mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-17 10:11:13 +10:00
feat: move to async runtime
This commit is contained in:
@ -15,22 +15,28 @@ use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
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use crate::games::downloads::validate::game_validate_logic;
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use crate::games::library::{on_game_complete, on_game_incomplete, push_game_update};
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use crate::remote::requests::make_request;
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use log::{debug, error, info};
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use rayon::ThreadPoolBuilder;
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use log::{debug, error, info, warn};
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use std::collections::HashMap;
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use std::fs::{create_dir_all, OpenOptions};
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use std::fs::{OpenOptions, create_dir_all};
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use std::path::{Path, PathBuf};
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use std::sync::mpsc::Sender;
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use std::sync::{Arc, Mutex};
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use std::time::Instant;
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use tauri::{AppHandle, Emitter};
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use tokio::sync::mpsc;
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#[cfg(target_os = "linux")]
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use rustix::fs::{fallocate, FallocateFlags};
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use rustix::fs::{FallocateFlags, fallocate};
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use super::download_logic::download_game_chunk;
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use super::drop_data::DropData;
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// This is cursed but necessary
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// See the message where it is used
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unsafe fn extend_lifetime<'b, R>(r: &'b R) -> &'static R {
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unsafe { std::mem::transmute::<&'b R, &'static R>(r) }
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}
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pub struct GameDownloadAgent {
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pub id: String,
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pub version: String,
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@ -45,13 +51,13 @@ pub struct GameDownloadAgent {
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}
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impl GameDownloadAgent {
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pub fn new_from_index(
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pub async fn new_from_index(
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id: String,
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version: String,
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target_download_dir: usize,
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sender: Sender<DownloadManagerSignal>,
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) -> Self {
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let db_lock = borrow_db_checked();
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let db_lock = borrow_db_checked().await;
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let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
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drop(db_lock);
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@ -87,8 +93,8 @@ impl GameDownloadAgent {
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}
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// Blocking
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pub fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
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self.ensure_manifest_exists()?;
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pub async fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
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self.ensure_manifest_exists().await?;
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self.ensure_contexts()?;
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@ -98,8 +104,8 @@ impl GameDownloadAgent {
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}
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// Blocking
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pub fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
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self.setup_download()?;
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pub async fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
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self.setup_download().await?;
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self.set_progress_object_params();
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let timer = Instant::now();
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push_game_update(
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@ -115,6 +121,7 @@ impl GameDownloadAgent {
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);
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let res = self
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.run()
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.await
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.map_err(|_| ApplicationDownloadError::DownloadError);
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debug!(
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@ -125,37 +132,39 @@ impl GameDownloadAgent {
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res
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}
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pub fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
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pub async fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
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if self.manifest.lock().unwrap().is_some() {
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return Ok(());
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}
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self.download_manifest()
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self.download_manifest().await
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}
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fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
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let header = generate_authorization_header();
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let client = reqwest::blocking::Client::new();
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async fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
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let header = generate_authorization_header().await;
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let client = reqwest::Client::new();
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let response = make_request(
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&client,
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&["/api/v1/client/game/manifest"],
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&[("id", &self.id), ("version", &self.version)],
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|f| f.header("Authorization", header),
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async |f| f.header("Authorization", header),
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)
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.await
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.map_err(ApplicationDownloadError::Communication)?
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.send()
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.await
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.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
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if response.status() != 200 {
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return Err(ApplicationDownloadError::Communication(
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RemoteAccessError::ManifestDownloadFailed(
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response.status(),
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response.text().unwrap(),
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response.text().await.unwrap(),
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),
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));
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}
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let manifest_download: DropManifest = response.json().unwrap();
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let manifest_download: DropManifest = response.json().await.unwrap();
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if let Ok(mut manifest) = self.manifest.lock() {
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*manifest = Some(manifest_download);
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@ -251,30 +260,35 @@ impl GameDownloadAgent {
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Ok(())
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}
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// TODO: Change return value on Err
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pub fn run(&self) -> Result<bool, ()> {
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let max_download_threads = borrow_db_checked().settings.max_download_threads;
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pub async fn run(&self) -> Result<bool, ()> {
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let max_download_threads = borrow_db_checked().await.settings.max_download_threads;
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debug!(
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"downloading game: {} with {} threads",
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self.id, max_download_threads
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);
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let pool = ThreadPoolBuilder::new()
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.num_threads(max_download_threads)
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let client = &reqwest::Client::new();
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let rt = tokio::runtime::Builder::new_multi_thread()
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.worker_threads(max_download_threads)
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.thread_name("drop-download-thread")
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.build()
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.unwrap();
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.map_err(|e| {
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warn!("failed to create download scheduler: {e}");
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()
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})?;
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let completed_contexts = Arc::new(boxcar::Vec::new());
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let completed_indexes_loop_arc = completed_contexts.clone();
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let (tx, mut rx) = mpsc::channel(32);
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// Scope this for safety
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{
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let contexts = self.contexts.lock().unwrap();
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debug!("{contexts:#?}");
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let contexts = self.contexts.lock().unwrap();
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debug!("{contexts:#?}");
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pool.scope(|scope| {
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let client = &reqwest::blocking::Client::new();
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let context_map = self.context_map.lock().unwrap();
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for (index, context) in contexts.iter().enumerate() {
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let client = client.clone();
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let completed_indexes = completed_indexes_loop_arc.clone();
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let progress = self.progress.get(index);
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let progress_handle = ProgressHandle::new(progress, self.progress.clone());
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@ -287,33 +301,48 @@ impl GameDownloadAgent {
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let sender = self.sender.clone();
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let request = match make_request(
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&client,
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&["/api/v1/client/chunk"],
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&[
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("id", &context.game_id),
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("version", &context.version),
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("name", &context.file_name),
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("chunk", &context.index.to_string()),
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],
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|r| r,
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) {
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Ok(request) => request,
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Err(e) => {
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sender
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.send(DownloadManagerSignal::Error(
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ApplicationDownloadError::Communication(e),
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))
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.unwrap();
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continue;
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}
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};
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let local_tx = tx.clone();
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/*
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This lifetime extensions are necessary, because this loop acts like a scope
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but Rust doesn't know that.
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*/
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let context = unsafe { extend_lifetime(context) };
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let self_static = unsafe { extend_lifetime(self) };
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rt.spawn(async move {
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let request = match make_request(
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&client,
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&["/api/v1/client/chunk"],
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&[
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("id", &context.game_id),
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("version", &context.version),
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("name", &context.file_name),
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("chunk", &context.index.to_string()),
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],
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async |r| r,
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)
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.await
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{
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Ok(request) => request,
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Err(e) => {
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sender
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.send(DownloadManagerSignal::Error(
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ApplicationDownloadError::Communication(e),
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))
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.unwrap();
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return;
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}
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};
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scope.spawn(move |_| {
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match download_game_chunk(context, &self.control_flag, progress_handle, request)
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match download_game_chunk(
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context,
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&self_static.control_flag,
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progress_handle,
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request,
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)
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.await
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{
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Ok(true) => {
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completed_indexes.push(context.checksum.clone());
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local_tx.send(context.checksum.clone()).await.unwrap();
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}
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Ok(false) => {}
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Err(e) => {
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@ -323,19 +352,22 @@ impl GameDownloadAgent {
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}
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});
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}
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});
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}
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let newly_completed = completed_contexts.to_owned();
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let mut newly_completed = Vec::new();
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while let Some(completed_checksum) = rx.recv().await {
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println!("completed checksum {}", completed_checksum);
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newly_completed.push(completed_checksum);
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}
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let completed_lock_len = {
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let mut context_map_lock = self.context_map.lock().unwrap();
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for (_, item) in newly_completed.iter() {
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context_map_lock.insert(item.clone(), true);
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}
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// 'return' from the download
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let mut context_map_lock = self.context_map.lock().unwrap();
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for item in newly_completed.iter() {
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context_map_lock.insert(item.clone(), true);
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}
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let completed_lock_len = context_map_lock.values().filter(|x| **x).count();
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context_map_lock.values().filter(|x| **x).count()
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};
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let context_map_lock = self.context_map.lock().unwrap();
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let contexts = self.contexts.lock().unwrap();
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let contexts = contexts
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.iter()
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.map(|x| {
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@ -345,6 +377,7 @@ impl GameDownloadAgent {
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)
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})
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.collect::<Vec<(String, bool)>>();
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drop(context_map_lock);
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self.stored_manifest.set_contexts(&contexts);
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@ -365,20 +398,8 @@ impl GameDownloadAgent {
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}
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}
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#[async_trait::async_trait]
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impl Downloadable for GameDownloadAgent {
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fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
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*self.status.lock().unwrap() = DownloadStatus::Downloading;
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self.download(app_handle)
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}
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fn progress(&self) -> Arc<ProgressObject> {
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self.progress.clone()
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}
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fn control_flag(&self) -> DownloadThreadControl {
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self.control_flag.clone()
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}
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fn metadata(&self) -> DownloadableMetadata {
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DownloadableMetadata {
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id: self.id.clone(),
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@ -387,11 +408,24 @@ impl Downloadable for GameDownloadAgent {
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}
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}
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fn on_initialised(&self, _app_handle: &tauri::AppHandle) {
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async fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
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*self.status.lock().unwrap() = DownloadStatus::Downloading;
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self.download(app_handle).await
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}
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async fn progress(&self) -> Arc<ProgressObject> {
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self.progress.clone()
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}
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async fn control_flag(&self) -> DownloadThreadControl {
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self.control_flag.clone()
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}
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async fn on_initialised(&self, _app_handle: &tauri::AppHandle) {
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*self.status.lock().unwrap() = DownloadStatus::Queued;
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}
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fn on_error(&self, app_handle: &tauri::AppHandle, error: &ApplicationDownloadError) {
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async fn on_error(&self, app_handle: &tauri::AppHandle, error: &ApplicationDownloadError) {
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*self.status.lock().unwrap() = DownloadStatus::Error;
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app_handle
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.emit("download_error", error.to_string())
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@ -399,46 +433,49 @@ impl Downloadable for GameDownloadAgent {
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error!("error while managing download: {error}");
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let mut handle = borrow_db_mut_checked();
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let mut handle = borrow_db_mut_checked().await;
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handle
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.applications
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.transient_statuses
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.remove(&self.metadata());
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}
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fn on_complete(&self, app_handle: &tauri::AppHandle) {
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async fn on_complete(&self, app_handle: &tauri::AppHandle) {
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on_game_complete(
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&self.metadata(),
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self.stored_manifest.base_path.to_string_lossy().to_string(),
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app_handle,
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)
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.await
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.unwrap();
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}
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// TODO: fix this function. It doesn't restart the download properly, nor does it reset the state properly
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fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
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async fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
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on_game_incomplete(
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&self.metadata(),
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self.stored_manifest.base_path.to_string_lossy().to_string(),
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app_handle,
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)
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.await
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.unwrap();
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}
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fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
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async fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
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fn status(&self) -> DownloadStatus {
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async fn status(&self) -> DownloadStatus {
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self.status.lock().unwrap().clone()
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}
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fn validate(&self) -> Result<bool, ApplicationDownloadError> {
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async fn validate(&self) -> Result<bool, ApplicationDownloadError> {
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*self.status.lock().unwrap() = DownloadStatus::Validating;
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let contexts = self.contexts.lock().unwrap().clone();
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game_validate_logic(
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&self.stored_manifest,
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self.contexts.lock().unwrap().clone(),
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contexts,
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self.progress.clone(),
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self.sender.clone(),
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&self.control_flag,
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)
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.await
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}
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}
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Reference in New Issue
Block a user