mirror of
https://github.com/Drop-OSS/drop.git
synced 2026-06-22 04:11:32 +10:00
Fix v0.4.0 process handler, add override menu (#430)
* Fix Windows and Linux launch * Add process handler selector, pin Prisma * Regenerate lcofkiel * Fix torrential inclusion in image * Fix layouting * Implement tree kill for Windows * Fix server lint
This commit is contained in:
+9
-1
@@ -63,6 +63,14 @@ FROM base AS run-system
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ENV NODE_ENV=production
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ENV NUXT_TELEMETRY_DISABLED=1
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# The base stage's `COPY . .` puts the whole repo into the runtime WORKDIR (/app),
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# but at runtime only the artifacts copied explicitly below are needed. Drop the
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# inherited `torrential` source dir: the service resolves the binary by scanning
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# the cwd for `torrential`, and a directory there is spawned as ./torrential and
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# fails with EACCES. With it gone, resolution falls through to the `torrential`
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# binary installed on PATH (/usr/bin/torrential) below.
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RUN rm -rf /app/torrential
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# RUN --mount=type=cache,target=/root/.yarn YARN_CACHE_FOLDER=/root/.yarn yarn add --network-timeout 1000000 --no-lockfile --ignore-scripts prisma@6.11.1
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## runtime deps:
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## - libarchive13: torrential now links libarchive dynamically (glibc build)
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@@ -77,7 +85,7 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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openssl \
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ca-certificates \
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&& rm -rf /var/lib/apt/lists/*
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RUN pnpm install prisma@7.3.0 --global
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RUN pnpm install prisma@7.7.0 --global
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# init prisma to download all required files
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RUN pnpm prisma init
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@@ -0,0 +1,141 @@
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<template>
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<Listbox
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as="div"
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v-model="model.overrideHandler"
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class="mt-6"
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v-if="handlers.length > 1"
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>
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<ListboxLabel class="block text-sm/6 font-medium text-white"
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>Launch method</ListboxLabel
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>
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<div class="relative mt-2">
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<ListboxButton
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class="grid w-full cursor-default grid-cols-1 rounded-md bg-white/5 py-1.5 pr-2 pl-3 text-left text-white outline-1 -outline-offset-1 outline-white/10 focus-visible:outline-2 focus-visible:-outline-offset-2 focus-visible:outline-blue-500 sm:text-sm/6"
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>
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<span
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v-if="currentHandler"
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class="col-start-1 row-start-1 truncate pr-6"
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>{{ currentHandler.name }}</span
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>
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<span
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v-else
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class="col-start-1 row-start-1 truncate pr-6 italic text-zinc-400"
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>Automatic</span
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>
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<ChevronUpDownIcon
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class="col-start-1 row-start-1 size-5 self-center justify-self-end text-zinc-400 sm:size-4"
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aria-hidden="true"
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/>
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</ListboxButton>
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<transition
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leave-active-class="transition ease-in duration-100"
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leave-from-class=""
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leave-to-class="opacity-0"
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>
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<ListboxOptions
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class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-800 py-1 text-base outline-1 -outline-offset-1 outline-white/10 sm:text-sm"
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>
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<ListboxOption
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as="template"
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:value="undefined"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate italic',
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]"
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>Automatic</span
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>
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<span class="block truncate text-xs text-zinc-400"
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>Pick the best method for this game.</span
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>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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<ListboxOption
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as="template"
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v-for="handler in handlers"
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:key="handler.id"
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:value="handler.id"
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v-slot="{ active, selected }"
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>
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<li
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:class="[
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active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
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'relative cursor-default py-2 pr-9 pl-3 select-none',
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]"
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>
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<span
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:class="[
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selected ? 'font-semibold' : 'font-normal',
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'block truncate',
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]"
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>{{ handler.name }}</span
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>
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<span class="block truncate text-xs text-zinc-400">{{
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handler.description
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}}</span>
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<span
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v-if="selected"
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:class="[
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active ? 'text-white' : 'text-blue-400',
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'absolute inset-y-0 right-0 flex items-center pr-4',
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]"
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>
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<CheckIcon class="size-5" aria-hidden="true" />
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</span>
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</li>
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</ListboxOption>
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</ListboxOptions>
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</transition>
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</div>
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<p class="mt-2 text-sm text-zinc-400">
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Override how this game is launched.
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</p>
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</Listbox>
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</template>
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<script setup lang="ts">
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import { invoke } from "@tauri-apps/api/core";
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import {
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Listbox,
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ListboxButton,
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ListboxLabel,
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ListboxOption,
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ListboxOptions,
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} from "@headlessui/vue";
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import { ChevronUpDownIcon } from "@heroicons/vue/16/solid";
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import { CheckIcon } from "@heroicons/vue/20/solid";
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import type { GameVersion } from "~/types";
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type ProcessHandlerOption = { id: string; name: string; description: string };
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const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
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const props = defineProps<{ gameId: string }>();
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const handlers = await invoke<ProcessHandlerOption[]>("get_process_handlers", {
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id: props.gameId,
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});
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const currentHandler = computed(() =>
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handlers.find((v) => v.id == model.value.overrideHandler),
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);
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</script>
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@@ -23,16 +23,19 @@
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</p>
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<ProtonSelector v-model="model" v-if="$props.protonEnabled" />
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<HandlerSelector v-model="model" :game-id="$props.gameId" />
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</div>
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</template>
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<script setup lang="ts">
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import type { GameVersion } from "~/types";
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import ProtonSelector from "./ProtonSelector.vue";
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import HandlerSelector from "./HandlerSelector.vue";
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const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
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const props = defineProps<{
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protonEnabled: boolean;
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gameId: string;
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}>();
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</script>
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@@ -1,7 +1,7 @@
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<template>
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<ModalTemplate size-class="max-w-4xl" v-model="open">
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<template #default>
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<div class="flex flex-row gap-x-4 h-96">
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<div class="flex flex-row gap-x-4 min-h-96">
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<nav class="flex flex-1 flex-col" aria-label="Sidebar">
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<ul role="list" class="-mx-2 space-y-1">
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<li v-for="(tab, tabIdx) in tabs" :key="tab.name">
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@@ -29,11 +29,12 @@
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</li>
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</ul>
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</nav>
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<div class="border-l-2 border-zinc-800 w-full grow pl-4 overflow-y-scroll">
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<div class="border-l-2 border-zinc-800 w-full grow pl-4">
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<component
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v-model="configuration"
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:is="tabs[currentTabIndex]?.page"
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:proton-enabled="protonEnabled"
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:game-id="props.gameId"
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/>
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</div>
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</div>
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@@ -22,7 +22,7 @@
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"koa": "^2.16.1",
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"markdown-it": "^14.1.0",
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"micromark": "^4.0.1",
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"nuxt": "^3.21.6",
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"nuxt": "^4.4.8",
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"scss": "^0.2.4",
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"vue-router": "latest",
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"vuedraggable": "^4.1.0"
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Generated
+794
-1525
File diff suppressed because it is too large
Load Diff
@@ -53,6 +53,7 @@ export type GameVersion = {
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userConfiguration: {
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launchTemplate: string;
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overrideProtonPath: string;
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overrideHandler: string | undefined;
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enableUpdates: boolean
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};
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setups: Array<{ platform: string }>;
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Generated
+1
@@ -1392,6 +1392,7 @@ dependencies = [
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"http-serde 2.1.1",
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"humansize",
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"known-folders",
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"libloading",
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"log",
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"log4rs",
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"md5 0.7.0",
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@@ -136,6 +136,9 @@ tauri-build = { version = "*", features = [] }
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[target."cfg(any(target_os = \"macos\", windows, target_os = \"linux\"))".dependencies]
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tauri-plugin-single-instance = { version = "2.0.0", features = ["deep-link"] }
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[target."cfg(target_os = \"linux\")".dependencies]
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libloading = "0.7"
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[profile.release]
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lto = true
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panic = "abort"
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@@ -79,6 +79,7 @@ pub mod data {
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UserConfiguration {
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launch_template: "{}".to_owned(),
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override_proton_path: None,
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override_handler: None,
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enable_updates: false,
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}
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}
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@@ -88,6 +89,8 @@ pub mod data {
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pub struct UserConfiguration {
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pub launch_template: String,
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pub override_proton_path: Option<String>,
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#[serde(default)]
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pub override_handler: Option<String>,
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pub enable_updates: bool,
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}
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@@ -1,11 +1,15 @@
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use std::{fs::create_dir_all, path::PathBuf, process::Command};
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use std::{
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fs::create_dir_all,
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path::{Path, PathBuf},
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process::Command,
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};
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use client::compat::{COMPAT_INFO, UMU_LAUNCHER_EXECUTABLE};
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use database::{
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Database, DownloadableMetadata, GameVersion, db::DATA_ROOT_DIR, platform::Platform,
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};
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use crate::{error::ProcessError, process_manager::ProcessHandler};
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use crate::{error::ProcessError, parser::ParsedCommand, process_manager::ProcessHandler};
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pub struct MacLauncher;
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impl ProcessHandler for MacLauncher {
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@@ -25,11 +29,89 @@ impl ProcessHandler for MacLauncher {
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}
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fn modify_command(&self, _command: &mut Command) {}
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fn id(&self) -> &'static str {
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"macos"
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}
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fn name(&self) -> &'static str {
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"Direct"
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}
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fn description(&self) -> &'static str {
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"Launches the game directly on macOS."
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}
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}
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#[allow(dead_code)]
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const CREATE_NO_WINDOW: u32 = 0x08000000;
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#[cfg_attr(not(target_os = "windows"), allow(unused_variables))]
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fn apply_no_window(command: &mut Command) {
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#[cfg(target_os = "windows")]
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{
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use std::os::windows::process::CommandExt;
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command.creation_flags(CREATE_NO_WINDOW);
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}
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}
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enum WindowsLaunchStrategy {
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Direct,
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Cmd,
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Powershell,
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}
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// Wrap a launch command for Windows; with no strategy, detect it from the file extension.
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fn windows_launch_command(
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launch_command: String,
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current_dir: &str,
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strategy: Option<WindowsLaunchStrategy>,
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) -> Result<String, ProcessError> {
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let mut parsed = ParsedCommand::parse(launch_command)?;
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let strategy = strategy.unwrap_or_else(|| {
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let extension = Path::new(&parsed.command)
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.extension()
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.and_then(|ext| ext.to_str())
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.map(str::to_ascii_lowercase);
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match extension.as_deref() {
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Some("ps1") => WindowsLaunchStrategy::Powershell,
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Some("exe") | Some("com") => WindowsLaunchStrategy::Direct,
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_ => WindowsLaunchStrategy::Cmd,
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}
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});
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match strategy {
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// PowerShell scripts
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WindowsLaunchStrategy::Powershell => {
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parsed.make_absolute(PathBuf::from(current_dir));
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let script = std::mem::replace(&mut parsed.command, "powershell".to_owned());
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let mut args = vec![
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"-NoProfile".to_owned(),
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"-ExecutionPolicy".to_owned(),
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"Bypass".to_owned(),
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"-File".to_owned(),
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script,
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];
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args.append(&mut parsed.args);
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parsed.args = args;
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}
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// Direct executables
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WindowsLaunchStrategy::Direct => {
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parsed.make_absolute(PathBuf::from(current_dir));
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}
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// cmd.exe, for batch files, builtins, PATHEXT resolution, %VAR% expansion, etc.
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WindowsLaunchStrategy::Cmd => {
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let command = std::mem::replace(&mut parsed.command, "cmd".to_owned());
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let mut args = vec!["/C".to_owned(), command];
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args.append(&mut parsed.args);
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parsed.args = args;
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}
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}
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Ok(parsed.reconstruct())
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}
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|
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pub struct WindowsLauncher;
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impl ProcessHandler for WindowsLauncher {
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fn create_launch_process(
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@@ -37,22 +119,169 @@ impl ProcessHandler for WindowsLauncher {
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_meta: &DownloadableMetadata,
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launch_command: String,
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_game_version: &GameVersion,
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_current_dir: &str,
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current_dir: &str,
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_database: &Database,
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) -> Result<String, ProcessError> {
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Ok(format!("pwsh \"cmd /C \"{}\"\"", launch_command))
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windows_launch_command(launch_command, current_dir, None)
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}
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fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
|
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true
|
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}
|
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|
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#[allow(unused_variables)]
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fn modify_command(&self, command: &mut Command) {
|
||||
#[cfg(target_os = "windows")]
|
||||
use std::os::windows::process::CommandExt;
|
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#[cfg(target_os = "windows")]
|
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command.creation_flags(CREATE_NO_WINDOW);
|
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apply_no_window(command);
|
||||
}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"windows-auto"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Automatic"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Detects the file type and launches it directly, or through cmd or PowerShell."
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowsDirectLauncher;
|
||||
impl ProcessHandler for WindowsDirectLauncher {
|
||||
fn create_launch_process(
|
||||
&self,
|
||||
_meta: &DownloadableMetadata,
|
||||
launch_command: String,
|
||||
_game_version: &GameVersion,
|
||||
current_dir: &str,
|
||||
_database: &Database,
|
||||
) -> Result<String, ProcessError> {
|
||||
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Direct))
|
||||
}
|
||||
|
||||
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn modify_command(&self, command: &mut Command) {
|
||||
apply_no_window(command);
|
||||
}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"windows-direct"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Direct executable"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Runs the executable directly, without a shell."
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowsCmdLauncher;
|
||||
impl ProcessHandler for WindowsCmdLauncher {
|
||||
fn create_launch_process(
|
||||
&self,
|
||||
_meta: &DownloadableMetadata,
|
||||
launch_command: String,
|
||||
_game_version: &GameVersion,
|
||||
current_dir: &str,
|
||||
_database: &Database,
|
||||
) -> Result<String, ProcessError> {
|
||||
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Cmd))
|
||||
}
|
||||
|
||||
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn modify_command(&self, command: &mut Command) {
|
||||
apply_no_window(command);
|
||||
}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"windows-cmd"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Command Prompt (cmd)"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Launches through cmd.exe. Supports batch files, builtins and %VAR% expansion."
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowsPowershellLauncher;
|
||||
impl ProcessHandler for WindowsPowershellLauncher {
|
||||
fn create_launch_process(
|
||||
&self,
|
||||
_meta: &DownloadableMetadata,
|
||||
launch_command: String,
|
||||
_game_version: &GameVersion,
|
||||
current_dir: &str,
|
||||
_database: &Database,
|
||||
) -> Result<String, ProcessError> {
|
||||
windows_launch_command(
|
||||
launch_command,
|
||||
current_dir,
|
||||
Some(WindowsLaunchStrategy::Powershell),
|
||||
)
|
||||
}
|
||||
|
||||
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn modify_command(&self, command: &mut Command) {
|
||||
apply_no_window(command);
|
||||
}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"windows-powershell"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"PowerShell"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Runs the command as a PowerShell script (-File)."
|
||||
}
|
||||
}
|
||||
|
||||
pub struct LinuxNativeLauncher;
|
||||
impl ProcessHandler for LinuxNativeLauncher {
|
||||
fn create_launch_process(
|
||||
&self,
|
||||
_meta: &DownloadableMetadata,
|
||||
launch_command: String,
|
||||
_game_version: &GameVersion,
|
||||
_current_dir: &str,
|
||||
_database: &Database,
|
||||
) -> Result<String, ProcessError> {
|
||||
// Run native Linux games directly, no umu-run wrapper
|
||||
Ok(launch_command)
|
||||
}
|
||||
|
||||
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn modify_command(&self, _command: &mut Command) {}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"linux-native"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Native (direct)"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Runs the native Linux game directly on the host."
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,6 +330,18 @@ impl ProcessHandler for UMUNativeLauncher {
|
||||
}
|
||||
|
||||
fn modify_command(&self, _command: &mut Command) {}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"linux-umu"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Steam Linux Runtime (umu-run)"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Runs the native Linux game inside umu-run's Steam Linux Runtime."
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UMUCompatLauncher;
|
||||
@@ -168,6 +409,18 @@ impl ProcessHandler for UMUCompatLauncher {
|
||||
}
|
||||
|
||||
fn modify_command(&self, _command: &mut Command) {}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"proton-umu"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Proton (umu-run)"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Runs the Windows game through Proton using umu-run."
|
||||
}
|
||||
}
|
||||
|
||||
pub struct AsahiMuvmLauncher;
|
||||
@@ -228,4 +481,16 @@ impl ProcessHandler for AsahiMuvmLauncher {
|
||||
}
|
||||
|
||||
fn modify_command(&self, _command: &mut Command) {}
|
||||
|
||||
fn id(&self) -> &'static str {
|
||||
"proton-muvm"
|
||||
}
|
||||
|
||||
fn name(&self) -> &'static str {
|
||||
"Proton + muvm (Asahi)"
|
||||
}
|
||||
|
||||
fn description(&self) -> &'static str {
|
||||
"Runs through Proton inside a muvm microVM, for Apple Silicon / Asahi Linux."
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,8 @@ use crate::{
|
||||
format::DropFormatArgs,
|
||||
parser::{LaunchParameters, ParsedCommand},
|
||||
process_handlers::{
|
||||
AsahiMuvmLauncher, MacLauncher, UMUCompatLauncher, UMUNativeLauncher, WindowsLauncher,
|
||||
AsahiMuvmLauncher, LinuxNativeLauncher, MacLauncher, UMUCompatLauncher, UMUNativeLauncher,
|
||||
WindowsCmdLauncher, WindowsDirectLauncher, WindowsLauncher, WindowsPowershellLauncher,
|
||||
},
|
||||
};
|
||||
|
||||
@@ -54,6 +55,13 @@ pub struct LaunchOption {
|
||||
name: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
pub struct ProcessHandlerOption {
|
||||
id: String,
|
||||
name: String,
|
||||
description: String,
|
||||
}
|
||||
|
||||
impl ProcessManager<'_> {
|
||||
pub fn new(app_handle: AppHandle) -> Self {
|
||||
let log_output_dir = DATA_ROOT_DIR.join("logs");
|
||||
@@ -76,6 +84,22 @@ impl ProcessManager<'_> {
|
||||
(Platform::Windows, Platform::Windows),
|
||||
&WindowsLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
|
||||
),
|
||||
(
|
||||
(Platform::Windows, Platform::Windows),
|
||||
&WindowsDirectLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
|
||||
),
|
||||
(
|
||||
(Platform::Windows, Platform::Windows),
|
||||
&WindowsCmdLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
|
||||
),
|
||||
(
|
||||
(Platform::Windows, Platform::Windows),
|
||||
&WindowsPowershellLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
|
||||
),
|
||||
(
|
||||
(Platform::Linux, Platform::Linux),
|
||||
&LinuxNativeLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
|
||||
),
|
||||
(
|
||||
(Platform::Linux, Platform::Linux),
|
||||
&UMUNativeLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
|
||||
@@ -101,7 +125,7 @@ impl ProcessManager<'_> {
|
||||
match self.processes.get_mut(&game_id) {
|
||||
Some(process) => {
|
||||
process.manually_killed = true;
|
||||
process.handle.kill()?;
|
||||
kill_process_tree(&process.handle)?;
|
||||
let exit_status = process.handle.wait()?;
|
||||
info!("exit status: {:?}", exit_status);
|
||||
Ok(())
|
||||
@@ -188,7 +212,21 @@ impl ProcessManager<'_> {
|
||||
&self,
|
||||
db_lock: &Database,
|
||||
target_platform: &Platform,
|
||||
override_id: Option<&str>,
|
||||
) -> Result<&(dyn ProcessHandler + Send + Sync), ProcessError> {
|
||||
// An explicit override wins, as long as it's valid for the current platform.
|
||||
if let Some(override_id) = override_id
|
||||
&& let Some(handler) = self.game_launchers.iter().find(|e| {
|
||||
let (e_current, e_target) = e.0;
|
||||
e_current == self.current_platform
|
||||
&& e_target == *target_platform
|
||||
&& e.1.id() == override_id
|
||||
&& e.1.valid_for_platform(db_lock, target_platform)
|
||||
})
|
||||
{
|
||||
return Ok(handler.1);
|
||||
}
|
||||
|
||||
Ok(self
|
||||
.game_launchers
|
||||
.iter()
|
||||
@@ -204,10 +242,44 @@ impl ProcessManager<'_> {
|
||||
|
||||
pub fn valid_platform(&self, platform: &Platform) -> bool {
|
||||
let db_lock = borrow_db_checked();
|
||||
let process_handler = self.fetch_process_handler(&db_lock, platform);
|
||||
let process_handler = self.fetch_process_handler(&db_lock, platform, None);
|
||||
process_handler.is_ok()
|
||||
}
|
||||
|
||||
pub fn get_process_handlers(
|
||||
&self,
|
||||
game_id: String,
|
||||
) -> Result<Vec<ProcessHandlerOption>, ProcessError> {
|
||||
let db_lock = borrow_db_checked();
|
||||
|
||||
let meta = db_lock
|
||||
.applications
|
||||
.installed_game_version
|
||||
.get(&game_id)
|
||||
.cloned()
|
||||
.ok_or(ProcessError::NotInstalled)?;
|
||||
|
||||
let target_platform = meta.target_platform;
|
||||
|
||||
let handlers = self
|
||||
.game_launchers
|
||||
.iter()
|
||||
.filter(|e| {
|
||||
let (e_current, e_target) = e.0;
|
||||
e_current == self.current_platform
|
||||
&& e_target == target_platform
|
||||
&& e.1.valid_for_platform(&db_lock, &target_platform)
|
||||
})
|
||||
.map(|e| ProcessHandlerOption {
|
||||
id: e.1.id().to_string(),
|
||||
name: e.1.name().to_string(),
|
||||
description: e.1.description().to_string(),
|
||||
})
|
||||
.collect();
|
||||
|
||||
Ok(handlers)
|
||||
}
|
||||
|
||||
pub fn get_launch_options(game_id: String) -> Result<Vec<LaunchOption>, ProcessError> {
|
||||
let db_lock = borrow_db_checked();
|
||||
|
||||
@@ -310,7 +382,12 @@ impl ProcessManager<'_> {
|
||||
|
||||
let target_platform = meta.target_platform;
|
||||
|
||||
let process_handler = self.fetch_process_handler(&db_lock, &target_platform)?;
|
||||
let process_handler = self.fetch_process_handler(
|
||||
&db_lock,
|
||||
&target_platform,
|
||||
game_version.user_configuration.override_handler.as_deref(),
|
||||
)?;
|
||||
debug!("using process handler {:?}", process_handler.id());
|
||||
|
||||
let (target_command, emulator) = match game_status {
|
||||
GameDownloadStatus::Installed {
|
||||
@@ -516,6 +593,30 @@ impl ProcessManager<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
fn kill_process_tree(handle: &SharedChild) -> io::Result<()> {
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
// handle.kill() only terminates the launched process (often a cmd or
|
||||
// powershell wrapper), orphaning the actual game. taskkill /T kills the
|
||||
// whole process tree.
|
||||
use std::os::windows::process::CommandExt;
|
||||
const CREATE_NO_WINDOW: u32 = 0x08000000;
|
||||
let pid = handle.id().to_string();
|
||||
let killed = Command::new("taskkill")
|
||||
.args(["/F", "/T", "/PID", pid.as_str()])
|
||||
.creation_flags(CREATE_NO_WINDOW)
|
||||
.stdout(std::process::Stdio::null())
|
||||
.stderr(std::process::Stdio::null())
|
||||
.status()
|
||||
.map(|status| status.success())
|
||||
.unwrap_or(false);
|
||||
if killed {
|
||||
return Ok(());
|
||||
}
|
||||
}
|
||||
handle.kill()
|
||||
}
|
||||
|
||||
pub trait ProcessHandler: Send + 'static {
|
||||
fn create_launch_process(
|
||||
&self,
|
||||
@@ -529,4 +630,8 @@ pub trait ProcessHandler: Send + 'static {
|
||||
fn valid_for_platform(&self, db: &Database, target: &Platform) -> bool;
|
||||
|
||||
fn modify_command(&self, command: &mut Command);
|
||||
|
||||
fn id(&self) -> &'static str;
|
||||
fn name(&self) -> &'static str;
|
||||
fn description(&self) -> &'static str;
|
||||
}
|
||||
|
||||
@@ -8,8 +8,17 @@
|
||||
#![deny(clippy::all)]
|
||||
|
||||
use std::{
|
||||
env, fs::File, io::Write, panic::PanicHookInfo, path::Path, str::FromStr,
|
||||
sync::nonpoison::Mutex, time::SystemTime,
|
||||
env,
|
||||
fs::File,
|
||||
io::Write,
|
||||
panic::PanicHookInfo,
|
||||
path::Path,
|
||||
str::FromStr,
|
||||
sync::{
|
||||
atomic::{AtomicBool, Ordering},
|
||||
nonpoison::Mutex,
|
||||
},
|
||||
time::SystemTime,
|
||||
};
|
||||
|
||||
use ::client::{
|
||||
@@ -260,6 +269,7 @@ pub fn run() {
|
||||
get_autostart_enabled,
|
||||
open_process_logs,
|
||||
get_launch_options,
|
||||
get_process_handlers,
|
||||
#[cfg(target_os = "linux")]
|
||||
::process::compat::fetch_proton_paths,
|
||||
#[cfg(target_os = "linux")]
|
||||
@@ -359,8 +369,17 @@ pub fn run() {
|
||||
)
|
||||
.expect("Failed to generate menu");
|
||||
|
||||
if env::var("NO_TRAY_ICON").is_ok_and(|value| value.to_lowercase() == "true") {
|
||||
TRAY_DISABLED.store(true, Ordering::Relaxed);
|
||||
} else if !tray_icon_supported() {
|
||||
warn!(
|
||||
"appindicator library not available at runtime, disabling system tray icon"
|
||||
);
|
||||
TRAY_DISABLED.store(true, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
run_on_tray(|| {
|
||||
TrayIconBuilder::new()
|
||||
let tray = TrayIconBuilder::new()
|
||||
.icon(
|
||||
app.default_window_icon()
|
||||
.expect("Failed to get default window icon")
|
||||
@@ -383,8 +402,12 @@ pub fn run() {
|
||||
warn!("menu event not handled: {:?}", event.id);
|
||||
}
|
||||
})
|
||||
.build(app)
|
||||
.expect("error while setting up tray menu");
|
||||
.build(app);
|
||||
|
||||
if let Err(e) = tray {
|
||||
warn!("failed to set up system tray icon, disabling tray: {e}");
|
||||
TRAY_DISABLED.store(true, Ordering::Relaxed);
|
||||
}
|
||||
});
|
||||
|
||||
{
|
||||
@@ -445,13 +468,30 @@ pub fn run() {
|
||||
});
|
||||
}
|
||||
|
||||
static TRAY_DISABLED: AtomicBool = AtomicBool::new(false);
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
fn tray_icon_supported() -> bool {
|
||||
[
|
||||
"libayatana-appindicator3.so.1",
|
||||
"libappindicator3.so.1",
|
||||
"libayatana-appindicator3.so",
|
||||
"libappindicator3.so",
|
||||
]
|
||||
.iter()
|
||||
.any(|name| unsafe { libloading::Library::new(name) }.is_ok())
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "linux"))]
|
||||
fn tray_icon_supported() -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn run_on_tray<T: FnOnce()>(f: T) {
|
||||
if match std::env::var("NO_TRAY_ICON") {
|
||||
Ok(s) => s.to_lowercase() != "true",
|
||||
Err(_) => true,
|
||||
} {
|
||||
(f)();
|
||||
if TRAY_DISABLED.load(Ordering::Relaxed) {
|
||||
return;
|
||||
}
|
||||
(f)();
|
||||
}
|
||||
|
||||
// TODO: Refactor
|
||||
|
||||
@@ -3,7 +3,7 @@ use std::sync::Arc;
|
||||
use process::{
|
||||
PROCESS_MANAGER,
|
||||
error::ProcessError,
|
||||
process_manager::{LaunchOption, ProcessManager},
|
||||
process_manager::{LaunchOption, ProcessHandlerOption, ProcessManager},
|
||||
};
|
||||
use serde::Serialize;
|
||||
use tauri::AppHandle;
|
||||
@@ -16,6 +16,11 @@ pub fn get_launch_options(id: String) -> Result<Vec<LaunchOption>, ProcessError>
|
||||
Ok(launch_options)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn get_process_handlers(id: String) -> Result<Vec<ProcessHandlerOption>, ProcessError> {
|
||||
PROCESS_MANAGER.lock().get_process_handlers(id)
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
#[serde(tag = "result", content = "data")]
|
||||
pub enum LaunchResult {
|
||||
|
||||
Generated
+327
-194
File diff suppressed because it is too large
Load Diff
+3
-3
@@ -29,8 +29,8 @@
|
||||
"@nuxt/image": "^1.10.0",
|
||||
"@nuxt/kit": "^3.20.1",
|
||||
"@nuxtjs/i18n": "^9.5.5",
|
||||
"@prisma/adapter-pg": "^7.3.0",
|
||||
"@prisma/client": "^7.3.0",
|
||||
"@prisma/adapter-pg": "7.7.0",
|
||||
"@prisma/client": "7.7.0",
|
||||
"@simplewebauthn/browser": "^13.2.2",
|
||||
"@simplewebauthn/server": "^13.2.2",
|
||||
"@tailwindcss/vite": "^4.0.6",
|
||||
@@ -58,7 +58,7 @@
|
||||
"parse-cosekey": "^1.0.2",
|
||||
"pino": "^9.14.0",
|
||||
"pino-pretty": "^13.1.1",
|
||||
"prisma": "7.3.0",
|
||||
"prisma": "7.7.0",
|
||||
"sanitize-filename": "^1.6.3",
|
||||
"semver": "^7.7.1",
|
||||
"shescape": "^2.1.10",
|
||||
|
||||
@@ -89,7 +89,7 @@ Drop's [dockerfile](https://github.com/Drop-OSS/drop/blob/develop/Dockerfile) pr
|
||||
:::
|
||||
|
||||
```bash
|
||||
npm install prisma@7.3.0 dotenv # dotenv is required
|
||||
npm install prisma@7.7.0 dotenv # dotenv is required
|
||||
```
|
||||
|
||||
Then, with your database running:
|
||||
|
||||
@@ -21,12 +21,40 @@ Then, what happens with this, depends on the type of game we're launching:
|
||||
|
||||
## Normal (no emulator)
|
||||
|
||||
Drop reconstructs the original shell string, and passes it into platform-specific command wrappers. For Windows, this means nothing. For Linux, it gets wrapped in `umu-run`.
|
||||
Drop reconstructs the original shell string, and passes it into a platform-specific command wrapper, called a **launch method**. Drop picks a sensible launch method automatically, but you can override it per-game for troubleshooting — see [Launch methods](#launch-methods) below.
|
||||
|
||||
By default, on Windows the command is launched based on its file type: `.exe` files run directly, `.bat` and `.cmd` files run through `cmd`, `.ps1` files run through PowerShell, and anything else is handed to `cmd` so builtins, `PATHEXT` resolution and `%VAR%` expansion all work. On Linux, native games run directly on the host, while games targeting Windows are wrapped in `umu-run` (with Proton).
|
||||
|
||||
It is then parsed again, and then passed into process creation, mapping the environment variable, command, and arguments into their respective platform-dependent places.
|
||||
|
||||
Drop logs out it's final parsed command, if you want to look at it in the client logs.
|
||||
|
||||
## Launch methods
|
||||
|
||||
The wrapper Drop uses to start a game is called a **launch method** (a *process handler* internally). Drop automatically selects the best available method for each game, but if a game won't launch you can override it under **Game Options → Launch → Launch method**.
|
||||
|
||||
Only methods supported by your current platform (and the game's target platform) are listed, each with a short description in the client.
|
||||
|
||||
### Windows
|
||||
|
||||
| Method | Description |
|
||||
| ------ | ----------- |
|
||||
| **Automatic** *(default)* | Detects the file type and launches it directly, or through `cmd` or PowerShell. |
|
||||
| **Direct executable** | Runs the executable directly, without a shell. |
|
||||
| **Command Prompt (cmd)** | Launches through `cmd.exe`. Supports batch files, builtins and `%VAR%` expansion. |
|
||||
| **PowerShell** | Runs the command as a PowerShell script (`-File`). |
|
||||
|
||||
### Linux
|
||||
|
||||
| Method | Description |
|
||||
| ------ | ----------- |
|
||||
| **Native (direct)** *(default for Linux games)* | Runs the native Linux game directly on the host. |
|
||||
| **Steam Linux Runtime (umu-run)** | Runs the native Linux game inside `umu-run`'s Steam Linux Runtime. Requires [UMU launcher](/user/usage/proton/). |
|
||||
| **Proton (umu-run)** *(default for Windows games)* | Runs a Windows game through Proton, using `umu-run`. Requires [Proton](/user/usage/proton/). |
|
||||
| **Proton + muvm (Asahi)** | Runs a Windows game through Proton inside a muvm microVM, for Apple Silicon / Asahi Linux. |
|
||||
|
||||
On macOS, games are always launched directly.
|
||||
|
||||
## Emulators
|
||||
For emulators, we have the "emulator version" (version containing the emulator), and the "emulated version" (version containing the ROM).
|
||||
|
||||
|
||||
@@ -55,4 +55,8 @@ To launch any Windows game, you **must** first set a default Proton version.
|
||||
|
||||
Drop uses a global default Proton version to launch games by default. You can override this in a game's options.
|
||||
|
||||

|
||||

|
||||
|
||||
## Choosing a launch method
|
||||
|
||||
Proton isn't the only thing you can change per-game. If a game won't start, you can also try a different **launch method** from the same **Game Options → Launch** menu — for example, forcing a Windows game through Proton, or running a native Linux game inside the Steam Linux Runtime. See [Launch methods](/reference/command-parsing/#launch-methods) for the full list.
|
||||
Reference in New Issue
Block a user