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* chore: update prisma to 6.11 more prisma future proofing due to experimental features * chore: update dependencies twemoji - new unicode update argon2 - bux fixes vue3-carousel - improve mobile experiance vue-tsc - more stable * fix: incorrect prisma version in docker Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config * fix: no logging in prod * chore: optimize docker builds even more * fix: revert adoption of prisma driverAdapters see: https://github.com/prisma/prisma/issues/27486 * chore: optimize dockerignore some more * Fix `pino-pretty` not being included in build (#135) * Remove `pino` from frontend * Fix for downloads and removing of library source (#136) * fix: downloads and removing library source * fix: linting * Fix max file size of 4GB (update droplet) (#137) * Fix manual metadata import (#138) * chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140) Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8. - [Release notes](https://github.com/intlify/vue-i18n/releases) - [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md) - [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n) --- updated-dependencies: - dependency-name: vue-i18n dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139) --- updated-dependencies: - dependency-name: "@intlify/core" dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Small fixes (#141) * fix: save task as Json rather than string * fix: pull objects before creating game in database * fix: strips relative dirs from version information * fix: #132 * fix: lint * fix: news object ids and small tweaks * fix: notification styling errors * fix: lint * fix: build issues by regenerating lockfile --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
79 lines
1.9 KiB
Vue
79 lines
1.9 KiB
Vue
<template>
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<div ref="currentComponent">
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<ClientOnly fallback-tag="span">
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<VueCarousel :items-to-show="singlePage" :items-to-scroll="singlePage">
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<VueSlide
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v-for="(game, gameIdx) in games"
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:key="gameIdx"
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class="justify-start"
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>
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<GamePanel
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:game="game"
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:href="game ? `/store/${game.id}` : undefined"
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:show-title-description="showGamePanelTextDecoration"
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/>
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</VueSlide>
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<template #addons>
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<VueNavigation />
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</template>
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</VueCarousel>
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<template #fallback>
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<div
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class="flex flex-nowrap flex-row overflow-hidden whitespace-nowrap"
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>
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<SkeletonCard
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v-for="index in 10"
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:key="index"
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:loading="true"
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class="mr-3 flex-none"
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/>
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</div>
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</template>
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</ClientOnly>
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</div>
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</template>
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<script setup lang="ts">
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import type { GameModel } from "~/prisma/client/models";
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import type { SerializeObject } from "nitropack";
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const props = defineProps<{
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items: Array<SerializeObject<GameModel>>;
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min?: number;
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width?: number;
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}>();
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const { showGamePanelTextDecoration } = await $dropFetch(
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`/api/v1/admin/settings`,
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);
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const currentComponent = ref<HTMLDivElement>();
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const min = computed(() => Math.max(props.min ?? 8, props.items.length));
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const games: Ref<Array<SerializeObject<GameModel> | undefined>> = computed(() =>
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Array(min.value)
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.fill(0)
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.map((_, i) => props.items[i]),
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);
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const singlePage = ref(2);
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const sizeOfCard = 192 + 10;
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const handleResize = () => {
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singlePage.value =
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(props.width ??
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currentComponent.value?.parentElement?.clientWidth ??
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window.innerWidth) / sizeOfCard;
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};
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onMounted(() => {
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handleResize();
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window.addEventListener("resize", handleResize);
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});
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onBeforeUnmount(() => {
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window.removeEventListener("resize", handleResize);
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});
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</script>
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