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https://github.com/Drop-OSS/drop-app.git
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chore: Apply stashed changes
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@ -60,7 +60,9 @@ pub struct GameVersion {
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pub version_index: usize,
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pub version_name: String,
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pub launch_command: String,
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pub launch_args: Vec<String>,
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pub setup_command: String,
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pub setup_args: Vec<String>,
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pub platform: Platform,
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}
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@ -72,12 +72,22 @@ pub struct StatsUpdateEvent {
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#[derive(serde::Deserialize, serde::Serialize, Debug)]
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#[serde(rename_all = "camelCase")]
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pub struct GameVersionOption {
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version_index: usize,
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game_id: String,
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version_name: String,
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platform: Platform,
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setup_command: String,
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launch_command: String,
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launch_args: Vec<String>,
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setup_command: String,
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setup_args: Vec<String>,
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only_setup: bool,
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version_index: usize,
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delta: bool,
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umu_id_override: Option<String>,
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// total_size: usize,
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}
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@ -70,8 +70,8 @@ impl ProcessManager<'_> {
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// spaces and it's arguments.
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// I think if we just join the install_dir to whatever the user provides us, we'll be alright
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// In future, we should have a separate field for executable name and it's arguments
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fn process_command(&self, install_dir: &String, raw_command: String) -> (PathBuf, Vec<String>) {
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let root = raw_command;
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fn process_command(&self, install_dir: &String, command: Vec<String>) -> (PathBuf, Vec<String>) {
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let root = &command[0];
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let install_dir = Path::new(install_dir);
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let absolute_exe = install_dir.join(root);
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@ -190,23 +190,22 @@ impl ProcessManager<'_> {
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.get(&game_id)
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.ok_or(ProcessError::NotInstalled)?;
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let status_metadata: Option<(&String, &String)> = match game_status {
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let (version_name, install_dir) = match game_status {
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GameDownloadStatus::Installed {
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version_name,
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install_dir,
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<<<<<<< Updated upstream
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} => Some((version_name, install_dir)),
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=======
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} => (version_name, install_dir),
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>>>>>>> Stashed changes
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GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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_ => None,
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} => (version_name, install_dir),
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_ => return Err(ProcessError::NotDownloaded),
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};
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if status_metadata.is_none() {
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return Err(ProcessError::NotDownloaded);
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}
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let (version_name, install_dir) = status_metadata.unwrap();
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let game_version = db_lock
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.applications
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@ -216,19 +215,27 @@ impl ProcessManager<'_> {
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.get(version_name)
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.ok_or(ProcessError::InvalidVersion)?;
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let raw_command: String = match game_status {
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let mut command: Vec<String> = Vec::new();
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match game_status {
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GameDownloadStatus::Installed {
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version_name: _,
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install_dir: _,
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} => game_version.launch_command.clone(),
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} => {
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command.extend_one(game_version.launch_command);
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command.extend(game_version.launch_args);
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},
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GameDownloadStatus::SetupRequired {
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version_name: _,
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install_dir: _,
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} => game_version.setup_command.clone(),
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} => {
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command.extend_one(game_version.setup_command);
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command.extend(game_version.setup_args);
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},
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_ => panic!("unreachable code"),
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};
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let (command, args) = self.process_command(install_dir, raw_command);
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let (command, args) = self.process_command(install_dir, command);
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let target_current_dir = command.parent().unwrap().to_str().unwrap();
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