feat: minimum support for unrefed object cleanup

This commit is contained in:
Huskydog9988
2025-05-08 19:20:34 -04:00
parent 597a2264e8
commit bf691a7f5c
16 changed files with 100 additions and 76 deletions

View File

@ -9,7 +9,7 @@
class="absolute inset-0 transition-all duration-300 group-hover:scale-110"
>
<img
:src="useObject(game.mCoverId)"
:src="useObject(game.mCoverObjectId)"
class="w-full h-full object-cover brightness-[90%]"
:class="{ active: active === game.id }"
:alt="game.mName"
@ -42,7 +42,7 @@ const props = defineProps<{
game:
| SerializeObject<{
id: string;
mCoverId: string;
mCoverObjectId: string;
mName: string;
mShortDescription: string;
}>

View File

@ -34,7 +34,7 @@
class="flex flex-row items-center w-full p-1 rounded-md transition-all duration-200 hover:bg-zinc-800 hover:scale-105 hover:shadow-lg active:scale-95"
>
<img
:src="useObject(game.mCoverId)"
:src="useObject(game.mCoverObjectId)"
class="h-9 w-9 flex-shrink-0 rounded transition-all duration-300 group-hover:scale-105 hover:rotate-[-2deg] hover:shadow-lg"
alt=""
/>

View File

@ -10,7 +10,7 @@
class="flex flex-col lg:flex-row lg:justify-between items-start lg:items-center gap-2"
>
<div class="inline-flex items-center gap-4">
<img :src="useObject(game.mIconId)" class="size-20" />
<img :src="useObject(game.mIconObjectId)" class="size-20" />
<div>
<h1 class="text-5xl font-bold font-display text-zinc-100">
{{ game.mName }}
@ -56,7 +56,7 @@
</div>
</div>
<div
v-if="game.mImageCarousel.length == 0"
v-if="game.mImageCarouselObjectIds.length == 0"
class="text-zinc-400 text-center py-8"
>
No images added to the carousel yet.
@ -64,7 +64,7 @@
<draggable
v-else
:list="game.mImageCarousel"
:list="game.mImageCarouselObjectIds"
class="w-full flex flex-row gap-x-4 overflow-x-auto my-2 py-4"
@update="() => updateImageCarousel()"
>
@ -242,7 +242,7 @@
</div>
<div class="mt-3 grid grid-cols-2 grid-flow-dense gap-8">
<div
v-for="(image, imageIdx) in game.mImageLibrary"
v-for="(image, imageIdx) in game.mImageLibraryObjectIds"
:key="imageIdx"
class="group relative flex items-center bg-zinc-950/30"
>
@ -251,7 +251,7 @@
class="transition-all lg:opacity-0 lg:group-hover:opacity-100 absolute inset-0 flex flex-col items-center justify-center gap-y-2 bg-zinc-950/50"
>
<button
v-if="image !== game.mBannerId"
v-if="image !== game.mBannerObjectId"
type="button"
class="inline-flex items-center gap-x-1.5 rounded-md bg-blue-600 px-1.5 py-0.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
@click="() => updateBannerImage(image)"
@ -259,7 +259,7 @@
Set as banner
</button>
<button
v-if="image !== game.mCoverId"
v-if="image !== game.mCoverObjectId"
type="button"
class="inline-flex items-center gap-x-1.5 rounded-md bg-blue-600 px-1.5 py-0.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
@click="() => updateCoverImage(image)"
@ -275,14 +275,17 @@
</button>
</div>
<div
v-if="image === game.mBannerId || image === game.mCoverId"
v-if="
image === game.mBannerObjectId ||
image === game.mCoverObjectId
"
class="absolute bottom-0 left-0 bg-zinc-950/75 text-zinc-100 text-sm font-semibold px-2 py-1 rounded-tr"
>
current
{{
[
image === game.mBannerId ? "banner" : undefined,
image === game.mCoverId ? "cover" : undefined,
image === game.mBannerObjectId ? "banner" : undefined,
image === game.mCoverObjectId ? "cover" : undefined,
]
.filter((e) => e)
.join(" & ")
@ -400,7 +403,7 @@
<template #default>
<div class="grid grid-cols-2 grid-flow-dense gap-4">
<div
v-for="(image, imageIdx) in game.mImageLibrary"
v-for="(image, imageIdx) in game.mImageLibraryObjectIds"
:key="imageIdx"
class="group relative flex items-center bg-zinc-950/30"
>
@ -418,7 +421,7 @@
</div>
</div>
<div
v-if="game.mImageLibrary.length == 0"
v-if="game.mImageLibraryObjectIds.length == 0"
class="text-zinc-400 col-span-2"
>
No images to add.
@ -548,7 +551,7 @@ const game = ref(rawGame);
const coreMetadataName = ref(game.value.mName);
const coreMetadataDescription = ref(game.value.mShortDescription);
const coreMetadataIconUrl = ref(useObject(game.value.mIconId));
const coreMetadataIconUrl = ref(useObject(game.value.mIconObjectId));
const coreMetadataIconFileUpload = ref<FileList | undefined>();
const coreMetadataLoading = ref(false);
@ -665,8 +668,8 @@ watch(descriptionHTML, (_v) => {
});
const validAddCarouselImages = computed(() =>
game.value.mImageLibrary.filter(
(e) => !game.value.mImageCarousel.includes(e),
game.value.mImageLibraryObjectIds.filter(
(e) => !game.value.mImageCarouselObjectIds.includes(e),
),
);
@ -683,15 +686,15 @@ function insertImageAtCursor(id: string) {
async function updateBannerImage(id: string) {
try {
if (game.value.mBannerId == id) return;
const { mBannerId } = await $dropFetch("/api/v1/admin/game", {
if (game.value.mBannerObjectId == id) return;
const { mBannerObjectId } = await $dropFetch("/api/v1/admin/game", {
method: "PATCH",
body: {
id: gameId,
mBannerId: id,
},
});
game.value.mBannerId = mBannerId;
game.value.mBannerObjectId = mBannerObjectId;
} catch (e) {
createModal(
ModalType.Notification,
@ -710,15 +713,15 @@ async function updateBannerImage(id: string) {
async function updateCoverImage(id: string) {
try {
if (game.value.mCoverId == id) return;
const { mCoverId } = await $dropFetch("/api/v1/admin/game", {
if (game.value.mCoverObjectId == id) return;
const { mCoverObjectId } = await $dropFetch("/api/v1/admin/game", {
method: "PATCH",
body: {
id: gameId,
mCoverId: id,
},
});
game.value.mCoverId = mCoverId;
game.value.mCoverObjectId = mCoverObjectId;
} catch (e) {
createModal(
ModalType.Notification,
@ -737,7 +740,7 @@ async function updateCoverImage(id: string) {
async function deleteImage(id: string) {
try {
const { mBannerId, mImageLibrary } = await $dropFetch(
const { mBannerObjectId, mImageLibraryObjectIds } = await $dropFetch(
"/api/v1/admin/game/image",
{
method: "DELETE",
@ -747,8 +750,8 @@ async function deleteImage(id: string) {
},
},
);
game.value.mImageLibrary = mImageLibrary;
game.value.mBannerId = mBannerId;
game.value.mImageLibraryObjectIds = mImageLibraryObjectIds;
game.value.mBannerObjectId = mBannerObjectId;
} catch (e) {
createModal(
ModalType.Notification,
@ -767,7 +770,7 @@ async function deleteImage(id: string) {
async function uploadAfterImageUpload(result: Game) {
if (!game.value) return;
game.value.mImageLibrary = result.mImageLibrary;
game.value.mImageLibraryObjectIds = result.mImageLibraryObjectIds;
}
async function deleteVersion(versionName: string) {
@ -827,13 +830,15 @@ async function updateVersionOrder() {
function addImageToCarousel(id: string) {
showAddCarouselModal.value = false;
game.value.mImageCarousel.push(id);
game.value.mImageCarouselObjectIds.push(id);
updateImageCarousel();
}
function removeImageFromCarousel(id: string) {
const imageIndex = game.value.mImageCarousel.findIndex((e) => e == id);
game.value.mImageCarousel.splice(imageIndex, 1);
const imageIndex = game.value.mImageCarouselObjectIds.findIndex(
(e) => e == id,
);
game.value.mImageCarouselObjectIds.splice(imageIndex, 1);
updateImageCarousel();
}
@ -843,7 +848,7 @@ async function updateImageCarousel() {
method: "PATCH",
body: {
id: gameId,
mImageCarousel: game.value.mImageCarousel,
mImageCarousel: game.value.mImageCarouselObjectIds,
},
});
} catch (e) {

View File

@ -67,7 +67,7 @@
<div class="flex flex-1 flex-row p-4 gap-x-4">
<img
class="h-16 w-16 flex-shrink-0 rounded-md"
:src="useObject(game.mIconId)"
:src="useObject(game.mIconObjectId)"
alt=""
/>
<div class="flex flex-col">

View File

@ -6,7 +6,7 @@
<!-- Banner background with gradient overlays -->
<div class="absolute inset-0 z-0 rounded-xl overflow-hidden">
<img
:src="useObject(game.mBannerId)"
:src="useObject(game.mBannerObjectId)"
class="w-full h-[24rem] object-cover blur-sm scale-105"
/>
<div
@ -73,13 +73,16 @@
</h2>
<div class="relative">
<VueCarousel :items-to-show="1">
<VueSlide v-for="image in game.mImageCarousel" :key="image">
<VueSlide
v-for="image in game.mImageCarouselObjectIds"
:key="image"
>
<img
class="w-fit h-48 lg:h-96 rounded"
:src="useObject(image)"
/>
</VueSlide>
<VueSlide v-if="game.mImageCarousel.length == 0">
<VueSlide v-if="game.mImageCarouselObjectIds.length == 0">
<div
class="h-48 lg:h-96 aspect-[1/2] flex items-center justify-center text-zinc-700 font-bold font-display"
>

View File

@ -5,7 +5,10 @@
>
<!-- banner image -->
<div class="absolute flex top-0 h-fit inset-x-0 h-12 -z-[20] pb-4">
<img :src="useObject(game.mBannerId)" class="blur-sm w-full h-auto" />
<img
:src="useObject(game.mBannerObjectId)"
class="blur-sm w-full h-auto"
/>
<div
class="absolute inset-0 bg-gradient-to-b from-transparent to-80% to-zinc-950"
/>
@ -29,7 +32,7 @@
>
<img
class="transition-all duration-300 hover:scale-105 hover:rotate-[-1deg] w-64 h-auto rounded gameCover"
:src="useObject(game.mCoverId)"
:src="useObject(game.mCoverObjectId)"
:alt="game.mName"
/>
<div class="flex items-center gap-x-2">
@ -115,13 +118,16 @@
</p>
<div class="mt-6 py-4 rounded">
<VueCarousel :items-to-show="1">
<VueSlide v-for="image in game.mImageCarousel" :key="image">
<VueSlide
v-for="image in game.mImageCarouselObjectIds"
:key="image"
>
<img
class="w-fit h-48 lg:h-96 rounded"
:src="useObject(image)"
/>
</VueSlide>
<VueSlide v-if="game.mImageCarousel.length == 0">
<VueSlide v-if="game.mImageCarouselObjectIds.length == 0">
<div
class="h-48 lg:h-96 aspect-[1/2] flex items-center justify-center text-zinc-700 font-bold font-display"
>

View File

@ -14,7 +14,7 @@
<div class="w-full h-full relative">
<div class="absolute inset-0">
<img
:src="useObject(game.mBannerId)"
:src="useObject(game.mBannerObjectId)"
alt=""
class="size-full object-cover object-center"
/>

View File

@ -0,0 +1,10 @@
-- Rename game table columns
ALTER TABLE "Game" RENAME COLUMN "mIconId" TO "mIconObjectId";
ALTER TABLE "Game" RENAME COLUMN "mBannerId" TO "mBannerObjectId";
ALTER TABLE "Game" RENAME COLUMN "mCoverId" TO "mCoverObjectId";
ALTER TABLE "Game" RENAME COLUMN "mImageCarousel" TO "mImageCarouselObjectIds";
ALTER TABLE "Game" RENAME COLUMN "mImageLibrary" TO "mImageLibraryObjectIds";
-- Rename saveslot table columns
ALTER TABLE "SaveSlot" RENAME COLUMN "history" TO "historyObjectIds";

View File

@ -24,11 +24,11 @@ model Game {
mReviewCount Int
mReviewRating Float // 0 to 1
mIconId String // linked to objects in s3
mBannerId String // linked to objects in s3
mCoverId String
mImageCarousel String[] // linked to below array
mImageLibrary String[] // linked to objects in s3
mIconObjectId String // linked to objects in s3
mBannerObjectId String // linked to objects in s3
mCoverObjectId String
mImageCarouselObjectIds String[] // linked to below array
mImageLibraryObjectIds String[] // linked to objects in s3
versions GameVersion[]
libraryBasePath String @unique // Base dir for all the game versions
@ -80,7 +80,7 @@ model SaveSlot {
lastUsedClientId String?
lastUsedClient Client? @relation(fields: [lastUsedClientId], references: [id])
history String[] // list of objects
historyObjectIds String[] // list of objects
historyChecksums String[] // list of hashes
@@id([gameId, userId, index], name: "id")

View File

@ -21,27 +21,27 @@ export default defineEventHandler(async (h3) => {
id: gameId,
},
select: {
mBannerId: true,
mImageLibrary: true,
mCoverId: true,
mBannerObjectId: true,
mImageLibraryObjectIds: true,
mCoverObjectId: true,
},
});
if (!game)
throw createError({ statusCode: 400, statusMessage: "Invalid game ID" });
const imageIndex = game.mImageLibrary.findIndex((e) => e == imageId);
const imageIndex = game.mImageLibraryObjectIds.findIndex((e) => e == imageId);
if (imageIndex == -1)
throw createError({ statusCode: 400, statusMessage: "Image not found" });
game.mImageLibrary.splice(imageIndex, 1);
game.mImageLibraryObjectIds.splice(imageIndex, 1);
await objectHandler.deleteAsSystem(imageId);
if (game.mBannerId === imageId) {
game.mBannerId = game.mImageLibrary[0];
if (game.mBannerObjectId === imageId) {
game.mBannerObjectId = game.mImageLibraryObjectIds[0];
}
if (game.mCoverId === imageId) {
game.mCoverId = game.mImageLibrary[0];
if (game.mCoverObjectId === imageId) {
game.mCoverObjectId = game.mImageLibraryObjectIds[0];
}
const result = await prisma.game.update({
@ -49,14 +49,14 @@ export default defineEventHandler(async (h3) => {
id: gameId,
},
data: {
mBannerId: game.mBannerId,
mImageLibrary: game.mImageLibrary,
mCoverId: game.mCoverId,
mBannerObjectId: game.mBannerObjectId,
mImageLibraryObjectIds: game.mImageLibraryObjectIds,
mCoverObjectId: game.mCoverObjectId,
},
select: {
mBannerId: true,
mImageLibrary: true,
mCoverId: true,
mBannerObjectId: true,
mImageLibraryObjectIds: true,
mCoverObjectId: true,
},
});

View File

@ -47,7 +47,7 @@ export default defineEventHandler(async (h3) => {
id: gameId,
},
data: {
mImageLibrary: {
mImageLibraryObjectIds: {
push: id,
},
},

View File

@ -42,7 +42,7 @@ export default defineEventHandler(async (h3) => {
id: gameId,
},
data: {
mIconId: id,
mIconObjectId: id,
mName: name,
mShortDescription: description,
},

View File

@ -10,8 +10,8 @@ export default defineEventHandler(async (h3) => {
id: true,
mName: true,
mShortDescription: true,
mCoverId: true,
mBannerId: true,
mCoverObjectId: true,
mBannerObjectId: true,
mDevelopers: {
select: {
id: true,

View File

@ -73,7 +73,7 @@ class LibraryManager {
metadataSource: true,
mDevelopers: true,
mPublishers: true,
mIconId: true,
mIconObjectId: true,
libraryBasePath: true,
},
orderBy: {

View File

@ -174,10 +174,10 @@ export class MetadataHandler {
mReviewRating: metadata.reviewRating,
mReleased: metadata.released,
mIconId: metadata.icon,
mBannerId: metadata.bannerId,
mCoverId: metadata.coverId,
mImageLibrary: metadata.images,
mIconObjectId: metadata.icon,
mBannerObjectId: metadata.bannerId,
mCoverObjectId: metadata.coverId,
mImageLibraryObjectIds: metadata.images,
libraryBasePath,
},

View File

@ -77,7 +77,7 @@ class SaveManager {
},
},
data: {
history: {
historyObjectIds: {
push: newSaveObjectId,
},
historyChecksums: {
@ -88,12 +88,12 @@ class SaveManager {
});
const historyLimit = await applicationSettings.get("saveSlotHistoryLimit");
if (newSave.history.length > historyLimit) {
if (newSave.historyObjectIds.length > historyLimit) {
// Delete previous
const safeFromIndex = newSave.history.length - historyLimit;
const safeFromIndex = newSave.historyObjectIds.length - historyLimit;
const toDelete = newSave.history.slice(0, safeFromIndex);
const toKeepObjects = newSave.history.slice(safeFromIndex);
const toDelete = newSave.historyObjectIds.slice(0, safeFromIndex);
const toKeepObjects = newSave.historyObjectIds.slice(safeFromIndex);
const toKeepHashes = newSave.historyChecksums.slice(safeFromIndex);
// Delete objects first, so if we error out, we don't lose track of objects in backend
@ -110,7 +110,7 @@ class SaveManager {
},
},
data: {
history: toKeepObjects,
historyObjectIds: toKeepObjects,
historyChecksums: toKeepHashes,
},
});