Files
drop/server/internal/library/providers/flat.ts
Husky 1ae051f066 Update Prisma to 6.11 (#133)
* chore: update prisma to 6.11

more prisma future proofing due to experimental features

* chore: update dependencies

twemoji - new unicode update
argon2 - bux fixes
vue3-carousel - improve mobile experiance
vue-tsc - more stable

* fix: incorrect prisma version in docker

Also remove default value for BUILD_DROP_VERSION, that is now handled in nuxt config

* fix: no logging in prod

* chore: optimize docker builds even more

* fix: revert adoption of prisma driverAdapters

see: https://github.com/prisma/prisma/issues/27486

* chore: optimize dockerignore some more

* Fix `pino-pretty` not being included in build (#135)

* Remove `pino` from frontend

* Fix for downloads and removing of library source (#136)

* fix: downloads and removing library source

* fix: linting

* Fix max file size of 4GB (update droplet) (#137)

* Fix manual metadata import (#138)

* chore(deps): bump vue-i18n from 10.0.7 to 10.0.8 (#140)

Bumps [vue-i18n](https://github.com/intlify/vue-i18n/tree/HEAD/packages/vue-i18n) from 10.0.7 to 10.0.8.
- [Release notes](https://github.com/intlify/vue-i18n/releases)
- [Changelog](https://github.com/intlify/vue-i18n/blob/master/CHANGELOG.md)
- [Commits](https://github.com/intlify/vue-i18n/commits/v10.0.8/packages/vue-i18n)

---
updated-dependencies:
- dependency-name: vue-i18n
  dependency-version: 10.0.8
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* chore(deps): bump @intlify/core from 10.0.7 to 10.0.8 (#139)

---
updated-dependencies:
- dependency-name: "@intlify/core"
  dependency-version: 10.0.8
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Small fixes (#141)

* fix: save task as Json rather than string

* fix: pull objects before creating game in database

* fix: strips relative dirs from version information

* fix: #132

* fix: lint

* fix: news object ids and small tweaks

* fix: notification styling errors

* fix: lint

* fix: build issues by regenerating lockfile

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-07-25 21:28:00 +10:00

110 lines
3.1 KiB
TypeScript

import { ArkErrors, type } from "arktype";
import type { LibraryProvider } from "../provider";
import { VersionNotFoundError } from "../provider";
import { LibraryBackend } from "~/prisma/client/enums";
import fs from "fs";
import path from "path";
import droplet from "@drop-oss/droplet";
export const FlatFilesystemProviderConfig = type({
baseDir: "string",
});
export class FlatFilesystemProvider
implements LibraryProvider<typeof FlatFilesystemProviderConfig.infer>
{
private config: typeof FlatFilesystemProviderConfig.infer;
private myId: string;
constructor(rawConfig: unknown, id: string) {
const config = FlatFilesystemProviderConfig(rawConfig);
if (config instanceof ArkErrors) {
throw new Error(
`Failed to create filesystem provider: ${config.summary}`,
);
}
this.myId = id;
this.config = config;
if (!fs.existsSync(this.config.baseDir))
throw "Base directory does not exist.";
}
type() {
return LibraryBackend.FlatFilesystem;
}
id() {
return this.myId;
}
/**
* These are basically our versions, but also our games.
* @returns list of valid games
*/
async listGames() {
const versionDirs = fs.readdirSync(this.config.baseDir);
const validVersionDirs = versionDirs.filter((e) => {
const fullDir = path.join(this.config.baseDir, e);
return droplet.hasBackendForPath(fullDir);
});
return validVersionDirs;
}
/**
* Doesn't do anything, just returns "default"
* @param _game Ignored
* @returns
*/
async listVersions(_game: string) {
return ["default"];
}
async versionReaddir(game: string, _version: string) {
const versionDir = path.join(this.config.baseDir, game);
if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
return droplet.listFiles(versionDir);
}
async generateDropletManifest(
game: string,
_version: string,
progress: (err: Error | null, v: number) => void,
log: (err: Error | null, v: string) => void,
) {
const versionDir = path.join(this.config.baseDir, game);
if (!fs.existsSync(versionDir)) throw new VersionNotFoundError();
const manifest = await new Promise<string>((r, j) =>
droplet.generateManifest(versionDir, progress, log, (err, result) => {
if (err) return j(err);
r(result);
}),
);
return manifest;
}
async peekFile(game: string, _version: string, filename: string) {
const filepath = path.join(this.config.baseDir, game);
if (!fs.existsSync(filepath)) return undefined;
const stat = droplet.peekFile(filepath, filename);
return { size: Number(stat) };
}
async readFile(
game: string,
_version: string,
filename: string,
options?: { start?: number; end?: number },
) {
const filepath = path.join(this.config.baseDir, game);
if (!fs.existsSync(filepath)) return undefined;
const stream = droplet.readFile(
filepath,
filename,
options?.start ? BigInt(options.start) : undefined,
options?.end ? BigInt(options.end) : undefined,
);
if (!stream) return undefined;
return stream;
}
}