Files
drop/server/internal/downloads/manifest.ts
Husky 1ae051f066 Update Prisma to 6.11 (#133)
* chore: update prisma to 6.11

more prisma future proofing due to experimental features

* chore: update dependencies

twemoji - new unicode update
argon2 - bux fixes
vue3-carousel - improve mobile experiance
vue-tsc - more stable

* fix: incorrect prisma version in docker

Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config

* fix: no logging in prod

* chore: optimize docker builds even more

* fix: revert adoption of prisma driverAdapters

see: https://github.com/prisma/prisma/issues/27486

* chore: optimize dockerignore some more

* Fix `pino-pretty` not being included in build (#135)

* Remove `pino` from frontend

* Fix for downloads and removing of library source (#136)

* fix: downloads and removing library source

* fix: linting

* Fix max file size of 4GB (update droplet) (#137)

* Fix manual metadata import (#138)

* chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140)

Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8.
- [Release notes](https://github.com/intlify/vue-i18n/releases)
- [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n)

---
updated-dependencies:
- dependency-name: vue-i18n
  dependency-version: 10.0.8
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139)

---
updated-dependencies:
- dependency-name: "@intlify/core"
  dependency-version: 10.0.8
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Small fixes (#141)

* fix: save task as Json rather than string

* fix: pull objects before creating game in database

* fix: strips relative dirs from version information

* fix: #132

* fix: lint

* fix: news object ids and small tweaks

* fix: notification styling errors

* fix: lint

* fix: build issues by regenerating lockfile

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-07-25 21:28:00 +10:00

109 lines
3.0 KiB
TypeScript

import type { GameVersionModel } from "~/prisma/client/models";
import prisma from "../db/database";
export type DropChunk = {
permissions: number;
ids: string[];
checksums: string[];
lengths: string[];
};
export type DropManifest = {
[key: string]: DropChunk;
};
export type DropManifestMetadata = {
manifest: DropManifest;
versionName: string;
};
export type DropGeneratedManifest = DropManifest & {
[key: string]: { versionName: string };
};
class ManifestGenerator {
private static generateManifestFromMetadata(
rootManifest: DropManifestMetadata,
...overlays: DropManifestMetadata[]
): DropGeneratedManifest {
if (overlays.length == 0) {
return Object.fromEntries(
Object.entries(rootManifest.manifest).map(([key, value]) => {
return [
key,
Object.assign({}, value, { versionName: rootManifest.versionName }),
];
}),
);
}
// Recurse in verse order through versions, skipping files that already exist.
const versions = [...overlays.reverse(), rootManifest];
const manifest: DropGeneratedManifest = {};
for (const version of versions) {
for (const [filename, chunk] of Object.entries(version.manifest)) {
if (manifest[filename]) continue;
manifest[filename] = Object.assign({}, chunk, {
versionName: version.versionName,
});
}
}
return manifest;
}
// Local function because eventual caching
async generateManifest(gameId: string, versionName: string) {
const versions: GameVersionModel[] = [];
const baseVersion = await prisma.gameVersion.findUnique({
where: {
gameId_versionName: {
gameId: gameId,
versionName: versionName,
},
},
});
if (!baseVersion) return undefined;
versions.push(baseVersion);
// Collect other versions if this is a delta
if (baseVersion.delta) {
// Start at the same index minus one, and keep grabbing them
// until we run out or we hit something that isn't a delta
// eslint-disable-next-line no-constant-condition
for (let i = baseVersion.versionIndex - 1; true; i--) {
const currentVersion = await prisma.gameVersion.findFirst({
where: {
gameId: gameId,
versionIndex: i,
platform: baseVersion.platform,
},
});
if (!currentVersion) return undefined;
versions.push(currentVersion);
if (!currentVersion.delta) break;
}
}
const leastToMost = versions.reverse();
const metadata: DropManifestMetadata[] = leastToMost.map((e) => {
return {
manifest: JSON.parse(
e.dropletManifest?.toString() ?? "{}",
) as DropManifest,
versionName: e.versionName,
};
});
const manifest = ManifestGenerator.generateManifestFromMetadata(
metadata[0],
...metadata.slice(1),
);
return manifest;
}
}
export const manifestGenerator = new ManifestGenerator();
export default manifestGenerator;