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* chore: update prisma to 6.11 more prisma future proofing due to experimental features * chore: update dependencies twemoji - new unicode update argon2 - bux fixes vue3-carousel - improve mobile experiance vue-tsc - more stable * fix: incorrect prisma version in docker Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config * fix: no logging in prod * chore: optimize docker builds even more * fix: revert adoption of prisma driverAdapters see: https://github.com/prisma/prisma/issues/27486 * chore: optimize dockerignore some more * Fix `pino-pretty` not being included in build (#135) * Remove `pino` from frontend * Fix for downloads and removing of library source (#136) * fix: downloads and removing library source * fix: linting * Fix max file size of 4GB (update droplet) (#137) * Fix manual metadata import (#138) * chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140) Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8. - [Release notes](https://github.com/intlify/vue-i18n/releases) - [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md) - [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n) --- updated-dependencies: - dependency-name: vue-i18n dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139) --- updated-dependencies: - dependency-name: "@intlify/core" dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Small fixes (#141) * fix: save task as Json rather than string * fix: pull objects before creating game in database * fix: strips relative dirs from version information * fix: #132 * fix: lint * fix: news object ids and small tweaks * fix: notification styling errors * fix: lint * fix: build issues by regenerating lockfile --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
64 lines
1.7 KiB
TypeScript
64 lines
1.7 KiB
TypeScript
import type { LibraryBackend } from "~/prisma/client/enums";
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export abstract class LibraryProvider<CFG> {
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constructor(_config: CFG, _id: string) {
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throw new Error("Library doesn't have a proper constructor");
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}
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/**
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* @returns ID of the current library provider (fs, smb, s3, etc)
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*/
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abstract type(): LibraryBackend;
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/**
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* @returns the specific ID of this current provider
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*/
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abstract id(): string;
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/**
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* @returns list of (usually) top-level game folder names
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*/
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abstract listGames(): Promise<string[]>;
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/**
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* @param game folder name of the game to list versions for
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* @returns list of version folder names
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*/
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abstract listVersions(game: string): Promise<string[]>;
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/**
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* @param game folder name of the game
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* @param version folder name of the version
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* @returns recursive list of all files in version, relative to the version folder (e.g. ./setup.exe)
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*/
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abstract versionReaddir(game: string, version: string): Promise<string[]>;
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/**
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* @param game folder name of the game
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* @param version folder name of the version
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* @returns string of JSON of the droplet manifest
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*/
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abstract generateDropletManifest(
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game: string,
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version: string,
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progress: (err: Error | null, v: number) => void,
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log: (err: Error | null, v: string) => void,
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): Promise<string>;
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abstract peekFile(
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game: string,
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version: string,
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filename: string,
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): Promise<{ size: number } | undefined>;
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abstract readFile(
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game: string,
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version: string,
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filename: string,
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options?: { start?: number; end?: number },
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): Promise<ReadableStream | undefined>;
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}
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export class GameNotFoundError extends Error {}
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export class VersionNotFoundError extends Error {}
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