mirror of
https://github.com/Drop-OSS/drop-app.git
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feat: launch options
This commit is contained in:
3
.gitmodules
vendored
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3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "drop-base"]
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path = drop-base
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url = https://github.com/drop-oss/drop-base
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31
components/GameOptions/Launch.vue
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31
components/GameOptions/Launch.vue
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@ -0,0 +1,31 @@
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<template>
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<div>
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<label for="launch" class="block text-sm/6 font-medium text-zinc-100"
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>Launch string template</label
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>
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<div class="mt-2">
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<input
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type="text"
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name="launch"
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id="launch"
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class="block w-full rounded-md bg-zinc-800 px-3 py-1.5 text-base text-zinc-100 outline-1 -outline-offset-1 outline-zinc-800 placeholder:text-zinc-400 focus:outline-2 focus:-outline-offset-2 focus:outline-blue-600 sm:text-sm/6"
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placeholder="{}"
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aria-describedby="launch-description"
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v-model="model!!.launchString"
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/>
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</div>
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<p class="mt-2 text-sm text-zinc-400" id="launch-description">
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Override the launch string. Passed to system's default shell, and replaces
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"{}" with the command to start the game.
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<span class="font-semibold text-zinc-200"
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>Leaving it blank will cause the game not to start.</span
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>
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</p>
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</div>
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</template>
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<script setup lang="ts">
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import type { FrontendGameConfiguration } from "~/composables/game";
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const model = defineModel<FrontendGameConfiguration>();
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</script>
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122
components/GameOptionsModal.vue
Normal file
122
components/GameOptionsModal.vue
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@ -0,0 +1,122 @@
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<template>
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<ModalTemplate size-class="max-w-4xl" v-model="open">
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<template #default>
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<div class="flex flex-row gap-x-4">
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<nav class="flex flex-1 flex-col" aria-label="Sidebar">
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<ul role="list" class="-mx-2 space-y-1">
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<li v-for="(tab, tabIdx) in tabs" :key="tab.name">
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<button
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@click="() => (currentTabIndex = tabIdx)"
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:class="[
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tabIdx == currentTabIndex
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? 'bg-zinc-800 text-zinc-100'
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: 'text-zinc-400 hover:bg-zinc-800 hover:text-zinc-100',
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'transition w-full group flex gap-x-3 rounded-md p-2 text-sm/6 font-semibold',
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]"
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>
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<component
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:is="tab.icon"
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:class="[
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tabIdx == currentTabIndex
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? 'text-zinc-100'
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: 'text-gray-400 group-hover:text-zinc-100',
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'size-6 shrink-0',
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]"
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aria-hidden="true"
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/>
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{{ tab.name }}
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</button>
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</li>
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</ul>
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</nav>
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<div class="border-l-2 border-zinc-800 w-full grow pl-4">
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<component
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v-model="configuration"
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:is="tabs[currentTabIndex]?.page"
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/>
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</div>
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</div>
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<div v-if="saveError" class="mt-5 rounded-md bg-red-600/10 p-4">
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<div class="flex">
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<div class="flex-shrink-0">
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<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
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</div>
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<div class="ml-3">
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<h3 class="text-sm font-medium text-red-600">
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{{ saveError }}
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</h3>
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</div>
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</div>
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</div>
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</template>
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<template #buttons>
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<LoadingButton
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@click="() => save()"
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:loading="saveLoading"
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type="submit"
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class="ml-2 w-full sm:w-fit"
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>
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Save
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</LoadingButton>
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<button
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@click="() => (open = false)"
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type="button"
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class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
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ref="cancelButtonRef"
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>
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Cancel
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</button>
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</template>
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</ModalTemplate>
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</template>
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<script setup lang="ts">
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import type { Component } from "vue";
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import {
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RocketLaunchIcon,
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ServerIcon,
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TrashIcon,
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XCircleIcon,
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} from "@heroicons/vue/20/solid";
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import Launch from "./GameOptions/Launch.vue";
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import type { FrontendGameConfiguration } from "~/composables/game";
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import { invoke } from "@tauri-apps/api/core";
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const open = defineModel<boolean>();
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const props = defineProps<{ gameId: string }>();
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const game = await useGame(props.gameId);
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const configuration: Ref<FrontendGameConfiguration> = ref({
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launchString: game.version!!.launchCommandTemplate,
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});
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const tabs: Array<{ name: string; icon: Component; page: Component }> = [
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{
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name: "Launch",
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icon: RocketLaunchIcon,
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page: Launch,
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},
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{
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name: "Storage",
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icon: ServerIcon,
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page: h("div"),
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},
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];
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const currentTabIndex = ref(0);
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const saveLoading = ref(false);
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const saveError = ref<undefined | string>();
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async function save() {
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saveLoading.value = true;
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try {
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await invoke("update_game_configuration", {
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gameId: game.game.id,
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options: configuration.value,
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});
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open.value = false;
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} catch (e) {
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saveError.value = (e as unknown as string).toString();
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}
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saveLoading.value = false;
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}
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</script>
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@ -1,33 +1,75 @@
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<template>
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<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
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<div class="inline-flex divide-x divide-zinc-900">
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<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
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styles[props.status.type],
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showDropdown ? 'rounded-l-md' : 'rounded-md',
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'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]">
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<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
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<button
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type="button"
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@click="() => buttonActions[props.status.type]()"
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:class="[
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styles[props.status.type],
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showDropdown ? 'rounded-l-md' : 'rounded-md',
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'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]"
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>
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<component
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:is="buttonIcons[props.status.type]"
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class="-mr-0.5 size-5"
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aria-hidden="true"
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/>
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{{ buttonNames[props.status.type] }}
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</button>
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<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
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<Menu
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v-if="showDropdown"
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as="div"
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class="relative inline-block text-left grow"
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>
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<div class="h-full">
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<MenuButton :class="[
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styles[props.status.type],
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'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
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'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2'
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]">
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<MenuButton
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:class="[
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styles[props.status.type],
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'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
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'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]"
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>
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<ChevronDownIcon class="size-5" aria-hidden="true" />
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</MenuButton>
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</div>
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<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
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enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
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leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
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<transition
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enter-active-class="transition ease-out duration-100"
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enter-from-class="transform opacity-0 scale-95"
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enter-to-class="transform opacity-100 scale-100"
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leave-active-class="transition ease-in duration-75"
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leave-from-class="transform opacity-100 scale-100"
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leave-to-class="transform opacity-0 scale-95"
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>
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<MenuItems
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class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
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class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none"
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>
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<div class="py-1">
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<MenuItem v-slot="{ active }">
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<button @click="() => emit('uninstall')"
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:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">
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<button
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@click="() => emit('options')"
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:class="[
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active
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? 'bg-zinc-800 text-zinc-100 outline-none'
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: 'text-zinc-400',
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'w-full block px-4 py-2 text-sm inline-flex justify-between',
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]"
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>
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Options
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<Cog6ToothIcon class="size-5" />
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</button>
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</MenuItem>
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<MenuItem v-slot="{ active }">
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<button
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@click="() => emit('uninstall')"
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:class="[
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active
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? 'bg-zinc-800 text-zinc-100 outline-none'
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: 'text-zinc-400',
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'w-full block px-4 py-2 text-sm inline-flex justify-between',
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]"
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>
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Uninstall
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<TrashIcon class="size-5" />
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</button>
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@ -45,13 +87,13 @@ import {
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ChevronDownIcon,
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PlayIcon,
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QueueListIcon,
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TrashIcon,
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WrenchIcon,
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} from "@heroicons/vue/20/solid";
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import type { Component } from "vue";
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import { GameStatusEnum, type GameStatus } from "~/types.js";
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import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/vue'
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import { Menu, MenuButton, MenuItem, MenuItems } from "@headlessui/vue";
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import { Cog6ToothIcon, TrashIcon } from "@heroicons/vue/24/outline";
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const props = defineProps<{ status: GameStatus }>();
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const emit = defineEmits<{
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@ -60,19 +102,32 @@ const emit = defineEmits<{
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(e: "queue"): void;
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(e: "uninstall"): void;
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(e: "kill"): void;
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(e: "options"): void;
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}>();
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const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed || props.status.type === GameStatusEnum.SetupRequired);
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const showDropdown = computed(
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() =>
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props.status.type === GameStatusEnum.Installed ||
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props.status.type === GameStatusEnum.SetupRequired
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);
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const styles: { [key in GameStatusEnum]: string } = {
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[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
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[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
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[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
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[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
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[GameStatusEnum.Running]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700"
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[GameStatusEnum.Remote]:
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"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
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[GameStatusEnum.Queued]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
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[GameStatusEnum.Downloading]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
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[GameStatusEnum.SetupRequired]:
|
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"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
|
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[GameStatusEnum.Installed]:
|
||||
"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
|
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[GameStatusEnum.Updating]:
|
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
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[GameStatusEnum.Uninstalling]:
|
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
[GameStatusEnum.Running]:
|
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
};
|
||||
|
||||
const buttonNames: { [key in GameStatusEnum]: string } = {
|
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@ -83,7 +138,7 @@ const buttonNames: { [key in GameStatusEnum]: string } = {
|
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[GameStatusEnum.Installed]: "Play",
|
||||
[GameStatusEnum.Updating]: "Updating",
|
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[GameStatusEnum.Uninstalling]: "Uninstalling",
|
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[GameStatusEnum.Running]: "Stop"
|
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[GameStatusEnum.Running]: "Stop",
|
||||
};
|
||||
|
||||
const buttonIcons: { [key in GameStatusEnum]: Component } = {
|
||||
@ -94,7 +149,7 @@ const buttonIcons: { [key in GameStatusEnum]: Component } = {
|
||||
[GameStatusEnum.Installed]: PlayIcon,
|
||||
[GameStatusEnum.Updating]: ArrowDownTrayIcon,
|
||||
[GameStatusEnum.Uninstalling]: TrashIcon,
|
||||
[GameStatusEnum.Running]: PlayIcon
|
||||
[GameStatusEnum.Running]: PlayIcon,
|
||||
};
|
||||
|
||||
const buttonActions: { [key in GameStatusEnum]: () => void } = {
|
||||
@ -104,7 +159,7 @@ const buttonActions: { [key in GameStatusEnum]: () => void } = {
|
||||
[GameStatusEnum.SetupRequired]: () => emit("launch"),
|
||||
[GameStatusEnum.Installed]: () => emit("launch"),
|
||||
[GameStatusEnum.Updating]: () => emit("queue"),
|
||||
[GameStatusEnum.Uninstalling]: () => { },
|
||||
[GameStatusEnum.Running]: () => emit("kill")
|
||||
[GameStatusEnum.Uninstalling]: () => {},
|
||||
[GameStatusEnum.Running]: () => emit("kill"),
|
||||
};
|
||||
</script>
|
||||
|
||||
@ -1,8 +1,9 @@
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { listen } from "@tauri-apps/api/event";
|
||||
import type { Game, GameStatus, GameStatusEnum } from "~/types";
|
||||
import type { Game, GameStatus, GameStatusEnum, GameVersion } from "~/types";
|
||||
|
||||
const gameRegistry: { [key: string]: Game } = {};
|
||||
const gameRegistry: { [key: string]: { game: Game; version?: GameVersion } } =
|
||||
{};
|
||||
|
||||
const gameStatusRegistry: { [key: string]: Ref<GameStatus> } = {};
|
||||
|
||||
@ -31,13 +32,14 @@ export const parseStatus = (status: SerializedGameStatus): GameStatus => {
|
||||
|
||||
export const useGame = async (gameId: string) => {
|
||||
if (!gameRegistry[gameId]) {
|
||||
const data: { game: Game; status: SerializedGameStatus } = await invoke(
|
||||
"fetch_game",
|
||||
{
|
||||
gameId,
|
||||
}
|
||||
);
|
||||
gameRegistry[gameId] = data.game;
|
||||
const data: {
|
||||
game: Game;
|
||||
status: SerializedGameStatus;
|
||||
version?: GameVersion;
|
||||
} = await invoke("fetch_game", {
|
||||
gameId,
|
||||
});
|
||||
gameRegistry[gameId] = { game: data.game, version: data.version };
|
||||
if (!gameStatusRegistry[gameId]) {
|
||||
gameStatusRegistry[gameId] = ref(parseStatus(data.status));
|
||||
|
||||
@ -53,5 +55,9 @@ export const useGame = async (gameId: string) => {
|
||||
|
||||
const game = gameRegistry[gameId];
|
||||
const status = gameStatusRegistry[gameId];
|
||||
return { game, status };
|
||||
};
|
||||
return { ...game, status };
|
||||
};
|
||||
|
||||
export type FrontendGameConfiguration = {
|
||||
launchString: string;
|
||||
};
|
||||
|
||||
1
drop-base
Submodule
1
drop-base
Submodule
Submodule drop-base added at 26698e5b06
@ -13,5 +13,5 @@ export default defineNuxtConfig({
|
||||
|
||||
ssr: false,
|
||||
|
||||
extends: [["github:drop-oss/drop-base"]],
|
||||
extends: [["./drop-base"]],
|
||||
});
|
||||
|
||||
@ -24,18 +24,16 @@
|
||||
</h1>
|
||||
|
||||
<div class="flex flex-row gap-x-4 items-stretch mb-8">
|
||||
<div
|
||||
class="transition-transform duration-300 hover:scale-105 active:scale-95 shadow-xl"
|
||||
>
|
||||
<GameStatusButton
|
||||
@install="() => installFlow()"
|
||||
@launch="() => launch()"
|
||||
@queue="() => queue()"
|
||||
@uninstall="() => uninstall()"
|
||||
@kill="() => kill()"
|
||||
:status="status"
|
||||
/>
|
||||
</div>
|
||||
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
|
||||
<GameStatusButton
|
||||
@install="() => installFlow()"
|
||||
@launch="() => launch()"
|
||||
@queue="() => queue()"
|
||||
@uninstall="() => uninstall()"
|
||||
@kill="() => kill()"
|
||||
@options="() => (configureModalOpen = true)"
|
||||
:status="status"
|
||||
/>
|
||||
<a
|
||||
:href="remoteUrl"
|
||||
target="_blank"
|
||||
@ -371,6 +369,8 @@
|
||||
</template>
|
||||
</ModalTemplate>
|
||||
|
||||
<GameOptionsModal v-model="configureModalOpen" :game-id="game.id" />
|
||||
|
||||
<Transition
|
||||
enter="transition ease-out duration-300"
|
||||
enter-from="opacity-0"
|
||||
@ -463,7 +463,6 @@ import {
|
||||
import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline";
|
||||
import { XCircleIcon } from "@heroicons/vue/24/solid";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { GameStatusEnum } from "~/types";
|
||||
import { micromark } from "micromark";
|
||||
|
||||
const route = useRoute();
|
||||
@ -493,6 +492,8 @@ const versionOptions = ref<
|
||||
const installDirs = ref<undefined | Array<string>>();
|
||||
const currentImageIndex = ref(0);
|
||||
|
||||
const configureModalOpen = ref(false);
|
||||
|
||||
async function installFlow() {
|
||||
installFlowOpen.value = true;
|
||||
versionOptions.value = undefined;
|
||||
|
||||
@ -16,12 +16,13 @@ use crate::games::state::{GameStatusManager, GameStatusWithTransient};
|
||||
use crate::remote::auth::generate_authorization_header;
|
||||
use crate::remote::cache::{cache_object, get_cached_object, get_cached_object_db};
|
||||
use crate::remote::requests::make_request;
|
||||
use crate::AppState;
|
||||
use crate::{AppState, DB};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct FetchGameStruct {
|
||||
game: Game,
|
||||
status: GameStatusWithTransient,
|
||||
version: Option<GameVersion>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, Debug, Default)]
|
||||
@ -140,6 +141,24 @@ pub fn fetch_game_logic(
|
||||
) -> Result<FetchGameStruct, RemoteAccessError> {
|
||||
let mut state_handle = state.lock().unwrap();
|
||||
|
||||
let handle = DB.borrow_data().unwrap();
|
||||
|
||||
let metadata_option = handle.applications.installed_game_version.get(&id);
|
||||
let version = match metadata_option {
|
||||
None => None,
|
||||
Some(metadata) => Some(
|
||||
handle
|
||||
.applications
|
||||
.game_versions
|
||||
.get(&metadata.id)
|
||||
.unwrap()
|
||||
.get(metadata.version.as_ref().unwrap())
|
||||
.unwrap()
|
||||
.clone(),
|
||||
),
|
||||
};
|
||||
drop(handle);
|
||||
|
||||
let game = state_handle.games.get(&id);
|
||||
if let Some(game) = game {
|
||||
let status = GameStatusManager::fetch_state(&id);
|
||||
@ -147,6 +166,7 @@ pub fn fetch_game_logic(
|
||||
let data = FetchGameStruct {
|
||||
game: game.clone(),
|
||||
status,
|
||||
version,
|
||||
};
|
||||
|
||||
cache_object(id, game)?;
|
||||
@ -185,6 +205,7 @@ pub fn fetch_game_logic(
|
||||
let data = FetchGameStruct {
|
||||
game: game.clone(),
|
||||
status,
|
||||
version,
|
||||
};
|
||||
|
||||
cache_object(id, &game)?;
|
||||
@ -196,9 +217,31 @@ pub fn fetch_game_logic_offline(
|
||||
id: String,
|
||||
_state: tauri::State<'_, Mutex<AppState>>,
|
||||
) -> Result<FetchGameStruct, RemoteAccessError> {
|
||||
let handle = DB.borrow_data().unwrap();
|
||||
let metadata_option = handle.applications.installed_game_version.get(&id);
|
||||
let version = match metadata_option {
|
||||
None => None,
|
||||
Some(metadata) => Some(
|
||||
handle
|
||||
.applications
|
||||
.game_versions
|
||||
.get(&metadata.id)
|
||||
.unwrap()
|
||||
.get(metadata.version.as_ref().unwrap())
|
||||
.unwrap()
|
||||
.clone(),
|
||||
),
|
||||
};
|
||||
drop(handle);
|
||||
|
||||
let status = GameStatusManager::fetch_state(&id);
|
||||
let game = get_cached_object::<String, Game>(id)?;
|
||||
Ok(FetchGameStruct { game, status })
|
||||
|
||||
Ok(FetchGameStruct {
|
||||
game,
|
||||
status,
|
||||
version,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn fetch_game_verion_options_logic(
|
||||
@ -401,3 +444,54 @@ pub fn push_game_update(app_handle: &AppHandle, game_id: &String, status: GameSt
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// TODO @quexeky fix error types (I used String lmao)
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct FrontendGameOptions {
|
||||
launch_string: String,
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn update_game_configuration(
|
||||
game_id: String,
|
||||
options: FrontendGameOptions,
|
||||
) -> Result<(), String> {
|
||||
let mut handle = DB.borrow_data_mut().unwrap();
|
||||
let installed_version = handle
|
||||
.applications
|
||||
.installed_game_version
|
||||
.get(&game_id)
|
||||
.ok_or("Game not installed")?;
|
||||
|
||||
|
||||
let id = installed_version.id.clone();
|
||||
let version = installed_version.version.clone().unwrap();
|
||||
|
||||
let mut existing_configuration = handle
|
||||
.applications
|
||||
.game_versions
|
||||
.get(&id)
|
||||
.unwrap()
|
||||
.get(&version)
|
||||
.unwrap()
|
||||
.clone();
|
||||
|
||||
// Add more options in here
|
||||
existing_configuration.launch_command_template = options.launch_string;
|
||||
|
||||
// Add no more options past here
|
||||
|
||||
handle
|
||||
.applications
|
||||
.game_versions
|
||||
.get_mut(&id)
|
||||
.unwrap()
|
||||
.insert(version.to_string(), existing_configuration);
|
||||
|
||||
drop(handle);
|
||||
DB.save().map_err(|e| e.to_string())?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -33,7 +33,7 @@ use games::commands::{
|
||||
fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, uninstall_game,
|
||||
};
|
||||
use games::downloads::commands::download_game;
|
||||
use games::library::Game;
|
||||
use games::library::{update_game_configuration, Game};
|
||||
use http::Response;
|
||||
use http::{header::*, response::Builder as ResponseBuilder};
|
||||
use log::{debug, info, warn, LevelFilter};
|
||||
@ -255,6 +255,7 @@ pub fn run() {
|
||||
fetch_download_dir_stats,
|
||||
fetch_game_status,
|
||||
fetch_game_verion_options,
|
||||
update_game_configuration,
|
||||
// Collections
|
||||
fetch_collections,
|
||||
fetch_collection,
|
||||
|
||||
@ -266,13 +266,13 @@ impl ProcessManager<'_> {
|
||||
.map_err(|e| ProcessError::FormatError(e.to_string()))?
|
||||
.to_string();
|
||||
|
||||
info!("launching process {} in {}", launch_string, install_dir);
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
let mut command = Command::new("cmd");
|
||||
#[cfg(target_os = "windows")]
|
||||
command.args(["/C", &launch_string]);
|
||||
|
||||
info!("launching (in {}): {}", install_dir, launch_string,);
|
||||
|
||||
#[cfg(unix)]
|
||||
let mut command: Command = Command::new("sh");
|
||||
#[cfg(unix)]
|
||||
|
||||
24
types.ts
24
types.ts
@ -37,6 +37,10 @@ export type Game = {
|
||||
mImageCarousel: string[];
|
||||
};
|
||||
|
||||
export type GameVersion = {
|
||||
launchCommandTemplate: string;
|
||||
};
|
||||
|
||||
export enum AppStatus {
|
||||
NotConfigured = "NotConfigured",
|
||||
Offline = "Offline",
|
||||
@ -54,7 +58,7 @@ export enum GameStatusEnum {
|
||||
Updating = "Updating",
|
||||
Uninstalling = "Uninstalling",
|
||||
SetupRequired = "SetupRequired",
|
||||
Running = "Running"
|
||||
Running = "Running",
|
||||
}
|
||||
|
||||
export type GameStatus = {
|
||||
@ -66,17 +70,17 @@ export enum DownloadableType {
|
||||
Game = "Game",
|
||||
Tool = "Tool",
|
||||
DLC = "DLC",
|
||||
Mod = "Mod"
|
||||
Mod = "Mod",
|
||||
}
|
||||
|
||||
export type DownloadableMetadata = {
|
||||
id: string,
|
||||
version: string,
|
||||
downloadType: DownloadableType
|
||||
}
|
||||
id: string;
|
||||
version: string;
|
||||
downloadType: DownloadableType;
|
||||
};
|
||||
|
||||
export type Settings = {
|
||||
autostart: boolean,
|
||||
maxDownloadThreads: number,
|
||||
forceOffline: boolean
|
||||
}
|
||||
autostart: boolean;
|
||||
maxDownloadThreads: number;
|
||||
forceOffline: boolean;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user