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* chore: update prisma to 6.11 more prisma future proofing due to experimental features * chore: update dependencies twemoji - new unicode update argon2 - bux fixes vue3-carousel - improve mobile experiance vue-tsc - more stable * fix: incorrect prisma version in docker Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config * fix: no logging in prod * chore: optimize docker builds even more * fix: revert adoption of prisma driverAdapters see: https://github.com/prisma/prisma/issues/27486 * chore: optimize dockerignore some more * Fix `pino-pretty` not being included in build (#135) * Remove `pino` from frontend * Fix for downloads and removing of library source (#136) * fix: downloads and removing library source * fix: linting * Fix max file size of 4GB (update droplet) (#137) * Fix manual metadata import (#138) * chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140) Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8. - [Release notes](https://github.com/intlify/vue-i18n/releases) - [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md) - [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n) --- updated-dependencies: - dependency-name: vue-i18n dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139) --- updated-dependencies: - dependency-name: "@intlify/core" dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Small fixes (#141) * fix: save task as Json rather than string * fix: pull objects before creating game in database * fix: strips relative dirs from version information * fix: #132 * fix: lint * fix: news object ids and small tweaks * fix: notification styling errors * fix: lint * fix: build issues by regenerating lockfile --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
63 lines
1.7 KiB
TypeScript
63 lines
1.7 KiB
TypeScript
import type { Prisma } from "~/prisma/client/client";
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import aclManager from "~/server/internal/acls";
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import prisma from "~/server/internal/db/database";
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import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
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export default defineEventHandler(async (h3) => {
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const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
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if (!allowed) throw createError({ statusCode: 403 });
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const form = await readMultipartFormData(h3);
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if (!form)
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throw createError({
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statusCode: 400,
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statusMessage: "This endpoint requires multipart form data.",
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});
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const uploadResult = await handleFileUpload(h3, {}, ["internal:read"], 1);
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if (!uploadResult)
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throw createError({
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statusCode: 400,
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statusMessage: "Failed to upload file",
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});
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const [ids, options, pull, dump] = uploadResult;
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const id = ids.at(0);
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// handleFileUpload reads the rest of the options for us.
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const name = options.name;
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const description = options.description;
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const gameId = options.id;
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const updateModel: Prisma.GameUpdateInput = {
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mName: name,
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mShortDescription: description,
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};
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// handle if user uploaded new icon
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if (id) {
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updateModel.mIconObjectId = id;
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await pull();
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} else {
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dump();
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}
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// If the API call doesn't provide values, don't set them
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for (const [key, value] of Object.entries(updateModel)) {
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if (value === undefined) {
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// eslint-disable-next-line @typescript-eslint/no-dynamic-delete
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delete updateModel[key as keyof typeof updateModel];
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}
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}
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const newObject = await prisma.game.update({
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where: {
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id: gameId,
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},
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data: updateModel,
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});
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return newObject;
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});
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