fix: editing game image metadata in admin panel

This commit is contained in:
Huskydog9988
2025-05-14 16:30:35 -04:00
parent b033496710
commit ccdbbcf01c
2 changed files with 7 additions and 10 deletions

View File

@ -10,7 +10,8 @@
class="flex flex-col lg:flex-row lg:justify-between items-start lg:items-center gap-2"
>
<div class="inline-flex items-center gap-4">
<img :src="useObject(game.mIconObjectId)" class="size-20" />
<!-- cover image -->
<img :src="coreMetadataIconUrl" class="size-20" />
<div>
<h1 class="text-5xl font-bold font-display text-zinc-100">
{{ game.mName }}
@ -285,7 +286,6 @@
</div>
</div>
</div>
</div>
</div>
<UploadFileDialog
@ -626,7 +626,7 @@ async function updateBannerImage(id: string) {
method: "PATCH",
body: {
id: gameId,
mBannerId: id,
mBannerObjectId: id,
},
});
game.value.mBannerObjectId = mBannerObjectId;
@ -653,10 +653,11 @@ async function updateCoverImage(id: string) {
method: "PATCH",
body: {
id: gameId,
mCoverId: id,
mCoverObjectId: id,
},
});
game.value.mCoverObjectId = mCoverObjectId;
coreMetadataIconUrl.value = useObject(mCoverObjectId);
} catch (e) {
createModal(
ModalType.Notification,
@ -708,8 +709,6 @@ async function uploadAfterImageUpload(result: Game) {
game.value.mImageLibraryObjectIds = result.mImageLibraryObjectIds;
}
function addImageToCarousel(id: string) {
showAddCarouselModal.value = false;
game.value.mImageCarouselObjectIds.push(id);
@ -730,7 +729,7 @@ async function updateImageCarousel() {
method: "PATCH",
body: {
id: gameId,
mImageCarousel: game.value.mImageCarouselObjectIds,
mImageCarouselObjectIds: game.value.mImageCarouselObjectIds,
},
});
} catch (e) {

View File

@ -16,9 +16,7 @@ export default defineEventHandler<{
const body = DeleteGameImage(await readBody(h3));
if (body instanceof type.errors) {
// hover out.summary to see validation errors
console.error(body.summary);
console.error(h3.path, body.summary);
throw createError({
statusCode: 400,
statusMessage: body.summary,