Files
drop/desktop/src-tauri/process/src/process_handlers.rs
T
DecDuck 9185089c99 Fix v0.4.0 process handler, add override menu (#430)
* Fix Windows and Linux launch

* Add process handler selector, pin Prisma

* Regenerate lcofkiel

* Fix torrential inclusion in image

* Fix layouting

* Implement tree kill for Windows

* Fix server lint
2026-06-21 15:24:33 +10:00

497 lines
13 KiB
Rust

use std::{
fs::create_dir_all,
path::{Path, PathBuf},
process::Command,
};
use client::compat::{COMPAT_INFO, UMU_LAUNCHER_EXECUTABLE};
use database::{
Database, DownloadableMetadata, GameVersion, db::DATA_ROOT_DIR, platform::Platform,
};
use crate::{error::ProcessError, parser::ParsedCommand, process_manager::ProcessHandler};
pub struct MacLauncher;
impl ProcessHandler for MacLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
_current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
Ok(launch_command)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"macos"
}
fn name(&self) -> &'static str {
"Direct"
}
fn description(&self) -> &'static str {
"Launches the game directly on macOS."
}
}
#[allow(dead_code)]
const CREATE_NO_WINDOW: u32 = 0x08000000;
#[cfg_attr(not(target_os = "windows"), allow(unused_variables))]
fn apply_no_window(command: &mut Command) {
#[cfg(target_os = "windows")]
{
use std::os::windows::process::CommandExt;
command.creation_flags(CREATE_NO_WINDOW);
}
}
enum WindowsLaunchStrategy {
Direct,
Cmd,
Powershell,
}
// Wrap a launch command for Windows; with no strategy, detect it from the file extension.
fn windows_launch_command(
launch_command: String,
current_dir: &str,
strategy: Option<WindowsLaunchStrategy>,
) -> Result<String, ProcessError> {
let mut parsed = ParsedCommand::parse(launch_command)?;
let strategy = strategy.unwrap_or_else(|| {
let extension = Path::new(&parsed.command)
.extension()
.and_then(|ext| ext.to_str())
.map(str::to_ascii_lowercase);
match extension.as_deref() {
Some("ps1") => WindowsLaunchStrategy::Powershell,
Some("exe") | Some("com") => WindowsLaunchStrategy::Direct,
_ => WindowsLaunchStrategy::Cmd,
}
});
match strategy {
// PowerShell scripts
WindowsLaunchStrategy::Powershell => {
parsed.make_absolute(PathBuf::from(current_dir));
let script = std::mem::replace(&mut parsed.command, "powershell".to_owned());
let mut args = vec![
"-NoProfile".to_owned(),
"-ExecutionPolicy".to_owned(),
"Bypass".to_owned(),
"-File".to_owned(),
script,
];
args.append(&mut parsed.args);
parsed.args = args;
}
// Direct executables
WindowsLaunchStrategy::Direct => {
parsed.make_absolute(PathBuf::from(current_dir));
}
// cmd.exe, for batch files, builtins, PATHEXT resolution, %VAR% expansion, etc.
WindowsLaunchStrategy::Cmd => {
let command = std::mem::replace(&mut parsed.command, "cmd".to_owned());
let mut args = vec!["/C".to_owned(), command];
args.append(&mut parsed.args);
parsed.args = args;
}
}
Ok(parsed.reconstruct())
}
pub struct WindowsLauncher;
impl ProcessHandler for WindowsLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(launch_command, current_dir, None)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-auto"
}
fn name(&self) -> &'static str {
"Automatic"
}
fn description(&self) -> &'static str {
"Detects the file type and launches it directly, or through cmd or PowerShell."
}
}
pub struct WindowsDirectLauncher;
impl ProcessHandler for WindowsDirectLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Direct))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-direct"
}
fn name(&self) -> &'static str {
"Direct executable"
}
fn description(&self) -> &'static str {
"Runs the executable directly, without a shell."
}
}
pub struct WindowsCmdLauncher;
impl ProcessHandler for WindowsCmdLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Cmd))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-cmd"
}
fn name(&self) -> &'static str {
"Command Prompt (cmd)"
}
fn description(&self) -> &'static str {
"Launches through cmd.exe. Supports batch files, builtins and %VAR% expansion."
}
}
pub struct WindowsPowershellLauncher;
impl ProcessHandler for WindowsPowershellLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(
launch_command,
current_dir,
Some(WindowsLaunchStrategy::Powershell),
)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-powershell"
}
fn name(&self) -> &'static str {
"PowerShell"
}
fn description(&self) -> &'static str {
"Runs the command as a PowerShell script (-File)."
}
}
pub struct LinuxNativeLauncher;
impl ProcessHandler for LinuxNativeLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
_current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
// Run native Linux games directly, no umu-run wrapper
Ok(launch_command)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"linux-native"
}
fn name(&self) -> &'static str {
"Native (direct)"
}
fn description(&self) -> &'static str {
"Runs the native Linux game directly on the host."
}
}
pub struct UMUNativeLauncher;
impl ProcessHandler for UMUNativeLauncher {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
game_version: &GameVersion,
_current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
let umu_id_override = game_version
.launches
.iter()
.find(|v| v.platform == meta.target_platform)
.and_then(|v| v.umu_id_override.as_ref())
.map_or("", |v| v);
let game_id = if umu_id_override.is_empty() {
&game_version.version_id
} else {
umu_id_override
};
let pfx_dir = DATA_ROOT_DIR.join("pfx");
let pfx_dir = pfx_dir.join(meta.id.clone());
create_dir_all(&pfx_dir)?;
Ok(format!(
"GAMEID={game_id} UMU_NO_PROTON=1 WINEPREFIX={} {umu:?} {launch}",
pfx_dir.to_string_lossy(),
umu = UMU_LAUNCHER_EXECUTABLE
.as_ref()
.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
launch = launch_command,
))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
let Some(compat_info) = &*COMPAT_INFO else {
return false;
};
compat_info.umu_installed
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"linux-umu"
}
fn name(&self) -> &'static str {
"Steam Linux Runtime (umu-run)"
}
fn description(&self) -> &'static str {
"Runs the native Linux game inside umu-run's Steam Linux Runtime."
}
}
pub struct UMUCompatLauncher;
impl ProcessHandler for UMUCompatLauncher {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
game_version: &GameVersion,
_current_dir: &str,
database: &Database,
) -> Result<String, ProcessError> {
let umu_id_override = game_version
.launches
.iter()
.find(|v| v.platform == meta.target_platform)
.and_then(|v| v.umu_id_override.as_ref())
.map_or("", |v| v);
let game_id = if umu_id_override.is_empty() {
&game_version.version_id
} else {
umu_id_override
};
let pfx_dir = DATA_ROOT_DIR.join("pfx");
let pfx_dir = pfx_dir.join(meta.id.clone());
create_dir_all(&pfx_dir)?;
let proton_path = game_version
.user_configuration
.override_proton_path
.as_ref()
.or(database.applications.default_proton_path.as_ref())
.ok_or(ProcessError::NoCompat)?;
#[cfg(target_os = "linux")]
let proton_valid = crate::compat::read_proton_path(PathBuf::from(proton_path))
.ok()
.flatten()
.is_some();
#[cfg(not(target_os = "linux"))]
let proton_valid = false;
if !proton_valid {
return Err(ProcessError::NoCompat);
}
let proton_env = format!("PROTONPATH={}", proton_path);
Ok(format!(
"GAMEID={game_id} {} WINEPREFIX={} {umu:?} {launch}",
proton_env,
pfx_dir.to_string_lossy(),
umu = UMU_LAUNCHER_EXECUTABLE
.as_ref()
.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
launch = launch_command,
))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
let Some(compat_info) = &*COMPAT_INFO else {
return false;
};
compat_info.umu_installed
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"proton-umu"
}
fn name(&self) -> &'static str {
"Proton (umu-run)"
}
fn description(&self) -> &'static str {
"Runs the Windows game through Proton using umu-run."
}
}
pub struct AsahiMuvmLauncher;
impl ProcessHandler for AsahiMuvmLauncher {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
game_version: &GameVersion,
current_dir: &str,
database: &Database,
) -> Result<String, ProcessError> {
let umu_launcher = UMUCompatLauncher {};
let umu_string = umu_launcher.create_launch_process(
meta,
launch_command,
game_version,
current_dir,
database,
)?;
let mut args_cmd = umu_string
.split("umu-run")
.collect::<Vec<&str>>()
.into_iter();
let args = args_cmd
.next()
.ok_or(ProcessError::InvalidArguments(umu_string.clone()))?
.trim();
let cmd = format!(
"umu-run{}",
args_cmd
.next()
.ok_or(ProcessError::InvalidArguments(umu_string.clone()))?
);
Ok(format!("{args} muvm -- {cmd}"))
}
#[allow(unreachable_code)]
#[allow(unused_variables)]
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
#[cfg(not(target_os = "linux"))]
return false;
#[cfg(not(target_arch = "aarch64"))]
return false;
let page_size = page_size::get();
if page_size != 16384 {
return false;
}
let Some(compat_info) = &*COMPAT_INFO else {
return false;
};
compat_info.umu_installed
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"proton-muvm"
}
fn name(&self) -> &'static str {
"Proton + muvm (Asahi)"
}
fn description(&self) -> &'static str {
"Runs through Proton inside a muvm microVM, for Apple Silicon / Asahi Linux."
}
}