mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-10 04:22:09 +10:00
feat: minimum support for unrefed object cleanup
This commit is contained in:
@ -9,7 +9,7 @@
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class="absolute inset-0 transition-all duration-300 group-hover:scale-110"
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>
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<img
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:src="useObject(game.mCoverId)"
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:src="useObject(game.mCoverObjectId)"
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class="w-full h-full object-cover brightness-[90%]"
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:class="{ active: active === game.id }"
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:alt="game.mName"
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@ -42,7 +42,7 @@ const props = defineProps<{
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game:
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| SerializeObject<{
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id: string;
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mCoverId: string;
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mCoverObjectId: string;
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mName: string;
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mShortDescription: string;
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}>
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@ -34,7 +34,7 @@
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class="flex flex-row items-center w-full p-1 rounded-md transition-all duration-200 hover:bg-zinc-800 hover:scale-105 hover:shadow-lg active:scale-95"
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>
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<img
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:src="useObject(game.mCoverId)"
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:src="useObject(game.mCoverObjectId)"
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class="h-9 w-9 flex-shrink-0 rounded transition-all duration-300 group-hover:scale-105 hover:rotate-[-2deg] hover:shadow-lg"
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alt=""
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/>
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@ -10,7 +10,7 @@
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class="flex flex-col lg:flex-row lg:justify-between items-start lg:items-center gap-2"
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>
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<div class="inline-flex items-center gap-4">
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<img :src="useObject(game.mIconId)" class="size-20" />
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<img :src="useObject(game.mIconObjectId)" class="size-20" />
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<div>
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<h1 class="text-5xl font-bold font-display text-zinc-100">
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{{ game.mName }}
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@ -56,7 +56,7 @@
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</div>
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</div>
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<div
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v-if="game.mImageCarousel.length == 0"
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v-if="game.mImageCarouselObjectIds.length == 0"
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class="text-zinc-400 text-center py-8"
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>
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No images added to the carousel yet.
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@ -64,7 +64,7 @@
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<draggable
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v-else
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:list="game.mImageCarousel"
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:list="game.mImageCarouselObjectIds"
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class="w-full flex flex-row gap-x-4 overflow-x-auto my-2 py-4"
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@update="() => updateImageCarousel()"
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>
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@ -242,7 +242,7 @@
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</div>
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<div class="mt-3 grid grid-cols-2 grid-flow-dense gap-8">
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<div
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v-for="(image, imageIdx) in game.mImageLibrary"
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v-for="(image, imageIdx) in game.mImageLibraryObjectIds"
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:key="imageIdx"
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class="group relative flex items-center bg-zinc-950/30"
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>
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@ -251,7 +251,7 @@
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class="transition-all lg:opacity-0 lg:group-hover:opacity-100 absolute inset-0 flex flex-col items-center justify-center gap-y-2 bg-zinc-950/50"
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>
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<button
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v-if="image !== game.mBannerId"
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v-if="image !== game.mBannerObjectId"
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type="button"
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class="inline-flex items-center gap-x-1.5 rounded-md bg-blue-600 px-1.5 py-0.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
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@click="() => updateBannerImage(image)"
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@ -259,7 +259,7 @@
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Set as banner
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</button>
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<button
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v-if="image !== game.mCoverId"
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v-if="image !== game.mCoverObjectId"
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type="button"
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class="inline-flex items-center gap-x-1.5 rounded-md bg-blue-600 px-1.5 py-0.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
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@click="() => updateCoverImage(image)"
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@ -275,14 +275,17 @@
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</button>
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</div>
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<div
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v-if="image === game.mBannerId || image === game.mCoverId"
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v-if="
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image === game.mBannerObjectId ||
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image === game.mCoverObjectId
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"
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class="absolute bottom-0 left-0 bg-zinc-950/75 text-zinc-100 text-sm font-semibold px-2 py-1 rounded-tr"
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>
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current
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{{
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[
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image === game.mBannerId ? "banner" : undefined,
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image === game.mCoverId ? "cover" : undefined,
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image === game.mBannerObjectId ? "banner" : undefined,
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image === game.mCoverObjectId ? "cover" : undefined,
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]
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.filter((e) => e)
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.join(" & ")
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@ -400,7 +403,7 @@
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<template #default>
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<div class="grid grid-cols-2 grid-flow-dense gap-4">
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<div
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v-for="(image, imageIdx) in game.mImageLibrary"
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v-for="(image, imageIdx) in game.mImageLibraryObjectIds"
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:key="imageIdx"
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class="group relative flex items-center bg-zinc-950/30"
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>
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@ -418,7 +421,7 @@
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</div>
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</div>
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<div
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v-if="game.mImageLibrary.length == 0"
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v-if="game.mImageLibraryObjectIds.length == 0"
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class="text-zinc-400 col-span-2"
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>
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No images to add.
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@ -548,7 +551,7 @@ const game = ref(rawGame);
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const coreMetadataName = ref(game.value.mName);
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const coreMetadataDescription = ref(game.value.mShortDescription);
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const coreMetadataIconUrl = ref(useObject(game.value.mIconId));
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const coreMetadataIconUrl = ref(useObject(game.value.mIconObjectId));
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const coreMetadataIconFileUpload = ref<FileList | undefined>();
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const coreMetadataLoading = ref(false);
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@ -665,8 +668,8 @@ watch(descriptionHTML, (_v) => {
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});
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const validAddCarouselImages = computed(() =>
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game.value.mImageLibrary.filter(
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(e) => !game.value.mImageCarousel.includes(e),
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game.value.mImageLibraryObjectIds.filter(
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(e) => !game.value.mImageCarouselObjectIds.includes(e),
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),
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);
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@ -683,15 +686,15 @@ function insertImageAtCursor(id: string) {
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async function updateBannerImage(id: string) {
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try {
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if (game.value.mBannerId == id) return;
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const { mBannerId } = await $dropFetch("/api/v1/admin/game", {
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if (game.value.mBannerObjectId == id) return;
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const { mBannerObjectId } = await $dropFetch("/api/v1/admin/game", {
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method: "PATCH",
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body: {
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id: gameId,
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mBannerId: id,
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},
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});
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game.value.mBannerId = mBannerId;
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game.value.mBannerObjectId = mBannerObjectId;
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} catch (e) {
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createModal(
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ModalType.Notification,
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@ -710,15 +713,15 @@ async function updateBannerImage(id: string) {
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async function updateCoverImage(id: string) {
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try {
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if (game.value.mCoverId == id) return;
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const { mCoverId } = await $dropFetch("/api/v1/admin/game", {
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if (game.value.mCoverObjectId == id) return;
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const { mCoverObjectId } = await $dropFetch("/api/v1/admin/game", {
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method: "PATCH",
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body: {
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id: gameId,
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mCoverId: id,
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},
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});
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game.value.mCoverId = mCoverId;
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game.value.mCoverObjectId = mCoverObjectId;
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} catch (e) {
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createModal(
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ModalType.Notification,
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@ -737,7 +740,7 @@ async function updateCoverImage(id: string) {
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async function deleteImage(id: string) {
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try {
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const { mBannerId, mImageLibrary } = await $dropFetch(
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const { mBannerObjectId, mImageLibraryObjectIds } = await $dropFetch(
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"/api/v1/admin/game/image",
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{
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method: "DELETE",
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@ -747,8 +750,8 @@ async function deleteImage(id: string) {
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},
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},
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);
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game.value.mImageLibrary = mImageLibrary;
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game.value.mBannerId = mBannerId;
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game.value.mImageLibraryObjectIds = mImageLibraryObjectIds;
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game.value.mBannerObjectId = mBannerObjectId;
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} catch (e) {
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createModal(
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ModalType.Notification,
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@ -767,7 +770,7 @@ async function deleteImage(id: string) {
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async function uploadAfterImageUpload(result: Game) {
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if (!game.value) return;
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game.value.mImageLibrary = result.mImageLibrary;
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game.value.mImageLibraryObjectIds = result.mImageLibraryObjectIds;
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}
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async function deleteVersion(versionName: string) {
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@ -827,13 +830,15 @@ async function updateVersionOrder() {
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function addImageToCarousel(id: string) {
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showAddCarouselModal.value = false;
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game.value.mImageCarousel.push(id);
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game.value.mImageCarouselObjectIds.push(id);
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updateImageCarousel();
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}
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function removeImageFromCarousel(id: string) {
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const imageIndex = game.value.mImageCarousel.findIndex((e) => e == id);
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game.value.mImageCarousel.splice(imageIndex, 1);
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const imageIndex = game.value.mImageCarouselObjectIds.findIndex(
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(e) => e == id,
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);
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game.value.mImageCarouselObjectIds.splice(imageIndex, 1);
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updateImageCarousel();
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}
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@ -843,7 +848,7 @@ async function updateImageCarousel() {
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method: "PATCH",
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body: {
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id: gameId,
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mImageCarousel: game.value.mImageCarousel,
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mImageCarousel: game.value.mImageCarouselObjectIds,
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},
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});
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} catch (e) {
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@ -67,7 +67,7 @@
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<div class="flex flex-1 flex-row p-4 gap-x-4">
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<img
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class="h-16 w-16 flex-shrink-0 rounded-md"
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:src="useObject(game.mIconId)"
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:src="useObject(game.mIconObjectId)"
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alt=""
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/>
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<div class="flex flex-col">
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@ -6,7 +6,7 @@
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<!-- Banner background with gradient overlays -->
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<div class="absolute inset-0 z-0 rounded-xl overflow-hidden">
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<img
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:src="useObject(game.mBannerId)"
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:src="useObject(game.mBannerObjectId)"
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class="w-full h-[24rem] object-cover blur-sm scale-105"
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/>
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<div
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@ -73,13 +73,16 @@
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</h2>
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<div class="relative">
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<VueCarousel :items-to-show="1">
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<VueSlide v-for="image in game.mImageCarousel" :key="image">
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<VueSlide
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v-for="image in game.mImageCarouselObjectIds"
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:key="image"
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>
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<img
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class="w-fit h-48 lg:h-96 rounded"
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:src="useObject(image)"
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/>
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</VueSlide>
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<VueSlide v-if="game.mImageCarousel.length == 0">
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<VueSlide v-if="game.mImageCarouselObjectIds.length == 0">
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<div
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class="h-48 lg:h-96 aspect-[1/2] flex items-center justify-center text-zinc-700 font-bold font-display"
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>
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@ -5,7 +5,10 @@
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>
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<!-- banner image -->
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<div class="absolute flex top-0 h-fit inset-x-0 h-12 -z-[20] pb-4">
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<img :src="useObject(game.mBannerId)" class="blur-sm w-full h-auto" />
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<img
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:src="useObject(game.mBannerObjectId)"
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class="blur-sm w-full h-auto"
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/>
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<div
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class="absolute inset-0 bg-gradient-to-b from-transparent to-80% to-zinc-950"
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/>
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@ -29,7 +32,7 @@
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>
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<img
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class="transition-all duration-300 hover:scale-105 hover:rotate-[-1deg] w-64 h-auto rounded gameCover"
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:src="useObject(game.mCoverId)"
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:src="useObject(game.mCoverObjectId)"
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:alt="game.mName"
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/>
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<div class="flex items-center gap-x-2">
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@ -115,13 +118,16 @@
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</p>
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<div class="mt-6 py-4 rounded">
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<VueCarousel :items-to-show="1">
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<VueSlide v-for="image in game.mImageCarousel" :key="image">
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<VueSlide
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v-for="image in game.mImageCarouselObjectIds"
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:key="image"
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>
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<img
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class="w-fit h-48 lg:h-96 rounded"
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:src="useObject(image)"
|
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/>
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</VueSlide>
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<VueSlide v-if="game.mImageCarousel.length == 0">
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<VueSlide v-if="game.mImageCarouselObjectIds.length == 0">
|
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<div
|
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class="h-48 lg:h-96 aspect-[1/2] flex items-center justify-center text-zinc-700 font-bold font-display"
|
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>
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@ -14,7 +14,7 @@
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<div class="w-full h-full relative">
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<div class="absolute inset-0">
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<img
|
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:src="useObject(game.mBannerId)"
|
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:src="useObject(game.mBannerObjectId)"
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alt=""
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class="size-full object-cover object-center"
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/>
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@ -0,0 +1,10 @@
|
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-- Rename game table columns
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ALTER TABLE "Game" RENAME COLUMN "mIconId" TO "mIconObjectId";
|
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ALTER TABLE "Game" RENAME COLUMN "mBannerId" TO "mBannerObjectId";
|
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ALTER TABLE "Game" RENAME COLUMN "mCoverId" TO "mCoverObjectId";
|
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ALTER TABLE "Game" RENAME COLUMN "mImageCarousel" TO "mImageCarouselObjectIds";
|
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ALTER TABLE "Game" RENAME COLUMN "mImageLibrary" TO "mImageLibraryObjectIds";
|
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|
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-- Rename saveslot table columns
|
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ALTER TABLE "SaveSlot" RENAME COLUMN "history" TO "historyObjectIds";
|
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@ -24,11 +24,11 @@ model Game {
|
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mReviewCount Int
|
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mReviewRating Float // 0 to 1
|
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|
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mIconId String // linked to objects in s3
|
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mBannerId String // linked to objects in s3
|
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mCoverId String
|
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mImageCarousel String[] // linked to below array
|
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mImageLibrary String[] // linked to objects in s3
|
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mIconObjectId String // linked to objects in s3
|
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mBannerObjectId String // linked to objects in s3
|
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mCoverObjectId String
|
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mImageCarouselObjectIds String[] // linked to below array
|
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mImageLibraryObjectIds String[] // linked to objects in s3
|
||||
|
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versions GameVersion[]
|
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libraryBasePath String @unique // Base dir for all the game versions
|
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@ -80,7 +80,7 @@ model SaveSlot {
|
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lastUsedClientId String?
|
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lastUsedClient Client? @relation(fields: [lastUsedClientId], references: [id])
|
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|
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history String[] // list of objects
|
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historyObjectIds String[] // list of objects
|
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historyChecksums String[] // list of hashes
|
||||
|
||||
@@id([gameId, userId, index], name: "id")
|
||||
|
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@ -21,27 +21,27 @@ export default defineEventHandler(async (h3) => {
|
||||
id: gameId,
|
||||
},
|
||||
select: {
|
||||
mBannerId: true,
|
||||
mImageLibrary: true,
|
||||
mCoverId: true,
|
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mBannerObjectId: true,
|
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mImageLibraryObjectIds: true,
|
||||
mCoverObjectId: true,
|
||||
},
|
||||
});
|
||||
|
||||
if (!game)
|
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throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
|
||||
|
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const imageIndex = game.mImageLibrary.findIndex((e) => e == imageId);
|
||||
const imageIndex = game.mImageLibraryObjectIds.findIndex((e) => e == imageId);
|
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if (imageIndex == -1)
|
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throw createError({ statusCode: 400, statusMessage: "Image not found" });
|
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|
||||
game.mImageLibrary.splice(imageIndex, 1);
|
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game.mImageLibraryObjectIds.splice(imageIndex, 1);
|
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await objectHandler.deleteAsSystem(imageId);
|
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|
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if (game.mBannerId === imageId) {
|
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game.mBannerId = game.mImageLibrary[0];
|
||||
if (game.mBannerObjectId === imageId) {
|
||||
game.mBannerObjectId = game.mImageLibraryObjectIds[0];
|
||||
}
|
||||
if (game.mCoverId === imageId) {
|
||||
game.mCoverId = game.mImageLibrary[0];
|
||||
if (game.mCoverObjectId === imageId) {
|
||||
game.mCoverObjectId = game.mImageLibraryObjectIds[0];
|
||||
}
|
||||
|
||||
const result = await prisma.game.update({
|
||||
@ -49,14 +49,14 @@ export default defineEventHandler(async (h3) => {
|
||||
id: gameId,
|
||||
},
|
||||
data: {
|
||||
mBannerId: game.mBannerId,
|
||||
mImageLibrary: game.mImageLibrary,
|
||||
mCoverId: game.mCoverId,
|
||||
mBannerObjectId: game.mBannerObjectId,
|
||||
mImageLibraryObjectIds: game.mImageLibraryObjectIds,
|
||||
mCoverObjectId: game.mCoverObjectId,
|
||||
},
|
||||
select: {
|
||||
mBannerId: true,
|
||||
mImageLibrary: true,
|
||||
mCoverId: true,
|
||||
mBannerObjectId: true,
|
||||
mImageLibraryObjectIds: true,
|
||||
mCoverObjectId: true,
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
@ -47,7 +47,7 @@ export default defineEventHandler(async (h3) => {
|
||||
id: gameId,
|
||||
},
|
||||
data: {
|
||||
mImageLibrary: {
|
||||
mImageLibraryObjectIds: {
|
||||
push: id,
|
||||
},
|
||||
},
|
||||
|
||||
@ -42,7 +42,7 @@ export default defineEventHandler(async (h3) => {
|
||||
id: gameId,
|
||||
},
|
||||
data: {
|
||||
mIconId: id,
|
||||
mIconObjectId: id,
|
||||
mName: name,
|
||||
mShortDescription: description,
|
||||
},
|
||||
|
||||
@ -10,8 +10,8 @@ export default defineEventHandler(async (h3) => {
|
||||
id: true,
|
||||
mName: true,
|
||||
mShortDescription: true,
|
||||
mCoverId: true,
|
||||
mBannerId: true,
|
||||
mCoverObjectId: true,
|
||||
mBannerObjectId: true,
|
||||
mDevelopers: {
|
||||
select: {
|
||||
id: true,
|
||||
|
||||
@ -73,7 +73,7 @@ class LibraryManager {
|
||||
metadataSource: true,
|
||||
mDevelopers: true,
|
||||
mPublishers: true,
|
||||
mIconId: true,
|
||||
mIconObjectId: true,
|
||||
libraryBasePath: true,
|
||||
},
|
||||
orderBy: {
|
||||
|
||||
@ -174,10 +174,10 @@ export class MetadataHandler {
|
||||
mReviewRating: metadata.reviewRating,
|
||||
mReleased: metadata.released,
|
||||
|
||||
mIconId: metadata.icon,
|
||||
mBannerId: metadata.bannerId,
|
||||
mCoverId: metadata.coverId,
|
||||
mImageLibrary: metadata.images,
|
||||
mIconObjectId: metadata.icon,
|
||||
mBannerObjectId: metadata.bannerId,
|
||||
mCoverObjectId: metadata.coverId,
|
||||
mImageLibraryObjectIds: metadata.images,
|
||||
|
||||
libraryBasePath,
|
||||
},
|
||||
|
||||
@ -77,7 +77,7 @@ class SaveManager {
|
||||
},
|
||||
},
|
||||
data: {
|
||||
history: {
|
||||
historyObjectIds: {
|
||||
push: newSaveObjectId,
|
||||
},
|
||||
historyChecksums: {
|
||||
@ -88,12 +88,12 @@ class SaveManager {
|
||||
});
|
||||
|
||||
const historyLimit = await applicationSettings.get("saveSlotHistoryLimit");
|
||||
if (newSave.history.length > historyLimit) {
|
||||
if (newSave.historyObjectIds.length > historyLimit) {
|
||||
// Delete previous
|
||||
const safeFromIndex = newSave.history.length - historyLimit;
|
||||
const safeFromIndex = newSave.historyObjectIds.length - historyLimit;
|
||||
|
||||
const toDelete = newSave.history.slice(0, safeFromIndex);
|
||||
const toKeepObjects = newSave.history.slice(safeFromIndex);
|
||||
const toDelete = newSave.historyObjectIds.slice(0, safeFromIndex);
|
||||
const toKeepObjects = newSave.historyObjectIds.slice(safeFromIndex);
|
||||
const toKeepHashes = newSave.historyChecksums.slice(safeFromIndex);
|
||||
|
||||
// Delete objects first, so if we error out, we don't lose track of objects in backend
|
||||
@ -110,7 +110,7 @@ class SaveManager {
|
||||
},
|
||||
},
|
||||
data: {
|
||||
history: toKeepObjects,
|
||||
historyObjectIds: toKeepObjects,
|
||||
historyChecksums: toKeepHashes,
|
||||
},
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user