chore: Starting migrating references to database applications, auth, and base_url

Signed-off-by: quexeky <git@quexeky.dev>
This commit is contained in:
quexeky
2025-10-22 18:55:55 +11:00
parent a2d1a989e0
commit 50eb7ff716
43 changed files with 968 additions and 623 deletions

38
src-tauri/Cargo.lock generated
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@ -785,6 +785,7 @@ version = "0.1.0"
dependencies = [
"bitcode",
"database",
"drop-consts",
"log",
"serde",
"tauri",
@ -797,6 +798,7 @@ version = "0.1.0"
dependencies = [
"database",
"dirs 6.0.0",
"drop-consts",
"log",
"regex",
"rustix 1.1.2",
@ -1065,8 +1067,10 @@ checksum = "2a2330da5de22e8a3cb63252ce2abb30116bf5265e89c0e01bc17015ce30a476"
name = "database"
version = "0.1.0"
dependencies = [
"bitcode",
"chrono",
"dirs 6.0.0",
"drop-consts",
"log",
"native_model",
"rustbreak",
@ -1414,6 +1418,13 @@ dependencies = [
"zstd",
]
[[package]]
name = "drop-consts"
version = "0.1.0"
dependencies = [
"dirs 6.0.0",
]
[[package]]
name = "droplet-rs"
version = "0.7.3"
@ -1841,6 +1852,7 @@ dependencies = [
"boxcar",
"database",
"download_manager",
"drop-consts",
"hex 0.4.3",
"log",
"md5 0.8.0",
@ -2739,6 +2751,15 @@ dependencies = [
"once_cell",
]
[[package]]
name = "itertools"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2b192c782037fadd9cfa75548310488aabdbf3d2da73885b31bd0abd03351285"
dependencies = [
"either",
]
[[package]]
name = "itoa"
version = "1.0.15"
@ -2935,6 +2956,23 @@ version = "0.2.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f9fbbcab51052fe104eb5e5d351cf728d30a5be1fe14d9be8a3b097481fb97de"
[[package]]
name = "library"
version = "0.1.0"
dependencies = [
"async-trait",
"client",
"database",
"futures",
"itertools",
"log",
"remote",
"serde",
"serde_with",
"tauri",
"url",
]
[[package]]
name = "libredox"
version = "0.1.10"

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@ -65,7 +65,9 @@ whoami = "1.6.0"
filetime = "0.2.25"
walkdir = "2.5.0"
known-folders = "1.2.0"
native_model = { version = "0.6.4", features = ["rmp_serde_1_3"], git = "https://github.com/Drop-OSS/native_model.git"}
native_model = { version = "0.6.4", features = [
"rmp_serde_1_3",
], git = "https://github.com/Drop-OSS/native_model.git" }
tauri-plugin-opener = "2.4.0"
bitcode = "0.6.6"
reqwest-websocket = "0.5.0"
@ -149,6 +151,8 @@ members = [
"cloud_saves",
"download_manager",
"games",
"library",
"drop-consts",
]
resolver = "3"
resolver = "3"

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@ -6,6 +6,7 @@ edition = "2024"
[dependencies]
bitcode = "0.6.7"
database = { version = "0.1.0", path = "../database" }
drop-consts = { version = "0.1.0", path = "../drop-consts" }
log = "0.4.28"
serde = { version = "1.0.228", features = ["derive"] }
tauri = "2.8.5"

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@ -0,0 +1,42 @@
use std::collections::HashMap;
use database::models::Game;
use serde::Serialize;
use crate::{app_status::AppStatus, user::User};
#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct AppState {
status: AppStatus,
user: Option<User>,
games: HashMap<String, Game>,
}
impl AppState {
pub fn new(status: AppStatus, user: Option<User>, games: HashMap<String, Game>) -> Self {
Self {
status,
user,
games,
}
}
pub fn status(&self) -> &AppStatus {
&self.status
}
pub fn status_mut(&mut self) -> &mut AppStatus {
&mut self.status
}
pub fn games(&self) -> &HashMap<String, Game> {
&self.games
}
pub fn games_mut(&mut self) -> &mut HashMap<String, Game> {
&mut self.games
}
pub fn user(&self) -> &Option<User> {
&self.user
}
pub fn user_mut(&mut self) -> &mut Option<User> {
&mut self.user
}
}

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@ -5,6 +5,7 @@ use std::{
sync::LazyLock,
};
use drop_consts::{UMU_BASE_LAUNCHER_EXECUTABLE, UMU_INSTALL_DIRS};
use log::info;
pub static COMPAT_INFO: LazyLock<Option<CompatInfo>> = LazyLock::new(create_new_compat_info);
@ -30,9 +31,6 @@ fn create_new_compat_info() -> Option<CompatInfo> {
})
}
const UMU_BASE_LAUNCHER_EXECUTABLE: &str = "umu-run";
const UMU_INSTALL_DIRS: [&str; 4] = ["/app/share", "/use/local/share", "/usr/share", "/opt"];
fn get_umu_executable() -> Option<PathBuf> {
if check_executable_exists(UMU_BASE_LAUNCHER_EXECUTABLE) {
return Some(PathBuf::from(UMU_BASE_LAUNCHER_EXECUTABLE));

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@ -1,4 +1,5 @@
pub mod app_state;
pub mod app_status;
pub mod autostart;
pub mod compat;
pub mod user;
pub mod user;

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@ -6,6 +6,7 @@ edition = "2024"
[dependencies]
database = { version = "0.1.0", path = "../database" }
dirs = "6.0.0"
drop-consts = { version = "0.1.0", path = "../drop-consts" }
log = "0.4.28"
regex = "1.11.3"
rustix = "1.1.2"

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@ -2,7 +2,7 @@ use std::{collections::HashMap, path::PathBuf, str::FromStr};
#[cfg(target_os = "linux")]
use database::platform::Platform;
use database::{GameVersion, db::DATA_ROOT_DIR};
use database::{db::DATA_ROOT_DIR, GameVersion};
use log::warn;
use crate::error::BackupError;

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@ -4,8 +4,10 @@ version = "0.1.0"
edition = "2024"
[dependencies]
bitcode = "0.6.7"
chrono = "0.4.42"
dirs = "6.0.0"
drop-consts = { version = "0.1.0", path = "../drop-consts" }
log = "0.4.28"
native_model = { version = "0.6.4", features = ["rmp_serde_1_3"], git = "https://github.com/Drop-OSS/native_model.git"}
rustbreak = "2.0.0"

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@ -3,24 +3,18 @@ use std::{
sync::{Arc, LazyLock},
};
use drop_consts::DATA_ROOT_PREFIX;
use rustbreak::{DeSerError, DeSerializer};
use serde::{Serialize, de::DeserializeOwned};
use crate::interface::{DatabaseImpls, DatabaseInterface};
use crate::{interface::DatabaseImpls, models::DatabaseInterface};
pub static DB: LazyLock<DatabaseInterface> = LazyLock::new(DatabaseInterface::set_up_database);
#[cfg(not(debug_assertions))]
static DATA_ROOT_PREFIX: &str = "drop";
#[cfg(debug_assertions)]
static DATA_ROOT_PREFIX: &str = "drop-debug";
pub static DATA_ROOT_DIR: LazyLock<Arc<PathBuf>> = LazyLock::new(|| {
Arc::new(
pub static DATA_ROOT_DIR: LazyLock<PathBuf> = LazyLock::new(|| {
dirs::data_dir()
.expect("Failed to get data dir")
.join(DATA_ROOT_PREFIX),
)
.join(DATA_ROOT_PREFIX)
});
// Custom JSON serializer to support everything we need

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@ -9,20 +9,14 @@ use std::{
use chrono::Utc;
use log::{debug, error, info, warn};
use rustbreak::{PathDatabase, RustbreakError};
use url::Url;
use crate::{
db::{DATA_ROOT_DIR, DB, DropDatabaseSerializer},
models::data::Database,
db::{DropDatabaseSerializer, DATA_ROOT_DIR, DB},
models::{Database, DatabaseInterface},
};
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
@ -88,16 +82,6 @@ impl DatabaseImpls for DatabaseInterface {
PathDatabase::create_at_path(db_path, default).expect("Database could not be created")
}
}
fn database_is_set_up(&self) -> bool {
!borrow_db_checked().base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = borrow_db_checked();
Url::parse(&handle.base_url)
.unwrap_or_else(|_| panic!("Failed to parse base url {}", handle.base_url))
}
}
// TODO: Make the error relelvant rather than just assume that it's a Deserialize error

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@ -8,7 +8,7 @@ pub mod platform;
pub use db::DB;
pub use interface::{borrow_db_checked, borrow_db_mut_checked};
pub use models::data::{
pub use models::{
ApplicationTransientStatus, Database, DatabaseApplications, DatabaseAuth, DownloadType,
DownloadableMetadata, GameDownloadStatus, GameVersion, Settings,
};

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@ -1,373 +0,0 @@
pub mod data {
use std::{hash::Hash, path::PathBuf};
use native_model::native_model;
use serde::{Deserialize, Serialize};
// NOTE: Within each version, you should NEVER use these types.
// Declare it using the actual version that it is from, i.e. v1::Settings rather than just Settings from here
pub type GameVersion = v1::GameVersion;
pub type Database = v3::Database;
pub type Settings = v1::Settings;
pub type DatabaseAuth = v1::DatabaseAuth;
pub type GameDownloadStatus = v2::GameDownloadStatus;
pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
/**
* Need to be universally accessible by the ID, and the version is just a couple sprinkles on top
*/
pub type DownloadableMetadata = v1::DownloadableMetadata;
pub type DownloadType = v1::DownloadType;
pub type DatabaseApplications = v2::DatabaseApplications;
// pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
use std::collections::HashMap;
impl PartialEq for DownloadableMetadata {
fn eq(&self, other: &Self) -> bool {
self.id == other.id && self.download_type == other.download_type
}
}
impl Hash for DownloadableMetadata {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
self.download_type.hash(state);
}
}
mod v1 {
use serde_with::serde_as;
use std::{collections::HashMap, path::PathBuf};
use crate::platform::Platform;
use super::{Deserialize, Serialize, native_model};
fn default_template() -> String {
"{}".to_owned()
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 2, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
pub platform: Platform,
pub launch_command: String,
pub launch_args: Vec<String>,
#[serde(default = "default_template")]
pub launch_command_template: String,
pub setup_command: String,
pub setup_args: Vec<String>,
#[serde(default = "default_template")]
pub setup_command_template: String,
pub only_setup: bool,
pub version_index: usize,
pub delta: bool,
pub umu_id_override: Option<String>,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 4, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
pub force_offline: bool, // ... other settings ...
}
impl Default for Settings {
fn default() -> Self {
Self {
autostart: false,
max_download_threads: 4,
force_offline: false,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize, Deserialize, Debug)]
pub enum ApplicationTransientStatus {
Queued { version_name: String },
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Validating { version_name: String },
Running {},
}
#[derive(serde::Serialize, Clone, Deserialize)]
#[native_model(id = 6, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
pub web_token: Option<String>,
}
#[native_model(id = 8, version = 1)]
#[derive(
Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy,
)]
pub enum DownloadType {
Game,
Tool,
Dlc,
Mod,
}
#[native_model(id = 7, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Debug, Eq, PartialOrd, Ord, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
pub id: String,
pub version: Option<String>,
pub download_type: DownloadType,
}
impl DownloadableMetadata {
pub fn new(id: String, version: Option<String>, download_type: DownloadType) -> Self {
Self {
id,
version,
download_type,
}
}
}
#[native_model(id = 1, version = 1)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
}
}
mod v2 {
use std::{collections::HashMap, path::PathBuf};
use serde_with::serde_as;
use super::{Deserialize, Serialize, native_model, v1};
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct DatabaseCompatInfo {
pub umu_installed: bool,
}
impl From<v1::Database> for Database {
fn from(value: v1::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::GameDownloadStatus)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
PartiallyInstalled {
version_name: String,
install_dir: String,
},
}
impl From<v1::GameDownloadStatus> for GameDownloadStatus {
fn from(value: v1::GameDownloadStatus) -> Self {
match value {
v1::GameDownloadStatus::Remote {} => Self::Remote {},
v1::GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Self::SetupRequired {
version_name,
install_dir,
},
v1::GameDownloadStatus::Installed {
version_name,
install_dir,
} => Self::Installed {
version_name,
install_dir,
},
}
}
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from=v1::DatabaseApplications)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, v1::GameVersion>>,
pub installed_game_version: HashMap<String, v1::DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses:
HashMap<v1::DownloadableMetadata, v1::ApplicationTransientStatus>,
}
impl From<v1::DatabaseApplications> for DatabaseApplications {
fn from(value: v1::DatabaseApplications) -> Self {
Self {
game_statuses: value
.game_statuses
.into_iter()
.map(|x| (x.0, x.1.into()))
.collect::<HashMap<String, GameDownloadStatus>>(),
install_dirs: value.install_dirs,
game_versions: value.game_versions,
installed_game_version: value.installed_game_version,
transient_statuses: value.transient_statuses,
}
}
}
}
mod v3 {
use std::path::PathBuf;
use super::{Deserialize, Serialize, native_model, v1, v2};
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde, from = v2::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v2::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<v2::DatabaseCompatInfo>,
}
impl From<v2::Database> for Database {
fn from(value: v2::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications.into(),
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}
}
impl Database {
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
cache_dir: PathBuf,
) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: String::new(),
auth: None,
settings: Settings::default(),
cache_dir,
compat_info: None,
}
}
}
impl DatabaseAuth {
pub fn new(
private: String,
cert: String,
client_id: String,
web_token: Option<String>,
) -> Self {
Self {
private,
cert,
client_id,
web_token,
}
}
}
}

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@ -0,0 +1,110 @@
mod v1;
mod v2;
mod v3;
mod v4;
use std::{hash::Hash, path::PathBuf};
use native_model::native_model;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use crate::db::DropDatabaseSerializer;
// NOTE: Within each version, you should NEVER use these types.
// Declare it using the actual version that it is from, i.e. v1::Settings rather than just Settings from here
pub type GameVersion = v1::GameVersion;
pub type Database = v4::Database;
pub type Settings = v1::Settings;
pub type DatabaseAuth = v1::DatabaseAuth;
pub type GameDownloadStatus = v2::GameDownloadStatus;
pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
/**
* Need to be universally accessible by the ID, and the version is just a couple sprinkles on top
*/
pub type DownloadableMetadata = v1::DownloadableMetadata;
pub type DownloadType = v1::DownloadType;
pub type DatabaseApplications = v2::DatabaseApplications;
// pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
pub type Game = v1::Game;
impl Game {
pub fn id(&self) -> &String {
&self.id
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub type LibraryMetadata = v1::LibraryMetadata;
pub type LibraryProviderMetadata = v1::LibraryProviderMetadata;
pub type ProviderType = v1::ProviderType;
pub type Collection = v1::Collection;
pub type CollectionObject = v1::CollectionObject;
impl PartialEq for DownloadableMetadata {
fn eq(&self, other: &Self) -> bool {
self.id == other.id && self.download_type == other.download_type
}
}
impl Hash for DownloadableMetadata {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
self.download_type.hash(state);
}
}
impl LibraryProviderMetadata {
pub fn provider(&self) -> &ProviderType {
&self.provider
}
pub fn id(&self) -> usize {
self.id
}
pub fn name(&self) -> &String {
&self.name
}
}
impl Database {
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
cache_dir: PathBuf,
) -> Self {
Self {
prev_database,
settings: Settings::default(),
cache_dir,
compat_info: None,
library: v1::LibraryMetadata { providers: vec![] },
}
}
}
impl DatabaseAuth {
pub fn new(
private: String,
cert: String,
client_id: String,
web_token: Option<String>,
) -> Self {
Self {
private,
cert,
client_id,
web_token,
}
}
}
impl LibraryMetadata {
pub fn providers(&self) -> &Vec<LibraryProviderMetadata> {
&self.providers
}
}

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@ -0,0 +1,201 @@
use bitcode::{Decode, Encode};
use serde_with::serde_as;
use std::{collections::HashMap, path::PathBuf};
use crate::{models::v1, platform::Platform};
use super::{Deserialize, Serialize, native_model};
fn default_template() -> String {
"{}".to_owned()
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 2, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
pub platform: Platform,
pub launch_command: String,
pub launch_args: Vec<String>,
#[serde(default = "default_template")]
pub launch_command_template: String,
pub setup_command: String,
pub setup_args: Vec<String>,
#[serde(default = "default_template")]
pub setup_command_template: String,
pub only_setup: bool,
pub version_index: usize,
pub delta: bool,
pub umu_id_override: Option<String>,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, v1::GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, v1::GameVersion>>,
pub installed_game_version: HashMap<String, v1::DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<v1::DownloadableMetadata, v1::ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 4, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
pub force_offline: bool, // ... other settings ...
}
impl Default for Settings {
fn default() -> Self {
Self {
autostart: false,
max_download_threads: 4,
force_offline: false,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize, Deserialize, Debug)]
pub enum ApplicationTransientStatus {
Queued { version_name: String },
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Validating { version_name: String },
Running {},
}
#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
#[native_model(id = 6, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
pub web_token: Option<String>,
}
#[native_model(id = 8, version = 1)]
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy)]
pub enum DownloadType {
Game,
Tool,
Dlc,
Mod,
}
#[native_model(id = 7, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Debug, Eq, PartialOrd, Ord, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
pub id: String,
pub version: Option<String>,
pub download_type: v1::DownloadType,
}
impl DownloadableMetadata {
pub fn new(id: String, version: Option<String>, download_type: v1::DownloadType) -> Self {
Self {
id,
version,
download_type,
}
}
}
#[native_model(id = 1, version = 1)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
}
#[native_model(id = 15, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode, Default)]
pub struct LibraryMetadata {
pub(crate) providers: Vec<v1::LibraryProviderMetadata>
}
#[native_model(id = 11, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
pub struct LibraryProviderMetadata {
pub(crate) id: usize,
pub(crate) name: String,
pub(crate) provider: v1::ProviderType
}
#[native_model(id = 10, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
pub enum ProviderType {
Drop(v1::DatabaseAuth),
}
#[native_model(id = 12, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
pub struct Game {
pub library_id: LibraryProviderMetadata,
pub(crate) id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_object_id: String,
m_banner_object_id: String,
m_cover_object_id: String,
m_image_library_object_ids: Vec<String>,
m_image_carousel_object_ids: Vec<String>,
}
#[native_model(id = 13, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Default)]
#[serde(rename_all = "camelCase")]
pub struct Collection {
id: String,
name: String,
is_default: bool,
user_id: String,
entries: Vec<CollectionObject>,
}
#[native_model(id = 14, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(rename_all = "camelCase")]
pub struct CollectionObject {
collection_id: String,
game_id: String,
game: Game,
}

View File

@ -0,0 +1,111 @@
use std::{collections::HashMap, path::PathBuf};
use serde_with::serde_as;
use super::{Deserialize, Serialize, native_model, v1};
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct DatabaseCompatInfo {
pub umu_installed: bool,
}
impl From<v1::Database> for Database {
fn from(value: v1::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::GameDownloadStatus)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
PartiallyInstalled {
version_name: String,
install_dir: String,
},
}
impl From<v1::GameDownloadStatus> for GameDownloadStatus {
fn from(value: v1::GameDownloadStatus) -> Self {
match value {
v1::GameDownloadStatus::Remote {} => Self::Remote {},
v1::GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Self::SetupRequired {
version_name,
install_dir,
},
v1::GameDownloadStatus::Installed {
version_name,
install_dir,
} => Self::Installed {
version_name,
install_dir,
},
}
}
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from=v1::DatabaseApplications)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, v1::GameVersion>>,
pub installed_game_version: HashMap<String, v1::DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses:
HashMap<v1::DownloadableMetadata, v1::ApplicationTransientStatus>,
}
impl From<v1::DatabaseApplications> for DatabaseApplications {
fn from(value: v1::DatabaseApplications) -> Self {
Self {
game_statuses: value
.game_statuses
.into_iter()
.map(|x| (x.0, x.1.into()))
.collect::<HashMap<String, GameDownloadStatus>>(),
install_dirs: value.install_dirs,
game_versions: value.game_versions,
installed_game_version: value.installed_game_version,
transient_statuses: value.transient_statuses,
}
}
}

View File

@ -0,0 +1,32 @@
use std::{collections::HashMap, path::PathBuf};
use serde_with::serde_as;
use super::{Deserialize, Serialize, native_model, v1, v2};
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde, from = v2::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v2::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<v2::DatabaseCompatInfo>,
}
impl From<v2::Database> for Database {
fn from(value: v2::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications.into(),
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}

View File

@ -0,0 +1,43 @@
use std::path::PathBuf;
use native_model::native_model;
use serde::{Deserialize, Serialize};
use crate::models::{
v1::{self, LibraryMetadata},
v2, v3,
};
#[native_model(id = 1, version = 4, with = native_model::rmp_serde_1_3::RmpSerde, from = v3::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<v2::DatabaseCompatInfo>,
pub library: v1::LibraryMetadata,
}
impl From<v3::Database> for Database {
fn from(value: v3::Database) -> Self {
Self {
settings: value.settings,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: value.compat_info,
library: v1::LibraryMetadata {
providers: if let Some(auth) = value.auth {
vec![v1::LibraryProviderMetadata {
id: 0,
name: String::from("Default"),
provider: v1::ProviderType::Drop(auth),
}]
} else {
vec![]
},
},
}
}
}

View File

@ -0,0 +1,7 @@
[package]
name = "drop-consts"
version = "0.1.0"
edition = "2024"
[dependencies]
dirs = "6.0.0"

View File

@ -0,0 +1,16 @@
use std::{path::PathBuf, sync::LazyLock};
#[cfg(not(debug_assertions))]
pub const DATA_ROOT_PREFIX: &str = "drop";
#[cfg(debug_assertions)]
pub const DATA_ROOT_PREFIX: &str = "drop-debug";
pub const DROP_DATA_PATH: &str = ".dropdata";
pub const RETRY_COUNT: usize = 3;
pub const TARGET_BUCKET_SIZE: usize = 63 * 1000 * 1000;
pub const MAX_FILES_PER_BUCKET: usize = (1024 / 4) - 1;
pub const UMU_BASE_LAUNCHER_EXECUTABLE: &str = "umu-run";
pub const UMU_INSTALL_DIRS: [&str; 4] = ["/app/share", "/use/local/share", "/usr/share", "/opt"];

View File

@ -22,5 +22,8 @@ sysinfo = "0.37.2"
tauri = "2.8.5"
throttle_my_fn = "0.2.6"
utils = { version = "0.1.0", path = "../utils" }
native_model = { version = "0.6.4", features = ["rmp_serde_1_3"], git = "https://github.com/Drop-OSS/native_model.git"}
native_model = { version = "0.6.4", features = [
"rmp_serde_1_3",
], git = "https://github.com/Drop-OSS/native_model.git" }
serde_json = "1.0.145"
drop-consts = { version = "0.1.0", path = "../drop-consts" }

View File

@ -1,8 +1,7 @@
use bitcode::{Decode, Encode};
use database::models::Game;
use serde::{Deserialize, Serialize};
use crate::library::Game;
pub type Collections = Vec<Collection>;
#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
@ -15,7 +14,7 @@ pub struct Collection {
entries: Vec<CollectionObject>,
}
#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
#[serde(rename_all = "camelCase")]
pub struct CollectionObject {
collection_id: String,

View File

@ -9,6 +9,7 @@ use download_manager::util::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use download_manager::util::progress_object::{ProgressHandle, ProgressObject};
use drop_consts::{MAX_FILES_PER_BUCKET, RETRY_COUNT, TARGET_BUCKET_SIZE};
use log::{debug, error, info, warn};
use rayon::ThreadPoolBuilder;
use remote::auth::generate_authorization_header;
@ -39,11 +40,6 @@ use crate::state::GameStatusManager;
use super::download_logic::download_game_bucket;
use super::drop_data::DropData;
static RETRY_COUNT: usize = 3;
const TARGET_BUCKET_SIZE: usize = 63 * 1000 * 1000;
const MAX_FILES_PER_BUCKET: usize = (1024 / 4) - 1;
pub struct GameDownloadAgent {
pub id: String,
pub version: String,

View File

@ -5,14 +5,13 @@ use std::{
path::{Path, PathBuf},
};
use drop_consts::DROP_DATA_PATH;
use log::error;
use native_model::{Decode, Encode};
use utils::lock;
pub type DropData = v1::DropData;
pub static DROP_DATA_PATH: &str = ".dropdata";
pub mod v1 {
use std::{collections::HashMap, path::PathBuf, sync::Mutex};

View File

@ -1,7 +1,5 @@
use bitcode::{Decode, Encode};
use database::{
ApplicationTransientStatus, Database, DownloadableMetadata, GameDownloadStatus, GameVersion,
borrow_db_checked, borrow_db_mut_checked,
borrow_db_checked, borrow_db_mut_checked, models::Game, ApplicationTransientStatus, Database, DownloadableMetadata, GameDownloadStatus, GameVersion
};
use log::{debug, error, warn};
use remote::{
@ -33,26 +31,6 @@ impl FetchGameStruct {
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Default, Encode, Decode)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_object_id: String,
m_banner_object_id: String,
m_cover_object_id: String,
m_image_library_object_ids: Vec<String>,
m_image_carousel_object_ids: Vec<String>,
}
impl Game {
pub fn id(&self) -> &String {
&self.id
}
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,

View File

@ -1,10 +1,11 @@
use std::fs;
use database::{DownloadType, DownloadableMetadata, borrow_db_mut_checked};
use drop_consts::DROP_DATA_PATH;
use log::warn;
use crate::{
downloads::drop_data::{DROP_DATA_PATH, DropData},
downloads::drop_data::DropData,
library::set_partially_installed_db,
};

View File

@ -1,4 +1,4 @@
use database::models::data::{
use database::{
ApplicationTransientStatus, Database, DownloadType, DownloadableMetadata, GameDownloadStatus,
};

View File

@ -0,0 +1,17 @@
[package]
name = "library"
version = "0.1.0"
edition = "2024"
[dependencies]
async-trait = "0.1.89"
client = { version = "0.1.0", path = "../client" }
database = { version = "0.1.0", path = "../database" }
futures = "0.3.31"
itertools = "0.14.0"
log = "0.4.28"
remote = { version = "0.1.0", path = "../remote" }
serde = { version = "1.0.228", features = ["derive"] }
serde_with = "3.15.0"
tauri = "2.8.5"
url = "2.5.7"

View File

@ -0,0 +1,134 @@
use std::sync::nonpoison::Mutex;
use async_trait::async_trait;
use client::app_state::AppState;
use database::{
DatabaseAuth, GameDownloadStatus, borrow_db_mut_checked,
models::{Collection, Game, LibraryProviderMetadata},
};
use log::warn;
use remote::{
auth::generate_authorization_header,
cache::{cache_object, get_cached_object, get_cached_object_db},
error::{DropServerError, RemoteAccessError},
requests::generate_url,
utils::DROP_CLIENT_ASYNC,
};
use url::Url;
use crate::{error::LibraryError, provider::LibraryProvider};
pub struct DropLibraryProvider {
metadata: LibraryProviderMetadata,
auth: DatabaseAuth,
base_url: Url,
}
impl DropLibraryProvider {
pub fn new(metadata: LibraryProviderMetadata, auth: DatabaseAuth, base_url: Url) -> Self {
Self {
metadata,
auth,
base_url,
}
}
}
#[async_trait]
impl LibraryProvider for DropLibraryProvider {
async fn get_library(
&self,
state: &tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<Game>, LibraryError> {
// let do_hard_refresh = hard_fresh.unwrap_or(false);
if
/* !do_hard_refresh &&*/
let Ok(library) = get_cached_object("library") {
return Ok(library);
}
let client = DROP_CLIENT_ASYNC.clone();
let response = generate_url(&["/api/v1/client/user/library"], &[], self.base_url)?;
let response = client
.get(response)
.header("Authorization", generate_authorization_header(self.auth))
.send()
.await
.map_err(|e| LibraryError::FetchError(RemoteAccessError::FetchError(e.into())))?;
if response.status() != 200 {
let err = response.json().await.unwrap_or(DropServerError {
status_code: 500,
status_message: "Invalid response from server.".to_owned(),
});
warn!("{err:?}");
return Err(LibraryError::FetchError(
RemoteAccessError::InvalidResponse(err),
));
}
let mut games: Vec<Game> = response
.json()
.await
.map_err(|e| RemoteAccessError::FetchError(e.into()))?;
let mut handle = state.lock();
let mut db_handle = borrow_db_mut_checked();
for game in &games {
handle.games_mut().insert(game.id().clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(game.id()) {
db_handle
.applications
.game_statuses
.insert(game.id().clone(), GameDownloadStatus::Remote {});
}
}
// Add games that are installed but no longer in library
for meta in db_handle.applications.installed_game_version.values() {
if games.iter().any(|e| *e.id() == meta.id) {
continue;
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
Ok(game) => game,
Err(err) => {
warn!(
"{} is installed, but encountered error fetching its error: {}.",
meta.id, err
);
continue;
}
};
games.push(game);
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
Ok(games)
}
async fn get_collections(&self) -> Result<Vec<Collection>, LibraryError> {
todo!()
}
fn install(&mut self, game_id: String) {
todo!()
}
fn uninstall(&mut self, game_id: String) {
todo!()
}
fn metadata(&self) -> LibraryProviderMetadata {
todo!()
}
}
async fn fetch_library_logic(state: &Mutex<AppState>) -> Result<Vec<Game>, RemoteAccessError> {}
async fn fetch_library_logic_offline() -> Result<Vec<Game>, RemoteAccessError> {
todo!()
}

View File

@ -0,0 +1 @@
pub mod drop;

View File

@ -0,0 +1,31 @@
use std::fmt::Display;
use database::models::LibraryProviderMetadata;
use remote::error::RemoteAccessError;
use serde_with::SerializeDisplay;
#[derive(Debug, SerializeDisplay)]
pub enum LibraryError {
ProviderConnection(ProviderError),
FetchError(RemoteAccessError)
}
#[derive(Debug, SerializeDisplay)]
pub struct ProviderError {
provider: LibraryProviderMetadata
}
impl Display for LibraryError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
todo!()
}
}
impl Display for ProviderError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
todo!()
}
}
impl From<RemoteAccessError> for LibraryError {
fn from(value: RemoteAccessError) -> Self {
LibraryError::FetchError(value)
}
}

View File

@ -0,0 +1,69 @@
#![feature(nonpoison_mutex)]
#![feature(sync_nonpoison)]
use std::sync::{LazyLock, nonpoison::Mutex};
use client::app_state::AppState;
use database::{borrow_db_checked, models::{Game, LibraryProviderMetadata, ProviderType}};
use futures::{StreamExt, future::join_all};
use itertools::Itertools;
use crate::{drop::drop::DropLibraryProvider, error::LibraryError, provider::LibraryProvider};
pub mod drop;
pub mod error;
pub mod provider;
pub static LIBRARY: LazyLock<Library> = LazyLock::new(Library::init);
pub struct Library {
providers: Vec<Box<dyn LibraryProvider>>,
}
impl Library {
pub fn init() -> Self {
let metadata = borrow_db_checked();
let library = &metadata.library;
let providers = library.providers().iter().map(|provider| {
Library::construct(provider)
}).collect();
Self {
providers
}
}
fn construct(provider: &LibraryProviderMetadata) -> Box<dyn LibraryProvider> {
todo!()
}
pub async fn get_library(
&self,
state: &tauri::State<'_, Mutex<AppState>>,
) -> (Vec<Game>, Vec<LibraryError>) {
let res = join_all(
self.providers
.iter()
.map(|provider| provider.get_library(state)),
)
.await
.into_iter()
.fold(
(Vec::new(), Vec::new()),
|(mut acc_ok, mut acc_err), res| {
match res {
Ok(games) => acc_ok.extend(games),
Err(e) => acc_err.push(e),
};
(acc_ok, acc_err)
},
);
res
}
pub fn add(&mut self, provider: LibraryProviderMetadata) {
let new_provider = Box::new(match provider.provider() {
ProviderType::Drop(_) => DropLibraryProvider::new(provider),
});
self.providers.push(new_provider);
}
pub fn remove(&mut self, id: usize) {
self.providers.retain(|v| v.metadata().id() != id);
}
}

View File

@ -0,0 +1,16 @@
use std::sync::nonpoison::Mutex;
use async_trait::async_trait;
use client::app_state::AppState;
use database::models::{Collection, Game, LibraryProviderMetadata};
use crate::error::LibraryError;
#[async_trait]
pub trait LibraryProvider: Sync + Send {
async fn get_library(&self, state: &tauri::State<'_, Mutex<AppState>>) -> Result<Vec<Game>, LibraryError>;
async fn get_collections(&self) -> Result<Vec<Collection>, LibraryError>;
fn install(&mut self, game_id: String);
fn uninstall(&mut self, game_id: String);
fn metadata(&self) -> LibraryProviderMetadata;
}

View File

@ -60,22 +60,17 @@ impl From<HandshakeResponse> for DatabaseAuth {
}
}
pub fn generate_authorization_header() -> String {
let certs = {
let db = borrow_db_checked();
db.auth.clone().expect("Authorisation not initialised")
};
pub fn generate_authorization_header(auth: DatabaseAuth) -> String {
let nonce = Utc::now().timestamp_millis().to_string();
let signature =
sign_nonce(certs.private, nonce.clone()).expect("Failed to generate authorisation header");
sign_nonce(auth.private, nonce.clone()).expect("Failed to generate authorisation header");
format!("Nonce {} {} {}", certs.client_id, nonce, signature)
format!("Nonce {} {} {}", auth.client_id, nonce, signature)
}
pub async fn fetch_user() -> Result<User, RemoteAccessError> {
let response = make_authenticated_get(generate_url(&["/api/v1/client/user"], &[])?).await?;
pub async fn fetch_user(auth: DatabaseAuth, base_url: Url) -> Result<User, RemoteAccessError> {
let response = make_authenticated_get(generate_url(&["/api/v1/client/user"], &[], base_url)?, auth).await?;
if response.status() != 200 {
let err: DropServerError = response.json().await?;
warn!("{err:?}");
@ -93,12 +88,7 @@ pub async fn fetch_user() -> Result<User, RemoteAccessError> {
.map_err(std::convert::Into::into)
}
pub fn auth_initiate_logic(mode: String) -> Result<String, RemoteAccessError> {
let base_url = {
let db_lock = borrow_db_checked();
Url::parse(&db_lock.base_url.clone())?
};
pub fn auth_initiate_logic(mode: String, base_url: Url) -> Result<String, RemoteAccessError> {
let hostname = gethostname();
let endpoint = base_url.join("/api/v1/client/auth/initiate")?;
@ -127,26 +117,17 @@ pub fn auth_initiate_logic(mode: String) -> Result<String, RemoteAccessError> {
Ok(response)
}
pub async fn setup() -> (AppStatus, Option<User>) {
let auth = {
let data = borrow_db_checked();
data.auth.clone()
};
if auth.is_some() {
let user_result = match fetch_user().await {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => {
let user = get_cached_object::<User>("user").ok();
return (AppStatus::Offline, user);
}
Err(_) => return (AppStatus::SignedInNeedsReauth, None),
};
if let Err(e) = cache_object("user", &user_result) {
warn!("Could not cache user object with error {e}");
pub async fn setup(auth: DatabaseAuth, base_url: Url) -> (AppStatus, Option<User>) {
let user_result = match fetch_user(auth, base_url).await {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => {
let user = get_cached_object::<User>("user").ok();
return (AppStatus::Offline, user);
}
return (AppStatus::SignedIn, Some(user_result));
Err(_) => return (AppStatus::SignedInNeedsReauth, None),
};
if let Err(e) = cache_object("user", &user_result) {
warn!("Could not cache user object with error {e}");
}
(AppStatus::SignedOut, None)
return (AppStatus::SignedIn, Some(user_result));
}

View File

@ -17,7 +17,7 @@ macro_rules! offline {
async move {
if ::database::borrow_db_checked().settings.force_offline
|| $var.lock().status == ::client::app_status::AppStatus::Offline {
|| *$var.lock().status() == ::client::app_status::AppStatus::Offline {
$func2( $( $arg ), *).await
} else {
$func1( $( $arg ), *).await

View File

@ -1,7 +1,8 @@
use database::{DB, interface::DatabaseImpls};
use database::{DB, DatabaseAuth, interface::DatabaseImpls};
use http::{Response, header::CONTENT_TYPE, response::Builder as ResponseBuilder};
use log::{debug, warn};
use tauri::UriSchemeResponder;
use url::Url;
use crate::{error::CacheError, utils::DROP_CLIENT_ASYNC};
@ -10,8 +11,8 @@ use super::{
cache::{ObjectCache, cache_object, get_cached_object},
};
pub async fn fetch_object_wrapper(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
match fetch_object(request).await {
pub async fn fetch_object_wrapper(request: http::Request<Vec<u8>>, responder: UriSchemeResponder, auth: DatabaseAuth, base_url: Url) {
match fetch_object(request, auth, base_url).await {
Ok(r) => responder.respond(r),
Err(e) => {
warn!("Cache error: {e}");
@ -27,6 +28,8 @@ pub async fn fetch_object_wrapper(request: http::Request<Vec<u8>>, responder: Ur
pub async fn fetch_object(
request: http::Request<Vec<u8>>,
auth: DatabaseAuth,
base_url: Url
) -> Result<Response<Vec<u8>>, CacheError> {
// Drop leading /
let object_id = &request.uri().path()[1..];
@ -38,9 +41,9 @@ pub async fn fetch_object(
return cache_result.try_into();
}
let header = generate_authorization_header();
let header = generate_authorization_header(auth);
let client = DROP_CLIENT_ASYNC.clone();
let url = format!("{}api/v1/client/object/{object_id}", DB.fetch_base_url());
let url = format!("{}api/v1/client/object/{object_id}", base_url);
let response = client.get(url).header("Authorization", header).send().await;
match response {

View File

@ -1,4 +1,4 @@
use database::{DB, interface::DatabaseImpls};
use database::{DB, DatabaseAuth, interface::DatabaseImpls};
use url::Url;
use crate::{
@ -8,8 +8,9 @@ use crate::{
pub fn generate_url<T: AsRef<str>>(
path_components: &[T],
query: &[(T, T)],
base_url: Url
) -> Result<Url, RemoteAccessError> {
let mut base_url = DB.fetch_base_url();
let mut base_url = base_url.clone();
for endpoint in path_components {
base_url = base_url.join(endpoint.as_ref())?;
}
@ -22,10 +23,10 @@ pub fn generate_url<T: AsRef<str>>(
Ok(base_url)
}
pub async fn make_authenticated_get(url: Url) -> Result<reqwest::Response, reqwest::Error> {
pub async fn make_authenticated_get(url: Url, auth: DatabaseAuth) -> Result<reqwest::Response, reqwest::Error> {
DROP_CLIENT_ASYNC
.get(url)
.header("Authorization", generate_authorization_header())
.header("Authorization", generate_authorization_header(auth))
.send()
.await
}

View File

@ -1,9 +1,10 @@
use std::str::FromStr;
use database::borrow_db_checked;
use database::{DatabaseAuth, borrow_db_checked};
use http::{Request, Response, StatusCode, Uri, uri::PathAndQuery};
use log::{error, warn};
use log::warn;
use tauri::UriSchemeResponder;
use url::Url;
use utils::webbrowser_open::webbrowser_open;
use crate::utils::DROP_CLIENT_SYNC;
@ -27,8 +28,8 @@ pub async fn handle_server_proto_offline(
.expect("Failed to build error response for proto offline"))
}
pub async fn handle_server_proto_wrapper(request: Request<Vec<u8>>, responder: UriSchemeResponder) {
match handle_server_proto(request).await {
pub async fn handle_server_proto_wrapper(request: Request<Vec<u8>>, responder: UriSchemeResponder, auth: DatabaseAuth, base_url: Url) {
match handle_server_proto(request, auth, base_url).await {
Ok(r) => responder.respond(r),
Err(e) => {
warn!("Cache error: {e}");
@ -42,23 +43,16 @@ pub async fn handle_server_proto_wrapper(request: Request<Vec<u8>>, responder: U
}
}
async fn handle_server_proto(request: Request<Vec<u8>>) -> Result<Response<Vec<u8>>, StatusCode> {
let db_handle = borrow_db_checked();
let auth = match db_handle.auth.as_ref() {
Some(auth) => auth,
None => {
error!("Could not find auth in database");
return Err(StatusCode::UNAUTHORIZED);
}
};
async fn handle_server_proto(
request: Request<Vec<u8>>,
auth: DatabaseAuth,
base_url: Url,
) -> Result<Response<Vec<u8>>, StatusCode> {
let web_token = match &auth.web_token {
Some(token) => token,
None => return Err(StatusCode::UNAUTHORIZED),
};
let remote_uri = db_handle
.base_url
.parse::<Uri>()
.expect("Failed to parse base url");
let remote_uri = base_url.as_str().parse::<Uri>().expect("Failed to parse base url");
let path = request.uri().path();

View File

@ -1,5 +1,6 @@
use std::sync::nonpoison::Mutex;
use client::app_state::AppState;
use database::{borrow_db_checked, borrow_db_mut_checked};
use download_manager::DOWNLOAD_MANAGER;
use log::{debug, error};
@ -7,8 +8,6 @@ use tauri::AppHandle;
use tauri_plugin_autostart::ManagerExt;
use tauri_plugin_opener::OpenerExt;
use crate::AppState;
#[tauri::command]
pub fn fetch_state(state: tauri::State<'_, Mutex<AppState>>) -> Result<String, String> {
let guard = state.lock();

View File

@ -1,9 +1,9 @@
use std::sync::nonpoison::Mutex;
use database::{GameDownloadStatus, GameVersion, borrow_db_checked, borrow_db_mut_checked};
use database::{GameDownloadStatus, GameVersion, borrow_db_checked, borrow_db_mut_checked, models::Game};
use games::{
downloads::error::LibraryError,
library::{FetchGameStruct, FrontendGameOptions, Game, get_current_meta, uninstall_game_logic},
library::{FetchGameStruct, FrontendGameOptions, get_current_meta, uninstall_game_logic},
state::{GameStatusManager, GameStatusWithTransient},
};
use log::warn;
@ -18,7 +18,7 @@ use remote::{
};
use tauri::AppHandle;
use crate::AppState;
use client::app_state::AppState;
#[tauri::command]
pub async fn fetch_library(
@ -38,75 +38,13 @@ pub async fn fetch_library(
pub async fn fetch_library_logic(
state: tauri::State<'_, Mutex<AppState>>,
hard_fresh: Option<bool>,
) -> Result<Vec<Game>, RemoteAccessError> {
let do_hard_refresh = hard_fresh.unwrap_or(false);
if !do_hard_refresh && let Ok(library) = get_cached_object("library") {
return Ok(library);
}
let client = DROP_CLIENT_ASYNC.clone();
let response = generate_url(&["/api/v1/client/user/library"], &[])?;
let response = client
.get(response)
.header("Authorization", generate_authorization_header())
.send()
.await?;
if response.status() != 200 {
let err = response.json().await.unwrap_or(DropServerError {
status_code: 500,
status_message: "Invalid response from server.".to_owned(),
});
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let mut games: Vec<Game> = response.json().await?;
let mut handle = state.lock();
let mut db_handle = borrow_db_mut_checked();
for game in &games {
handle.games.insert(game.id().clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(game.id()) {
db_handle
.applications
.game_statuses
.insert(game.id().clone(), GameDownloadStatus::Remote {});
}
}
// Add games that are installed but no longer in library
for meta in db_handle.applications.installed_game_version.values() {
if games.iter().any(|e| *e.id() == meta.id) {
continue;
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
Ok(game) => game,
Err(err) => {
warn!(
"{} is installed, but encountered error fetching its error: {}.",
meta.id, err
);
continue;
}
};
games.push(game);
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
Ok(games)
) -> (Vec<Game>, Vec<LibraryError>) {
}
pub async fn fetch_library_logic_offline(
_state: tauri::State<'_, Mutex<AppState>>,
_hard_refresh: Option<bool>,
) -> Result<Vec<Game>, RemoteAccessError> {
) -> (Vec<Game>, Vec<LibraryError>) {
let mut games: Vec<Game> = get_cached_object("library")?;
let db_handle = borrow_db_checked();
@ -144,7 +82,7 @@ pub async fn fetch_game_logic(
.cloned(),
};
let game = state_handle.games.get(&id);
let game = state_handle.games().get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id, &db_lock);
@ -183,7 +121,7 @@ pub async fn fetch_game_logic(
let game: Game = response.json().await?;
let mut state_handle = state.lock();
state_handle.games.insert(id.clone(), game.clone());
state_handle.games_mut().insert(id.clone(), game.clone());
let mut db_handle = borrow_db_mut_checked();

View File

@ -12,9 +12,11 @@ use std::{
sync::nonpoison::Mutex, time::SystemTime,
};
use ::client::{app_status::AppStatus, autostart::sync_autostart_on_startup, user::User};
use ::client::{
app_state::AppState, app_status::AppStatus, autostart::sync_autostart_on_startup,
};
use ::download_manager::DownloadManagerWrapper;
use ::games::{library::Game, scan::scan_install_dirs};
use ::games::scan::scan_install_dirs;
use ::process::ProcessManagerWrapper;
use ::remote::{
auth::{self, HandshakeRequestBody, HandshakeResponse, generate_authorization_header},
@ -36,7 +38,6 @@ use log4rs::{
config::{Appender, Root},
encode::pattern::PatternEncoder,
};
use serde::Serialize;
use tauri::{
AppHandle, Manager, RunEvent, WindowEvent,
menu::{Menu, MenuItem, PredefinedMenuItem},
@ -67,14 +68,6 @@ use process::*;
use remote::*;
use settings::*;
#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct AppState {
status: AppStatus,
user: Option<User>,
games: HashMap<String, Game>,
}
async fn setup(handle: AppHandle) -> AppState {
let logfile = FileAppender::builder()
.encoder(Box::new(PatternEncoder::new(
@ -117,11 +110,7 @@ async fn setup(handle: AppHandle) -> AppState {
scan_install_dirs();
if !is_set_up {
return AppState {
status: AppStatus::NotConfigured,
user: None,
games,
};
return AppState::new(AppStatus::NotConfigured, None, games);
}
debug!("database is set up");
@ -179,11 +168,7 @@ async fn setup(handle: AppHandle) -> AppState {
warn!("failed to sync autostart state: {e}");
}
AppState {
status: app_status,
user,
games,
}
AppState::new(app_status, user, games)
}
pub fn custom_panic_handler(e: &PanicHookInfo) -> Option<()> {
@ -473,14 +458,12 @@ pub async fn recieve_handshake(app: AppHandle, path: String) {
let mut state_lock = app_state.lock();
state_lock.status = app_status;
state_lock.user = user;
*state_lock.status_mut() = app_status;
*state_lock.user_mut() = user;
let _ = clear_cached_object("collections");
let _ = clear_cached_object("library");
drop(state_lock);
app_emit!(&app, "auth/finished", ());
}

View File

@ -1,17 +1,11 @@
use std::sync::nonpoison::Mutex;
use process::{PROCESS_MANAGER, error::ProcessError};
use tauri::AppHandle;
use tauri_plugin_opener::OpenerExt;
use crate::AppState;
#[tauri::command]
pub fn launch_game(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock();
let mut process_manager_lock = PROCESS_MANAGER.lock();
//let meta = DownloadableMetadata {
// id,
@ -24,9 +18,6 @@ pub fn launch_game(
Err(e) => return Err(e),
}
drop(process_manager_lock);
drop(state_lock);
Ok(())
}

View File

@ -1,6 +1,6 @@
use std::{sync::nonpoison::Mutex, time::Duration};
use client::app_status::AppStatus;
use client::{app_state::AppState, app_status::AppStatus};
use database::{borrow_db_checked, borrow_db_mut_checked};
use futures_lite::StreamExt;
use log::{debug, warn};
@ -18,7 +18,7 @@ use tauri::{AppHandle, Manager};
use url::Url;
use utils::{app_emit, webbrowser_open::webbrowser_open};
use crate::{AppState, recieve_handshake};
use crate::{recieve_handshake};
#[tauri::command]
pub async fn use_remote(
@ -45,7 +45,7 @@ pub async fn use_remote(
}
let mut app_state = state.lock();
app_state.status = AppStatus::SignedOut;
*app_state.status_mut() = AppStatus::SignedOut;
drop(app_state);
let mut db_state = borrow_db_mut_checked();
@ -100,8 +100,8 @@ pub fn sign_out(app: AppHandle) {
{
let state = app.state::<Mutex<AppState>>();
let mut app_state_handle = state.lock();
app_state_handle.status = AppStatus::SignedOut;
app_state_handle.user = None;
*app_state_handle.status_mut() = AppStatus::SignedOut;
*app_state_handle.user_mut() = None;
}
// Emit event for frontend
@ -112,10 +112,9 @@ pub fn sign_out(app: AppHandle) {
pub async fn retry_connect(state: tauri::State<'_, Mutex<AppState>>) -> Result<(), ()> {
let (app_status, user) = setup().await;
let mut guard = state.lock();
guard.status = app_status;
guard.user = user;
drop(guard);
let mut state_lock = state.lock();
*state_lock.status_mut() = app_status;
*state_lock.user_mut() = user;
Ok(())
}