mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-10 04:22:13 +10:00
279 lines
7.7 KiB
Rust
279 lines
7.7 KiB
Rust
use database::{
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borrow_db_checked, borrow_db_mut_checked, models::Game, ApplicationTransientStatus, Database, DownloadableMetadata, GameDownloadStatus, GameVersion
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};
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use log::{debug, error, warn};
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use remote::{
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auth::generate_authorization_header, error::RemoteAccessError, requests::generate_url,
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utils::DROP_CLIENT_SYNC,
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};
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use serde::{Deserialize, Serialize};
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use std::fs::remove_dir_all;
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use std::thread::spawn;
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use tauri::AppHandle;
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use utils::app_emit;
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use crate::state::{GameStatusManager, GameStatusWithTransient};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct FetchGameStruct {
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game: Game,
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status: GameStatusWithTransient,
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version: Option<GameVersion>,
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}
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impl FetchGameStruct {
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pub fn new(game: Game, status: GameStatusWithTransient, version: Option<GameVersion>) -> Self {
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Self {
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game,
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status,
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version,
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}
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}
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}
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#[derive(serde::Serialize, Clone)]
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pub struct GameUpdateEvent {
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pub game_id: String,
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pub status: (
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Option<GameDownloadStatus>,
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Option<ApplicationTransientStatus>,
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),
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pub version: Option<GameVersion>,
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}
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/**
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* Called by:
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* - on_cancel, when cancelled, for obvious reasons
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* - when downloading, so if drop unexpectedly quits, we can resume the download. hidden by the "Downloading..." transient state, though
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* - when scanning, to import the game
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*/
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pub fn set_partially_installed(
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meta: &DownloadableMetadata,
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install_dir: String,
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app_handle: Option<&AppHandle>,
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) {
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set_partially_installed_db(&mut borrow_db_mut_checked(), meta, install_dir, app_handle);
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}
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pub fn set_partially_installed_db(
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db_lock: &mut Database,
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meta: &DownloadableMetadata,
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install_dir: String,
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app_handle: Option<&AppHandle>,
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) {
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db_lock.applications.transient_statuses.remove(meta);
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db_lock.applications.game_statuses.insert(
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meta.id.clone(),
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GameDownloadStatus::PartiallyInstalled {
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version_name: meta.version.as_ref().unwrap().clone(),
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install_dir,
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},
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);
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db_lock
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.applications
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.installed_game_version
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.insert(meta.id.clone(), meta.clone());
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if let Some(app_handle) = app_handle {
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push_game_update(
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app_handle,
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&meta.id,
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None,
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GameStatusManager::fetch_state(&meta.id, db_lock),
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);
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}
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}
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pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
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debug!("triggered uninstall for agent");
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.transient_statuses
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.insert(meta.clone(), ApplicationTransientStatus::Uninstalling {});
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push_game_update(
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app_handle,
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&meta.id,
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None,
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GameStatusManager::fetch_state(&meta.id, &db_handle),
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);
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let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
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let previous_state = if let Some(state) = previous_state {
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state
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} else {
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warn!("uninstall job doesn't have previous state, failing silently");
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return;
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};
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if let Some((_, install_dir)) = match previous_state {
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GameDownloadStatus::Installed {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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GameDownloadStatus::SetupRequired {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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GameDownloadStatus::PartiallyInstalled {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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_ => None,
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} {
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db_handle
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.applications
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.transient_statuses
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.insert(meta.clone(), ApplicationTransientStatus::Uninstalling {});
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drop(db_handle);
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let app_handle = app_handle.clone();
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spawn(move || {
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if let Err(e) = remove_dir_all(install_dir) {
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error!("{e}");
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} else {
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let mut db_handle = borrow_db_mut_checked();
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db_handle.applications.transient_statuses.remove(&meta);
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db_handle
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.applications
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.installed_game_version
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.remove(&meta.id);
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db_handle
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.applications
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.game_statuses
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.insert(meta.id.clone(), GameDownloadStatus::Remote {});
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let _ = db_handle.applications.transient_statuses.remove(&meta);
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push_game_update(
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&app_handle,
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&meta.id,
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None,
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GameStatusManager::fetch_state(&meta.id, &db_handle),
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);
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debug!("uninstalled game id {}", &meta.id);
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app_emit!(&app_handle, "update_library", ());
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}
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});
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} else {
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warn!("invalid previous state for uninstall, failing silently.");
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}
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}
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pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
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borrow_db_checked()
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.applications
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.installed_game_version
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.get(game_id)
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.cloned()
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}
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pub fn on_game_complete(
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meta: &DownloadableMetadata,
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install_dir: String,
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app_handle: &AppHandle,
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) -> Result<(), RemoteAccessError> {
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// Fetch game version information from remote
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if meta.version.is_none() {
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return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
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}
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let client = DROP_CLIENT_SYNC.clone();
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let response = generate_url(
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&["/api/v1/client/game/version"],
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&[
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("id", &meta.id),
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("version", meta.version.as_ref().unwrap()),
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],
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)?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()?;
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let game_version: GameVersion = response.json()?;
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let mut handle = borrow_db_mut_checked();
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handle
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.applications
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.game_versions
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.entry(meta.id.clone())
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.or_default()
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.insert(meta.version.clone().unwrap(), game_version.clone());
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handle
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.applications
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.installed_game_version
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.insert(meta.id.clone(), meta.clone());
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drop(handle);
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let status = if game_version.setup_command.is_empty() {
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GameDownloadStatus::Installed {
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version_name: meta.version.clone().unwrap(),
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install_dir,
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}
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} else {
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GameDownloadStatus::SetupRequired {
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version_name: meta.version.clone().unwrap(),
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install_dir,
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}
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};
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.game_statuses
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.insert(meta.id.clone(), status.clone());
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drop(db_handle);
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app_emit!(
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app_handle,
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&format!("update_game/{}", meta.id),
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GameUpdateEvent {
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game_id: meta.id.clone(),
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status: (Some(status), None),
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version: Some(game_version),
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}
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);
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Ok(())
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}
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pub fn push_game_update(
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app_handle: &AppHandle,
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game_id: &String,
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version: Option<GameVersion>,
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status: GameStatusWithTransient,
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) {
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if let Some(GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }) =
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&status.0
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&& version.is_none()
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{
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panic!("pushed game for installed game that doesn't have version information");
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}
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app_emit!(
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app_handle,
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&format!("update_game/{game_id}"),
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GameUpdateEvent {
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game_id: game_id.clone(),
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status,
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version,
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}
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);
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct FrontendGameOptions {
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launch_string: String,
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}
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impl FrontendGameOptions {
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pub fn launch_string(&self) -> &String {
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&self.launch_string
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}
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}
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