mirror of
https://github.com/Drop-OSS/drop.git
synced 2025-11-09 20:12:10 +10:00
* chore: update prisma to 6.11 more prisma future proofing due to experimental features * chore: update dependencies twemoji - new unicode update argon2 - bux fixes vue3-carousel - improve mobile experiance vue-tsc - more stable * fix: incorrect prisma version in docker Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config * fix: no logging in prod * chore: optimize docker builds even more * fix: revert adoption of prisma driverAdapters see: https://github.com/prisma/prisma/issues/27486 * chore: optimize dockerignore some more * Fix `pino-pretty` not being included in build (#135) * Remove `pino` from frontend * Fix for downloads and removing of library source (#136) * fix: downloads and removing library source * fix: linting * Fix max file size of 4GB (update droplet) (#137) * Fix manual metadata import (#138) * chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140) Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8. - [Release notes](https://github.com/intlify/vue-i18n/releases) - [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md) - [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n) --- updated-dependencies: - dependency-name: vue-i18n dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139) --- updated-dependencies: - dependency-name: "@intlify/core" dependency-version: 10.0.8 dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Small fixes (#141) * fix: save task as Json rather than string * fix: pull objects before creating game in database * fix: strips relative dirs from version information * fix: #132 * fix: lint * fix: news object ids and small tweaks * fix: notification styling errors * fix: lint * fix: build issues by regenerating lockfile --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
114 lines
3.3 KiB
TypeScript
114 lines
3.3 KiB
TypeScript
import { ArkErrors, type } from "arktype";
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import {
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GameNotFoundError,
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VersionNotFoundError,
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type LibraryProvider,
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} from "../provider";
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import { LibraryBackend } from "~/prisma/client/enums";
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import fs from "fs";
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import path from "path";
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import droplet from "@drop-oss/droplet";
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export const FilesystemProviderConfig = type({
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baseDir: "string",
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});
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export class FilesystemProvider
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implements LibraryProvider<typeof FilesystemProviderConfig.infer>
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{
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private config: typeof FilesystemProviderConfig.infer;
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private myId: string;
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constructor(rawConfig: unknown, id: string) {
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const config = FilesystemProviderConfig(rawConfig);
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if (config instanceof ArkErrors) {
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throw new Error(
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`Failed to create filesystem provider: ${config.summary}`,
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);
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}
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this.myId = id;
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this.config = config;
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if (!fs.existsSync(this.config.baseDir))
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throw "Base directory does not exist.";
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}
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id(): string {
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return this.myId;
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}
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type(): LibraryBackend {
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return LibraryBackend.Filesystem;
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}
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async listGames(): Promise<string[]> {
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const dirs = fs.readdirSync(this.config.baseDir);
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const folderDirs = dirs.filter((e) => {
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const fullDir = path.join(this.config.baseDir, e);
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return fs.lstatSync(fullDir).isDirectory();
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});
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return folderDirs;
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}
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async listVersions(game: string): Promise<string[]> {
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const gameDir = path.join(this.config.baseDir, game);
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if (!fs.existsSync(gameDir)) throw new GameNotFoundError();
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const versionDirs = fs.readdirSync(gameDir);
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const validVersionDirs = versionDirs.filter((e) => {
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const fullDir = path.join(this.config.baseDir, game, e);
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return droplet.hasBackendForPath(fullDir);
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});
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return validVersionDirs;
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}
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async versionReaddir(game: string, version: string): Promise<string[]> {
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const versionDir = path.join(this.config.baseDir, game, version);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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return droplet.listFiles(versionDir);
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}
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async generateDropletManifest(
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game: string,
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version: string,
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progress: (err: Error | null, v: number) => void,
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log: (err: Error | null, v: string) => void,
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): Promise<string> {
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const versionDir = path.join(this.config.baseDir, game, version);
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if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
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const manifest = await new Promise<string>((r, j) =>
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droplet.generateManifest(versionDir, progress, log, (err, result) => {
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if (err) return j(err);
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r(result);
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}),
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);
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return manifest;
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}
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async peekFile(game: string, version: string, filename: string) {
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const filepath = path.join(this.config.baseDir, game, version);
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if (!fs.existsSync(filepath)) return undefined;
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const stat = droplet.peekFile(filepath, filename);
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return { size: Number(stat) };
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}
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async readFile(
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game: string,
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version: string,
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filename: string,
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options?: { start?: number; end?: number },
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) {
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const filepath = path.join(this.config.baseDir, game, version);
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if (!fs.existsSync(filepath)) return undefined;
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const stream = droplet.readFile(
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filepath,
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filename,
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options?.start ? BigInt(options.start) : undefined,
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options?.end ? BigInt(options.end) : undefined,
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);
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if (!stream) return undefined;
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return stream;
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}
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}
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