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...

59 Commits

Author SHA1 Message Date
97083db78d fix: allow overwriting and add caching 2025-08-03 15:59:35 +10:00
ef2153611e fix: use full shared object library (ldd) 2025-08-03 15:49:12 +10:00
48ccf638ce fix: final issues with github pipeline 2025-08-03 15:33:29 +10:00
4361798661 fix: final fixes 2025-08-03 15:21:24 +10:00
732df1ddb9 fix: various ci fixes 2025-08-03 15:03:20 +10:00
4389d8beb8 fix: add fix for aarch64 build and start working on github upload 2025-08-03 14:47:29 +10:00
38dd6a2c64 fix: if statement 2025-08-03 14:32:53 +10:00
6038509a0c fix: add fuse dependency 2025-08-03 14:23:08 +10:00
919148c6c2 fix: only use first library result 2025-08-03 14:13:02 +10:00
b3f73d6d1e fix: add permission fixes 2025-08-03 14:02:37 +10:00
41d23730cc fix: use ldconfig to find libraries 2025-08-03 13:50:55 +10:00
d19c5b8e97 fix: fixes to pipeline, script, and .gitignorey 2025-08-03 13:20:26 +10:00
c78079e4be bump version to 0.3.1-appimage 2025-08-03 12:58:04 +10:00
92e42262c1 Merge branch 'develop' of https://github.com/Beethoven-n/drop-app into Beethoven-n-develop 2025-08-03 12:55:27 +10:00
106c229c8f (build/appimage/drop-app.d/drop-oss-app.desktop) add drop link handling 2025-08-02 21:39:10 -05:00
527476e7c1 (build_appimage.sh) don't use sudo for this u don't need it 2025-08-02 21:39:10 -05:00
81d324a026 (build_appimage.sh) wrong variable. whoops! 2025-08-02 21:39:09 -05:00
3d5de9bec8 (build/appimage/appimagetool) these don't belong here! woops! 2025-08-02 21:39:09 -05:00
380084bb95 (build/appimage/drop-oss-app.d/) 2025-08-02 21:39:09 -05:00
50d76bb76f (build/appimage/appimagetool) 2025-08-02 21:39:09 -05:00
de3be25914 (build_appimage.sh) 2025-08-02 21:39:09 -05:00
95fc7d9605 (.github/workflows/release.yml) add --nobuild flag 2025-08-02 21:39:08 -05:00
f9c45053cc (build/appimage/drop-app.d/AppRun) change program name 2025-08-02 21:39:08 -05:00
683e3ac7f2 (build/appimage/drop-app.d/) rename AppDir
lol woops this caused a typo that cascaded into an appimage that failed
to find the executable
2025-08-02 21:39:08 -05:00
fe586be658 (build_appimage.sh) install libs by UID and GID
installing by $USER caused issues when i did it so i've fixed it
also added $PWD because ./ was lazy
2025-08-02 21:39:08 -05:00
aa034c21a9 (build_appimage.sh) add basic arch detection 2025-08-02 21:39:08 -05:00
50f7955734 (.github/workflows/release.yml) add build_appimage.sh to workflow 2025-08-02 21:39:07 -05:00
73608ab85b (build_appimage.sh) add build script
this should build the appimage without tauri's involvement
2025-08-02 21:39:07 -05:00
1ed29aaa12 (src-tauri/tauri.conf.json) remove appimage target from tauri
tauri was overcomplicating this. let's make the appimage independent of
that
2025-08-02 21:39:07 -05:00
849dc26677 (build/) add build directory for non-tauri builds 2025-08-02 21:39:07 -05:00
7db2e42006 (appimage/build_appimage.sh) 2025-08-02 21:39:07 -05:00
61fa43dd86 (appimage/) add manual appimage
the existing one is broken, and i think it might be tauri's fault.
2025-08-02 21:39:06 -05:00
301152a69f (build_appimage.sh) don't use sudo for this u don't need it 2025-08-02 20:54:08 -05:00
5e945734c7 (build_appimage.sh) wrong variable. whoops! 2025-08-02 20:53:49 -05:00
53211e94fe (build/appimage/appimagetool) these don't belong here! woops! 2025-08-02 20:52:51 -05:00
af49a6751f (build/appimage/drop-oss-app.d/) 2025-08-02 20:27:46 -05:00
9e93ec688c (build/appimage/appimagetool) 2025-08-02 20:27:46 -05:00
a70c2c64e4 (build_appimage.sh) 2025-08-02 20:27:46 -05:00
d63d6efa3e (.github/workflows/release.yml) add --nobuild flag 2025-08-02 20:18:02 -05:00
51555e43ee (build/appimage/drop-app.d/AppRun) change program name 2025-08-02 20:17:13 -05:00
cb7c297443 (build/appimage/drop-app.d/) rename AppDir
lol woops this caused a typo that cascaded into an appimage that failed
to find the executable
2025-08-02 20:16:37 -05:00
4484de0507 (build_appimage.sh) install libs by UID and GID
installing by $USER caused issues when i did it so i've fixed it
also added $PWD because ./ was lazy
2025-08-02 20:15:03 -05:00
4599e5713c (build_appimage.sh) add basic arch detection 2025-08-02 18:05:53 -05:00
263cceb17f (.github/workflows/release.yml) add build_appimage.sh to workflow 2025-08-02 18:05:25 -05:00
0249a3248f (build_appimage.sh) add build script
this should build the appimage without tauri's involvement
2025-08-02 16:45:55 -05:00
bf4b2e0ad6 (src-tauri/tauri.conf.json) remove appimage target from tauri
tauri was overcomplicating this. let's make the appimage independent of
that
2025-08-02 16:45:24 -05:00
7555cc3cdf (build/) add build directory for non-tauri builds 2025-08-02 16:45:24 -05:00
6f30d248eb (appimage/build_appimage.sh) 2025-08-02 14:42:36 -05:00
cc562662f0 (appimage/) add manual appimage
the existing one is broken, and i think it might be tauri's fault.
2025-08-02 14:42:36 -05:00
dbe8c8df4d Process manager templating & game importing (#96)
* feat: add new template options, asahi support, and refactoring

* feat: install dir scanning, validation fixes, progress fixes, download manager refactor

This kind of ballooned out of scope, but I implemented some much
needed fixes for the download manager.

First off, I cleanup the Downloadable trait, there was some
duplication of function.

Second, I refactored the "validate" into the GameDownloadAgent,
which calls a 'validate_chunk_logic' yada, same structure as
downloading.

Third, I fixed the progress and validation issues.

Fourth, I added game scanning

* feat: out of box support for Asahi Linux

* fix: clippy

* fix: don't break database
2025-08-02 20:17:27 +10:00
35f49b8811 macOS app signing (#95)
* feat: add macos signing args

* fix: update all versions to -mac specific

* fix: fetch signing identity

* feat: add signing pre-steps like the docs say

* fix: remove apple requirement from signing

* fix: add drop cert to keychain when signing

* fix: add drop.pem to add-trusted-cert

* fix: re-order and specify import operation

* fix: let's try the user store

* fix: password required to update trust

* fix: try another non-interactive fix

* fix: try sudo

* fix: revert attempt fix

* fix: add cert id debug

* fix: attempt to use id rather than name

* fix: revert code id to name
2025-08-02 15:01:53 +10:00
cc5339a389 Reqwest optionally load certificates from disk (#94)
* feat: Add get_client function

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Converted all instances of reqwest::blocking::Client::new() and reqwest::Client::new() to DROP_CLIENT_SYNC and DROP_CLIENT_ASYNC respectively

Signed-off-by: quexeky <git@quexeky.dev>

* fix: use_remote_logic not using certificates

Signed-off-by: quexeky <git@quexeky.dev>

* fix: add log statement to certificates

* chore: add more logging

* fix: clippy

* refactor: into single fetch_certificates func

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-08-02 11:59:50 +10:00
6104bfda72 Bump version to v0.3.1 (#85) 2025-08-01 14:13:13 +10:00
be688cb18f Version bump: v0.3.0 2025-08-01 14:09:16 +10:00
13cc69f10e Device code authorization (#83)
* feat: device code authorization

* Fix for setup executable unable to be launched (#81)

* Fix for redownload invalid chunks (#84)

* feat: Redownloading invalid chunks

Signed-off-by: quexeky <git@quexeky.dev>

* fix: clippy

* fix: clippy x2

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>

* chore: Run clippy fix pedantic

Signed-off-by: quexeky <git@quexeky.dev>

* feat: add better error handling

* fix: clippy

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-08-01 13:12:05 +10:00
574782f445 chore: Run clippy fix pedantic
Signed-off-by: quexeky <git@quexeky.dev>
2025-08-01 08:42:45 +10:00
b5a8543194 Fix for redownload invalid chunks (#84)
* feat: Redownloading invalid chunks

Signed-off-by: quexeky <git@quexeky.dev>

* fix: clippy

* fix: clippy x2

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-07-31 18:25:38 +10:00
d0e4aea5ce Fix for setup executable unable to be launched (#81) 2025-07-30 09:57:07 +10:00
739e6166c5 Cache-first object fetching (#76)
* fix: submillisecond cache hits

* fix: async object loading to hand control back to renderer

* fix: clippy
2025-07-27 12:04:50 +10:00
62 changed files with 1400 additions and 726 deletions

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@ -25,7 +25,7 @@ jobs:
- platform: 'ubuntu-22.04' # for Tauri v1 you could replace this with ubuntu-20.04.
args: ''
- platform: 'ubuntu-22.04-arm'
args: '--target aarch64-unknown-linux-gnu'
args: ''
- platform: 'windows-latest'
args: ''
@ -40,6 +40,7 @@ jobs:
uses: actions/setup-node@v4
with:
node-version: lts/*
cache: 'yarn'
- name: install Rust nightly
uses: dtolnay/rust-toolchain@nightly
@ -51,19 +52,74 @@ jobs:
if: matrix.platform == 'ubuntu-22.04' || matrix.platform == 'ubuntu-22.04-arm' # This must match the platform value defined above.
run: |
sudo apt-get update
sudo apt-get install -y libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf
sudo apt-get install -y libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf binutils fuse
# webkitgtk 4.0 is for Tauri v1 - webkitgtk 4.1 is for Tauri v2.
- name: Import Apple Developer Certificate
if: matrix.platform == 'macos-latest'
env:
APPLE_CERTIFICATE: ${{ secrets.APPLE_CERTIFICATE }}
APPLE_CERTIFICATE_PASSWORD: ${{ secrets.APPLE_CERTIFICATE_PASSWORD }}
KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }}
run: |
echo $APPLE_CERTIFICATE | base64 --decode > certificate.p12
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security default-keychain -s build.keychain
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
security set-keychain-settings -t 3600 -u build.keychain
curl https://droposs.org/drop.crt --output drop.pem
sudo security authorizationdb write com.apple.trust-settings.admin allow
sudo security add-trusted-cert -d -r trustRoot -k build.keychain -p codeSign -u -1 drop.pem
sudo security authorizationdb remove com.apple.trust-settings.admin
security import certificate.p12 -k build.keychain -P "$APPLE_CERTIFICATE_PASSWORD" -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$KEYCHAIN_PASSWORD" build.keychain
security find-identity -v -p codesigning build.keychain
- name: Verify Certificate
if: matrix.platform == 'macos-latest'
run: |
CERT_INFO=$(security find-identity -v -p codesigning build.keychain | grep "Drop OSS")
CERT_ID=$(echo "$CERT_INFO" | awk -F'"' '{print $2}')
echo "CERT_ID=$CERT_ID" >> $GITHUB_ENV
echo "Certificate imported. Using identity: $CERT_ID"
- name: Rust cache
uses: swatinem/rust-cache@v2
with:
workspaces: './src-tauri -> target'
- name: install frontend dependencies
run: yarn install # change this to npm, pnpm or bun depending on which one you use.
- uses: tauri-apps/tauri-action@v0
- id: build
uses: tauri-apps/tauri-action@v0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
APPLE_CERTIFICATE: ${{ secrets.APPLE_CERTIFICATE }}
APPLE_CERTIFICATE_PASSWORD: ${{ secrets.APPLE_CERTIFICATE_PASSWORD }}
APPLE_SIGNING_IDENTITY: ${{ env.CERT_ID }}
with:
tagName: v__VERSION__ # the action automatically replaces \_\_VERSION\_\_ with the app version.
tagName: v__VERSION__ # update the below "upload artifacts to GitHub" if this gets updated
releaseName: 'Auto-release v__VERSION__'
releaseBody: 'See the assets to download this version and install. This release was created automatically.'
releaseDraft: false
prerelease: true
args: ${{ matrix.args }}
- name: Bundle AppImage
if: matrix.platform == 'ubuntu-22.04' || matrix.platform == 'ubuntu-22.04-arm'
run: |
./build_appimage.sh --nobuild
- name: Upload binaries to release
if: matrix.platform == 'ubuntu-22.04' || matrix.platform == 'ubuntu-22.04-arm'
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: build/appimage/*.AppImage
file_glob: true
release_id: ${{ steps.build.outputs.releaseId }}
overwrite: true

11
.gitignore vendored
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@ -26,4 +26,13 @@ dist-ssr
.output
src-tauri/flamegraph.svg
src-tauri/perf*
src-tauri/perf*
build/appimage/*
!build/appimage/drop-app.d
build/appimage/drop-app.d/usr/bin/*
!build/appimage/drop-app.d/usr/bin/.gitkeep
build/appimage/drop-app.d/usr/lib/*
!build/appimage/drop-app.d/usr/lib/.gitkeep

View File

@ -1,4 +1,5 @@
<template>
<LoadingIndicator />
<NuxtLayout class="select-none w-screen h-screen">
<NuxtPage />
<ModalStack />
@ -26,6 +27,7 @@ try {
console.error("failed to parse state", e);
}
// This is inefficient but apparently we do it lol
router.beforeEach(async () => {
try {
state.value = JSON.parse(await invoke("fetch_state"));

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@ -0,0 +1 @@
drop-oss-app.png

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@ -0,0 +1,8 @@
#!/bin/sh
program="drop-app"
# point to libraries and run
LD_LIBRARY_PATH=$APPDIR/usr/lib:/usr/local/lib:/usr/lib $APPDIR/usr/bin/$program $@
# vim:ft=sh

View File

@ -0,0 +1,8 @@
[Desktop Entry]
Name=Drop Desktop App
Comment=The client application for the open-source, self-hosted game distribution platform Drop.
Exec=AppRun
Icon=drop-oss-app
Type=Application
Categories=Game;Network
MimeType=x-scheme-handler/drop

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

42
build_appimage.sh Executable file
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@ -0,0 +1,42 @@
#!/bin/sh
set -e
# run this from the root of the git repo to make this work
arch="$(uname -m)"
git_dir="$PWD"
target_dir="$git_dir/src-tauri/target"
appimage_dir="$git_dir/build/appimage"
appdir="$appimage_dir/drop-app.d"
build() {
# set up the repo
git submodule init
git submodule update --recursive
# set up yarn and build
yarn
yarn tauri build
}
rm -f $appdir/usr/bin/* $appdir/usr/lib/*
if [[ ! "$1" == "--nobuild" ]]; then
build
fi
# install binaries in the appdir, then the libraries
cp $target_dir/release/drop-app $appdir/usr/bin
for lib_name in $(ldd "$target_dir/release/drop-app" | grep '=>' | awk '{ print $(NF-1) }');
do
echo $lib_name
sudo install -g 1000 -o 1000 -Dm755 "$(ls -L1 $lib_name)" $appdir/usr/lib
done
wget -O $appimage_dir/appimagetool https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$arch.AppImage
cd $appimage_dir
chmod u+x appimagetool
./appimagetool $appdir
ls "$appimage_dir/"

View File

@ -1,52 +1,78 @@
<template>
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
<div class="inline-flex divide-x divide-zinc-900">
<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
styles[props.status.type],
showDropdown ? 'rounded-l-md' : 'rounded-md',
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]">
<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
<button
type="button"
@click="() => buttonActions[props.status.type]()"
:class="[
styles[props.status.type],
showDropdown ? 'rounded-l-md' : 'rounded-md',
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]"
>
<component
:is="buttonIcons[props.status.type]"
class="-mr-0.5 size-5"
aria-hidden="true"
/>
{{ buttonNames[props.status.type] }}
</button>
<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
<Menu
v-if="showDropdown"
as="div"
class="relative inline-block text-left grow"
>
<div class="h-full">
<MenuButton :class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]">
<MenuButton
:class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]"
>
<ChevronDownIcon class="size-5" aria-hidden="true" />
</MenuButton>
</div>
<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
<transition
enter-active-class="transition ease-out duration-100"
enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100"
leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100"
leave-to-class="transform opacity-0 scale-95"
>
<MenuItems
class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none"
>
<div class="py-1">
<MenuItem v-slot="{ active }">
<button @click="() => emit('options')" :class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]">
Options
<Cog6ToothIcon class="size-5" />
</button>
<MenuItem v-if="showOptions" v-slot="{ active }">
<button
@click="() => emit('options')"
:class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]"
>
Options
<Cog6ToothIcon class="size-5" />
</button>
</MenuItem>
<MenuItem v-slot="{ active }">
<button @click="() => emit('uninstall')" :class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]">
Uninstall
<TrashIcon class="size-5" />
</button>
<button
@click="() => emit('uninstall')"
:class="[
active
? 'bg-zinc-800 text-zinc-100 outline-none'
: 'text-zinc-400',
'w-full block px-4 py-2 text-sm inline-flex justify-between',
]"
>
Uninstall
<TrashIcon class="size-5" />
</button>
</MenuItem>
</div>
</MenuItems>
@ -61,6 +87,7 @@ import {
ChevronDownIcon,
PlayIcon,
QueueListIcon,
ServerIcon,
StopIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
@ -78,7 +105,7 @@ const emit = defineEmits<{
(e: "uninstall"): void;
(e: "kill"): void;
(e: "options"): void;
(e: "resume"): void
(e: "resume"): void;
}>();
const showDropdown = computed(
@ -88,6 +115,10 @@ const showDropdown = computed(
props.status.type === GameStatusEnum.PartiallyInstalled
);
const showOptions = computed(
() => props.status.type === GameStatusEnum.Installed
);
const styles: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]:
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
@ -95,6 +126,8 @@ const styles: { [key in GameStatusEnum]: string } = {
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Downloading]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Validating]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.SetupRequired]:
"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
[GameStatusEnum.Installed]:
@ -106,42 +139,45 @@ const styles: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Running]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.PartiallyInstalled]:
"bg-gray-600 text-white hover:bg-gray-500 focus-visible:outline-gray-600 hover:bg-gray-500"
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
};
const buttonNames: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]: "Install",
[GameStatusEnum.Queued]: "Queued",
[GameStatusEnum.Downloading]: "Downloading",
[GameStatusEnum.Validating]: "Validating",
[GameStatusEnum.SetupRequired]: "Setup",
[GameStatusEnum.Installed]: "Play",
[GameStatusEnum.Updating]: "Updating",
[GameStatusEnum.Uninstalling]: "Uninstalling",
[GameStatusEnum.Running]: "Stop",
[GameStatusEnum.PartiallyInstalled]: "Resume"
[GameStatusEnum.PartiallyInstalled]: "Resume",
};
const buttonIcons: { [key in GameStatusEnum]: Component } = {
[GameStatusEnum.Remote]: ArrowDownTrayIcon,
[GameStatusEnum.Queued]: QueueListIcon,
[GameStatusEnum.Downloading]: ArrowDownTrayIcon,
[GameStatusEnum.Validating]: ServerIcon,
[GameStatusEnum.SetupRequired]: WrenchIcon,
[GameStatusEnum.Installed]: PlayIcon,
[GameStatusEnum.Updating]: ArrowDownTrayIcon,
[GameStatusEnum.Uninstalling]: TrashIcon,
[GameStatusEnum.Running]: StopIcon,
[GameStatusEnum.PartiallyInstalled]: ArrowDownTrayIcon
[GameStatusEnum.PartiallyInstalled]: ArrowDownTrayIcon,
};
const buttonActions: { [key in GameStatusEnum]: () => void } = {
[GameStatusEnum.Remote]: () => emit("install"),
[GameStatusEnum.Queued]: () => emit("queue"),
[GameStatusEnum.Downloading]: () => emit("queue"),
[GameStatusEnum.Validating]: () => emit("queue"),
[GameStatusEnum.SetupRequired]: () => emit("launch"),
[GameStatusEnum.Installed]: () => emit("launch"),
[GameStatusEnum.Updating]: () => emit("queue"),
[GameStatusEnum.Uninstalling]: () => { },
[GameStatusEnum.Uninstalling]: () => {},
[GameStatusEnum.Running]: () => emit("kill"),
[GameStatusEnum.PartiallyInstalled]: () => emit("resume")
[GameStatusEnum.PartiallyInstalled]: () => emit("resume"),
};
</script>

View File

@ -23,7 +23,7 @@
<MenuItems
class="absolute bg-zinc-900 right-0 top-10 z-50 w-56 origin-top-right focus:outline-none shadow-md"
>
<PanelWidget class="flex-col gap-y-2">
<div class="flex-col gap-y-2">
<NuxtLink
to="/id/me"
class="transition inline-flex items-center w-full py-3 px-4 hover:bg-zinc-800"
@ -65,7 +65,7 @@
</button>
</MenuItem>
</div>
</PanelWidget>
</div>
</MenuItems>
</transition>
</Menu>

View File

@ -13,11 +13,7 @@
<div class="max-w-lg">
<slot />
<div class="mt-10">
<button
@click="() => authWrapper_wrapper()"
:disabled="loading"
class="text-sm text-left font-semibold leading-7 text-blue-600"
>
<div>
<div v-if="loading" role="status">
<svg
aria-hidden="true"
@ -37,10 +33,19 @@
</svg>
<span class="sr-only">Loading...</span>
</div>
<span v-else>
Sign in with your browser <span aria-hidden="true">&rarr;</span>
<span class="inline-flex gap-x-8 items-center" v-else>
<button
@click="() => authWrapper_wrapper()"
:disabled="loading"
class="px-3 py-1 inline-flex items-center gap-x-2 bg-zinc-700 rounded text-sm text-left font-semibold leading-7 text-white"
>
Sign in with your browser <ArrowTopRightOnSquareIcon class="size-4" />
</button>
<NuxtLink href="/auth/code" class="text-zinc-100 text-sm hover:text-zinc-300">
Use a code &rarr;
</NuxtLink>
</span>
</button>
</div>
<div class="mt-5" v-if="offerManual">
<h1 class="text-zinc-100 font-semibold">Having trouble?</h1>
@ -121,6 +126,7 @@
<script setup lang="ts">
import { XCircleIcon } from "@heroicons/vue/16/solid";
import { ArrowTopRightOnSquareIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
const loading = ref(false);

View File

@ -81,18 +81,20 @@ import { listen } from "@tauri-apps/api/event";
const gameStatusTextStyle: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Installed]: "text-green-500",
[GameStatusEnum.Downloading]: "text-blue-500",
[GameStatusEnum.Validating]: "text-blue-300",
[GameStatusEnum.Running]: "text-green-500",
[GameStatusEnum.Remote]: "text-zinc-500",
[GameStatusEnum.Queued]: "text-blue-500",
[GameStatusEnum.Updating]: "text-blue-500",
[GameStatusEnum.Uninstalling]: "text-zinc-100",
[GameStatusEnum.SetupRequired]: "text-yellow-500",
[GameStatusEnum.PartiallyInstalled]: "text-gray-600",
[GameStatusEnum.PartiallyInstalled]: "text-gray-400",
};
const gameStatusText: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]: "Not installed",
[GameStatusEnum.Queued]: "Queued",
[GameStatusEnum.Downloading]: "Downloading...",
[GameStatusEnum.Validating]: "Validating...",
[GameStatusEnum.Installed]: "Installed",
[GameStatusEnum.Updating]: "Updating...",
[GameStatusEnum.Uninstalling]: "Uninstalling...",

View File

@ -0,0 +1,7 @@
<template></template>
<script setup lang="ts">
const loading = useLoadingIndicator();
watch(loading.isLoading, console.log);
</script>

View File

@ -1,6 +1,6 @@
<template>
<div
class="h-10 cursor-pointer flex flex-row items-center justify-between bg-zinc-950"
class="h-16 cursor-pointer flex flex-row items-center justify-between bg-zinc-950"
>
<div class="px-5 py-3 grow" @mousedown="() => window.startDragging()">
<Wordmark class="mt-1" />

View File

@ -1,7 +1,7 @@
{
"name": "drop-app",
"private": true,
"version": "0.3.0-rc-8",
"version": "0.3.1-appimage",
"type": "module",
"scripts": {
"build": "nuxt build",

37
pages/auth/code.vue Normal file
View File

@ -0,0 +1,37 @@
<template>
<div class="min-h-full w-full flex items-center justify-center">
<div class="flex flex-col items-center">
<div class="text-center">
<h1 class="text-3xl font-semibold font-display leading-6 text-zinc-100">
Device authorization
</h1>
<div class="mt-4">
<p class="text-sm text-zinc-400 max-w-md mx-auto">
Open Drop on another one of your devices, and use your account
dropdown to "Authorize client", and enter the code below.
</p>
<div
class="mt-8 flex items-center justify-center gap-x-5 text-8xl font-bold text-zinc-100"
>
<span v-for="letter in code.split('')">{{ letter }}</span>
</div>
</div>
<div class="mt-10 flex items-center justify-center gap-x-6">
<NuxtLink href="/auth" class="text-sm font-semibold text-blue-600"
><span aria-hidden="true">&larr;</span> Use a different method
</NuxtLink>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
const code = await invoke<string>("auth_initiate_code");
definePageMeta({
layout: "mini",
});
</script>

View File

@ -76,7 +76,7 @@
<TransitionGroup name="slide" tag="div" class="h-full">
<img
v-for="(url, index) in mediaUrls"
:key="url"
:key="index"
:src="url"
class="absolute inset-0 w-full h-full object-cover"
v-show="index === currentImageIndex"
@ -157,8 +157,8 @@
<template #default>
<div class="sm:flex sm:items-start">
<div class="mt-3 text-center sm:mt-0 sm:text-left">
<h3 class="text-base font-semibold text-zinc-100"
>Install {{ game.mName }}?
<h3 class="text-base font-semibold text-zinc-100">
Install {{ game.mName }}?
</h3>
<div class="mt-2">
<p class="text-sm text-zinc-400">
@ -350,9 +350,7 @@
<template #buttons>
<LoadingButton
@click="() => install()"
:disabled="
!(versionOptions && versionOptions.length > 0)
"
:disabled="!(versionOptions && versionOptions.length > 0)"
:loading="installLoading"
type="submit"
class="ml-2 w-full sm:w-fit"
@ -370,7 +368,18 @@
</template>
</ModalTemplate>
<GameOptionsModal v-if="status.type === GameStatusEnum.Installed" v-model="configureModalOpen" :game-id="game.id" />
<!--
Dear future DecDuck,
This v-if is necessary for Vue rendering reasons
(it tries to access the game version for not installed games)
You have already tried to remove it
Don't.
-->
<GameOptionsModal
v-if="status.type === GameStatusEnum.Installed"
v-model="configureModalOpen"
:game-id="game.id"
/>
<Transition
enter="transition ease-out duration-300"
@ -420,7 +429,7 @@
<img
v-for="(url, index) in mediaUrls"
v-show="currentImageIndex === index"
:key="url"
:key="index"
:src="url"
class="max-h-[90vh] max-w-[90vw] object-contain"
:alt="`${game.mName} screenshot ${index + 1}`"
@ -441,10 +450,6 @@
<script setup lang="ts">
import {
Dialog,
DialogTitle,
TransitionChild,
TransitionRoot,
Listbox,
ListboxButton,
ListboxLabel,
@ -482,7 +487,10 @@ const bannerUrl = await useObject(game.value.mBannerObjectId);
// Get all available images
const mediaUrls = await Promise.all(
game.value.mImageCarouselObjectIds.map((id) => useObject(id))
game.value.mImageCarouselObjectIds.map(async (v) => {
const src = await useObject(v);
return src;
})
);
const htmlDescription = micromark(game.value.mDescription);
@ -496,7 +504,6 @@ const currentImageIndex = ref(0);
const configureModalOpen = ref(false);
async function installFlow() {
installFlowOpen.value = true;
versionOptions.value = undefined;
@ -535,12 +542,11 @@ async function install() {
}
async function resumeDownload() {
try {
await invoke("resume_download", { gameId: game.value.id })
}
catch(e) {
console.error(e)
}
try {
await invoke("resume_download", { gameId: game.value.id });
} catch (e) {
console.error(e);
}
}
async function launch() {

67
src-tauri/Cargo.lock generated
View File

@ -345,6 +345,22 @@ dependencies = [
"syn 2.0.101",
]
[[package]]
name = "async-tungstenite"
version = "0.29.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ef0f7efedeac57d9b26170f72965ecfd31473ca52ca7a64e925b0b6f5f079886"
dependencies = [
"atomic-waker",
"futures-core",
"futures-io",
"futures-task",
"futures-util",
"log",
"pin-project-lite",
"tungstenite",
]
[[package]]
name = "atk"
version = "0.18.2"
@ -1268,7 +1284,7 @@ dependencies = [
[[package]]
name = "drop-app"
version = "0.3.0-rc-8"
version = "0.3.1-appimage"
dependencies = [
"atomic-instant-full",
"bitcode",
@ -1280,6 +1296,7 @@ dependencies = [
"droplet-rs",
"dynfmt",
"filetime",
"futures-lite",
"gethostname",
"hex 0.4.3",
"http 1.3.1",
@ -1289,6 +1306,7 @@ dependencies = [
"log4rs",
"md5",
"native_model",
"page_size",
"parking_lot 0.12.3",
"rand 0.9.1",
"rayon",
@ -1296,6 +1314,7 @@ dependencies = [
"reqwest 0.12.16",
"reqwest-middleware 0.4.2",
"reqwest-middleware-cache",
"reqwest-websocket",
"rustbreak",
"rustix 0.38.44",
"schemars",
@ -3505,6 +3524,16 @@ dependencies = [
"windows-sys 0.59.0",
]
[[package]]
name = "page_size"
version = "0.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "30d5b2194ed13191c1999ae0704b7839fb18384fa22e49b57eeaa97d79ce40da"
dependencies = [
"libc",
"winapi",
]
[[package]]
name = "pango"
version = "0.18.3"
@ -4357,6 +4386,24 @@ dependencies = [
"url",
]
[[package]]
name = "reqwest-websocket"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f91a811daaa8b54faeaec9d507a336897a3d243834a4965254a17d39da8b5c9"
dependencies = [
"async-tungstenite",
"bytes",
"futures-util",
"reqwest 0.12.16",
"thiserror 2.0.12",
"tokio",
"tokio-util",
"tracing",
"tungstenite",
"web-sys",
]
[[package]]
name = "rfd"
version = "0.15.3"
@ -5831,6 +5878,7 @@ checksum = "66a539a9ad6d5d281510d5bd368c973d636c02dbf8a67300bfb6b950696ad7df"
dependencies = [
"bytes",
"futures-core",
"futures-io",
"futures-sink",
"pin-project-lite",
"tokio",
@ -6009,6 +6057,23 @@ version = "0.2.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e421abadd41a4225275504ea4d6566923418b7f05506fbc9c0fe86ba7396114b"
[[package]]
name = "tungstenite"
version = "0.26.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4793cb5e56680ecbb1d843515b23b6de9a75eb04b66643e256a396d43be33c13"
dependencies = [
"bytes",
"data-encoding",
"http 1.3.1",
"httparse",
"log",
"rand 0.9.1",
"sha1",
"thiserror 2.0.12",
"utf-8",
]
[[package]]
name = "typeid"
version = "1.0.3"

View File

@ -1,6 +1,6 @@
[package]
name = "drop-app"
version = "0.3.0-rc-8"
version = "0.3.1-appimage"
description = "The client application for the open-source, self-hosted game distribution platform Drop"
authors = ["Drop OSS"]
edition = "2024"
@ -68,6 +68,9 @@ known-folders = "1.2.0"
native_model = { version = "0.6.1", features = ["rmp_serde_1_3"] }
tauri-plugin-opener = "2.4.0"
bitcode = "0.6.6"
reqwest-websocket = "0.5.0"
futures-lite = "2.6.0"
page_size = "0.6.0"
# tailscale = { path = "./tailscale" }
[dependencies.dynfmt]

View File

@ -1,3 +1,3 @@
fn main() {
tauri_build::build()
tauri_build::build();
}

View File

@ -13,8 +13,8 @@ pub fn cleanup_and_exit(app: &AppHandle, state: &tauri::State<'_, std::sync::Mut
let download_manager = state.lock().unwrap().download_manager.clone();
match download_manager.ensure_terminated() {
Ok(res) => match res {
Ok(_) => debug!("download manager terminated correctly"),
Err(_) => error!("download manager failed to terminate correctly"),
Ok(()) => debug!("download manager terminated correctly"),
Err(()) => error!("download manager failed to terminate correctly"),
},
Err(e) => panic!("{e:?}"),
}

View File

@ -7,7 +7,7 @@ use std::{
use serde_json::Value;
use crate::{
database::db::borrow_db_mut_checked, error::download_manager_error::DownloadManagerError,
database::{db::borrow_db_mut_checked, scan::scan_install_dirs}, error::download_manager_error::DownloadManagerError,
};
use super::{
@ -59,6 +59,8 @@ pub fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>
lock.applications.install_dirs.push(new_dir);
drop(lock);
scan_install_dirs();
Ok(())
}

View File

@ -10,7 +10,7 @@ use chrono::Utc;
use log::{debug, error, info, warn};
use native_model::{Decode, Encode};
use rustbreak::{DeSerError, DeSerializer, PathDatabase, RustbreakError};
use serde::{de::DeserializeOwned, Serialize};
use serde::{Serialize, de::DeserializeOwned};
use url::Url;
use crate::DB;
@ -67,20 +67,18 @@ impl DatabaseImpls for DatabaseInterface {
let exists = fs::exists(db_path.clone()).unwrap();
match exists {
true => match PathDatabase::load_from_path(db_path.clone()) {
if exists {
match PathDatabase::load_from_path(db_path.clone()) {
Ok(db) => db,
Err(e) => handle_invalid_database(e, db_path, games_base_dir, cache_dir),
},
false => {
let default = Database::new(games_base_dir, None, cache_dir);
debug!(
"Creating database at path {}",
db_path.as_os_str().to_str().unwrap()
);
PathDatabase::create_at_path(db_path, default)
.expect("Database could not be created")
}
} else {
let default = Database::new(games_base_dir, None, cache_dir);
debug!(
"Creating database at path {}",
db_path.as_os_str().to_str().unwrap()
);
PathDatabase::create_at_path(db_path, default).expect("Database could not be created")
}
}
@ -124,14 +122,7 @@ fn handle_invalid_database(
pub struct DBRead<'a>(RwLockReadGuard<'a, Database>);
pub struct DBWrite<'a>(ManuallyDrop<RwLockWriteGuard<'a, Database>>);
impl<'a> Deref for DBWrite<'a> {
type Target = RwLockWriteGuard<'a, Database>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl<'a> Deref for DBRead<'a> {
type Target = RwLockReadGuard<'a, Database>;
type Target = Database;
fn deref(&self) -> &Self::Target {
&self.0
@ -142,14 +133,21 @@ impl<'a> DerefMut for DBWrite<'a> {
&mut self.0
}
}
impl<'a> Drop for DBWrite<'a> {
impl<'a> Deref for DBRead<'a> {
type Target = Database;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl Drop for DBWrite<'_> {
fn drop(&mut self) {
unsafe {
ManuallyDrop::drop(&mut self.0);
}
match DB.save() {
Ok(_) => {}
Ok(()) => {}
Err(e) => {
error!("database failed to save with error {e}");
panic!("database failed to save with error {e}")
@ -157,6 +155,7 @@ impl<'a> Drop for DBWrite<'a> {
}
}
}
pub fn borrow_db_checked<'a>() -> DBRead<'a> {
match DB.borrow_data() {
Ok(data) => DBRead(data),

View File

@ -2,3 +2,4 @@ pub mod commands;
pub mod db;
pub mod debug;
pub mod models;
pub mod scan;

View File

@ -1,8 +1,14 @@
use crate::database::models::data::Database;
/**
* NEXT BREAKING CHANGE
*
* UPDATE DATABASE TO USE RPMSERDENAMED
*
* WE CAN'T DELETE ANY FIELDS
*/
pub mod data {
use std::path::PathBuf;
use native_model::native_model;
use serde::{Deserialize, Serialize};
@ -18,16 +24,14 @@ pub mod data {
pub type DatabaseApplications = v2::DatabaseApplications;
pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
use std::{collections::HashMap, process::Command};
use crate::process::process_manager::UMU_LAUNCHER_EXECUTABLE;
use std::collections::HashMap;
pub mod v1 {
use crate::process::process_manager::Platform;
use serde_with::serde_as;
use std::{collections::HashMap, path::PathBuf};
use super::*;
use super::{Deserialize, Serialize, native_model};
fn default_template() -> String {
"{}".to_owned()
@ -115,6 +119,7 @@ pub mod data {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Validating { version_name: String },
Running {},
}
@ -174,7 +179,10 @@ pub mod data {
use serde_with::serde_as;
use super::*;
use super::{
ApplicationTransientStatus, DatabaseAuth, Deserialize, DownloadableMetadata,
GameVersion, Serialize, Settings, native_model, v1,
};
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
@ -206,7 +214,7 @@ pub mod data {
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: crate::database::models::Database::create_new_compat_info(),
compat_info: None,
}
}
}
@ -283,7 +291,10 @@ pub mod data {
mod v3 {
use std::path::PathBuf;
use super::*;
use super::{
DatabaseApplications, DatabaseAuth, DatabaseCompatInfo, Deserialize, Serialize,
Settings, native_model, v2,
};
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
@ -297,6 +308,7 @@ pub mod data {
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
impl From<v2::Database> for Database {
fn from(value: v2::Database) -> Self {
Self {
@ -306,22 +318,13 @@ pub mod data {
applications: value.applications.into(),
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: Database::create_new_compat_info(),
compat_info: None,
}
}
}
}
impl Database {
fn create_new_compat_info() -> Option<DatabaseCompatInfo> {
#[cfg(target_os = "windows")]
return None;
let has_umu_installed = Command::new(UMU_LAUNCHER_EXECUTABLE).spawn().is_ok();
Some(DatabaseCompatInfo {
umu_installed: has_umu_installed,
})
}
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
@ -336,11 +339,11 @@ pub mod data {
transient_statuses: HashMap::new(),
},
prev_database,
base_url: "".to_owned(),
base_url: String::new(),
auth: None,
settings: Settings::default(),
cache_dir,
compat_info: Database::create_new_compat_info(),
compat_info: None,
}
}
}

View File

@ -0,0 +1,52 @@
use std::fs;
use log::warn;
use crate::{
database::{
db::borrow_db_mut_checked,
models::data::v1::{DownloadType, DownloadableMetadata},
},
games::{
downloads::drop_data::{v1::DropData, DROP_DATA_PATH},
library::set_partially_installed_db,
},
};
pub fn scan_install_dirs() {
let mut db_lock = borrow_db_mut_checked();
for install_dir in db_lock.applications.install_dirs.clone() {
let Ok(files) = fs::read_dir(install_dir) else {
continue;
};
for game in files.into_iter().flatten() {
let drop_data_file = game.path().join(DROP_DATA_PATH);
if !drop_data_file.exists() {
continue;
}
let game_id = game.file_name().into_string().unwrap();
let Ok(drop_data) = DropData::read(&game.path()) else {
warn!(
".dropdata exists for {}, but couldn't read it. is it corrupted?",
game.file_name().into_string().unwrap()
);
continue;
};
if db_lock.applications.game_statuses.contains_key(&game_id) {
continue;
}
let metadata = DownloadableMetadata::new(
drop_data.game_id,
Some(drop_data.game_version),
DownloadType::Game,
);
set_partially_installed_db(
&mut db_lock,
&metadata,
drop_data.base_path.to_str().unwrap().to_string(),
None,
);
}
}
}

View File

@ -4,12 +4,12 @@ use crate::{database::models::data::DownloadableMetadata, AppState};
#[tauri::command]
pub fn pause_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.pause_downloads()
state.lock().unwrap().download_manager.pause_downloads();
}
#[tauri::command]
pub fn resume_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.resume_downloads()
state.lock().unwrap().download_manager.resume_downloads();
}
#[tauri::command]
@ -22,10 +22,10 @@ pub fn move_download_in_queue(
.lock()
.unwrap()
.download_manager
.rearrange(old_index, new_index)
.rearrange(old_index, new_index);
}
#[tauri::command]
pub fn cancel_game(state: tauri::State<'_, Mutex<AppState>>, meta: DownloadableMetadata) {
state.lock().unwrap().download_manager.cancel(meta)
state.lock().unwrap().download_manager.cancel(meta);
}

View File

@ -176,7 +176,7 @@ impl DownloadManagerBuilder {
DownloadManagerSignal::Cancel(meta) => {
self.manage_cancel_signal(&meta);
}
};
}
}
}
fn manage_queue_signal(&mut self, download_agent: DownloadAgent) {
@ -242,43 +242,47 @@ impl DownloadManagerBuilder {
let app_handle = self.app_handle.clone();
*download_thread_lock = Some(spawn(move || {
match download_agent.download(&app_handle) {
// Ok(true) is for completed and exited properly
Ok(true) => {
debug!("download {:?} has completed", download_agent.metadata());
match download_agent.validate() {
Ok(true) => {
download_agent.on_complete(&app_handle);
sender
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
.unwrap();
}
Ok(false) => {
download_agent.on_incomplete(&app_handle);
}
Err(e) => {
error!(
"download {:?} has validation error {}",
download_agent.metadata(),
&e
);
download_agent.on_error(&app_handle, &e);
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
loop {
let download_result = match download_agent.download(&app_handle) {
// Ok(true) is for completed and exited properly
Ok(v) => v,
Err(e) => {
error!("download {:?} has error {}", download_agent.metadata(), &e);
download_agent.on_error(&app_handle, &e);
sender.send(DownloadManagerSignal::Error(e)).unwrap();
return;
}
};
// If the download gets cancelled
// immediately return, on_cancelled gets called for us earlier
if !download_result {
return;
}
// Ok(false) is for incomplete but exited properly
Ok(false) => {
debug!("Donwload agent finished incomplete");
download_agent.on_incomplete(&app_handle);
}
Err(e) => {
error!("download {:?} has error {}", download_agent.metadata(), &e);
download_agent.on_error(&app_handle, &e);
sender.send(DownloadManagerSignal::Error(e)).unwrap();
let validate_result = match download_agent.validate(&app_handle) {
Ok(v) => v,
Err(e) => {
error!(
"download {:?} has validation error {}",
download_agent.metadata(),
&e
);
download_agent.on_error(&app_handle, &e);
sender.send(DownloadManagerSignal::Error(e)).unwrap();
return;
}
};
if validate_result {
download_agent.on_complete(&app_handle);
sender
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
.unwrap();
sender.send(DownloadManagerSignal::UpdateUIQueue).unwrap();
return;
}
}
sender.send(DownloadManagerSignal::UpdateUIQueue).unwrap();
}));
self.set_status(DownloadManagerStatus::Downloading);

View File

@ -23,13 +23,13 @@ use super::{
};
pub enum DownloadManagerSignal {
/// Resumes (or starts) the DownloadManager
/// Resumes (or starts) the `DownloadManager`
Go,
/// Pauses the DownloadManager
/// Pauses the `DownloadManager`
Stop,
/// Called when a DownloadAgent has fully completed a download.
/// Called when a `DownloadAgent` has fully completed a download.
Completed(DownloadableMetadata),
/// Generates and appends a DownloadAgent
/// Generates and appends a `DownloadAgent`
/// to the registry and queue
Queue(DownloadAgent),
/// Tells the Manager to stop the current
@ -70,14 +70,14 @@ pub enum DownloadStatus {
Error,
}
/// Accessible front-end for the DownloadManager
/// Accessible front-end for the `DownloadManager`
///
/// The system works entirely through signals, both internally and externally,
/// all of which are accessible through the DownloadManagerSignal type, but
/// all of which are accessible through the `DownloadManagerSignal` type, but
/// should not be used directly. Rather, signals are abstracted through this
/// interface.
///
/// The actual download queue may be accessed through the .edit() function,
/// The actual download queue may be accessed through the .`edit()` function,
/// which provides raw access to the underlying queue.
/// THIS EDITING IS BLOCKING!!!
pub struct DownloadManager {
@ -139,7 +139,7 @@ impl DownloadManager {
pub fn rearrange(&self, current_index: usize, new_index: usize) {
if current_index == new_index {
return;
};
}
let needs_pause = current_index == 0 || new_index == 0;
if needs_pause {
@ -183,7 +183,7 @@ impl DownloadManager {
}
}
/// Takes in the locked value from .edit() and attempts to
/// Takes in the locked value from .`edit()` and attempts to
/// get the index of whatever id is passed in
fn get_index_from_id(
queue: &mut MutexGuard<'_, VecDeque<DownloadableMetadata>>,

View File

@ -14,14 +14,14 @@ use super::{
pub trait Downloadable: Send + Sync {
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
fn validate(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
fn progress(&self) -> Arc<ProgressObject>;
fn control_flag(&self) -> DownloadThreadControl;
fn validate(&self) -> Result<bool, ApplicationDownloadError>;
fn status(&self) -> DownloadStatus;
fn metadata(&self) -> DownloadableMetadata;
fn on_initialised(&self, app_handle: &AppHandle);
fn on_error(&self, app_handle: &AppHandle, error: &ApplicationDownloadError);
fn on_complete(&self, app_handle: &AppHandle);
fn on_incomplete(&self, app_handle: &AppHandle);
fn on_cancelled(&self, app_handle: &AppHandle);
}

View File

@ -22,10 +22,7 @@ impl From<DownloadThreadControlFlag> for bool {
/// false => Stop
impl From<bool> for DownloadThreadControlFlag {
fn from(value: bool) -> Self {
match value {
true => DownloadThreadControlFlag::Go,
false => DownloadThreadControlFlag::Stop,
}
if value { DownloadThreadControlFlag::Go } else { DownloadThreadControlFlag::Stop }
}
}
@ -41,9 +38,9 @@ impl DownloadThreadControl {
}
}
pub fn get(&self) -> DownloadThreadControlFlag {
self.inner.load(Ordering::Relaxed).into()
self.inner.load(Ordering::Acquire).into()
}
pub fn set(&self, flag: DownloadThreadControlFlag) {
self.inner.store(flag.into(), Ordering::Relaxed);
self.inner.store(flag.into(), Ordering::Release);
}
}

View File

@ -39,20 +39,20 @@ impl ProgressHandle {
}
}
pub fn set(&self, amount: usize) {
self.progress.store(amount, Ordering::Relaxed);
self.progress.store(amount, Ordering::Release);
}
pub fn add(&self, amount: usize) {
self.progress
.fetch_add(amount, std::sync::atomic::Ordering::Relaxed);
.fetch_add(amount, std::sync::atomic::Ordering::AcqRel);
calculate_update(&self.progress_object);
}
pub fn skip(&self, amount: usize) {
self.progress
.fetch_add(amount, std::sync::atomic::Ordering::Relaxed);
.fetch_add(amount, std::sync::atomic::Ordering::Acquire);
// Offset the bytes at last offset by this amount
self.progress_object
.bytes_last_update
.fetch_add(amount, Ordering::Relaxed);
.fetch_add(amount, Ordering::Acquire);
// Dont' fire update
}
}
@ -60,7 +60,6 @@ impl ProgressHandle {
impl ProgressObject {
pub fn new(max: usize, length: usize, sender: Sender<DownloadManagerSignal>) -> Self {
let arr = Mutex::new((0..length).map(|_| Arc::new(AtomicUsize::new(0))).collect());
// TODO: consolidate this calculation with the set_max function below
Self {
max: Arc::new(Mutex::new(max)),
progress_instances: Arc::new(arr),
@ -81,19 +80,18 @@ impl ProgressObject {
.lock()
.unwrap()
.iter()
.map(|instance| instance.load(Ordering::Relaxed))
.map(|instance| instance.load(Ordering::Acquire))
.sum()
}
pub fn reset(&self, size: usize) {
pub fn reset(&self) {
self.set_time_now();
self.set_size(size);
self.bytes_last_update.store(0, Ordering::Release);
self.rolling.reset();
self.progress_instances
.lock()
.unwrap()
.iter()
.for_each(|x| x.store(0, Ordering::Release));
.for_each(|x| x.store(0, Ordering::SeqCst));
}
pub fn get_max(&self) -> usize {
*self.max.lock().unwrap()
@ -127,7 +125,7 @@ pub fn calculate_update(progress: &ProgressObject) {
let max = progress.get_max();
let bytes_at_last_update = progress
.bytes_last_update
.swap(current_bytes_downloaded, Ordering::Relaxed);
.swap(current_bytes_downloaded, Ordering::Acquire);
let bytes_since_last_update = current_bytes_downloaded - bytes_at_last_update;

View File

@ -11,7 +11,7 @@ pub struct RollingProgressWindow<const S: usize> {
impl<const S: usize> RollingProgressWindow<S> {
pub fn new() -> Self {
Self {
window: Arc::new([(); S].map(|_| AtomicUsize::new(0))),
window: Arc::new([(); S].map(|()| AtomicUsize::new(0))),
current: Arc::new(AtomicUsize::new(0)),
}
}
@ -26,7 +26,7 @@ impl<const S: usize> RollingProgressWindow<S> {
.iter()
.enumerate()
.filter(|(i, _)| i < &current)
.map(|(_, x)| x.load(Ordering::Relaxed))
.map(|(_, x)| x.load(Ordering::Acquire))
.sum::<usize>()
/ S
}

View File

@ -4,10 +4,8 @@ use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum ProcessError {
SetupRequired,
NotInstalled,
AlreadyRunning,
NotDownloaded,
InvalidID,
InvalidVersion,
IOError(Error),
@ -19,10 +17,8 @@ pub enum ProcessError {
impl Display for ProcessError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let s = match self {
ProcessError::SetupRequired => "Game not set up",
ProcessError::NotInstalled => "Game not installed",
ProcessError::AlreadyRunning => "Game already running",
ProcessError::NotDownloaded => "Game not downloaded",
ProcessError::InvalidID => "Invalid game ID",
ProcessError::InvalidVersion => "Invalid game version",
ProcessError::IOError(error) => &error.to_string(),

View File

@ -13,6 +13,7 @@ use super::drop_server_error::DropServerError;
#[derive(Debug, SerializeDisplay)]
pub enum RemoteAccessError {
FetchError(Arc<reqwest::Error>),
FetchErrorWS(Arc<reqwest_websocket::Error>),
ParsingError(ParseError),
InvalidEndpoint,
HandshakeFailed(String),
@ -21,7 +22,7 @@ pub enum RemoteAccessError {
UnparseableResponse(String),
ManifestDownloadFailed(StatusCode, String),
OutOfSync,
Cache(cacache::Error),
Cache(std::io::Error),
}
impl Display for RemoteAccessError {
@ -29,7 +30,10 @@ impl Display for RemoteAccessError {
match self {
RemoteAccessError::FetchError(error) => {
if error.is_connect() {
return write!(f, "Failed to connect to Drop server. Check if you access Drop through a browser, and then try again.");
return write!(
f,
"Failed to connect to Drop server. Check if you access Drop through a browser, and then try again."
);
}
write!(
@ -38,24 +42,44 @@ impl Display for RemoteAccessError {
error,
error
.source()
.map(|e| e.to_string())
.map(std::string::ToString::to_string)
.or_else(|| Some("Unknown error".to_string()))
.unwrap()
)
},
}
RemoteAccessError::FetchErrorWS(error) => write!(
f,
"{}: {}",
error,
error
.source()
.map(|e| e.to_string())
.or_else(|| Some("Unknown error".to_string()))
.unwrap()
),
RemoteAccessError::ParsingError(parse_error) => {
write!(f, "{parse_error}")
}
RemoteAccessError::InvalidEndpoint => write!(f, "invalid drop endpoint"),
RemoteAccessError::HandshakeFailed(message) => write!(f, "failed to complete handshake: {message}"),
RemoteAccessError::HandshakeFailed(message) => {
write!(f, "failed to complete handshake: {message}")
}
RemoteAccessError::GameNotFound(id) => write!(f, "could not find game on server: {id}"),
RemoteAccessError::InvalidResponse(error) => write!(f, "server returned an invalid response: {}, {}", error.status_code, error.status_message),
RemoteAccessError::UnparseableResponse(error) => write!(f, "server returned an invalid response: {error}"),
RemoteAccessError::ManifestDownloadFailed(status, response) => write!(
RemoteAccessError::InvalidResponse(error) => write!(
f,
"failed to download game manifest: {status} {response}"
"server returned an invalid response: {}, {}",
error.status_code, error.status_message
),
RemoteAccessError::UnparseableResponse(error) => {
write!(f, "server returned an invalid response: {error}")
}
RemoteAccessError::ManifestDownloadFailed(status, response) => {
write!(f, "failed to download game manifest: {status} {response}")
}
RemoteAccessError::OutOfSync => write!(
f,
"server's and client's time are out of sync. Please ensure they are within at least 30 seconds of each other"
),
RemoteAccessError::OutOfSync => write!(f, "server's and client's time are out of sync. Please ensure they are within at least 30 seconds of each other"),
RemoteAccessError::Cache(error) => write!(f, "Cache Error: {error}"),
}
}
@ -66,6 +90,11 @@ impl From<reqwest::Error> for RemoteAccessError {
RemoteAccessError::FetchError(Arc::new(err))
}
}
impl From<reqwest_websocket::Error> for RemoteAccessError {
fn from(err: reqwest_websocket::Error) -> Self {
RemoteAccessError::FetchErrorWS(Arc::new(err))
}
}
impl From<ParseError> for RemoteAccessError {
fn from(err: ParseError) -> Self {
RemoteAccessError::ParsingError(err)

View File

@ -1,19 +1,18 @@
use reqwest::blocking::Client;
use serde_json::json;
use url::Url;
use crate::{
DB,
database::db::DatabaseImpls,
error::remote_access_error::RemoteAccessError,
remote::{auth::generate_authorization_header, requests::make_request},
DB,
remote::{auth::generate_authorization_header, requests::make_request, utils::DROP_CLIENT_SYNC},
};
use super::collection::{Collection, Collections};
#[tauri::command]
pub fn fetch_collections() -> Result<Collections, RemoteAccessError> {
let client = Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(&client, &["/api/v1/client/collection"], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
@ -24,7 +23,7 @@ pub fn fetch_collections() -> Result<Collections, RemoteAccessError> {
#[tauri::command]
pub fn fetch_collection(collection_id: String) -> Result<Collection, RemoteAccessError> {
let client = Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(
&client,
&["/api/v1/client/collection/", &collection_id],
@ -38,7 +37,7 @@ pub fn fetch_collection(collection_id: String) -> Result<Collection, RemoteAcces
#[tauri::command]
pub fn create_collection(name: String) -> Result<Collection, RemoteAccessError> {
let client = Client::new();
let client = DROP_CLIENT_SYNC.clone();
let base_url = DB.fetch_base_url();
let base_url = Url::parse(&format!("{base_url}api/v1/client/collection/"))?;
@ -57,7 +56,7 @@ pub fn add_game_to_collection(
collection_id: String,
game_id: String,
) -> Result<(), RemoteAccessError> {
let client = Client::new();
let client = DROP_CLIENT_SYNC.clone();
let url = Url::parse(&format!(
"{}api/v1/client/collection/{}/entry/",
DB.fetch_base_url(),
@ -74,7 +73,7 @@ pub fn add_game_to_collection(
#[tauri::command]
pub fn delete_collection(collection_id: String) -> Result<bool, RemoteAccessError> {
let client = Client::new();
let client = DROP_CLIENT_SYNC.clone();
let base_url = Url::parse(&format!(
"{}api/v1/client/collection/{}",
DB.fetch_base_url(),
@ -93,7 +92,7 @@ pub fn delete_game_in_collection(
collection_id: String,
game_id: String,
) -> Result<(), RemoteAccessError> {
let client = Client::new();
let client = DROP_CLIENT_SYNC.clone();
let base_url = Url::parse(&format!(
"{}api/v1/client/collection/{}/entry",
DB.fetch_base_url(),

View File

@ -3,19 +3,23 @@ use std::sync::Mutex;
use tauri::AppHandle;
use crate::{
database::models::data::GameVersion,
AppState,
database::{
db::borrow_db_checked,
models::data::GameVersion,
},
error::{library_error::LibraryError, remote_access_error::RemoteAccessError},
games::library::{
fetch_game_logic_offline, fetch_library_logic_offline, get_current_meta,
uninstall_game_logic,
},
offline, AppState,
offline,
};
use super::{
library::{
fetch_game_logic, fetch_game_verion_options_logic, fetch_library_logic, FetchGameStruct,
Game,
FetchGameStruct, Game, fetch_game_logic, fetch_game_verion_options_logic,
fetch_library_logic,
},
state::{GameStatusManager, GameStatusWithTransient},
};
@ -48,7 +52,8 @@ pub fn fetch_game(
#[tauri::command]
pub fn fetch_game_status(id: String) -> GameStatusWithTransient {
GameStatusManager::fetch_state(&id)
let db_handle = borrow_db_checked();
GameStatusManager::fetch_state(&id, &db_handle)
}
#[tauri::command]

View File

@ -12,13 +12,17 @@ use crate::download_manager::util::progress_object::{ProgressHandle, ProgressObj
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
use crate::games::downloads::validate::game_validate_logic;
use crate::games::library::{on_game_complete, on_game_incomplete, push_game_update};
use crate::games::downloads::validate::validate_game_chunk;
use crate::games::library::{
on_game_complete, push_game_update, set_partially_installed,
};
use crate::games::state::GameStatusManager;
use crate::remote::requests::make_request;
use crate::remote::utils::DROP_CLIENT_SYNC;
use log::{debug, error, info};
use rayon::ThreadPoolBuilder;
use std::collections::HashMap;
use std::fs::{create_dir_all, OpenOptions};
use std::fs::{OpenOptions, create_dir_all};
use std::path::{Path, PathBuf};
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
@ -26,7 +30,7 @@ use std::time::Instant;
use tauri::{AppHandle, Emitter};
#[cfg(target_os = "linux")]
use rustix::fs::{fallocate, FallocateFlags};
use rustix::fs::{FallocateFlags, fallocate};
use super::download_logic::download_game_chunk;
use super::drop_data::DropData;
@ -40,7 +44,7 @@ pub struct GameDownloadAgent {
pub manifest: Mutex<Option<DropManifest>>,
pub progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
pub stored_manifest: DropData,
pub dropdata: DropData,
status: Mutex<DownloadStatus>,
}
@ -81,41 +85,46 @@ impl GameDownloadAgent {
context_map: Mutex::new(HashMap::new()),
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
sender,
stored_manifest,
dropdata: stored_manifest,
status: Mutex::new(DownloadStatus::Queued),
}
}
// Blocking
pub fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
pub fn setup_download(&self, app_handle: &AppHandle) -> Result<(), ApplicationDownloadError> {
self.ensure_manifest_exists()?;
self.ensure_contexts()?;
self.control_flag.set(DownloadThreadControlFlag::Go);
let mut db_lock = borrow_db_mut_checked();
db_lock.applications.transient_statuses.insert(
self.metadata(),
ApplicationTransientStatus::Downloading {
version_name: self.version.clone(),
},
);
push_game_update(
app_handle,
&self.metadata().id,
None,
GameStatusManager::fetch_state(&self.metadata().id, &db_lock),
);
Ok(())
}
// Blocking
pub fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
self.setup_download()?;
self.set_progress_object_params();
self.setup_download(app_handle)?;
let timer = Instant::now();
push_game_update(
app_handle,
&self.metadata().id,
None,
(
None,
Some(ApplicationTransientStatus::Downloading {
version_name: self.version.clone(),
}),
),
);
info!("beginning download for {}...", self.metadata().id);
let res = self
.run()
.map_err(|_| ApplicationDownloadError::DownloadError);
.map_err(|()| ApplicationDownloadError::DownloadError);
debug!(
"{} took {}ms to download",
@ -135,7 +144,7 @@ impl GameDownloadAgent {
fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(
&client,
&["/api/v1/client/game/manifest"],
@ -165,12 +174,8 @@ impl GameDownloadAgent {
Err(ApplicationDownloadError::Lock)
}
fn set_progress_object_params(&self) {
// Avoid re-setting it
if self.progress.get_max() != 0 {
return;
}
// Sets it up for both download and validate
fn setup_progress(&self) {
let contexts = self.contexts.lock().unwrap();
let length = contexts.len();
@ -179,7 +184,7 @@ impl GameDownloadAgent {
self.progress.set_max(chunk_count);
self.progress.set_size(length);
self.progress.set_time_now();
self.progress.reset();
}
pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
@ -187,10 +192,7 @@ impl GameDownloadAgent {
self.generate_contexts()?;
}
self.context_map
.lock()
.unwrap()
.extend(self.stored_manifest.get_contexts());
*self.context_map.lock().unwrap() = self.dropdata.get_contexts();
Ok(())
}
@ -200,7 +202,7 @@ impl GameDownloadAgent {
let game_id = self.id.clone();
let mut contexts = Vec::new();
let base_path = Path::new(&self.stored_manifest.base_path);
let base_path = Path::new(&self.dropdata.base_path);
create_dir_all(base_path).unwrap();
for (raw_path, chunk) in manifest {
@ -209,11 +211,12 @@ impl GameDownloadAgent {
let container = path.parent().unwrap();
create_dir_all(container).unwrap();
let already_exists = path.exists();
let file = OpenOptions::new()
.read(true)
.write(true)
.truncate(true)
.create(true)
.truncate(false)
.open(path.clone())
.unwrap();
let mut running_offset = 0;
@ -234,12 +237,12 @@ impl GameDownloadAgent {
}
#[cfg(target_os = "linux")]
if running_offset > 0 {
if running_offset > 0 && !already_exists {
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
}
}
let existing_contexts = self.stored_manifest.get_completed_contexts();
self.stored_manifest.set_contexts(
let existing_contexts = self.dropdata.get_completed_contexts();
self.dropdata.set_contexts(
&contexts
.iter()
.map(|x| (x.checksum.clone(), existing_contexts.contains(&x.checksum)))
@ -251,8 +254,8 @@ impl GameDownloadAgent {
Ok(())
}
// TODO: Change return value on Err
pub fn run(&self) -> Result<bool, ()> {
fn run(&self) -> Result<bool, ()> {
self.setup_progress();
let max_download_threads = borrow_db_checked().settings.max_download_threads;
debug!(
@ -268,9 +271,8 @@ impl GameDownloadAgent {
let completed_indexes_loop_arc = completed_contexts.clone();
let contexts = self.contexts.lock().unwrap();
debug!("{contexts:#?}");
pool.scope(|scope| {
let client = &reqwest::blocking::Client::new();
let client = &DROP_CLIENT_SYNC.clone();
let context_map = self.context_map.lock().unwrap();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
@ -280,7 +282,10 @@ impl GameDownloadAgent {
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
// If we've done this one already, skip it
if Some(&true) == context_map.get(&context.checksum) {
// Note to future DecDuck, DropData gets loaded into context_map
if let Some(v) = context_map.get(&context.checksum)
&& *v
{
progress_handle.skip(context.length);
continue;
}
@ -325,7 +330,7 @@ impl GameDownloadAgent {
}
});
let newly_completed = completed_contexts.to_owned();
let newly_completed = completed_contexts.clone();
let completed_lock_len = {
let mut context_map_lock = self.context_map.lock().unwrap();
@ -341,14 +346,14 @@ impl GameDownloadAgent {
.map(|x| {
(
x.checksum.clone(),
context_map_lock.get(&x.checksum).cloned().unwrap_or(false),
context_map_lock.get(&x.checksum).copied().unwrap_or(false),
)
})
.collect::<Vec<(String, bool)>>();
drop(context_map_lock);
self.stored_manifest.set_contexts(&contexts);
self.stored_manifest.write();
self.dropdata.set_contexts(&contexts);
self.dropdata.write();
// If there are any contexts left which are false
if !contexts.iter().all(|x| x.1) {
@ -363,6 +368,93 @@ impl GameDownloadAgent {
Ok(true)
}
fn setup_validate(&self, app_handle: &AppHandle) {
self.setup_progress();
self.control_flag.set(DownloadThreadControlFlag::Go);
let mut db_lock = borrow_db_mut_checked();
db_lock.applications.transient_statuses.insert(
self.metadata(),
ApplicationTransientStatus::Validating {
version_name: self.version.clone(),
},
);
push_game_update(
app_handle,
&self.metadata().id,
None,
GameStatusManager::fetch_state(&self.metadata().id, &db_lock),
);
}
pub fn validate(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
self.setup_validate(app_handle);
let contexts = self.contexts.lock().unwrap();
let max_download_threads = borrow_db_checked().settings.max_download_threads;
debug!(
"validating game: {} with {} threads",
self.dropdata.game_id, max_download_threads
);
let pool = ThreadPoolBuilder::new()
.num_threads(max_download_threads)
.build()
.unwrap();
let invalid_chunks = Arc::new(boxcar::Vec::new());
pool.scope(|scope| {
for (index, context) in contexts.iter().enumerate() {
let current_progress = self.progress.get(index);
let progress_handle = ProgressHandle::new(current_progress, self.progress.clone());
let invalid_chunks_scoped = invalid_chunks.clone();
let sender = self.sender.clone();
scope.spawn(move |_| {
match validate_game_chunk(context, &self.control_flag, progress_handle) {
Ok(true) => {}
Ok(false) => {
invalid_chunks_scoped.push(context.checksum.clone());
}
Err(e) => {
error!("{e}");
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
});
// If there are any contexts left which are false
if !invalid_chunks.is_empty() {
info!("validation of game id {} failed", self.id);
for context in invalid_chunks.iter() {
self.dropdata.set_context(context.1.clone(), false);
}
self.dropdata.write();
return Ok(false);
}
Ok(true)
}
pub fn cancel(&self, app_handle: &AppHandle) {
// See docs on usage
set_partially_installed(
&self.metadata(),
self.dropdata.base_path.to_str().unwrap().to_string(),
Some(app_handle),
);
self.dropdata.write();
}
}
impl Downloadable for GameDownloadAgent {
@ -371,6 +463,11 @@ impl Downloadable for GameDownloadAgent {
self.download(app_handle)
}
fn validate(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Validating;
self.validate(app_handle)
}
fn progress(&self) -> Arc<ProgressObject> {
self.progress.clone()
}
@ -409,36 +506,25 @@ impl Downloadable for GameDownloadAgent {
fn on_complete(&self, app_handle: &tauri::AppHandle) {
on_game_complete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
self.dropdata.base_path.to_string_lossy().to_string(),
app_handle,
)
.unwrap();
}
// TODO: fix this function. It doesn't restart the download properly, nor does it reset the state properly
fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
on_game_incomplete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
)
.unwrap();
fn on_cancelled(&self, app_handle: &tauri::AppHandle) {
self.cancel(app_handle);
/*
on_game_incomplete(
&self.metadata(),
self.dropdata.base_path.to_string_lossy().to_string(),
app_handle,
)
.unwrap();
*/
}
fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
fn status(&self) -> DownloadStatus {
self.status.lock().unwrap().clone()
}
fn validate(&self) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Validating;
game_validate_logic(
&self.stored_manifest,
self.contexts.lock().unwrap().clone(),
self.progress.clone(),
self.sender.clone(),
&self.control_flag,
)
}
}

View File

@ -27,8 +27,9 @@ pub struct DropWriter<W: Write> {
}
impl DropWriter<File> {
fn new(path: PathBuf) -> Self {
let destination = OpenOptions::new().write(true).create(true).truncate(false).open(&path).unwrap();
Self {
destination: OpenOptions::new().write(true).open(path).unwrap(),
destination,
hasher: Context::new(),
}
}
@ -150,7 +151,7 @@ pub fn download_game_chunk(
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::InvalidResponse(err),
));
};
}
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::UnparseableResponse(raw_res),
));
@ -186,7 +187,7 @@ pub fn download_game_chunk(
.map_err(|e| ApplicationDownloadError::IoError(e.kind()))?;
if !completed {
return Ok(false);
};
}
// If we complete the file, set the permissions (if on Linux)
#[cfg(unix)]

View File

@ -1,18 +1,16 @@
use std::{
fs::File,
io::{Read, Write},
path::PathBuf,
collections::HashMap, fs::File, io::{self, Read, Write}, path::{Path, PathBuf}
};
use log::{debug, error, info, warn};
use log::error;
use native_model::{Decode, Encode};
pub type DropData = v1::DropData;
static DROP_DATA_PATH: &str = ".dropdata";
pub static DROP_DATA_PATH: &str = ".dropdata";
pub mod v1 {
use std::{path::PathBuf, sync::Mutex};
use std::{collections::HashMap, path::PathBuf, sync::Mutex};
use native_model::native_model;
use serde::{Deserialize, Serialize};
@ -22,7 +20,7 @@ pub mod v1 {
pub struct DropData {
pub game_id: String,
pub game_version: String,
pub contexts: Mutex<Vec<(String, bool)>>,
pub contexts: Mutex<HashMap<String, bool>>,
pub base_path: PathBuf,
}
@ -32,7 +30,7 @@ pub mod v1 {
base_path,
game_id,
game_version,
contexts: Mutex::new(Vec::new()),
contexts: Mutex::new(HashMap::new()),
}
}
}
@ -40,30 +38,18 @@ pub mod v1 {
impl DropData {
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(_) => {
debug!("Generating new dropdata for game {game_id}");
return DropData::new(game_id, game_version, base_path);
}
};
match DropData::read(&base_path) {
Ok(v) => v,
Err(_) => DropData::new(game_id, game_version, base_path),
}
}
pub fn read(base_path: &Path) -> Result<Self, io::Error> {
let mut file = File::open(base_path.join(DROP_DATA_PATH))?;
let mut s = Vec::new();
match file.read_to_end(&mut s) {
Ok(_) => {}
Err(e) => {
error!("{e}");
return DropData::new(game_id, game_version, base_path);
}
};
file.read_to_end(&mut s)?;
match native_model::rmp_serde_1_3::RmpSerde::decode(s) {
Ok(manifest) => manifest,
Err(e) => {
warn!("{e}");
DropData::new(game_id, game_version, base_path)
}
}
Ok(native_model::rmp_serde_1_3::RmpSerde::decode(s).unwrap())
}
pub fn write(&self) {
let manifest_raw = match native_model::rmp_serde_1_3::RmpSerde::encode(&self) {
@ -80,26 +66,25 @@ impl DropData {
};
match file.write_all(&manifest_raw) {
Ok(_) => {}
Ok(()) => {}
Err(e) => error!("{e}"),
};
}
}
pub fn set_contexts(&self, completed_contexts: &[(String, bool)]) {
*self.contexts.lock().unwrap() = completed_contexts.to_owned();
*self.contexts.lock().unwrap() = completed_contexts.iter().map(|s| (s.0.clone(), s.1)).collect();
}
pub fn set_context(&self, context: String, state: bool) {
self.contexts.lock().unwrap().entry(context).insert_entry(state);
}
pub fn get_completed_contexts(&self) -> Vec<String> {
self.contexts
.lock()
.unwrap()
.iter()
.filter_map(|x| if x.1 { Some(x.0.clone()) } else { None })
.filter_map(|x| if *x.1 { Some(x.0.clone()) } else { None })
.collect()
}
pub fn get_contexts(&self) -> Vec<(String, bool)> {
info!(
"Any contexts which are complete? {}",
self.contexts.lock().unwrap().iter().any(|x| x.1)
);
pub fn get_contexts(&self) -> HashMap<String, bool> {
self.contexts.lock().unwrap().clone()
}
}

View File

@ -1,6 +1,6 @@
pub mod commands;
pub mod download_agent;
mod download_logic;
mod drop_data;
pub mod drop_data;
mod manifest;
pub mod validate;

View File

@ -1,90 +1,21 @@
use std::{
fs::File,
io::{self, BufWriter, Read, Seek, SeekFrom, Write},
sync::{mpsc::Sender, Arc},
};
use log::{debug, error, info};
use log::debug;
use md5::Context;
use rayon::ThreadPoolBuilder;
use crate::{
database::db::borrow_db_checked,
download_manager::{
download_manager_frontend::DownloadManagerSignal,
download_manager::
util::{
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::{ProgressHandle, ProgressObject},
},
},
error::application_download_error::ApplicationDownloadError,
games::downloads::{drop_data::DropData, manifest::DropDownloadContext},
};
pub fn game_validate_logic(
dropdata: &DropData,
contexts: Vec<DropDownloadContext>,
progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
control_flag: &DownloadThreadControl,
) -> Result<bool, ApplicationDownloadError> {
progress.reset(contexts.len());
let max_download_threads = borrow_db_checked().settings.max_download_threads;
debug!(
"validating game: {} with {} threads",
dropdata.game_id, max_download_threads
);
let pool = ThreadPoolBuilder::new()
.num_threads(max_download_threads)
.build()
.unwrap();
debug!("{contexts:#?}");
let invalid_chunks = Arc::new(boxcar::Vec::new());
pool.scope(|scope| {
for (index, context) in contexts.iter().enumerate() {
let current_progress = progress.get(index);
let progress_handle = ProgressHandle::new(current_progress, progress.clone());
let invalid_chunks_scoped = invalid_chunks.clone();
let sender = sender.clone();
scope.spawn(move |_| {
match validate_game_chunk(context, control_flag, progress_handle) {
Ok(true) => {
debug!(
"Finished context #{} with checksum {}",
index, context.checksum
);
}
Ok(false) => {
debug!(
"Didn't finish context #{} with checksum {}",
index, &context.checksum
);
invalid_chunks_scoped.push(context.checksum.clone());
}
Err(e) => {
error!("{e}");
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
progress_object::ProgressHandle,
}
});
// If there are any contexts left which are false
if !invalid_chunks.is_empty() {
info!(
"validation of game id {} failed for chunks {:?}",
dropdata.game_id.clone(),
invalid_chunks
);
return Ok(false);
}
Ok(true)
}
,
error::application_download_error::ApplicationDownloadError,
games::downloads::manifest::DropDownloadContext,
};
pub fn validate_game_chunk(
ctx: &DropDownloadContext,
@ -101,7 +32,9 @@ pub fn validate_game_chunk(
return Ok(false);
}
let mut source = File::open(&ctx.path).unwrap();
let Ok(mut source) = File::open(&ctx.path) else {
return Ok(false);
};
if ctx.offset != 0 {
source
@ -115,14 +48,10 @@ pub fn validate_game_chunk(
validate_copy(&mut source, &mut hasher, ctx.length, control_flag, progress).unwrap();
if !completed {
return Ok(false);
};
}
let res = hex::encode(hasher.compute().0);
if res != ctx.checksum {
println!(
"Checksum failed. Correct: {}, actual: {}",
&ctx.checksum, &res
);
return Ok(false);
}

View File

@ -7,7 +7,9 @@ use serde::{Deserialize, Serialize};
use tauri::AppHandle;
use tauri::Emitter;
use crate::AppState;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::Database;
use crate::database::models::data::{
ApplicationTransientStatus, DownloadableMetadata, GameDownloadStatus, GameVersion,
};
@ -16,10 +18,11 @@ use crate::error::library_error::LibraryError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::state::{GameStatusManager, GameStatusWithTransient};
use crate::remote::auth::generate_authorization_header;
use crate::remote::cache::cache_object_db;
use crate::remote::cache::{cache_object, get_cached_object, get_cached_object_db};
use crate::remote::requests::make_request;
use crate::AppState;
use bitcode::{Encode, Decode};
use crate::remote::utils::DROP_CLIENT_SYNC;
use bitcode::{Decode, Encode};
#[derive(Serialize, Deserialize, Debug)]
pub struct FetchGameStruct {
@ -78,7 +81,7 @@ pub fn fetch_library_logic(
) -> Result<Vec<Game>, RemoteAccessError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(&client, &["/api/v1/client/user/library"], &[], |f| {
f.header("Authorization", header)
})?
@ -96,7 +99,7 @@ pub fn fetch_library_logic(
let mut db_handle = borrow_db_mut_checked();
for game in games.iter() {
for game in &games {
handle.games.insert(game.id.clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(&game.id) {
db_handle
@ -113,7 +116,7 @@ pub fn fetch_library_logic(
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = get_cached_object_db::<String, Game>(meta.id.clone(), &db_handle)?;
let game = get_cached_object_db::<Game>(&meta.id.clone(), &db_handle)?;
games.push(game);
}
@ -145,27 +148,22 @@ pub fn fetch_game_logic(
) -> Result<FetchGameStruct, RemoteAccessError> {
let mut state_handle = state.lock().unwrap();
let handle = borrow_db_checked();
let db_lock = borrow_db_checked();
let metadata_option = handle.applications.installed_game_version.get(&id);
let metadata_option = db_lock.applications.installed_game_version.get(&id);
let version = match metadata_option {
None => None,
Some(metadata) => Some(
handle
.applications
.game_versions
.get(&metadata.id)
.unwrap()
.get(metadata.version.as_ref().unwrap())
.unwrap()
.clone(),
),
Some(metadata) => db_lock
.applications
.game_versions
.get(&metadata.id)
.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
.cloned(),
};
drop(handle);
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id);
let status = GameStatusManager::fetch_state(&id, &db_lock);
let data = FetchGameStruct {
game: game.clone(),
@ -173,11 +171,13 @@ pub fn fetch_game_logic(
version,
};
cache_object(id, game)?;
cache_object_db(&id, game, &db_lock)?;
return Ok(data);
}
let client = reqwest::blocking::Client::new();
drop(db_lock);
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(&client, &["/api/v1/client/game/", &id], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
@ -202,9 +202,10 @@ pub fn fetch_game_logic(
.game_statuses
.entry(id.clone())
.or_insert(GameDownloadStatus::Remote {});
drop(db_handle);
let status = GameStatusManager::fetch_state(&id);
let status = GameStatusManager::fetch_state(&id, &db_handle);
drop(db_handle);
let data = FetchGameStruct {
game: game.clone(),
@ -212,7 +213,7 @@ pub fn fetch_game_logic(
version,
};
cache_object(id, &game)?;
cache_object(&id, &game)?;
Ok(data)
}
@ -221,12 +222,12 @@ pub fn fetch_game_logic_offline(
id: String,
_state: tauri::State<'_, Mutex<AppState>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let handle = borrow_db_checked();
let metadata_option = handle.applications.installed_game_version.get(&id);
let db_handle = borrow_db_checked();
let metadata_option = db_handle.applications.installed_game_version.get(&id);
let version = match metadata_option {
None => None,
Some(metadata) => Some(
handle
db_handle
.applications
.game_versions
.get(&metadata.id)
@ -236,10 +237,11 @@ pub fn fetch_game_logic_offline(
.clone(),
),
};
drop(handle);
let status = GameStatusManager::fetch_state(&id);
let game = get_cached_object::<String, Game>(id)?;
let status = GameStatusManager::fetch_state(&id, &db_handle);
let game = get_cached_object::<Game>(&id)?;
drop(db_handle);
Ok(FetchGameStruct {
game,
@ -252,7 +254,7 @@ pub fn fetch_game_verion_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
let client = reqwest::blocking::Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(
&client,
@ -274,7 +276,11 @@ pub fn fetch_game_verion_options_logic(
let process_manager_lock = state_lock.process_manager.lock().unwrap();
let data: Vec<GameVersion> = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
.filter(|v| {
process_manager_lock
.valid_platform(&v.platform, &state_lock)
.unwrap()
})
.collect();
drop(process_manager_lock);
drop(state_lock);
@ -282,6 +288,49 @@ pub fn fetch_game_verion_options_logic(
Ok(data)
}
/**
* Called by:
* - on_cancel, when cancelled, for obvious reasons
* - when downloading, so if drop unexpectedly quits, we can resume the download. hidden by the "Downloading..." transient state, though
* - when scanning, to import the game
*/
pub fn set_partially_installed(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: Option<&AppHandle>,
) {
set_partially_installed_db(&mut borrow_db_mut_checked(), meta, install_dir, app_handle);
}
pub fn set_partially_installed_db(
db_lock: &mut Database,
meta: &DownloadableMetadata,
install_dir: String,
app_handle: Option<&AppHandle>,
) {
db_lock.applications.transient_statuses.remove(meta);
db_lock.applications.game_statuses.insert(
meta.id.clone(),
GameDownloadStatus::PartiallyInstalled {
version_name: meta.version.as_ref().unwrap().clone(),
install_dir,
},
);
db_lock
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
if let Some(app_handle) = app_handle {
push_game_update(
app_handle,
&meta.id,
None,
GameStatusManager::fetch_state(&meta.id, db_lock),
);
}
}
pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
debug!("triggered uninstall for agent");
let mut db_handle = borrow_db_mut_checked();
@ -295,7 +344,7 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
app_handle,
&meta.id,
None,
(None, Some(ApplicationTransientStatus::Uninstalling {})),
GameStatusManager::fetch_state(&meta.id, &db_handle),
);
let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
@ -329,11 +378,10 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
drop(db_handle);
let app_handle = app_handle.clone();
spawn(move || match remove_dir_all(install_dir) {
Err(e) => {
spawn(move || {
if let Err(e) = remove_dir_all(install_dir) {
error!("{e}");
}
Ok(_) => {
} else {
let mut db_handle = borrow_db_mut_checked();
db_handle.applications.transient_statuses.remove(&meta);
db_handle
@ -345,21 +393,23 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
.game_statuses
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
debug!("uninstalled game id {}", &meta.id);
app_handle.emit("update_library", ()).unwrap();
let _ = db_handle.applications.transient_statuses.remove(&meta);
push_game_update(
&app_handle,
&meta.id,
None,
(Some(GameDownloadStatus::Remote {}), None),
GameStatusManager::fetch_state(&meta.id, &db_handle),
);
debug!("uninstalled game id {}", &meta.id);
app_handle.emit("update_library", ()).unwrap();
drop(db_handle);
}
});
} else {
warn!("invalid previous state for uninstall, failing silently.")
warn!("invalid previous state for uninstall, failing silently.");
}
}
@ -371,66 +421,6 @@ pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
.cloned()
}
pub fn on_game_incomplete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
}
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/version"],
&[
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
],
|f| f.header("Authorization", generate_authorization_header()),
)?
.send()?;
let game_version: GameVersion = response.json()?;
let mut handle = borrow_db_mut_checked();
handle
.applications
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), game_version.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
let status = GameDownloadStatus::PartiallyInstalled {
version_name: meta.version.clone().unwrap(),
install_dir,
};
handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(handle);
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
version: Some(game_version),
},
)
.unwrap();
Ok(())
}
pub fn on_game_complete(
meta: &DownloadableMetadata,
install_dir: String,
@ -443,7 +433,7 @@ pub fn on_game_complete(
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(
&client,
&["/api/v1/client/game/version"],

View File

@ -1,7 +1,4 @@
use crate::database::{
db::borrow_db_checked,
models::data::{ApplicationTransientStatus, GameDownloadStatus},
};
use crate::database::models::data::{ApplicationTransientStatus, Database, GameDownloadStatus};
pub type GameStatusWithTransient = (
Option<GameDownloadStatus>,
@ -10,14 +7,12 @@ pub type GameStatusWithTransient = (
pub struct GameStatusManager {}
impl GameStatusManager {
pub fn fetch_state(game_id: &String) -> GameStatusWithTransient {
let db_lock = borrow_db_checked();
let online_state = match db_lock.applications.installed_game_version.get(game_id) {
Some(meta) => db_lock.applications.transient_statuses.get(meta).cloned(),
pub fn fetch_state(game_id: &String, database: &Database) -> GameStatusWithTransient {
let online_state = match database.applications.installed_game_version.get(game_id) {
Some(meta) => database.applications.transient_statuses.get(meta).cloned(),
None => None,
};
let offline_state = db_lock.applications.game_statuses.get(game_id).cloned();
drop(db_lock);
let offline_state = database.applications.game_statuses.get(game_id).cloned();
if online_state.is_some() {
return (None, online_state);

View File

@ -11,8 +11,12 @@ mod error;
mod process;
mod remote;
use crate::database::scan::scan_install_dirs;
use crate::process::commands::open_process_logs;
use crate::process::process_handlers::UMU_LAUNCHER_EXECUTABLE;
use crate::remote::commands::auth_initiate_code;
use crate::{database::db::DatabaseImpls, games::downloads::commands::resume_download};
use bitcode::{Decode, Encode};
use client::commands::fetch_state;
use client::{
autostart::{get_autostart_enabled, sync_autostart_on_startup, toggle_autostart},
@ -22,7 +26,7 @@ use database::commands::{
add_download_dir, delete_download_dir, fetch_download_dir_stats, fetch_settings,
fetch_system_data, update_settings,
};
use database::db::{borrow_db_checked, borrow_db_mut_checked, DatabaseInterface, DATA_ROOT_DIR};
use database::db::{DATA_ROOT_DIR, DatabaseInterface, borrow_db_checked, borrow_db_mut_checked};
use database::models::data::GameDownloadStatus;
use download_manager::commands::{
cancel_game, move_download_in_queue, pause_downloads, resume_downloads,
@ -37,13 +41,13 @@ use games::commands::{
fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, uninstall_game,
};
use games::downloads::commands::download_game;
use games::library::{update_game_configuration, Game};
use log::{debug, info, warn, LevelFilter};
use games::library::{Game, update_game_configuration};
use log::{LevelFilter, debug, info, warn};
use log4rs::Config;
use log4rs::append::console::ConsoleAppender;
use log4rs::append::file::FileAppender;
use log4rs::config::{Appender, Root};
use log4rs::encode::pattern::PatternEncoder;
use log4rs::Config;
use process::commands::{kill_game, launch_game};
use process::process_manager::ProcessManager;
use remote::auth::{self, recieve_handshake};
@ -51,13 +55,14 @@ use remote::commands::{
auth_initiate, fetch_drop_object, gen_drop_url, manual_recieve_handshake, retry_connect,
sign_out, use_remote,
};
use remote::fetch_object::{fetch_object, fetch_object_offline};
use remote::fetch_object::fetch_object;
use remote::server_proto::{handle_server_proto, handle_server_proto_offline};
use serde::{Deserialize, Serialize};
use std::fs::File;
use std::io::Write;
use std::panic::PanicHookInfo;
use std::path::Path;
use std::process::{Command, Stdio};
use std::str::FromStr;
use std::sync::Arc;
use std::time::SystemTime;
@ -71,7 +76,6 @@ use tauri::tray::TrayIconBuilder;
use tauri::{AppHandle, Manager, RunEvent, WindowEvent};
use tauri_plugin_deep_link::DeepLinkExt;
use tauri_plugin_dialog::DialogExt;
use bitcode::{Encode, Decode};
#[derive(Clone, Copy, Serialize, Eq, PartialEq)]
pub enum AppStatus {
@ -94,6 +98,27 @@ pub struct User {
profile_picture_object_id: String,
}
#[derive(Clone)]
pub struct CompatInfo {
umu_installed: bool,
}
fn create_new_compat_info() -> Option<CompatInfo> {
#[cfg(target_os = "windows")]
return None;
let has_umu_installed = Command::new(UMU_LAUNCHER_EXECUTABLE)
.stdout(Stdio::null())
.spawn();
if let Err(umu_error) = &has_umu_installed {
warn!("disabling windows support with error: {umu_error}");
}
let has_umu_installed = has_umu_installed.is_ok();
Some(CompatInfo {
umu_installed: has_umu_installed,
})
}
#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct AppState<'a> {
@ -105,6 +130,8 @@ pub struct AppState<'a> {
download_manager: Arc<DownloadManager>,
#[serde(skip_serializing)]
process_manager: Arc<Mutex<ProcessManager<'a>>>,
#[serde(skip_serializing)]
compat_info: Option<CompatInfo>,
}
fn setup(handle: AppHandle) -> AppState<'static> {
@ -141,9 +168,13 @@ fn setup(handle: AppHandle) -> AppState<'static> {
let games = HashMap::new();
let download_manager = Arc::new(DownloadManagerBuilder::build(handle.clone()));
let process_manager = Arc::new(Mutex::new(ProcessManager::new(handle.clone())));
let compat_info = create_new_compat_info();
debug!("checking if database is set up");
let is_set_up = DB.database_is_set_up();
scan_install_dirs();
if !is_set_up {
return AppState {
status: AppStatus::NotConfigured,
@ -151,6 +182,7 @@ fn setup(handle: AppHandle) -> AppState<'static> {
games,
download_manager,
process_manager,
compat_info,
};
}
@ -163,7 +195,8 @@ fn setup(handle: AppHandle) -> AppState<'static> {
let mut missing_games = Vec::new();
let statuses = db_handle.applications.game_statuses.clone();
drop(db_handle);
for (game_id, status) in statuses.into_iter() {
for (game_id, status) in statuses {
match status {
GameDownloadStatus::Remote {} => {}
GameDownloadStatus::PartiallyInstalled { .. } => {}
@ -214,6 +247,7 @@ fn setup(handle: AppHandle) -> AppState<'static> {
games,
download_manager,
process_manager,
compat_info,
}
}
@ -267,6 +301,7 @@ pub fn run() {
fetch_settings,
// Auth
auth_initiate,
auth_initiate_code,
retry_connect,
manual_recieve_handshake,
sign_out,
@ -344,7 +379,7 @@ pub fn run() {
let binding = event.urls();
let url = binding.first().unwrap();
if url.host_str().unwrap() == "handshake" {
recieve_handshake(handle.clone(), url.path().to_string())
recieve_handshake(handle.clone(), url.path().to_string());
}
});
@ -401,15 +436,10 @@ pub fn run() {
Ok(())
})
.register_asynchronous_uri_scheme_protocol("object", move |ctx, request, responder| {
let state: tauri::State<'_, Mutex<AppState>> = ctx.app_handle().state();
offline!(
state,
fetch_object,
fetch_object_offline,
request,
responder
);
.register_asynchronous_uri_scheme_protocol("object", move |_ctx, request, responder| {
tauri::async_runtime::spawn(async move {
fetch_object(request, responder).await;
});
})
.register_asynchronous_uri_scheme_protocol("server", move |ctx, request, responder| {
let state: tauri::State<'_, Mutex<AppState>> = ctx.app_handle().state();

View File

@ -2,5 +2,5 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
drop_app_lib::run()
drop_app_lib::run();
}

View File

@ -16,10 +16,10 @@ pub fn launch_game(
// download_type: DownloadType::Game,
//};
match process_manager_lock.launch_process(id) {
Ok(_) => {}
match process_manager_lock.launch_process(id, &state_lock) {
Ok(()) => {}
Err(e) => return Err(e),
};
}
drop(process_manager_lock);
drop(state_lock);

View File

@ -0,0 +1,33 @@
use std::collections::HashMap;
use dynfmt::{Argument, FormatArgs};
pub struct DropFormatArgs {
positional: Vec<String>,
map: HashMap<&'static str, String>,
}
impl DropFormatArgs {
pub fn new(launch_string: String, working_dir: &String, executable_name: &String, absolute_executable_name: String) -> Self {
let mut positional = Vec::new();
let mut map: HashMap<&'static str, String> = HashMap::new();
positional.push(launch_string);
map.insert("dir", working_dir.to_string());
map.insert("exe", executable_name.to_string());
map.insert("abs_exe", absolute_executable_name);
Self { positional, map }
}
}
impl FormatArgs for DropFormatArgs {
fn get_index(&self, index: usize) -> Result<Option<dynfmt::Argument<'_>>, ()> {
Ok(self.positional.get(index).map(|arg| arg as Argument<'_>))
}
fn get_key(&self, key: &str) -> Result<Option<dynfmt::Argument<'_>>, ()> {
Ok(self.map.get(key).map(|arg| arg as Argument<'_>))
}
}

View File

@ -2,3 +2,5 @@ pub mod commands;
#[cfg(target_os = "linux")]
pub mod compat;
pub mod process_manager;
pub mod process_handlers;
pub mod format;

View File

@ -0,0 +1,109 @@
use log::debug;
use crate::{
AppState,
database::models::data::{Database, DownloadableMetadata, GameVersion},
process::process_manager::{Platform, ProcessHandler},
};
pub struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
_game_version: &GameVersion,
_current_dir: &str,
) -> String {
format!("\"{}\" {}", launch_command, args.join(" "))
}
fn valid_for_platform(&self, _db: &Database, _state: &AppState, _target: &Platform) -> bool {
true
}
}
pub const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
pub struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
_current_dir: &str,
) -> String {
debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
Some(game_override) => {
if game_override.is_empty() {
game_version.game_id.clone()
} else {
game_override.clone()
}
}
None => game_version.game_id.clone(),
};
format!(
"GAMEID={game_id} {umu} \"{launch}\" {args}",
umu = UMU_LAUNCHER_EXECUTABLE,
launch = launch_command,
args = args.join(" ")
)
}
fn valid_for_platform(&self, _db: &Database, state: &AppState, _target: &Platform) -> bool {
let Some(ref compat_info) = state.compat_info else {
return false;
};
compat_info.umu_installed
}
}
pub struct AsahiMuvmLauncher;
impl ProcessHandler for AsahiMuvmLauncher {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
current_dir: &str,
) -> String {
let umu_launcher = UMULauncher {};
let umu_string = umu_launcher.create_launch_process(
meta,
launch_command,
args,
game_version,
current_dir,
);
let mut args_cmd = umu_string.split("umu-run").collect::<Vec<&str>>().into_iter();
let args = args_cmd.next().unwrap().trim();
let cmd = format!("umu-run{}", args_cmd.next().unwrap());
format!("{args} muvm -- {cmd}")
}
#[allow(unreachable_code)]
fn valid_for_platform(&self, _db: &Database, state: &AppState, _target: &Platform) -> bool {
#[cfg(not(target_os = "linux"))]
return false;
#[cfg(not(target_arch = "aarch64"))]
return false;
let page_size = page_size::get();
if page_size != 16384 {
return false;
}
let Some(ref compat_info) = state.compat_info else {
return false;
};
compat_info.umu_installed
}
}

View File

@ -21,14 +21,18 @@ use tauri_plugin_opener::OpenerExt;
use crate::{
AppState, DB,
database::{
db::{DATA_ROOT_DIR, borrow_db_mut_checked},
db::{DATA_ROOT_DIR, borrow_db_checked, borrow_db_mut_checked},
models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
GameVersion,
ApplicationTransientStatus, Database, DownloadType, DownloadableMetadata,
GameDownloadStatus, GameVersion,
},
},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
process::{
format::DropFormatArgs,
process_handlers::{AsahiMuvmLauncher, NativeGameLauncher, UMULauncher},
},
};
pub struct RunningProcess {
@ -42,7 +46,10 @@ pub struct ProcessManager<'a> {
log_output_dir: PathBuf,
processes: HashMap<String, RunningProcess>,
app_handle: AppHandle,
game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
game_launchers: Vec<(
(Platform, Platform),
&'a (dyn ProcessHandler + Sync + Send + 'static),
)>,
}
impl ProcessManager<'_> {
@ -62,7 +69,7 @@ impl ProcessManager<'_> {
app_handle,
processes: HashMap::new(),
log_output_dir,
game_launchers: HashMap::from([
game_launchers: vec![
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
@ -76,11 +83,15 @@ impl ProcessManager<'_> {
(Platform::MacOs, Platform::MacOs),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
&AsahiMuvmLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
]),
],
}
}
@ -99,8 +110,12 @@ impl ProcessManager<'_> {
}
}
fn get_log_dir(&self, game_id: String) -> PathBuf {
self.log_output_dir.join(game_id)
}
pub fn open_process_logs(&mut self, game_id: String) -> Result<(), ProcessError> {
let dir = self.log_output_dir.join(game_id);
let dir = self.get_log_dir(game_id);
self.app_handle
.opener()
.open_path(dir.to_str().unwrap(), None::<&str>)
@ -145,7 +160,6 @@ impl ProcessManager<'_> {
},
);
}
drop(db_handle);
let elapsed = process.start.elapsed().unwrap_or(Duration::ZERO);
// If we started and ended really quickly, something might've gone wrong
@ -158,16 +172,42 @@ impl ProcessManager<'_> {
let _ = self.app_handle.emit("launch_external_error", &game_id);
}
let status = GameStatusManager::fetch_state(&game_id);
let status = GameStatusManager::fetch_state(&game_id, &db_handle);
drop(db_handle);
push_game_update(&self.app_handle, &game_id, None, status);
}
pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
let current = &self.current_platform;
Ok(self.game_launchers.contains_key(&(*current, *platform)))
fn fetch_process_handler(
&self,
db_lock: &Database,
state: &AppState,
target_platform: &Platform,
) -> Result<&(dyn ProcessHandler + Send + Sync), ProcessError> {
Ok(self
.game_launchers
.iter()
.find(|e| {
let (e_current, e_target) = e.0;
e_current == self.current_platform
&& e_target == *target_platform
&& e.1.valid_for_platform(db_lock, state, target_platform)
})
.ok_or(ProcessError::InvalidPlatform)?
.1)
}
pub fn launch_process(&mut self, game_id: String) -> Result<(), ProcessError> {
pub fn valid_platform(&self, platform: &Platform, state: &AppState) -> Result<bool, String> {
let db_lock = borrow_db_checked();
let process_handler = self.fetch_process_handler(&db_lock, state, platform);
Ok(process_handler.is_ok())
}
pub fn launch_process(
&mut self,
game_id: String,
state: &AppState,
) -> Result<(), ProcessError> {
if self.processes.contains_key(&game_id) {
return Err(ProcessError::AlreadyRunning);
}
@ -181,9 +221,7 @@ impl ProcessManager<'_> {
.cloned()
{
Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
Some(GameDownloadStatus::SetupRequired { .. }) => {
return Err(ProcessError::SetupRequired);
}
Some(GameDownloadStatus::SetupRequired { version_name, .. }) => version_name,
_ => return Err(ProcessError::NotInstalled),
};
let meta = DownloadableMetadata {
@ -193,10 +231,6 @@ impl ProcessManager<'_> {
};
let mut db_lock = borrow_db_mut_checked();
debug!(
"Launching process {:?} with games {:?}",
&game_id, db_lock.applications.game_versions
);
let game_status = db_lock
.applications
@ -213,13 +247,15 @@ impl ProcessManager<'_> {
version_name,
install_dir,
} => (version_name, install_dir),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => (version_name, install_dir),
_ => return Err(ProcessError::NotDownloaded),
_ => return Err(ProcessError::NotInstalled),
};
debug!(
"Launching process {:?} with version {:?}",
&game_id,
db_lock.applications.game_versions.get(&game_id).unwrap()
);
let game_version = db_lock
.applications
.game_versions
@ -229,7 +265,7 @@ impl ProcessManager<'_> {
.ok_or(ProcessError::InvalidVersion)?;
// TODO: refactor this path with open_process_logs
let game_log_folder = &self.log_output_dir.join(game_id);
let game_log_folder = &self.get_log_dir(game_id);
create_dir_all(game_log_folder).map_err(ProcessError::IOError)?;
let current_time = chrono::offset::Local::now();
@ -253,13 +289,9 @@ impl ProcessManager<'_> {
)))
.map_err(ProcessError::IOError)?;
let current_platform = self.current_platform;
let target_platform = game_version.platform;
let game_launcher = self
.game_launchers
.get(&(current_platform, target_platform))
.ok_or(ProcessError::InvalidPlatform)?;
let process_handler = self.fetch_process_handler(&db_lock, state, &target_platform)?;
let (launch, args) = match game_status {
GameDownloadStatus::Installed {
@ -280,16 +312,23 @@ impl ProcessManager<'_> {
let launch = PathBuf::from_str(install_dir).unwrap().join(launch);
let launch = launch.to_str().unwrap();
let launch_string = game_launcher.create_launch_process(
let launch_string = process_handler.create_launch_process(
&meta,
launch.to_string(),
args.to_vec(),
args.clone(),
game_version,
install_dir,
);
let format_args = DropFormatArgs::new(
launch_string,
install_dir,
&game_version.launch_command,
launch.to_string(),
);
let launch_string = SimpleCurlyFormat
.format(&game_version.launch_command_template, &[launch_string])
.format(&game_version.launch_command_template, format_args)
.map_err(|e| ProcessError::FormatError(e.to_string()))?
.to_string();
@ -308,9 +347,12 @@ impl ProcessManager<'_> {
#[cfg(unix)]
command.args(vec!["-c", &launch_string]);
debug!("final launch string:\n\n{launch_string}\n");
command
.stderr(error_file)
.stdout(log_file)
.env_remove("RUST_LOG")
.current_dir(install_dir);
let child = command.spawn().map_err(ProcessError::IOError)?;
@ -415,49 +457,6 @@ pub trait ProcessHandler: Send + 'static {
game_version: &GameVersion,
current_dir: &str,
) -> String;
}
struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
_game_version: &GameVersion,
_current_dir: &str,
) -> String {
format!("\"{}\" {}", launch_command, args.join(" "))
}
}
pub const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
_current_dir: &str,
) -> String {
debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
Some(game_override) => {
if game_override.is_empty() {
game_version.game_id.clone()
} else {
game_override.clone()
}
}
None => game_version.game_id.clone(),
};
format!(
"GAMEID={game_id} {umu} \"{launch}\" {args}",
umu = UMU_LAUNCHER_EXECUTABLE,
launch = launch_command,
args = args.join(" ")
)
}
fn valid_for_platform(&self, db: &Database, state: &AppState, target: &Platform) -> bool;
}

View File

@ -12,9 +12,7 @@ use crate::{
database::{
db::{borrow_db_checked, borrow_db_mut_checked},
models::data::DatabaseAuth,
},
error::{drop_server_error::DropServerError, remote_access_error::RemoteAccessError},
AppState, AppStatus, User,
}, error::{drop_server_error::DropServerError, remote_access_error::RemoteAccessError}, remote::utils::DROP_CLIENT_SYNC, AppState, AppStatus, User
};
use super::{
@ -32,6 +30,7 @@ struct InitiateRequestBody {
name: String,
platform: String,
capabilities: HashMap<String, CapabilityConfiguration>,
mode: String,
}
#[derive(Serialize)]
@ -65,7 +64,7 @@ pub fn generate_authorization_header() -> String {
pub fn fetch_user() -> Result<User, RemoteAccessError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = make_request(&client, &["/api/v1/client/user"], &[], |f| {
f.header("Authorization", header)
})?
@ -81,11 +80,11 @@ pub fn fetch_user() -> Result<User, RemoteAccessError> {
return Err(RemoteAccessError::InvalidResponse(err));
}
response.json::<User>().map_err(|e| e.into())
response.json::<User>().map_err(std::convert::Into::into)
}
fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAccessError> {
let path_chunks: Vec<&str> = path.split("/").collect();
let path_chunks: Vec<&str> = path.split('/').collect();
if path_chunks.len() != 3 {
app.emit("auth/failed", ()).unwrap();
return Err(RemoteAccessError::HandshakeFailed(
@ -101,12 +100,12 @@ fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAc
let client_id = path_chunks.get(1).unwrap();
let token = path_chunks.get(2).unwrap();
let body = HandshakeRequestBody {
client_id: client_id.to_string(),
token: token.to_string(),
client_id: (*client_id).to_string(),
token: (*token).to_string(),
};
let endpoint = base_url.join("/api/v1/client/auth/handshake")?;
let client = reqwest::blocking::Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = client.post(endpoint).json(&body).send()?;
debug!("handshake responsded with {}", response.status().as_u16());
if !response.status().is_success() {
@ -166,7 +165,7 @@ pub fn recieve_handshake(app: AppHandle, path: String) {
app.emit("auth/finished", ()).unwrap();
}
pub fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
pub fn auth_initiate_logic(mode: String) -> Result<String, RemoteAccessError> {
let base_url = {
let db_lock = borrow_db_checked();
Url::parse(&db_lock.base_url.clone())?
@ -182,9 +181,10 @@ pub fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
("peerAPI".to_owned(), CapabilityConfiguration {}),
("cloudSaves".to_owned(), CapabilityConfiguration {}),
]),
mode,
};
let client = reqwest::blocking::Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = client.post(endpoint.to_string()).json(&body).send()?;
if response.status() != 200 {
@ -194,13 +194,9 @@ pub fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
return Err(RemoteAccessError::HandshakeFailed(data.status_message));
}
let redir_url = response.text()?;
let complete_redir_url = base_url.join(&redir_url)?;
let response = response.text()?;
debug!("opening web browser to continue authentication");
webbrowser::open(complete_redir_url.as_ref()).unwrap();
Ok(())
Ok(response)
}
pub fn setup() -> (AppStatus, Option<User>) {
@ -212,7 +208,7 @@ pub fn setup() -> (AppStatus, Option<User>) {
let user_result = match fetch_user() {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => {
let user = get_cached_object::<_, User>("user").unwrap();
let user = get_cached_object::<User>("user").unwrap();
return (AppStatus::Offline, Some(user));
}
Err(_) => return (AppStatus::SignedInNeedsReauth, None),

View File

@ -1,6 +1,8 @@
use std::{
fmt::Display,
time::{Duration, SystemTime},
fs::File,
io::{self, Write},
path::{Path, PathBuf},
time::SystemTime,
};
use crate::{
@ -8,8 +10,8 @@ use crate::{
error::remote_access_error::RemoteAccessError,
};
use bitcode::{Decode, DecodeOwned, Encode};
use cacache::Integrity;
use http::{Response, header::CONTENT_TYPE, response::Builder as ResponseBuilder};
use log::debug;
#[macro_export]
macro_rules! offline {
@ -23,47 +25,74 @@ macro_rules! offline {
}
}
pub fn cache_object<K: AsRef<str>, D: Encode>(
key: K,
fn get_sys_time_in_secs() -> u64 {
match SystemTime::now().duration_since(SystemTime::UNIX_EPOCH) {
Ok(n) => n.as_secs(),
Err(_) => panic!("SystemTime before UNIX EPOCH!"),
}
}
fn get_cache_path(base: &Path, key: &str) -> PathBuf {
let key_hash = hex::encode(md5::compute(key.as_bytes()).0);
base.join(key_hash)
}
fn write_sync(base: &Path, key: &str, data: Vec<u8>) -> io::Result<()> {
let cache_path = get_cache_path(base, key);
let mut file = File::create(cache_path)?;
file.write_all(&data)?;
Ok(())
}
fn read_sync(base: &Path, key: &str) -> io::Result<Vec<u8>> {
let cache_path = get_cache_path(base, key);
let file = std::fs::read(cache_path)?;
Ok(file)
}
pub fn cache_object<D: Encode>(key: &str, data: &D) -> Result<(), RemoteAccessError> {
cache_object_db(key, data, &borrow_db_checked())
}
pub fn cache_object_db<D: Encode>(
key: &str,
data: &D,
) -> Result<Integrity, RemoteAccessError> {
database: &Database,
) -> Result<(), RemoteAccessError> {
let bytes = bitcode::encode(data);
cacache::write_sync(&borrow_db_checked().cache_dir, key, bytes)
.map_err(RemoteAccessError::Cache)
write_sync(&database.cache_dir, key, bytes).map_err(RemoteAccessError::Cache)
}
pub fn get_cached_object<K: AsRef<str> + Display, D: Encode + DecodeOwned>(
key: K,
) -> Result<D, RemoteAccessError> {
get_cached_object_db::<K, D>(key, &borrow_db_checked())
pub fn get_cached_object<D: Encode + DecodeOwned>(key: &str) -> Result<D, RemoteAccessError> {
get_cached_object_db::<D>(key, &borrow_db_checked())
}
pub fn get_cached_object_db<K: AsRef<str> + Display, D: DecodeOwned>(
key: K,
pub fn get_cached_object_db<D: DecodeOwned>(
key: &str,
db: &Database,
) -> Result<D, RemoteAccessError> {
let bytes = cacache::read_sync(&db.cache_dir, &key).map_err(RemoteAccessError::Cache)?;
let data = bitcode::decode::<D>(&bytes).map_err(|_| {
RemoteAccessError::Cache(cacache::Error::EntryNotFound(
db.cache_dir.clone(),
key.to_string(),
))
})?;
let start = SystemTime::now();
let bytes = read_sync(&db.cache_dir, key).map_err(RemoteAccessError::Cache)?;
let read = start.elapsed().unwrap();
let data =
bitcode::decode::<D>(&bytes).map_err(|e| RemoteAccessError::Cache(io::Error::other(e)))?;
let decode = start.elapsed().unwrap();
debug!(
"cache object took: r:{}, d:{}, b:{}",
read.as_millis(),
read.abs_diff(decode).as_millis(),
bytes.len()
);
Ok(data)
}
#[derive(Encode, Decode)]
pub struct ObjectCache {
content_type: String,
body: Vec<u8>,
expiry: u128,
expiry: u64,
}
impl ObjectCache {
pub fn has_expired(&self) -> bool {
let duration = Duration::from_millis(self.expiry.try_into().unwrap());
SystemTime::UNIX_EPOCH
.checked_add(duration)
.unwrap()
.elapsed()
.is_err()
let current = get_sys_time_in_secs();
self.expiry < current
}
}
@ -78,12 +107,7 @@ impl From<Response<Vec<u8>>> for ObjectCache {
.unwrap()
.to_owned(),
body: value.body().clone(),
expiry: SystemTime::now()
.checked_add(Duration::from_days(1))
.unwrap()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap()
.as_millis(),
expiry: get_sys_time_in_secs() + 60 * 60 * 24,
}
}
}

View File

@ -1,15 +1,14 @@
use std::sync::Mutex;
use log::debug;
use reqwest::blocking::Client;
use futures_lite::StreamExt;
use log::{debug, warn};
use reqwest_websocket::{Message, RequestBuilderExt};
use serde::Deserialize;
use tauri::{AppHandle, Emitter, Manager};
use url::Url;
use crate::{
database::db::{borrow_db_checked, borrow_db_mut_checked},
error::remote_access_error::RemoteAccessError,
remote::{auth::generate_authorization_header, requests::make_request},
AppState, AppStatus,
database::db::{borrow_db_checked, borrow_db_mut_checked}, error::remote_access_error::RemoteAccessError, remote::{auth::generate_authorization_header, requests::make_request, utils::DROP_CLIENT_SYNC}, AppState, AppStatus
};
use super::{
@ -42,7 +41,7 @@ pub fn gen_drop_url(path: String) -> Result<String, RemoteAccessError> {
#[tauri::command]
pub fn fetch_drop_object(path: String) -> Result<Vec<u8>, RemoteAccessError> {
let _drop_url = gen_drop_url(path.clone())?;
let req = make_request(&Client::new(), &[&path], &[], |r| {
let req = make_request(&DROP_CLIENT_SYNC, &[&path], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send();
@ -55,7 +54,7 @@ pub fn fetch_drop_object(path: String) -> Result<Vec<u8>, RemoteAccessError> {
}
Err(e) => {
debug!("{e}");
get_cached_object::<&str, Vec<u8>>(&path)
get_cached_object::<Vec<u8>>(&path)
}
}
}
@ -91,7 +90,78 @@ pub fn retry_connect(state: tauri::State<'_, Mutex<AppState>>) {
#[tauri::command]
pub fn auth_initiate() -> Result<(), RemoteAccessError> {
auth_initiate_logic()
let base_url = {
let db_lock = borrow_db_checked();
Url::parse(&db_lock.base_url.clone())?
};
let redir_url = auth_initiate_logic("callback".to_string())?;
let complete_redir_url = base_url.join(&redir_url)?;
debug!("opening web browser to continue authentication");
webbrowser::open(complete_redir_url.as_ref()).unwrap();
Ok(())
}
#[derive(Deserialize)]
struct CodeWebsocketResponse {
#[serde(rename = "type")]
response_type: String,
value: String,
}
#[tauri::command]
pub fn auth_initiate_code(app: AppHandle) -> Result<String, RemoteAccessError> {
let base_url = {
let db_lock = borrow_db_checked();
Url::parse(&db_lock.base_url.clone())?
};
let code = auth_initiate_logic("code".to_string())?;
let header_code = code.clone();
tauri::async_runtime::spawn(async move {
let load = async || -> Result<(), RemoteAccessError> {
let ws_url = base_url.join("/api/v1/client/auth/code/ws")?;
let response = reqwest::Client::default()
.get(ws_url)
.header("Authorization", header_code)
.upgrade()
.send()
.await?;
let mut websocket = response.into_websocket().await?;
while let Some(token) = websocket.try_next().await? {
if let Message::Text(response) = token {
let response = serde_json::from_str::<CodeWebsocketResponse>(&response)
.map_err(|e| RemoteAccessError::UnparseableResponse(e.to_string()))?;
match response.response_type.as_str() {
"token" => {
let recieve_app = app.clone();
tauri::async_runtime::spawn_blocking(move || {
manual_recieve_handshake(recieve_app, response.value);
});
return Ok(());
}
_ => return Err(RemoteAccessError::HandshakeFailed(response.value)),
}
}
}
Err(RemoteAccessError::HandshakeFailed(
"Failed to connect to websocket".to_string(),
))
};
let result = load().await;
if let Err(err) = result {
warn!("{err}");
app.emit("auth/failed", err.to_string()).unwrap();
}
});
Ok(code)
}
#[tauri::command]

View File

@ -2,17 +2,18 @@ use http::{header::CONTENT_TYPE, response::Builder as ResponseBuilder};
use log::warn;
use tauri::UriSchemeResponder;
use crate::{database::db::DatabaseImpls, remote::utils::DROP_CLIENT_ASYNC, DB};
use super::{
auth::generate_authorization_header,
cache::{cache_object, get_cached_object, ObjectCache},
requests::make_request,
cache::{ObjectCache, cache_object, get_cached_object},
};
pub fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
pub async fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
// Drop leading /
let object_id = &request.uri().path()[1..];
let cache_result = get_cached_object::<&str, ObjectCache>(object_id);
let cache_result = get_cached_object::<ObjectCache>(object_id);
if let Ok(cache_result) = &cache_result
&& !cache_result.has_expired()
{
@ -21,17 +22,15 @@ pub fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeRespond
}
let header = generate_authorization_header();
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/object/", object_id], &[], |f| {
f.header("Authorization", header)
})
.unwrap()
.send();
let client = DROP_CLIENT_ASYNC.clone();
let url = format!("{}api/v1/client/object/{object_id}", DB.fetch_base_url());
let response = client.get(url).header("Authorization", header).send().await;
if response.is_err() {
match cache_result {
Ok(cache_result) => responder.respond(cache_result.into()),
Err(e) => {
warn!("{e}")
warn!("{e}");
}
}
return;
@ -42,20 +41,11 @@ pub fn fetch_object(request: http::Request<Vec<u8>>, responder: UriSchemeRespond
CONTENT_TYPE,
response.headers().get("Content-Type").unwrap(),
);
let data = Vec::from(response.bytes().unwrap());
let data = Vec::from(response.bytes().await.unwrap());
let resp = resp_builder.body(data).unwrap();
if cache_result.is_err() || cache_result.unwrap().has_expired() {
cache_object::<&str, ObjectCache>(object_id, &resp.clone().into()).unwrap();
cache_object::<ObjectCache>(object_id, &resp.clone().into()).unwrap();
}
responder.respond(resp);
}
pub fn fetch_object_offline(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
let object_id = &request.uri().path()[1..];
let data = get_cached_object::<&str, ObjectCache>(object_id);
match data {
Ok(data) => responder.respond(data.into()),
Err(e) => warn!("{e}"),
}
}

View File

@ -1,10 +1,9 @@
use std::str::FromStr;
use http::{uri::PathAndQuery, Request, Response, StatusCode, Uri};
use reqwest::blocking::Client;
use tauri::UriSchemeResponder;
use crate::database::db::borrow_db_checked;
use crate::{database::db::borrow_db_checked, remote::utils::DROP_CLIENT_SYNC};
pub fn handle_server_proto_offline(_request: Request<Vec<u8>>, responder: UriSchemeResponder) {
let four_oh_four = Response::builder()
@ -38,7 +37,7 @@ pub fn handle_server_proto(request: Request<Vec<u8>>, responder: UriSchemeRespon
return;
}
let client = Client::new();
let client = DROP_CLIENT_SYNC.clone();
let response = client
.request(request.method().clone(), new_uri.to_string())
.header("Authorization", format!("Bearer {web_token}"))

View File

@ -1,12 +1,18 @@
use std::sync::Mutex;
use std::{
fs::{self, File},
io::Read,
sync::{LazyLock, Mutex},
};
use log::{debug, warn};
use log::{debug, info, warn};
use reqwest::Certificate;
use serde::Deserialize;
use url::Url;
use crate::{
database::db::borrow_db_mut_checked, error::remote_access_error::RemoteAccessError, AppState,
AppStatus,
AppState, AppStatus,
database::db::{DATA_ROOT_DIR, borrow_db_mut_checked},
error::remote_access_error::RemoteAccessError,
};
#[derive(Deserialize)]
@ -15,6 +21,60 @@ struct DropHealthcheck {
app_name: String,
}
pub static DROP_CLIENT_SYNC: LazyLock<reqwest::blocking::Client> = LazyLock::new(get_client_sync);
pub static DROP_CLIENT_ASYNC: LazyLock<reqwest::Client> = LazyLock::new(get_client_async);
fn fetch_certificates() -> Vec<Certificate> {
let certificate_dir = DATA_ROOT_DIR.join("certificates");
let mut certs = Vec::new();
match fs::read_dir(certificate_dir) {
Ok(c) => {
for entry in c {
match entry {
Ok(c) => {
let mut buf = Vec::new();
File::open(c.path()).unwrap().read_to_end(&mut buf).unwrap();
for cert in Certificate::from_pem_bundle(&buf).unwrap() {
certs.push(cert);
}
info!(
"added {} certificate(s) from {}",
certs.len(),
c.file_name().into_string().unwrap()
);
}
Err(_) => todo!(),
}
}
}
Err(e) => {
debug!("not loading certificates due to error: {e}");
}
};
certs
}
pub fn get_client_sync() -> reqwest::blocking::Client {
let mut client = reqwest::blocking::ClientBuilder::new();
let certs = fetch_certificates();
for cert in certs {
client = client.add_root_certificate(cert);
}
client.build().unwrap()
}
pub fn get_client_async() -> reqwest::Client {
let mut client = reqwest::ClientBuilder::new();
let certs = fetch_certificates();
for cert in certs {
client = client.add_root_certificate(cert);
}
client.build().unwrap()
}
pub fn use_remote_logic(
url: String,
state: tauri::State<'_, Mutex<AppState<'_>>>,
@ -24,7 +84,8 @@ pub fn use_remote_logic(
// Test Drop url
let test_endpoint = base_url.join("/api/v1")?;
let response = reqwest::blocking::get(test_endpoint.to_string())?;
let client = DROP_CLIENT_SYNC.clone();
let response = client.get(test_endpoint.to_string()).send()?;
let result: DropHealthcheck = response.json()?;

View File

@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2.0.0",
"productName": "Drop Desktop Client",
"version": "0.3.0-rc-8",
"version": "0.3.1-appimage",
"identifier": "dev.drop.app",
"build": {
"beforeDevCommand": "yarn dev --port 1432",
@ -11,7 +11,7 @@
},
"app": {
"security": {
"csp": null,
"csp": "",
"assetProtocol": {
"enable": true,
"scope": {}
@ -27,7 +27,7 @@
},
"bundle": {
"active": true,
"targets": ["nsis", "deb", "rpm", "dmg", "appimage"],
"targets": ["nsis", "deb", "rpm", "dmg"],
"windows": {
"nsis": {
"installMode": "both"

View File

@ -1,4 +1,5 @@
{
// https://nuxt.com/docs/guide/concepts/typescript
"extends": "./.nuxt/tsconfig.json"
"extends": "./.nuxt/tsconfig.json",
"exclude": ["src-tauri/**/*"]
}

View File

@ -54,12 +54,13 @@ export enum GameStatusEnum {
Remote = "Remote",
Queued = "Queued",
Downloading = "Downloading",
Validating = "Validating",
Installed = "Installed",
Updating = "Updating",
Uninstalling = "Uninstalling",
SetupRequired = "SetupRequired",
Running = "Running",
PartiallyInstalled = "PartiallyInstalled"
PartiallyInstalled = "PartiallyInstalled",
}
export type GameStatus = {