Husky 1ae051f066 Update Prisma to 6.11 (#133)
* chore: update prisma to 6.11

more prisma future proofing due to experimental features

* chore: update dependencies

twemoji - new unicode update
argon2 - bux fixes
vue3-carousel - improve mobile experiance
vue-tsc - more stable

* fix: incorrect prisma version in docker

Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config

* fix: no logging in prod

* chore: optimize docker builds even more

* fix: revert adoption of prisma driverAdapters

see: https://github.com/prisma/prisma/issues/27486

* chore: optimize dockerignore some more

* Fix `pino-pretty` not being included in build (#135)

* Remove `pino` from frontend

* Fix for downloads and removing of library source (#136)

* fix: downloads and removing library source

* fix: linting

* Fix max file size of 4GB (update droplet) (#137)

* Fix manual metadata import (#138)

* chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140)

Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8.
- [Release notes](https://github.com/intlify/vue-i18n/releases)
- [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n)

---
updated-dependencies:
- dependency-name: vue-i18n
  dependency-version: 10.0.8
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139)

---
updated-dependencies:
- dependency-name: "@intlify/core"
  dependency-version: 10.0.8
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Small fixes (#141)

* fix: save task as Json rather than string

* fix: pull objects before creating game in database

* fix: strips relative dirs from version information

* fix: #132

* fix: lint

* fix: news object ids and small tweaks

* fix: notification styling errors

* fix: lint

* fix: build issues by regenerating lockfile

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Drop

Website Static Badge GitHub License Discord Open Collective

Drop is an open-source game distribution platform, like GameVault or Steam. It's designed to distribute and shared DRM-free game quickly, all while being incredibly flexible, beautiful and fast.

Philosophy

  1. Drop is flexible. While abstractions and interfaces can make the codebase more complicated, the flexibility is worth it.
  2. Drop is secure. The nature of Drop means an instance can never be accessible without authentication. In line with #1, Drop also supports a huge variety of authentication mechanisms, from a username/password to SSO.
  3. Drop is user-friendly. The interface is designed to be clean and simple to use, with complexity available to the users who want it.

Deployment

To just deploy Drop, we've set up a simple docker compose file in deploy-template.

  1. Generate a GiantBomb API Key
  2. Navigate to the deploy-template directory in your terminal (cd deploy-template)
  3. Edit the compose.yml file (nano compose.yml) and copy your GiamtBomb API Key into the GIANT_BOMB_API_KEY environment variable
  4. Run docker compose up -d

Your drop server should now be running. To register the admin user, navigate to http://your.drop.server.ip:3000/register?id=admin and fill in the required forms

Adding a game

To add a game to the drop library, do as follows:

  1. Ensure that the current user owns the library folder with sudo chown -R $(id -u $(whoami)) library
  2. cd library
  3. mkdir <GAME_NAME> with the name of the game which you would like to register
  4. cd <GAME_NAME>
  5. mkdir <VERSION_NAME> Upload files for the specific game version to this folder
  6. Navigate to http://your.drop.server.ip:3000/
  7. Import game metadata (uses GiantBomb API Key) by selecting the game and specifying which entry to import
  8. Navigate to http://your.drop.server.ip:3000/admin/library
  9. You should see the game which you have just imported listed in this menu. There should be a notification that "Drop has detected you have new verions of this game to import". Select import here.
  10. Select the game version to import and thus fill in fields as required.

Tech Stack

This repo uses the Nuxt 3 + TailwindCSS stack, with the yarn package manager.

For the database, Drop uses Prisma connected to PostgreSQL.

Development

To get started with development, you need yarn --optional and docker compose installed (or know how to set up a PostgreSQL database).

Note: --optional flag is REQUIRED

Drop uses a utility package called droplet that's written in Rust. It has builts for Linux (GNU) and Windows, and they are set up as optional packages. npm installs these by default, but yarn needs the --optional flag.

Steps:

  1. Run git submodule update --init --recursive to setup submodules
  2. Copy the .env.example to .env and add your GiantBomb metadata key (more metadata providers coming)
  3. Create the .data directory with mkdir .data
  4. Ensure that your user owns the .data directory with sudo chown -R $(id -u $(whoami))
  5. Open up a terminal and navigate to dev-tools, and run docker compose up
  6. Open up another terminal in the root directory of the project and run yarn and then yarn dev to start the dev server

As part of the first-time bootstrap, Drop creates an invitation with the fixed id of 'admin'. So, to create an admin account, go to:

http://localhost:3000/auth/register?id=admin

Contributing

Please see the in-depth contributing guide

Description
Drop is an open-source game distribution platform.
Readme AGPL-3.0 32 MiB
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TypeScript 41.9%
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