mirror of
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dev-v0.2.1
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beeth-appi
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23
.github/workflows/clippy.yml
vendored
Normal file
23
.github/workflows/clippy.yml
vendored
Normal file
@ -0,0 +1,23 @@
|
||||
on: push
|
||||
name: Clippy check
|
||||
jobs:
|
||||
clippy_check:
|
||||
runs-on: ubuntu-24.04
|
||||
permissions:
|
||||
checks: write
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- name: install dependencies (ubuntu only)
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libglib2.0-dev libgtk-3-dev libwebkit2gtk-4.1-dev
|
||||
|
||||
- uses: actions-rs/toolchain@v1
|
||||
with:
|
||||
toolchain: nightly
|
||||
components: clippy
|
||||
override: true
|
||||
- uses: actions-rs/clippy-check@v1
|
||||
with:
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
args: --manifest-path ./src-tauri/Cargo.toml
|
||||
125
.github/workflows/release.yml
vendored
Normal file
125
.github/workflows/release.yml
vendored
Normal file
@ -0,0 +1,125 @@
|
||||
name: 'publish'
|
||||
|
||||
on:
|
||||
workflow_dispatch: {}
|
||||
release:
|
||||
types: [published]
|
||||
# This can be used to automatically publish nightlies at UTC nighttime
|
||||
# schedule:
|
||||
# - cron: "0 2 * * *" # run at 2 AM UTC
|
||||
|
||||
# This workflow will trigger on each push to the `release` branch to create or update a GitHub release, build your app, and upload the artifacts to the release.
|
||||
|
||||
jobs:
|
||||
publish-tauri:
|
||||
permissions:
|
||||
contents: write
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- platform: 'macos-latest' # for Arm based macs (M1 and above).
|
||||
args: '--target aarch64-apple-darwin'
|
||||
- platform: 'macos-latest' # for Intel based macs.
|
||||
args: '--target x86_64-apple-darwin'
|
||||
- platform: 'ubuntu-22.04' # for Tauri v1 you could replace this with ubuntu-20.04.
|
||||
args: ''
|
||||
- platform: 'ubuntu-22.04-arm'
|
||||
args: ''
|
||||
- platform: 'windows-latest'
|
||||
args: ''
|
||||
|
||||
runs-on: ${{ matrix.platform }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: setup node
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: lts/*
|
||||
cache: 'yarn'
|
||||
|
||||
- name: install Rust nightly
|
||||
uses: dtolnay/rust-toolchain@nightly
|
||||
with:
|
||||
# Those targets are only used on macos runners so it's in an `if` to slightly speed up windows and linux builds.
|
||||
targets: ${{ matrix.platform == 'macos-latest' && 'aarch64-apple-darwin,x86_64-apple-darwin' || '' }}
|
||||
|
||||
- name: install dependencies (ubuntu only)
|
||||
if: matrix.platform == 'ubuntu-22.04' || matrix.platform == 'ubuntu-22.04-arm' # This must match the platform value defined above.
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libwebkit2gtk-4.1-dev libappindicator3-dev librsvg2-dev patchelf binutils fuse
|
||||
# webkitgtk 4.0 is for Tauri v1 - webkitgtk 4.1 is for Tauri v2.
|
||||
|
||||
|
||||
- name: Import Apple Developer Certificate
|
||||
if: matrix.platform == 'macos-latest'
|
||||
env:
|
||||
APPLE_CERTIFICATE: ${{ secrets.APPLE_CERTIFICATE }}
|
||||
APPLE_CERTIFICATE_PASSWORD: ${{ secrets.APPLE_CERTIFICATE_PASSWORD }}
|
||||
KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }}
|
||||
run: |
|
||||
echo $APPLE_CERTIFICATE | base64 --decode > certificate.p12
|
||||
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
|
||||
security default-keychain -s build.keychain
|
||||
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain
|
||||
security set-keychain-settings -t 3600 -u build.keychain
|
||||
|
||||
curl https://droposs.org/drop.crt --output drop.pem
|
||||
sudo security authorizationdb write com.apple.trust-settings.admin allow
|
||||
sudo security add-trusted-cert -d -r trustRoot -k build.keychain -p codeSign -u -1 drop.pem
|
||||
sudo security authorizationdb remove com.apple.trust-settings.admin
|
||||
|
||||
security import certificate.p12 -k build.keychain -P "$APPLE_CERTIFICATE_PASSWORD" -T /usr/bin/codesign
|
||||
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$KEYCHAIN_PASSWORD" build.keychain
|
||||
security find-identity -v -p codesigning build.keychain
|
||||
|
||||
- name: Verify Certificate
|
||||
if: matrix.platform == 'macos-latest'
|
||||
run: |
|
||||
CERT_INFO=$(security find-identity -v -p codesigning build.keychain | grep "Drop OSS")
|
||||
CERT_ID=$(echo "$CERT_INFO" | awk -F'"' '{print $2}')
|
||||
echo "CERT_ID=$CERT_ID" >> $GITHUB_ENV
|
||||
echo "Certificate imported. Using identity: $CERT_ID"
|
||||
|
||||
- name: Rust cache
|
||||
uses: swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: './src-tauri -> target'
|
||||
|
||||
- name: install frontend dependencies
|
||||
run: yarn install # change this to npm, pnpm or bun depending on which one you use.
|
||||
|
||||
- id: build
|
||||
uses: tauri-apps/tauri-action@v0
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
APPLE_CERTIFICATE: ${{ secrets.APPLE_CERTIFICATE }}
|
||||
APPLE_CERTIFICATE_PASSWORD: ${{ secrets.APPLE_CERTIFICATE_PASSWORD }}
|
||||
APPLE_SIGNING_IDENTITY: ${{ env.CERT_ID }}
|
||||
with:
|
||||
tagName: v__VERSION__ # update the below "upload artifacts to GitHub" if this gets updated
|
||||
releaseName: 'Auto-release v__VERSION__'
|
||||
releaseBody: 'See the assets to download this version and install. This release was created automatically.'
|
||||
releaseDraft: false
|
||||
prerelease: true
|
||||
args: ${{ matrix.args }}
|
||||
|
||||
- name: Bundle AppImage
|
||||
if: matrix.platform == 'ubuntu-22.04' || matrix.platform == 'ubuntu-22.04-arm'
|
||||
run: |
|
||||
./build_appimage.sh --nobuild
|
||||
|
||||
- name: Upload binaries to release
|
||||
if: matrix.platform == 'ubuntu-22.04' || matrix.platform == 'ubuntu-22.04-arm'
|
||||
uses: svenstaro/upload-release-action@v2
|
||||
with:
|
||||
repo_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
file: build/appimage/*.AppImage
|
||||
file_glob: true
|
||||
release_id: ${{ steps.build.outputs.releaseId }}
|
||||
overwrite: true
|
||||
11
.gitignore
vendored
11
.gitignore
vendored
@ -26,4 +26,13 @@ dist-ssr
|
||||
.output
|
||||
|
||||
src-tauri/flamegraph.svg
|
||||
src-tauri/perf*
|
||||
src-tauri/perf*
|
||||
|
||||
build/appimage/*
|
||||
!build/appimage/drop-app.d
|
||||
|
||||
build/appimage/drop-app.d/usr/bin/*
|
||||
!build/appimage/drop-app.d/usr/bin/.gitkeep
|
||||
|
||||
build/appimage/drop-app.d/usr/lib/*
|
||||
!build/appimage/drop-app.d/usr/lib/.gitkeep
|
||||
@ -13,9 +13,10 @@ build-linux:
|
||||
- yarnpkg tauri build
|
||||
- cp src-tauri/target/release/bundle/deb/*.deb .
|
||||
- cp src-tauri/target/release/bundle/rpm/*.rpm .
|
||||
- cp src-tauri/target/release/bundle/appimage/*.AppImage .
|
||||
artifacts:
|
||||
paths:
|
||||
- "*.{deb,rpm}"
|
||||
- "*.{deb,rpm,AppImage}"
|
||||
|
||||
build-windows:
|
||||
stage: build
|
||||
|
||||
9
.gitmodules
vendored
Normal file
9
.gitmodules
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
[submodule "drop-base"]
|
||||
path = drop-base
|
||||
url = https://github.com/drop-oss/drop-base
|
||||
[submodule "src-tauri/tailscale/libtailscale"]
|
||||
path = src-tauri/tailscale/libtailscale
|
||||
url = https://github.com/tailscale/libtailscale.git
|
||||
[submodule "src-tauri/umu/umu-launcher"]
|
||||
path = src-tauri/umu/umu-launcher
|
||||
url = https://github.com/Open-Wine-Components/umu-launcher.git
|
||||
15
README.md
15
README.md
@ -2,6 +2,19 @@
|
||||
|
||||
Drop app is the companion app for [Drop](https://github.com/Drop-OSS/drop). It uses a Tauri base with Nuxt 3 + TailwindCSS on top of it, so we can re-use components from the web UI.
|
||||
|
||||
## Running
|
||||
Before setting up the drop app, be sure that you have a server set up.
|
||||
The instructions for this can be found on the [Drop Docs](https://docs.droposs.org/docs/guides/quickstart)
|
||||
|
||||
## Current features
|
||||
Currently supported are the following features:
|
||||
- Signin (with custom server)
|
||||
- Database registering & recovery
|
||||
- Dynamic library fetching from server
|
||||
- Installing & uninstalling games
|
||||
- Download progress monitoring
|
||||
- Launching / playing games
|
||||
|
||||
## Development
|
||||
|
||||
Install dependencies with `yarn`
|
||||
@ -10,7 +23,7 @@ Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use she
|
||||
|
||||
To manually specify the logging level, add the environment variable `RUST_LOG=[debug, info, warn, error]` to `yarn tauri dev`:
|
||||
|
||||
e.g. `RUST_LOG=debug yarn taudi dev`
|
||||
e.g. `RUST_LOG=debug yarn tauri dev`
|
||||
|
||||
## Contributing
|
||||
Check the original [Drop repo](https://github.com/Drop-OSS/drop/blob/main/CONTRIBUTING.md) for contributing guidelines.
|
||||
18
app.vue
18
app.vue
@ -1,12 +1,13 @@
|
||||
<template>
|
||||
<LoadingIndicator />
|
||||
<NuxtLayout class="select-none w-screen h-screen">
|
||||
<NuxtPage />
|
||||
<ModalStack />
|
||||
</NuxtLayout>
|
||||
<ModalStack />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import "~/composables/queue";
|
||||
import "~/composables/downloads.js";
|
||||
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { AppStatus } from "~/types";
|
||||
@ -20,10 +21,19 @@ import {
|
||||
const router = useRouter();
|
||||
|
||||
const state = useAppState();
|
||||
state.value = await invoke("fetch_state");
|
||||
try {
|
||||
state.value = JSON.parse(await invoke("fetch_state"));
|
||||
} catch (e) {
|
||||
console.error("failed to parse state", e);
|
||||
}
|
||||
|
||||
// This is inefficient but apparently we do it lol
|
||||
router.beforeEach(async () => {
|
||||
state.value = await invoke("fetch_state");
|
||||
try {
|
||||
state.value = JSON.parse(await invoke("fetch_state"));
|
||||
} catch (e) {
|
||||
console.error("failed to parse state", e);
|
||||
}
|
||||
});
|
||||
|
||||
setupHooks();
|
||||
|
||||
@ -60,3 +60,25 @@ $helvetica: (
|
||||
src: url("/fonts/inter/InterVariable-Italic.ttf");
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
/* ===== Scrollbar CSS ===== */
|
||||
/* Firefox */
|
||||
* {
|
||||
scrollbar-width: 4px;
|
||||
scrollbar-color: #52525b #00000000;
|
||||
}
|
||||
|
||||
/* Chrome, Edge, and Safari */
|
||||
*::-webkit-scrollbar {
|
||||
width: 4px;
|
||||
}
|
||||
|
||||
*::-webkit-scrollbar-track {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
*::-webkit-scrollbar-thumb {
|
||||
background-color: #52525b;
|
||||
border-radius: 10px;
|
||||
border: 3px solid #52525b;
|
||||
}
|
||||
|
||||
1
build/appimage/drop-app.d/.DirIcon
Symbolic link
1
build/appimage/drop-app.d/.DirIcon
Symbolic link
@ -0,0 +1 @@
|
||||
drop-oss-app.png
|
||||
8
build/appimage/drop-app.d/AppRun
Executable file
8
build/appimage/drop-app.d/AppRun
Executable file
@ -0,0 +1,8 @@
|
||||
#!/bin/sh
|
||||
|
||||
program="drop-app"
|
||||
|
||||
# point to libraries and run
|
||||
LD_LIBRARY_PATH=$APPDIR/usr/lib:/usr/local/lib:/usr/lib $APPDIR/usr/bin/$program $@
|
||||
|
||||
# vim:ft=sh
|
||||
8
build/appimage/drop-app.d/drop-oss-app.desktop
Normal file
8
build/appimage/drop-app.d/drop-oss-app.desktop
Normal file
@ -0,0 +1,8 @@
|
||||
[Desktop Entry]
|
||||
Name=Drop Desktop App
|
||||
Comment=The client application for the open-source, self-hosted game distribution platform Drop.
|
||||
Exec=AppRun
|
||||
Icon=drop-oss-app
|
||||
Type=Application
|
||||
Categories=Game;Network
|
||||
MimeType=x-scheme-handler/drop
|
||||
BIN
build/appimage/drop-app.d/drop-oss-app.png
Normal file
BIN
build/appimage/drop-app.d/drop-oss-app.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
0
build/appimage/drop-app.d/usr/bin/.gitkeep
Normal file
0
build/appimage/drop-app.d/usr/bin/.gitkeep
Normal file
0
build/appimage/drop-app.d/usr/lib/.gitkeep
Normal file
0
build/appimage/drop-app.d/usr/lib/.gitkeep
Normal file
42
build_appimage.sh
Executable file
42
build_appimage.sh
Executable file
@ -0,0 +1,42 @@
|
||||
#!/bin/sh
|
||||
set -e
|
||||
|
||||
# run this from the root of the git repo to make this work
|
||||
|
||||
arch="$(uname -m)"
|
||||
git_dir="$PWD"
|
||||
target_dir="$git_dir/src-tauri/target"
|
||||
appimage_dir="$git_dir/build/appimage"
|
||||
appdir="$appimage_dir/drop-app.d"
|
||||
|
||||
build() {
|
||||
# set up the repo
|
||||
git submodule init
|
||||
git submodule update --recursive
|
||||
|
||||
# set up yarn and build
|
||||
yarn
|
||||
yarn tauri build
|
||||
}
|
||||
|
||||
rm -f $appdir/usr/bin/* $appdir/usr/lib/*
|
||||
|
||||
if [[ ! "$1" == "--nobuild" ]]; then
|
||||
build
|
||||
fi
|
||||
|
||||
# install binaries in the appdir, then the libraries
|
||||
cp $target_dir/release/drop-app $appdir/usr/bin
|
||||
for lib_name in $(ldd "$target_dir/release/drop-app" | grep '=>' | awk '{ print $(NF-1) }');
|
||||
do
|
||||
echo $lib_name
|
||||
sudo install -g 1000 -o 1000 -Dm755 "$(ls -L1 $lib_name)" $appdir/usr/lib
|
||||
done
|
||||
|
||||
wget -O $appimage_dir/appimagetool https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$arch.AppImage
|
||||
|
||||
cd $appimage_dir
|
||||
chmod u+x appimagetool
|
||||
./appimagetool $appdir
|
||||
|
||||
ls "$appimage_dir/"
|
||||
287
changelog.md
287
changelog.md
@ -1,5 +1,292 @@
|
||||
|
||||
|
||||
## Release 0.2.0-beta
|
||||
|
||||
### Fixes
|
||||
- Re-enabled killing games #005bab2
|
||||
- fixed queue manipulation and waiting for downloads #01260f0
|
||||
- fix logic error in detecting dir #04368ff
|
||||
- absolute executable invoke #17759c4
|
||||
- don't crash download manager if multiple errors come in #21204de
|
||||
- clear stale data before requesting new #327628b
|
||||
- fixed completed indexes #39f2ebd
|
||||
- add file & line to console logs #4d8eadc
|
||||
- Games not launching due to string semantics #4ef49cc
|
||||
- Added error handling for chunk request errors #4fc0855
|
||||
- Chunk counting logic error #5ba151f
|
||||
- modal stack doesn't cover whole app #5db9ae5
|
||||
- use set_file_name instead of pushing to strings #60d0a48
|
||||
- use of completed signal, and pause/resuming #64d7f64
|
||||
- add message about nonce expiration #6a8d0af
|
||||
- Added "LIbrary Failed to Update" content to recover from library load fail #76bae3d
|
||||
- Restored RUST_LOG env functionality #7a0cf4f
|
||||
- initialise doesn't recreate default install dir #7a3841b
|
||||
- update routes for new server #7ab53f3
|
||||
- use vendored flag #7c8089e
|
||||
- fix poorly designed parsing for executables with spaces #7c90d2b
|
||||
- assorted fixes #89ea34c
|
||||
- Added Settings component #8aad64f
|
||||
- windows build #8d9234f
|
||||
- fix ugly scrollbars on edge webview #95f2174
|
||||
- windows shadow #9a8cc59
|
||||
- add better error message #9af0d08
|
||||
- Broken command invoke logic in settings/downloads.vue #9e29aa7
|
||||
- Accidentally was attempting to lock onto something that was already in scope #9e82a0b
|
||||
- fix incorrect error assumptions & update types #a17311a
|
||||
- Re-enabled uninstalling apps #a56ee25
|
||||
- types #af056c0
|
||||
- fix other metadata endpoints #c2f54c1
|
||||
- Re-enabled deep links #c3f6222
|
||||
- added console as an appender #d12bf15
|
||||
- remove unnecessary unstable feature #d5ac1b0
|
||||
- fix install button #d7b0302
|
||||
- stop loading on error #d83aae6
|
||||
- use unix timestamp to avoid invalid characters in filename #dafce24
|
||||
- Renamed game_id to id #dceaa56
|
||||
- use chrono library to generate timestamps #e22e6d8
|
||||
- clear stale data before requesting new #e72662c
|
||||
- fix scrollbars on edge webview #f09605a
|
||||
- update readme instructions #f0c47d8
|
||||
- Adding usize to completed_contexts_lock instead of &usize #f508186
|
||||
|
||||
|
||||
### Features
|
||||
- Game kill tauri command #01e6162
|
||||
- add debug page #02f8591
|
||||
- Add signout functionality (#16) #0a0d9d6
|
||||
- queue and library UIs #0a20139
|
||||
- add note about more install dirs #139bc0c
|
||||
- Using SerializeDisplay for better error management with Result #170fde5
|
||||
- add pre-launch log to file #17f8d76
|
||||
- Added option to change root directory #1aa52c0
|
||||
- add speed and time remaining information #1f899ec
|
||||
- lockless tracking of downloaded chunks #2183585
|
||||
- quit button #239b8d5
|
||||
- use shift or DEBUG RUST_LOG to show Debug Info #245a84d
|
||||
- Added database corruption dialog #25ba200
|
||||
- only allow downloads for supported platforms #269dcbb
|
||||
- add installed ui in the library menu #2c8164e
|
||||
- added file-based logging #2d4a7e8
|
||||
- automatically fetch remote data if not available #2dedfbb
|
||||
- Added database recovery #32ae7d5
|
||||
- ability to add more download dirs #384f7a5
|
||||
- re-enable checksums #3ca87fc
|
||||
- background processes and close/open menu #3d60fd5
|
||||
- launch games with log files #3f71149
|
||||
- Download cancelling #450bca9
|
||||
- refactoring and error message #469a2d6
|
||||
- Added UI to change download threads #4e93eb4
|
||||
- Made save button include user feedback & only allow numeric characters #53234d2
|
||||
- download widget and queue fix #532d13e
|
||||
- Pausing and resuming game downloads #55b7921
|
||||
- Allow settings to update UI using fetch_settings command #5bb04da
|
||||
- temporary queue ui and flamegraph instructions #5cbeb3b
|
||||
- Added DownloadThreadControl struct #5e05e68
|
||||
- Added max_download_threads setting and separated settings from db #5ea47d7
|
||||
- Added generic download manager #6159319
|
||||
- Added AgentInterfaceData to get information about all downloads in queue #63c3cc1
|
||||
- debug queue interface #671d45f
|
||||
- reduce scope of download agent #6a38ea3
|
||||
- Added multi-argument game launch and setup support #6ad3837
|
||||
- shared child with stop command #6b96e40
|
||||
- Added function to take and set any game state #6bc6482
|
||||
- Added line numbers to file logging and highlighting to console #7c3140e
|
||||
- Separated chunk updates into individual counters #7d3c601
|
||||
- Ensure that any database issues are resolved by standalone functions #7d4651d
|
||||
- ui to install games #8670bca
|
||||
- Implemented spawning with umu (using umu-wrapper-lib) #88b2505
|
||||
- offer manual signin #949acfc
|
||||
- better process management, including running state #a135b13
|
||||
- Added Download Manager #a1ada07
|
||||
- retry connnection on server unavailable #a53d838
|
||||
- finish download dir CRUD interface #a580a46
|
||||
- better download manager errors + modal #ad92dbe
|
||||
- syncs state to disk to persist across reboots #b556842
|
||||
- prevent default context menu and emit event on elements #c560656
|
||||
- initial creation and logo update #d9a51cf
|
||||
- Added manifest.json utility for persistent download progress #d9d0122
|
||||
- game uninstalling & partial compat #dd7f567
|
||||
- combined db and download interface improvements #de52dac
|
||||
- update db state with ui and emit events #e4df4eb
|
||||
- Generic function to set download state #f10d92d
|
||||
- Convert DownloadThreadControlFlag to AtomicBool #f25bfed
|
||||
- add note about more install dirs #f4ac1c8
|
||||
- Added rolling progress window #fd30b3e
|
||||
|
||||
|
||||
### Other Changes
|
||||
- quexeky <git@quexeky.dev>
|
||||
- Convert DATA_ROOT_DIR to Mutex #00b7179
|
||||
- Converting DB access to a trait #01b092c
|
||||
- Updated changelog #022330b
|
||||
- Progress on cleanup and exit #0381b8b
|
||||
- library ui #03fa364
|
||||
- Scoping changes and removing qualifications #046ba64
|
||||
- Moved all files relevant to game downloads to their own directory #06d1e9e
|
||||
- SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2
|
||||
- Ran cargo clippy & moved DownloadManagerInterface #075d6ec
|
||||
- Made logging systems match #0a1dddf
|
||||
- Some easy cleanup of the download manager #0a2ac25
|
||||
- client now fetches user information from Drop server #0c0cfeb
|
||||
- Included in AppStatus (Also trying to link to Issue #1)
|
||||
- Accidentally serialized AppStatus and broke everything :/ #10791ed
|
||||
- Removed debugging statements #10c8344
|
||||
- Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631
|
||||
- Merge branch 'error-handling' #1520471
|
||||
- Updated README.md #165a967
|
||||
- Removed unnecessary dependencies #1724449
|
||||
- merge(download-manager) -> 'main' #172d6b0
|
||||
- More refactoring and renaming camelCase struct definitions to snake_case #1742793
|
||||
- General cleanup #182361e
|
||||
- Delete pages/library.vue #1861659
|
||||
- progress on more precise download control #18b9149
|
||||
- Allowing some dead code features because they are there for future use (potentially) #191e62c
|
||||
- Ensure that Downloadable is also send and sync #1a89135
|
||||
- I think that download queuing is working #1ab61c8
|
||||
- auth initiate, database and more #22b1aee
|
||||
- Update .gitlab-ci.yml" #2307704
|
||||
- More fleshing out on how specifically game downloads will work (#1) #23137dd
|
||||
- Removed utils.rs #270bc8b
|
||||
- Fixing some references to "id" vs "game_id" #27e5a8e
|
||||
- More cleanup after cargo clippy #2822b7a
|
||||
- Updated contributing link #2aa5b9c
|
||||
- More fleshing out on how specifically game downloads will work #2b90de9
|
||||
- Cleaning up downloads playing and pausing #2c7b5fb
|
||||
- fixed multi-chunk downloads #2ec351f
|
||||
- Clippy refactoring #2efe304
|
||||
- remove unpacker mod statement #32067c0
|
||||
- Progress on adding tools #3299c71
|
||||
- Fixed bug with bad initial loading into store instead of auth #3923acf
|
||||
- add nvm rc #3ccd444
|
||||
- partial download manager #3dbf5ab
|
||||
- Update .gitlab-ci.yml with artifacts #3e10f17
|
||||
- Removed tools/ #3eda979
|
||||
- Downloads should be fixed now #403ca65
|
||||
- transient vs synced state now defined #42c0198
|
||||
- added adenmgb's autostart feature #472eb1d
|
||||
- better download defaults #4779383
|
||||
- Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5
|
||||
- Ran cargo clippy & cargo fmt #4983b25
|
||||
- handshakes #4bb33c8
|
||||
- Convert DOWNLOAD_MAX_THREADS to const #4fc13a1
|
||||
- Merge branch 'downloads' #50ed841
|
||||
- Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs #50f37fd
|
||||
- Added time debugging and fixed logging formatting #5243694
|
||||
- Clippy changes #553bc37
|
||||
- Queue is running game downloads sequentially now #5564d23
|
||||
- migrate to new droplet ca system #556898f
|
||||
- Add LICENSE #57a5737
|
||||
- ran cargo clippy & cargo fmt #5e3d26b
|
||||
- my own take on some BASED design decisions #5ed0833
|
||||
- cleanup and game UI beginnings #5ef6b8e
|
||||
- Progress on terminator #5f5cbd0
|
||||
- Implement better error system and segregate errors and commands (#23) #604d5b5
|
||||
- moved to completed index arr to help serialization #64ebc19
|
||||
- Ran cargo clippy & cargo fmt #653717e
|
||||
- Removed all references to anything outside of the DownloadManager #6568faa
|
||||
- Merge remote-tracking branch 'origin/main' #68ca4a7
|
||||
- swap file name and to binary encoding #694f2fd
|
||||
- chore(polish & cleanup) #6cc0c67
|
||||
- Update .gitlab-ci.yml #6d7630e
|
||||
- Moved some variable declarations outside of the spawned download thread #6ea4cf2
|
||||
- Encoding game IDs and versions #6ef444e
|
||||
- restructing and renaming #7049673
|
||||
- Converted to md5 #706f525
|
||||
- Merge branch 'main' into downloads #714b968
|
||||
- Semantic naming changes #725f16b
|
||||
- Abstracted queue system #76b0975
|
||||
- Moved manifest and stored_manifest to download_manager" #78149bb
|
||||
- README update #78fc668
|
||||
- Ensured everything is serializing/deserializing to camelCase #7a95b7f
|
||||
- fixed some of quexeky's BASED design decisions #7e3da04
|
||||
- Progress checker works #7fec00d
|
||||
- Progress on refactoring and abiding by cargo clippy #816b427
|
||||
- Added GAME_PAUSE_CHECK_INTERVAL value #8204795
|
||||
- Ran cargo clippy & fmt #82804eb
|
||||
- update metadata #85a0899
|
||||
- Renamed most instances of "game" outside of actual game downloads #881fcc6
|
||||
- Debugging & starting work on parsing manifest #89d2814
|
||||
- slight ui/ux fixes and updates to auth protocol #8a2d23d
|
||||
- Removed Arc requirement for DownloadableMetadata #8be1dd4
|
||||
- compliant with new APIs #8f6f184
|
||||
- Ran cargo clippy & cargo fmt #9272970
|
||||
- Added rolling_progress_updates.rs #9369ff1
|
||||
- Add files via upload #93b8b83
|
||||
- More refining info!() statements #94cf678
|
||||
- fixed windows issues #959dad3
|
||||
- Starting p2p progress #97bb1fa
|
||||
- Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e
|
||||
- Version bump & appimage build #9897698
|
||||
- Some progress on thread terminations #99beca4
|
||||
- rename files to what they contain #99c8b39
|
||||
- Created separate function to generate requests #9a184a8
|
||||
- cleanup of lib and toml #9b1cfa7
|
||||
- refactor for generic way to implement cross platform launchers #9ea2aa4
|
||||
- Updated logging format #a213765
|
||||
- fix(windows build) #a24cc8a
|
||||
- Added ToolDownloadAgent #a2e63aa
|
||||
- copy direct to disk #a628fc1
|
||||
- Moved manifest and stored_manifest to download_manager #a846eed
|
||||
- adds nvm rc! #a881d8e
|
||||
- Reordered DownloadThreadControlFlag to agree with From<bool> #ab606e8
|
||||
- ci/cd and patches for windows builds #ac1c3b6
|
||||
- patch for not draggable windows during setup #ac66b20
|
||||
- another stage of client authentication #ae4c65b
|
||||
- Renamed GameDonwloadError to ApplicationDownloadError and moved #aed58e4
|
||||
- Progress on write speeds & added debug statements #b065e10
|
||||
- Updated logging #b3963b6
|
||||
- Created file settings.rs #b47b7ea
|
||||
- Added Downloadable trait and replaced references to GameDownloadAgent #b4d70a3
|
||||
- Update .gitlab-ci.yml #b6a54c0
|
||||
- Moved download manager to separate directory #b6c64e5
|
||||
- Ran cargo fmt #b8cf44c
|
||||
- Imported appropriate logging macros #b99ff67
|
||||
- Merge branch 'main' into download-manager #bb60942
|
||||
- Ran cargo clippy & cargo fmt #bd3deac
|
||||
- beginnings of game state management #bf46dec
|
||||
- Update Cargo.toml #c1fb39e
|
||||
- migrated unpacking to rust zstd to conform with droplet #c46c54b
|
||||
- More progress on checksums #c51e761
|
||||
- Delete pages/library.vue #c722a54
|
||||
- Merge branch 'downloads' (again) #c748aec
|
||||
- migrate to nuxt and groundwork #c957744
|
||||
- More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e
|
||||
- Fully separate & generic download manager #cac612b
|
||||
- Progress on rolling progress window #cf19477
|
||||
- Ensured that all logs start with lowercase capital and have no trailing punctuation #cfc9d13
|
||||
- Validated that loading data works #d21b1d2
|
||||
- Mostly finished with checksums. Just merging main in at the same time #d39e7cb
|
||||
- Ran cargo clippy #dcb1564
|
||||
- Add files via upload #dcb2c0f
|
||||
- Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8
|
||||
- Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8
|
||||
- Debugging line #ddc585d
|
||||
- Re-enabled closing the window and some more renaming #defba51
|
||||
- drop no longer freaks out if server is unavailable on startup #df88395
|
||||
- Apply stashed changes #e0ea8c9
|
||||
- Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b
|
||||
- convert to more sensible permission schema #e504c00
|
||||
- Update on GameDownload #e71e4cf
|
||||
- reorganisation, cleanup and new nonce protocol #e828bca
|
||||
- rustix fs feature #e9805a8
|
||||
- Added manage_go_signal command #ea70ec9
|
||||
- Drop will no longer crash when the server goes down #eb3311a
|
||||
- Made all errors type-based #ec2f414
|
||||
- Added description on how the DownloadManager works #f029cbf
|
||||
- Using more appropriate logging statements #f183a9d
|
||||
- remove unnecessary compat code (#20) #f1c8bbf
|
||||
- Manifests are now being parsed successfully #f28c880
|
||||
- Removed tests/ #f29e989
|
||||
- I think that downloads are working. Need to test and set decent file locations now #f388237
|
||||
- Just debugging tauri's damn Sync command features #f60ca2b
|
||||
- fixes and patches for merged changes #f6476bc
|
||||
- Added manage_queue_signal #f64782e
|
||||
- initial commit #f6cd7c3
|
||||
- Update .gitlab-ci.yml #fc6bab9
|
||||
|
||||
|
||||
_changelog generated by_ [go-conventional-commits](https://github.com/joselitofilho/go-conventional-commits)
|
||||
|
||||
## Release 0.1.0-beta
|
||||
|
||||
### Fixes
|
||||
|
||||
31
components/GameOptions/Launch.vue
Normal file
31
components/GameOptions/Launch.vue
Normal file
@ -0,0 +1,31 @@
|
||||
<template>
|
||||
<div>
|
||||
<label for="launch" class="block text-sm/6 font-medium text-zinc-100"
|
||||
>Launch string template</label
|
||||
>
|
||||
<div class="mt-2">
|
||||
<input
|
||||
type="text"
|
||||
name="launch"
|
||||
id="launch"
|
||||
class="block w-full rounded-md bg-zinc-800 px-3 py-1.5 text-base text-zinc-100 outline-1 -outline-offset-1 outline-zinc-800 placeholder:text-zinc-400 focus:outline-2 focus:-outline-offset-2 focus:outline-blue-600 sm:text-sm/6"
|
||||
placeholder="{}"
|
||||
aria-describedby="launch-description"
|
||||
v-model="model!!.launchString"
|
||||
/>
|
||||
</div>
|
||||
<p class="mt-2 text-sm text-zinc-400" id="launch-description">
|
||||
Override the launch string. Passed to system's default shell, and replaces
|
||||
"{}" with the command to start the game.
|
||||
<span class="font-semibold text-zinc-200"
|
||||
>Leaving it blank will cause the game not to start.</span
|
||||
>
|
||||
</p>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { FrontendGameConfiguration } from "~/composables/game";
|
||||
|
||||
const model = defineModel<FrontendGameConfiguration>();
|
||||
</script>
|
||||
122
components/GameOptionsModal.vue
Normal file
122
components/GameOptionsModal.vue
Normal file
@ -0,0 +1,122 @@
|
||||
<template>
|
||||
<ModalTemplate size-class="max-w-4xl" v-model="open">
|
||||
<template #default>
|
||||
<div class="flex flex-row gap-x-4">
|
||||
<nav class="flex flex-1 flex-col" aria-label="Sidebar">
|
||||
<ul role="list" class="-mx-2 space-y-1">
|
||||
<li v-for="(tab, tabIdx) in tabs" :key="tab.name">
|
||||
<button
|
||||
@click="() => (currentTabIndex = tabIdx)"
|
||||
:class="[
|
||||
tabIdx == currentTabIndex
|
||||
? 'bg-zinc-800 text-zinc-100'
|
||||
: 'text-zinc-400 hover:bg-zinc-800 hover:text-zinc-100',
|
||||
'transition w-full group flex gap-x-3 rounded-md p-2 text-sm/6 font-semibold',
|
||||
]"
|
||||
>
|
||||
<component
|
||||
:is="tab.icon"
|
||||
:class="[
|
||||
tabIdx == currentTabIndex
|
||||
? 'text-zinc-100'
|
||||
: 'text-gray-400 group-hover:text-zinc-100',
|
||||
'size-6 shrink-0',
|
||||
]"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
{{ tab.name }}
|
||||
</button>
|
||||
</li>
|
||||
</ul>
|
||||
</nav>
|
||||
<div class="border-l-2 border-zinc-800 w-full grow pl-4">
|
||||
<component
|
||||
v-model="configuration"
|
||||
:is="tabs[currentTabIndex]?.page"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="saveError" class="mt-5 rounded-md bg-red-600/10 p-4">
|
||||
<div class="flex">
|
||||
<div class="flex-shrink-0">
|
||||
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
|
||||
</div>
|
||||
<div class="ml-3">
|
||||
<h3 class="text-sm font-medium text-red-600">
|
||||
{{ saveError }}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #buttons>
|
||||
<LoadingButton
|
||||
@click="() => save()"
|
||||
:loading="saveLoading"
|
||||
type="submit"
|
||||
class="ml-2 w-full sm:w-fit"
|
||||
>
|
||||
Save
|
||||
</LoadingButton>
|
||||
<button
|
||||
@click="() => (open = false)"
|
||||
type="button"
|
||||
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
|
||||
ref="cancelButtonRef"
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</template>
|
||||
</ModalTemplate>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Component } from "vue";
|
||||
import {
|
||||
RocketLaunchIcon,
|
||||
ServerIcon,
|
||||
TrashIcon,
|
||||
XCircleIcon,
|
||||
} from "@heroicons/vue/20/solid";
|
||||
import Launch from "./GameOptions/Launch.vue";
|
||||
import type { FrontendGameConfiguration } from "~/composables/game";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
|
||||
const open = defineModel<boolean>();
|
||||
const props = defineProps<{ gameId: string }>();
|
||||
const game = await useGame(props.gameId);
|
||||
|
||||
const configuration: Ref<FrontendGameConfiguration> = ref({
|
||||
launchString: game.version!!.launchCommandTemplate,
|
||||
});
|
||||
|
||||
const tabs: Array<{ name: string; icon: Component; page: Component }> = [
|
||||
{
|
||||
name: "Launch",
|
||||
icon: RocketLaunchIcon,
|
||||
page: Launch,
|
||||
},
|
||||
{
|
||||
name: "Storage",
|
||||
icon: ServerIcon,
|
||||
page: h("div"),
|
||||
},
|
||||
];
|
||||
const currentTabIndex = ref(0);
|
||||
|
||||
const saveLoading = ref(false);
|
||||
const saveError = ref<undefined | string>();
|
||||
async function save() {
|
||||
saveLoading.value = true;
|
||||
try {
|
||||
await invoke("update_game_configuration", {
|
||||
gameId: game.game.id,
|
||||
options: configuration.value,
|
||||
});
|
||||
open.value = false;
|
||||
} catch (e) {
|
||||
saveError.value = (e as unknown as string).toString();
|
||||
}
|
||||
saveLoading.value = false;
|
||||
}
|
||||
</script>
|
||||
@ -1,81 +1,183 @@
|
||||
<template>
|
||||
<button
|
||||
type="button"
|
||||
@click="() => buttonActions[props.status.type]()"
|
||||
:class="[
|
||||
styles[props.status.type],
|
||||
'inline-flex uppercase font-display items-center gap-x-2 rounded-md px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
|
||||
]"
|
||||
>
|
||||
<component
|
||||
:is="buttonIcons[props.status.type]"
|
||||
class="-mr-0.5 size-5"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
{{ buttonNames[props.status.type] }}
|
||||
</button>
|
||||
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
|
||||
<div class="inline-flex divide-x divide-zinc-900">
|
||||
<button
|
||||
type="button"
|
||||
@click="() => buttonActions[props.status.type]()"
|
||||
:class="[
|
||||
styles[props.status.type],
|
||||
showDropdown ? 'rounded-l-md' : 'rounded-md',
|
||||
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
|
||||
]"
|
||||
>
|
||||
<component
|
||||
:is="buttonIcons[props.status.type]"
|
||||
class="-mr-0.5 size-5"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
{{ buttonNames[props.status.type] }}
|
||||
</button>
|
||||
<Menu
|
||||
v-if="showDropdown"
|
||||
as="div"
|
||||
class="relative inline-block text-left grow"
|
||||
>
|
||||
<div class="h-full">
|
||||
<MenuButton
|
||||
:class="[
|
||||
styles[props.status.type],
|
||||
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
|
||||
'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
|
||||
]"
|
||||
>
|
||||
<ChevronDownIcon class="size-5" aria-hidden="true" />
|
||||
</MenuButton>
|
||||
</div>
|
||||
|
||||
<transition
|
||||
enter-active-class="transition ease-out duration-100"
|
||||
enter-from-class="transform opacity-0 scale-95"
|
||||
enter-to-class="transform opacity-100 scale-100"
|
||||
leave-active-class="transition ease-in duration-75"
|
||||
leave-from-class="transform opacity-100 scale-100"
|
||||
leave-to-class="transform opacity-0 scale-95"
|
||||
>
|
||||
<MenuItems
|
||||
class="absolute right-0 z-[500] mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none"
|
||||
>
|
||||
<div class="py-1">
|
||||
<MenuItem v-if="showOptions" v-slot="{ active }">
|
||||
<button
|
||||
@click="() => emit('options')"
|
||||
:class="[
|
||||
active
|
||||
? 'bg-zinc-800 text-zinc-100 outline-none'
|
||||
: 'text-zinc-400',
|
||||
'w-full block px-4 py-2 text-sm inline-flex justify-between',
|
||||
]"
|
||||
>
|
||||
Options
|
||||
<Cog6ToothIcon class="size-5" />
|
||||
</button>
|
||||
</MenuItem>
|
||||
<MenuItem v-slot="{ active }">
|
||||
<button
|
||||
@click="() => emit('uninstall')"
|
||||
:class="[
|
||||
active
|
||||
? 'bg-zinc-800 text-zinc-100 outline-none'
|
||||
: 'text-zinc-400',
|
||||
'w-full block px-4 py-2 text-sm inline-flex justify-between',
|
||||
]"
|
||||
>
|
||||
Uninstall
|
||||
<TrashIcon class="size-5" />
|
||||
</button>
|
||||
</MenuItem>
|
||||
</div>
|
||||
</MenuItems>
|
||||
</transition>
|
||||
</Menu>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import {
|
||||
ArrowDownTrayIcon,
|
||||
ChevronDownIcon,
|
||||
PlayIcon,
|
||||
QueueListIcon,
|
||||
TrashIcon,
|
||||
ServerIcon,
|
||||
StopIcon,
|
||||
WrenchIcon,
|
||||
} from "@heroicons/vue/20/solid";
|
||||
|
||||
import type { Component } from "vue";
|
||||
import { GameStatusEnum, type GameStatus } from "~/types.js";
|
||||
import { Menu, MenuButton, MenuItem, MenuItems } from "@headlessui/vue";
|
||||
import { Cog6ToothIcon, TrashIcon } from "@heroicons/vue/24/outline";
|
||||
|
||||
const props = defineProps<{ status: GameStatus }>();
|
||||
const emit = defineEmits<{
|
||||
(e: "install"): void;
|
||||
(e: "play"): void;
|
||||
(e: "launch"): void;
|
||||
(e: "queue"): void;
|
||||
(e: "uninstall"): void;
|
||||
(e: "kill"): void;
|
||||
(e: "options"): void;
|
||||
(e: "resume"): void;
|
||||
}>();
|
||||
|
||||
const showDropdown = computed(
|
||||
() =>
|
||||
props.status.type === GameStatusEnum.Installed ||
|
||||
props.status.type === GameStatusEnum.SetupRequired ||
|
||||
props.status.type === GameStatusEnum.PartiallyInstalled
|
||||
);
|
||||
|
||||
const showOptions = computed(
|
||||
() => props.status.type === GameStatusEnum.Installed
|
||||
);
|
||||
|
||||
const styles: { [key in GameStatusEnum]: string } = {
|
||||
[GameStatusEnum.Remote]:
|
||||
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
|
||||
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
|
||||
[GameStatusEnum.Queued]:
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
[GameStatusEnum.Downloading]:
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
[GameStatusEnum.Validating]:
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
[GameStatusEnum.SetupRequired]:
|
||||
"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
|
||||
"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
|
||||
[GameStatusEnum.Installed]:
|
||||
"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
|
||||
[GameStatusEnum.Updating]: "",
|
||||
[GameStatusEnum.Uninstalling]: "",
|
||||
"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
|
||||
[GameStatusEnum.Updating]:
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
[GameStatusEnum.Uninstalling]:
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
[GameStatusEnum.Running]:
|
||||
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
|
||||
[GameStatusEnum.PartiallyInstalled]:
|
||||
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
|
||||
};
|
||||
|
||||
const buttonNames: { [key in GameStatusEnum]: string } = {
|
||||
[GameStatusEnum.Remote]: "Install",
|
||||
[GameStatusEnum.Queued]: "Queued",
|
||||
[GameStatusEnum.Downloading]: "Downloading",
|
||||
[GameStatusEnum.Validating]: "Validating",
|
||||
[GameStatusEnum.SetupRequired]: "Setup",
|
||||
[GameStatusEnum.Installed]: "Play",
|
||||
[GameStatusEnum.Updating]: "Updating",
|
||||
[GameStatusEnum.Uninstalling]: "Uninstalling",
|
||||
[GameStatusEnum.Running]: "Stop",
|
||||
[GameStatusEnum.PartiallyInstalled]: "Resume",
|
||||
};
|
||||
|
||||
const buttonIcons: { [key in GameStatusEnum]: Component } = {
|
||||
[GameStatusEnum.Remote]: ArrowDownTrayIcon,
|
||||
[GameStatusEnum.Queued]: QueueListIcon,
|
||||
[GameStatusEnum.Downloading]: ArrowDownTrayIcon,
|
||||
[GameStatusEnum.Validating]: ServerIcon,
|
||||
[GameStatusEnum.SetupRequired]: WrenchIcon,
|
||||
[GameStatusEnum.Installed]: PlayIcon,
|
||||
[GameStatusEnum.Updating]: ArrowDownTrayIcon,
|
||||
[GameStatusEnum.Uninstalling]: TrashIcon,
|
||||
[GameStatusEnum.Running]: StopIcon,
|
||||
[GameStatusEnum.PartiallyInstalled]: ArrowDownTrayIcon,
|
||||
};
|
||||
|
||||
const buttonActions: { [key in GameStatusEnum]: () => void } = {
|
||||
[GameStatusEnum.Remote]: () => emit("install"),
|
||||
[GameStatusEnum.Queued]: () => emit("queue"),
|
||||
[GameStatusEnum.Downloading]: () => emit("queue"),
|
||||
[GameStatusEnum.SetupRequired]: () => {},
|
||||
[GameStatusEnum.Installed]: () => emit("play"),
|
||||
[GameStatusEnum.Validating]: () => emit("queue"),
|
||||
[GameStatusEnum.SetupRequired]: () => emit("launch"),
|
||||
[GameStatusEnum.Installed]: () => emit("launch"),
|
||||
[GameStatusEnum.Updating]: () => emit("queue"),
|
||||
[GameStatusEnum.Uninstalling]: () => {},
|
||||
[GameStatusEnum.Running]: () => emit("kill"),
|
||||
[GameStatusEnum.PartiallyInstalled]: () => emit("resume"),
|
||||
};
|
||||
</script>
|
||||
|
||||
@ -11,7 +11,7 @@
|
||||
v-for="(nav, navIdx) in navigation"
|
||||
:class="[
|
||||
'transition uppercase font-display font-semibold text-md',
|
||||
navIdx === currentPageIndex
|
||||
navIdx === currentNavigation
|
||||
? 'text-zinc-100'
|
||||
: 'text-zinc-400 hover:text-zinc-200',
|
||||
]"
|
||||
@ -28,9 +28,7 @@
|
||||
/>
|
||||
<div class="inline-flex items-center">
|
||||
<ol class="inline-flex gap-3">
|
||||
<HeaderQueueWidget
|
||||
:object="currentQueueObject"
|
||||
/>
|
||||
<HeaderQueueWidget :object="currentQueueObject" />
|
||||
<li v-for="(item, itemIdx) in quickActions">
|
||||
<HeaderWidget
|
||||
@click="item.action"
|
||||
@ -39,21 +37,23 @@
|
||||
<component class="h-5" :is="item.icon" />
|
||||
</HeaderWidget>
|
||||
</li>
|
||||
<OfflineHeaderWidget v-if="state.status === AppStatus.Offline" />
|
||||
<HeaderUserWidget />
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
<WindowControl class="h-16 w-16 p-4" />
|
||||
<WindowControl />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { BellIcon, UserGroupIcon } from "@heroicons/vue/16/solid";
|
||||
import type { NavigationItem, QuickActionNav } from "../types";
|
||||
import { AppStatus, type NavigationItem, type QuickActionNav } from "../types";
|
||||
import HeaderWidget from "./HeaderWidget.vue";
|
||||
import { getCurrentWindow } from "@tauri-apps/api/window";
|
||||
|
||||
const window = getCurrentWindow();
|
||||
const state = useAppState();
|
||||
|
||||
const navigation: Array<NavigationItem> = [
|
||||
{
|
||||
@ -78,7 +78,7 @@ const navigation: Array<NavigationItem> = [
|
||||
},
|
||||
];
|
||||
|
||||
const currentPageIndex = useCurrentNavigationIndex(navigation);
|
||||
const { currentNavigation } = useCurrentNavigationIndex(navigation);
|
||||
|
||||
const quickActions: Array<QuickActionNav> = [
|
||||
{
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<button class="transition h-10 w-10 text-zinc-300 hover:bg-zinc-800 hover:text-zinc-100 p-2">
|
||||
<button class="transition h-full aspect-square text-zinc-300 hover:bg-zinc-800 hover:text-zinc-100 p-[1.1rem]">
|
||||
<slot />
|
||||
</button>
|
||||
</template>
|
||||
@ -23,7 +23,7 @@
|
||||
<MenuItems
|
||||
class="absolute bg-zinc-900 right-0 top-10 z-50 w-56 origin-top-right focus:outline-none shadow-md"
|
||||
>
|
||||
<PanelWidget class="flex-col gap-y-2">
|
||||
<div class="flex-col gap-y-2">
|
||||
<NuxtLink
|
||||
to="/id/me"
|
||||
class="transition inline-flex items-center w-full py-3 px-4 hover:bg-zinc-800"
|
||||
@ -49,20 +49,23 @@
|
||||
Admin Dashboard
|
||||
</a>
|
||||
</MenuItem>
|
||||
<MenuItem v-for="(nav, navIdx) in navigation" v-slot="{ active, close }">
|
||||
<MenuItem
|
||||
v-for="(nav, navIdx) in navigation"
|
||||
v-slot="{ active, close }"
|
||||
>
|
||||
<button
|
||||
@click="() => navigate(close, nav)"
|
||||
@click="() => navigate(close, nav)"
|
||||
:href="nav.route"
|
||||
:class="[
|
||||
active ? 'bg-zinc-800 text-zinc-100' : 'text-zinc-400',
|
||||
'transition text-left block px-4 py-2 text-sm',
|
||||
]"
|
||||
>
|
||||
{{ nav.label }}</button
|
||||
>
|
||||
{{ nav.label }}
|
||||
</button>
|
||||
</MenuItem>
|
||||
</div>
|
||||
</PanelWidget>
|
||||
</div>
|
||||
</MenuItems>
|
||||
</transition>
|
||||
</Menu>
|
||||
@ -80,27 +83,22 @@ const open = ref(false);
|
||||
const router = useRouter();
|
||||
router.afterEach(() => {
|
||||
open.value = false;
|
||||
})
|
||||
});
|
||||
|
||||
const state = useAppState();
|
||||
const profilePictureUrl: string = await invoke("gen_drop_url", {
|
||||
path: `/api/v1/object/${state.value.user?.profilePicture}`,
|
||||
});
|
||||
const profilePictureUrl: string = await useObject(
|
||||
state.value.user?.profilePictureObjectId ?? ""
|
||||
);
|
||||
const adminUrl: string = await invoke("gen_drop_url", {
|
||||
path: "/admin",
|
||||
});
|
||||
|
||||
function navigate(close: () => any, to: NavigationItem){
|
||||
function navigate(close: () => any, to: NavigationItem) {
|
||||
close();
|
||||
router.push(to.route);
|
||||
}
|
||||
|
||||
const navigation: NavigationItem[] = [
|
||||
{
|
||||
label: "Account settings",
|
||||
route: "/account",
|
||||
prefix: "",
|
||||
},
|
||||
{
|
||||
label: "App settings",
|
||||
route: "/settings",
|
||||
@ -110,6 +108,6 @@ const navigation: NavigationItem[] = [
|
||||
label: "Quit Drop",
|
||||
route: "/quit",
|
||||
prefix: "",
|
||||
}
|
||||
]
|
||||
},
|
||||
];
|
||||
</script>
|
||||
|
||||
@ -13,11 +13,7 @@
|
||||
<div class="max-w-lg">
|
||||
<slot />
|
||||
<div class="mt-10">
|
||||
<button
|
||||
@click="() => authWrapper_wrapper()"
|
||||
:disabled="loading"
|
||||
class="text-sm text-left font-semibold leading-7 text-blue-600"
|
||||
>
|
||||
<div>
|
||||
<div v-if="loading" role="status">
|
||||
<svg
|
||||
aria-hidden="true"
|
||||
@ -37,10 +33,44 @@
|
||||
</svg>
|
||||
<span class="sr-only">Loading...</span>
|
||||
</div>
|
||||
<span v-else>
|
||||
Sign in with your browser <span aria-hidden="true">→</span>
|
||||
<span class="inline-flex gap-x-8 items-center" v-else>
|
||||
<button
|
||||
@click="() => authWrapper_wrapper()"
|
||||
:disabled="loading"
|
||||
class="px-3 py-1 inline-flex items-center gap-x-2 bg-zinc-700 rounded text-sm text-left font-semibold leading-7 text-white"
|
||||
>
|
||||
Sign in with your browser <ArrowTopRightOnSquareIcon class="size-4" />
|
||||
</button>
|
||||
<NuxtLink href="/auth/code" class="text-zinc-100 text-sm hover:text-zinc-300">
|
||||
Use a code →
|
||||
</NuxtLink>
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="mt-5" v-if="offerManual">
|
||||
<h1 class="text-zinc-100 font-semibold">Having trouble?</h1>
|
||||
<p class="mt-1 text-zinc-400 text-sm">
|
||||
You can manually enter the token from your web browser.
|
||||
</p>
|
||||
<div class="inline-flex gap-x-1 mt-2 w-full">
|
||||
<input
|
||||
id="token"
|
||||
name="token"
|
||||
type="text"
|
||||
autocomplete="token"
|
||||
required
|
||||
class="grow block w-full rounded-md border-0 py-1.5 px-3 shadow-sm bg-zinc-950/20 text-zinc-300 ring-1 ring-inset ring-zinc-800 placeholder:text-zinc-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
|
||||
v-model="manualToken"
|
||||
/>
|
||||
<LoadingButton
|
||||
:loading="manualLoading"
|
||||
@click="() => continueManual_wrapper()"
|
||||
class="w-fit"
|
||||
>
|
||||
Submit
|
||||
</LoadingButton>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="error" class="mt-5 rounded-md bg-red-600/10 p-4">
|
||||
<div class="flex">
|
||||
@ -96,20 +126,46 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { XCircleIcon } from "@heroicons/vue/16/solid";
|
||||
import { ArrowTopRightOnSquareIcon } from "@heroicons/vue/20/solid";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
|
||||
const loading = ref(false);
|
||||
const error = ref<string | undefined>();
|
||||
|
||||
let offerManualTimeout: NodeJS.Timeout | undefined;
|
||||
const offerManual = ref(false);
|
||||
const manualToken = ref("");
|
||||
const manualLoading = ref(false);
|
||||
|
||||
async function auth() {
|
||||
await invoke("auth_initiate");
|
||||
}
|
||||
|
||||
function authWrapper_wrapper() {
|
||||
error.value = undefined;
|
||||
loading.value = true;
|
||||
auth().catch((e) => {
|
||||
loading.value = false;
|
||||
error.value = e;
|
||||
if (offerManualTimeout) clearTimeout(offerManualTimeout);
|
||||
});
|
||||
offerManualTimeout = setTimeout(() => {
|
||||
offerManual.value = true;
|
||||
}, 2000);
|
||||
}
|
||||
|
||||
async function continueManual() {
|
||||
await invoke("manual_recieve_handshake", { token: manualToken.value });
|
||||
}
|
||||
|
||||
function continueManual_wrapper() {
|
||||
loading.value = true;
|
||||
continueManual()
|
||||
.catch((e) => {
|
||||
error.value = e;
|
||||
})
|
||||
.finally(() => {
|
||||
loading.value = false;
|
||||
});
|
||||
}
|
||||
</script>
|
||||
|
||||
196
components/LibrarySearch.vue
Normal file
196
components/LibrarySearch.vue
Normal file
@ -0,0 +1,196 @@
|
||||
<template>
|
||||
<div>
|
||||
<div class="mb-3 inline-flex gap-x-2">
|
||||
<div
|
||||
class="relative transition-transform duration-300 hover:scale-105 active:scale-95"
|
||||
>
|
||||
<div
|
||||
class="pointer-events-none absolute inset-y-0 left-0 flex items-center pl-3"
|
||||
>
|
||||
<MagnifyingGlassIcon
|
||||
class="h-5 w-5 text-zinc-400"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</div>
|
||||
<input
|
||||
type="text"
|
||||
v-model="searchQuery"
|
||||
class="block w-full rounded-lg border-0 bg-zinc-800/50 py-2 pl-10 pr-3 text-zinc-100 placeholder:text-zinc-500 focus:bg-zinc-800 focus:ring-2 focus:ring-inset focus:ring-blue-500 sm:text-sm sm:leading-6"
|
||||
placeholder="Search library..."
|
||||
/>
|
||||
</div>
|
||||
<button
|
||||
@click="() => calculateGames(true)"
|
||||
class="p-1 flex items-center justify-center transition-transform duration-300 size-10 hover:scale-110 active:scale-90 rounded-lg bg-zinc-800/50 text-zinc-100"
|
||||
>
|
||||
<ArrowPathIcon class="size-4" />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<TransitionGroup name="list" tag="ul" class="flex flex-col gap-y-1.5">
|
||||
<NuxtLink
|
||||
v-for="nav in filteredNavigation"
|
||||
:key="nav.id"
|
||||
:class="[
|
||||
'transition-all duration-300 rounded-lg flex items-center py-2 px-3 hover:scale-105 active:scale-95 hover:shadow-lg hover:shadow-zinc-950/50',
|
||||
nav.index === currentNavigation
|
||||
? 'bg-zinc-800 text-zinc-100 shadow-md shadow-zinc-950/20'
|
||||
: nav.isInstalled.value
|
||||
? 'text-zinc-300 hover:bg-zinc-800/90 hover:text-zinc-200'
|
||||
: 'text-zinc-500 hover:bg-zinc-800/70 hover:text-zinc-300',
|
||||
]"
|
||||
:href="nav.route"
|
||||
>
|
||||
<div class="flex items-center w-full gap-x-3">
|
||||
<div
|
||||
class="flex-none transition-transform duration-300 hover:-rotate-2"
|
||||
>
|
||||
<img
|
||||
class="size-8 object-cover bg-zinc-900 rounded-lg transition-all duration-300 shadow-sm"
|
||||
:src="icons[nav.id]"
|
||||
alt=""
|
||||
/>
|
||||
</div>
|
||||
<div class="flex flex-col flex-1">
|
||||
<p
|
||||
class="truncate text-xs font-display leading-5 flex-1 font-semibold"
|
||||
>
|
||||
{{ nav.label }}
|
||||
</p>
|
||||
<p
|
||||
class="text-xs font-medium"
|
||||
:class="[gameStatusTextStyle[games[nav.id].status.value.type]]"
|
||||
>
|
||||
{{ gameStatusText[games[nav.id].status.value.type] }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</NuxtLink>
|
||||
</TransitionGroup>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ArrowPathIcon, MagnifyingGlassIcon } from "@heroicons/vue/20/solid";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { GameStatusEnum, type Game, type GameStatus } from "~/types";
|
||||
import { TransitionGroup } from "vue";
|
||||
import { listen } from "@tauri-apps/api/event";
|
||||
|
||||
// Style information
|
||||
const gameStatusTextStyle: { [key in GameStatusEnum]: string } = {
|
||||
[GameStatusEnum.Installed]: "text-green-500",
|
||||
[GameStatusEnum.Downloading]: "text-blue-500",
|
||||
[GameStatusEnum.Validating]: "text-blue-300",
|
||||
[GameStatusEnum.Running]: "text-green-500",
|
||||
[GameStatusEnum.Remote]: "text-zinc-500",
|
||||
[GameStatusEnum.Queued]: "text-blue-500",
|
||||
[GameStatusEnum.Updating]: "text-blue-500",
|
||||
[GameStatusEnum.Uninstalling]: "text-zinc-100",
|
||||
[GameStatusEnum.SetupRequired]: "text-yellow-500",
|
||||
[GameStatusEnum.PartiallyInstalled]: "text-gray-400",
|
||||
};
|
||||
const gameStatusText: { [key in GameStatusEnum]: string } = {
|
||||
[GameStatusEnum.Remote]: "Not installed",
|
||||
[GameStatusEnum.Queued]: "Queued",
|
||||
[GameStatusEnum.Downloading]: "Downloading...",
|
||||
[GameStatusEnum.Validating]: "Validating...",
|
||||
[GameStatusEnum.Installed]: "Installed",
|
||||
[GameStatusEnum.Updating]: "Updating...",
|
||||
[GameStatusEnum.Uninstalling]: "Uninstalling...",
|
||||
[GameStatusEnum.SetupRequired]: "Setup required",
|
||||
[GameStatusEnum.Running]: "Running",
|
||||
[GameStatusEnum.PartiallyInstalled]: "Partially installed",
|
||||
};
|
||||
|
||||
const router = useRouter();
|
||||
|
||||
const searchQuery = ref("");
|
||||
|
||||
const games: {
|
||||
[key: string]: { game: Game; status: Ref<GameStatus, GameStatus> };
|
||||
} = {};
|
||||
const icons: { [key: string]: string } = {};
|
||||
|
||||
const rawGames: Ref<Game[], Game[]> = ref([]);
|
||||
|
||||
async function calculateGames(clearAll = false) {
|
||||
if (clearAll) rawGames.value = [];
|
||||
// If we update immediately, the navigation gets re-rendered before we
|
||||
// add all the necessary state, and it freaks tf out
|
||||
const newGames = await invoke<typeof rawGames.value>("fetch_library");
|
||||
for (const game of newGames) {
|
||||
if (games[game.id]) continue;
|
||||
games[game.id] = await useGame(game.id);
|
||||
}
|
||||
for (const game of newGames) {
|
||||
if (icons[game.id]) continue;
|
||||
icons[game.id] = await useObject(game.mIconObjectId);
|
||||
}
|
||||
rawGames.value = newGames;
|
||||
}
|
||||
|
||||
await calculateGames();
|
||||
|
||||
const navigation = computed(() =>
|
||||
rawGames.value.map((game) => {
|
||||
const status = games[game.id].status;
|
||||
|
||||
const isInstalled = computed(
|
||||
() =>
|
||||
status.value.type == GameStatusEnum.Installed ||
|
||||
status.value.type == GameStatusEnum.SetupRequired
|
||||
);
|
||||
|
||||
const item = {
|
||||
label: game.mName,
|
||||
route: `/library/${game.id}`,
|
||||
prefix: `/library/${game.id}`,
|
||||
isInstalled,
|
||||
id: game.id,
|
||||
};
|
||||
return item;
|
||||
})
|
||||
);
|
||||
const { currentNavigation, recalculateNavigation } = useCurrentNavigationIndex(
|
||||
navigation.value
|
||||
);
|
||||
|
||||
const filteredNavigation = computed(() => {
|
||||
if (!searchQuery.value)
|
||||
return navigation.value.map((e, i) => ({ ...e, index: i }));
|
||||
const query = searchQuery.value.toLowerCase();
|
||||
return navigation.value
|
||||
.filter((nav) => nav.label.toLowerCase().includes(query))
|
||||
.map((e, i) => ({ ...e, index: i }));
|
||||
});
|
||||
|
||||
listen("update_library", async (event) => {
|
||||
console.log("Updating library");
|
||||
let oldNavigation = navigation.value[currentNavigation.value];
|
||||
await calculateGames();
|
||||
recalculateNavigation();
|
||||
if (oldNavigation !== navigation.value[currentNavigation.value]) {
|
||||
console.log("Triggered");
|
||||
router.push("/library");
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.list-move,
|
||||
.list-enter-active,
|
||||
.list-leave-active {
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.list-enter-from,
|
||||
.list-leave-to {
|
||||
opacity: 0;
|
||||
transform: translateX(-30px);
|
||||
}
|
||||
|
||||
.list-leave-active {
|
||||
position: absolute;
|
||||
}
|
||||
</style>
|
||||
7
components/LoadingIndicator.vue
Normal file
7
components/LoadingIndicator.vue
Normal file
@ -0,0 +1,7 @@
|
||||
<template></template>
|
||||
|
||||
<script setup lang="ts">
|
||||
const loading = useLoadingIndicator();
|
||||
|
||||
watch(loading.isLoading, console.log);
|
||||
</script>
|
||||
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<div
|
||||
class="h-10 cursor-pointer flex flex-row items-center justify-between bg-zinc-950"
|
||||
class="h-16 cursor-pointer flex flex-row items-center justify-between bg-zinc-950"
|
||||
>
|
||||
<div class="px-5 py-3 grow" @mousedown="() => window.startDragging()">
|
||||
<Wordmark class="mt-1" />
|
||||
|
||||
17
components/OfflineHeaderWidget.vue
Normal file
17
components/OfflineHeaderWidget.vue
Normal file
@ -0,0 +1,17 @@
|
||||
<script setup lang="ts">
|
||||
import { ArrowDownTrayIcon, CloudIcon } from "@heroicons/vue/20/solid";
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div
|
||||
class="transition inline-flex items-center rounded-sm px-4 py-1.5 bg-zinc-900 text-sm text-zinc-400 gap-x-2"
|
||||
>
|
||||
<div class="relative">
|
||||
<CloudIcon class="h-5 z-50 text-zinc-500" />
|
||||
<div
|
||||
class="absolute rounded-full left-1/2 top-1/2 -translate-y-[45%] -translate-x-1/2 w-[2px] h-6 rotate-[45deg] bg-zinc-400 z-50"
|
||||
/>
|
||||
</div>
|
||||
Offline
|
||||
</div>
|
||||
</template>
|
||||
7
components/PageWidget.vue
Normal file
7
components/PageWidget.vue
Normal file
@ -0,0 +1,7 @@
|
||||
<template>
|
||||
<NuxtLink
|
||||
class="inline-flex items-center gap-x-2 px-1 py-0.5 rounded bg-blue-900 text-zinc-100 hover:bg-blue-800"
|
||||
>
|
||||
<slot />
|
||||
</NuxtLink>
|
||||
</template>
|
||||
@ -1,4 +1,7 @@
|
||||
<template>
|
||||
<HeaderButton v-if="showMinimise" @click="() => minimise()">
|
||||
<MinusIcon />
|
||||
</HeaderButton>
|
||||
<HeaderButton @click="() => close()">
|
||||
<XMarkIcon />
|
||||
</HeaderButton>
|
||||
@ -8,11 +11,14 @@
|
||||
import { MinusIcon, XMarkIcon } from "@heroicons/vue/16/solid";
|
||||
import { getCurrentWindow } from "@tauri-apps/api/window";
|
||||
|
||||
async function close(){
|
||||
console.log(window);
|
||||
const result = await window.close();
|
||||
console.log(`closed window: ${result}`);
|
||||
const window = getCurrentWindow();
|
||||
const showMinimise = await window.isMinimizable();
|
||||
|
||||
async function close() {
|
||||
await window.close();
|
||||
}
|
||||
|
||||
const window = getCurrentWindow();
|
||||
async function minimise() {
|
||||
await window.minimize();
|
||||
}
|
||||
</script>
|
||||
|
||||
@ -26,5 +26,7 @@ export const useCurrentNavigationIndex = (
|
||||
currentNavigation.value = calculateCurrentNavIndex(to);
|
||||
});
|
||||
|
||||
return currentNavigation;
|
||||
return {currentNavigation, recalculateNavigation: () => {
|
||||
currentNavigation.value = calculateCurrentNavIndex(route);
|
||||
}};
|
||||
};
|
||||
|
||||
34
composables/downloads.ts
Normal file
34
composables/downloads.ts
Normal file
@ -0,0 +1,34 @@
|
||||
import { listen } from "@tauri-apps/api/event";
|
||||
import type { DownloadableMetadata } from "~/types";
|
||||
|
||||
export type QueueState = {
|
||||
queue: Array<{
|
||||
meta: DownloadableMetadata;
|
||||
status: string;
|
||||
progress: number | null;
|
||||
current: number;
|
||||
max: number;
|
||||
}>;
|
||||
status: string;
|
||||
};
|
||||
|
||||
export type StatsState = {
|
||||
speed: number; // Bytes per second
|
||||
time: number; // Seconds,
|
||||
};
|
||||
|
||||
export const useQueueState = () =>
|
||||
useState<QueueState>("queue", () => ({ queue: [], status: "Unknown" }));
|
||||
|
||||
export const useStatsState = () =>
|
||||
useState<StatsState>("stats", () => ({ speed: 0, time: 0 }));
|
||||
|
||||
listen("update_queue", (event) => {
|
||||
const queue = useQueueState();
|
||||
queue.value = event.payload as QueueState;
|
||||
});
|
||||
|
||||
listen("update_stats", (event) => {
|
||||
const stats = useStatsState();
|
||||
stats.value = event.payload as StatsState;
|
||||
});
|
||||
@ -1,8 +1,9 @@
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { listen } from "@tauri-apps/api/event";
|
||||
import type { Game, GameStatus, GameStatusEnum } from "~/types";
|
||||
import type { Game, GameStatus, GameStatusEnum, GameVersion } from "~/types";
|
||||
|
||||
const gameRegistry: { [key: string]: Game } = {};
|
||||
const gameRegistry: { [key: string]: { game: Game; version?: GameVersion } } =
|
||||
{};
|
||||
|
||||
const gameStatusRegistry: { [key: string]: Ref<GameStatus> } = {};
|
||||
|
||||
@ -12,7 +13,7 @@ export type SerializedGameStatus = [
|
||||
OptionGameStatus | null
|
||||
];
|
||||
|
||||
const parseStatus = (status: SerializedGameStatus): GameStatus => {
|
||||
export const parseStatus = (status: SerializedGameStatus): GameStatus => {
|
||||
if (status[0]) {
|
||||
return {
|
||||
type: status[0].type,
|
||||
@ -28,28 +29,45 @@ const parseStatus = (status: SerializedGameStatus): GameStatus => {
|
||||
}
|
||||
};
|
||||
|
||||
export const useGame = async (id: string) => {
|
||||
if (!gameRegistry[id]) {
|
||||
const data: { game: Game; status: SerializedGameStatus } = await invoke(
|
||||
"fetch_game",
|
||||
{
|
||||
id,
|
||||
}
|
||||
);
|
||||
gameRegistry[id] = data.game;
|
||||
if (!gameStatusRegistry[id]) {
|
||||
gameStatusRegistry[id] = ref(parseStatus(data.status));
|
||||
export const useGame = async (gameId: string) => {
|
||||
if (!gameRegistry[gameId]) {
|
||||
const data: {
|
||||
game: Game;
|
||||
status: SerializedGameStatus;
|
||||
version?: GameVersion;
|
||||
} = await invoke("fetch_game", {
|
||||
gameId,
|
||||
});
|
||||
gameRegistry[gameId] = { game: data.game, version: data.version };
|
||||
if (!gameStatusRegistry[gameId]) {
|
||||
gameStatusRegistry[gameId] = ref(parseStatus(data.status));
|
||||
|
||||
listen(`update_game/${id}`, (event) => {
|
||||
listen(`update_game/${gameId}`, (event) => {
|
||||
const payload: {
|
||||
status: SerializedGameStatus;
|
||||
version?: GameVersion;
|
||||
} = event.payload as any;
|
||||
gameStatusRegistry[id].value = parseStatus(payload.status);
|
||||
gameStatusRegistry[gameId].value = parseStatus(payload.status);
|
||||
|
||||
/**
|
||||
* I am not super happy about this.
|
||||
*
|
||||
* This will mean that we will still have a version assigned if we have a game installed then uninstall it.
|
||||
* It is necessary because a flag to check if we should overwrite seems excessive, and this function gets called
|
||||
* on transient state updates.
|
||||
*/
|
||||
if (payload.version) {
|
||||
gameRegistry[gameId].version = payload.version;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const game = gameRegistry[id];
|
||||
const status = gameStatusRegistry[id];
|
||||
return { game, status };
|
||||
const game = gameRegistry[gameId];
|
||||
const status = gameStatusRegistry[gameId];
|
||||
return { ...game, status };
|
||||
};
|
||||
|
||||
export type FrontendGameConfiguration = {
|
||||
launchString: string;
|
||||
};
|
||||
|
||||
9
composables/generateGameMeta.ts
Normal file
9
composables/generateGameMeta.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { type DownloadableMetadata, DownloadableType } from '~/types'
|
||||
|
||||
export default function generateGameMeta(gameId: string, version: string): DownloadableMetadata {
|
||||
return {
|
||||
id: gameId,
|
||||
version,
|
||||
downloadType: DownloadableType.Game
|
||||
}
|
||||
}
|
||||
@ -1,13 +0,0 @@
|
||||
import { listen } from "@tauri-apps/api/event";
|
||||
|
||||
export type QueueState = {
|
||||
queue: Array<{ id: string; status: string, progress: number | null }>;
|
||||
};
|
||||
|
||||
export const useQueueState = () =>
|
||||
useState<QueueState>("queue", () => ({ queue: [] }));
|
||||
|
||||
listen("update_queue", (event) => {
|
||||
const queue = useQueueState();
|
||||
queue.value = event.payload as QueueState;
|
||||
});
|
||||
@ -1,8 +1,11 @@
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { listen } from "@tauri-apps/api/event";
|
||||
import { data } from "autoprefixer";
|
||||
import { AppStatus, type AppState } from "~/types";
|
||||
|
||||
export function setupHooks() {
|
||||
const router = useRouter();
|
||||
const state = useAppState();
|
||||
|
||||
listen("auth/processing", (event) => {
|
||||
router.push("/auth/processing");
|
||||
@ -14,8 +17,42 @@ export function setupHooks() {
|
||||
);
|
||||
});
|
||||
|
||||
listen("auth/finished", (event) => {
|
||||
router.push("/store");
|
||||
listen("auth/finished", async (event) => {
|
||||
router.push("/library");
|
||||
state.value = JSON.parse(await invoke("fetch_state"));
|
||||
});
|
||||
|
||||
listen("download_error", (event) => {
|
||||
createModal(
|
||||
ModalType.Notification,
|
||||
{
|
||||
title: "Drop encountered an error while downloading",
|
||||
description: `Drop encountered an error while downloading your game: "${(
|
||||
event.payload as unknown as string
|
||||
).toString()}"`,
|
||||
buttonText: "Close",
|
||||
},
|
||||
(e, c) => c()
|
||||
);
|
||||
});
|
||||
|
||||
// This is for errors that (we think) aren't our fault
|
||||
listen("launch_external_error", (event) => {
|
||||
createModal(
|
||||
ModalType.Confirmation,
|
||||
{
|
||||
title: "Did something go wrong?",
|
||||
description:
|
||||
"Drop detected that something might've gone wrong with launching your game. Do you want to open the log directory?",
|
||||
buttonText: "Open",
|
||||
},
|
||||
async (e, c) => {
|
||||
if (e == "confirm") {
|
||||
await invoke("open_process_logs", { gameId: event.payload });
|
||||
}
|
||||
c();
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
/*
|
||||
@ -33,9 +70,7 @@ export function initialNavigation(state: Ref<AppState>) {
|
||||
|
||||
switch (state.value.status) {
|
||||
case AppStatus.NotConfigured:
|
||||
router.push({ path: "/setup" }).then(() => {
|
||||
console.log("Pushed Setup");
|
||||
});
|
||||
router.push({ path: "/setup" });
|
||||
break;
|
||||
case AppStatus.SignedOut:
|
||||
router.push("/auth");
|
||||
@ -47,6 +82,6 @@ export function initialNavigation(state: Ref<AppState>) {
|
||||
router.push("/error/serverunavailable");
|
||||
break;
|
||||
default:
|
||||
router.push("/store");
|
||||
router.push("/library");
|
||||
}
|
||||
}
|
||||
|
||||
1
drop-base
Submodule
1
drop-base
Submodule
Submodule drop-base added at 26698e5b06
90
error.vue
Normal file
90
error.vue
Normal file
@ -0,0 +1,90 @@
|
||||
<template>
|
||||
<NuxtLayout name="default">
|
||||
<div
|
||||
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
|
||||
>
|
||||
<header
|
||||
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
|
||||
>
|
||||
<Logo class="h-10 w-auto sm:h-12" />
|
||||
</header>
|
||||
<main
|
||||
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
|
||||
>
|
||||
<div class="max-w-lg">
|
||||
<p class="text-base font-semibold leading-8 text-blue-600">
|
||||
{{ error?.statusCode }}
|
||||
</p>
|
||||
<h1
|
||||
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
|
||||
>
|
||||
Oh no!
|
||||
</h1>
|
||||
<p
|
||||
v-if="message"
|
||||
class="mt-3 font-bold text-base leading-7 text-red-500"
|
||||
>
|
||||
{{ message }}
|
||||
</p>
|
||||
<p class="mt-6 text-base leading-7 text-zinc-400">
|
||||
An error occurred while responding to your request. If you believe
|
||||
this to be a bug, please report it. Try signing in and see if it
|
||||
resolves the issue.
|
||||
</p>
|
||||
<div class="mt-10">
|
||||
<!-- full app reload to fix errors -->
|
||||
<a
|
||||
href="/store"
|
||||
class="text-sm font-semibold leading-7 text-blue-600"
|
||||
><span aria-hidden="true">←</span> Back to store</a
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
<footer class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3">
|
||||
<div class="border-t border-zinc-700 bg-zinc-900 py-10">
|
||||
<nav
|
||||
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
|
||||
>
|
||||
<NuxtLink href="/docs">Documentation</NuxtLink>
|
||||
<svg
|
||||
viewBox="0 0 2 2"
|
||||
aria-hidden="true"
|
||||
class="h-0.5 w-0.5 fill-zinc-600"
|
||||
>
|
||||
<circle cx="1" cy="1" r="1" />
|
||||
</svg>
|
||||
<a href="https://discord.gg/NHx46XKJWA" target="_blank"
|
||||
>Support Discord</a
|
||||
>
|
||||
</nav>
|
||||
</div>
|
||||
</footer>
|
||||
<div
|
||||
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
|
||||
>
|
||||
<img
|
||||
src="@/assets/wallpaper.jpg"
|
||||
alt=""
|
||||
class="absolute inset-0 h-full w-full object-cover"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</NuxtLayout>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { NuxtError } from "#app";
|
||||
|
||||
const props = defineProps({
|
||||
error: Object as () => NuxtError,
|
||||
});
|
||||
|
||||
const statusCode = props.error?.statusCode;
|
||||
const message =
|
||||
props.error?.statusMessage ||
|
||||
props.error?.message ||
|
||||
"An unknown error occurred.";
|
||||
|
||||
console.error(props.error);
|
||||
</script>
|
||||
@ -1,9 +1,79 @@
|
||||
<template>
|
||||
<div class="flex flex-col bg-zinc-900 overflow-hidden">
|
||||
<Header class="select-none" />
|
||||
<div class="grow overflow-y-auto">
|
||||
<slot />
|
||||
</div>
|
||||
<div class="flex flex-col bg-zinc-900 overflow-hidden h-screen">
|
||||
<NuxtErrorBoundary>
|
||||
<Header class="select-none" />
|
||||
<div class="relative grow overflow-y-auto">
|
||||
<slot />
|
||||
</div>
|
||||
<template #error="{ error }">
|
||||
<MiniHeader />
|
||||
<div class="relative grow overflow-y-auto bg-zinc-950">
|
||||
<div
|
||||
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
|
||||
>
|
||||
<header
|
||||
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
|
||||
>
|
||||
<Logo class="h-10 w-auto sm:h-12" />
|
||||
</header>
|
||||
<main
|
||||
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
|
||||
>
|
||||
<div class="max-w-lg">
|
||||
<h1
|
||||
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
|
||||
>
|
||||
Unrecoverable error
|
||||
</h1>
|
||||
<p class="mt-6 text-base leading-7 text-zinc-400">
|
||||
Drop encountered an error that it couldn't handle. Please
|
||||
restart the application and file a bug report.
|
||||
</p>
|
||||
<p class="mt-3 text-sm font-monospace text-zinc-500">
|
||||
Error: {{ error }}
|
||||
</p>
|
||||
</div>
|
||||
</main>
|
||||
<footer
|
||||
class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3"
|
||||
>
|
||||
<div class="border-t border-blue-600 bg-zinc-900 py-10">
|
||||
<nav
|
||||
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
|
||||
>
|
||||
<a href="#">Documentation</a>
|
||||
<svg
|
||||
viewBox="0 0 2 2"
|
||||
aria-hidden="true"
|
||||
class="h-0.5 w-0.5 fill-zinc-700"
|
||||
>
|
||||
<circle cx="1" cy="1" r="1" />
|
||||
</svg>
|
||||
<a href="#">Troubleshooting</a>
|
||||
<svg
|
||||
viewBox="0 0 2 2"
|
||||
aria-hidden="true"
|
||||
class="h-0.5 w-0.5 fill-zinc-700"
|
||||
>
|
||||
<circle cx="1" cy="1" r="1" />
|
||||
</svg>
|
||||
<NuxtLink to="/setup/server">Switch instance</NuxtLink>
|
||||
</nav>
|
||||
</div>
|
||||
</footer>
|
||||
<div
|
||||
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
|
||||
>
|
||||
<img
|
||||
src="@/assets/wallpaper.jpg"
|
||||
alt=""
|
||||
class="absolute inset-0 h-full w-full object-cover"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</NuxtErrorBoundary>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="flex flex-col bg-zinc-950 overflow-hidden">
|
||||
<div class="flex flex-col bg-zinc-950 overflow-hidden h-screen">
|
||||
<MiniHeader />
|
||||
<div class="grow overflow-y-auto">
|
||||
<div class="relative grow overflow-y-auto">
|
||||
<slot />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -13,5 +13,5 @@ export default defineNuxtConfig({
|
||||
|
||||
ssr: false,
|
||||
|
||||
extends: [["github:drop-oss/drop-base"]],
|
||||
extends: [["./drop-base"]],
|
||||
});
|
||||
|
||||
15
package.json
15
package.json
@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "drop-app",
|
||||
"private": true,
|
||||
"version": "0.1.1",
|
||||
"version": "0.3.1-appimage",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"build": "nuxt build",
|
||||
@ -18,10 +18,13 @@
|
||||
"@tauri-apps/api": ">=2.0.0",
|
||||
"@tauri-apps/plugin-deep-link": "~2",
|
||||
"@tauri-apps/plugin-dialog": "^2.0.1",
|
||||
"@tauri-apps/plugin-shell": ">=2.0.0",
|
||||
"@tauri-apps/plugin-opener": "^2.4.0",
|
||||
"@tauri-apps/plugin-os": "~2",
|
||||
"@tauri-apps/plugin-shell": "^2.2.1",
|
||||
"koa": "^2.16.1",
|
||||
"markdown-it": "^14.1.0",
|
||||
"moment": "^2.30.1",
|
||||
"nuxt": "^3.13.0",
|
||||
"micromark": "^4.0.1",
|
||||
"nuxt": "^3.16.0",
|
||||
"scss": "^0.2.4",
|
||||
"vue": "latest",
|
||||
"vue-router": "latest",
|
||||
@ -35,7 +38,9 @@
|
||||
"autoprefixer": "^10.4.20",
|
||||
"postcss": "^8.4.47",
|
||||
"sass-embedded": "^1.79.4",
|
||||
"tailwindcss": "^3.4.13"
|
||||
"tailwindcss": "^3.4.13",
|
||||
"typescript": "^5.8.3",
|
||||
"vue-tsc": "^2.2.10"
|
||||
},
|
||||
"packageManager": "yarn@1.22.22+sha512.a6b2f7906b721bba3d67d4aff083df04dad64c399707841b7acf00f6b133b7ac24255f2652fa22ae3534329dc6180534e98d17432037ff6fd140556e2bb3137e"
|
||||
}
|
||||
|
||||
37
pages/auth/code.vue
Normal file
37
pages/auth/code.vue
Normal file
@ -0,0 +1,37 @@
|
||||
<template>
|
||||
<div class="min-h-full w-full flex items-center justify-center">
|
||||
<div class="flex flex-col items-center">
|
||||
<div class="text-center">
|
||||
<h1 class="text-3xl font-semibold font-display leading-6 text-zinc-100">
|
||||
Device authorization
|
||||
</h1>
|
||||
<div class="mt-4">
|
||||
<p class="text-sm text-zinc-400 max-w-md mx-auto">
|
||||
Open Drop on another one of your devices, and use your account
|
||||
dropdown to "Authorize client", and enter the code below.
|
||||
</p>
|
||||
<div
|
||||
class="mt-8 flex items-center justify-center gap-x-5 text-8xl font-bold text-zinc-100"
|
||||
>
|
||||
<span v-for="letter in code.split('')">{{ letter }}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="mt-10 flex items-center justify-center gap-x-6">
|
||||
<NuxtLink href="/auth" class="text-sm font-semibold text-blue-600"
|
||||
><span aria-hidden="true">←</span> Use a different method
|
||||
</NuxtLink>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
|
||||
const code = await invoke<string>("auth_initiate_code");
|
||||
|
||||
definePageMeta({
|
||||
layout: "mini",
|
||||
});
|
||||
</script>
|
||||
@ -26,7 +26,7 @@
|
||||
import { XCircleIcon } from "@heroicons/vue/16/solid";
|
||||
|
||||
const route = useRoute();
|
||||
const message = route.query.error ?? "An unknown error occurred.";
|
||||
const message = route.query.error ?? "An unknown error occurred";
|
||||
|
||||
definePageMeta({
|
||||
layout: "mini",
|
||||
|
||||
@ -1,66 +0,0 @@
|
||||
<template>
|
||||
<div
|
||||
class="grid min-h-full grid-cols-1 grid-rows-[1fr,auto,1fr] lg:grid-cols-[max(50%,36rem),1fr]"
|
||||
>
|
||||
<header
|
||||
class="mx-auto w-full max-w-7xl px-6 pt-6 sm:pt-10 lg:col-span-2 lg:col-start-1 lg:row-start-1 lg:px-8"
|
||||
>
|
||||
<Logo class="h-10 w-auto sm:h-12" />
|
||||
</header>
|
||||
<main
|
||||
class="mx-auto w-full max-w-7xl px-6 py-24 sm:py-32 lg:col-span-2 lg:col-start-1 lg:row-start-2 lg:px-8"
|
||||
>
|
||||
<div class="max-w-lg">
|
||||
<h1
|
||||
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
|
||||
>
|
||||
Unrecoverable error
|
||||
</h1>
|
||||
<p class="mt-6 text-base leading-7 text-zinc-400">
|
||||
Drop encountered an error that it couldn't handle. Please restart the
|
||||
application and file a bug report.
|
||||
</p>
|
||||
</div>
|
||||
</main>
|
||||
<footer class="self-end lg:col-span-2 lg:col-start-1 lg:row-start-3">
|
||||
<div class="border-t border-blue-600 bg-zinc-900 py-10">
|
||||
<nav
|
||||
class="mx-auto flex w-full max-w-7xl items-center gap-x-4 px-6 text-sm leading-7 text-zinc-400 lg:px-8"
|
||||
>
|
||||
<a href="#">Documentation</a>
|
||||
<svg
|
||||
viewBox="0 0 2 2"
|
||||
aria-hidden="true"
|
||||
class="h-0.5 w-0.5 fill-zinc-700"
|
||||
>
|
||||
<circle cx="1" cy="1" r="1" />
|
||||
</svg>
|
||||
<a href="#">Troubleshooting</a>
|
||||
<svg
|
||||
viewBox="0 0 2 2"
|
||||
aria-hidden="true"
|
||||
class="h-0.5 w-0.5 fill-zinc-700"
|
||||
>
|
||||
<circle cx="1" cy="1" r="1" />
|
||||
</svg>
|
||||
<NuxtLink to="/setup/server">Switch instance</NuxtLink>
|
||||
</nav>
|
||||
</div>
|
||||
</footer>
|
||||
<div
|
||||
class="hidden lg:relative lg:col-start-2 lg:row-start-1 lg:row-end-4 lg:block"
|
||||
>
|
||||
<img
|
||||
src="@/assets/wallpaper.jpg"
|
||||
alt=""
|
||||
class="absolute inset-0 h-full w-full object-cover"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: "mini",
|
||||
});
|
||||
</script>
|
||||
@ -1,4 +1,7 @@
|
||||
<template />
|
||||
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: false
|
||||
})
|
||||
</script>
|
||||
|
||||
@ -1,59 +1,52 @@
|
||||
<template>
|
||||
<div class="flex flex-row h-full">
|
||||
<div class="flex-none max-h-full overflow-y-auto w-64 bg-zinc-950 px-2 py-1">
|
||||
<ul class="flex flex-col gap-y-1">
|
||||
<NuxtLink
|
||||
v-for="(nav, navIdx) in navigation"
|
||||
:key="nav.route"
|
||||
:class="[
|
||||
'transition group rounded flex justify-between gap-x-6 py-2 px-3',
|
||||
navIdx === currentNavigationIndex ? 'bg-zinc-900' : '',
|
||||
]"
|
||||
:href="nav.route"
|
||||
>
|
||||
<div class="flex items-center min-w-0 gap-x-2">
|
||||
<img
|
||||
class="h-5 w-auto flex-none object-cover rounded-sm bg-zinc-900"
|
||||
:src="icons[navIdx]"
|
||||
alt=""
|
||||
/>
|
||||
<div class="min-w-0 flex-auto">
|
||||
<p
|
||||
:class="[
|
||||
navIdx === currentNavigationIndex
|
||||
? 'text-zinc-100'
|
||||
: 'text-zinc-400 group-hover:text-zinc-300',
|
||||
'truncate transition text-sm font-display leading-6',
|
||||
]"
|
||||
>
|
||||
{{ nav.label }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</NuxtLink>
|
||||
</ul>
|
||||
<!-- Sidebar -->
|
||||
<div
|
||||
class="flex-none max-h-full overflow-y-auto w-72 bg-zinc-950/50 backdrop-blur-xl px-4 py-3 border-r border-zinc-800/50"
|
||||
>
|
||||
<LibrarySearch />
|
||||
</div>
|
||||
<div class="grow overflow-y-auto">
|
||||
<NuxtPage />
|
||||
<NuxtErrorBoundary>
|
||||
<NuxtPage />
|
||||
<template #error="{ error }">
|
||||
<main
|
||||
class="grid min-h-full w-full place-items-center px-6 py-24 sm:py-32 lg:px-8"
|
||||
>
|
||||
<div class="text-center">
|
||||
<p class="text-base font-semibold text-blue-600">Error</p>
|
||||
<h1
|
||||
class="mt-4 text-3xl font-bold font-display tracking-tight text-zinc-100 sm:text-5xl"
|
||||
>
|
||||
Failed to load library
|
||||
</h1>
|
||||
<p class="mt-6 text-base leading-7 text-zinc-400">
|
||||
Drop couldn't load your library: "{{ error }}".
|
||||
</p>
|
||||
</div>
|
||||
</main>
|
||||
</template>
|
||||
</NuxtErrorBoundary>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import type { Game, NavigationItem } from "~/types";
|
||||
<script setup lang="ts"></script>
|
||||
|
||||
const games: Array<Game> = await invoke("fetch_library");
|
||||
const icons = await Promise.all(games.map((e) => useObject(e.mIconId)));
|
||||
<style scoped>
|
||||
.list-move,
|
||||
.list-enter-active,
|
||||
.list-leave-active {
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
const navigation = games.map((e) => {
|
||||
const item: NavigationItem = {
|
||||
label: e.mName,
|
||||
route: `/library/${e.id}`,
|
||||
prefix: `/library/${e.id}`,
|
||||
};
|
||||
return item;
|
||||
});
|
||||
.list-enter-from,
|
||||
.list-leave-to {
|
||||
opacity: 0;
|
||||
transform: translateX(-30px);
|
||||
}
|
||||
|
||||
const currentNavigationIndex = useCurrentNavigationIndex(navigation);
|
||||
</script>
|
||||
.list-leave-active {
|
||||
position: absolute;
|
||||
}
|
||||
</style>
|
||||
|
||||
@ -1,340 +1,476 @@
|
||||
<template>
|
||||
<div
|
||||
class="mx-auto w-full relative flex flex-col justify-center pt-64 z-10 overflow-hidden"
|
||||
class="mx-auto w-full relative flex flex-col justify-center pt-72 overflow-hidden"
|
||||
>
|
||||
<!-- banner image -->
|
||||
<div class="absolute flex top-0 h-fit inset-x-0 z-[-20]">
|
||||
<img :src="bannerUrl" class="w-full h-auto object-cover" />
|
||||
<h1
|
||||
class="absolute inset-x-0 w-fit mx-auto text-center top-32 -translate-y-[50%] text-4xl text-zinc-100 font-bold font-display z-50 p-4 shadow-xl bg-zinc-900/80 rounded-xl"
|
||||
>
|
||||
{{ game.mName }}
|
||||
</h1>
|
||||
<div class="absolute inset-0 z-0">
|
||||
<img
|
||||
:src="bannerUrl"
|
||||
class="w-full h-[24rem] object-cover blur-sm scale-105"
|
||||
/>
|
||||
<div
|
||||
class="absolute inset-0 bg-gradient-to-b from-transparent to-50% to-zinc-900"
|
||||
class="absolute inset-0 bg-gradient-to-t from-zinc-900 via-zinc-900/80 to-transparent opacity-90"
|
||||
/>
|
||||
<div
|
||||
class="absolute inset-0 bg-gradient-to-r from-zinc-900/95 via-zinc-900/80 to-transparent opacity-90"
|
||||
/>
|
||||
</div>
|
||||
<!-- main page -->
|
||||
<div class="w-full min-h-screen mx-auto bg-zinc-900 px-5 py-6">
|
||||
<!-- game toolbar -->
|
||||
<div class="h-full flex flex-row gap-x-4 items-stretch">
|
||||
<GameStatusButton
|
||||
@install="() => installFlow()"
|
||||
@play="() => play()"
|
||||
@queue="() => queue()"
|
||||
:status="status"
|
||||
/>
|
||||
<a
|
||||
:href="remoteUrl"
|
||||
target="_blank"
|
||||
type="button"
|
||||
class="inline-flex items-center rounded-md bg-zinc-800/50 px-4 font-semibold text-white shadow-sm hover:bg-zinc-800/80 uppercase font-display"
|
||||
|
||||
<div class="relative z-10">
|
||||
<div class="px-8 pb-4">
|
||||
<h1
|
||||
class="text-5xl text-zinc-100 font-bold font-display drop-shadow-lg mb-8"
|
||||
>
|
||||
<BuildingStorefrontIcon class="mr-2 size-5" aria-hidden="true" />
|
||||
{{ game.mName }}
|
||||
</h1>
|
||||
|
||||
Store
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<TransitionRoot as="template" :show="installFlowOpen">
|
||||
<Dialog class="relative z-50" @close="installFlowOpen = false">
|
||||
<TransitionChild
|
||||
as="template"
|
||||
enter="ease-out duration-300"
|
||||
enter-from="opacity-0"
|
||||
enter-to="opacity-100"
|
||||
leave="ease-in duration-200"
|
||||
leave-from="opacity-100"
|
||||
leave-to="opacity-0"
|
||||
>
|
||||
<div
|
||||
class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity"
|
||||
/>
|
||||
</TransitionChild>
|
||||
|
||||
<div class="fixed inset-0 z-10 w-screen overflow-y-auto">
|
||||
<div
|
||||
class="flex min-h-full items-start justify-center p-4 text-center sm:items-center sm:p-0"
|
||||
>
|
||||
<TransitionChild
|
||||
as="template"
|
||||
enter="ease-out duration-300"
|
||||
enter-from="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
|
||||
enter-to="opacity-100 translate-y-0 sm:scale-100"
|
||||
leave="ease-in duration-200"
|
||||
leave-from="opacity-100 translate-y-0 sm:scale-100"
|
||||
leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
|
||||
<div class="flex flex-row gap-x-4 items-stretch mb-8">
|
||||
<!-- Do not add scale animations to this: https://stackoverflow.com/a/35683068 -->
|
||||
<GameStatusButton
|
||||
@install="() => installFlow()"
|
||||
@launch="() => launch()"
|
||||
@queue="() => queue()"
|
||||
@uninstall="() => uninstall()"
|
||||
@kill="() => kill()"
|
||||
@options="() => (configureModalOpen = true)"
|
||||
@resume="() => resumeDownload()"
|
||||
:status="status"
|
||||
/>
|
||||
<a
|
||||
:href="remoteUrl"
|
||||
target="_blank"
|
||||
type="button"
|
||||
class="transition-transform duration-300 hover:scale-105 active:scale-95 inline-flex items-center rounded-md bg-zinc-800/50 px-6 font-semibold text-white shadow-xl backdrop-blur-sm hover:bg-zinc-800/80 uppercase font-display"
|
||||
>
|
||||
<form
|
||||
@submit.prevent="() => install()"
|
||||
class="relative transform rounded-lg bg-zinc-900 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg"
|
||||
>
|
||||
<div class="px-4 pb-4 pt-5 space-y-4 sm:p-6 sm:pb-4">
|
||||
<div class="sm:flex sm:items-start">
|
||||
<div class="mt-3 text-center sm:mt-0 sm:text-left">
|
||||
<DialogTitle
|
||||
as="h3"
|
||||
class="text-base font-semibold text-zinc-100"
|
||||
>Install {{ game.mName }}?
|
||||
</DialogTitle>
|
||||
<div class="mt-2">
|
||||
<p class="text-sm text-zinc-400">
|
||||
Drop will add {{ game.mName }} to the queue to be
|
||||
downloaded. While downloading, Drop may use up a large
|
||||
amount of resources, particularly network bandwidth and
|
||||
CPU utilisation.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<BuildingStorefrontIcon class="mr-2 size-5" aria-hidden="true" />
|
||||
Store
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="space-y-6">
|
||||
<div v-if="versionOptions && versionOptions.length > 0">
|
||||
<Listbox as="div" v-model="installVersionIndex">
|
||||
<ListboxLabel
|
||||
class="block text-sm/6 font-medium text-zinc-100"
|
||||
>Version</ListboxLabel
|
||||
>
|
||||
<div class="relative mt-2">
|
||||
<ListboxButton
|
||||
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
|
||||
>
|
||||
<span class="block truncate"
|
||||
>{{
|
||||
versionOptions[installVersionIndex].versionName
|
||||
}}
|
||||
on
|
||||
{{
|
||||
versionOptions[installVersionIndex].platform
|
||||
}}</span
|
||||
>
|
||||
<span
|
||||
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
|
||||
>
|
||||
<ChevronUpDownIcon
|
||||
class="h-5 w-5 text-gray-400"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</span>
|
||||
</ListboxButton>
|
||||
<!-- Main content -->
|
||||
<div class="w-full bg-zinc-900 px-8 py-6">
|
||||
<div class="grid grid-cols-[2fr,1fr] gap-8">
|
||||
<div class="space-y-6">
|
||||
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
|
||||
<div
|
||||
v-html="htmlDescription"
|
||||
class="prose prose-invert prose-blue overflow-y-auto custom-scrollbar max-w-none"
|
||||
></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<transition
|
||||
leave-active-class="transition ease-in duration-100"
|
||||
leave-from-class="opacity-100"
|
||||
leave-to-class="opacity-0"
|
||||
>
|
||||
<ListboxOptions
|
||||
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
|
||||
>
|
||||
<ListboxOption
|
||||
as="template"
|
||||
v-for="(version, versionIdx) in versionOptions"
|
||||
:key="version.versionName"
|
||||
:value="versionIdx"
|
||||
v-slot="{ active, selected }"
|
||||
>
|
||||
<li
|
||||
:class="[
|
||||
active
|
||||
? 'bg-blue-600 text-white'
|
||||
: 'text-zinc-300',
|
||||
'relative cursor-default select-none py-2 pl-3 pr-9',
|
||||
]"
|
||||
>
|
||||
<span
|
||||
:class="[
|
||||
selected
|
||||
? 'font-semibold text-zinc-100'
|
||||
: 'font-normal',
|
||||
'block truncate',
|
||||
]"
|
||||
>{{ version.versionName }} on
|
||||
{{ version.platform }}</span
|
||||
>
|
||||
|
||||
<span
|
||||
v-if="selected"
|
||||
:class="[
|
||||
active ? 'text-white' : 'text-blue-600',
|
||||
'absolute inset-y-0 right-0 flex items-center pr-4',
|
||||
]"
|
||||
>
|
||||
<CheckIcon
|
||||
class="h-5 w-5"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</span>
|
||||
</li>
|
||||
</ListboxOption>
|
||||
</ListboxOptions>
|
||||
</transition>
|
||||
</div>
|
||||
</Listbox>
|
||||
</div>
|
||||
<div v-else class="mt-1 rounded-md bg-red-600/10 p-4">
|
||||
<div class="flex">
|
||||
<div class="flex-shrink-0">
|
||||
<XCircleIcon
|
||||
class="h-5 w-5 text-red-600"
|
||||
aria-hidden="true"
|
||||
<div class="space-y-6">
|
||||
<div class="bg-zinc-800/50 rounded-xl p-6 backdrop-blur-sm">
|
||||
<h2 class="text-xl font-display font-semibold text-zinc-100 mb-4">
|
||||
Game Images
|
||||
</h2>
|
||||
<div class="relative">
|
||||
<div v-if="mediaUrls.length > 0">
|
||||
<div
|
||||
class="relative aspect-video rounded-lg overflow-hidden cursor-pointer group"
|
||||
>
|
||||
<div
|
||||
class="absolute inset-0"
|
||||
@click="fullscreenImage = mediaUrls[currentImageIndex]"
|
||||
>
|
||||
<TransitionGroup name="slide" tag="div" class="h-full">
|
||||
<img
|
||||
v-for="(url, index) in mediaUrls"
|
||||
:key="index"
|
||||
:src="url"
|
||||
class="absolute inset-0 w-full h-full object-cover"
|
||||
v-show="index === currentImageIndex"
|
||||
/>
|
||||
</TransitionGroup>
|
||||
</div>
|
||||
|
||||
<div
|
||||
class="absolute inset-0 flex items-center justify-between px-4 opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none"
|
||||
>
|
||||
<div class="pointer-events-auto">
|
||||
<button
|
||||
v-if="mediaUrls.length > 1"
|
||||
@click.stop="previousImage()"
|
||||
class="p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900/80 transition-all duration-300 hover:scale-110"
|
||||
>
|
||||
<ChevronLeftIcon class="size-5" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="ml-3">
|
||||
<h3 class="text-sm font-medium text-red-600">
|
||||
There are no supported versions to install. Please
|
||||
contact your server admin or try again later.
|
||||
</h3>
|
||||
<div class="pointer-events-auto">
|
||||
<button
|
||||
v-if="mediaUrls.length > 1"
|
||||
@click.stop="nextImage()"
|
||||
class="p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900/80 transition-all duration-300 hover:scale-110"
|
||||
>
|
||||
<ChevronRightIcon class="size-5" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
class="absolute inset-0 bg-gradient-to-t from-black/50 to-transparent opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none"
|
||||
/>
|
||||
<div
|
||||
class="absolute bottom-4 right-4 flex items-center gap-x-2 text-white opacity-0 group-hover:opacity-100 transition-opacity pointer-events-none"
|
||||
>
|
||||
<ArrowsPointingOutIcon class="size-5" />
|
||||
<span class="text-sm font-medium">View Fullscreen</span>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="installDirs">
|
||||
<Listbox as="div" v-model="installDir">
|
||||
<ListboxLabel
|
||||
class="block text-sm/6 font-medium text-zinc-100"
|
||||
>Install to</ListboxLabel
|
||||
>
|
||||
<div class="relative mt-2">
|
||||
<ListboxButton
|
||||
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
|
||||
>
|
||||
<span class="block truncate">{{
|
||||
installDirs[installDir]
|
||||
}}</span>
|
||||
<span
|
||||
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
|
||||
>
|
||||
<ChevronUpDownIcon
|
||||
class="h-5 w-5 text-gray-400"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</span>
|
||||
</ListboxButton>
|
||||
|
||||
<transition
|
||||
leave-active-class="transition ease-in duration-100"
|
||||
leave-from-class="opacity-100"
|
||||
leave-to-class="opacity-0"
|
||||
>
|
||||
<ListboxOptions
|
||||
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
|
||||
>
|
||||
<ListboxOption
|
||||
as="template"
|
||||
v-for="(dir, dirIdx) in installDirs"
|
||||
:key="dir"
|
||||
:value="dirIdx"
|
||||
v-slot="{ active, selected }"
|
||||
>
|
||||
<li
|
||||
:class="[
|
||||
active
|
||||
? 'bg-blue-600 text-white'
|
||||
: 'text-zinc-300',
|
||||
'relative cursor-default select-none py-2 pl-3 pr-9',
|
||||
]"
|
||||
>
|
||||
<span
|
||||
:class="[
|
||||
selected
|
||||
? 'font-semibold text-zinc-100'
|
||||
: 'font-normal',
|
||||
'block truncate',
|
||||
]"
|
||||
>{{ dir }}</span
|
||||
>
|
||||
|
||||
<span
|
||||
v-if="selected"
|
||||
:class="[
|
||||
active ? 'text-white' : 'text-blue-600',
|
||||
'absolute inset-y-0 right-0 flex items-center pr-4',
|
||||
]"
|
||||
>
|
||||
<CheckIcon
|
||||
class="h-5 w-5"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</span>
|
||||
</li>
|
||||
</ListboxOption>
|
||||
</ListboxOptions>
|
||||
</transition>
|
||||
</div>
|
||||
</Listbox>
|
||||
<div
|
||||
class="absolute -bottom-2 left-1/2 -translate-x-1/2 flex gap-x-2"
|
||||
>
|
||||
<button
|
||||
v-for="(_, index) in mediaUrls"
|
||||
:key="index"
|
||||
@click.stop="currentImageIndex = index"
|
||||
class="w-1.5 h-1.5 rounded-full transition-all"
|
||||
:class="[
|
||||
currentImageIndex === index
|
||||
? 'bg-zinc-100 scale-125'
|
||||
: 'bg-zinc-600 hover:bg-zinc-500',
|
||||
]"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
v-if="installError"
|
||||
class="mt-1 rounded-md bg-red-600/10 p-4"
|
||||
v-else
|
||||
class="aspect-video rounded-lg overflow-hidden bg-zinc-900/50 flex flex-col items-center justify-center text-center px-4"
|
||||
>
|
||||
<div class="flex">
|
||||
<div class="flex-shrink-0">
|
||||
<XCircleIcon
|
||||
class="h-5 w-5 text-red-600"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</div>
|
||||
<div class="ml-3">
|
||||
<h3 class="text-sm font-medium text-red-600">
|
||||
{{ installError }}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
<PhotoIcon class="size-12 text-zinc-500 mb-2" />
|
||||
<p class="text-zinc-400 font-medium">No images available</p>
|
||||
<p class="text-zinc-500 text-sm">
|
||||
Game screenshots will appear here when available
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div
|
||||
class="rounded-b-lg bg-zinc-800 px-4 py-3 sm:flex sm:gap-x-2 sm:flex-row-reverse sm:px-6"
|
||||
>
|
||||
<LoadingButton
|
||||
:disabled="
|
||||
!(
|
||||
versionOptions &&
|
||||
versionOptions.length > 0 &&
|
||||
!installDir
|
||||
)
|
||||
"
|
||||
:loading="installLoading"
|
||||
type="submit"
|
||||
class="w-full sm:w-fit"
|
||||
>
|
||||
Install
|
||||
</LoadingButton>
|
||||
<button
|
||||
type="button"
|
||||
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
|
||||
@click="installFlowOpen = false"
|
||||
ref="cancelButtonRef"
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
</TransitionChild>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</Dialog>
|
||||
</TransitionRoot>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<ModalTemplate v-model="installFlowOpen">
|
||||
<template #default>
|
||||
<div class="sm:flex sm:items-start">
|
||||
<div class="mt-3 text-center sm:mt-0 sm:text-left">
|
||||
<h3 class="text-base font-semibold text-zinc-100">
|
||||
Install {{ game.mName }}?
|
||||
</h3>
|
||||
<div class="mt-2">
|
||||
<p class="text-sm text-zinc-400">
|
||||
Drop will add {{ game.mName }} to the queue to be downloaded.
|
||||
While downloading, Drop may use up a large amount of resources,
|
||||
particularly network bandwidth and CPU utilisation.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<form class="space-y-6">
|
||||
<div v-if="versionOptions && versionOptions.length > 0">
|
||||
<Listbox as="div" v-model="installVersionIndex">
|
||||
<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
|
||||
>Version</ListboxLabel
|
||||
>
|
||||
<div class="relative mt-2">
|
||||
<ListboxButton
|
||||
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
|
||||
>
|
||||
<span class="block truncate"
|
||||
>{{ versionOptions[installVersionIndex].versionName }}
|
||||
on
|
||||
{{ versionOptions[installVersionIndex].platform }}</span
|
||||
>
|
||||
<span
|
||||
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
|
||||
>
|
||||
<ChevronUpDownIcon
|
||||
class="h-5 w-5 text-gray-400"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</span>
|
||||
</ListboxButton>
|
||||
|
||||
<transition
|
||||
leave-active-class="transition ease-in duration-100"
|
||||
leave-from-class="opacity-100"
|
||||
leave-to-class="opacity-0"
|
||||
>
|
||||
<ListboxOptions
|
||||
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
|
||||
>
|
||||
<ListboxOption
|
||||
as="template"
|
||||
v-for="(version, versionIdx) in versionOptions"
|
||||
:key="version.versionName"
|
||||
:value="versionIdx"
|
||||
v-slot="{ active, selected }"
|
||||
>
|
||||
<li
|
||||
:class="[
|
||||
active ? 'bg-blue-600 text-white' : 'text-zinc-300',
|
||||
'relative cursor-default select-none py-2 pl-3 pr-9',
|
||||
]"
|
||||
>
|
||||
<span
|
||||
:class="[
|
||||
selected
|
||||
? 'font-semibold text-zinc-100'
|
||||
: 'font-normal',
|
||||
'block truncate',
|
||||
]"
|
||||
>{{ version.versionName }} on
|
||||
{{ version.platform }}</span
|
||||
>
|
||||
|
||||
<span
|
||||
v-if="selected"
|
||||
:class="[
|
||||
active ? 'text-white' : 'text-blue-600',
|
||||
'absolute inset-y-0 right-0 flex items-center pr-4',
|
||||
]"
|
||||
>
|
||||
<CheckIcon class="h-5 w-5" aria-hidden="true" />
|
||||
</span>
|
||||
</li>
|
||||
</ListboxOption>
|
||||
</ListboxOptions>
|
||||
</transition>
|
||||
</div>
|
||||
</Listbox>
|
||||
</div>
|
||||
<div v-else class="mt-1 rounded-md bg-red-600/10 p-4">
|
||||
<div class="flex">
|
||||
<div class="flex-shrink-0">
|
||||
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
|
||||
</div>
|
||||
<div class="ml-3">
|
||||
<h3 class="text-sm font-medium text-red-600">
|
||||
There are no supported versions to install. Please contact your
|
||||
server admin or try again later.
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="installDirs">
|
||||
<Listbox as="div" v-model="installDir">
|
||||
<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
|
||||
>Install to</ListboxLabel
|
||||
>
|
||||
<div class="relative mt-2">
|
||||
<ListboxButton
|
||||
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
|
||||
>
|
||||
<span class="block truncate">{{
|
||||
installDirs[installDir]
|
||||
}}</span>
|
||||
<span
|
||||
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
|
||||
>
|
||||
<ChevronUpDownIcon
|
||||
class="h-5 w-5 text-gray-400"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</span>
|
||||
</ListboxButton>
|
||||
|
||||
<transition
|
||||
leave-active-class="transition ease-in duration-100"
|
||||
leave-from-class="opacity-100"
|
||||
leave-to-class="opacity-0"
|
||||
>
|
||||
<ListboxOptions
|
||||
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
|
||||
>
|
||||
<ListboxOption
|
||||
as="template"
|
||||
v-for="(dir, dirIdx) in installDirs"
|
||||
:key="dir"
|
||||
:value="dirIdx"
|
||||
v-slot="{ active, selected }"
|
||||
>
|
||||
<li
|
||||
:class="[
|
||||
active ? 'bg-blue-600 text-white' : 'text-zinc-300',
|
||||
'relative cursor-default select-none py-2 pl-3 pr-9',
|
||||
]"
|
||||
>
|
||||
<span
|
||||
:class="[
|
||||
selected
|
||||
? 'font-semibold text-zinc-100'
|
||||
: 'font-normal',
|
||||
'block truncate',
|
||||
]"
|
||||
>{{ dir }}</span
|
||||
>
|
||||
|
||||
<span
|
||||
v-if="selected"
|
||||
:class="[
|
||||
active ? 'text-white' : 'text-blue-600',
|
||||
'absolute inset-y-0 right-0 flex items-center pr-4',
|
||||
]"
|
||||
>
|
||||
<CheckIcon class="h-5 w-5" aria-hidden="true" />
|
||||
</span>
|
||||
</li>
|
||||
</ListboxOption>
|
||||
</ListboxOptions>
|
||||
</transition>
|
||||
</div>
|
||||
<div class="text-zinc-400 text-sm mt-2">
|
||||
Add more install directories in
|
||||
<PageWidget to="/settings/downloads">
|
||||
<WrenchIcon class="size-3" />
|
||||
Settings
|
||||
</PageWidget>
|
||||
</div>
|
||||
</Listbox>
|
||||
</div>
|
||||
</form>
|
||||
|
||||
<div v-if="installError" class="mt-1 rounded-md bg-red-600/10 p-4">
|
||||
<div class="flex">
|
||||
<div class="flex-shrink-0">
|
||||
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
|
||||
</div>
|
||||
<div class="ml-3">
|
||||
<h3 class="text-sm font-medium text-red-600">
|
||||
{{ installError }}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #buttons>
|
||||
<LoadingButton
|
||||
@click="() => install()"
|
||||
:disabled="!(versionOptions && versionOptions.length > 0)"
|
||||
:loading="installLoading"
|
||||
type="submit"
|
||||
class="ml-2 w-full sm:w-fit"
|
||||
>
|
||||
Install
|
||||
</LoadingButton>
|
||||
<button
|
||||
type="button"
|
||||
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
|
||||
@click="installFlowOpen = false"
|
||||
ref="cancelButtonRef"
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</template>
|
||||
</ModalTemplate>
|
||||
|
||||
<!--
|
||||
Dear future DecDuck,
|
||||
This v-if is necessary for Vue rendering reasons
|
||||
(it tries to access the game version for not installed games)
|
||||
You have already tried to remove it
|
||||
Don't.
|
||||
-->
|
||||
<GameOptionsModal
|
||||
v-if="status.type === GameStatusEnum.Installed"
|
||||
v-model="configureModalOpen"
|
||||
:game-id="game.id"
|
||||
/>
|
||||
|
||||
<Transition
|
||||
enter="transition ease-out duration-300"
|
||||
enter-from="opacity-0"
|
||||
enter-to="opacity-100"
|
||||
leave="transition ease-in duration-200"
|
||||
leave-from="opacity-100"
|
||||
leave-to="opacity-0"
|
||||
>
|
||||
<div
|
||||
v-if="fullscreenImage"
|
||||
class="fixed inset-0 z-50 bg-black/95 flex items-center justify-center"
|
||||
@click="fullscreenImage = null"
|
||||
>
|
||||
<div
|
||||
class="relative w-full h-full flex items-center justify-center"
|
||||
@click.stop
|
||||
>
|
||||
<button
|
||||
class="absolute top-4 right-4 p-2 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900 transition-colors"
|
||||
@click.stop="fullscreenImage = null"
|
||||
>
|
||||
<XMarkIcon class="size-6" />
|
||||
</button>
|
||||
|
||||
<button
|
||||
v-if="mediaUrls.length > 1"
|
||||
@click.stop="previousImage()"
|
||||
class="absolute left-4 p-3 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900 transition-colors"
|
||||
>
|
||||
<ChevronLeftIcon class="size-6" />
|
||||
</button>
|
||||
<button
|
||||
v-if="mediaUrls.length > 1"
|
||||
@click.stop="nextImage()"
|
||||
class="absolute right-4 p-3 rounded-full bg-zinc-900/50 text-zinc-100 hover:bg-zinc-900 transition-colors"
|
||||
>
|
||||
<ChevronRightIcon class="size-6" />
|
||||
</button>
|
||||
|
||||
<TransitionGroup
|
||||
name="slide"
|
||||
tag="div"
|
||||
class="w-full h-full flex items-center justify-center"
|
||||
@click.stop
|
||||
>
|
||||
<img
|
||||
v-for="(url, index) in mediaUrls"
|
||||
v-show="currentImageIndex === index"
|
||||
:key="index"
|
||||
:src="url"
|
||||
class="max-h-[90vh] max-w-[90vw] object-contain"
|
||||
:alt="`${game.mName} screenshot ${index + 1}`"
|
||||
/>
|
||||
</TransitionGroup>
|
||||
|
||||
<div
|
||||
class="absolute bottom-4 left-1/2 -translate-x-1/2 px-4 py-2 rounded-full bg-zinc-900/50 backdrop-blur-sm"
|
||||
>
|
||||
<p class="text-zinc-100 text-sm font-medium">
|
||||
{{ currentImageIndex + 1 }} / {{ mediaUrls.length }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</Transition>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import {
|
||||
Dialog,
|
||||
DialogTitle,
|
||||
TransitionChild,
|
||||
TransitionRoot,
|
||||
Listbox,
|
||||
ListboxButton,
|
||||
ListboxLabel,
|
||||
ListboxOption,
|
||||
ListboxOptions,
|
||||
} from "@headlessui/vue";
|
||||
import { CheckIcon, ChevronUpDownIcon } from "@heroicons/vue/20/solid";
|
||||
import {
|
||||
CheckIcon,
|
||||
ChevronUpDownIcon,
|
||||
WrenchIcon,
|
||||
ChevronLeftIcon,
|
||||
ChevronRightIcon,
|
||||
XMarkIcon,
|
||||
ArrowsPointingOutIcon,
|
||||
PhotoIcon,
|
||||
} from "@heroicons/vue/20/solid";
|
||||
import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline";
|
||||
import { XCircleIcon } from "@heroicons/vue/24/solid";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { micromark } from "micromark";
|
||||
import { GameStatusEnum } from "~/types";
|
||||
|
||||
const route = useRoute();
|
||||
const router = useRouter();
|
||||
@ -347,20 +483,37 @@ const remoteUrl: string = await invoke("gen_drop_url", {
|
||||
path: `/store/${game.value.id}`,
|
||||
});
|
||||
|
||||
const bannerUrl = await useObject(game.value.mBannerId);
|
||||
const bannerUrl = await useObject(game.value.mBannerObjectId);
|
||||
|
||||
// Get all available images
|
||||
const mediaUrls = await Promise.all(
|
||||
game.value.mImageCarouselObjectIds.map(async (v) => {
|
||||
const src = await useObject(v);
|
||||
return src;
|
||||
})
|
||||
);
|
||||
|
||||
const htmlDescription = micromark(game.value.mDescription);
|
||||
|
||||
const installFlowOpen = ref(false);
|
||||
const versionOptions = ref<
|
||||
undefined | Array<{ versionName: string; platform: string }>
|
||||
>();
|
||||
const installDirs = ref<undefined | Array<string>>();
|
||||
const currentImageIndex = ref(0);
|
||||
|
||||
const configureModalOpen = ref(false);
|
||||
|
||||
async function installFlow() {
|
||||
installFlowOpen.value = true;
|
||||
versionOptions.value = undefined;
|
||||
installDirs.value = undefined;
|
||||
|
||||
try {
|
||||
versionOptions.value = await invoke("fetch_game_verion_options", {
|
||||
gameId: game.value.id,
|
||||
});
|
||||
console.log(versionOptions.value);
|
||||
installDirs.value = await invoke("fetch_download_dir_stats");
|
||||
} catch (error) {
|
||||
installError.value = (error as string).toString();
|
||||
@ -373,25 +526,32 @@ const installVersionIndex = ref(0);
|
||||
const installDir = ref(0);
|
||||
async function install() {
|
||||
try {
|
||||
if (!versionOptions.value)
|
||||
throw new Error("Versions have not been loaded.");
|
||||
if (!versionOptions.value) throw new Error("Versions have not been loaded");
|
||||
installLoading.value = true;
|
||||
await invoke("download_game", {
|
||||
gameId: game.value.id,
|
||||
gameVersion: versionOptions.value[installVersionIndex.value].versionName,
|
||||
installDir: installDir.value,
|
||||
});
|
||||
installLoading.value = false;
|
||||
|
||||
installFlowOpen.value = false;
|
||||
} catch (error) {
|
||||
installError.value = (error as string).toString();
|
||||
}
|
||||
|
||||
installLoading.value = false;
|
||||
}
|
||||
|
||||
async function play() {
|
||||
async function resumeDownload() {
|
||||
try {
|
||||
await invoke("launch_game", { gameId: game.value.id });
|
||||
await invoke("resume_download", { gameId: game.value.id });
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
async function launch() {
|
||||
try {
|
||||
await invoke("launch_game", { id: game.value.id });
|
||||
} catch (e) {
|
||||
createModal(
|
||||
ModalType.Notification,
|
||||
@ -409,4 +569,82 @@ async function play() {
|
||||
async function queue() {
|
||||
router.push("/queue");
|
||||
}
|
||||
|
||||
async function uninstall() {
|
||||
await invoke("uninstall_game", { gameId: game.value.id });
|
||||
}
|
||||
|
||||
async function kill() {
|
||||
try {
|
||||
await invoke("kill_game", { gameId: game.value.id });
|
||||
} catch (e) {
|
||||
createModal(
|
||||
ModalType.Notification,
|
||||
{
|
||||
title: `Couldn't stop "${game.value.mName}"`,
|
||||
description: `Drop failed to stop "${game.value.mName}": ${e}`,
|
||||
buttonText: "Close",
|
||||
},
|
||||
(e, c) => c()
|
||||
);
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
function nextImage() {
|
||||
currentImageIndex.value = (currentImageIndex.value + 1) % mediaUrls.length;
|
||||
}
|
||||
|
||||
function previousImage() {
|
||||
currentImageIndex.value =
|
||||
(currentImageIndex.value - 1 + mediaUrls.length) % mediaUrls.length;
|
||||
}
|
||||
|
||||
const fullscreenImage = ref<string | null>(null);
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.fade-enter-active,
|
||||
.fade-leave-active {
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
|
||||
.fade-enter-from,
|
||||
.fade-leave-to {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.slide-enter-active,
|
||||
.slide-leave-active {
|
||||
transition: all 0.3s ease;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.slide-enter-from {
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
}
|
||||
|
||||
.slide-leave-to {
|
||||
opacity: 0;
|
||||
transform: translateX(-100%);
|
||||
}
|
||||
|
||||
.custom-scrollbar {
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: rgb(82 82 91) transparent;
|
||||
}
|
||||
|
||||
.custom-scrollbar::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
}
|
||||
|
||||
.custom-scrollbar::-webkit-scrollbar-track {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.custom-scrollbar::-webkit-scrollbar-thumb {
|
||||
background-color: rgb(82 82 91);
|
||||
border-radius: 3px;
|
||||
}
|
||||
</style>
|
||||
|
||||
@ -1,3 +1,19 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
|
||||
<div class="h-full flex flex-col items-center justify-center">
|
||||
<div class="text-center">
|
||||
<div class="flex flex-col items-center gap-y-4">
|
||||
<div class="p-4 rounded-xl bg-zinc-700/50 backdrop-blur-sm">
|
||||
<RocketLaunchIcon class="size-12 text-zinc-400" />
|
||||
</div>
|
||||
<div>
|
||||
<h3 class="text-xl font-display font-semibold text-zinc-100">Select a game</h3>
|
||||
<p class="mt-1 text-sm text-zinc-400">Choose a game from your library to view details</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
import { RocketLaunchIcon } from '@heroicons/vue/24/outline';
|
||||
</script>
|
||||
144
pages/queue.vue
144
pages/queue.vue
@ -1,27 +1,46 @@
|
||||
<template>
|
||||
<div class="bg-zinc-950 p-4 min-h-full">
|
||||
<div class="bg-zinc-950 p-4 min-h-full space-y-4">
|
||||
<div
|
||||
class="h-16 overflow-hidden relative rounded-xl flex flex-row border border-zinc-900"
|
||||
>
|
||||
<div
|
||||
class="bg-zinc-900 z-10 w-32 flex flex-col gap-x-2 text-blue-400 font-display items-left justify-center pl-2"
|
||||
>
|
||||
<span class="font-semibold">{{ formatKilobytes(stats.speed) }}/s</span>
|
||||
<span v-if="stats.time > 0" class="text-sm"
|
||||
>{{ formatTime(stats.time) }} left</span
|
||||
>
|
||||
</div>
|
||||
<div class="absolute inset-0 h-full flex flex-row items-end justify-end">
|
||||
<div
|
||||
v-for="bar in speedHistory"
|
||||
:style="{ height: `${(bar / speedMax) * 100}%` }"
|
||||
class="w-[8px] bg-blue-600/40"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<draggable v-model="queue.queue" @end="onEnd">
|
||||
<template #item="{ element }: { element: (typeof queue.value.queue)[0] }">
|
||||
<li
|
||||
v-if="games[element.id]"
|
||||
:key="element.id"
|
||||
v-if="games[element.meta.id]"
|
||||
:key="element.meta.id"
|
||||
class="mb-4 bg-zinc-900 rounded-lg flex flex-row justify-between gap-x-6 py-5 px-4"
|
||||
>
|
||||
<div class="w-full flex items-center max-w-md gap-x-4 relative">
|
||||
<img
|
||||
class="size-24 flex-none bg-zinc-800 object-cover rounded"
|
||||
:src="games[element.id].cover"
|
||||
:src="games[element.meta.id].cover"
|
||||
alt=""
|
||||
/>
|
||||
<div class="min-w-0 flex-auto">
|
||||
<p class="text-xl font-semibold text-zinc-100">
|
||||
<NuxtLink :href="`/library/${element.id}`" class="">
|
||||
<NuxtLink :href="`/library/${element.meta.id}`" class="">
|
||||
<span class="absolute inset-x-0 -top-px bottom-0" />
|
||||
{{ games[element.id].game.mName }}
|
||||
{{ games[element.meta.id].game.mName }}
|
||||
</NuxtLink>
|
||||
</p>
|
||||
<p class="mt-1 flex text-xs/5 text-gray-500">
|
||||
{{ games[element.id].game.mShortDescription }}
|
||||
{{ games[element.meta.id].game.mShortDescription }}
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@ -39,8 +58,17 @@
|
||||
:style="{ width: `${element.progress * 100}%` }"
|
||||
/>
|
||||
</div>
|
||||
<span
|
||||
class="mt-2 inline-flex items-center gap-x-1 text-zinc-400 text-sm font-display"
|
||||
><span class="text-zinc-300">{{
|
||||
formatKilobytes(element.current / 1000)
|
||||
}}</span>
|
||||
/
|
||||
<span class="">{{ formatKilobytes(element.max / 1000) }}</span
|
||||
><ServerIcon class="size-5"
|
||||
/></span>
|
||||
</div>
|
||||
<button @click="() => cancelGame(element.id)" class="group">
|
||||
<button @click="() => cancelGame(element.meta)" class="group">
|
||||
<XMarkIcon
|
||||
class="transition size-8 flex-none text-zinc-600 group-hover:text-zinc-300"
|
||||
aria-hidden="true"
|
||||
@ -61,29 +89,81 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { XMarkIcon } from "@heroicons/vue/20/solid";
|
||||
import { ServerIcon, XMarkIcon } from "@heroicons/vue/20/solid";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import type { Game, GameStatus } from "~/types";
|
||||
import { GameStatusEnum, type DownloadableMetadata, type Game, type GameStatus } from "~/types";
|
||||
|
||||
// const actionNames = {
|
||||
// [GameStatusEnum.Downloading]: "downloading",
|
||||
// [GameStatusEnum.Verifying]: "verifying",
|
||||
// }
|
||||
|
||||
const windowWidth = ref(window.innerWidth);
|
||||
window.addEventListener("resize", (event) => {
|
||||
windowWidth.value = window.innerWidth;
|
||||
});
|
||||
|
||||
const queue = useQueueState();
|
||||
|
||||
const current = computed(() => queue.value.queue.at(0));
|
||||
const rest = computed(() => queue.value.queue.slice(1));
|
||||
const stats = useStatsState();
|
||||
const speedHistory = useState<Array<number>>(() => []);
|
||||
const speedHistoryMax = computed(() => windowWidth.value / 8);
|
||||
const speedMax = computed(
|
||||
() => speedHistory.value.reduce((a, b) => (a > b ? a : b)) * 1.3
|
||||
);
|
||||
const previousGameId = ref<string | undefined>();
|
||||
|
||||
const games: Ref<{
|
||||
[key: string]: { game: Game; status: Ref<GameStatus>; cover: string };
|
||||
}> = ref({});
|
||||
|
||||
function resetHistoryGraph() {
|
||||
speedHistory.value = [];
|
||||
stats.value = { time: 0, speed: 0 };
|
||||
}
|
||||
function checkReset(v: QueueState) {
|
||||
const currentGame = v.queue.at(0)?.meta.id;
|
||||
// If we're finished
|
||||
if (!currentGame && previousGameId.value) {
|
||||
previousGameId.value = undefined;
|
||||
resetHistoryGraph();
|
||||
return;
|
||||
}
|
||||
// If we don't have a game
|
||||
if (!currentGame) return;
|
||||
// If we started a new download
|
||||
if (currentGame && !previousGameId.value) {
|
||||
previousGameId.value = currentGame;
|
||||
resetHistoryGraph();
|
||||
return;
|
||||
}
|
||||
// If it's a different game now
|
||||
if (currentGame != previousGameId.value) {
|
||||
previousGameId.value = currentGame;
|
||||
resetHistoryGraph();
|
||||
return;
|
||||
}
|
||||
}
|
||||
watch(queue, (v) => {
|
||||
loadGamesForQueue(v);
|
||||
checkReset(v);
|
||||
});
|
||||
|
||||
watch(stats, (v) => {
|
||||
const newLength = speedHistory.value.push(v.speed);
|
||||
if (newLength > speedHistoryMax.value) {
|
||||
speedHistory.value.splice(0, 1);
|
||||
}
|
||||
checkReset(queue.value);
|
||||
});
|
||||
|
||||
function loadGamesForQueue(v: typeof queue.value) {
|
||||
for (const { id } of v.queue) {
|
||||
for (const {
|
||||
meta: { id },
|
||||
} of v.queue) {
|
||||
if (games.value[id]) return;
|
||||
(async () => {
|
||||
const gameData = await useGame(id);
|
||||
const cover = await useObject(gameData.game.mCoverId);
|
||||
const cover = await useObject(gameData.game.mCoverObjectId);
|
||||
games.value[id] = { ...gameData, cover };
|
||||
})();
|
||||
}
|
||||
@ -92,13 +172,41 @@ function loadGamesForQueue(v: typeof queue.value) {
|
||||
loadGamesForQueue(queue.value);
|
||||
|
||||
async function onEnd(event: { oldIndex: number; newIndex: number }) {
|
||||
await invoke("move_game_in_queue", {
|
||||
await invoke("move_download_in_queue", {
|
||||
oldIndex: event.oldIndex,
|
||||
newIndex: event.newIndex,
|
||||
});
|
||||
}
|
||||
|
||||
async function cancelGame(id: string) {
|
||||
await invoke("cancel_game", { gameId: id });
|
||||
async function cancelGame(meta: DownloadableMetadata) {
|
||||
await invoke("cancel_game", { meta });
|
||||
}
|
||||
|
||||
function formatKilobytes(bytes: number): string {
|
||||
const units = ["KB", "MB", "GB", "TB", "PB"];
|
||||
let value = bytes;
|
||||
let unitIndex = 0;
|
||||
const scalar = 1000;
|
||||
|
||||
while (value >= scalar && unitIndex < units.length - 1) {
|
||||
value /= scalar;
|
||||
unitIndex++;
|
||||
}
|
||||
|
||||
return `${value.toFixed(1)} ${units[unitIndex]}`;
|
||||
}
|
||||
|
||||
function formatTime(seconds: number): string {
|
||||
if (seconds < 60) {
|
||||
return `${Math.round(seconds)}s`;
|
||||
}
|
||||
|
||||
const minutes = Math.floor(seconds / 60);
|
||||
if (minutes < 60) {
|
||||
return `${minutes}m ${Math.round(seconds % 60)}s`;
|
||||
}
|
||||
|
||||
const hours = Math.floor(minutes / 60);
|
||||
return `${hours}h ${minutes % 60}m`;
|
||||
}
|
||||
</script>
|
||||
|
||||
@ -9,25 +9,18 @@
|
||||
<nav class="flex flex-col" aria-label="Sidebar">
|
||||
<ul role="list" class="-mx-2 space-y-1">
|
||||
<li v-for="(item, itemIdx) in navigation" :key="item.prefix">
|
||||
<NuxtLink
|
||||
:href="item.route"
|
||||
:class="[
|
||||
itemIdx === currentPageIndex
|
||||
? 'bg-zinc-800/50 text-zinc-100'
|
||||
: 'text-zinc-400 hover:bg-zinc-800/30 hover:text-zinc-200',
|
||||
'transition group flex gap-x-3 rounded-md p-2 pr-12 text-sm font-semibold leading-6',
|
||||
]"
|
||||
>
|
||||
<component
|
||||
:is="item.icon"
|
||||
:class="[
|
||||
itemIdx === currentPageIndex
|
||||
? 'text-zinc-100'
|
||||
: 'text-zinc-400 group-hover:text-zinc-200',
|
||||
'transition h-6 w-6 shrink-0',
|
||||
]"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
<NuxtLink :href="item.route" :class="[
|
||||
itemIdx === currentNavigation
|
||||
? 'bg-zinc-800/50 text-zinc-100'
|
||||
: 'text-zinc-400 hover:bg-zinc-800/30 hover:text-zinc-200',
|
||||
'transition group flex gap-x-3 rounded-md p-2 pr-12 text-sm font-semibold leading-6',
|
||||
]">
|
||||
<component :is="item.icon" :class="[
|
||||
itemIdx === currentNavigation
|
||||
? 'text-zinc-100'
|
||||
: 'text-zinc-400 group-hover:text-zinc-200',
|
||||
'transition h-6 w-6 shrink-0',
|
||||
]" aria-hidden="true" />
|
||||
{{ item.label }}
|
||||
</NuxtLink>
|
||||
</li>
|
||||
@ -43,13 +36,54 @@
|
||||
<script setup lang="ts">
|
||||
import {
|
||||
ArrowDownTrayIcon,
|
||||
CubeIcon,
|
||||
HomeIcon,
|
||||
RectangleGroupIcon,
|
||||
BugAntIcon,
|
||||
} from "@heroicons/vue/16/solid";
|
||||
import type { Component } from "vue";
|
||||
import type { NavigationItem } from "~/types";
|
||||
import { platform } from '@tauri-apps/plugin-os';
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { UserIcon } from "@heroicons/vue/20/solid";
|
||||
|
||||
const navigation: Array<NavigationItem & { icon: Component }> = [
|
||||
const systemData = await invoke<{
|
||||
clientId: string;
|
||||
baseUrl: string;
|
||||
dataDir: string;
|
||||
logLevel: string;
|
||||
}>("fetch_system_data");
|
||||
|
||||
const isDebugMode = ref(systemData.logLevel.toLowerCase() === "debug");
|
||||
const debugRevealed = ref(false);
|
||||
|
||||
// Track shift key state and debug reveal
|
||||
onMounted(() => {
|
||||
window.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Shift') {
|
||||
isDebugMode.value = true;
|
||||
debugRevealed.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
window.addEventListener('keyup', (e) => {
|
||||
if (e.key === 'Shift') {
|
||||
isDebugMode.value = debugRevealed.value || systemData.logLevel.toLowerCase() === "debug";
|
||||
}
|
||||
});
|
||||
|
||||
// Reset debug reveal when leaving the settings page
|
||||
const router = useRouter();
|
||||
router.beforeEach((to) => {
|
||||
if (!to.path.startsWith('/settings')) {
|
||||
debugRevealed.value = false;
|
||||
isDebugMode.value = systemData.logLevel.toLowerCase() === "debug";
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// Make navigation reactive by wrapping in computed
|
||||
const navigation = computed(() => [
|
||||
{
|
||||
label: "Home",
|
||||
route: "/settings",
|
||||
@ -57,7 +91,7 @@ const navigation: Array<NavigationItem & { icon: Component }> = [
|
||||
icon: HomeIcon,
|
||||
},
|
||||
{
|
||||
label: "Interface",
|
||||
label: "Interface",
|
||||
route: "/settings/interface",
|
||||
prefix: "/settings/interface",
|
||||
icon: RectangleGroupIcon,
|
||||
@ -68,7 +102,27 @@ const navigation: Array<NavigationItem & { icon: Component }> = [
|
||||
prefix: "/settings/downloads",
|
||||
icon: ArrowDownTrayIcon,
|
||||
},
|
||||
];
|
||||
{
|
||||
label: "Account",
|
||||
route: "/settings/account",
|
||||
prefix: "/settings/account",
|
||||
icon: UserIcon
|
||||
},
|
||||
...(isDebugMode.value ? [{
|
||||
label: "Debug Info",
|
||||
route: "/settings/debug",
|
||||
prefix: "/settings/debug",
|
||||
icon: BugAntIcon,
|
||||
}] : []),
|
||||
]);
|
||||
|
||||
const currentPageIndex = useCurrentNavigationIndex(navigation);
|
||||
const currentPlatform = platform();
|
||||
|
||||
// Use .value to unwrap the computed ref
|
||||
const {currentNavigation} = useCurrentNavigationIndex(navigation.value);
|
||||
|
||||
// Watch for navigation changes and update currentPageIndex
|
||||
watch(navigation, (newNav) => {
|
||||
currentNavigation.value = useCurrentNavigationIndex(newNav).currentNavigation.value;
|
||||
});
|
||||
</script>
|
||||
|
||||
64
pages/settings/account.vue
Normal file
64
pages/settings/account.vue
Normal file
@ -0,0 +1,64 @@
|
||||
<template>
|
||||
<div class="border-b border-zinc-700 py-5">
|
||||
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
|
||||
General
|
||||
</h3>
|
||||
</div>
|
||||
|
||||
<div class="mt-5 flex flex-col gap-4">
|
||||
<div class="flex flex-row items-center justify-between">
|
||||
<div>
|
||||
<h3 class="text-sm font-medium leading-6 text-zinc-100">Sign out</h3>
|
||||
<p class="mt-1 text-sm leading-6 text-zinc-400">
|
||||
Sign out of your Drop account on this device
|
||||
</p>
|
||||
</div>
|
||||
<button
|
||||
@click="signOut"
|
||||
type="button"
|
||||
class="rounded-md bg-red-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-red-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-red-600"
|
||||
>
|
||||
Sign out
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div v-if="error" class="rounded-md bg-red-600/10 p-4">
|
||||
<div class="flex">
|
||||
<div class="flex-shrink-0">
|
||||
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
|
||||
</div>
|
||||
<div class="ml-3">
|
||||
<h3 class="text-sm font-medium text-red-600">
|
||||
{{ error }}
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { listen } from "@tauri-apps/api/event";
|
||||
import { useRouter } from "#imports";
|
||||
import { XCircleIcon } from "@heroicons/vue/16/solid";
|
||||
|
||||
const router = useRouter();
|
||||
const error = ref<string | null>(null);
|
||||
|
||||
// Listen for auth events
|
||||
onMounted(async () => {
|
||||
await listen("auth/signedout", () => {
|
||||
router.push("/auth/signedout");
|
||||
});
|
||||
});
|
||||
|
||||
async function signOut() {
|
||||
try {
|
||||
error.value = null;
|
||||
await invoke("sign_out");
|
||||
} catch (e) {
|
||||
error.value = `Failed to sign out: ${e}`;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
134
pages/settings/debug.vue
Normal file
134
pages/settings/debug.vue
Normal file
@ -0,0 +1,134 @@
|
||||
<template>
|
||||
<div class="divide-y divide-zinc-700">
|
||||
<div class="py-6">
|
||||
<h2 class="text-base font-semibold font-display leading-7 text-zinc-100">
|
||||
Debug Information
|
||||
</h2>
|
||||
<p class="mt-1 text-sm leading-6 text-zinc-400">
|
||||
Technical information about your Drop client installation, helpful for
|
||||
debugging.
|
||||
</p>
|
||||
|
||||
<div class="mt-10 space-y-8">
|
||||
<div>
|
||||
<div class="flex items-center gap-x-3">
|
||||
<FingerPrintIcon class="h-5 w-5 text-zinc-400" />
|
||||
<h3 class="text-sm font-medium leading-6 text-zinc-100">
|
||||
Client ID
|
||||
</h3>
|
||||
</div>
|
||||
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
|
||||
{{ clientId || "Not signed in" }}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="flex items-center gap-x-3">
|
||||
<ComputerDesktopIcon class="h-5 w-5 text-zinc-400" />
|
||||
<h3 class="text-sm font-medium leading-6 text-zinc-100">
|
||||
Platform
|
||||
</h3>
|
||||
</div>
|
||||
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
|
||||
{{ platformInfo }}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="flex items-center gap-x-3">
|
||||
<ServerIcon class="h-5 w-5 text-zinc-400" />
|
||||
<h3 class="text-sm font-medium leading-6 text-zinc-100">
|
||||
Server URL
|
||||
</h3>
|
||||
</div>
|
||||
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
|
||||
{{ baseUrl || "Not connected" }}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<div class="flex items-center gap-x-3">
|
||||
<FolderIcon class="h-5 w-5 text-zinc-400" />
|
||||
<h3 class="text-sm font-medium leading-6 text-zinc-100">
|
||||
Data Directory
|
||||
</h3>
|
||||
</div>
|
||||
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
|
||||
{{ dataDir || "Unknown" }}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="pt-6 flex gap-x-4">
|
||||
<button
|
||||
@click="() => openDataDir()"
|
||||
type="button"
|
||||
class="inline-flex items-center gap-x-2 rounded-md bg-blue-600 px-3.5 py-2.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
|
||||
>
|
||||
<FolderIcon class="h-5 w-5" aria-hidden="true" />
|
||||
Open Data Directory
|
||||
</button>
|
||||
<button
|
||||
@click="() => openLogFile()"
|
||||
type="button"
|
||||
class="inline-flex items-center gap-x-2 rounded-md bg-blue-600 px-3.5 py-2.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
|
||||
>
|
||||
<DocumentTextIcon class="h-5 w-5" aria-hidden="true" />
|
||||
Open Log File
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { platform, type } from "@tauri-apps/plugin-os";
|
||||
import {
|
||||
FingerPrintIcon,
|
||||
TagIcon,
|
||||
ComputerDesktopIcon,
|
||||
ServerIcon,
|
||||
FolderIcon,
|
||||
CubeIcon,
|
||||
DocumentTextIcon,
|
||||
} from "@heroicons/vue/24/outline";
|
||||
import { open } from "@tauri-apps/plugin-shell";
|
||||
|
||||
const clientId = ref<string | null>(null);
|
||||
const platformInfo = ref("Loading...");
|
||||
const baseUrl = ref<string | null>(null);
|
||||
const dataDir = ref<string | null>(null);
|
||||
|
||||
const systemData = await invoke<{
|
||||
clientId: string;
|
||||
baseUrl: string;
|
||||
dataDir: string;
|
||||
}>("fetch_system_data");
|
||||
|
||||
clientId.value = systemData.clientId;
|
||||
baseUrl.value = systemData.baseUrl;
|
||||
dataDir.value = systemData.dataDir;
|
||||
|
||||
const currentPlatform = await platform();
|
||||
platformInfo.value = currentPlatform;
|
||||
|
||||
async function openDataDir() {
|
||||
if (!dataDir.value) return;
|
||||
try {
|
||||
await open(dataDir.value);
|
||||
} catch (error) {
|
||||
console.error("Failed to open data dir:", error);
|
||||
}
|
||||
}
|
||||
|
||||
async function openLogFile() {
|
||||
if (!dataDir.value) return;
|
||||
try {
|
||||
const logPath = `${dataDir.value}/drop.log`;
|
||||
await open(logPath);
|
||||
} catch (error) {
|
||||
console.error("Failed to open log file:", error);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@ -1,10 +1,15 @@
|
||||
<template>
|
||||
<div>
|
||||
<div class="border-b border-zinc-600 py-2 px-1">
|
||||
<div
|
||||
class="-ml-4 -mt-2 flex flex-wrap items-center justify-between sm:flex-nowrap"
|
||||
>
|
||||
<div class="ml-4 mt-2">
|
||||
<div class="border-b border-zinc-700 py-5">
|
||||
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
|
||||
Downloads
|
||||
</h3>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="mt-5">
|
||||
<div class="border-b border-zinc-600">
|
||||
<div class="-ml-4 -mt-2 flex flex-wrap items-center justify-between sm:flex-nowrap">
|
||||
<div class="ml-4 mt-2 pb-4">
|
||||
<h3 class="text-base font-display font-semibold text-zinc-100">
|
||||
Install directories
|
||||
</h3>
|
||||
@ -15,27 +20,17 @@
|
||||
</p>
|
||||
</div>
|
||||
<div class="ml-4 mt-2 shrink-0">
|
||||
<button
|
||||
@click="() => (open = true)"
|
||||
type="button"
|
||||
class="relative inline-flex items-center rounded-md bg-blue-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
|
||||
>
|
||||
<button @click="() => (open = true)" type="button"
|
||||
class="relative inline-flex items-center rounded-md bg-blue-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600">
|
||||
Add new directory
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<ul role="list" class="divide-y divide-gray-800">
|
||||
<li
|
||||
v-for="(dir, dirIdx) in dirs"
|
||||
:key="dir"
|
||||
class="flex justify-between gap-x-6 py-5"
|
||||
>
|
||||
<li v-for="(dir, dirIdx) in dirs" :key="dir" class="flex justify-between gap-x-6 py-5">
|
||||
<div class="flex min-w-0 gap-x-4">
|
||||
<FolderIcon
|
||||
class="h-6 w-6 text-blue-600 flex-none rounded-full"
|
||||
alt=""
|
||||
/>
|
||||
<FolderIcon class="h-6 w-6 text-blue-600 flex-none rounded-full" alt="" />
|
||||
<div class="min-w-0 flex-auto">
|
||||
<p class="text-sm/6 text-zinc-100">
|
||||
{{ dir }}
|
||||
@ -43,68 +38,97 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex shrink-0 items-center gap-x-6">
|
||||
<button
|
||||
@click="() => deleteDirectory(dirIdx)"
|
||||
:disabled="dirs.length <= 1"
|
||||
:class="[
|
||||
dirs.length <= 1
|
||||
? 'text-zinc-700'
|
||||
: 'text-zinc-400 hover:text-zinc-100',
|
||||
'-m-2.5 block p-2.5',
|
||||
]"
|
||||
>
|
||||
<button @click="() => deleteDirectory(dirIdx)" :disabled="dirs.length <= 1" :class="[
|
||||
dirs.length <= 1
|
||||
? 'text-zinc-700'
|
||||
: 'text-zinc-400 hover:text-zinc-100',
|
||||
'-m-2.5 block p-2.5',
|
||||
]">
|
||||
<span class="sr-only">Open options</span>
|
||||
<TrashIcon class="size-5" aria-hidden="true" />
|
||||
</button>
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
<div class="border-t border-zinc-600 py-6">
|
||||
<h3 class="text-base font-display font-semibold text-zinc-100">
|
||||
Download Settings
|
||||
</h3>
|
||||
<p class="mt-1 text-sm text-zinc-400 max-w-xl">
|
||||
Configure how Drop downloads games and other content.
|
||||
</p>
|
||||
|
||||
<div class="mt-6 max-w-xl">
|
||||
<label for="threads" class="block text-sm font-medium text-zinc-100">
|
||||
Maximum Download Threads
|
||||
</label>
|
||||
<div class="mt-2">
|
||||
<input type="number" name="threads" id="threads" min="1" max="32" v-model="downloadThreads"
|
||||
@keypress="validateNumberInput" @paste="validatePaste"
|
||||
class="block w-full rounded-md border-0 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6" />
|
||||
</div>
|
||||
<p class="mt-2 text-sm text-zinc-400">
|
||||
The maximum number of concurrent download threads. Higher values may
|
||||
download faster but use more system resources. Default is 4.
|
||||
</p>
|
||||
</div>
|
||||
<div class="mt-10 space-y-8">
|
||||
<div class="flex flex-row items-center justify-between">
|
||||
<div>
|
||||
<h3 class="text-sm font-medium leading-6 text-zinc-100">Force Offline</h3>
|
||||
<p class="mt-1 text-sm leading-6 text-zinc-400">
|
||||
Drop will not make any external connections
|
||||
</p>
|
||||
</div>
|
||||
<Switch v-model="forceOffline" :class="[
|
||||
forceOffline ? 'bg-blue-600' : 'bg-zinc-700',
|
||||
'relative inline-flex h-6 w-11 flex-shrink-0 cursor-pointer rounded-full border-2 border-transparent transition-colors duration-200 ease-in-out'
|
||||
]">
|
||||
<span :class="[
|
||||
forceOffline ? 'translate-x-5' : 'translate-x-0',
|
||||
'pointer-events-none relative inline-block h-5 w-5 transform rounded-full bg-white shadow ring-0 transition duration-200 ease-in-out'
|
||||
]" />
|
||||
</Switch>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="mt-6">
|
||||
<button type="button" @click="saveSettings" :disabled="saveState.loading" :class="[
|
||||
'inline-flex items-center rounded-md px-3 py-2 text-sm font-semibold text-white shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 transition-colors duration-300',
|
||||
saveState.success
|
||||
? 'bg-green-600 hover:bg-green-500 focus-visible:outline-green-600'
|
||||
: 'bg-blue-600 hover:bg-blue-500 focus-visible:outline-blue-600',
|
||||
'disabled:bg-blue-600/50 disabled:cursor-not-allowed'
|
||||
]">
|
||||
{{ saveState.success ? 'Saved' : 'Save Changes' }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<TransitionRoot as="template" :show="open">
|
||||
<Dialog class="relative z-50" @close="open = false">
|
||||
<TransitionChild
|
||||
as="template"
|
||||
enter="ease-out duration-300"
|
||||
enter-from="opacity-0"
|
||||
enter-to="opacity-100"
|
||||
leave="ease-in duration-200"
|
||||
leave-from="opacity-100"
|
||||
leave-to="opacity-0"
|
||||
>
|
||||
<div
|
||||
class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity"
|
||||
/>
|
||||
<TransitionChild as="template" enter="ease-out duration-300" enter-from="opacity-0" enter-to="opacity-100"
|
||||
leave="ease-in duration-200" leave-from="opacity-100" leave-to="opacity-0">
|
||||
<div class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity" />
|
||||
</TransitionChild>
|
||||
|
||||
<div class="fixed inset-0 z-10 w-screen overflow-y-auto">
|
||||
<div
|
||||
class="flex min-h-full items-end justify-center p-4 text-center sm:items-center sm:p-0"
|
||||
>
|
||||
<TransitionChild
|
||||
as="template"
|
||||
enter="ease-out duration-300"
|
||||
<div class="flex min-h-full items-end justify-center p-4 text-center sm:items-center sm:p-0">
|
||||
<TransitionChild as="template" enter="ease-out duration-300"
|
||||
enter-from="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
|
||||
enter-to="opacity-100 translate-y-0 sm:scale-100"
|
||||
leave="ease-in duration-200"
|
||||
enter-to="opacity-100 translate-y-0 sm:scale-100" leave="ease-in duration-200"
|
||||
leave-from="opacity-100 translate-y-0 sm:scale-100"
|
||||
leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
|
||||
>
|
||||
leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95">
|
||||
<DialogPanel
|
||||
class="relative transform overflow-hidden rounded-lg bg-zinc-900 px-4 pb-4 pt-5 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg sm:p-6"
|
||||
>
|
||||
class="relative transform overflow-hidden rounded-lg bg-zinc-900 px-4 pb-4 pt-5 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg sm:p-6">
|
||||
<div class="sm:flex sm:items-start">
|
||||
<div class="mt-3 w-full sm:ml-4 sm:mt-0">
|
||||
<div>
|
||||
<label
|
||||
for="dir"
|
||||
class="block text-sm/6 font-medium text-zinc-100"
|
||||
>Select game directory</label
|
||||
>
|
||||
<label for="dir" class="block text-sm/6 font-medium text-zinc-100">Select game directory</label>
|
||||
<div class="mt-2">
|
||||
<button
|
||||
@click="() => selectDirectory()"
|
||||
class="block text-left w-full rounded-md border-0 px-3 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm/6"
|
||||
>
|
||||
<button @click="() => selectDirectory()"
|
||||
class="block text-left w-full rounded-md border-0 px-3 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm/6">
|
||||
{{
|
||||
currentDirectory ?? "Click to select a directory..."
|
||||
}}
|
||||
@ -117,36 +141,25 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="mt-5 sm:mt-4 sm:flex sm:flex-row-reverse">
|
||||
<LoadingButton
|
||||
:disabled="currentDirectory == undefined"
|
||||
type="button"
|
||||
:loading="createDirectoryLoading"
|
||||
@click="() => submitDirectory()"
|
||||
:class="[
|
||||
<LoadingButton :disabled="currentDirectory == undefined" type="button" :loading="createDirectoryLoading"
|
||||
@click="() => submitDirectory()" :class="[
|
||||
'inline-flex w-full shadow-sm sm:ml-3 sm:w-auto',
|
||||
currentDirectory === undefined
|
||||
? 'text-zinc-400 bg-blue-600/10 hover:bg-blue-600/10'
|
||||
: 'text-white bg-blue-600 hover:bg-blue-500',
|
||||
]"
|
||||
>
|
||||
]">
|
||||
Add
|
||||
</LoadingButton>
|
||||
<button
|
||||
type="button"
|
||||
<button type="button"
|
||||
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-800 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
|
||||
@click="() => cancelDirectory()"
|
||||
ref="cancelButtonRef"
|
||||
>
|
||||
@click="() => cancelDirectory()" ref="cancelButtonRef">
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
<div v-if="error" class="mt-3 rounded-md bg-red-600/10 p-4">
|
||||
<div class="flex">
|
||||
<div class="flex-shrink-0">
|
||||
<XCircleIcon
|
||||
class="h-5 w-5 text-red-600"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
|
||||
</div>
|
||||
<div class="ml-3">
|
||||
<h3 class="text-sm font-medium text-red-600">
|
||||
@ -172,6 +185,8 @@ import {
|
||||
} from "@headlessui/vue";
|
||||
import { FolderIcon, TrashIcon, XCircleIcon } from "@heroicons/vue/16/solid";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
import { Switch } from '@headlessui/vue'
|
||||
import { type Settings } from "~/types";
|
||||
|
||||
const open = ref(false);
|
||||
const currentDirectory = ref<string | undefined>(undefined);
|
||||
@ -180,6 +195,15 @@ const createDirectoryLoading = ref(false);
|
||||
|
||||
const dirs = ref<Array<string>>([]);
|
||||
|
||||
const settings = await invoke<Settings>("fetch_settings");
|
||||
const downloadThreads = ref(settings?.maxDownloadThreads ?? 4);
|
||||
const forceOffline = ref(settings?.forceOffline ?? false);
|
||||
|
||||
const saveState = reactive({
|
||||
loading: false,
|
||||
success: false
|
||||
});
|
||||
|
||||
async function updateDirs() {
|
||||
const newDirs = await invoke<Array<string>>("fetch_download_dir_stats");
|
||||
dirs.value = newDirs;
|
||||
@ -213,7 +237,7 @@ async function submitDirectory() {
|
||||
try {
|
||||
error.value = undefined;
|
||||
if (!currentDirectory.value)
|
||||
throw new Error("Please select a directory first.");
|
||||
throw new Error("Please select a directory first");
|
||||
createDirectoryLoading.value = true;
|
||||
|
||||
// Add directory
|
||||
@ -235,4 +259,42 @@ async function deleteDirectory(index: number) {
|
||||
await invoke("delete_download_dir", { index });
|
||||
await updateDirs();
|
||||
}
|
||||
|
||||
async function saveSettings() {
|
||||
try {
|
||||
saveState.loading = true;
|
||||
await invoke("update_settings", {
|
||||
newSettings: { maxDownloadThreads: downloadThreads.value, forceOffline: forceOffline.value },
|
||||
});
|
||||
|
||||
// Show success state
|
||||
saveState.success = true;
|
||||
|
||||
// Reset back to normal state after 2 seconds
|
||||
setTimeout(() => {
|
||||
saveState.success = false;
|
||||
}, 2000);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Failed to save settings:', error);
|
||||
} finally {
|
||||
saveState.loading = false;
|
||||
}
|
||||
}
|
||||
|
||||
function validateNumberInput(event: KeyboardEvent) {
|
||||
// Allow only numbers and basic control keys
|
||||
if (!/^\d$/.test(event.key) &&
|
||||
!['Backspace', 'Delete', 'Tab', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
|
||||
event.preventDefault();
|
||||
}
|
||||
}
|
||||
|
||||
function validatePaste(event: ClipboardEvent) {
|
||||
// Prevent paste if content contains non-numeric characters
|
||||
const pastedData = event.clipboardData?.getData('text');
|
||||
if (pastedData && !/^\d+$/.test(pastedData)) {
|
||||
event.preventDefault();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
@ -1,3 +1,59 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
<div class="border-b border-zinc-700 py-5">
|
||||
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
|
||||
General
|
||||
</h3>
|
||||
</div>
|
||||
|
||||
<div class="mt-5 space-y-8">
|
||||
<div class="flex flex-row items-center justify-between">
|
||||
<div>
|
||||
<h3 class="text-sm font-medium leading-6 text-zinc-100">
|
||||
Start with system
|
||||
</h3>
|
||||
<p class="mt-1 text-sm leading-6 text-zinc-400">
|
||||
Drop will automatically start when you log into your computer
|
||||
</p>
|
||||
</div>
|
||||
<Switch
|
||||
v-model="autostartEnabled"
|
||||
:class="[
|
||||
autostartEnabled ? 'bg-blue-600' : 'bg-zinc-700',
|
||||
'relative inline-flex h-6 w-11 flex-shrink-0 cursor-pointer rounded-full border-2 border-transparent transition-colors duration-200 ease-in-out',
|
||||
]"
|
||||
>
|
||||
<span
|
||||
:class="[
|
||||
autostartEnabled ? 'translate-x-5' : 'translate-x-0',
|
||||
'pointer-events-none relative inline-block h-5 w-5 transform rounded-full bg-white shadow ring-0 transition duration-200 ease-in-out',
|
||||
]"
|
||||
/>
|
||||
</Switch>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Switch } from "@headlessui/vue";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
|
||||
defineProps<{}>();
|
||||
|
||||
const autostartEnabled = ref<boolean>(false);
|
||||
|
||||
// Load initial state
|
||||
invoke("get_autostart_enabled").then((enabled) => {
|
||||
autostartEnabled.value = enabled as boolean;
|
||||
});
|
||||
|
||||
// Watch for changes and update autostart
|
||||
watch(autostartEnabled, async (newValue: boolean) => {
|
||||
try {
|
||||
await invoke("toggle_autostart", { enabled: newValue });
|
||||
} catch (error) {
|
||||
console.error("Failed to toggle autostart:", error);
|
||||
// Revert the toggle if it failed
|
||||
autostartEnabled.value = !newValue;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
@ -1,3 +1,7 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
||||
</script>
|
||||
|
||||
@ -1,2 +1,37 @@
|
||||
<template></template>
|
||||
<script setup lang="ts"></script>
|
||||
<template>
|
||||
<div class="grow w-full h-full flex items-center justify-center">
|
||||
<div class="flex flex-col items-center">
|
||||
<BuildingStorefrontIcon
|
||||
class="h-12 w-12 text-blue-600"
|
||||
aria-hidden="true"
|
||||
/>
|
||||
<div class="mt-3 text-center sm:mt-5">
|
||||
<h1 class="text-3xl font-semibold font-display leading-6 text-zinc-100">
|
||||
Store not supported in client
|
||||
</h1>
|
||||
<div class="mt-4">
|
||||
<p class="text-sm text-zinc-400 max-w-lg">
|
||||
Currently, Drop requires you to view the store in your browser.
|
||||
Please click the button below to open it in your default browser.
|
||||
</p>
|
||||
<NuxtLink
|
||||
:href="storeUrl"
|
||||
target="_blank"
|
||||
class="mt-6 transition text-sm/6 font-semibold text-zinc-400 hover:text-zinc-100 inline-flex gap-x-2 items-center duration-200 hover:scale-105"
|
||||
>
|
||||
Open Store <ArrowTopRightOnSquareIcon class="size-4" />
|
||||
</NuxtLink>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
import {
|
||||
ArrowTopRightOnSquareIcon,
|
||||
BuildingStorefrontIcon,
|
||||
} from "@heroicons/vue/20/solid";
|
||||
import { invoke } from "@tauri-apps/api/core";
|
||||
|
||||
const storeUrl = await invoke<string>("gen_drop_url", { path: "/store" });
|
||||
</script>
|
||||
|
||||
@ -1,8 +1,11 @@
|
||||
export default defineNuxtPlugin((nuxtApp) => {
|
||||
// Also possible
|
||||
/*
|
||||
nuxtApp.hook("vue:error", (error, instance, info) => {
|
||||
console.log(error);
|
||||
|
||||
console.error(error, info);
|
||||
const router = useRouter();
|
||||
router.replace(`/error`);
|
||||
});
|
||||
*/
|
||||
});
|
||||
|
||||
3894
src-tauri/Cargo.lock
generated
3894
src-tauri/Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -1,9 +1,9 @@
|
||||
[package]
|
||||
name = "drop-app"
|
||||
version = "0.1.0"
|
||||
description = "A Tauri App"
|
||||
authors = ["you"]
|
||||
edition = "2021"
|
||||
version = "0.3.1-appimage"
|
||||
description = "The client application for the open-source, self-hosted game distribution platform Drop"
|
||||
authors = ["Drop OSS"]
|
||||
edition = "2024"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
@ -16,8 +16,6 @@ tauri-plugin-single-instance = { version = "2.0.0", features = ["deep-link"] }
|
||||
# This seems to be only an issue on Windows, see https://github.com/rust-lang/cargo/issues/8519
|
||||
name = "drop_app_lib"
|
||||
crate-type = ["staticlib", "cdylib", "rlib"]
|
||||
|
||||
[build]
|
||||
rustflags = ["-C", "target-feature=+aes,+sse2"]
|
||||
|
||||
|
||||
@ -25,12 +23,9 @@ rustflags = ["-C", "target-feature=+aes,+sse2"]
|
||||
tauri-build = { version = "2.0.0", features = [] }
|
||||
|
||||
[dependencies]
|
||||
tauri-plugin-shell = "2.0.0"
|
||||
serde = { version = "1", features = ["derive", "rc"] }
|
||||
tauri-plugin-shell = "2.2.1"
|
||||
serde_json = "1"
|
||||
serde-binary = "0.5.0"
|
||||
rayon = "1.10.0"
|
||||
directories = "5.0.1"
|
||||
webbrowser = "1.0.2"
|
||||
url = "2.5.2"
|
||||
tauri-plugin-deep-link = "2"
|
||||
@ -41,13 +36,50 @@ http = "1.1.0"
|
||||
urlencoding = "2.1.3"
|
||||
md5 = "0.7.0"
|
||||
chrono = "0.4.38"
|
||||
tauri-plugin-os = "2"
|
||||
boxcar = "0.2.7"
|
||||
umu-wrapper-lib = "0.1.0"
|
||||
tauri-plugin-autostart = "2.0.0"
|
||||
shared_child = "1.0.1"
|
||||
serde_with = "3.12.0"
|
||||
slice-deque = "0.3.0"
|
||||
throttle_my_fn = "0.2.6"
|
||||
parking_lot = "0.12.3"
|
||||
atomic-instant-full = "0.1.0"
|
||||
cacache = "13.1.0"
|
||||
http-serde = "2.1.1"
|
||||
reqwest-middleware = "0.4.0"
|
||||
reqwest-middleware-cache = "0.1.1"
|
||||
deranged = "=0.4.0"
|
||||
droplet-rs = "0.7.3"
|
||||
gethostname = "1.0.1"
|
||||
zstd = "0.13.3"
|
||||
tar = "0.4.44"
|
||||
rand = "0.9.1"
|
||||
regex = "1.11.1"
|
||||
tempfile = "3.19.1"
|
||||
schemars = "0.8.22"
|
||||
sha1 = "0.10.6"
|
||||
dirs = "6.0.0"
|
||||
whoami = "1.6.0"
|
||||
filetime = "0.2.25"
|
||||
walkdir = "2.5.0"
|
||||
known-folders = "1.2.0"
|
||||
native_model = { version = "0.6.1", features = ["rmp_serde_1_3"] }
|
||||
tauri-plugin-opener = "2.4.0"
|
||||
bitcode = "0.6.6"
|
||||
reqwest-websocket = "0.5.0"
|
||||
futures-lite = "2.6.0"
|
||||
page_size = "0.6.0"
|
||||
# tailscale = { path = "./tailscale" }
|
||||
|
||||
[dependencies.dynfmt]
|
||||
version = "0.1.5"
|
||||
features = ["curly"]
|
||||
|
||||
[dependencies.tauri]
|
||||
version = "2.1.1"
|
||||
features = [
|
||||
"tray-icon"
|
||||
]
|
||||
|
||||
features = ["protocol-asset", "tray-icon"]
|
||||
|
||||
[dependencies.tokio]
|
||||
version = "1.40.0"
|
||||
@ -63,23 +95,20 @@ features = ["fs"]
|
||||
|
||||
[dependencies.uuid]
|
||||
version = "1.10.0"
|
||||
features = [
|
||||
"v4", # Lets you generate random UUIDs
|
||||
"fast-rng", # Use a faster (but still sufficiently random) RNG
|
||||
"macro-diagnostics", # Enable better diagnostics for compile-time UUIDs
|
||||
]
|
||||
|
||||
[dependencies.openssl]
|
||||
version = "0.10.66"
|
||||
features = ["vendored"]
|
||||
features = ["v4", "fast-rng", "macro-diagnostics"]
|
||||
|
||||
[dependencies.rustbreak]
|
||||
version = "2"
|
||||
features = [] # You can also use "yaml_enc" or "bin_enc"
|
||||
features = ["other_errors"] # You can also use "yaml_enc" or "bin_enc"
|
||||
|
||||
[dependencies.reqwest]
|
||||
version = "0.12"
|
||||
features = ["json", "blocking"]
|
||||
default-features = false
|
||||
features = ["json", "http2", "blocking", "rustls-tls-webpki-roots"]
|
||||
|
||||
[dependencies.serde]
|
||||
version = "1"
|
||||
features = ["derive", "rc"]
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
|
||||
@ -1,3 +1,3 @@
|
||||
fn main() {
|
||||
tauri_build::build()
|
||||
tauri_build::build();
|
||||
}
|
||||
|
||||
@ -13,6 +13,8 @@
|
||||
"core:window:allow-maximize",
|
||||
"core:window:allow-close",
|
||||
"deep-link:default",
|
||||
"dialog:default"
|
||||
"dialog:default",
|
||||
"os:default",
|
||||
"opener:default"
|
||||
]
|
||||
}
|
||||
2
src-tauri/rust-toolchain.toml
Normal file
2
src-tauri/rust-toolchain.toml
Normal file
@ -0,0 +1,2 @@
|
||||
[toolchain]
|
||||
channel = "nightly"
|
||||
@ -1,221 +0,0 @@
|
||||
use std::{
|
||||
env,
|
||||
sync::Mutex,
|
||||
time::{SystemTime, UNIX_EPOCH},
|
||||
};
|
||||
|
||||
use chrono::Utc;
|
||||
use log::{info, warn};
|
||||
use openssl::{ec::EcKey, hash::MessageDigest, pkey::PKey, sign::Signer};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use tauri::{AppHandle, Emitter, Manager};
|
||||
use url::Url;
|
||||
|
||||
use crate::{
|
||||
db::{DatabaseAuth, DatabaseImpls},
|
||||
remote::RemoteAccessError,
|
||||
AppState, AppStatus, User, DB,
|
||||
};
|
||||
|
||||
#[derive(Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
struct InitiateRequestBody {
|
||||
name: String,
|
||||
platform: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
struct HandshakeRequestBody {
|
||||
client_id: String,
|
||||
token: String,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
struct HandshakeResponse {
|
||||
private: String,
|
||||
certificate: String,
|
||||
id: String,
|
||||
}
|
||||
|
||||
pub fn sign_nonce(private_key: String, nonce: String) -> Result<String, ()> {
|
||||
let client_private_key = EcKey::private_key_from_pem(private_key.as_bytes()).unwrap();
|
||||
let pkey_private_key = PKey::from_ec_key(client_private_key).unwrap();
|
||||
|
||||
let mut signer = Signer::new(MessageDigest::sha256(), &pkey_private_key).unwrap();
|
||||
signer.update(nonce.as_bytes()).unwrap();
|
||||
let signature = signer.sign_to_vec().unwrap();
|
||||
|
||||
let hex_signature = hex::encode(signature);
|
||||
|
||||
Ok(hex_signature)
|
||||
}
|
||||
|
||||
pub fn generate_authorization_header() -> String {
|
||||
let certs = {
|
||||
let db = DB.borrow_data().unwrap();
|
||||
db.auth.clone().unwrap()
|
||||
};
|
||||
|
||||
let nonce = Utc::now().timestamp_millis().to_string();
|
||||
|
||||
let signature = sign_nonce(certs.private, nonce.clone()).unwrap();
|
||||
|
||||
format!("Nonce {} {} {}", certs.client_id, nonce, signature)
|
||||
}
|
||||
|
||||
pub fn fetch_user() -> Result<User, RemoteAccessError> {
|
||||
let base_url = DB.fetch_base_url();
|
||||
|
||||
let endpoint = base_url.join("/api/v1/client/user")?;
|
||||
let header = generate_authorization_header();
|
||||
|
||||
let client = reqwest::blocking::Client::new();
|
||||
let response = client
|
||||
.get(endpoint.to_string())
|
||||
.header("Authorization", header)
|
||||
.send()?;
|
||||
|
||||
if response.status() != 200 {
|
||||
info!("Could not fetch user: {}", response.text().unwrap());
|
||||
return Err(RemoteAccessError::InvalidCodeError(0));
|
||||
}
|
||||
|
||||
let user = response.json::<User>()?;
|
||||
|
||||
Ok(user)
|
||||
}
|
||||
|
||||
fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAccessError> {
|
||||
let path_chunks: Vec<&str> = path.split("/").collect();
|
||||
if path_chunks.len() != 3 {
|
||||
app.emit("auth/failed", ()).unwrap();
|
||||
return Err(RemoteAccessError::InvalidResponse);
|
||||
}
|
||||
|
||||
let base_url = {
|
||||
let handle = DB.borrow_data().unwrap();
|
||||
Url::parse(handle.base_url.as_str())?
|
||||
};
|
||||
|
||||
let client_id = path_chunks.get(1).unwrap();
|
||||
let token = path_chunks.get(2).unwrap();
|
||||
let body = HandshakeRequestBody {
|
||||
client_id: client_id.to_string(),
|
||||
token: token.to_string(),
|
||||
};
|
||||
|
||||
let endpoint = base_url.join("/api/v1/client/auth/handshake")?;
|
||||
let client = reqwest::blocking::Client::new();
|
||||
let response = client.post(endpoint).json(&body).send()?;
|
||||
info!("{}", response.status().as_u16());
|
||||
let response_struct = response.json::<HandshakeResponse>()?;
|
||||
|
||||
{
|
||||
let mut handle = DB.borrow_data_mut().unwrap();
|
||||
handle.auth = Some(DatabaseAuth {
|
||||
private: response_struct.private,
|
||||
cert: response_struct.certificate,
|
||||
client_id: response_struct.id,
|
||||
});
|
||||
drop(handle);
|
||||
DB.save().unwrap();
|
||||
}
|
||||
|
||||
{
|
||||
let app_state = app.state::<Mutex<AppState>>();
|
||||
let mut app_state_handle = app_state.lock().unwrap();
|
||||
app_state_handle.status = AppStatus::SignedIn;
|
||||
app_state_handle.user = Some(fetch_user()?);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn recieve_handshake(app: AppHandle, path: String) {
|
||||
// Tell the app we're processing
|
||||
app.emit("auth/processing", ()).unwrap();
|
||||
|
||||
let handshake_result = recieve_handshake_logic(&app, path);
|
||||
if let Err(e) = handshake_result {
|
||||
warn!("error with authentication: {}", e);
|
||||
app.emit("auth/failed", e.to_string()).unwrap();
|
||||
return;
|
||||
}
|
||||
|
||||
app.emit("auth/finished", ()).unwrap();
|
||||
}
|
||||
|
||||
async fn auth_initiate_wrapper() -> Result<(), RemoteAccessError> {
|
||||
let base_url = {
|
||||
let db_lock = DB.borrow_data().unwrap();
|
||||
Url::parse(&db_lock.base_url.clone())?
|
||||
};
|
||||
|
||||
let endpoint = base_url.join("/api/v1/client/auth/initiate")?;
|
||||
let body = InitiateRequestBody {
|
||||
name: "Drop Desktop Client".to_string(),
|
||||
platform: env::consts::OS.to_string(),
|
||||
};
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
let response = client.post(endpoint.to_string()).json(&body).send().await?;
|
||||
|
||||
if response.status() != 200 {
|
||||
return Err(RemoteAccessError::InvalidRedirect);
|
||||
}
|
||||
|
||||
let redir_url = response.text().await?;
|
||||
let complete_redir_url = base_url.join(&redir_url)?;
|
||||
|
||||
info!("opening web browser to continue authentication");
|
||||
webbrowser::open(complete_redir_url.as_ref()).unwrap();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub async fn auth_initiate<'a>() -> Result<(), String> {
|
||||
let result = auth_initiate_wrapper().await;
|
||||
if result.is_err() {
|
||||
return Err(result.err().unwrap().to_string());
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn retry_connect(state: tauri::State<'_, Mutex<AppState>>) -> Result<(), ()> {
|
||||
let (app_status, user) = setup()?;
|
||||
|
||||
let mut guard = state.lock().unwrap();
|
||||
guard.status = app_status;
|
||||
guard.user = user;
|
||||
drop(guard);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn setup() -> Result<(AppStatus, Option<User>), ()> {
|
||||
let data = DB.borrow_data().unwrap();
|
||||
|
||||
if data.auth.is_some() {
|
||||
let user_result = fetch_user();
|
||||
if user_result.is_err() {
|
||||
let error = user_result.err().unwrap();
|
||||
warn!("auth setup failed with: {}", error);
|
||||
match error {
|
||||
RemoteAccessError::FetchError(_) => {
|
||||
return Ok((AppStatus::ServerUnavailable, None))
|
||||
}
|
||||
_ => return Ok((AppStatus::SignedInNeedsReauth, None)),
|
||||
}
|
||||
}
|
||||
return Ok((AppStatus::SignedIn, Some(user_result.unwrap())));
|
||||
}
|
||||
|
||||
drop(data);
|
||||
|
||||
Ok((AppStatus::SignedOut, None))
|
||||
}
|
||||
@ -1,18 +0,0 @@
|
||||
use std::sync::Mutex;
|
||||
|
||||
use log::info;
|
||||
use tauri::AppHandle;
|
||||
|
||||
use crate::AppState;
|
||||
|
||||
#[tauri::command]
|
||||
pub fn quit(app: tauri::AppHandle) {
|
||||
cleanup_and_exit(&app);
|
||||
}
|
||||
|
||||
|
||||
pub fn cleanup_and_exit(app: &AppHandle, ) {
|
||||
info!("exiting drop application...");
|
||||
|
||||
app.exit(0);
|
||||
}
|
||||
75
src-tauri/src/client/autostart.rs
Normal file
75
src-tauri/src/client/autostart.rs
Normal file
@ -0,0 +1,75 @@
|
||||
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
|
||||
use log::debug;
|
||||
use tauri::AppHandle;
|
||||
use tauri_plugin_autostart::ManagerExt;
|
||||
|
||||
pub fn toggle_autostart_logic(app: AppHandle, enabled: bool) -> Result<(), String> {
|
||||
let manager = app.autolaunch();
|
||||
if enabled {
|
||||
manager.enable().map_err(|e| e.to_string())?;
|
||||
debug!("enabled autostart");
|
||||
} else {
|
||||
manager.disable().map_err(|e| e.to_string())?;
|
||||
debug!("eisabled autostart");
|
||||
}
|
||||
|
||||
// Store the state in DB
|
||||
let mut db_handle = borrow_db_mut_checked();
|
||||
db_handle.settings.autostart = enabled;
|
||||
drop(db_handle);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn get_autostart_enabled_logic(app: AppHandle) -> Result<bool, tauri_plugin_autostart::Error> {
|
||||
// First check DB state
|
||||
let db_handle = borrow_db_checked();
|
||||
let db_state = db_handle.settings.autostart;
|
||||
drop(db_handle);
|
||||
|
||||
// Get actual system state
|
||||
let manager = app.autolaunch();
|
||||
let system_state = manager.is_enabled()?;
|
||||
|
||||
// If they don't match, sync to DB state
|
||||
if db_state != system_state {
|
||||
if db_state {
|
||||
manager.enable()?;
|
||||
} else {
|
||||
manager.disable()?;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(db_state)
|
||||
}
|
||||
|
||||
// New function to sync state on startup
|
||||
pub fn sync_autostart_on_startup(app: &AppHandle) -> Result<(), String> {
|
||||
let db_handle = borrow_db_checked();
|
||||
let should_be_enabled = db_handle.settings.autostart;
|
||||
drop(db_handle);
|
||||
|
||||
let manager = app.autolaunch();
|
||||
let current_state = manager.is_enabled().map_err(|e| e.to_string())?;
|
||||
|
||||
if current_state != should_be_enabled {
|
||||
if should_be_enabled {
|
||||
manager.enable().map_err(|e| e.to_string())?;
|
||||
debug!("synced autostart: enabled");
|
||||
} else {
|
||||
manager.disable().map_err(|e| e.to_string())?;
|
||||
debug!("synced autostart: disabled");
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
#[tauri::command]
|
||||
pub fn toggle_autostart(app: AppHandle, enabled: bool) -> Result<(), String> {
|
||||
toggle_autostart_logic(app, enabled)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn get_autostart_enabled(app: AppHandle) -> Result<bool, tauri_plugin_autostart::Error> {
|
||||
get_autostart_enabled_logic(app)
|
||||
}
|
||||
23
src-tauri/src/client/cleanup.rs
Normal file
23
src-tauri/src/client/cleanup.rs
Normal file
@ -0,0 +1,23 @@
|
||||
use log::{debug, error};
|
||||
use tauri::AppHandle;
|
||||
|
||||
use crate::AppState;
|
||||
|
||||
#[tauri::command]
|
||||
pub fn quit(app: tauri::AppHandle, state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
|
||||
cleanup_and_exit(&app, &state);
|
||||
}
|
||||
|
||||
pub fn cleanup_and_exit(app: &AppHandle, state: &tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
|
||||
debug!("cleaning up and exiting application");
|
||||
let download_manager = state.lock().unwrap().download_manager.clone();
|
||||
match download_manager.ensure_terminated() {
|
||||
Ok(res) => match res {
|
||||
Ok(()) => debug!("download manager terminated correctly"),
|
||||
Err(()) => error!("download manager failed to terminate correctly"),
|
||||
},
|
||||
Err(e) => panic!("{e:?}"),
|
||||
}
|
||||
|
||||
app.exit(0);
|
||||
}
|
||||
11
src-tauri/src/client/commands.rs
Normal file
11
src-tauri/src/client/commands.rs
Normal file
@ -0,0 +1,11 @@
|
||||
use crate::AppState;
|
||||
|
||||
#[tauri::command]
|
||||
pub fn fetch_state(
|
||||
state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>,
|
||||
) -> Result<String, String> {
|
||||
let guard = state.lock().unwrap();
|
||||
let cloned_state = serde_json::to_string(&guard.clone()).map_err(|e| e.to_string())?;
|
||||
drop(guard);
|
||||
Ok(cloned_state)
|
||||
}
|
||||
3
src-tauri/src/client/mod.rs
Normal file
3
src-tauri/src/client/mod.rs
Normal file
@ -0,0 +1,3 @@
|
||||
pub mod autostart;
|
||||
pub mod cleanup;
|
||||
pub mod commands;
|
||||
102
src-tauri/src/cloud_saves/backup_manager.rs
Normal file
102
src-tauri/src/cloud_saves/backup_manager.rs
Normal file
@ -0,0 +1,102 @@
|
||||
use std::{collections::HashMap, path::PathBuf, str::FromStr};
|
||||
|
||||
use log::warn;
|
||||
|
||||
use crate::{database::db::{GameVersion, DATA_ROOT_DIR}, error::backup_error::BackupError, process::process_manager::Platform};
|
||||
|
||||
use super::path::CommonPath;
|
||||
|
||||
pub struct BackupManager<'a> {
|
||||
pub current_platform: Platform,
|
||||
pub sources: HashMap<(Platform, Platform), &'a (dyn BackupHandler + Sync + Send)>,
|
||||
}
|
||||
|
||||
impl BackupManager<'_> {
|
||||
pub fn new() -> Self {
|
||||
BackupManager {
|
||||
#[cfg(target_os = "windows")]
|
||||
current_platform: Platform::Windows,
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
current_platform: Platform::MacOs,
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
current_platform: Platform::Linux,
|
||||
|
||||
sources: HashMap::from([
|
||||
// Current platform to target platform
|
||||
(
|
||||
(Platform::Windows, Platform::Windows),
|
||||
&WindowsBackupManager {} as &(dyn BackupHandler + Sync + Send),
|
||||
),
|
||||
(
|
||||
(Platform::Linux, Platform::Linux),
|
||||
&LinuxBackupManager {} as &(dyn BackupHandler + Sync + Send),
|
||||
),
|
||||
(
|
||||
(Platform::MacOs, Platform::MacOs),
|
||||
&MacBackupManager {} as &(dyn BackupHandler + Sync + Send),
|
||||
),
|
||||
|
||||
]),
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub trait BackupHandler: Send + Sync {
|
||||
fn root_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(DATA_ROOT_DIR.lock().unwrap().join("games")) }
|
||||
fn game_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::from_str(&game.game_id).unwrap()) }
|
||||
fn base_translate(&self, path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(self.root_translate(path, game)?.join(self.game_translate(path, game)?)) }
|
||||
fn home_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { let c = CommonPath::Home.get().ok_or(BackupError::NotFound); println!("{:?}", c); c }
|
||||
fn store_user_id_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { PathBuf::from_str(&game.game_id).map_err(|_| BackupError::ParseError) }
|
||||
fn os_user_name_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::from_str(&whoami::username()).unwrap()) }
|
||||
fn win_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winAppData>"); Err(BackupError::InvalidSystem) }
|
||||
fn win_local_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winLocalAppData>"); Err(BackupError::InvalidSystem) }
|
||||
fn win_local_app_data_low_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winLocalAppDataLow>"); Err(BackupError::InvalidSystem) }
|
||||
fn win_documents_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winDocuments>"); Err(BackupError::InvalidSystem) }
|
||||
fn win_public_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winPublic>"); Err(BackupError::InvalidSystem) }
|
||||
fn win_program_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winProgramData>"); Err(BackupError::InvalidSystem) }
|
||||
fn win_dir_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winDir>"); Err(BackupError::InvalidSystem) }
|
||||
fn xdg_data_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected XDG Reference in Backup <xdgData>"); Err(BackupError::InvalidSystem) }
|
||||
fn xdg_config_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected XDG Reference in Backup <xdgConfig>"); Err(BackupError::InvalidSystem) }
|
||||
fn skip_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::new()) }
|
||||
}
|
||||
|
||||
pub struct LinuxBackupManager {}
|
||||
impl BackupHandler for LinuxBackupManager {
|
||||
fn xdg_config_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(CommonPath::Data.get().ok_or(BackupError::NotFound)?)
|
||||
}
|
||||
fn xdg_data_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(CommonPath::Config.get().ok_or(BackupError::NotFound)?)
|
||||
}
|
||||
}
|
||||
pub struct WindowsBackupManager {}
|
||||
impl BackupHandler for WindowsBackupManager {
|
||||
fn win_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(CommonPath::Config.get().ok_or(BackupError::NotFound)?)
|
||||
}
|
||||
fn win_local_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(CommonPath::DataLocal.get().ok_or(BackupError::NotFound)?)
|
||||
}
|
||||
fn win_local_app_data_low_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(CommonPath::DataLocalLow.get().ok_or(BackupError::NotFound)?)
|
||||
}
|
||||
fn win_dir_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(PathBuf::from_str("C:/Windows").unwrap())
|
||||
}
|
||||
fn win_documents_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(CommonPath::Document.get().ok_or(BackupError::NotFound)?)
|
||||
|
||||
}
|
||||
fn win_program_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(PathBuf::from_str("C:/ProgramData").unwrap())
|
||||
}
|
||||
fn win_public_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
|
||||
Ok(CommonPath::Public.get().ok_or(BackupError::NotFound)?)
|
||||
|
||||
}
|
||||
}
|
||||
pub struct MacBackupManager {}
|
||||
impl BackupHandler for MacBackupManager {}
|
||||
6
src-tauri/src/cloud_saves/conditions.rs
Normal file
6
src-tauri/src/cloud_saves/conditions.rs
Normal file
@ -0,0 +1,6 @@
|
||||
use crate::process::process_manager::Platform;
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
|
||||
pub enum Condition {
|
||||
Os(Platform)
|
||||
}
|
||||
35
src-tauri/src/cloud_saves/metadata.rs
Normal file
35
src-tauri/src/cloud_saves/metadata.rs
Normal file
@ -0,0 +1,35 @@
|
||||
use crate::database::db::GameVersion;
|
||||
|
||||
use super::conditions::{Condition};
|
||||
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct CloudSaveMetadata {
|
||||
pub files: Vec<GameFile>,
|
||||
pub game_version: GameVersion,
|
||||
pub save_id: String,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
|
||||
pub struct GameFile {
|
||||
pub path: String,
|
||||
pub id: Option<String>,
|
||||
pub data_type: DataType,
|
||||
pub tags: Vec<Tag>,
|
||||
pub conditions: Vec<Condition>
|
||||
}
|
||||
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, serde::Serialize, serde::Deserialize)]
|
||||
pub enum DataType {
|
||||
Registry,
|
||||
File,
|
||||
Other
|
||||
}
|
||||
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord, serde::Serialize, serde::Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub enum Tag {
|
||||
Config,
|
||||
Save,
|
||||
#[default]
|
||||
#[serde(other)]
|
||||
Other,
|
||||
}
|
||||
7
src-tauri/src/cloud_saves/mod.rs
Normal file
7
src-tauri/src/cloud_saves/mod.rs
Normal file
@ -0,0 +1,7 @@
|
||||
pub mod conditions;
|
||||
pub mod metadata;
|
||||
pub mod resolver;
|
||||
pub mod placeholder;
|
||||
pub mod normalise;
|
||||
pub mod path;
|
||||
pub mod backup_manager;
|
||||
162
src-tauri/src/cloud_saves/normalise.rs
Normal file
162
src-tauri/src/cloud_saves/normalise.rs
Normal file
@ -0,0 +1,162 @@
|
||||
use std::sync::LazyLock;
|
||||
|
||||
use regex::Regex;
|
||||
use crate::process::process_manager::Platform;
|
||||
|
||||
use super::placeholder::*;
|
||||
|
||||
|
||||
pub fn normalize(path: &str, os: Platform) -> String {
|
||||
let mut path = path.trim().trim_end_matches(['/', '\\']).replace('\\', "/");
|
||||
|
||||
if path == "~" || path.starts_with("~/") {
|
||||
path = path.replacen('~', HOME, 1);
|
||||
}
|
||||
|
||||
static CONSECUTIVE_SLASHES: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"/{2,}").unwrap());
|
||||
static UNNECESSARY_DOUBLE_STAR_1: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"([^/*])\*{2,}").unwrap());
|
||||
static UNNECESSARY_DOUBLE_STAR_2: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"\*{2,}([^/*])").unwrap());
|
||||
static ENDING_WILDCARD: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\*)+$").unwrap());
|
||||
static ENDING_DOT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\.)$").unwrap());
|
||||
static INTERMEDIATE_DOT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\./)").unwrap());
|
||||
static BLANK_SEGMENT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\s+/)").unwrap());
|
||||
static APP_DATA: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%appdata%").unwrap());
|
||||
static APP_DATA_ROAMING: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Roaming").unwrap());
|
||||
static APP_DATA_LOCAL: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%localappdata%").unwrap());
|
||||
static APP_DATA_LOCAL_2: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Local/").unwrap());
|
||||
static USER_PROFILE: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%").unwrap());
|
||||
static DOCUMENTS: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/Documents").unwrap());
|
||||
|
||||
for (pattern, replacement) in [
|
||||
(&CONSECUTIVE_SLASHES, "/"),
|
||||
(&UNNECESSARY_DOUBLE_STAR_1, "${1}*"),
|
||||
(&UNNECESSARY_DOUBLE_STAR_2, "*${1}"),
|
||||
(&ENDING_WILDCARD, ""),
|
||||
(&ENDING_DOT, ""),
|
||||
(&INTERMEDIATE_DOT, "/"),
|
||||
(&BLANK_SEGMENT, "/"),
|
||||
(&APP_DATA, WIN_APP_DATA),
|
||||
(&APP_DATA_ROAMING, WIN_APP_DATA),
|
||||
(&APP_DATA_LOCAL, WIN_LOCAL_APP_DATA),
|
||||
(&APP_DATA_LOCAL_2, &format!("{}/", WIN_LOCAL_APP_DATA)),
|
||||
(&USER_PROFILE, HOME),
|
||||
(&DOCUMENTS, WIN_DOCUMENTS),
|
||||
] {
|
||||
path = pattern.replace_all(&path, replacement).to_string();
|
||||
}
|
||||
|
||||
if os == Platform::Windows {
|
||||
let documents_2: Regex = Regex::new(r"(?i)<home>/Documents").unwrap();
|
||||
|
||||
#[allow(clippy::single_element_loop)]
|
||||
for (pattern, replacement) in [(&documents_2, WIN_DOCUMENTS)] {
|
||||
path = pattern.replace_all(&path, replacement).to_string();
|
||||
}
|
||||
}
|
||||
|
||||
for (pattern, replacement) in [
|
||||
("{64BitSteamID}", STORE_USER_ID),
|
||||
("{Steam3AccountID}", STORE_USER_ID),
|
||||
] {
|
||||
path = path.replace(pattern, replacement);
|
||||
}
|
||||
|
||||
path
|
||||
}
|
||||
|
||||
fn too_broad(path: &str) -> bool {
|
||||
println!("Path: {}", path);
|
||||
use {BASE, HOME, ROOT, STORE_USER_ID, WIN_APP_DATA, WIN_DIR, WIN_DOCUMENTS, XDG_CONFIG, XDG_DATA};
|
||||
|
||||
let path_lower = path.to_lowercase();
|
||||
|
||||
for item in ALL {
|
||||
if path == *item {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
for item in AVOID_WILDCARDS {
|
||||
if path.starts_with(&format!("{}/*", item)) || path.starts_with(&format!("{}/{}", item, STORE_USER_ID)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// These paths are present whether or not the game is installed.
|
||||
// If possible, they should be narrowed down on the wiki.
|
||||
for item in [
|
||||
format!("{}/{}", BASE, STORE_USER_ID), // because `<storeUserId>` is handled as `*`
|
||||
format!("{}/Documents", HOME),
|
||||
format!("{}/Saved Games", HOME),
|
||||
format!("{}/AppData", HOME),
|
||||
format!("{}/AppData/Local", HOME),
|
||||
format!("{}/AppData/Local/Packages", HOME),
|
||||
format!("{}/AppData/LocalLow", HOME),
|
||||
format!("{}/AppData/Roaming", HOME),
|
||||
format!("{}/Documents/My Games", HOME),
|
||||
format!("{}/Library/Application Support", HOME),
|
||||
format!("{}/Library/Application Support/UserData", HOME),
|
||||
format!("{}/Library/Preferences", HOME),
|
||||
format!("{}/.renpy", HOME),
|
||||
format!("{}/.renpy/persistent", HOME),
|
||||
format!("{}/Library", HOME),
|
||||
format!("{}/Library/RenPy", HOME),
|
||||
format!("{}/Telltale Games", HOME),
|
||||
format!("{}/config", ROOT),
|
||||
format!("{}/MMFApplications", WIN_APP_DATA),
|
||||
format!("{}/RenPy", WIN_APP_DATA),
|
||||
format!("{}/RenPy/persistent", WIN_APP_DATA),
|
||||
format!("{}/win.ini", WIN_DIR),
|
||||
format!("{}/SysWOW64", WIN_DIR),
|
||||
format!("{}/My Games", WIN_DOCUMENTS),
|
||||
format!("{}/Telltale Games", WIN_DOCUMENTS),
|
||||
format!("{}/unity3d", XDG_CONFIG),
|
||||
format!("{}/unity3d", XDG_DATA),
|
||||
"C:/Program Files".to_string(),
|
||||
"C:/Program Files (x86)".to_string(),
|
||||
] {
|
||||
let item = item.to_lowercase();
|
||||
if path_lower == item
|
||||
|| path_lower.starts_with(&format!("{}/*", item))
|
||||
|| path_lower.starts_with(&format!("{}/{}", item, STORE_USER_ID.to_lowercase()))
|
||||
|| path_lower.starts_with(&format!("{}/savesdir", item))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Drive letters:
|
||||
let drives: Regex = Regex::new(r"^[a-zA-Z]:$").unwrap();
|
||||
if drives.is_match(path) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Colon not for a drive letter
|
||||
if path.get(2..).is_some_and(|path| path.contains(':')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Root:
|
||||
if path == "/" {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Relative path wildcard:
|
||||
if path.starts_with('*') {
|
||||
return true;
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
pub fn usable(path: &str) -> bool {
|
||||
let unprintable: Regex = Regex::new(r"(\p{Cc}|\p{Cf})").unwrap();
|
||||
|
||||
!path.is_empty()
|
||||
&& !path.contains("{{")
|
||||
&& !path.starts_with("./")
|
||||
&& !path.starts_with("../")
|
||||
&& !too_broad(path)
|
||||
&& !unprintable.is_match(path)
|
||||
}
|
||||
48
src-tauri/src/cloud_saves/path.rs
Normal file
48
src-tauri/src/cloud_saves/path.rs
Normal file
@ -0,0 +1,48 @@
|
||||
use std::{path::PathBuf, sync::LazyLock};
|
||||
|
||||
pub enum CommonPath {
|
||||
Config,
|
||||
Data,
|
||||
DataLocal,
|
||||
DataLocalLow,
|
||||
Document,
|
||||
Home,
|
||||
Public,
|
||||
SavedGames,
|
||||
}
|
||||
|
||||
impl CommonPath {
|
||||
pub fn get(&self) -> Option<PathBuf> {
|
||||
static CONFIG: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::config_dir());
|
||||
static DATA: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::data_dir());
|
||||
static DATA_LOCAL: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::data_local_dir());
|
||||
static DOCUMENT: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::document_dir());
|
||||
static HOME: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::home_dir());
|
||||
static PUBLIC: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::public_dir());
|
||||
|
||||
#[cfg(windows)]
|
||||
static DATA_LOCAL_LOW: LazyLock<Option<PathBuf>> = LazyLock::new(|| {
|
||||
known_folders::get_known_folder_path(known_folders::KnownFolder::LocalAppDataLow)
|
||||
});
|
||||
#[cfg(not(windows))]
|
||||
static DATA_LOCAL_LOW: Option<PathBuf> = None;
|
||||
|
||||
#[cfg(windows)]
|
||||
static SAVED_GAMES: LazyLock<Option<PathBuf>> = LazyLock::new(|| {
|
||||
known_folders::get_known_folder_path(known_folders::KnownFolder::SavedGames)
|
||||
});
|
||||
#[cfg(not(windows))]
|
||||
static SAVED_GAMES: Option<PathBuf> = None;
|
||||
|
||||
match self {
|
||||
Self::Config => CONFIG.clone(),
|
||||
Self::Data => DATA.clone(),
|
||||
Self::DataLocal => DATA_LOCAL.clone(),
|
||||
Self::DataLocalLow => DATA_LOCAL_LOW.clone(),
|
||||
Self::Document => DOCUMENT.clone(),
|
||||
Self::Home => HOME.clone(),
|
||||
Self::Public => PUBLIC.clone(),
|
||||
Self::SavedGames => SAVED_GAMES.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
51
src-tauri/src/cloud_saves/placeholder.rs
Normal file
51
src-tauri/src/cloud_saves/placeholder.rs
Normal file
@ -0,0 +1,51 @@
|
||||
use std::sync::LazyLock;
|
||||
|
||||
pub const ALL: &[&str] = &[
|
||||
ROOT,
|
||||
GAME,
|
||||
BASE,
|
||||
HOME,
|
||||
STORE_USER_ID,
|
||||
OS_USER_NAME,
|
||||
WIN_APP_DATA,
|
||||
WIN_LOCAL_APP_DATA,
|
||||
WIN_DOCUMENTS,
|
||||
WIN_PUBLIC,
|
||||
WIN_PROGRAM_DATA,
|
||||
WIN_DIR,
|
||||
XDG_DATA,
|
||||
XDG_CONFIG,
|
||||
];
|
||||
|
||||
/// These are paths where `<placeholder>/*/` is suspicious.
|
||||
pub const AVOID_WILDCARDS: &[&str] = &[
|
||||
ROOT,
|
||||
HOME,
|
||||
WIN_APP_DATA,
|
||||
WIN_LOCAL_APP_DATA,
|
||||
WIN_DOCUMENTS,
|
||||
WIN_PUBLIC,
|
||||
WIN_PROGRAM_DATA,
|
||||
WIN_DIR,
|
||||
XDG_DATA,
|
||||
XDG_CONFIG,
|
||||
];
|
||||
|
||||
pub const ROOT: &str = "<root>"; // a directory where games are installed (configured in backup tool)
|
||||
pub const GAME: &str = "<game>"; // an installDir (if defined) or the game's canonical name in the manifest
|
||||
pub const BASE: &str = "<base>"; // shorthand for <root>/<game> (unless overridden by store-specific rules)
|
||||
pub const HOME: &str = "<home>"; // current user's home directory in the OS (~)
|
||||
pub const STORE_USER_ID: &str = "<storeUserId>"; // a store-specific id from the manifest, corresponding to the root's store type
|
||||
pub const OS_USER_NAME: &str = "<osUserName>"; // current user's ID in the game store
|
||||
pub const WIN_APP_DATA: &str = "<winAppData>"; // current user's name in the OS
|
||||
pub const WIN_LOCAL_APP_DATA: &str = "<winLocalAppData>"; // %APPDATA% on Windows
|
||||
pub const WIN_LOCAL_APP_DATA_LOW: &str = "<winLocalAppDataLow>"; // %LOCALAPPDATA% on Windows
|
||||
pub const WIN_DOCUMENTS: &str = "<winDocuments>"; // <home>/AppData/LocalLow on Windows
|
||||
pub const WIN_PUBLIC: &str = "<winPublic>"; // <home>/Documents (f.k.a. <home>/My Documents) or a localized equivalent on Windows
|
||||
pub const WIN_PROGRAM_DATA: &str = "<winProgramData>"; // %PUBLIC% on Windows
|
||||
pub const WIN_DIR: &str = "<winDir>"; // %PROGRAMDATA% on Windows
|
||||
pub const XDG_DATA: &str = "<xdgData>"; // %WINDIR% on Windows
|
||||
pub const XDG_CONFIG: &str = "<xdgConfig>"; // $XDG_DATA_HOME on Linux
|
||||
pub const SKIP: &str = "<skip>"; // $XDG_CONFIG_HOME on Linux
|
||||
|
||||
pub static OS_USERNAME: LazyLock<String> = LazyLock::new(|| whoami::username());
|
||||
262
src-tauri/src/cloud_saves/resolver.rs
Normal file
262
src-tauri/src/cloud_saves/resolver.rs
Normal file
@ -0,0 +1,262 @@
|
||||
use std::{
|
||||
fs::{self, create_dir_all, File},
|
||||
io::{self, ErrorKind, Read, Write},
|
||||
path::{Path, PathBuf},
|
||||
thread::sleep,
|
||||
time::Duration,
|
||||
};
|
||||
|
||||
use super::{
|
||||
backup_manager::BackupHandler, conditions::Condition, metadata::GameFile, placeholder::*,
|
||||
};
|
||||
use log::{debug, warn};
|
||||
use rustix::path::Arg;
|
||||
use tempfile::tempfile;
|
||||
|
||||
use crate::{
|
||||
database::db::GameVersion, error::backup_error::BackupError, process::process_manager::Platform,
|
||||
};
|
||||
|
||||
use super::{backup_manager::BackupManager, metadata::CloudSaveMetadata, normalise::normalize};
|
||||
|
||||
pub fn resolve(meta: &mut CloudSaveMetadata) -> File {
|
||||
let f = File::create_new("save").unwrap();
|
||||
let compressor = zstd::Encoder::new(f, 22).unwrap();
|
||||
let mut tarball = tar::Builder::new(compressor);
|
||||
let manager = BackupManager::new();
|
||||
for file in meta.files.iter_mut() {
|
||||
let id = uuid::Uuid::new_v4().to_string();
|
||||
let os = match file
|
||||
.conditions
|
||||
.iter()
|
||||
.find_map(|p| match p {
|
||||
super::conditions::Condition::Os(os) => Some(os),
|
||||
_ => None,
|
||||
})
|
||||
.cloned()
|
||||
{
|
||||
Some(os) => os,
|
||||
None => {
|
||||
warn!(
|
||||
"File {:?} could not be backed up because it did not provide an OS",
|
||||
&file
|
||||
);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
let handler = match manager.sources.get(&(manager.current_platform, os)) {
|
||||
Some(h) => *h,
|
||||
None => continue,
|
||||
};
|
||||
let t_path = PathBuf::from(normalize(&file.path, os));
|
||||
println!("{:?}", &t_path);
|
||||
let path = parse_path(t_path, handler, &meta.game_version).unwrap();
|
||||
let f = std::fs::metadata(&path).unwrap(); // TODO: Fix unwrap here
|
||||
if f.is_dir() {
|
||||
tarball.append_dir_all(&id, path).unwrap();
|
||||
} else if f.is_file() {
|
||||
tarball
|
||||
.append_file(&id, &mut File::open(path).unwrap())
|
||||
.unwrap();
|
||||
}
|
||||
file.id = Some(id);
|
||||
}
|
||||
let binding = serde_json::to_string(meta).unwrap();
|
||||
let serialized = binding.as_bytes();
|
||||
let mut file = tempfile().unwrap();
|
||||
file.write(serialized).unwrap();
|
||||
tarball.append_file("metadata", &mut file).unwrap();
|
||||
tarball.into_inner().unwrap().finish().unwrap()
|
||||
}
|
||||
|
||||
pub fn extract(file: PathBuf) -> Result<(), BackupError> {
|
||||
let tmpdir = tempfile::tempdir().unwrap();
|
||||
|
||||
// Reopen the file for reading
|
||||
let file = File::open(file).unwrap();
|
||||
|
||||
let decompressor = zstd::Decoder::new(file).unwrap();
|
||||
let mut f = tar::Archive::new(decompressor);
|
||||
f.unpack(tmpdir.path()).unwrap();
|
||||
|
||||
let path = tmpdir.path();
|
||||
|
||||
let mut manifest = File::open(path.join("metadata")).unwrap();
|
||||
|
||||
let mut manifest_slice = Vec::new();
|
||||
manifest.read_to_end(&mut manifest_slice).unwrap();
|
||||
|
||||
let manifest: CloudSaveMetadata = serde_json::from_slice(&manifest_slice).unwrap();
|
||||
|
||||
for file in manifest.files {
|
||||
let current_path = path.join(file.id.as_ref().unwrap());
|
||||
|
||||
let manager = BackupManager::new();
|
||||
let os = match file
|
||||
.conditions
|
||||
.iter()
|
||||
.find_map(|p| match p {
|
||||
super::conditions::Condition::Os(os) => Some(os),
|
||||
_ => None,
|
||||
})
|
||||
.cloned()
|
||||
{
|
||||
Some(os) => os,
|
||||
None => {
|
||||
warn!(
|
||||
"File {:?} could not be replaced up because it did not provide an OS",
|
||||
&file
|
||||
);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
let handler = match manager.sources.get(&(manager.current_platform, os)) {
|
||||
Some(h) => *h,
|
||||
None => continue,
|
||||
};
|
||||
|
||||
let new_path = parse_path(file.path.into(), handler, &manifest.game_version)?;
|
||||
create_dir_all(&new_path.parent().unwrap()).unwrap();
|
||||
|
||||
println!(
|
||||
"Current path {:?} copying to {:?}",
|
||||
¤t_path, &new_path
|
||||
);
|
||||
|
||||
copy_item(current_path, new_path).unwrap();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn copy_item<P: AsRef<Path>>(src: P, dest: P) -> io::Result<()> {
|
||||
let src_path = src.as_ref();
|
||||
let dest_path = dest.as_ref();
|
||||
|
||||
let metadata = fs::metadata(&src_path)?;
|
||||
|
||||
if metadata.is_file() {
|
||||
// Ensure the parent directory of the destination exists for a file copy
|
||||
if let Some(parent) = dest_path.parent() {
|
||||
fs::create_dir_all(parent)?;
|
||||
}
|
||||
fs::copy(&src_path, &dest_path)?;
|
||||
} else if metadata.is_dir() {
|
||||
// For directories, we call the recursive helper function.
|
||||
// The destination for the recursive copy is the `dest_path` itself.
|
||||
copy_dir_recursive(&src_path, &dest_path)?;
|
||||
} else {
|
||||
// Handle other file types like symlinks if necessary,
|
||||
// for now, return an error or skip.
|
||||
return Err(io::Error::new(
|
||||
io::ErrorKind::Other,
|
||||
format!("Source {:?} is neither a file nor a directory", src_path),
|
||||
));
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn copy_dir_recursive(src: &Path, dest: &Path) -> io::Result<()> {
|
||||
fs::create_dir_all(&dest)?;
|
||||
|
||||
for entry in fs::read_dir(src)? {
|
||||
let entry = entry?;
|
||||
let entry_path = entry.path();
|
||||
let entry_file_name = match entry_path.file_name() {
|
||||
Some(name) => name,
|
||||
None => continue, // Skip if somehow there's no file name
|
||||
};
|
||||
let dest_entry_path = dest.join(entry_file_name);
|
||||
let metadata = entry.metadata()?;
|
||||
|
||||
if metadata.is_file() {
|
||||
debug!(
|
||||
"Writing file {} to {}",
|
||||
entry_path.display(),
|
||||
dest_entry_path.display()
|
||||
);
|
||||
fs::copy(&entry_path, &dest_entry_path)?;
|
||||
} else if metadata.is_dir() {
|
||||
copy_dir_recursive(&entry_path, &dest_entry_path)?;
|
||||
}
|
||||
// Ignore other types like symlinks for this basic implementation
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn parse_path(
|
||||
path: PathBuf,
|
||||
backup_handler: &dyn BackupHandler,
|
||||
game: &GameVersion,
|
||||
) -> Result<PathBuf, BackupError> {
|
||||
println!("Parsing: {:?}", &path);
|
||||
let mut s = PathBuf::new();
|
||||
for component in path.components() {
|
||||
match component.as_str().unwrap() {
|
||||
ROOT => s.push(backup_handler.root_translate(&path, game)?),
|
||||
GAME => s.push(backup_handler.game_translate(&path, game)?),
|
||||
BASE => s.push(backup_handler.base_translate(&path, game)?),
|
||||
HOME => s.push(backup_handler.home_translate(&path, game)?),
|
||||
STORE_USER_ID => s.push(backup_handler.store_user_id_translate(&path, game)?),
|
||||
OS_USER_NAME => s.push(backup_handler.os_user_name_translate(&path, game)?),
|
||||
WIN_APP_DATA => s.push(backup_handler.win_app_data_translate(&path, game)?),
|
||||
WIN_LOCAL_APP_DATA => s.push(backup_handler.win_local_app_data_translate(&path, game)?),
|
||||
WIN_LOCAL_APP_DATA_LOW => {
|
||||
s.push(backup_handler.win_local_app_data_low_translate(&path, game)?)
|
||||
}
|
||||
WIN_DOCUMENTS => s.push(backup_handler.win_documents_translate(&path, game)?),
|
||||
WIN_PUBLIC => s.push(backup_handler.win_public_translate(&path, game)?),
|
||||
WIN_PROGRAM_DATA => s.push(backup_handler.win_program_data_translate(&path, game)?),
|
||||
WIN_DIR => s.push(backup_handler.win_dir_translate(&path, game)?),
|
||||
XDG_DATA => s.push(backup_handler.xdg_data_translate(&path, game)?),
|
||||
XDG_CONFIG => s.push(backup_handler.xdg_config_translate(&path, game)?),
|
||||
SKIP => s.push(backup_handler.skip_translate(&path, game)?),
|
||||
_ => s.push(PathBuf::from(component.as_os_str())),
|
||||
}
|
||||
}
|
||||
|
||||
println!("Final line: {:?}", &s);
|
||||
Ok(s)
|
||||
}
|
||||
|
||||
pub fn test() {
|
||||
let mut meta = CloudSaveMetadata {
|
||||
files: vec![
|
||||
GameFile {
|
||||
path: String::from("<home>/favicon.png"),
|
||||
id: None,
|
||||
data_type: super::metadata::DataType::File,
|
||||
tags: Vec::new(),
|
||||
conditions: vec![Condition::Os(Platform::Linux)],
|
||||
},
|
||||
GameFile {
|
||||
path: String::from("<home>/Documents/Pixel Art"),
|
||||
id: None,
|
||||
data_type: super::metadata::DataType::File,
|
||||
tags: Vec::new(),
|
||||
conditions: vec![Condition::Os(Platform::Linux)],
|
||||
},
|
||||
],
|
||||
game_version: GameVersion {
|
||||
game_id: String::new(),
|
||||
version_name: String::new(),
|
||||
platform: Platform::Linux,
|
||||
launch_command: String::new(),
|
||||
launch_args: Vec::new(),
|
||||
launch_command_template: String::new(),
|
||||
setup_command: String::new(),
|
||||
setup_args: Vec::new(),
|
||||
setup_command_template: String::new(),
|
||||
only_setup: true,
|
||||
version_index: 0,
|
||||
delta: false,
|
||||
umu_id_override: None,
|
||||
},
|
||||
save_id: String::from("aaaaaaa"),
|
||||
};
|
||||
//resolve(&mut meta);
|
||||
|
||||
extract("save".into()).unwrap();
|
||||
}
|
||||
0
src-tauri/src/cloud_saves/strict_path.rs
Normal file
0
src-tauri/src/cloud_saves/strict_path.rs
Normal file
90
src-tauri/src/database/commands.rs
Normal file
90
src-tauri/src/database/commands.rs
Normal file
@ -0,0 +1,90 @@
|
||||
use std::{
|
||||
fs::create_dir_all,
|
||||
io::{Error, ErrorKind},
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
|
||||
use serde_json::Value;
|
||||
|
||||
use crate::{
|
||||
database::{db::borrow_db_mut_checked, scan::scan_install_dirs}, error::download_manager_error::DownloadManagerError,
|
||||
};
|
||||
|
||||
use super::{
|
||||
db::{borrow_db_checked, DATA_ROOT_DIR},
|
||||
debug::SystemData,
|
||||
models::data::Settings,
|
||||
};
|
||||
|
||||
// Will, in future, return disk/remaining size
|
||||
// Just returns the directories that have been set up
|
||||
#[tauri::command]
|
||||
pub fn fetch_download_dir_stats() -> Vec<PathBuf> {
|
||||
let lock = borrow_db_checked();
|
||||
lock.applications.install_dirs.clone()
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn delete_download_dir(index: usize) {
|
||||
let mut lock = borrow_db_mut_checked();
|
||||
lock.applications.install_dirs.remove(index);
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn add_download_dir(new_dir: PathBuf) -> Result<(), DownloadManagerError<()>> {
|
||||
// Check the new directory is all good
|
||||
let new_dir_path = Path::new(&new_dir);
|
||||
if new_dir_path.exists() {
|
||||
let dir_contents = new_dir_path.read_dir()?;
|
||||
if dir_contents.count() != 0 {
|
||||
return Err(Error::new(
|
||||
ErrorKind::DirectoryNotEmpty,
|
||||
"Selected directory cannot contain any existing files",
|
||||
)
|
||||
.into());
|
||||
}
|
||||
} else {
|
||||
create_dir_all(new_dir_path)?;
|
||||
}
|
||||
|
||||
// Add it to the dictionary
|
||||
let mut lock = borrow_db_mut_checked();
|
||||
if lock.applications.install_dirs.contains(&new_dir) {
|
||||
return Err(Error::new(
|
||||
ErrorKind::AlreadyExists,
|
||||
"Selected directory already exists in database",
|
||||
)
|
||||
.into());
|
||||
}
|
||||
lock.applications.install_dirs.push(new_dir);
|
||||
drop(lock);
|
||||
|
||||
scan_install_dirs();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn update_settings(new_settings: Value) {
|
||||
let mut db_lock = borrow_db_mut_checked();
|
||||
let mut current_settings = serde_json::to_value(db_lock.settings.clone()).unwrap();
|
||||
for (key, value) in new_settings.as_object().unwrap() {
|
||||
current_settings[key] = value.clone();
|
||||
}
|
||||
let new_settings: Settings = serde_json::from_value(current_settings).unwrap();
|
||||
db_lock.settings = new_settings;
|
||||
}
|
||||
#[tauri::command]
|
||||
pub fn fetch_settings() -> Settings {
|
||||
borrow_db_checked().settings.clone()
|
||||
}
|
||||
#[tauri::command]
|
||||
pub fn fetch_system_data() -> SystemData {
|
||||
let db_handle = borrow_db_checked();
|
||||
SystemData::new(
|
||||
db_handle.auth.as_ref().unwrap().client_id.clone(),
|
||||
db_handle.base_url.clone(),
|
||||
DATA_ROOT_DIR.to_string_lossy().to_string(),
|
||||
std::env::var("RUST_LOG").unwrap_or_else(|_| "info".to_string()),
|
||||
)
|
||||
}
|
||||
177
src-tauri/src/database/db.rs
Normal file
177
src-tauri/src/database/db.rs
Normal file
@ -0,0 +1,177 @@
|
||||
use std::{
|
||||
fs::{self, create_dir_all},
|
||||
mem::ManuallyDrop,
|
||||
ops::{Deref, DerefMut},
|
||||
path::PathBuf,
|
||||
sync::{Arc, LazyLock, RwLockReadGuard, RwLockWriteGuard},
|
||||
};
|
||||
|
||||
use chrono::Utc;
|
||||
use log::{debug, error, info, warn};
|
||||
use native_model::{Decode, Encode};
|
||||
use rustbreak::{DeSerError, DeSerializer, PathDatabase, RustbreakError};
|
||||
use serde::{Serialize, de::DeserializeOwned};
|
||||
use url::Url;
|
||||
|
||||
use crate::DB;
|
||||
|
||||
use super::models::data::Database;
|
||||
|
||||
pub static DATA_ROOT_DIR: LazyLock<Arc<PathBuf>> =
|
||||
LazyLock::new(|| Arc::new(dirs::data_dir().unwrap().join("drop")));
|
||||
|
||||
// Custom JSON serializer to support everything we need
|
||||
#[derive(Debug, Default, Clone)]
|
||||
pub struct DropDatabaseSerializer;
|
||||
|
||||
impl<T: native_model::Model + Serialize + DeserializeOwned> DeSerializer<T>
|
||||
for DropDatabaseSerializer
|
||||
{
|
||||
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
|
||||
native_model::rmp_serde_1_3::RmpSerde::encode(val)
|
||||
.map_err(|e| DeSerError::Internal(e.to_string()))
|
||||
}
|
||||
|
||||
fn deserialize<R: std::io::Read>(&self, mut s: R) -> rustbreak::error::DeSerResult<T> {
|
||||
let mut buf = Vec::new();
|
||||
s.read_to_end(&mut buf)
|
||||
.map_err(|e| rustbreak::error::DeSerError::Other(e.into()))?;
|
||||
let val = native_model::rmp_serde_1_3::RmpSerde::decode(buf)
|
||||
.map_err(|e| DeSerError::Internal(e.to_string()))?;
|
||||
Ok(val)
|
||||
}
|
||||
}
|
||||
|
||||
pub type DatabaseInterface =
|
||||
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
|
||||
|
||||
pub trait DatabaseImpls {
|
||||
fn set_up_database() -> DatabaseInterface;
|
||||
fn database_is_set_up(&self) -> bool;
|
||||
fn fetch_base_url(&self) -> Url;
|
||||
}
|
||||
impl DatabaseImpls for DatabaseInterface {
|
||||
fn set_up_database() -> DatabaseInterface {
|
||||
let db_path = DATA_ROOT_DIR.join("drop.db");
|
||||
let games_base_dir = DATA_ROOT_DIR.join("games");
|
||||
let logs_root_dir = DATA_ROOT_DIR.join("logs");
|
||||
let cache_dir = DATA_ROOT_DIR.join("cache");
|
||||
let pfx_dir = DATA_ROOT_DIR.join("pfx");
|
||||
|
||||
debug!("creating data directory at {DATA_ROOT_DIR:?}");
|
||||
create_dir_all(DATA_ROOT_DIR.as_path()).unwrap();
|
||||
create_dir_all(&games_base_dir).unwrap();
|
||||
create_dir_all(&logs_root_dir).unwrap();
|
||||
create_dir_all(&cache_dir).unwrap();
|
||||
create_dir_all(&pfx_dir).unwrap();
|
||||
|
||||
let exists = fs::exists(db_path.clone()).unwrap();
|
||||
|
||||
if exists {
|
||||
match PathDatabase::load_from_path(db_path.clone()) {
|
||||
Ok(db) => db,
|
||||
Err(e) => handle_invalid_database(e, db_path, games_base_dir, cache_dir),
|
||||
}
|
||||
} else {
|
||||
let default = Database::new(games_base_dir, None, cache_dir);
|
||||
debug!(
|
||||
"Creating database at path {}",
|
||||
db_path.as_os_str().to_str().unwrap()
|
||||
);
|
||||
PathDatabase::create_at_path(db_path, default).expect("Database could not be created")
|
||||
}
|
||||
}
|
||||
|
||||
fn database_is_set_up(&self) -> bool {
|
||||
!self.borrow_data().unwrap().base_url.is_empty()
|
||||
}
|
||||
|
||||
fn fetch_base_url(&self) -> Url {
|
||||
let handle = self.borrow_data().unwrap();
|
||||
Url::parse(&handle.base_url).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Make the error relelvant rather than just assume that it's a Deserialize error
|
||||
fn handle_invalid_database(
|
||||
_e: RustbreakError,
|
||||
db_path: PathBuf,
|
||||
games_base_dir: PathBuf,
|
||||
cache_dir: PathBuf,
|
||||
) -> rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer> {
|
||||
warn!("{_e}");
|
||||
let new_path = {
|
||||
let time = Utc::now().timestamp();
|
||||
let mut base = db_path.clone();
|
||||
base.set_file_name(format!("drop.db.backup-{time}"));
|
||||
base
|
||||
};
|
||||
info!("old database stored at: {}", new_path.to_string_lossy());
|
||||
fs::rename(&db_path, &new_path).unwrap();
|
||||
|
||||
let db = Database::new(
|
||||
games_base_dir.into_os_string().into_string().unwrap(),
|
||||
Some(new_path),
|
||||
cache_dir,
|
||||
);
|
||||
|
||||
PathDatabase::create_at_path(db_path, db).expect("Database could not be created")
|
||||
}
|
||||
|
||||
// To automatically save the database upon drop
|
||||
pub struct DBRead<'a>(RwLockReadGuard<'a, Database>);
|
||||
pub struct DBWrite<'a>(ManuallyDrop<RwLockWriteGuard<'a, Database>>);
|
||||
impl<'a> Deref for DBWrite<'a> {
|
||||
type Target = Database;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
impl<'a> DerefMut for DBWrite<'a> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.0
|
||||
}
|
||||
}
|
||||
impl<'a> Deref for DBRead<'a> {
|
||||
type Target = Database;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
impl Drop for DBWrite<'_> {
|
||||
fn drop(&mut self) {
|
||||
unsafe {
|
||||
ManuallyDrop::drop(&mut self.0);
|
||||
}
|
||||
|
||||
match DB.save() {
|
||||
Ok(()) => {}
|
||||
Err(e) => {
|
||||
error!("database failed to save with error {e}");
|
||||
panic!("database failed to save with error {e}")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn borrow_db_checked<'a>() -> DBRead<'a> {
|
||||
match DB.borrow_data() {
|
||||
Ok(data) => DBRead(data),
|
||||
Err(e) => {
|
||||
error!("database borrow failed with error {e}");
|
||||
panic!("database borrow failed with error {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn borrow_db_mut_checked<'a>() -> DBWrite<'a> {
|
||||
match DB.borrow_data_mut() {
|
||||
Ok(data) => DBWrite(ManuallyDrop::new(data)),
|
||||
Err(e) => {
|
||||
error!("database borrow mut failed with error {e}");
|
||||
panic!("database borrow mut failed with error {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
21
src-tauri/src/database/debug.rs
Normal file
21
src-tauri/src/database/debug.rs
Normal file
@ -0,0 +1,21 @@
|
||||
use serde::Serialize;
|
||||
|
||||
#[derive(Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct SystemData {
|
||||
client_id: String,
|
||||
base_url: String,
|
||||
data_dir: String,
|
||||
log_level: String,
|
||||
}
|
||||
|
||||
impl SystemData {
|
||||
pub fn new(client_id: String, base_url: String, data_dir: String, log_level: String) -> Self {
|
||||
Self {
|
||||
client_id,
|
||||
base_url,
|
||||
data_dir,
|
||||
log_level,
|
||||
}
|
||||
}
|
||||
}
|
||||
5
src-tauri/src/database/mod.rs
Normal file
5
src-tauri/src/database/mod.rs
Normal file
@ -0,0 +1,5 @@
|
||||
pub mod commands;
|
||||
pub mod db;
|
||||
pub mod debug;
|
||||
pub mod models;
|
||||
pub mod scan;
|
||||
350
src-tauri/src/database/models.rs
Normal file
350
src-tauri/src/database/models.rs
Normal file
@ -0,0 +1,350 @@
|
||||
/**
|
||||
* NEXT BREAKING CHANGE
|
||||
*
|
||||
* UPDATE DATABASE TO USE RPMSERDENAMED
|
||||
*
|
||||
* WE CAN'T DELETE ANY FIELDS
|
||||
*/
|
||||
pub mod data {
|
||||
use std::path::PathBuf;
|
||||
|
||||
|
||||
use native_model::native_model;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub type GameVersion = v1::GameVersion;
|
||||
pub type Database = v3::Database;
|
||||
pub type Settings = v1::Settings;
|
||||
pub type DatabaseAuth = v1::DatabaseAuth;
|
||||
|
||||
pub type GameDownloadStatus = v2::GameDownloadStatus;
|
||||
pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
|
||||
pub type DownloadableMetadata = v1::DownloadableMetadata;
|
||||
pub type DownloadType = v1::DownloadType;
|
||||
pub type DatabaseApplications = v2::DatabaseApplications;
|
||||
pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
pub mod v1 {
|
||||
use crate::process::process_manager::Platform;
|
||||
use serde_with::serde_as;
|
||||
use std::{collections::HashMap, path::PathBuf};
|
||||
|
||||
use super::{Deserialize, Serialize, native_model};
|
||||
|
||||
fn default_template() -> String {
|
||||
"{}".to_owned()
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, Debug)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[native_model(id = 2, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub struct GameVersion {
|
||||
pub game_id: String,
|
||||
pub version_name: String,
|
||||
|
||||
pub platform: Platform,
|
||||
|
||||
pub launch_command: String,
|
||||
pub launch_args: Vec<String>,
|
||||
#[serde(default = "default_template")]
|
||||
pub launch_command_template: String,
|
||||
|
||||
pub setup_command: String,
|
||||
pub setup_args: Vec<String>,
|
||||
#[serde(default = "default_template")]
|
||||
pub setup_command_template: String,
|
||||
|
||||
pub only_setup: bool,
|
||||
|
||||
pub version_index: usize,
|
||||
pub delta: bool,
|
||||
|
||||
pub umu_id_override: Option<String>,
|
||||
}
|
||||
|
||||
#[serde_as]
|
||||
#[derive(Serialize, Clone, Deserialize, Default)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[native_model(id = 3, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub struct DatabaseApplications {
|
||||
pub install_dirs: Vec<PathBuf>,
|
||||
// Guaranteed to exist if the game also exists in the app state map
|
||||
pub game_statuses: HashMap<String, GameDownloadStatus>,
|
||||
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
|
||||
pub installed_game_version: HashMap<String, DownloadableMetadata>,
|
||||
|
||||
#[serde(skip)]
|
||||
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, Debug)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[native_model(id = 4, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub struct Settings {
|
||||
pub autostart: bool,
|
||||
pub max_download_threads: usize,
|
||||
pub force_offline: bool, // ... other settings ...
|
||||
}
|
||||
impl Default for Settings {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
autostart: false,
|
||||
max_download_threads: 4,
|
||||
force_offline: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Strings are version names for a particular game
|
||||
#[derive(Serialize, Clone, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
#[native_model(id = 5, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub enum GameDownloadStatus {
|
||||
Remote {},
|
||||
SetupRequired {
|
||||
version_name: String,
|
||||
install_dir: String,
|
||||
},
|
||||
Installed {
|
||||
version_name: String,
|
||||
install_dir: String,
|
||||
},
|
||||
}
|
||||
|
||||
// Stuff that shouldn't be synced to disk
|
||||
#[derive(Clone, Serialize, Deserialize, Debug)]
|
||||
pub enum ApplicationTransientStatus {
|
||||
Downloading { version_name: String },
|
||||
Uninstalling {},
|
||||
Updating { version_name: String },
|
||||
Validating { version_name: String },
|
||||
Running {},
|
||||
}
|
||||
|
||||
#[derive(serde::Serialize, Clone, Deserialize)]
|
||||
#[native_model(id = 6, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub struct DatabaseAuth {
|
||||
pub private: String,
|
||||
pub cert: String,
|
||||
pub client_id: String,
|
||||
pub web_token: Option<String>,
|
||||
}
|
||||
|
||||
#[native_model(id = 8, version = 1)]
|
||||
#[derive(
|
||||
Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy,
|
||||
)]
|
||||
pub enum DownloadType {
|
||||
Game,
|
||||
Tool,
|
||||
Dlc,
|
||||
Mod,
|
||||
}
|
||||
|
||||
#[native_model(id = 7, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct DownloadableMetadata {
|
||||
pub id: String,
|
||||
pub version: Option<String>,
|
||||
pub download_type: DownloadType,
|
||||
}
|
||||
impl DownloadableMetadata {
|
||||
pub fn new(id: String, version: Option<String>, download_type: DownloadType) -> Self {
|
||||
Self {
|
||||
id,
|
||||
version,
|
||||
download_type,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[native_model(id = 1, version = 1)]
|
||||
#[derive(Serialize, Deserialize, Clone, Default)]
|
||||
pub struct Database {
|
||||
#[serde(default)]
|
||||
pub settings: Settings,
|
||||
pub auth: Option<DatabaseAuth>,
|
||||
pub base_url: String,
|
||||
pub applications: DatabaseApplications,
|
||||
pub prev_database: Option<PathBuf>,
|
||||
pub cache_dir: PathBuf,
|
||||
}
|
||||
}
|
||||
|
||||
pub mod v2 {
|
||||
use std::{collections::HashMap, path::PathBuf};
|
||||
|
||||
use serde_with::serde_as;
|
||||
|
||||
use super::{
|
||||
ApplicationTransientStatus, DatabaseAuth, Deserialize, DownloadableMetadata,
|
||||
GameVersion, Serialize, Settings, native_model, v1,
|
||||
};
|
||||
|
||||
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
#[derive(Serialize, Deserialize, Clone, Default)]
|
||||
pub struct Database {
|
||||
#[serde(default)]
|
||||
pub settings: Settings,
|
||||
pub auth: Option<DatabaseAuth>,
|
||||
pub base_url: String,
|
||||
pub applications: v1::DatabaseApplications,
|
||||
#[serde(skip)]
|
||||
pub prev_database: Option<PathBuf>,
|
||||
pub cache_dir: PathBuf,
|
||||
pub compat_info: Option<DatabaseCompatInfo>,
|
||||
}
|
||||
|
||||
#[native_model(id = 8, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
#[derive(Serialize, Deserialize, Clone, Default)]
|
||||
|
||||
pub struct DatabaseCompatInfo {
|
||||
pub umu_installed: bool,
|
||||
}
|
||||
|
||||
impl From<v1::Database> for Database {
|
||||
fn from(value: v1::Database) -> Self {
|
||||
Self {
|
||||
settings: value.settings,
|
||||
auth: value.auth,
|
||||
base_url: value.base_url,
|
||||
applications: value.applications,
|
||||
prev_database: value.prev_database,
|
||||
cache_dir: value.cache_dir,
|
||||
compat_info: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
// Strings are version names for a particular game
|
||||
#[derive(Serialize, Clone, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
#[native_model(id = 5, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub enum GameDownloadStatus {
|
||||
Remote {},
|
||||
SetupRequired {
|
||||
version_name: String,
|
||||
install_dir: String,
|
||||
},
|
||||
Installed {
|
||||
version_name: String,
|
||||
install_dir: String,
|
||||
},
|
||||
PartiallyInstalled {
|
||||
version_name: String,
|
||||
install_dir: String,
|
||||
},
|
||||
}
|
||||
impl From<v1::GameDownloadStatus> for GameDownloadStatus {
|
||||
fn from(value: v1::GameDownloadStatus) -> Self {
|
||||
match value {
|
||||
v1::GameDownloadStatus::Remote {} => Self::Remote {},
|
||||
v1::GameDownloadStatus::SetupRequired {
|
||||
version_name,
|
||||
install_dir,
|
||||
} => Self::SetupRequired {
|
||||
version_name,
|
||||
install_dir,
|
||||
},
|
||||
v1::GameDownloadStatus::Installed {
|
||||
version_name,
|
||||
install_dir,
|
||||
} => Self::Installed {
|
||||
version_name,
|
||||
install_dir,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
#[serde_as]
|
||||
#[derive(Serialize, Clone, Deserialize, Default)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
#[native_model(id = 3, version = 2, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub struct DatabaseApplications {
|
||||
pub install_dirs: Vec<PathBuf>,
|
||||
// Guaranteed to exist if the game also exists in the app state map
|
||||
pub game_statuses: HashMap<String, GameDownloadStatus>,
|
||||
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
|
||||
pub installed_game_version: HashMap<String, DownloadableMetadata>,
|
||||
|
||||
#[serde(skip)]
|
||||
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
|
||||
}
|
||||
impl From<v1::DatabaseApplications> for DatabaseApplications {
|
||||
fn from(value: v1::DatabaseApplications) -> Self {
|
||||
Self {
|
||||
game_statuses: value
|
||||
.game_statuses
|
||||
.into_iter()
|
||||
.map(|x| (x.0, x.1.into()))
|
||||
.collect::<HashMap<String, GameDownloadStatus>>(),
|
||||
install_dirs: value.install_dirs,
|
||||
game_versions: value.game_versions,
|
||||
installed_game_version: value.installed_game_version,
|
||||
transient_statuses: value.transient_statuses,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mod v3 {
|
||||
use std::path::PathBuf;
|
||||
|
||||
use super::{
|
||||
DatabaseApplications, DatabaseAuth, DatabaseCompatInfo, Deserialize, Serialize,
|
||||
Settings, native_model, v2,
|
||||
};
|
||||
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
#[derive(Serialize, Deserialize, Clone, Default)]
|
||||
pub struct Database {
|
||||
#[serde(default)]
|
||||
pub settings: Settings,
|
||||
pub auth: Option<DatabaseAuth>,
|
||||
pub base_url: String,
|
||||
pub applications: DatabaseApplications,
|
||||
#[serde(skip)]
|
||||
pub prev_database: Option<PathBuf>,
|
||||
pub cache_dir: PathBuf,
|
||||
pub compat_info: Option<DatabaseCompatInfo>,
|
||||
}
|
||||
|
||||
impl From<v2::Database> for Database {
|
||||
fn from(value: v2::Database) -> Self {
|
||||
Self {
|
||||
settings: value.settings,
|
||||
auth: value.auth,
|
||||
base_url: value.base_url,
|
||||
applications: value.applications.into(),
|
||||
prev_database: value.prev_database,
|
||||
cache_dir: value.cache_dir,
|
||||
compat_info: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Database {
|
||||
pub fn new<T: Into<PathBuf>>(
|
||||
games_base_dir: T,
|
||||
prev_database: Option<PathBuf>,
|
||||
cache_dir: PathBuf,
|
||||
) -> Self {
|
||||
Self {
|
||||
applications: DatabaseApplications {
|
||||
install_dirs: vec![games_base_dir.into()],
|
||||
game_statuses: HashMap::new(),
|
||||
game_versions: HashMap::new(),
|
||||
installed_game_version: HashMap::new(),
|
||||
transient_statuses: HashMap::new(),
|
||||
},
|
||||
prev_database,
|
||||
base_url: String::new(),
|
||||
auth: None,
|
||||
settings: Settings::default(),
|
||||
cache_dir,
|
||||
compat_info: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
52
src-tauri/src/database/scan.rs
Normal file
52
src-tauri/src/database/scan.rs
Normal file
@ -0,0 +1,52 @@
|
||||
use std::fs;
|
||||
|
||||
use log::warn;
|
||||
|
||||
use crate::{
|
||||
database::{
|
||||
db::borrow_db_mut_checked,
|
||||
models::data::v1::{DownloadType, DownloadableMetadata},
|
||||
},
|
||||
games::{
|
||||
downloads::drop_data::{v1::DropData, DROP_DATA_PATH},
|
||||
library::set_partially_installed_db,
|
||||
},
|
||||
};
|
||||
|
||||
pub fn scan_install_dirs() {
|
||||
let mut db_lock = borrow_db_mut_checked();
|
||||
for install_dir in db_lock.applications.install_dirs.clone() {
|
||||
let Ok(files) = fs::read_dir(install_dir) else {
|
||||
continue;
|
||||
};
|
||||
for game in files.into_iter().flatten() {
|
||||
let drop_data_file = game.path().join(DROP_DATA_PATH);
|
||||
if !drop_data_file.exists() {
|
||||
continue;
|
||||
}
|
||||
let game_id = game.file_name().into_string().unwrap();
|
||||
let Ok(drop_data) = DropData::read(&game.path()) else {
|
||||
warn!(
|
||||
".dropdata exists for {}, but couldn't read it. is it corrupted?",
|
||||
game.file_name().into_string().unwrap()
|
||||
);
|
||||
continue;
|
||||
};
|
||||
if db_lock.applications.game_statuses.contains_key(&game_id) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let metadata = DownloadableMetadata::new(
|
||||
drop_data.game_id,
|
||||
Some(drop_data.game_version),
|
||||
DownloadType::Game,
|
||||
);
|
||||
set_partially_installed_db(
|
||||
&mut db_lock,
|
||||
&metadata,
|
||||
drop_data.base_path.to_str().unwrap().to_string(),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,204 +0,0 @@
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
fs::{self, create_dir_all},
|
||||
path::{Path, PathBuf},
|
||||
sync::{LazyLock, Mutex},
|
||||
};
|
||||
|
||||
use directories::BaseDirs;
|
||||
use log::debug;
|
||||
use rustbreak::{DeSerError, DeSerializer, PathDatabase};
|
||||
use serde::{de::DeserializeOwned, Deserialize, Serialize};
|
||||
use url::Url;
|
||||
|
||||
use crate::{process::process_manager::Platform, DB};
|
||||
|
||||
#[derive(serde::Serialize, Clone, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct DatabaseAuth {
|
||||
pub private: String,
|
||||
pub cert: String,
|
||||
pub client_id: String,
|
||||
}
|
||||
|
||||
// Strings are version names for a particular game
|
||||
#[derive(Serialize, Clone, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum GameStatus {
|
||||
Remote {},
|
||||
SetupRequired {
|
||||
version_name: String,
|
||||
install_dir: String,
|
||||
},
|
||||
Installed {
|
||||
version_name: String,
|
||||
install_dir: String,
|
||||
},
|
||||
}
|
||||
|
||||
// Stuff that shouldn't be synced to disk
|
||||
#[derive(Clone, Serialize)]
|
||||
pub enum GameTransientStatus {
|
||||
Downloading { version_name: String },
|
||||
Uninstalling {},
|
||||
Updating { version_name: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct GameVersion {
|
||||
pub version_index: usize,
|
||||
pub version_name: String,
|
||||
pub launch_command: String,
|
||||
pub setup_command: String,
|
||||
pub platform: Platform,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Clone, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct DatabaseGames {
|
||||
pub install_dirs: Vec<String>,
|
||||
// Guaranteed to exist if the game also exists in the app state map
|
||||
pub statuses: HashMap<String, GameStatus>,
|
||||
pub versions: HashMap<String, HashMap<String, GameVersion>>,
|
||||
|
||||
#[serde(skip)]
|
||||
pub transient_statuses: HashMap<String, GameTransientStatus>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Clone, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct Database {
|
||||
pub auth: Option<DatabaseAuth>,
|
||||
pub base_url: String,
|
||||
pub games: DatabaseGames,
|
||||
}
|
||||
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
|
||||
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
|
||||
|
||||
// Custom JSON serializer to support everything we need
|
||||
#[derive(Debug, Default, Clone)]
|
||||
pub struct DropDatabaseSerializer;
|
||||
|
||||
impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
|
||||
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
|
||||
serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
|
||||
}
|
||||
|
||||
fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
|
||||
serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
|
||||
}
|
||||
}
|
||||
|
||||
pub type DatabaseInterface =
|
||||
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
|
||||
|
||||
pub trait DatabaseImpls {
|
||||
fn set_up_database() -> DatabaseInterface;
|
||||
fn database_is_set_up(&self) -> bool;
|
||||
fn fetch_base_url(&self) -> Url;
|
||||
}
|
||||
impl DatabaseImpls for DatabaseInterface {
|
||||
fn set_up_database() -> DatabaseInterface {
|
||||
let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
|
||||
let db_path = data_root_dir.join("drop.db");
|
||||
let games_base_dir = data_root_dir.join("games");
|
||||
let logs_root_dir = data_root_dir.join("logs");
|
||||
|
||||
debug!("Creating data directory at {:?}", data_root_dir);
|
||||
create_dir_all(data_root_dir.clone()).unwrap();
|
||||
debug!("Creating games directory");
|
||||
create_dir_all(games_base_dir.clone()).unwrap();
|
||||
debug!("Creating logs directory");
|
||||
create_dir_all(logs_root_dir.clone()).unwrap();
|
||||
|
||||
#[allow(clippy::let_and_return)]
|
||||
let exists = fs::exists(db_path.clone()).unwrap();
|
||||
|
||||
match exists {
|
||||
true => PathDatabase::load_from_path(db_path).expect("Database loading failed"),
|
||||
false => {
|
||||
let default = Database {
|
||||
auth: None,
|
||||
base_url: "".to_string(),
|
||||
games: DatabaseGames {
|
||||
install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
|
||||
statuses: HashMap::new(),
|
||||
transient_statuses: HashMap::new(),
|
||||
versions: HashMap::new(),
|
||||
},
|
||||
};
|
||||
debug!(
|
||||
"Creating database at path {}",
|
||||
db_path.as_os_str().to_str().unwrap()
|
||||
);
|
||||
PathDatabase::create_at_path(db_path, default)
|
||||
.expect("Database could not be created")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn database_is_set_up(&self) -> bool {
|
||||
!self.borrow_data().unwrap().base_url.is_empty()
|
||||
}
|
||||
|
||||
fn fetch_base_url(&self) -> Url {
|
||||
let handle = self.borrow_data().unwrap();
|
||||
Url::parse(&handle.base_url).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn add_download_dir(new_dir: String) -> Result<(), String> {
|
||||
// Check the new directory is all good
|
||||
let new_dir_path = Path::new(&new_dir);
|
||||
if new_dir_path.exists() {
|
||||
let metadata = new_dir_path
|
||||
.metadata()
|
||||
.map_err(|e| format!("Unable to access file or directory: {}", e))?;
|
||||
if !metadata.is_dir() {
|
||||
return Err("Invalid path: not a directory".to_string());
|
||||
}
|
||||
let dir_contents = new_dir_path
|
||||
.read_dir()
|
||||
.map_err(|e| format!("Unable to check directory contents: {}", e))?;
|
||||
if dir_contents.count() != 0 {
|
||||
return Err("Directory is not empty".to_string());
|
||||
}
|
||||
} else {
|
||||
create_dir_all(new_dir_path)
|
||||
.map_err(|e| format!("Unable to create directories to path: {}", e))?;
|
||||
}
|
||||
|
||||
// Add it to the dictionary
|
||||
let mut lock = DB.borrow_data_mut().unwrap();
|
||||
if lock.games.install_dirs.contains(&new_dir) {
|
||||
return Err("Download directory already used".to_string());
|
||||
}
|
||||
lock.games.install_dirs.push(new_dir);
|
||||
drop(lock);
|
||||
DB.save().unwrap();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn delete_download_dir(index: usize) -> Result<(), String> {
|
||||
let mut lock = DB.borrow_data_mut().unwrap();
|
||||
lock.games.install_dirs.remove(index);
|
||||
drop(lock);
|
||||
DB.save().unwrap();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Will, in future, return disk/remaining size
|
||||
// Just returns the directories that have been set up
|
||||
#[tauri::command]
|
||||
pub fn fetch_download_dir_stats() -> Result<Vec<String>, String> {
|
||||
let lock = DB.borrow_data().unwrap();
|
||||
let directories = lock.games.install_dirs.clone();
|
||||
drop(lock);
|
||||
|
||||
Ok(directories)
|
||||
}
|
||||
31
src-tauri/src/download_manager/commands.rs
Normal file
31
src-tauri/src/download_manager/commands.rs
Normal file
@ -0,0 +1,31 @@
|
||||
use std::sync::Mutex;
|
||||
|
||||
use crate::{database::models::data::DownloadableMetadata, AppState};
|
||||
|
||||
#[tauri::command]
|
||||
pub fn pause_downloads(state: tauri::State<'_, Mutex<AppState>>) {
|
||||
state.lock().unwrap().download_manager.pause_downloads();
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn resume_downloads(state: tauri::State<'_, Mutex<AppState>>) {
|
||||
state.lock().unwrap().download_manager.resume_downloads();
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn move_download_in_queue(
|
||||
state: tauri::State<'_, Mutex<AppState>>,
|
||||
old_index: usize,
|
||||
new_index: usize,
|
||||
) {
|
||||
state
|
||||
.lock()
|
||||
.unwrap()
|
||||
.download_manager
|
||||
.rearrange(old_index, new_index);
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn cancel_game(state: tauri::State<'_, Mutex<AppState>>, meta: DownloadableMetadata) {
|
||||
state.lock().unwrap().download_manager.cancel(meta);
|
||||
}
|
||||
388
src-tauri/src/download_manager/download_manager_builder.rs
Normal file
388
src-tauri/src/download_manager/download_manager_builder.rs
Normal file
@ -0,0 +1,388 @@
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{
|
||||
Arc, Mutex,
|
||||
mpsc::{Receiver, Sender, channel},
|
||||
},
|
||||
thread::{JoinHandle, spawn},
|
||||
};
|
||||
|
||||
use log::{debug, error, info, warn};
|
||||
use tauri::{AppHandle, Emitter};
|
||||
|
||||
use crate::{
|
||||
database::models::data::DownloadableMetadata,
|
||||
error::application_download_error::ApplicationDownloadError,
|
||||
games::library::{QueueUpdateEvent, QueueUpdateEventQueueData, StatsUpdateEvent},
|
||||
};
|
||||
|
||||
use super::{
|
||||
download_manager_frontend::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus},
|
||||
downloadable::Downloadable,
|
||||
util::{
|
||||
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
|
||||
progress_object::ProgressObject,
|
||||
queue::Queue,
|
||||
},
|
||||
};
|
||||
|
||||
pub type DownloadAgent = Arc<Box<dyn Downloadable + Send + Sync>>;
|
||||
pub type CurrentProgressObject = Arc<Mutex<Option<Arc<ProgressObject>>>>;
|
||||
|
||||
/*
|
||||
|
||||
Welcome to the download manager, the most overengineered, glorious piece of bullshit.
|
||||
|
||||
The download manager takes a queue of ids and their associated
|
||||
DownloadAgents, and then, one-by-one, executes them. It provides an interface
|
||||
to interact with the currently downloading agent, and manage the queue.
|
||||
|
||||
When the DownloadManager is initialised, it is designed to provide a reference
|
||||
which can be used to provide some instructions (the DownloadManagerInterface),
|
||||
but other than that, it runs without any sort of interruptions.
|
||||
|
||||
It does this by opening up two data structures. Primarily is the command_receiver,
|
||||
and mpsc (multi-channel-single-producer) which allows commands to be sent from
|
||||
the Interface, and queued up for the Manager to process.
|
||||
|
||||
These have been mapped in the DownloadManagerSignal docs.
|
||||
|
||||
The other way to interact with the DownloadManager is via the donwload_queue,
|
||||
which is just a collection of ids which may be rearranged to suit
|
||||
whichever download queue order is required.
|
||||
|
||||
+----------------------------------------------------------------------------+
|
||||
| DO NOT ATTEMPT TO ADD OR REMOVE FROM THE QUEUE WITHOUT USING SIGNALS!! |
|
||||
| THIS WILL CAUSE A DESYNC BETWEEN THE DOWNLOAD AGENT REGISTRY AND THE QUEUE |
|
||||
| WHICH HAS NOT BEEN ACCOUNTED FOR |
|
||||
+----------------------------------------------------------------------------+
|
||||
|
||||
This download queue does not actually own any of the DownloadAgents. It is
|
||||
simply an id-based reference system. The actual Agents are stored in the
|
||||
download_agent_registry HashMap, as ordering is no issue here. This is why
|
||||
appending or removing from the download_queue must be done via signals.
|
||||
|
||||
Behold, my madness - quexeky
|
||||
|
||||
*/
|
||||
|
||||
pub struct DownloadManagerBuilder {
|
||||
download_agent_registry: HashMap<DownloadableMetadata, DownloadAgent>,
|
||||
download_queue: Queue,
|
||||
command_receiver: Receiver<DownloadManagerSignal>,
|
||||
sender: Sender<DownloadManagerSignal>,
|
||||
progress: CurrentProgressObject,
|
||||
status: Arc<Mutex<DownloadManagerStatus>>,
|
||||
app_handle: AppHandle,
|
||||
|
||||
current_download_agent: Option<DownloadAgent>, // Should be the only download agent in the map with the "Go" flag
|
||||
current_download_thread: Mutex<Option<JoinHandle<()>>>,
|
||||
active_control_flag: Option<DownloadThreadControl>,
|
||||
}
|
||||
impl DownloadManagerBuilder {
|
||||
pub fn build(app_handle: AppHandle) -> DownloadManager {
|
||||
let queue = Queue::new();
|
||||
let (command_sender, command_receiver) = channel();
|
||||
let active_progress = Arc::new(Mutex::new(None));
|
||||
let status = Arc::new(Mutex::new(DownloadManagerStatus::Empty));
|
||||
|
||||
let manager = Self {
|
||||
download_agent_registry: HashMap::new(),
|
||||
download_queue: queue.clone(),
|
||||
command_receiver,
|
||||
status: status.clone(),
|
||||
sender: command_sender.clone(),
|
||||
progress: active_progress.clone(),
|
||||
app_handle,
|
||||
|
||||
current_download_agent: None,
|
||||
current_download_thread: Mutex::new(None),
|
||||
active_control_flag: None,
|
||||
};
|
||||
|
||||
let terminator = spawn(|| manager.manage_queue());
|
||||
|
||||
DownloadManager::new(terminator, queue, active_progress, command_sender)
|
||||
}
|
||||
|
||||
fn set_status(&self, status: DownloadManagerStatus) {
|
||||
*self.status.lock().unwrap() = status;
|
||||
}
|
||||
|
||||
fn remove_and_cleanup_front_download(&mut self, meta: &DownloadableMetadata) -> DownloadAgent {
|
||||
self.download_queue.pop_front();
|
||||
let download_agent = self.download_agent_registry.remove(meta).unwrap();
|
||||
self.cleanup_current_download();
|
||||
download_agent
|
||||
}
|
||||
|
||||
// CAREFUL WITH THIS FUNCTION
|
||||
// Make sure the download thread is terminated
|
||||
fn cleanup_current_download(&mut self) {
|
||||
self.active_control_flag = None;
|
||||
*self.progress.lock().unwrap() = None;
|
||||
self.current_download_agent = None;
|
||||
|
||||
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
|
||||
*download_thread_lock = None;
|
||||
drop(download_thread_lock);
|
||||
}
|
||||
|
||||
fn stop_and_wait_current_download(&self) {
|
||||
self.set_status(DownloadManagerStatus::Paused);
|
||||
if let Some(current_flag) = &self.active_control_flag {
|
||||
current_flag.set(DownloadThreadControlFlag::Stop);
|
||||
}
|
||||
|
||||
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
|
||||
if let Some(current_download_thread) = download_thread_lock.take() {
|
||||
current_download_thread.join().unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
fn manage_queue(mut self) -> Result<(), ()> {
|
||||
loop {
|
||||
let signal = match self.command_receiver.recv() {
|
||||
Ok(signal) => signal,
|
||||
Err(_) => return Err(()),
|
||||
};
|
||||
|
||||
match signal {
|
||||
DownloadManagerSignal::Go => {
|
||||
self.manage_go_signal();
|
||||
}
|
||||
DownloadManagerSignal::Stop => {
|
||||
self.manage_stop_signal();
|
||||
}
|
||||
DownloadManagerSignal::Completed(meta) => {
|
||||
self.manage_completed_signal(meta);
|
||||
}
|
||||
DownloadManagerSignal::Queue(download_agent) => {
|
||||
self.manage_queue_signal(download_agent);
|
||||
}
|
||||
DownloadManagerSignal::Error(e) => {
|
||||
self.manage_error_signal(e);
|
||||
}
|
||||
DownloadManagerSignal::UpdateUIQueue => {
|
||||
self.push_ui_queue_update();
|
||||
}
|
||||
DownloadManagerSignal::UpdateUIStats(kbs, time) => {
|
||||
self.push_ui_stats_update(kbs, time);
|
||||
}
|
||||
DownloadManagerSignal::Finish => {
|
||||
self.stop_and_wait_current_download();
|
||||
return Ok(());
|
||||
}
|
||||
DownloadManagerSignal::Cancel(meta) => {
|
||||
self.manage_cancel_signal(&meta);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fn manage_queue_signal(&mut self, download_agent: DownloadAgent) {
|
||||
debug!("got signal Queue");
|
||||
let meta = download_agent.metadata();
|
||||
|
||||
debug!("queue metadata: {meta:?}");
|
||||
|
||||
if self.download_queue.exists(meta.clone()) {
|
||||
warn!("download with same ID already exists");
|
||||
return;
|
||||
}
|
||||
|
||||
download_agent.on_initialised(&self.app_handle);
|
||||
self.download_queue.append(meta.clone());
|
||||
self.download_agent_registry.insert(meta, download_agent);
|
||||
|
||||
self.sender
|
||||
.send(DownloadManagerSignal::UpdateUIQueue)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
fn manage_go_signal(&mut self) {
|
||||
debug!("got signal Go");
|
||||
if self.download_agent_registry.is_empty() {
|
||||
debug!(
|
||||
"Download agent registry: {:?}",
|
||||
self.download_agent_registry.len()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if self.current_download_agent.is_some()
|
||||
&& self.download_queue.read().front().unwrap()
|
||||
== &self.current_download_agent.as_ref().unwrap().metadata()
|
||||
{
|
||||
debug!(
|
||||
"Current download agent: {:?}",
|
||||
self.current_download_agent.as_ref().unwrap().metadata()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
debug!("current download queue: {:?}", self.download_queue.read());
|
||||
|
||||
// Should always be Some if the above two statements keep going
|
||||
let agent_data = self.download_queue.read().front().unwrap().clone();
|
||||
|
||||
info!("starting download for {agent_data:?}");
|
||||
|
||||
let download_agent = self
|
||||
.download_agent_registry
|
||||
.get(&agent_data)
|
||||
.unwrap()
|
||||
.clone();
|
||||
|
||||
self.active_control_flag = Some(download_agent.control_flag());
|
||||
self.current_download_agent = Some(download_agent.clone());
|
||||
|
||||
let sender = self.sender.clone();
|
||||
|
||||
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
|
||||
let app_handle = self.app_handle.clone();
|
||||
|
||||
*download_thread_lock = Some(spawn(move || {
|
||||
loop {
|
||||
let download_result = match download_agent.download(&app_handle) {
|
||||
// Ok(true) is for completed and exited properly
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
error!("download {:?} has error {}", download_agent.metadata(), &e);
|
||||
download_agent.on_error(&app_handle, &e);
|
||||
sender.send(DownloadManagerSignal::Error(e)).unwrap();
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// If the download gets cancelled
|
||||
// immediately return, on_cancelled gets called for us earlier
|
||||
if !download_result {
|
||||
return;
|
||||
}
|
||||
|
||||
let validate_result = match download_agent.validate(&app_handle) {
|
||||
Ok(v) => v,
|
||||
Err(e) => {
|
||||
error!(
|
||||
"download {:?} has validation error {}",
|
||||
download_agent.metadata(),
|
||||
&e
|
||||
);
|
||||
download_agent.on_error(&app_handle, &e);
|
||||
sender.send(DownloadManagerSignal::Error(e)).unwrap();
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
if validate_result {
|
||||
download_agent.on_complete(&app_handle);
|
||||
sender
|
||||
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
|
||||
.unwrap();
|
||||
sender.send(DownloadManagerSignal::UpdateUIQueue).unwrap();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}));
|
||||
|
||||
self.set_status(DownloadManagerStatus::Downloading);
|
||||
let active_control_flag = self.active_control_flag.clone().unwrap();
|
||||
active_control_flag.set(DownloadThreadControlFlag::Go);
|
||||
}
|
||||
fn manage_stop_signal(&mut self) {
|
||||
debug!("got signal Stop");
|
||||
|
||||
if let Some(active_control_flag) = self.active_control_flag.clone() {
|
||||
self.set_status(DownloadManagerStatus::Paused);
|
||||
active_control_flag.set(DownloadThreadControlFlag::Stop);
|
||||
}
|
||||
}
|
||||
fn manage_completed_signal(&mut self, meta: DownloadableMetadata) {
|
||||
debug!("got signal Completed");
|
||||
if let Some(interface) = &self.current_download_agent
|
||||
&& interface.metadata() == meta
|
||||
{
|
||||
self.remove_and_cleanup_front_download(&meta);
|
||||
}
|
||||
|
||||
self.push_ui_queue_update();
|
||||
self.sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
fn manage_error_signal(&mut self, error: ApplicationDownloadError) {
|
||||
debug!("got signal Error");
|
||||
if let Some(current_agent) = self.current_download_agent.clone() {
|
||||
current_agent.on_error(&self.app_handle, &error);
|
||||
|
||||
self.stop_and_wait_current_download();
|
||||
self.remove_and_cleanup_front_download(¤t_agent.metadata());
|
||||
}
|
||||
self.set_status(DownloadManagerStatus::Error);
|
||||
}
|
||||
fn manage_cancel_signal(&mut self, meta: &DownloadableMetadata) {
|
||||
debug!("got signal Cancel");
|
||||
|
||||
if let Some(current_download) = &self.current_download_agent {
|
||||
if ¤t_download.metadata() == meta {
|
||||
self.set_status(DownloadManagerStatus::Paused);
|
||||
current_download.on_cancelled(&self.app_handle);
|
||||
self.stop_and_wait_current_download();
|
||||
|
||||
self.download_queue.pop_front();
|
||||
|
||||
self.cleanup_current_download();
|
||||
debug!("current download queue: {:?}", self.download_queue.read());
|
||||
}
|
||||
// TODO: Collapse these two into a single if statement somehow
|
||||
else if let Some(download_agent) = self.download_agent_registry.get(meta) {
|
||||
let index = self.download_queue.get_by_meta(meta);
|
||||
if let Some(index) = index {
|
||||
download_agent.on_cancelled(&self.app_handle);
|
||||
let _ = self.download_queue.edit().remove(index).unwrap();
|
||||
let removed = self.download_agent_registry.remove(meta);
|
||||
debug!(
|
||||
"removed {:?} from queue {:?}",
|
||||
removed.map(|x| x.metadata()),
|
||||
self.download_queue.read()
|
||||
);
|
||||
}
|
||||
}
|
||||
} else if let Some(download_agent) = self.download_agent_registry.get(meta) {
|
||||
let index = self.download_queue.get_by_meta(meta);
|
||||
if let Some(index) = index {
|
||||
download_agent.on_cancelled(&self.app_handle);
|
||||
let _ = self.download_queue.edit().remove(index).unwrap();
|
||||
let removed = self.download_agent_registry.remove(meta);
|
||||
debug!(
|
||||
"removed {:?} from queue {:?}",
|
||||
removed.map(|x| x.metadata()),
|
||||
self.download_queue.read()
|
||||
);
|
||||
}
|
||||
}
|
||||
self.push_ui_queue_update();
|
||||
}
|
||||
fn push_ui_stats_update(&self, kbs: usize, time: usize) {
|
||||
let event_data = StatsUpdateEvent { speed: kbs, time };
|
||||
|
||||
self.app_handle.emit("update_stats", event_data).unwrap();
|
||||
}
|
||||
fn push_ui_queue_update(&self) {
|
||||
let queue = &self.download_queue.read();
|
||||
let queue_objs = queue
|
||||
.iter()
|
||||
.map(|key| {
|
||||
let val = self.download_agent_registry.get(key).unwrap();
|
||||
QueueUpdateEventQueueData {
|
||||
meta: DownloadableMetadata::clone(key),
|
||||
status: val.status(),
|
||||
progress: val.progress().get_progress(),
|
||||
current: val.progress().sum(),
|
||||
max: val.progress().get_max(),
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
let event_data = QueueUpdateEvent { queue: queue_objs };
|
||||
self.app_handle.emit("update_queue", event_data).unwrap();
|
||||
}
|
||||
}
|
||||
195
src-tauri/src/download_manager/download_manager_frontend.rs
Normal file
195
src-tauri/src/download_manager/download_manager_frontend.rs
Normal file
@ -0,0 +1,195 @@
|
||||
use std::{
|
||||
any::Any,
|
||||
collections::VecDeque,
|
||||
fmt::Debug,
|
||||
sync::{
|
||||
mpsc::{SendError, Sender},
|
||||
Mutex, MutexGuard,
|
||||
},
|
||||
thread::JoinHandle,
|
||||
};
|
||||
|
||||
use log::{debug, info};
|
||||
use serde::Serialize;
|
||||
|
||||
use crate::{
|
||||
database::models::data::DownloadableMetadata,
|
||||
error::application_download_error::ApplicationDownloadError,
|
||||
};
|
||||
|
||||
use super::{
|
||||
download_manager_builder::{CurrentProgressObject, DownloadAgent},
|
||||
util::queue::Queue,
|
||||
};
|
||||
|
||||
pub enum DownloadManagerSignal {
|
||||
/// Resumes (or starts) the `DownloadManager`
|
||||
Go,
|
||||
/// Pauses the `DownloadManager`
|
||||
Stop,
|
||||
/// Called when a `DownloadAgent` has fully completed a download.
|
||||
Completed(DownloadableMetadata),
|
||||
/// Generates and appends a `DownloadAgent`
|
||||
/// to the registry and queue
|
||||
Queue(DownloadAgent),
|
||||
/// Tells the Manager to stop the current
|
||||
/// download, sync everything to disk, and
|
||||
/// then exit
|
||||
Finish,
|
||||
/// Stops, removes, and tells a download to cleanup
|
||||
Cancel(DownloadableMetadata),
|
||||
/// Any error which occurs in the agent
|
||||
Error(ApplicationDownloadError),
|
||||
/// Pushes UI update
|
||||
UpdateUIQueue,
|
||||
UpdateUIStats(usize, usize), //kb/s and seconds
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum DownloadManagerStatus {
|
||||
Downloading,
|
||||
Paused,
|
||||
Empty,
|
||||
Error,
|
||||
}
|
||||
|
||||
impl Serialize for DownloadManagerStatus {
|
||||
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
|
||||
where
|
||||
S: serde::Serializer,
|
||||
{
|
||||
serializer.serialize_str(&format!["{self:?}"])
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Clone, Debug)]
|
||||
pub enum DownloadStatus {
|
||||
Queued,
|
||||
Downloading,
|
||||
Validating,
|
||||
Error,
|
||||
}
|
||||
|
||||
/// Accessible front-end for the `DownloadManager`
|
||||
///
|
||||
/// The system works entirely through signals, both internally and externally,
|
||||
/// all of which are accessible through the `DownloadManagerSignal` type, but
|
||||
/// should not be used directly. Rather, signals are abstracted through this
|
||||
/// interface.
|
||||
///
|
||||
/// The actual download queue may be accessed through the .`edit()` function,
|
||||
/// which provides raw access to the underlying queue.
|
||||
/// THIS EDITING IS BLOCKING!!!
|
||||
pub struct DownloadManager {
|
||||
terminator: Mutex<Option<JoinHandle<Result<(), ()>>>>,
|
||||
download_queue: Queue,
|
||||
progress: CurrentProgressObject,
|
||||
command_sender: Sender<DownloadManagerSignal>,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl DownloadManager {
|
||||
pub fn new(
|
||||
terminator: JoinHandle<Result<(), ()>>,
|
||||
download_queue: Queue,
|
||||
progress: CurrentProgressObject,
|
||||
command_sender: Sender<DownloadManagerSignal>,
|
||||
) -> Self {
|
||||
Self {
|
||||
terminator: Mutex::new(Some(terminator)),
|
||||
download_queue,
|
||||
progress,
|
||||
command_sender,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn queue_download(
|
||||
&self,
|
||||
download: DownloadAgent,
|
||||
) -> Result<(), SendError<DownloadManagerSignal>> {
|
||||
info!("creating download with meta {:?}", download.metadata());
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Queue(download))?;
|
||||
self.command_sender.send(DownloadManagerSignal::Go)
|
||||
}
|
||||
pub fn edit(&self) -> MutexGuard<'_, VecDeque<DownloadableMetadata>> {
|
||||
self.download_queue.edit()
|
||||
}
|
||||
pub fn read_queue(&self) -> VecDeque<DownloadableMetadata> {
|
||||
self.download_queue.read()
|
||||
}
|
||||
pub fn get_current_download_progress(&self) -> Option<f64> {
|
||||
let progress_object = (*self.progress.lock().unwrap()).clone()?;
|
||||
Some(progress_object.get_progress())
|
||||
}
|
||||
pub fn rearrange_string(&self, meta: &DownloadableMetadata, new_index: usize) {
|
||||
let mut queue = self.edit();
|
||||
let current_index = get_index_from_id(&mut queue, meta).unwrap();
|
||||
let to_move = queue.remove(current_index).unwrap();
|
||||
queue.insert(new_index, to_move);
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::UpdateUIQueue)
|
||||
.unwrap();
|
||||
}
|
||||
pub fn cancel(&self, meta: DownloadableMetadata) {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Cancel(meta))
|
||||
.unwrap();
|
||||
}
|
||||
pub fn rearrange(&self, current_index: usize, new_index: usize) {
|
||||
if current_index == new_index {
|
||||
return;
|
||||
}
|
||||
|
||||
let needs_pause = current_index == 0 || new_index == 0;
|
||||
if needs_pause {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Stop)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
debug!("moving download at index {current_index} to index {new_index}");
|
||||
|
||||
let mut queue = self.edit();
|
||||
let to_move = queue.remove(current_index).unwrap();
|
||||
queue.insert(new_index, to_move);
|
||||
drop(queue);
|
||||
|
||||
if needs_pause {
|
||||
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::UpdateUIQueue)
|
||||
.unwrap();
|
||||
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
pub fn pause_downloads(&self) {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Stop)
|
||||
.unwrap();
|
||||
}
|
||||
pub fn resume_downloads(&self) {
|
||||
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
pub fn ensure_terminated(&self) -> Result<Result<(), ()>, Box<dyn Any + Send>> {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Finish)
|
||||
.unwrap();
|
||||
let terminator = self.terminator.lock().unwrap().take();
|
||||
terminator.unwrap().join()
|
||||
}
|
||||
pub fn get_sender(&self) -> Sender<DownloadManagerSignal> {
|
||||
self.command_sender.clone()
|
||||
}
|
||||
}
|
||||
|
||||
/// Takes in the locked value from .`edit()` and attempts to
|
||||
/// get the index of whatever id is passed in
|
||||
fn get_index_from_id(
|
||||
queue: &mut MutexGuard<'_, VecDeque<DownloadableMetadata>>,
|
||||
meta: &DownloadableMetadata,
|
||||
) -> Option<usize> {
|
||||
queue
|
||||
.iter()
|
||||
.position(|download_agent| download_agent == meta)
|
||||
}
|
||||
27
src-tauri/src/download_manager/downloadable.rs
Normal file
27
src-tauri/src/download_manager/downloadable.rs
Normal file
@ -0,0 +1,27 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use tauri::AppHandle;
|
||||
|
||||
use crate::{
|
||||
database::models::data::DownloadableMetadata,
|
||||
error::application_download_error::ApplicationDownloadError,
|
||||
};
|
||||
|
||||
use super::{
|
||||
download_manager_frontend::DownloadStatus,
|
||||
util::{download_thread_control_flag::DownloadThreadControl, progress_object::ProgressObject},
|
||||
};
|
||||
|
||||
pub trait Downloadable: Send + Sync {
|
||||
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
|
||||
fn validate(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
|
||||
|
||||
fn progress(&self) -> Arc<ProgressObject>;
|
||||
fn control_flag(&self) -> DownloadThreadControl;
|
||||
fn status(&self) -> DownloadStatus;
|
||||
fn metadata(&self) -> DownloadableMetadata;
|
||||
fn on_initialised(&self, app_handle: &AppHandle);
|
||||
fn on_error(&self, app_handle: &AppHandle, error: &ApplicationDownloadError);
|
||||
fn on_complete(&self, app_handle: &AppHandle);
|
||||
fn on_cancelled(&self, app_handle: &AppHandle);
|
||||
}
|
||||
5
src-tauri/src/download_manager/mod.rs
Normal file
5
src-tauri/src/download_manager/mod.rs
Normal file
@ -0,0 +1,5 @@
|
||||
pub mod commands;
|
||||
pub mod download_manager_builder;
|
||||
pub mod download_manager_frontend;
|
||||
pub mod downloadable;
|
||||
pub mod util;
|
||||
@ -22,10 +22,7 @@ impl From<DownloadThreadControlFlag> for bool {
|
||||
/// false => Stop
|
||||
impl From<bool> for DownloadThreadControlFlag {
|
||||
fn from(value: bool) -> Self {
|
||||
match value {
|
||||
true => DownloadThreadControlFlag::Go,
|
||||
false => DownloadThreadControlFlag::Stop,
|
||||
}
|
||||
if value { DownloadThreadControlFlag::Go } else { DownloadThreadControlFlag::Stop }
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,9 +38,9 @@ impl DownloadThreadControl {
|
||||
}
|
||||
}
|
||||
pub fn get(&self) -> DownloadThreadControlFlag {
|
||||
self.inner.load(Ordering::Relaxed).into()
|
||||
self.inner.load(Ordering::Acquire).into()
|
||||
}
|
||||
pub fn set(&self, flag: DownloadThreadControlFlag) {
|
||||
self.inner.store(flag.into(), Ordering::Relaxed);
|
||||
self.inner.store(flag.into(), Ordering::Release);
|
||||
}
|
||||
}
|
||||
4
src-tauri/src/download_manager/util/mod.rs
Normal file
4
src-tauri/src/download_manager/util/mod.rs
Normal file
@ -0,0 +1,4 @@
|
||||
pub mod download_thread_control_flag;
|
||||
pub mod progress_object;
|
||||
pub mod queue;
|
||||
pub mod rolling_progress_updates;
|
||||
164
src-tauri/src/download_manager/util/progress_object.rs
Normal file
164
src-tauri/src/download_manager/util/progress_object.rs
Normal file
@ -0,0 +1,164 @@
|
||||
use std::{
|
||||
sync::{
|
||||
atomic::{AtomicUsize, Ordering},
|
||||
mpsc::Sender,
|
||||
Arc, Mutex,
|
||||
},
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
|
||||
use atomic_instant_full::AtomicInstant;
|
||||
use throttle_my_fn::throttle;
|
||||
|
||||
use crate::download_manager::download_manager_frontend::DownloadManagerSignal;
|
||||
|
||||
use super::rolling_progress_updates::RollingProgressWindow;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ProgressObject {
|
||||
max: Arc<Mutex<usize>>,
|
||||
progress_instances: Arc<Mutex<Vec<Arc<AtomicUsize>>>>,
|
||||
start: Arc<Mutex<Instant>>,
|
||||
sender: Sender<DownloadManagerSignal>,
|
||||
//last_update: Arc<RwLock<Instant>>,
|
||||
last_update_time: Arc<AtomicInstant>,
|
||||
bytes_last_update: Arc<AtomicUsize>,
|
||||
rolling: RollingProgressWindow<250>,
|
||||
}
|
||||
|
||||
pub struct ProgressHandle {
|
||||
progress: Arc<AtomicUsize>,
|
||||
progress_object: Arc<ProgressObject>,
|
||||
}
|
||||
|
||||
impl ProgressHandle {
|
||||
pub fn new(progress: Arc<AtomicUsize>, progress_object: Arc<ProgressObject>) -> Self {
|
||||
Self {
|
||||
progress,
|
||||
progress_object,
|
||||
}
|
||||
}
|
||||
pub fn set(&self, amount: usize) {
|
||||
self.progress.store(amount, Ordering::Release);
|
||||
}
|
||||
pub fn add(&self, amount: usize) {
|
||||
self.progress
|
||||
.fetch_add(amount, std::sync::atomic::Ordering::AcqRel);
|
||||
calculate_update(&self.progress_object);
|
||||
}
|
||||
pub fn skip(&self, amount: usize) {
|
||||
self.progress
|
||||
.fetch_add(amount, std::sync::atomic::Ordering::Acquire);
|
||||
// Offset the bytes at last offset by this amount
|
||||
self.progress_object
|
||||
.bytes_last_update
|
||||
.fetch_add(amount, Ordering::Acquire);
|
||||
// Dont' fire update
|
||||
}
|
||||
}
|
||||
|
||||
impl ProgressObject {
|
||||
pub fn new(max: usize, length: usize, sender: Sender<DownloadManagerSignal>) -> Self {
|
||||
let arr = Mutex::new((0..length).map(|_| Arc::new(AtomicUsize::new(0))).collect());
|
||||
Self {
|
||||
max: Arc::new(Mutex::new(max)),
|
||||
progress_instances: Arc::new(arr),
|
||||
start: Arc::new(Mutex::new(Instant::now())),
|
||||
sender,
|
||||
|
||||
last_update_time: Arc::new(AtomicInstant::now()),
|
||||
bytes_last_update: Arc::new(AtomicUsize::new(0)),
|
||||
rolling: RollingProgressWindow::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_time_now(&self) {
|
||||
*self.start.lock().unwrap() = Instant::now();
|
||||
}
|
||||
pub fn sum(&self) -> usize {
|
||||
self.progress_instances
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|instance| instance.load(Ordering::Acquire))
|
||||
.sum()
|
||||
}
|
||||
pub fn reset(&self) {
|
||||
self.set_time_now();
|
||||
self.bytes_last_update.store(0, Ordering::Release);
|
||||
self.rolling.reset();
|
||||
self.progress_instances
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.for_each(|x| x.store(0, Ordering::SeqCst));
|
||||
}
|
||||
pub fn get_max(&self) -> usize {
|
||||
*self.max.lock().unwrap()
|
||||
}
|
||||
pub fn set_max(&self, new_max: usize) {
|
||||
*self.max.lock().unwrap() = new_max;
|
||||
}
|
||||
pub fn set_size(&self, length: usize) {
|
||||
*self.progress_instances.lock().unwrap() =
|
||||
(0..length).map(|_| Arc::new(AtomicUsize::new(0))).collect();
|
||||
}
|
||||
pub fn get_progress(&self) -> f64 {
|
||||
self.sum() as f64 / self.get_max() as f64
|
||||
}
|
||||
pub fn get(&self, index: usize) -> Arc<AtomicUsize> {
|
||||
self.progress_instances.lock().unwrap()[index].clone()
|
||||
}
|
||||
fn update_window(&self, kilobytes_per_second: usize) {
|
||||
self.rolling.update(kilobytes_per_second);
|
||||
}
|
||||
}
|
||||
|
||||
#[throttle(1, Duration::from_millis(20))]
|
||||
pub fn calculate_update(progress: &ProgressObject) {
|
||||
let last_update_time = progress
|
||||
.last_update_time
|
||||
.swap(Instant::now(), Ordering::SeqCst);
|
||||
let time_since_last_update = Instant::now().duration_since(last_update_time).as_millis();
|
||||
|
||||
let current_bytes_downloaded = progress.sum();
|
||||
let max = progress.get_max();
|
||||
let bytes_at_last_update = progress
|
||||
.bytes_last_update
|
||||
.swap(current_bytes_downloaded, Ordering::Acquire);
|
||||
|
||||
let bytes_since_last_update = current_bytes_downloaded - bytes_at_last_update;
|
||||
|
||||
let kilobytes_per_second = bytes_since_last_update / (time_since_last_update as usize).max(1);
|
||||
|
||||
let bytes_remaining = max.saturating_sub(current_bytes_downloaded); // bytes
|
||||
|
||||
progress.update_window(kilobytes_per_second);
|
||||
push_update(progress, bytes_remaining);
|
||||
}
|
||||
|
||||
#[throttle(1, Duration::from_millis(500))]
|
||||
pub fn push_update(progress: &ProgressObject, bytes_remaining: usize) {
|
||||
let average_speed = progress.rolling.get_average();
|
||||
let time_remaining = (bytes_remaining / 1000) / average_speed.max(1);
|
||||
|
||||
update_ui(progress, average_speed, time_remaining);
|
||||
update_queue(progress);
|
||||
}
|
||||
|
||||
fn update_ui(progress_object: &ProgressObject, kilobytes_per_second: usize, time_remaining: usize) {
|
||||
progress_object
|
||||
.sender
|
||||
.send(DownloadManagerSignal::UpdateUIStats(
|
||||
kilobytes_per_second,
|
||||
time_remaining,
|
||||
))
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
fn update_queue(progress: &ProgressObject) {
|
||||
progress
|
||||
.sender
|
||||
.send(DownloadManagerSignal::UpdateUIQueue)
|
||||
.unwrap();
|
||||
}
|
||||
44
src-tauri/src/download_manager/util/queue.rs
Normal file
44
src-tauri/src/download_manager/util/queue.rs
Normal file
@ -0,0 +1,44 @@
|
||||
use std::{
|
||||
collections::VecDeque,
|
||||
sync::{Arc, Mutex, MutexGuard},
|
||||
};
|
||||
|
||||
use crate::database::models::data::DownloadableMetadata;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Queue {
|
||||
inner: Arc<Mutex<VecDeque<DownloadableMetadata>>>,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl Default for Queue {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl Queue {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
inner: Arc::new(Mutex::new(VecDeque::new())),
|
||||
}
|
||||
}
|
||||
pub fn read(&self) -> VecDeque<DownloadableMetadata> {
|
||||
self.inner.lock().unwrap().clone()
|
||||
}
|
||||
pub fn edit(&self) -> MutexGuard<'_, VecDeque<DownloadableMetadata>> {
|
||||
self.inner.lock().unwrap()
|
||||
}
|
||||
pub fn pop_front(&self) -> Option<DownloadableMetadata> {
|
||||
self.edit().pop_front()
|
||||
}
|
||||
pub fn exists(&self, meta: DownloadableMetadata) -> bool {
|
||||
self.read().contains(&meta)
|
||||
}
|
||||
pub fn append(&self, interface: DownloadableMetadata) {
|
||||
self.edit().push_back(interface);
|
||||
}
|
||||
pub fn get_by_meta(&self, meta: &DownloadableMetadata) -> Option<usize> {
|
||||
self.read().iter().position(|data| data == meta)
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,38 @@
|
||||
use std::sync::{
|
||||
atomic::{AtomicUsize, Ordering},
|
||||
Arc,
|
||||
};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct RollingProgressWindow<const S: usize> {
|
||||
window: Arc<[AtomicUsize; S]>,
|
||||
current: Arc<AtomicUsize>,
|
||||
}
|
||||
impl<const S: usize> RollingProgressWindow<S> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
window: Arc::new([(); S].map(|()| AtomicUsize::new(0))),
|
||||
current: Arc::new(AtomicUsize::new(0)),
|
||||
}
|
||||
}
|
||||
pub fn update(&self, kilobytes_per_second: usize) {
|
||||
let index = self.current.fetch_add(1, Ordering::SeqCst);
|
||||
let current = &self.window[index % S];
|
||||
current.store(kilobytes_per_second, Ordering::SeqCst);
|
||||
}
|
||||
pub fn get_average(&self) -> usize {
|
||||
let current = self.current.load(Ordering::SeqCst);
|
||||
self.window
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(i, _)| i < ¤t)
|
||||
.map(|(_, x)| x.load(Ordering::Acquire))
|
||||
.sum::<usize>()
|
||||
/ S
|
||||
}
|
||||
pub fn reset(&self) {
|
||||
self.window
|
||||
.iter()
|
||||
.for_each(|x| x.store(0, Ordering::Release));
|
||||
}
|
||||
}
|
||||
@ -1,335 +0,0 @@
|
||||
use crate::auth::generate_authorization_header;
|
||||
use crate::db::DatabaseImpls;
|
||||
use crate::downloads::manifest::{DropDownloadContext, DropManifest};
|
||||
use crate::downloads::progress_object::ProgressHandle;
|
||||
use crate::remote::RemoteAccessError;
|
||||
use crate::DB;
|
||||
use core::time;
|
||||
use log::{debug, error, info};
|
||||
use rayon::ThreadPoolBuilder;
|
||||
use serde::ser::{Error, SerializeMap};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fmt::{Display, Formatter};
|
||||
use std::fs::{create_dir_all, File};
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
use std::sync::mpsc::Sender;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use std::time::Instant;
|
||||
use urlencoding::encode;
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
use rustix::fs::{fallocate, FallocateFlags};
|
||||
|
||||
use super::download_logic::download_game_chunk;
|
||||
use super::download_manager::DownloadManagerSignal;
|
||||
use super::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
|
||||
use super::progress_object::ProgressObject;
|
||||
use super::stored_manifest::StoredManifest;
|
||||
|
||||
pub struct GameDownloadAgent {
|
||||
pub id: String,
|
||||
pub version: String,
|
||||
pub control_flag: DownloadThreadControl,
|
||||
contexts: Vec<DropDownloadContext>,
|
||||
completed_contexts: Mutex<Vec<usize>>,
|
||||
pub manifest: Mutex<Option<DropManifest>>,
|
||||
pub progress: Arc<ProgressObject>,
|
||||
sender: Sender<DownloadManagerSignal>,
|
||||
pub stored_manifest: StoredManifest,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum GameDownloadError {
|
||||
Communication(RemoteAccessError),
|
||||
Checksum,
|
||||
Setup(SetupError),
|
||||
Lock,
|
||||
IoError(io::Error),
|
||||
DownloadError,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum SetupError {
|
||||
Context,
|
||||
}
|
||||
|
||||
impl Display for GameDownloadError {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
GameDownloadError::Communication(error) => write!(f, "{}", error),
|
||||
GameDownloadError::Setup(error) => write!(f, "An error occurred while setting up the download: {}", error),
|
||||
GameDownloadError::Lock => write!(f, "Failed to acquire lock. Something has gone very wrong internally. Please restart the application"),
|
||||
GameDownloadError::Checksum => write!(f, "Checksum failed to validate for download"),
|
||||
GameDownloadError::IoError(error) => write!(f, "{}", error),
|
||||
GameDownloadError::DownloadError => write!(f, "Download failed. See Download Manager status for specific error"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for SetupError {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
SetupError::Context => write!(f, "Failed to generate contexts for download"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GameDownloadAgent {
|
||||
pub fn new(
|
||||
id: String,
|
||||
version: String,
|
||||
target_download_dir: usize,
|
||||
sender: Sender<DownloadManagerSignal>,
|
||||
) -> Self {
|
||||
// Don't run by default
|
||||
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
|
||||
|
||||
let db_lock = DB.borrow_data().unwrap();
|
||||
let base_dir = db_lock.games.install_dirs[target_download_dir].clone();
|
||||
drop(db_lock);
|
||||
|
||||
let base_dir_path = Path::new(&base_dir);
|
||||
let data_base_dir_path = base_dir_path.join(id.clone());
|
||||
|
||||
let stored_manifest =
|
||||
StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
|
||||
|
||||
Self {
|
||||
id,
|
||||
version,
|
||||
control_flag,
|
||||
manifest: Mutex::new(None),
|
||||
contexts: Vec::new(),
|
||||
completed_contexts: Mutex::new(Vec::new()),
|
||||
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
|
||||
sender,
|
||||
stored_manifest,
|
||||
}
|
||||
}
|
||||
|
||||
// Blocking
|
||||
pub fn setup_download(&mut self) -> Result<(), GameDownloadError> {
|
||||
self.ensure_manifest_exists()?;
|
||||
info!("Ensured manifest exists");
|
||||
|
||||
self.ensure_contexts()?;
|
||||
info!("Ensured contexts exists");
|
||||
|
||||
self.control_flag.set(DownloadThreadControlFlag::Go);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Blocking
|
||||
pub fn download(&mut self) -> Result<(), GameDownloadError> {
|
||||
self.setup_download()?;
|
||||
self.set_progress_object_params();
|
||||
let timer = Instant::now();
|
||||
self.run().map_err(|_| GameDownloadError::DownloadError)?;
|
||||
|
||||
info!(
|
||||
"{} took {}ms to download",
|
||||
self.id,
|
||||
timer.elapsed().as_millis()
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn ensure_manifest_exists(&self) -> Result<(), GameDownloadError> {
|
||||
if self.manifest.lock().unwrap().is_some() {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
self.download_manifest()
|
||||
}
|
||||
|
||||
fn download_manifest(&self) -> Result<(), GameDownloadError> {
|
||||
let base_url = DB.fetch_base_url();
|
||||
let manifest_url = base_url
|
||||
.join(
|
||||
format!(
|
||||
"/api/v1/client/metadata/manifest?id={}&version={}",
|
||||
self.id,
|
||||
encode(&self.version)
|
||||
)
|
||||
.as_str(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let header = generate_authorization_header();
|
||||
let client = reqwest::blocking::Client::new();
|
||||
let response = client
|
||||
.get(manifest_url.to_string())
|
||||
.header("Authorization", header)
|
||||
.send()
|
||||
.unwrap();
|
||||
|
||||
if response.status() != 200 {
|
||||
return Err(GameDownloadError::Communication(
|
||||
RemoteAccessError::ManifestDownloadFailed(
|
||||
response.status(),
|
||||
response.text().unwrap(),
|
||||
),
|
||||
));
|
||||
}
|
||||
|
||||
let manifest_download = response.json::<DropManifest>().unwrap();
|
||||
|
||||
if let Ok(mut manifest) = self.manifest.lock() {
|
||||
*manifest = Some(manifest_download);
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
Err(GameDownloadError::Lock)
|
||||
}
|
||||
|
||||
fn set_progress_object_params(&self) {
|
||||
// Avoid re-setting it
|
||||
if self.progress.get_max() != 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let length = self.contexts.len();
|
||||
|
||||
let chunk_count = self.contexts.iter().map(|chunk| chunk.length).sum();
|
||||
|
||||
debug!("Setting ProgressObject max to {}", chunk_count);
|
||||
self.progress.set_max(chunk_count);
|
||||
debug!("Setting ProgressObject size to {}", length);
|
||||
self.progress.set_size(length);
|
||||
debug!("Setting ProgressObject time to now");
|
||||
self.progress.set_time_now();
|
||||
}
|
||||
|
||||
pub fn ensure_contexts(&mut self) -> Result<(), GameDownloadError> {
|
||||
if !self.contexts.is_empty() {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
self.generate_contexts()?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn generate_contexts(&mut self) -> Result<(), GameDownloadError> {
|
||||
let manifest = self.manifest.lock().unwrap().clone().unwrap();
|
||||
let game_id = self.id.clone();
|
||||
|
||||
let mut contexts = Vec::new();
|
||||
let base_path = Path::new(&self.stored_manifest.base_path);
|
||||
create_dir_all(base_path).unwrap();
|
||||
|
||||
*self.completed_contexts.lock().unwrap() = self.stored_manifest.get_completed_contexts();
|
||||
|
||||
info!(
|
||||
"Completed contexts: {:?}",
|
||||
*self.completed_contexts.lock().unwrap()
|
||||
);
|
||||
|
||||
for (raw_path, chunk) in manifest {
|
||||
let path = base_path.join(Path::new(&raw_path));
|
||||
|
||||
let container = path.parent().unwrap();
|
||||
create_dir_all(container).unwrap();
|
||||
|
||||
let file = File::create(path.clone()).unwrap();
|
||||
let mut running_offset = 0;
|
||||
|
||||
for (index, length) in chunk.lengths.iter().enumerate() {
|
||||
contexts.push(DropDownloadContext {
|
||||
file_name: raw_path.to_string(),
|
||||
version: chunk.version_name.to_string(),
|
||||
offset: running_offset,
|
||||
index,
|
||||
game_id: game_id.to_string(),
|
||||
path: path.clone(),
|
||||
checksum: chunk.checksums[index].clone(),
|
||||
length: *length,
|
||||
permissions: chunk.permissions,
|
||||
});
|
||||
running_offset += *length as u64;
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
if running_offset > 0 {
|
||||
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
|
||||
}
|
||||
}
|
||||
self.contexts = contexts;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn run(&self) -> Result<(), ()> {
|
||||
info!("downloading game: {}", self.id);
|
||||
const DOWNLOAD_MAX_THREADS: usize = 1;
|
||||
|
||||
let pool = ThreadPoolBuilder::new()
|
||||
.num_threads(DOWNLOAD_MAX_THREADS)
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
let completed_indexes = Arc::new(Mutex::new(Vec::new()));
|
||||
let completed_indexes_loop_arc = completed_indexes.clone();
|
||||
|
||||
pool.scope(move |scope| {
|
||||
let completed_lock = self.completed_contexts.lock().unwrap();
|
||||
|
||||
for (index, context) in self.contexts.iter().enumerate() {
|
||||
let progress = self.progress.get(index); // Clone arcs
|
||||
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
|
||||
// If we've done this one already, skip it
|
||||
if completed_lock.contains(&index) {
|
||||
progress_handle.add(context.length);
|
||||
continue;
|
||||
}
|
||||
|
||||
let context = context.clone();
|
||||
let control_flag = self.control_flag.clone(); // Clone arcs
|
||||
let completed_indexes_ref = completed_indexes_loop_arc.clone();
|
||||
|
||||
scope.spawn(move |_| {
|
||||
match download_game_chunk(context.clone(), control_flag, progress_handle) {
|
||||
Ok(res) => {
|
||||
if res {
|
||||
let mut lock = completed_indexes_ref.lock().unwrap();
|
||||
lock.push(index);
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("GameDownloadError: {}", e);
|
||||
self.sender.send(DownloadManagerSignal::Error(e)).unwrap();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
let completed_lock_len = {
|
||||
let mut completed_lock = self.completed_contexts.lock().unwrap();
|
||||
let newly_completed_lock = completed_indexes.lock().unwrap();
|
||||
|
||||
completed_lock.extend(newly_completed_lock.iter());
|
||||
|
||||
completed_lock.len()
|
||||
};
|
||||
|
||||
// If we're not out of contexts, we're not done, so we don't fire completed
|
||||
if completed_lock_len != self.contexts.len() {
|
||||
info!("da for {} exited without completing", self.id.clone());
|
||||
self.stored_manifest
|
||||
.set_completed_contexts(&self.completed_contexts);
|
||||
info!("Setting completed contexts");
|
||||
self.stored_manifest.write();
|
||||
info!("Wrote completed contexts");
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
// We've completed
|
||||
self.sender
|
||||
.send(DownloadManagerSignal::Completed(self.id.clone()))
|
||||
.unwrap();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@ -1,62 +0,0 @@
|
||||
use std::sync::Mutex;
|
||||
|
||||
use crate::AppState;
|
||||
|
||||
#[tauri::command]
|
||||
pub fn download_game(
|
||||
game_id: String,
|
||||
game_version: String,
|
||||
install_dir: usize,
|
||||
state: tauri::State<'_, Mutex<AppState>>,
|
||||
) -> Result<(), String> {
|
||||
state
|
||||
.lock()
|
||||
.unwrap()
|
||||
.download_manager
|
||||
.queue_game(game_id, game_version, install_dir)
|
||||
.map_err(|_| "An error occurred while communicating with the download manager.".to_string())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn pause_game_downloads(state: tauri::State<'_, Mutex<AppState>>) {
|
||||
state.lock().unwrap().download_manager.pause_downloads()
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn resume_game_downloads(state: tauri::State<'_, Mutex<AppState>>) {
|
||||
state.lock().unwrap().download_manager.resume_downloads()
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn move_game_in_queue(
|
||||
state: tauri::State<'_, Mutex<AppState>>,
|
||||
old_index: usize,
|
||||
new_index: usize,
|
||||
) {
|
||||
state
|
||||
.lock()
|
||||
.unwrap()
|
||||
.download_manager
|
||||
.rearrange(old_index, new_index)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn cancel_game(state: tauri::State<'_, Mutex<AppState>>, game_id: String) {
|
||||
state.lock().unwrap().download_manager.cancel(game_id)
|
||||
}
|
||||
|
||||
/*
|
||||
#[tauri::command]
|
||||
pub fn get_current_write_speed(state: tauri::State<'_, Mutex<AppState>>) {}
|
||||
*/
|
||||
|
||||
/*
|
||||
fn use_download_agent(
|
||||
state: tauri::State<'_, Mutex<AppState>>,
|
||||
game_id: String,
|
||||
) -> Result<Arc<GameDownloadAgent>, String> {
|
||||
let lock = state.lock().unwrap();
|
||||
let download_agent = lock.download_manager.get(&game_id).ok_or("Invalid game ID")?;
|
||||
Ok(download_agent.clone()) // Clones the Arc, not the underlying data structure
|
||||
}
|
||||
*/
|
||||
@ -1,213 +0,0 @@
|
||||
use crate::auth::generate_authorization_header;
|
||||
use crate::db::DatabaseImpls;
|
||||
use crate::downloads::manifest::DropDownloadContext;
|
||||
use crate::remote::RemoteAccessError;
|
||||
use crate::DB;
|
||||
use log::warn;
|
||||
use md5::{Context, Digest};
|
||||
use reqwest::blocking::Response;
|
||||
use tauri::utils::acl::Permission;
|
||||
|
||||
use std::fs::{set_permissions, Permissions};
|
||||
use std::io::Read;
|
||||
#[cfg(unix)]
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
use std::thread::sleep;
|
||||
use std::time::Duration;
|
||||
use std::{
|
||||
fs::{File, OpenOptions},
|
||||
io::{self, BufWriter, Seek, SeekFrom, Write},
|
||||
path::PathBuf,
|
||||
};
|
||||
use urlencoding::encode;
|
||||
|
||||
use super::download_agent::GameDownloadError;
|
||||
use super::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
|
||||
use super::progress_object::ProgressHandle;
|
||||
|
||||
pub struct DropWriter<W: Write> {
|
||||
hasher: Context,
|
||||
destination: W,
|
||||
}
|
||||
impl DropWriter<File> {
|
||||
fn new(path: PathBuf) -> Self {
|
||||
Self {
|
||||
destination: OpenOptions::new().write(true).open(path).unwrap(),
|
||||
hasher: Context::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn finish(mut self) -> io::Result<Digest> {
|
||||
self.flush().unwrap();
|
||||
Ok(self.hasher.compute())
|
||||
}
|
||||
}
|
||||
// Write automatically pushes to file and hasher
|
||||
impl Write for DropWriter<File> {
|
||||
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
|
||||
/*
|
||||
self.hasher.write_all(buf).map_err(|e| {
|
||||
io::Error::new(
|
||||
ErrorKind::Other,
|
||||
format!("Unable to write to hasher: {}", e),
|
||||
)
|
||||
})?;
|
||||
*/
|
||||
self.destination.write(buf)
|
||||
}
|
||||
|
||||
fn flush(&mut self) -> io::Result<()> {
|
||||
// self.hasher.flush()?;
|
||||
self.destination.flush()
|
||||
}
|
||||
}
|
||||
// Seek moves around destination output
|
||||
impl Seek for DropWriter<File> {
|
||||
fn seek(&mut self, pos: SeekFrom) -> io::Result<u64> {
|
||||
self.destination.seek(pos)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct DropDownloadPipeline<R: Read, W: Write> {
|
||||
pub source: R,
|
||||
pub destination: DropWriter<W>,
|
||||
pub control_flag: DownloadThreadControl,
|
||||
pub progress: ProgressHandle,
|
||||
pub size: usize,
|
||||
}
|
||||
impl DropDownloadPipeline<Response, File> {
|
||||
fn new(
|
||||
source: Response,
|
||||
destination: DropWriter<File>,
|
||||
control_flag: DownloadThreadControl,
|
||||
progress: ProgressHandle,
|
||||
size: usize,
|
||||
) -> Self {
|
||||
Self {
|
||||
source,
|
||||
destination,
|
||||
control_flag,
|
||||
progress,
|
||||
size,
|
||||
}
|
||||
}
|
||||
|
||||
fn copy(&mut self) -> Result<bool, io::Error> {
|
||||
let copy_buf_size = 512;
|
||||
let mut copy_buf = vec![0; copy_buf_size];
|
||||
let mut buf_writer = BufWriter::with_capacity(1024 * 1024, &mut self.destination);
|
||||
|
||||
let mut current_size = 0;
|
||||
loop {
|
||||
if self.control_flag.get() == DownloadThreadControlFlag::Stop {
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
let bytes_read = self.source.read(&mut copy_buf)?;
|
||||
current_size += bytes_read;
|
||||
|
||||
buf_writer.write_all(©_buf[0..bytes_read])?;
|
||||
self.progress.add(bytes_read);
|
||||
|
||||
if current_size == self.size {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
fn finish(self) -> Result<Digest, io::Error> {
|
||||
let checksum = self.destination.finish()?;
|
||||
Ok(checksum)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn download_game_chunk(
|
||||
ctx: DropDownloadContext,
|
||||
control_flag: DownloadThreadControl,
|
||||
progress: ProgressHandle,
|
||||
) -> Result<bool, GameDownloadError> {
|
||||
// If we're paused
|
||||
if control_flag.get() == DownloadThreadControlFlag::Stop {
|
||||
progress.set(0);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
let base_url = DB.fetch_base_url();
|
||||
|
||||
let client = reqwest::blocking::Client::new();
|
||||
let chunk_url = base_url
|
||||
.join(&format!(
|
||||
"/api/v1/client/chunk?id={}&version={}&name={}&chunk={}",
|
||||
// Encode the parts we don't trust
|
||||
ctx.game_id,
|
||||
encode(&ctx.version),
|
||||
encode(&ctx.file_name),
|
||||
ctx.index
|
||||
))
|
||||
.unwrap();
|
||||
|
||||
let header = generate_authorization_header();
|
||||
|
||||
let response = client
|
||||
.get(chunk_url)
|
||||
.header("Authorization", header)
|
||||
.send()
|
||||
.map_err(|e| GameDownloadError::Communication(e.into()))?;
|
||||
|
||||
if response.status() != 200 {
|
||||
warn!("{}", response.text().unwrap());
|
||||
return Err(GameDownloadError::Communication(
|
||||
RemoteAccessError::InvalidCodeError(400),
|
||||
));
|
||||
}
|
||||
|
||||
let mut destination = DropWriter::new(ctx.path.clone());
|
||||
|
||||
if ctx.offset != 0 {
|
||||
destination
|
||||
.seek(SeekFrom::Start(ctx.offset))
|
||||
.expect("Failed to seek to file offset");
|
||||
}
|
||||
|
||||
let content_length = response.content_length();
|
||||
if content_length.is_none() {
|
||||
return Err(GameDownloadError::Communication(
|
||||
RemoteAccessError::InvalidResponse,
|
||||
));
|
||||
}
|
||||
|
||||
let mut pipeline = DropDownloadPipeline::new(
|
||||
response,
|
||||
destination,
|
||||
control_flag,
|
||||
progress,
|
||||
content_length.unwrap().try_into().unwrap(),
|
||||
);
|
||||
|
||||
let completed = pipeline.copy().map_err(GameDownloadError::IoError)?;
|
||||
if !completed {
|
||||
return Ok(false);
|
||||
};
|
||||
|
||||
// If we complete the file, set the permissions (if on Linux)
|
||||
#[cfg(unix)]
|
||||
{
|
||||
let permissions = Permissions::from_mode(ctx.permissions);
|
||||
set_permissions(ctx.path, permissions).unwrap();
|
||||
}
|
||||
|
||||
/*
|
||||
let checksum = pipeline
|
||||
.finish()
|
||||
.map_err(|e| GameDownloadError::IoError(e))?;
|
||||
|
||||
let res = hex::encode(checksum.0);
|
||||
if res != ctx.checksum {
|
||||
return Err(GameDownloadError::Checksum);
|
||||
}
|
||||
*/
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
@ -1,205 +0,0 @@
|
||||
use std::{
|
||||
any::Any,
|
||||
collections::VecDeque,
|
||||
fmt::Debug,
|
||||
sync::{
|
||||
mpsc::{SendError, Sender},
|
||||
Arc, Mutex, MutexGuard,
|
||||
},
|
||||
thread::JoinHandle,
|
||||
};
|
||||
|
||||
use log::info;
|
||||
use serde::Serialize;
|
||||
|
||||
use super::{
|
||||
download_agent::{GameDownloadAgent, GameDownloadError},
|
||||
download_manager_builder::CurrentProgressObject,
|
||||
progress_object::ProgressObject,
|
||||
queue::Queue,
|
||||
};
|
||||
|
||||
pub enum DownloadManagerSignal {
|
||||
/// Resumes (or starts) the DownloadManager
|
||||
Go,
|
||||
/// Pauses the DownloadManager
|
||||
Stop,
|
||||
/// Called when a GameDownloadAgent has fully completed a download.
|
||||
Completed(String),
|
||||
/// Generates and appends a GameDownloadAgent
|
||||
/// to the registry and queue
|
||||
Queue(String, String, usize),
|
||||
/// Tells the Manager to stop the current
|
||||
/// download, sync everything to disk, and
|
||||
/// then exit
|
||||
Finish,
|
||||
/// Stops (but doesn't remove) current download
|
||||
Cancel,
|
||||
/// Removes a given game
|
||||
Remove(String),
|
||||
/// Any error which occurs in the agent
|
||||
Error(GameDownloadError),
|
||||
/// Pushes UI update
|
||||
Update,
|
||||
}
|
||||
|
||||
pub enum DownloadManagerStatus {
|
||||
Downloading,
|
||||
Paused,
|
||||
Empty,
|
||||
Error(GameDownloadError),
|
||||
Finished,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Clone)]
|
||||
pub enum GameDownloadStatus {
|
||||
Queued,
|
||||
Downloading,
|
||||
Error,
|
||||
}
|
||||
|
||||
/// Accessible front-end for the DownloadManager
|
||||
///
|
||||
/// The system works entirely through signals, both internally and externally,
|
||||
/// all of which are accessible through the DownloadManagerSignal type, but
|
||||
/// should not be used directly. Rather, signals are abstracted through this
|
||||
/// interface.
|
||||
///
|
||||
/// The actual download queue may be accessed through the .edit() function,
|
||||
/// which provides raw access to the underlying queue.
|
||||
/// THIS EDITING IS BLOCKING!!!
|
||||
pub struct DownloadManager {
|
||||
terminator: JoinHandle<Result<(), ()>>,
|
||||
download_queue: Queue,
|
||||
progress: CurrentProgressObject,
|
||||
command_sender: Sender<DownloadManagerSignal>,
|
||||
}
|
||||
pub struct GameDownloadAgentQueueStandin {
|
||||
pub id: String,
|
||||
pub status: Mutex<GameDownloadStatus>,
|
||||
pub progress: Arc<ProgressObject>,
|
||||
}
|
||||
impl From<Arc<GameDownloadAgent>> for GameDownloadAgentQueueStandin {
|
||||
fn from(value: Arc<GameDownloadAgent>) -> Self {
|
||||
Self {
|
||||
id: value.id.clone(),
|
||||
status: Mutex::from(GameDownloadStatus::Queued),
|
||||
progress: value.progress.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Debug for GameDownloadAgentQueueStandin {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("GameDownloadAgentQueueStandin")
|
||||
.field("id", &self.id)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl DownloadManager {
|
||||
pub fn new(
|
||||
terminator: JoinHandle<Result<(), ()>>,
|
||||
download_queue: Queue,
|
||||
progress: CurrentProgressObject,
|
||||
command_sender: Sender<DownloadManagerSignal>,
|
||||
) -> Self {
|
||||
Self {
|
||||
terminator,
|
||||
download_queue,
|
||||
progress,
|
||||
command_sender,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn queue_game(
|
||||
&self,
|
||||
id: String,
|
||||
version: String,
|
||||
target_download_dir: usize,
|
||||
) -> Result<(), SendError<DownloadManagerSignal>> {
|
||||
info!("Adding game id {}", id);
|
||||
self.command_sender.send(DownloadManagerSignal::Queue(
|
||||
id,
|
||||
version,
|
||||
target_download_dir,
|
||||
))?;
|
||||
self.command_sender.send(DownloadManagerSignal::Go)
|
||||
}
|
||||
pub fn edit(&self) -> MutexGuard<'_, VecDeque<Arc<GameDownloadAgentQueueStandin>>> {
|
||||
self.download_queue.edit()
|
||||
}
|
||||
pub fn read_queue(&self) -> VecDeque<Arc<GameDownloadAgentQueueStandin>> {
|
||||
self.download_queue.read()
|
||||
}
|
||||
pub fn get_current_game_download_progress(&self) -> Option<f64> {
|
||||
let progress_object = (*self.progress.lock().unwrap()).clone()?;
|
||||
Some(progress_object.get_progress())
|
||||
}
|
||||
pub fn rearrange_string(&self, id: String, new_index: usize) {
|
||||
let mut queue = self.edit();
|
||||
let current_index = get_index_from_id(&mut queue, id).unwrap();
|
||||
let to_move = queue.remove(current_index).unwrap();
|
||||
queue.insert(new_index, to_move);
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Update)
|
||||
.unwrap();
|
||||
}
|
||||
pub fn cancel(&self, game_id: String) {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Remove(game_id))
|
||||
.unwrap();
|
||||
}
|
||||
pub fn rearrange(&self, current_index: usize, new_index: usize) {
|
||||
if current_index == new_index {
|
||||
return;
|
||||
};
|
||||
|
||||
let needs_pause = current_index == 0 || new_index == 0;
|
||||
if needs_pause {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Cancel)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
info!("moving {} to {}", current_index, new_index);
|
||||
|
||||
let mut queue = self.edit();
|
||||
let to_move = queue.remove(current_index).unwrap();
|
||||
queue.insert(new_index, to_move);
|
||||
info!("new queue: {:?}", queue);
|
||||
drop(queue);
|
||||
|
||||
if needs_pause {
|
||||
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Update)
|
||||
.unwrap();
|
||||
}
|
||||
pub fn pause_downloads(&self) {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Stop)
|
||||
.unwrap();
|
||||
}
|
||||
pub fn resume_downloads(&self) {
|
||||
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
pub fn ensure_terminated(self) -> Result<Result<(), ()>, Box<dyn Any + Send>> {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Finish)
|
||||
.unwrap();
|
||||
self.terminator.join()
|
||||
}
|
||||
}
|
||||
|
||||
/// Takes in the locked value from .edit() and attempts to
|
||||
/// get the index of whatever game_id is passed in
|
||||
fn get_index_from_id(
|
||||
queue: &mut MutexGuard<'_, VecDeque<Arc<GameDownloadAgentQueueStandin>>>,
|
||||
id: String,
|
||||
) -> Option<usize> {
|
||||
queue
|
||||
.iter()
|
||||
.position(|download_agent| download_agent.id == id)
|
||||
}
|
||||
@ -1,417 +0,0 @@
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{
|
||||
mpsc::{channel, Receiver, Sender},
|
||||
Arc, Mutex, RwLockWriteGuard,
|
||||
},
|
||||
thread::{spawn, JoinHandle},
|
||||
};
|
||||
|
||||
use log::{error, info};
|
||||
use tauri::{AppHandle, Emitter};
|
||||
|
||||
use crate::{
|
||||
db::{Database, GameStatus, GameTransientStatus},
|
||||
library::{on_game_complete, GameUpdateEvent, QueueUpdateEvent, QueueUpdateEventQueueData},
|
||||
state::GameStatusManager,
|
||||
DB,
|
||||
};
|
||||
|
||||
use super::{
|
||||
download_agent::{GameDownloadAgent, GameDownloadError},
|
||||
download_manager::{
|
||||
DownloadManager, DownloadManagerSignal, DownloadManagerStatus,
|
||||
GameDownloadAgentQueueStandin, GameDownloadStatus,
|
||||
},
|
||||
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
|
||||
progress_object::ProgressObject,
|
||||
queue::Queue,
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
Welcome to the download manager, the most overengineered, glorious piece of bullshit.
|
||||
|
||||
The download manager takes a queue of game_ids and their associated
|
||||
GameDownloadAgents, and then, one-by-one, executes them. It provides an interface
|
||||
to interact with the currently downloading agent, and manage the queue.
|
||||
|
||||
When the DownloadManager is initialised, it is designed to provide a reference
|
||||
which can be used to provide some instructions (the DownloadManagerInterface),
|
||||
but other than that, it runs without any sort of interruptions.
|
||||
|
||||
It does this by opening up two data structures. Primarily is the command_receiver,
|
||||
and mpsc (multi-channel-single-producer) which allows commands to be sent from
|
||||
the Interface, and queued up for the Manager to process.
|
||||
|
||||
These have been mapped in the DownloadManagerSignal docs.
|
||||
|
||||
The other way to interact with the DownloadManager is via the donwload_queue,
|
||||
which is just a collection of ids which may be rearranged to suit
|
||||
whichever download queue order is required.
|
||||
|
||||
+----------------------------------------------------------------------------+
|
||||
| DO NOT ATTEMPT TO ADD OR REMOVE FROM THE QUEUE WITHOUT USING SIGNALS!! |
|
||||
| THIS WILL CAUSE A DESYNC BETWEEN THE DOWNLOAD AGENT REGISTRY AND THE QUEUE |
|
||||
| WHICH HAS NOT BEEN ACCOUNTED FOR |
|
||||
+----------------------------------------------------------------------------+
|
||||
|
||||
This download queue does not actually own any of the GameDownloadAgents. It is
|
||||
simply a id-based reference system. The actual Agents are stored in the
|
||||
download_agent_registry HashMap, as ordering is no issue here. This is why
|
||||
appending or removing from the download_queue must be done via signals.
|
||||
|
||||
Behold, my madness - quexeky
|
||||
|
||||
*/
|
||||
|
||||
// Refactored to consolidate this type. It's a monster.
|
||||
pub type CurrentProgressObject = Arc<Mutex<Option<Arc<ProgressObject>>>>;
|
||||
|
||||
pub struct DownloadManagerBuilder {
|
||||
download_agent_registry: HashMap<String, Arc<Mutex<GameDownloadAgent>>>,
|
||||
download_queue: Queue,
|
||||
command_receiver: Receiver<DownloadManagerSignal>,
|
||||
sender: Sender<DownloadManagerSignal>,
|
||||
progress: CurrentProgressObject,
|
||||
status: Arc<Mutex<DownloadManagerStatus>>,
|
||||
app_handle: AppHandle,
|
||||
|
||||
current_download_agent: Option<Arc<GameDownloadAgentQueueStandin>>, // Should be the only game download agent in the map with the "Go" flag
|
||||
current_download_thread: Mutex<Option<JoinHandle<()>>>,
|
||||
active_control_flag: Option<DownloadThreadControl>,
|
||||
}
|
||||
|
||||
impl DownloadManagerBuilder {
|
||||
pub fn build(app_handle: AppHandle) -> DownloadManager {
|
||||
let queue = Queue::new();
|
||||
let (command_sender, command_receiver) = channel();
|
||||
let active_progress = Arc::new(Mutex::new(None));
|
||||
let status = Arc::new(Mutex::new(DownloadManagerStatus::Empty));
|
||||
|
||||
let manager = Self {
|
||||
download_agent_registry: HashMap::new(),
|
||||
download_queue: queue.clone(),
|
||||
command_receiver,
|
||||
status: status.clone(),
|
||||
sender: command_sender.clone(),
|
||||
progress: active_progress.clone(),
|
||||
app_handle,
|
||||
|
||||
current_download_agent: None,
|
||||
current_download_thread: Mutex::new(None),
|
||||
active_control_flag: None,
|
||||
};
|
||||
|
||||
let terminator = spawn(|| manager.manage_queue());
|
||||
|
||||
DownloadManager::new(terminator, queue, active_progress, command_sender)
|
||||
}
|
||||
|
||||
fn set_game_status<F: FnOnce(&mut RwLockWriteGuard<'_, Database>, &String) -> ()>(
|
||||
&self,
|
||||
id: String,
|
||||
setter: F,
|
||||
) {
|
||||
let mut db_handle = DB.borrow_data_mut().unwrap();
|
||||
setter(&mut db_handle, &id);
|
||||
drop(db_handle);
|
||||
DB.save().unwrap();
|
||||
|
||||
let status = GameStatusManager::fetch_state(&id);
|
||||
|
||||
self.app_handle
|
||||
.emit(
|
||||
&format!("update_game/{}", id),
|
||||
GameUpdateEvent {
|
||||
game_id: id,
|
||||
status,
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
fn push_manager_update(&self) {
|
||||
let queue = self.download_queue.read();
|
||||
let queue_objs: Vec<QueueUpdateEventQueueData> = queue
|
||||
.iter()
|
||||
.map(|interface| QueueUpdateEventQueueData {
|
||||
id: interface.id.clone(),
|
||||
status: interface.status.lock().unwrap().clone(),
|
||||
progress: interface.progress.get_progress(),
|
||||
})
|
||||
.collect();
|
||||
|
||||
let event_data = QueueUpdateEvent { queue: queue_objs };
|
||||
self.app_handle.emit("update_queue", event_data).unwrap();
|
||||
}
|
||||
|
||||
fn stop_and_wait_current_download(&self) {
|
||||
self.set_status(DownloadManagerStatus::Paused);
|
||||
if let Some(current_flag) = &self.active_control_flag {
|
||||
current_flag.set(DownloadThreadControlFlag::Stop);
|
||||
}
|
||||
|
||||
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
|
||||
if let Some(current_download_thread) = download_thread_lock.take() {
|
||||
current_download_thread.join().unwrap();
|
||||
}
|
||||
drop(download_thread_lock);
|
||||
}
|
||||
|
||||
fn sync_download_agent(&self) {}
|
||||
|
||||
fn remove_and_cleanup_game(&mut self, game_id: &String) -> Arc<Mutex<GameDownloadAgent>> {
|
||||
self.download_queue.pop_front();
|
||||
let download_agent = self.download_agent_registry.remove(game_id).unwrap();
|
||||
self.cleanup_current_download();
|
||||
download_agent
|
||||
}
|
||||
|
||||
// CAREFUL WITH THIS FUNCTION
|
||||
// Make sure the download thread is terminated
|
||||
fn cleanup_current_download(&mut self) {
|
||||
self.active_control_flag = None;
|
||||
*self.progress.lock().unwrap() = None;
|
||||
self.current_download_agent = None;
|
||||
|
||||
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
|
||||
*download_thread_lock = None;
|
||||
drop(download_thread_lock);
|
||||
}
|
||||
|
||||
fn manage_queue(mut self) -> Result<(), ()> {
|
||||
loop {
|
||||
let signal = match self.command_receiver.recv() {
|
||||
Ok(signal) => signal,
|
||||
Err(_) => return Err(()),
|
||||
};
|
||||
|
||||
match signal {
|
||||
DownloadManagerSignal::Go => {
|
||||
self.manage_go_signal();
|
||||
}
|
||||
DownloadManagerSignal::Stop => {
|
||||
self.manage_stop_signal();
|
||||
}
|
||||
DownloadManagerSignal::Completed(game_id) => {
|
||||
self.manage_completed_signal(game_id);
|
||||
}
|
||||
DownloadManagerSignal::Queue(game_id, version, target_download_dir) => {
|
||||
self.manage_queue_signal(game_id, version, target_download_dir);
|
||||
}
|
||||
DownloadManagerSignal::Error(e) => {
|
||||
self.manage_error_signal(e);
|
||||
}
|
||||
DownloadManagerSignal::Cancel => {
|
||||
self.manage_cancel_signal();
|
||||
}
|
||||
DownloadManagerSignal::Update => {
|
||||
self.push_manager_update();
|
||||
}
|
||||
DownloadManagerSignal::Finish => {
|
||||
self.stop_and_wait_current_download();
|
||||
return Ok(());
|
||||
}
|
||||
DownloadManagerSignal::Remove(game_id) => {
|
||||
self.manage_remove_game(game_id);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn manage_remove_game(&mut self, game_id: String) {
|
||||
if let Some(current_download) = &self.current_download_agent {
|
||||
if current_download.id == game_id {
|
||||
self.manage_cancel_signal();
|
||||
}
|
||||
}
|
||||
|
||||
let index = self.download_queue.get_by_id(game_id.clone()).unwrap();
|
||||
let mut queue_handle = self.download_queue.edit();
|
||||
queue_handle.remove(index);
|
||||
self.set_game_status(game_id, |db_handle, id| {
|
||||
db_handle.games.transient_statuses.remove(id);
|
||||
});
|
||||
drop(queue_handle);
|
||||
|
||||
if self.current_download_agent.is_none() {
|
||||
self.manage_go_signal();
|
||||
}
|
||||
|
||||
self.push_manager_update();
|
||||
}
|
||||
|
||||
fn manage_stop_signal(&mut self) {
|
||||
info!("Got signal 'Stop'");
|
||||
self.set_status(DownloadManagerStatus::Paused);
|
||||
if let Some(active_control_flag) = self.active_control_flag.clone() {
|
||||
active_control_flag.set(DownloadThreadControlFlag::Stop);
|
||||
}
|
||||
}
|
||||
|
||||
fn manage_completed_signal(&mut self, game_id: String) {
|
||||
info!("Got signal 'Completed'");
|
||||
if let Some(interface) = &self.current_download_agent {
|
||||
// When if let chains are stabilised, combine these two statements
|
||||
if interface.id == game_id {
|
||||
info!("Popping consumed data");
|
||||
let download_agent = self.remove_and_cleanup_game(&game_id);
|
||||
let download_agent_lock = download_agent.lock().unwrap();
|
||||
|
||||
let version = download_agent_lock.version.clone();
|
||||
let install_dir = download_agent_lock.stored_manifest.base_path.clone().to_string_lossy().to_string();
|
||||
|
||||
drop(download_agent_lock);
|
||||
|
||||
if let Err(error) =
|
||||
on_game_complete(game_id, version, install_dir, &self.app_handle)
|
||||
{
|
||||
self.sender
|
||||
.send(DownloadManagerSignal::Error(
|
||||
GameDownloadError::Communication(error),
|
||||
))
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
self.sender.send(DownloadManagerSignal::Update).unwrap();
|
||||
self.sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
|
||||
fn manage_queue_signal(&mut self, id: String, version: String, target_download_dir: usize) {
|
||||
info!("Got signal Queue");
|
||||
let download_agent = Arc::new(Mutex::new(GameDownloadAgent::new(
|
||||
id.clone(),
|
||||
version,
|
||||
target_download_dir,
|
||||
self.sender.clone(),
|
||||
)));
|
||||
let download_agent_lock = download_agent.lock().unwrap();
|
||||
|
||||
let agent_status = GameDownloadStatus::Queued;
|
||||
let interface_data = GameDownloadAgentQueueStandin {
|
||||
id: id.clone(),
|
||||
status: Mutex::new(agent_status),
|
||||
progress: download_agent_lock.progress.clone(),
|
||||
};
|
||||
let version_name = download_agent_lock.version.clone();
|
||||
|
||||
drop(download_agent_lock);
|
||||
|
||||
self.download_agent_registry
|
||||
.insert(interface_data.id.clone(), download_agent);
|
||||
self.download_queue.append(interface_data);
|
||||
|
||||
self.set_game_status(id, |db, id| {
|
||||
db.games.transient_statuses.insert(
|
||||
id.to_string(),
|
||||
GameTransientStatus::Downloading { version_name },
|
||||
);
|
||||
});
|
||||
self.sender.send(DownloadManagerSignal::Update).unwrap();
|
||||
}
|
||||
|
||||
fn manage_go_signal(&mut self) {
|
||||
if !(!self.download_agent_registry.is_empty() && !self.download_queue.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if self.current_download_agent.is_some() {
|
||||
info!("skipping go signal due to existing download job");
|
||||
return;
|
||||
}
|
||||
|
||||
info!("current download queue: {:?}", self.download_queue.read());
|
||||
let agent_data = self.download_queue.read().front().unwrap().clone();
|
||||
info!("starting download for {}", agent_data.id.clone());
|
||||
let download_agent = self
|
||||
.download_agent_registry
|
||||
.get(&agent_data.id)
|
||||
.unwrap()
|
||||
.clone();
|
||||
let download_agent_lock = download_agent.lock().unwrap();
|
||||
self.current_download_agent = Some(agent_data);
|
||||
// Cloning option should be okay because it only clones the Arc inside, not the AgentInterfaceData
|
||||
let agent_data = self.current_download_agent.clone().unwrap();
|
||||
|
||||
let version_name = download_agent_lock.version.clone();
|
||||
|
||||
let progress_object = download_agent_lock.progress.clone();
|
||||
*self.progress.lock().unwrap() = Some(progress_object);
|
||||
|
||||
let active_control_flag = download_agent_lock.control_flag.clone();
|
||||
self.active_control_flag = Some(active_control_flag.clone());
|
||||
|
||||
let sender = self.sender.clone();
|
||||
|
||||
drop(download_agent_lock);
|
||||
|
||||
info!("Spawning download");
|
||||
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
|
||||
*download_thread_lock = Some(spawn(move || {
|
||||
let mut download_agent_lock = download_agent.lock().unwrap();
|
||||
match download_agent_lock.download() {
|
||||
// Returns once we've exited the download
|
||||
// (not necessarily completed)
|
||||
// The download agent will fire the completed event for us
|
||||
Ok(_) => {}
|
||||
// If an error occurred while *starting* the download
|
||||
Err(err) => {
|
||||
error!("error while managing download: {}", err);
|
||||
sender.send(DownloadManagerSignal::Error(err)).unwrap();
|
||||
}
|
||||
};
|
||||
drop(download_agent_lock);
|
||||
}));
|
||||
|
||||
// Set status for games
|
||||
for queue_game in self.download_queue.read() {
|
||||
let mut status_handle = queue_game.status.lock().unwrap();
|
||||
if queue_game.id == agent_data.id {
|
||||
*status_handle = GameDownloadStatus::Downloading;
|
||||
} else {
|
||||
*status_handle = GameDownloadStatus::Queued;
|
||||
}
|
||||
drop(status_handle);
|
||||
}
|
||||
|
||||
// Set flags for download manager
|
||||
active_control_flag.set(DownloadThreadControlFlag::Go);
|
||||
self.set_status(DownloadManagerStatus::Downloading);
|
||||
self.set_game_status(agent_data.id.clone(), |db, id| {
|
||||
db.games.transient_statuses.insert(
|
||||
id.to_string(),
|
||||
GameTransientStatus::Downloading { version_name },
|
||||
);
|
||||
});
|
||||
|
||||
self.sender.send(DownloadManagerSignal::Update).unwrap();
|
||||
}
|
||||
fn manage_error_signal(&mut self, error: GameDownloadError) {
|
||||
let current_status = self.current_download_agent.clone().unwrap();
|
||||
|
||||
self.remove_and_cleanup_game(¤t_status.id); // Remove all the locks and shit
|
||||
|
||||
let mut lock = current_status.status.lock().unwrap();
|
||||
*lock = GameDownloadStatus::Error;
|
||||
self.set_status(DownloadManagerStatus::Error(error));
|
||||
|
||||
let game_id = current_status.id.clone();
|
||||
self.set_game_status(game_id, |db_handle, id| {
|
||||
db_handle.games.transient_statuses.remove(id);
|
||||
});
|
||||
|
||||
self.sender.send(DownloadManagerSignal::Update).unwrap();
|
||||
}
|
||||
fn manage_cancel_signal(&mut self) {
|
||||
self.stop_and_wait_current_download();
|
||||
|
||||
info!("cancel waited for download to finish");
|
||||
|
||||
self.cleanup_current_download();
|
||||
}
|
||||
fn set_status(&self, status: DownloadManagerStatus) {
|
||||
*self.status.lock().unwrap() = status;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user