feat(playtime): add in playtime tracking commands and implement into process manager

This commit is contained in:
Aden Lindsay
2025-09-05 14:13:55 +09:30
committed by DecDuck
parent 105b3e9bc4
commit e798d258dc
8 changed files with 504 additions and 11 deletions

View File

@ -11,7 +11,8 @@ pub enum ProcessError {
IOError(Error),
FormatError(String), // String errors supremacy
InvalidPlatform,
OpenerError(tauri_plugin_opener::Error)
OpenerError(tauri_plugin_opener::Error),
PlaytimeError(String),
}
impl Display for ProcessError {
@ -25,6 +26,7 @@ impl Display for ProcessError {
ProcessError::InvalidPlatform => "This game cannot be played on the current platform",
ProcessError::FormatError(e) => &format!("Failed to format template: {e}"),
ProcessError::OpenerError(error) => &format!("Failed to open directory: {error}"),
ProcessError::PlaytimeError(error) => &format!("Playtime tracking error: {error}"),
};
write!(f, "{s}")
}

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@ -11,6 +11,7 @@ mod games;
mod client;
mod download_manager;
mod error;
mod playtime;
mod process;
mod remote;
@ -46,6 +47,12 @@ use games::commands::{
use games::downloads::commands::download_game;
use games::library::{Game, update_game_configuration};
use log::{LevelFilter, debug, info, warn};
use playtime::manager::PlaytimeManager;
use playtime::commands::{
start_playtime_tracking, end_playtime_tracking, fetch_game_playtime,
fetch_all_playtime_stats, is_playtime_session_active, get_active_playtime_sessions,
cleanup_orphaned_playtime_sessions
};
use log4rs::Config;
use log4rs::append::console::ConsoleAppender;
use log4rs::append::file::FileAppender;
@ -127,7 +134,11 @@ pub struct AppState<'a> {
#[serde(skip_serializing)]
process_manager: Arc<Mutex<ProcessManager<'a>>>,
#[serde(skip_serializing)]
playtime_manager: Arc<Mutex<PlaytimeManager>>,
#[serde(skip_serializing)]
compat_info: Option<CompatInfo>,
#[serde(skip_serializing)]
app_handle: AppHandle,
}
async fn setup(handle: AppHandle) -> AppState<'static> {
@ -164,6 +175,7 @@ async fn setup(handle: AppHandle) -> AppState<'static> {
let games = HashMap::new();
let download_manager = Arc::new(DownloadManagerBuilder::build(handle.clone()));
let process_manager = Arc::new(Mutex::new(ProcessManager::new(handle.clone())));
let playtime_manager = Arc::new(Mutex::new(PlaytimeManager::new(handle.clone())));
let compat_info = create_new_compat_info();
debug!("checking if database is set up");
@ -178,7 +190,9 @@ async fn setup(handle: AppHandle) -> AppState<'static> {
games,
download_manager,
process_manager,
playtime_manager,
compat_info,
app_handle: handle.clone(),
};
}
@ -237,13 +251,20 @@ async fn setup(handle: AppHandle) -> AppState<'static> {
warn!("failed to sync autostart state: {e}");
}
// Clean up any orphaned playtime sessions
if let Err(e) = playtime_manager.lock().unwrap().cleanup_orphaned_sessions() {
warn!("failed to cleanup orphaned playtime sessions: {e}");
}
AppState {
status: app_status,
user,
games,
download_manager,
process_manager,
playtime_manager,
compat_info,
app_handle: handle.clone(),
}
}
@ -334,7 +355,15 @@ pub fn run() {
kill_game,
toggle_autostart,
get_autostart_enabled,
open_process_logs
open_process_logs,
// Playtime tracking
start_playtime_tracking,
end_playtime_tracking,
fetch_game_playtime,
fetch_all_playtime_stats,
is_playtime_session_active,
get_active_playtime_sessions,
cleanup_orphaned_playtime_sessions
])
.plugin(tauri_plugin_shell::init())
.plugin(tauri_plugin_dialog::init())

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@ -0,0 +1,95 @@
use std::collections::HashMap;
use tauri::State;
use std::sync::Mutex;
use crate::AppState;
use super::manager::PlaytimeStats;
use super::events::{push_playtime_update, push_session_start, push_session_end};
#[tauri::command]
pub fn start_playtime_tracking(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<(), String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
match playtime_manager_lock.start_session(game_id.clone()) {
Ok(()) => {
push_session_start(&state_lock.app_handle, &game_id);
Ok(())
}
Err(e) => Err(e.to_string())
}
}
#[tauri::command]
pub fn end_playtime_tracking(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<PlaytimeStats, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
match playtime_manager_lock.end_session(game_id.clone()) {
Ok(stats) => {
push_session_end(&state_lock.app_handle, &game_id, &stats);
push_playtime_update(&state_lock.app_handle, &game_id, stats.clone(), false);
Ok(stats)
}
Err(e) => Err(e.to_string())
}
}
#[tauri::command]
pub fn fetch_game_playtime(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<Option<PlaytimeStats>, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.get_game_stats(&game_id))
}
#[tauri::command]
pub fn fetch_all_playtime_stats(
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<HashMap<String, PlaytimeStats>, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.get_all_stats())
}
#[tauri::command]
pub fn is_playtime_session_active(
game_id: String,
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<bool, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.is_session_active(&game_id))
}
#[tauri::command]
pub fn get_active_playtime_sessions(
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<Vec<String>, String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
Ok(playtime_manager_lock.get_active_sessions())
}
#[tauri::command]
pub fn cleanup_orphaned_playtime_sessions(
state: State<'_, Mutex<AppState<'_>>>,
) -> Result<(), String> {
let state_lock = state.lock().unwrap();
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
playtime_manager_lock.cleanup_orphaned_sessions()
.map_err(|e| e.to_string())
}

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@ -0,0 +1,81 @@
use serde::Serialize;
use tauri::{AppHandle, Emitter};
use log::warn;
use super::manager::PlaytimeStats;
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeUpdateEvent {
pub game_id: String,
pub stats: PlaytimeStats,
pub is_active: bool,
}
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeSessionStartEvent {
pub game_id: String,
pub start_time: std::time::SystemTime,
}
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeSessionEndEvent {
pub game_id: String,
pub session_duration_seconds: u64,
pub total_playtime_seconds: u64,
pub session_count: u32,
}
/// Push a playtime update event to the frontend
pub fn push_playtime_update(app_handle: &AppHandle, game_id: &str, stats: PlaytimeStats, is_active: bool) {
let event = PlaytimeUpdateEvent {
game_id: game_id.to_string(),
stats,
is_active,
};
if let Err(e) = app_handle.emit(&format!("playtime_update/{}", game_id), &event) {
warn!("Failed to emit playtime update event for {}: {}", game_id, e);
}
// Also emit a general playtime update event for global listeners
if let Err(e) = app_handle.emit("playtime_update", &event) {
warn!("Failed to emit general playtime update event: {}", e);
}
}
/// Push a session start event to the frontend
pub fn push_session_start(app_handle: &AppHandle, game_id: &str) {
let event = PlaytimeSessionStartEvent {
game_id: game_id.to_string(),
start_time: std::time::SystemTime::now(),
};
if let Err(e) = app_handle.emit(&format!("playtime_session_start/{}", game_id), &event) {
warn!("Failed to emit session start event for {}: {}", game_id, e);
}
if let Err(e) = app_handle.emit("playtime_session_start", &event) {
warn!("Failed to emit general session start event: {}", e);
}
}
/// Push a session end event to the frontend
pub fn push_session_end(app_handle: &AppHandle, game_id: &str, stats: &PlaytimeStats) {
let event = PlaytimeSessionEndEvent {
game_id: game_id.to_string(),
session_duration_seconds: stats.current_session_duration.unwrap_or(0),
total_playtime_seconds: stats.total_playtime_seconds,
session_count: stats.session_count,
};
if let Err(e) = app_handle.emit(&format!("playtime_session_end/{}", game_id), &event) {
warn!("Failed to emit session end event for {}: {}", game_id, e);
}
if let Err(e) = app_handle.emit("playtime_session_end", &event) {
warn!("Failed to emit general session end event: {}", e);
}
}

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@ -0,0 +1,254 @@
use std::collections::HashMap;
use std::time::SystemTime;
use std::fmt;
use log::{debug, warn};
use serde::{Deserialize, Serialize};
use tauri::AppHandle;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{GamePlaytimeStats, PlaytimeSession};
use crate::error::process_error::ProcessError;
#[derive(Debug)]
pub enum PlaytimeError {
DatabaseError(String),
SessionNotFound(String),
SessionAlreadyActive(String),
InvalidGameId(String),
}
impl fmt::Display for PlaytimeError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
PlaytimeError::DatabaseError(msg) => write!(f, "Database error: {}", msg),
PlaytimeError::SessionNotFound(game_id) => write!(f, "Session not found for game: {}", game_id),
PlaytimeError::SessionAlreadyActive(game_id) => write!(f, "Session already active for game: {}", game_id),
PlaytimeError::InvalidGameId(game_id) => write!(f, "Invalid game ID: {}", game_id),
}
}
}
impl std::error::Error for PlaytimeError {}
impl From<PlaytimeError> for ProcessError {
fn from(error: PlaytimeError) -> Self {
ProcessError::PlaytimeError(error.to_string())
}
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct PlaytimeStats {
pub game_id: String,
pub total_playtime_seconds: u64,
pub session_count: u32,
pub first_played: SystemTime,
pub last_played: SystemTime,
pub average_session_length: u64,
pub current_session_duration: Option<u64>,
}
impl From<GamePlaytimeStats> for PlaytimeStats {
fn from(stats: GamePlaytimeStats) -> Self {
Self {
game_id: stats.game_id,
total_playtime_seconds: stats.total_playtime_seconds,
session_count: stats.session_count,
first_played: stats.first_played,
last_played: stats.last_played,
average_session_length: stats.average_session_length(),
current_session_duration: None,
}
}
}
pub struct PlaytimeManager {
app_handle: AppHandle,
}
impl PlaytimeManager {
pub fn new(app_handle: AppHandle) -> Self {
Self { app_handle }
}
/// Start tracking playtime for a game
pub fn start_session(&self, game_id: String) -> Result<(), PlaytimeError> {
debug!("Starting playtime session for game: {}", game_id);
let mut db_handle = borrow_db_mut_checked();
// Check if session is already active
if db_handle.playtime_data.active_sessions.contains_key(&game_id) {
warn!("Session already active for game: {}", game_id);
return Err(PlaytimeError::SessionAlreadyActive(game_id));
}
// Create new session
let session = PlaytimeSession::new(game_id.clone());
db_handle.playtime_data.active_sessions.insert(game_id.clone(), session);
debug!("Started playtime tracking for game: {}", game_id);
Ok(())
}
/// End tracking playtime for a game and update stats
pub fn end_session(&self, game_id: String) -> Result<PlaytimeStats, PlaytimeError> {
debug!("Ending playtime session for game: {}", game_id);
let mut db_handle = borrow_db_mut_checked();
// Get active session
let session = db_handle.playtime_data.active_sessions.remove(&game_id)
.ok_or_else(|| PlaytimeError::SessionNotFound(game_id.clone()))?;
let session_duration = session.duration().as_secs();
debug!("Session duration for {}: {} seconds", game_id, session_duration);
// Update or create game stats
let stats = db_handle.playtime_data.game_sessions
.entry(game_id.clone())
.or_insert_with(|| GamePlaytimeStats::new(game_id.clone()));
// Update stats
stats.total_playtime_seconds += session_duration;
stats.session_count += 1;
stats.last_played = SystemTime::now();
// If this is the first session, update first_played
if stats.session_count == 1 {
stats.first_played = session.start_time;
}
let result_stats = PlaytimeStats {
game_id: stats.game_id.clone(),
total_playtime_seconds: stats.total_playtime_seconds,
session_count: stats.session_count,
first_played: stats.first_played,
last_played: stats.last_played,
average_session_length: stats.average_session_length(),
current_session_duration: Some(session_duration),
};
debug!("Updated playtime stats for {}: {} total seconds, {} sessions",
game_id, stats.total_playtime_seconds, stats.session_count);
Ok(result_stats)
}
/// Get playtime stats for a specific game
pub fn get_game_stats(&self, game_id: &str) -> Option<PlaytimeStats> {
let db_handle = borrow_db_checked();
if let Some(stats) = db_handle.playtime_data.game_sessions.get(game_id) {
let mut playtime_stats: PlaytimeStats = stats.clone().into();
// If there's an active session, include current session duration
if let Some(session) = db_handle.playtime_data.active_sessions.get(game_id) {
playtime_stats.current_session_duration = Some(session.duration().as_secs());
}
Some(playtime_stats)
} else {
None
}
}
/// Get playtime stats for all games
pub fn get_all_stats(&self) -> HashMap<String, PlaytimeStats> {
let db_handle = borrow_db_checked();
let mut result = HashMap::new();
for (game_id, stats) in &db_handle.playtime_data.game_sessions {
let mut playtime_stats: PlaytimeStats = stats.clone().into();
// If there's an active session, include current session duration
if let Some(session) = db_handle.playtime_data.active_sessions.get(game_id) {
playtime_stats.current_session_duration = Some(session.duration().as_secs());
}
result.insert(game_id.clone(), playtime_stats);
}
result
}
/// Check if a game has an active session
pub fn is_session_active(&self, game_id: &str) -> bool {
let db_handle = borrow_db_checked();
db_handle.playtime_data.active_sessions.contains_key(game_id)
}
/// Get active sessions (for debugging/monitoring)
pub fn get_active_sessions(&self) -> Vec<String> {
let db_handle = borrow_db_checked();
db_handle.playtime_data.active_sessions.keys().cloned().collect()
}
/// Clean up any orphaned sessions (called on startup)
pub fn cleanup_orphaned_sessions(&self) -> Result<(), PlaytimeError> {
debug!("Cleaning up orphaned playtime sessions");
let mut db_handle = borrow_db_mut_checked();
let orphaned_sessions: Vec<String> = db_handle.playtime_data.active_sessions.keys().cloned().collect();
for game_id in orphaned_sessions {
warn!("Found orphaned session for game: {}, ending it", game_id);
if let Some(session) = db_handle.playtime_data.active_sessions.remove(&game_id) {
let session_duration = session.duration().as_secs();
// Only count sessions that lasted more than 5 seconds to avoid counting crashes
if session_duration > 5 {
let stats = db_handle.playtime_data.game_sessions
.entry(game_id.clone())
.or_insert_with(|| GamePlaytimeStats::new(game_id.clone()));
stats.total_playtime_seconds += session_duration;
stats.session_count += 1;
stats.last_played = SystemTime::now();
if stats.session_count == 1 {
stats.first_played = session.start_time;
}
debug!("Recovered orphaned session for {}: {} seconds", game_id, session_duration);
} else {
debug!("Discarded short orphaned session for {}: {} seconds", game_id, session_duration);
}
}
}
Ok(())
}
// Future server-side methods (ready for migration)
/// Start session with server sync (placeholder for future implementation)
#[allow(dead_code)]
pub async fn sync_session_start(&self, game_id: String) -> Result<(), PlaytimeError> {
// For now, just call local method
self.start_session(game_id)?;
// Future: Send to server
// let response = self.api_client.post("/api/v1/playtime/start")
// .json(&StartSessionRequest { game_id })
// .send().await?;
Ok(())
}
/// End session with server sync (placeholder for future implementation)
#[allow(dead_code)]
pub async fn sync_session_end(&self, game_id: String) -> Result<PlaytimeStats, PlaytimeError> {
// For now, just call local method
let stats = self.end_session(game_id)?;
// Future: Send to server
// let response = self.api_client.post("/api/v1/playtime/end")
// .json(&EndSessionRequest { game_id, duration: stats.current_session_duration })
// .send().await?;
Ok(stats)
}
}

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@ -1,7 +1,3 @@
pub mod commands;
pub mod events;
pub mod manager;
pub use commands::*;
pub use events::*;
pub use manager::*;

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@ -16,14 +16,28 @@ pub fn launch_game(
// download_type: DownloadType::Game,
//};
match process_manager_lock.launch_process(id, &state_lock) {
Ok(()) => {}
Err(e) => return Err(e),
match process_manager_lock.launch_process(id.clone(), &state_lock) {
Ok(()) => {
// Start playtime tracking after successful launch
drop(process_manager_lock);
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
if let Err(e) = playtime_manager_lock.start_session(id.clone()) {
log::warn!("Failed to start playtime tracking for {}: {}", id, e);
} else {
log::debug!("Started playtime tracking for game: {}", id);
crate::playtime::events::push_session_start(&state_lock.app_handle, &id);
}
drop(playtime_manager_lock);
}
Err(e) => {
drop(process_manager_lock);
drop(state_lock);
return Err(e);
}
}
drop(process_manager_lock);
drop(state_lock);
Ok(())
}
@ -33,6 +47,18 @@ pub fn kill_game(
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
// End playtime tracking before killing the game
drop(process_manager_lock);
let playtime_manager_lock = state_lock.playtime_manager.lock().unwrap();
if let Ok(stats) = playtime_manager_lock.end_session(game_id.clone()) {
log::debug!("Ended playtime tracking for game: {} (manual kill)", game_id);
crate::playtime::events::push_session_end(&state_lock.app_handle, &game_id, &stats);
crate::playtime::events::push_playtime_update(&state_lock.app_handle, &game_id, stats, false);
}
drop(playtime_manager_lock);
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock
.kill_game(game_id)

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@ -29,6 +29,7 @@ use crate::{
},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
playtime::events::{push_session_end, push_playtime_update},
process::{
format::DropFormatArgs,
process_handlers::{AsahiMuvmLauncher, NativeGameLauncher, UMULauncher},
@ -394,6 +395,15 @@ impl ProcessManager<'_> {
let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
let app_state_handle = app_state.lock().unwrap();
// End playtime tracking before processing finish
let playtime_manager_lock = app_state_handle.playtime_manager.lock().unwrap();
if let Ok(stats) = playtime_manager_lock.end_session(wait_thread_game_id.id.clone()) {
debug!("Ended playtime tracking for game: {} (process finished)", wait_thread_game_id.id);
push_session_end(&app_state_handle.app_handle, &wait_thread_game_id.id, &stats);
push_playtime_update(&app_state_handle.app_handle, &wait_thread_game_id.id, stats, false);
}
drop(playtime_manager_lock);
let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
process_manager_handle.on_process_finish(wait_thread_game_id.id, result);