetchUnimportedVersions(gameId: string) {
const game = await prisma.game.findUnique({
where: { id: gameId },
select: {
versions: {
select: {
versionName: true,
},
},
libraryBasePath: true,
},
});
if (!game) return undefined;
const targetDir = path.join(this.basePath, game.libraryBasePath);
if (!fs.existsSync(targetDir))
throw new Error(
"Game in database, but no physical directory? Something is very very wrong...",
);
const versions = fs.readdirSync(targetDir);
const validVersions = versions.filter((versionDir) => {
const versionPath = path.join(targetDir, versionDir);
const stat = fs.statSync(versionPath);
return stat.isDirectory();
});
const currentVersions = game.versions.map((e) => e.versionName);
const unimportedVersions = validVersions.filter(
(e) => !currentVersions.includes(e),
);
return unimportedVersions;
}
async fetchUnimportedVersionInformation(gameId: string, versionName: string) {
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { libraryBasePath: true, mName: true },
});
if (!game) return undefined;
const targetDir = path.join(
this.basePath,
game.libraryBasePath,
versionName,
);
if (!fs.existsSync(targetDir)) return undefined;
const fileExts: { [key: string]: string[] } = {
Linux: [
// Ext for Unity games
".x86_64",
// Shell scripts
".sh",
// No extension is common for Linux binaries
"",
],
Windows: [
// Pretty much the only one
".exe",
],
macOS: [
// App files
".app",
],
};
const options: Array<{
filename: string;
platform: string;
match: number;
}> = [];
const files = recursivelyReaddir(targetDir, 2);
for (const file of files) {
const filename = path.basename(file);
const dotLocation = file.lastIndexOf(".");
const ext = dotLocation == -1 ? "" : file.slice(dotLocation);
for (const [platform, checkExts] of Object.entries(fileExts)) {
for (const checkExt of checkExts) {
if (checkExt != ext) continue;
const fuzzyValue = fuzzy(filename, game.mName);
const relative = path.relative(targetDir, file);
options.push({
filename: relative,
platform: platform,
match: fuzzyValue,
});
}
}
}
const sortedOptions = options.sort((a, b) => b.match - a.match);
return sortedOptions;
}
// Checks are done in least to most expensive order
async checkUnimportedGamePath(targetPath: string) {
const targetDir = path.join(this.basePath, targetPath);
if (!fs.existsSync(targetDir)) return false;
const hasGame =
(await prisma.game.count({ where: { libraryBasePath: targetPath } })) > 0;
if (hasGame) return false;
return true;
}
async importVersion(
gameId: string,
versionName: string,
metadata: {
platform: string;
onlySetup: boolean;
setup: string;
setupArgs: string;
launch: string;
launchArgs: string;
delta: boolean;
umuId: string;
},
) {
const taskId = `import:${gameId}:${versionName}`;
const platform = parsePlatform(metadata.platform);
if (!platform) return undefined;
const game = await prisma.game.findUnique({
where: { id: gameId },
select: { mName: true, libraryBasePath: true },
});
if (!game) return undefined;
const baseDir = path.join(this.basePath, game.libraryBasePath, versionName);
if (!fs.existsSync(baseDir)) return undefined;
taskHandler.create({
id: taskId,
name: `Importing version ${versionName} for ${game.mName}`,
acls: ["system:import:version:read"],
async run({ progress, log }) {
// First, create the manifest via droplet.
// This takes up 90% of our progress, so we wrap it in a *0.9
const manifest = await new Promise<string>((resolve, reject) => {
droplet.generateManifest(
baseDir,
(err, value) => {
if (err) return reject(err);
progress(value * 0.9);
},
(err, line) => {
if (err) return reject(err);
log(line);
},
(err, manifest) => {
if (err) return reject(err);
resolve(manifest);
},
);
});
log("Created manifest successfully!");
const currentIndex = await prisma.gameVersion.count({
where: { gameId: gameId },
});
// Then, create the database object
if (metadata.onlySetup) {
await prisma.gameVersion.create({
data: {
gameId: gameId,
versionName: versionName,
dropletManifest: manifest,
versionIndex: currentIndex,
delta: metadata.delta,
umuIdOverride: metadata.umuId,
platform: platform,
onlySetup: true,
setupCommand: metadata.setup,
setupArgs: metadata.setupArgs.split(" "),
},
});
} else {
await prisma.gameVersion.create({
data: {
gameId: gameId,
versionName: versionName,
dropletManifest: manifest,
versionIndex: currentIndex,
delta: metadata.delta,
umuIdOverride: metadata.umuId,
platform: platform,
onlySetup: false,
setupCommand: metadata.setup,
setupArgs: metadata.setupArgs.split(" "),
launchCommand: metadata.launch,
launchArgs: metadata.launchArgs.split(" "),
},
});
}
log("Successfully created version!");
notificationSystem.systemPush({
nonce: `version-create-${gameId}-${versionName}`,
title: `'${game.mName}' ('${versionName}') finished importing.`,
description: `Drop finished importing version ${versionName} for ${game.mName}.`,
actions: [`View|/admin/library/${gameId}`],
});
progress(100);
},
});
return taskId;
}
}
export const libraryManager = new LibraryManager();
export default libraryManager;