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Author SHA1 Message Date
8861fe4e3d chore: Version bump 2025-01-25 19:46:58 +11:00
f5bd12b43a Merge develop into main (#25)
* chore(process manager): refactor for generic way to implement cross
platform launchers

* feat(game): game uninstalling & partial compat

* chore(metadata): update metadata

* feat(errors): better download manager errors + modal

* feat(process): better process management, including running state

* feat(downloads): lockless tracking of downloaded chunks

* fix(sign on): add message about nonce expiration

* feat(download ui): add speed and time remaining information

closes #7

Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>

* chore: Ran cargo clippy

Signed-off-by: quexeky <git@quexeky.dev>

* fix(auth initiate): add better error message

* feat(auth): offer manual signin

* feat(install modal): add note about more install dirs

* fix(install flow): clear stale data before requesting new

* Delete pages/library.vue

* Add files via upload

* adds nvm rc!

* feat(install modal): add note about more install dirs

* fix(install flow): clear stale data before requesting new

* Delete pages/library.vue

* Add files via upload

* fix(library page): fix install button

* fix(process): fix poorly designed parsing for executables with spaces

* fix(scrollbars): fix ugly scrollbars on edge webview

* feat(Compat): Implemented spawning with umu (using umu-wrapper-lib)

Signed-off-by: quexeky <git@quexeky.dev>

* feat(process manager): Game kill tauri command

Signed-off-by: quexeky <git@quexeky.dev>

* fix(deep links): Re-enabled deep links

Signed-off-by: quexeky <git@quexeky.dev>

* feat(process): shared child with stop command

* squash(autostart): added adenmgb's autostart feature

Squashed commit of the following:

commit 085cd9481d
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:29:41 2024 +1030

    Update lib.rs for the DB sync of autostart

commit 86f2fb19bd
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:29:13 2024 +1030

    Update db.rs to accomidate the settings sync

commit ece11e7581
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 16:27:48 2024 +1030

    Update autostart.rs to include DB

commit 7ea8a24fdc
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:17:38 2024 +1030

    Add files via upload

commit af2f232d94
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:17:09 2024 +1030

    Delete src-tauri/Cargo.toml

commit 5d27b65612
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:15:42 2024 +1030

    Add files via upload

commit 2eea7b97a8
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:15:31 2024 +1030

    Delete src-tauri/src/lib.rs

commit 9a635a10d1
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:14:49 2024 +1030

    Add files via upload

commit 2fb049531a
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:13:37 2024 +1030

    Add files via upload

commit ea1be4d750
Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com>
Date:   Mon Dec 30 15:13:20 2024 +1030

    Delete pages/settings/index.vue

* fix(download manager): fix incorrect error assumptions & update types

* feat(account settings): Add signout functionality (#16)

* Create account.vue with logout button

* Update auth.rs to add signout command

* Update lib.rs to pass sign_out command to frontend

* feat(settings): add debug page

* Create debug.rs

* Update settings.vue to add tab for debug

* Update main.scss to add light theme

* Update interface.vue to add light mode

* Create debug.vue

* Update debug.vue too add open log button

* Update lib.rs

* Update debug.rs

* Update debug.rs

* Update lib.rs

* Update lib.rs

* Update debug.rs

* Update debug.vue

* fix(debug): refactor and cleanup

* revert(theme): revert light theming

---------

Co-authored-by: DecDuck <declanahofmeyr@gmail.com>

* feat(library ui): add installed ui in the library menu

* chore(tool manager): Progress on adding tools

Going to try changing around the download manager to take a generic trait rather than specifically for game downloads

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Moved download manager to separate directory

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Added Downloadable trait and replaced references to GameDownloadAgent

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Renamed most instances of "game" outside of actual game downloads

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Renamed GameDonwloadError to ApplicationDownloadError and moved

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Some easy cleanup of the download manager

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Ensure that Downloadable is also send and sync

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Moved manifest and stored_manifest to download_manager

Signed-off-by: quexeky <git@quexeky.dev>

* Revert "refactor(download manager): Moved manifest and stored_manifest to download_manager"

This reverts commit 8db2393346.

* chore(tool manager): Added ToolDownloadAgent

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Added manage_queue_signal

Signed-off-by: quexeky <git@quexeky.dev>

* chore(download manager): Added manage_go_signal command

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Removed all references to anything outside of the DownloadManager

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Fully separate & generic download manager

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(download manager): Removed Arc requirement for DownloadableMetadata

Signed-off-by: quexeky <git@quexeky.dev>

* feat(download manager): Added generic download manager

Signed-off-by: quexeky <git@quexeky.dev>

* fix(game launcher): Renamed game_id to id

Signed-off-by: quexeky <git@quexeky.dev>

* fix(uninstalling): Re-enabled uninstalling apps

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(downloads): Moved all files relevant to game downloads to their own directory

Signed-off-by: quexeky <git@quexeky.dev>

* fix(kill game): Re-enabled killing games

Signed-off-by: quexeky <git@quexeky.dev>

* feat(recovery): Added database recovery

Signed-off-by: quexeky <git@quexeky.dev>

* feat(database): Added database corruption dialog

Signed-off-by: quexeky <git@quexeky.dev>

* chore(README): Updated README.md

Signed-off-by: quexeky <git@quexeky.dev>

* perf(game downloads): Moved some variable declarations outside of the spawned download thread

Signed-off-by: quexeky <git@quexeky.dev>

* fix(game downloads): Accidentally was attempting to lock onto something that was already in scope

Signed-off-by: quexeky <git@quexeky.dev>

* fix(db): Added Settings component

Signed-off-by: quexeky <git@quexeky.dev>

* refactor: Ran cargo clippy & fmt

Signed-off-by: quexeky <git@quexeky.dev>

* chore: More cleanup after cargo clippy

Also added some type efficiency improvements (using references where possible and added SliceDeque crate)

Signed-off-by: quexeky <git@quexeky.dev>

* feat(settings): Added max_download_threads setting and separated settings from db

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs

Signed-off-by: quexeky <git@quexeky.dev>

* chore: General cleanup

- Changed some info!() statements to debug!() and warn!()
- Removed most Turbofish syntax cases
- Removed InvalidCodeError and replaced it with InvalidResponse

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Removed tests/

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Removed tools/

Signed-off-by: quexeky <git@quexeky.dev>

* chore: More refining info!() statements

Signed-off-by: quexeky <git@quexeky.dev>

* feat(download manager): Added UI to change download threads

Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>
Signed-off-by: quexeky <git@quexeky.dev>

* fix(metadata): update routes for new server

* fix(handle invalid database): use set_file_name instead of pushing to
strings

* refactor(compat): remove unnecessary compat code (#20)

* Delete pages/settings/compatibility.vue

* Update settings.vue

* Update debug.vue

* Update lib.rs

* Update compat.rs

* feat(debug): use shift or DEBUG RUST_LOG to show Debug Info

* Update settings.vue to have a conditional debug page

* Update debug.rs to add RUST_LOG status fetching

* Implement better error system and segregate errors and commands (#23)

* chore: Progress on amend_settings command

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Progress on better error handling with segragation of files

* chore: Progress on amend_settings command

Signed-off-by: quexeky <git@quexeky.dev>

* chore(commands): Separated commands under each subdirectory into respective commands.rs files

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Almost all errors and commands have been segregated

* chore(errors): Added drop server error

Signed-off-by: quexeky <git@quexeky.dev>

* feat(core): Update to using nightly compiler

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): More progress on error handling

Signed-off-by: quexeky <git@quexeky.dev>

* chore(errors): Implementing Try and FromResidual for UserValue

Signed-off-by: quexeky <git@quexeky.dev>

* refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct

Signed-off-by: quexeky <git@quexeky.dev>

* fix(errors): Added missing files

* chore(errors): Convert match statement to map_err

* feat(settings): Implemented settings editing from UI

* feat(errors): Clarified return values from retry_connect command

* chore(errors): Moved autostart commands to autostart.rs

* chore(process manager): Converted launch_process function for games to use game_id

---------

Signed-off-by: quexeky <git@quexeky.dev>

* fix(settings): Broken command invoke logic in settings/downloads.vue

* feat(logging): Added line numbers to file logging and highlighting to console

* chore(progress): Added rolling_progress_updates.rs

Signed-off-by: quexeky <git@quexeky.dev>

* chore(exit): Progress on cleanup and exit

* chore(downloads): Progress on terminator

* chore: Progress on rolling progress window

* feat(progress): Added rolling progress window

Still needs tweaks on specific timings, as well as cleanup

* refactor(remote): Created separate function to generate requests

* fix(install ui): stop loading on error

* fix: fix other metadata endpoints

* feat(errors): Using SerializeDisplay for better error management with Result

* chore: Update .gitlab-ci.yml

* refactor(logging): Using more appropriate logging statements

Still probably needs some work, but that's enough for now

* chore(logging): Imported appropriate logging macros

* Revert "chore: Update .gitlab-ci.yml"

This reverts commit fc6bab9381.

* feat(settings): Allow settings to update UI using fetch_settings command

* style(logging): Ensured that all logs start with lowercase capital and have no trailing punctuation

* fix(download manager): don't crash download manager if multiple errors
come in

* feat(downloads): re-enable checksums

* fix(logs): add file & line to console logs

* fix(ui): modal stack doesn't cover whole app

* feat(database): Ensure that any database issues are resolved by standalone functions

Functions are as follows:
- save_db()
- borrow_db_checked()
- borrow_db_mut_checked()

* chore: Ran cargo clippy & cargo fmt

* fix: assorted fixes

* fix(download agent): fixed completed indexes

* fix: Adding usize to completed_contexts_lock instead of &usize

* fix(game downloads): Added error handling for chunk request errors

* chore: Apply stashed changes

* feat(games): Added multi-argument game launch and setup support

* fix: Games not launching due to string semantics

* build: Version bump & appimage build

* chore: Update .gitlab-ci.yml

* Update .gitlab-ci.yml

* Update .gitlab-ci.yml with artifacts

* feat(settings): Made save button include user feedback & only allow numeric characters

* fix(library): Added "LIbrary Failed to Update" content to recover from library load fail

* fix(logging): Restored RUST_LOG env functionality

* Update changelog.md

---------

Signed-off-by: quexeky <git@quexeky.dev>
Signed-off-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: DecDuck <declanahofmeyr@gmail.com>
Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com>
Co-authored-by: seethruhead <shane.keulen@gmail.com>
2025-01-25 18:49:54 +11:00
96 changed files with 4813 additions and 2539 deletions

View File

@ -13,9 +13,10 @@ build-linux:
- yarnpkg tauri build
- cp src-tauri/target/release/bundle/deb/*.deb .
- cp src-tauri/target/release/bundle/rpm/*.rpm .
- cp src-tauri/target/release/bundle/appimage/*.AppImage .
artifacts:
paths:
- "*.{deb,rpm}"
- "*.{deb,rpm,AppImage}"
build-windows:
stage: build

1
.nvmrc Normal file
View File

@ -0,0 +1 @@
23

View File

@ -2,6 +2,19 @@
Drop app is the companion app for [Drop](https://github.com/Drop-OSS/drop). It uses a Tauri base with Nuxt 3 + TailwindCSS on top of it, so we can re-use components from the web UI.
## Running
Before setting up the drop app, be sure that you have a server set up.
The instructions for this can be found on the [Drop Wiki](https://wiki.droposs.org/guides/quickstart.html)
## Current features
Currently supported are the following features:
- Signin (with custom server)
- Database registering & recovery
- Dynamic library fetching from server
- Installing & uninstalling games
- Download progress monitoring
- Launching / playing games
## Development
Install dependencies with `yarn`
@ -10,7 +23,7 @@ Run the app in development with `yarn tauri dev`. NVIDIA users on Linux, use she
To manually specify the logging level, add the environment variable `RUST_LOG=[debug, info, warn, error]` to `yarn tauri dev`:
e.g. `RUST_LOG=debug yarn taudi dev`
e.g. `RUST_LOG=debug yarn tauri dev`
## Contributing
Check the original [Drop repo](https://github.com/Drop-OSS/drop/blob/main/CONTRIBUTING.md) for contributing guidelines.

16
app.vue
View File

@ -1,12 +1,12 @@
<template>
<NuxtLayout class="select-none w-screen h-screen">
<NuxtPage />
<ModalStack />
</NuxtLayout>
<ModalStack />
</template>
<script setup lang="ts">
import "~/composables/queue";
import "~/composables/downloads.js";
import { invoke } from "@tauri-apps/api/core";
import { AppStatus } from "~/types";
@ -20,10 +20,18 @@ import {
const router = useRouter();
const state = useAppState();
state.value = await invoke("fetch_state");
try {
state.value = JSON.parse(await invoke("fetch_state"));
} catch (e) {
console.error("failed to parse state", e);
}
router.beforeEach(async () => {
state.value = await invoke("fetch_state");
try {
state.value = JSON.parse(await invoke("fetch_state"));
} catch (e) {
console.error("failed to parse state", e);
}
});
setupHooks();

View File

@ -60,3 +60,25 @@ $helvetica: (
src: url("/fonts/inter/InterVariable-Italic.ttf");
font-style: italic;
}
/* ===== Scrollbar CSS ===== */
/* Firefox */
* {
scrollbar-width: 4px;
scrollbar-color: #52525b #00000000;
}
/* Chrome, Edge, and Safari */
*::-webkit-scrollbar {
width: 4px;
}
*::-webkit-scrollbar-track {
background: transparent;
}
*::-webkit-scrollbar-thumb {
background-color: #52525b;
border-radius: 10px;
border: 3px solid #52525b;
}

View File

@ -1,5 +1,292 @@
## Release 0.2.0-beta
### Fixes
- Re-enabled killing games #005bab2
- fixed queue manipulation and waiting for downloads #01260f0
- fix logic error in detecting dir #04368ff
- absolute executable invoke #17759c4
- don't crash download manager if multiple errors come in #21204de
- clear stale data before requesting new #327628b
- fixed completed indexes #39f2ebd
- add file & line to console logs #4d8eadc
- Games not launching due to string semantics #4ef49cc
- Added error handling for chunk request errors #4fc0855
- Chunk counting logic error #5ba151f
- modal stack doesn't cover whole app #5db9ae5
- use set_file_name instead of pushing to strings #60d0a48
- use of completed signal, and pause/resuming #64d7f64
- add message about nonce expiration #6a8d0af
- Added "LIbrary Failed to Update" content to recover from library load fail #76bae3d
- Restored RUST_LOG env functionality #7a0cf4f
- initialise doesn't recreate default install dir #7a3841b
- update routes for new server #7ab53f3
- use vendored flag #7c8089e
- fix poorly designed parsing for executables with spaces #7c90d2b
- assorted fixes #89ea34c
- Added Settings component #8aad64f
- windows build #8d9234f
- fix ugly scrollbars on edge webview #95f2174
- windows shadow #9a8cc59
- add better error message #9af0d08
- Broken command invoke logic in settings/downloads.vue #9e29aa7
- Accidentally was attempting to lock onto something that was already in scope #9e82a0b
- fix incorrect error assumptions & update types #a17311a
- Re-enabled uninstalling apps #a56ee25
- types #af056c0
- fix other metadata endpoints #c2f54c1
- Re-enabled deep links #c3f6222
- added console as an appender #d12bf15
- remove unnecessary unstable feature #d5ac1b0
- fix install button #d7b0302
- stop loading on error #d83aae6
- use unix timestamp to avoid invalid characters in filename #dafce24
- Renamed game_id to id #dceaa56
- use chrono library to generate timestamps #e22e6d8
- clear stale data before requesting new #e72662c
- fix scrollbars on edge webview #f09605a
- update readme instructions #f0c47d8
- Adding usize to completed_contexts_lock instead of &usize #f508186
### Features
- Game kill tauri command #01e6162
- add debug page #02f8591
- Add signout functionality (#16) #0a0d9d6
- queue and library UIs #0a20139
- add note about more install dirs #139bc0c
- Using SerializeDisplay for better error management with Result #170fde5
- add pre-launch log to file #17f8d76
- Added option to change root directory #1aa52c0
- add speed and time remaining information #1f899ec
- lockless tracking of downloaded chunks #2183585
- quit button #239b8d5
- use shift or DEBUG RUST_LOG to show Debug Info #245a84d
- Added database corruption dialog #25ba200
- only allow downloads for supported platforms #269dcbb
- add installed ui in the library menu #2c8164e
- added file-based logging #2d4a7e8
- automatically fetch remote data if not available #2dedfbb
- Added database recovery #32ae7d5
- ability to add more download dirs #384f7a5
- re-enable checksums #3ca87fc
- background processes and close/open menu #3d60fd5
- launch games with log files #3f71149
- Download cancelling #450bca9
- refactoring and error message #469a2d6
- Added UI to change download threads #4e93eb4
- Made save button include user feedback & only allow numeric characters #53234d2
- download widget and queue fix #532d13e
- Pausing and resuming game downloads #55b7921
- Allow settings to update UI using fetch_settings command #5bb04da
- temporary queue ui and flamegraph instructions #5cbeb3b
- Added DownloadThreadControl struct #5e05e68
- Added max_download_threads setting and separated settings from db #5ea47d7
- Added generic download manager #6159319
- Added AgentInterfaceData to get information about all downloads in queue #63c3cc1
- debug queue interface #671d45f
- reduce scope of download agent #6a38ea3
- Added multi-argument game launch and setup support #6ad3837
- shared child with stop command #6b96e40
- Added function to take and set any game state #6bc6482
- Added line numbers to file logging and highlighting to console #7c3140e
- Separated chunk updates into individual counters #7d3c601
- Ensure that any database issues are resolved by standalone functions #7d4651d
- ui to install games #8670bca
- Implemented spawning with umu (using umu-wrapper-lib) #88b2505
- offer manual signin #949acfc
- better process management, including running state #a135b13
- Added Download Manager #a1ada07
- retry connnection on server unavailable #a53d838
- finish download dir CRUD interface #a580a46
- better download manager errors + modal #ad92dbe
- syncs state to disk to persist across reboots #b556842
- prevent default context menu and emit event on elements #c560656
- initial creation and logo update #d9a51cf
- Added manifest.json utility for persistent download progress #d9d0122
- game uninstalling & partial compat #dd7f567
- combined db and download interface improvements #de52dac
- update db state with ui and emit events #e4df4eb
- Generic function to set download state #f10d92d
- Convert DownloadThreadControlFlag to AtomicBool #f25bfed
- add note about more install dirs #f4ac1c8
- Added rolling progress window #fd30b3e
### Other Changes
- quexeky <git@quexeky.dev>
- Convert DATA_ROOT_DIR to Mutex #00b7179
- Converting DB access to a trait #01b092c
- Updated changelog #022330b
- Progress on cleanup and exit #0381b8b
- library ui #03fa364
- Scoping changes and removing qualifications #046ba64
- Moved all files relevant to game downloads to their own directory #06d1e9e
- SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) #07379b2
- Ran cargo clippy & moved DownloadManagerInterface #075d6ec
- Made logging systems match #0a1dddf
- Some easy cleanup of the download manager #0a2ac25
- client now fetches user information from Drop server #0c0cfeb
- Included in AppStatus (Also trying to link to Issue #1)
- Accidentally serialized AppStatus and broke everything :/ #10791ed
- Removed debugging statements #10c8344
- Wrappers are the bane of my existence. Also here's the download cancelling logic. #13df631
- Merge branch 'error-handling' #1520471
- Updated README.md #165a967
- Removed unnecessary dependencies #1724449
- merge(download-manager) -> 'main' #172d6b0
- More refactoring and renaming camelCase struct definitions to snake_case #1742793
- General cleanup #182361e
- Delete pages/library.vue #1861659
- progress on more precise download control #18b9149
- Allowing some dead code features because they are there for future use (potentially) #191e62c
- Ensure that Downloadable is also send and sync #1a89135
- I think that download queuing is working #1ab61c8
- auth initiate, database and more #22b1aee
- Update .gitlab-ci.yml" #2307704
- More fleshing out on how specifically game downloads will work (#1) #23137dd
- Removed utils.rs #270bc8b
- Fixing some references to "id" vs "game_id" #27e5a8e
- More cleanup after cargo clippy #2822b7a
- Updated contributing link #2aa5b9c
- More fleshing out on how specifically game downloads will work #2b90de9
- Cleaning up downloads playing and pausing #2c7b5fb
- fixed multi-chunk downloads #2ec351f
- Clippy refactoring #2efe304
- remove unpacker mod statement #32067c0
- Progress on adding tools #3299c71
- Fixed bug with bad initial loading into store instead of auth #3923acf
- add nvm rc #3ccd444
- partial download manager #3dbf5ab
- Update .gitlab-ci.yml with artifacts #3e10f17
- Removed tools/ #3eda979
- Downloads should be fixed now #403ca65
- transient vs synced state now defined #42c0198
- added adenmgb's autostart feature #472eb1d
- better download defaults #4779383
- Progress on downloads. Currently working on parsing functions to be run asynchronously #496c6a5
- Ran cargo clippy & cargo fmt #4983b25
- handshakes #4bb33c8
- Convert DOWNLOAD_MAX_THREADS to const #4fc13a1
- Merge branch 'downloads' #50ed841
- Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs #50f37fd
- Added time debugging and fixed logging formatting #5243694
- Clippy changes #553bc37
- Queue is running game downloads sequentially now #5564d23
- migrate to new droplet ca system #556898f
- Add LICENSE #57a5737
- ran cargo clippy & cargo fmt #5e3d26b
- my own take on some BASED design decisions #5ed0833
- cleanup and game UI beginnings #5ef6b8e
- Progress on terminator #5f5cbd0
- Implement better error system and segregate errors and commands (#23) #604d5b5
- moved to completed index arr to help serialization #64ebc19
- Ran cargo clippy & cargo fmt #653717e
- Removed all references to anything outside of the DownloadManager #6568faa
- Merge remote-tracking branch 'origin/main' #68ca4a7
- swap file name and to binary encoding #694f2fd
- chore(polish & cleanup) #6cc0c67
- Update .gitlab-ci.yml #6d7630e
- Moved some variable declarations outside of the spawned download thread #6ea4cf2
- Encoding game IDs and versions #6ef444e
- restructing and renaming #7049673
- Converted to md5 #706f525
- Merge branch 'main' into downloads #714b968
- Semantic naming changes #725f16b
- Abstracted queue system #76b0975
- Moved manifest and stored_manifest to download_manager" #78149bb
- README update #78fc668
- Ensured everything is serializing/deserializing to camelCase #7a95b7f
- fixed some of quexeky's BASED design decisions #7e3da04
- Progress checker works #7fec00d
- Progress on refactoring and abiding by cargo clippy #816b427
- Added GAME_PAUSE_CHECK_INTERVAL value #8204795
- Ran cargo clippy & fmt #82804eb
- update metadata #85a0899
- Renamed most instances of "game" outside of actual game downloads #881fcc6
- Debugging & starting work on parsing manifest #89d2814
- slight ui/ux fixes and updates to auth protocol #8a2d23d
- Removed Arc requirement for DownloadableMetadata #8be1dd4
- compliant with new APIs #8f6f184
- Ran cargo clippy & cargo fmt #9272970
- Added rolling_progress_updates.rs #9369ff1
- Add files via upload #93b8b83
- More refining info!() statements #94cf678
- fixed windows issues #959dad3
- Starting p2p progress #97bb1fa
- Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) #984472e
- Version bump & appimage build #9897698
- Some progress on thread terminations #99beca4
- rename files to what they contain #99c8b39
- Created separate function to generate requests #9a184a8
- cleanup of lib and toml #9b1cfa7
- refactor for generic way to implement cross platform launchers #9ea2aa4
- Updated logging format #a213765
- fix(windows build) #a24cc8a
- Added ToolDownloadAgent #a2e63aa
- copy direct to disk #a628fc1
- Moved manifest and stored_manifest to download_manager #a846eed
- adds nvm rc! #a881d8e
- Reordered DownloadThreadControlFlag to agree with From<bool> #ab606e8
- ci/cd and patches for windows builds #ac1c3b6
- patch for not draggable windows during setup #ac66b20
- another stage of client authentication #ae4c65b
- Renamed GameDonwloadError to ApplicationDownloadError and moved #aed58e4
- Progress on write speeds & added debug statements #b065e10
- Updated logging #b3963b6
- Created file settings.rs #b47b7ea
- Added Downloadable trait and replaced references to GameDownloadAgent #b4d70a3
- Update .gitlab-ci.yml #b6a54c0
- Moved download manager to separate directory #b6c64e5
- Ran cargo fmt #b8cf44c
- Imported appropriate logging macros #b99ff67
- Merge branch 'main' into download-manager #bb60942
- Ran cargo clippy & cargo fmt #bd3deac
- beginnings of game state management #bf46dec
- Update Cargo.toml #c1fb39e
- migrated unpacking to rust zstd to conform with droplet #c46c54b
- More progress on checksums #c51e761
- Delete pages/library.vue #c722a54
- Merge branch 'downloads' (again) #c748aec
- migrate to nuxt and groundwork #c957744
- More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot #c9d9d2e
- Fully separate & generic download manager #cac612b
- Progress on rolling progress window #cf19477
- Ensured that all logs start with lowercase capital and have no trailing punctuation #cfc9d13
- Validated that loading data works #d21b1d2
- Mostly finished with checksums. Just merging main in at the same time #d39e7cb
- Ran cargo clippy #dcb1564
- Add files via upload #dcb2c0f
- Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented #dcd8fa8
- Merge remote-tracking branch 'origin/downloads' into downloads #dd23ca8
- Debugging line #ddc585d
- Re-enabled closing the window and some more renaming #defba51
- drop no longer freaks out if server is unavailable on startup #df88395
- Apply stashed changes #e0ea8c9
- Merge remote-tracking branch 'origin/downloads' into downloads #e4e605b
- convert to more sensible permission schema #e504c00
- Update on GameDownload #e71e4cf
- reorganisation, cleanup and new nonce protocol #e828bca
- rustix fs feature #e9805a8
- Added manage_go_signal command #ea70ec9
- Drop will no longer crash when the server goes down #eb3311a
- Made all errors type-based #ec2f414
- Added description on how the DownloadManager works #f029cbf
- Using more appropriate logging statements #f183a9d
- remove unnecessary compat code (#20) #f1c8bbf
- Manifests are now being parsed successfully #f28c880
- Removed tests/ #f29e989
- I think that downloads are working. Need to test and set decent file locations now #f388237
- Just debugging tauri's damn Sync command features #f60ca2b
- fixes and patches for merged changes #f6476bc
- Added manage_queue_signal #f64782e
- initial commit #f6cd7c3
- Update .gitlab-ci.yml #fc6bab9
_changelog generated by_ [go-conventional-commits](https://github.com/joselitofilho/go-conventional-commits)
## Release 0.1.0-beta
### Fixes

View File

@ -1,52 +1,76 @@
<template>
<button
type="button"
@click="() => buttonActions[props.status.type]()"
:class="[
<div class="inline-flex divide-x divide-zinc-900">
<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
styles[props.status.type],
'inline-flex uppercase font-display items-center gap-x-2 rounded-md px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]"
>
<component
:is="buttonIcons[props.status.type]"
class="-mr-0.5 size-5"
aria-hidden="true"
/>
{{ buttonNames[props.status.type] }}
</button>
showDropdown ? 'rounded-l-md' : 'rounded-md',
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]">
<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
{{ buttonNames[props.status.type] }}
</button>
<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
<div class="h-full">
<MenuButton :class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm'
]">
<ChevronDownIcon class="size-5" aria-hidden="true" />
</MenuButton>
</div>
<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
<MenuItems
class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
<div class="py-1">
<MenuItem v-slot="{ active }">
<button @click="() => emit('uninstall')"
:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">Uninstall
<TrashIcon class="size-5" />
</button>
</MenuItem>
</div>
</MenuItems>
</transition>
</Menu>
</div>
</template>
<script setup lang="ts">
import {
ArrowDownTrayIcon,
ChevronDownIcon,
PlayIcon,
QueueListIcon,
TrashIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
import type { Component } from "vue";
import { GameStatusEnum, type GameStatus } from "~/types.js";
import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/vue'
const props = defineProps<{ status: GameStatus }>();
const emit = defineEmits<{
(e: "install"): void;
(e: "play"): void;
(e: "launch"): void;
(e: "queue"): void;
(e: "uninstall"): void;
(e: "kill"): void;
}>();
const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed || props.status.type === GameStatusEnum.SetupRequired);
const styles: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]:
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
[GameStatusEnum.Queued]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Downloading]:
"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.SetupRequired]:
"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
[GameStatusEnum.Installed]:
"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
[GameStatusEnum.Updating]: "",
[GameStatusEnum.Uninstalling]: "",
[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Running]: "bg-zinc-800 text-white focus-visible:outline-zinc-700"
};
const buttonNames: { [key in GameStatusEnum]: string } = {
@ -57,6 +81,7 @@ const buttonNames: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Installed]: "Play",
[GameStatusEnum.Updating]: "Updating",
[GameStatusEnum.Uninstalling]: "Uninstalling",
[GameStatusEnum.Running]: "Stop"
};
const buttonIcons: { [key in GameStatusEnum]: Component } = {
@ -67,15 +92,17 @@ const buttonIcons: { [key in GameStatusEnum]: Component } = {
[GameStatusEnum.Installed]: PlayIcon,
[GameStatusEnum.Updating]: ArrowDownTrayIcon,
[GameStatusEnum.Uninstalling]: TrashIcon,
[GameStatusEnum.Running]: PlayIcon
};
const buttonActions: { [key in GameStatusEnum]: () => void } = {
[GameStatusEnum.Remote]: () => emit("install"),
[GameStatusEnum.Queued]: () => emit("queue"),
[GameStatusEnum.Downloading]: () => emit("queue"),
[GameStatusEnum.SetupRequired]: () => {},
[GameStatusEnum.Installed]: () => emit("play"),
[GameStatusEnum.SetupRequired]: () => emit("launch"),
[GameStatusEnum.Installed]: () => emit("launch"),
[GameStatusEnum.Updating]: () => emit("queue"),
[GameStatusEnum.Uninstalling]: () => {},
[GameStatusEnum.Uninstalling]: () => { },
[GameStatusEnum.Running]: () => emit("kill")
};
</script>

View File

@ -42,6 +42,31 @@
</span>
</button>
<div class="mt-5" v-if="offerManual">
<h1 class="text-zinc-100 font-semibold">Having trouble?</h1>
<p class="mt-1 text-zinc-400 text-sm">
You can manually enter the token from your web browser.
</p>
<div class="inline-flex gap-x-1 mt-2 w-full">
<input
id="token"
name="token"
type="text"
autocomplete="token"
required
class="grow block w-full rounded-md border-0 py-1.5 px-3 shadow-sm bg-zinc-950/20 text-zinc-300 ring-1 ring-inset ring-zinc-800 placeholder:text-zinc-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
v-model="manualToken"
/>
<LoadingButton
:loading="manualLoading"
@click="() => continueManual_wrapper()"
class="w-fit"
>
Submit
</LoadingButton>
</div>
</div>
<div v-if="error" class="mt-5 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
@ -101,6 +126,10 @@ import { invoke } from "@tauri-apps/api/core";
const loading = ref(false);
const error = ref<string | undefined>();
const offerManual = ref(false);
const manualToken = ref("");
const manualLoading = ref(false);
async function auth() {
await invoke("auth_initiate");
}
@ -111,5 +140,23 @@ function authWrapper_wrapper() {
loading.value = false;
error.value = e;
});
setTimeout(() => {
offerManual.value = true;
}, 10000);
}
async function continueManual() {
await invoke("manual_recieve_handshake", { token: manualToken.value });
}
function continueManual_wrapper() {
loading.value = true;
continueManual()
.catch((e) => {
error.value = e;
})
.finally(() => {
loading.value = false;
});
}
</script>

View File

@ -0,0 +1,7 @@
<template>
<NuxtLink
class="inline-flex items-center gap-x-2 px-1 py-0.5 rounded bg-blue-900 text-zinc-100 hover:bg-blue-800"
>
<slot />
</NuxtLink>
</template>

34
composables/downloads.ts Normal file
View File

@ -0,0 +1,34 @@
import { listen } from "@tauri-apps/api/event";
import type { DownloadableMetadata } from "~/types";
export type QueueState = {
queue: Array<{
meta: DownloadableMetadata;
status: string;
progress: number | null;
current: number;
max: number;
}>;
status: string;
};
export type StatsState = {
speed: number; // Bytes per second
time: number; // Seconds,
};
export const useQueueState = () =>
useState<QueueState>("queue", () => ({ queue: [], status: "Unknown" }));
export const useStatsState = () =>
useState<StatsState>("stats", () => ({ speed: 0, time: 0 }));
listen("update_queue", (event) => {
const queue = useQueueState();
queue.value = event.payload as QueueState;
});
listen("update_stats", (event) => {
const stats = useStatsState();
stats.value = event.payload as StatsState;
});

View File

@ -12,7 +12,8 @@ export type SerializedGameStatus = [
OptionGameStatus | null
];
const parseStatus = (status: SerializedGameStatus): GameStatus => {
export const parseStatus = (status: SerializedGameStatus): GameStatus => {
console.log(status);
if (status[0]) {
return {
type: status[0].type,
@ -28,28 +29,29 @@ const parseStatus = (status: SerializedGameStatus): GameStatus => {
}
};
export const useGame = async (id: string) => {
if (!gameRegistry[id]) {
export const useGame = async (gameId: string) => {
if (!gameRegistry[gameId]) {
const data: { game: Game; status: SerializedGameStatus } = await invoke(
"fetch_game",
{
id,
gameId,
}
);
gameRegistry[id] = data.game;
if (!gameStatusRegistry[id]) {
gameStatusRegistry[id] = ref(parseStatus(data.status));
gameRegistry[gameId] = data.game;
if (!gameStatusRegistry[gameId]) {
gameStatusRegistry[gameId] = ref(parseStatus(data.status));
listen(`update_game/${id}`, (event) => {
listen(`update_game/${gameId}`, (event) => {
const payload: {
status: SerializedGameStatus;
} = event.payload as any;
gameStatusRegistry[id].value = parseStatus(payload.status);
console.log(payload.status);
gameStatusRegistry[gameId].value = parseStatus(payload.status);
});
}
}
const game = gameRegistry[id];
const status = gameStatusRegistry[id];
const game = gameRegistry[gameId];
const status = gameStatusRegistry[gameId];
return { game, status };
};
};

View File

@ -0,0 +1,9 @@
import { type DownloadableMetadata, DownloadableType } from '~/types'
export default function generateGameMeta(gameId: string, version: string): DownloadableMetadata {
return {
id: gameId,
version,
downloadType: DownloadableType.Game
}
}

View File

@ -1,13 +0,0 @@
import { listen } from "@tauri-apps/api/event";
export type QueueState = {
queue: Array<{ id: string; status: string, progress: number | null }>;
};
export const useQueueState = () =>
useState<QueueState>("queue", () => ({ queue: [] }));
listen("update_queue", (event) => {
const queue = useQueueState();
queue.value = event.payload as QueueState;
});

View File

@ -1,4 +1,5 @@
import { listen } from "@tauri-apps/api/event";
import { data } from "autoprefixer";
import { AppStatus, type AppState } from "~/types";
export function setupHooks() {
@ -18,6 +19,20 @@ export function setupHooks() {
router.push("/store");
});
listen("download_error", (event) => {
createModal(
ModalType.Notification,
{
title: "Drop encountered an error while downloading",
description: `Drop encountered an error while downloading your game: "${(
event.payload as unknown as string
).toString()}"`,
buttonText: "Close"
},
(e, c) => c()
);
});
/*
document.addEventListener("contextmenu", (event) => {
@ -33,9 +48,7 @@ export function initialNavigation(state: Ref<AppState>) {
switch (state.value.status) {
case AppStatus.NotConfigured:
router.push({ path: "/setup" }).then(() => {
console.log("Pushed Setup");
});
router.push({ path: "/setup" });
break;
case AppStatus.SignedOut:
router.push("/auth");

View File

@ -1,7 +1,7 @@
<template>
<div class="flex flex-col bg-zinc-900 overflow-hidden">
<Header class="select-none" />
<div class="grow overflow-y-auto">
<div class="relative grow overflow-y-auto">
<slot />
</div>
</div>

View File

@ -1,7 +1,7 @@
<template>
<div class="flex flex-col bg-zinc-950 overflow-hidden">
<MiniHeader />
<div class="grow overflow-y-auto">
<div class="relative grow overflow-y-auto">
<slot />
</div>
</div>

View File

@ -1,7 +1,7 @@
{
"name": "drop-app",
"private": true,
"version": "0.1.1",
"version": "0.2.0-beta",
"type": "module",
"scripts": {
"build": "nuxt build",
@ -18,9 +18,9 @@
"@tauri-apps/api": ">=2.0.0",
"@tauri-apps/plugin-deep-link": "~2",
"@tauri-apps/plugin-dialog": "^2.0.1",
"@tauri-apps/plugin-os": "~2",
"@tauri-apps/plugin-shell": ">=2.0.0",
"markdown-it": "^14.1.0",
"moment": "^2.30.1",
"nuxt": "^3.13.0",
"scss": "^0.2.4",
"vue": "latest",

72
pages/account.vue Normal file
View File

@ -0,0 +1,72 @@
<template>
<div class="mx-auto max-w-7xl px-8">
<div class="border-b border-zinc-700 py-5">
<h3 class="text-base font-semibold font-display leading-6 text-zinc-100">
Account
</h3>
</div>
<div class="mt-5">
<div class="divide-y divide-zinc-700">
<div class="py-6">
<div class="flex flex-col gap-4">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Sign out</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Sign out of your Drop account on this device
</p>
</div>
<button
@click="signOut"
type="button"
class="rounded-md bg-red-600 px-3 py-2 text-sm font-semibold text-white shadow-sm hover:bg-red-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-red-600"
>
Sign out
</button>
</div>
<div v-if="error" class="rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ error }}
</h3>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { listen } from '@tauri-apps/api/event'
import { useRouter } from '#imports'
import { XCircleIcon } from "@heroicons/vue/16/solid";
const router = useRouter()
const error = ref<string | null>(null)
// Listen for auth events
onMounted(async () => {
await listen('auth/signedout', () => {
router.push('/auth/signedout')
})
})
async function signOut() {
try {
error.value = null
await invoke('sign_out')
} catch (e) {
error.value = `Failed to sign out: ${e}`
}
}
</script>

View File

@ -26,7 +26,7 @@
import { XCircleIcon } from "@heroicons/vue/16/solid";
const route = useRoute();
const message = route.query.error ?? "An unknown error occurred.";
const message = route.query.error ?? "An unknown error occurred";
definePageMeta({
layout: "mini",

View File

@ -1,4 +1,7 @@
<template />
<script setup lang="ts">
definePageMeta({
layout: false
})
</script>

View File

@ -1,56 +1,75 @@
<template>
<div class="flex flex-row h-full">
<div class="flex-none max-h-full overflow-y-auto w-64 bg-zinc-950 px-2 py-1">
<div
class="flex-none max-h-full overflow-y-auto w-64 bg-zinc-950 px-2 py-1"
>
<ul class="flex flex-col gap-y-1">
<NuxtLink
v-for="(nav, navIdx) in navigation"
:key="nav.route"
:class="[
'transition group rounded flex justify-between gap-x-6 py-2 px-3',
navIdx === currentNavigationIndex ? 'bg-zinc-900' : '',
'transition-all duration-200 rounded-lg flex items-center py-1.5 px-3',
navIdx === currentNavigationIndex
? 'bg-zinc-800 text-zinc-100'
: nav.isInstalled.value
? 'text-zinc-300 hover:bg-zinc-800/90 hover:text-zinc-200'
: 'text-zinc-500 hover:bg-zinc-800/70 hover:text-zinc-300',
]"
:href="nav.route"
>
<div class="flex items-center min-w-0 gap-x-2">
<div class="flex items-center w-full gap-x-3">
<img
class="h-5 w-auto flex-none object-cover rounded-sm bg-zinc-900"
class="size-6 flex-none object-cover bg-zinc-900 rounded"
:src="icons[navIdx]"
alt=""
/>
<div class="min-w-0 flex-auto">
<p
:class="[
navIdx === currentNavigationIndex
? 'text-zinc-100'
: 'text-zinc-400 group-hover:text-zinc-300',
'truncate transition text-sm font-display leading-6',
]"
>
{{ nav.label }}
</p>
</div>
<p class="truncate text-sm font-display leading-6 flex-1">
{{ nav.label }}
</p>
</div>
</NuxtLink>
</ul>
</div>
<div class="grow overflow-y-auto">
<NuxtPage />
<NuxtPage :libraryDownloadError = "libraryDownloadError" />
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import type { Game, NavigationItem } from "~/types";
import { GameStatusEnum, type Game, type NavigationItem } from "~/types";
const games: Array<Game> = await invoke("fetch_library");
const icons = await Promise.all(games.map((e) => useObject(e.mIconId)));
let libraryDownloadError = false;
const navigation = games.map((e) => {
const item: NavigationItem = {
label: e.mName,
route: `/library/${e.id}`,
prefix: `/library/${e.id}`,
async function calculateGames(): Promise<Game[]> {
try {
return await invoke("fetch_library");
}
catch(e) {
libraryDownloadError = true;
return new Array();
}
}
const rawGames: Array<Game> = await calculateGames();
const games = await Promise.all(rawGames.map((e) => useGame(e.id)));
const icons = await Promise.all(
games.map(({ game, status }) => useObject(game.mIconId))
);
const navigation = games.map(({ game, status }) => {
const isInstalled = computed(
() =>
status.value.type == GameStatusEnum.Installed ||
status.value.type == GameStatusEnum.SetupRequired
);
const item = {
label: game.mName,
route: `/library/${game.id}`,
prefix: `/library/${game.id}`,
isInstalled,
};
return item;
});

View File

@ -20,8 +20,10 @@
<div class="h-full flex flex-row gap-x-4 items-stretch">
<GameStatusButton
@install="() => installFlow()"
@play="() => play()"
@launch="() => launch()"
@queue="() => queue()"
@uninstall="() => uninstall()"
@kill="() => kill()"
:status="status"
/>
<a
@ -38,285 +40,222 @@
</div>
</div>
<TransitionRoot as="template" :show="installFlowOpen">
<Dialog class="relative z-50" @close="installFlowOpen = false">
<TransitionChild
as="template"
enter="ease-out duration-300"
enter-from="opacity-0"
enter-to="opacity-100"
leave="ease-in duration-200"
leave-from="opacity-100"
leave-to="opacity-0"
>
<div
class="fixed inset-0 bg-zinc-950 bg-opacity-75 transition-opacity"
/>
</TransitionChild>
<div class="fixed inset-0 z-10 w-screen overflow-y-auto">
<div
class="flex min-h-full items-start justify-center p-4 text-center sm:items-center sm:p-0"
>
<TransitionChild
as="template"
enter="ease-out duration-300"
enter-from="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
enter-to="opacity-100 translate-y-0 sm:scale-100"
leave="ease-in duration-200"
leave-from="opacity-100 translate-y-0 sm:scale-100"
leave-to="opacity-0 translate-y-4 sm:translate-y-0 sm:scale-95"
>
<form
@submit.prevent="() => install()"
class="relative transform rounded-lg bg-zinc-900 text-left shadow-xl transition-all sm:my-8 sm:w-full sm:max-w-lg"
>
<div class="px-4 pb-4 pt-5 space-y-4 sm:p-6 sm:pb-4">
<div class="sm:flex sm:items-start">
<div class="mt-3 text-center sm:mt-0 sm:text-left">
<DialogTitle
as="h3"
class="text-base font-semibold text-zinc-100"
>Install {{ game.mName }}?
</DialogTitle>
<div class="mt-2">
<p class="text-sm text-zinc-400">
Drop will add {{ game.mName }} to the queue to be
downloaded. While downloading, Drop may use up a large
amount of resources, particularly network bandwidth and
CPU utilisation.
</p>
</div>
</div>
</div>
<div class="space-y-6">
<div v-if="versionOptions && versionOptions.length > 0">
<Listbox as="div" v-model="installVersionIndex">
<ListboxLabel
class="block text-sm/6 font-medium text-zinc-100"
>Version</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
>
<span class="block truncate"
>{{
versionOptions[installVersionIndex].versionName
}}
on
{{
versionOptions[installVersionIndex].platform
}}</span
>
<span
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
>
<ChevronUpDownIcon
class="h-5 w-5 text-gray-400"
aria-hidden="true"
/>
</span>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
>
<ListboxOption
as="template"
v-for="(version, versionIdx) in versionOptions"
:key="version.versionName"
:value="versionIdx"
v-slot="{ active, selected }"
>
<li
:class="[
active
? 'bg-blue-600 text-white'
: 'text-zinc-300',
'relative cursor-default select-none py-2 pl-3 pr-9',
]"
>
<span
:class="[
selected
? 'font-semibold text-zinc-100'
: 'font-normal',
'block truncate',
]"
>{{ version.versionName }} on
{{ version.platform }}</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-600',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon
class="h-5 w-5"
aria-hidden="true"
/>
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
</Listbox>
</div>
<div v-else class="mt-1 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon
class="h-5 w-5 text-red-600"
aria-hidden="true"
/>
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
There are no supported versions to install. Please
contact your server admin or try again later.
</h3>
</div>
</div>
</div>
<div v-if="installDirs">
<Listbox as="div" v-model="installDir">
<ListboxLabel
class="block text-sm/6 font-medium text-zinc-100"
>Install to</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
>
<span class="block truncate">{{
installDirs[installDir]
}}</span>
<span
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
>
<ChevronUpDownIcon
class="h-5 w-5 text-gray-400"
aria-hidden="true"
/>
</span>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
>
<ListboxOption
as="template"
v-for="(dir, dirIdx) in installDirs"
:key="dir"
:value="dirIdx"
v-slot="{ active, selected }"
>
<li
:class="[
active
? 'bg-blue-600 text-white'
: 'text-zinc-300',
'relative cursor-default select-none py-2 pl-3 pr-9',
]"
>
<span
:class="[
selected
? 'font-semibold text-zinc-100'
: 'font-normal',
'block truncate',
]"
>{{ dir }}</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-600',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon
class="h-5 w-5"
aria-hidden="true"
/>
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
</Listbox>
</div>
</div>
<div
v-if="installError"
class="mt-1 rounded-md bg-red-600/10 p-4"
>
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon
class="h-5 w-5 text-red-600"
aria-hidden="true"
/>
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ installError }}
</h3>
</div>
</div>
</div>
</div>
<div
class="rounded-b-lg bg-zinc-800 px-4 py-3 sm:flex sm:gap-x-2 sm:flex-row-reverse sm:px-6"
>
<LoadingButton
:disabled="
!(
versionOptions &&
versionOptions.length > 0 &&
!installDir
)
"
:loading="installLoading"
type="submit"
class="w-full sm:w-fit"
>
Install
</LoadingButton>
<button
type="button"
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
@click="installFlowOpen = false"
ref="cancelButtonRef"
>
Cancel
</button>
</div>
</form>
</TransitionChild>
<ModalTemplate v-model="installFlowOpen">
<template #default>
<div class="sm:flex sm:items-start">
<div class="mt-3 text-center sm:mt-0 sm:text-left">
<DialogTitle as="h3" class="text-base font-semibold text-zinc-100"
>Install {{ game.mName }}?
</DialogTitle>
<div class="mt-2">
<p class="text-sm text-zinc-400">
Drop will add {{ game.mName }} to the queue to be downloaded.
While downloading, Drop may use up a large amount of resources,
particularly network bandwidth and CPU utilisation.
</p>
</div>
</div>
</div>
</Dialog>
</TransitionRoot>
<form class="space-y-6">
<div v-if="versionOptions && versionOptions.length > 0">
<Listbox as="div" v-model="installVersionIndex">
<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
>Version</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
>
<span class="block truncate"
>{{ versionOptions[installVersionIndex].versionName }}
on
{{ versionOptions[installVersionIndex].platform }}</span
>
<span
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
>
<ChevronUpDownIcon
class="h-5 w-5 text-gray-400"
aria-hidden="true"
/>
</span>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
>
<ListboxOption
as="template"
v-for="(version, versionIdx) in versionOptions"
:key="version.versionName"
:value="versionIdx"
v-slot="{ active, selected }"
>
<li
:class="[
active ? 'bg-blue-600 text-white' : 'text-zinc-300',
'relative cursor-default select-none py-2 pl-3 pr-9',
]"
>
<span
:class="[
selected
? 'font-semibold text-zinc-100'
: 'font-normal',
'block truncate',
]"
>{{ version.versionName }} on
{{ version.platform }}</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-600',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="h-5 w-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
</Listbox>
</div>
<div v-else class="mt-1 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
There are no supported versions to install. Please contact your
server admin or try again later.
</h3>
</div>
</div>
</div>
<div v-if="installDirs">
<Listbox as="div" v-model="installDir">
<ListboxLabel class="block text-sm/6 font-medium text-zinc-100"
>Install to</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="relative w-full cursor-default rounded-md bg-zinc-800 py-1.5 pl-3 pr-10 text-left text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 focus:outline-none focus:ring-2 focus:ring-blue-600 sm:text-sm/6"
>
<span class="block truncate">{{
installDirs[installDir]
}}</span>
<span
class="pointer-events-none absolute inset-y-0 right-0 flex items-center pr-2"
>
<ChevronUpDownIcon
class="h-5 w-5 text-gray-400"
aria-hidden="true"
/>
</span>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-900 py-1 text-base shadow-lg ring-1 ring-black ring-opacity-5 focus:outline-none sm:text-sm"
>
<ListboxOption
as="template"
v-for="(dir, dirIdx) in installDirs"
:key="dir"
:value="dirIdx"
v-slot="{ active, selected }"
>
<li
:class="[
active ? 'bg-blue-600 text-white' : 'text-zinc-300',
'relative cursor-default select-none py-2 pl-3 pr-9',
]"
>
<span
:class="[
selected
? 'font-semibold text-zinc-100'
: 'font-normal',
'block truncate',
]"
>{{ dir }}</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-600',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="h-5 w-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
<div class="text-zinc-400 text-sm mt-2">
Add more install directories in
<PageWidget to="/settings/downloads">
<WrenchIcon class="size-3" />
Settings
</PageWidget>
</div>
</Listbox>
</div>
</form>
<div v-if="installError" class="mt-1 rounded-md bg-red-600/10 p-4">
<div class="flex">
<div class="flex-shrink-0">
<XCircleIcon class="h-5 w-5 text-red-600" aria-hidden="true" />
</div>
<div class="ml-3">
<h3 class="text-sm font-medium text-red-600">
{{ installError }}
</h3>
</div>
</div>
</div>
</template>
<template #buttons>
<LoadingButton
@click="() => install()"
:disabled="
!(versionOptions && versionOptions.length > 0 && !installDir)
"
:loading="installLoading"
type="submit"
class="ml-2 w-full sm:w-fit"
>
Install
</LoadingButton>
<button
type="button"
class="mt-3 inline-flex w-full justify-center rounded-md bg-zinc-800 px-3 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 hover:bg-zinc-900 sm:mt-0 sm:w-auto"
@click="installFlowOpen = false"
ref="cancelButtonRef"
>
Cancel
</button>
</template>
</ModalTemplate>
</template>
<script setup lang="ts">
@ -331,7 +270,11 @@ import {
ListboxOption,
ListboxOptions,
} from "@headlessui/vue";
import { CheckIcon, ChevronUpDownIcon } from "@heroicons/vue/20/solid";
import {
CheckIcon,
ChevronUpDownIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
import { BuildingStorefrontIcon } from "@heroicons/vue/24/outline";
import { XCircleIcon } from "@heroicons/vue/24/solid";
import { invoke } from "@tauri-apps/api/core";
@ -356,11 +299,14 @@ const versionOptions = ref<
const installDirs = ref<undefined | Array<string>>();
async function installFlow() {
installFlowOpen.value = true;
versionOptions.value = undefined;
installDirs.value = undefined;
try {
versionOptions.value = await invoke("fetch_game_verion_options", {
gameId: game.value.id,
});
console.log(versionOptions.value);
installDirs.value = await invoke("fetch_download_dir_stats");
} catch (error) {
installError.value = (error as string).toString();
@ -374,24 +320,24 @@ const installDir = ref(0);
async function install() {
try {
if (!versionOptions.value)
throw new Error("Versions have not been loaded.");
throw new Error("Versions have not been loaded");
installLoading.value = true;
await invoke("download_game", {
gameId: game.value.id,
gameVersion: versionOptions.value[installVersionIndex.value].versionName,
installDir: installDir.value,
});
installLoading.value = false;
installFlowOpen.value = false;
} catch (error) {
installError.value = (error as string).toString();
}
installLoading.value = false;
}
async function play() {
async function launch() {
try {
await invoke("launch_game", { gameId: game.value.id });
await invoke("launch_game", { id: game.value.id });
} catch (e) {
createModal(
ModalType.Notification,
@ -409,4 +355,25 @@ async function play() {
async function queue() {
router.push("/queue");
}
async function uninstall() {
await invoke("uninstall_game", { gameId: game.value.id });
}
async function kill() {
try {
await invoke("kill_game", { gameId: game.value.id });
} catch (e) {
createModal(
ModalType.Notification,
{
title: `Couldn't stop "${game.value.mName}"`,
description: `Drop failed to stop "${game.value.mName}": ${e}`,
buttonText: "Close",
},
(e, c) => c()
);
console.error(e);
}
}
</script>

View File

@ -1,3 +1,9 @@
<script setup lang="ts">
const props = defineProps<{ libraryDownloadError: boolean }>();
</script>
<template>
<div v-if="libraryDownloadError" class="mx-auto pt-10 text-center text-gray-500">
Library Failed to update
</div>
</template>

View File

@ -1,27 +1,46 @@
<template>
<div class="bg-zinc-950 p-4 min-h-full">
<div class="bg-zinc-950 p-4 min-h-full space-y-4">
<div
class="h-16 overflow-hidden relative rounded-xl flex flex-row border border-zinc-900"
>
<div
class="bg-zinc-900 z-10 w-32 flex flex-col gap-x-2 text-blue-400 font-display items-left justify-center pl-2"
>
<span class="font-semibold">{{ formatKilobytes(stats.speed) }}/s</span>
<span v-if="stats.time > 0" class="text-sm"
>{{ formatTime(stats.time) }} left</span
>
</div>
<div class="absolute inset-0 h-full flex flex-row items-end justify-end">
<div
v-for="bar in speedHistory"
:style="{ height: `${(bar / speedMax) * 100}%` }"
class="w-[8px] bg-blue-600/40"
/>
</div>
</div>
<draggable v-model="queue.queue" @end="onEnd">
<template #item="{ element }: { element: (typeof queue.value.queue)[0] }">
<li
v-if="games[element.id]"
:key="element.id"
v-if="games[element.meta.id]"
:key="element.meta.id"
class="mb-4 bg-zinc-900 rounded-lg flex flex-row justify-between gap-x-6 py-5 px-4"
>
<div class="w-full flex items-center max-w-md gap-x-4 relative">
<img
class="size-24 flex-none bg-zinc-800 object-cover rounded"
:src="games[element.id].cover"
:src="games[element.meta.id].cover"
alt=""
/>
<div class="min-w-0 flex-auto">
<p class="text-xl font-semibold text-zinc-100">
<NuxtLink :href="`/library/${element.id}`" class="">
<NuxtLink :href="`/library/${element.meta.id}`" class="">
<span class="absolute inset-x-0 -top-px bottom-0" />
{{ games[element.id].game.mName }}
{{ games[element.meta.id].game.mName }}
</NuxtLink>
</p>
<p class="mt-1 flex text-xs/5 text-gray-500">
{{ games[element.id].game.mShortDescription }}
{{ games[element.meta.id].game.mShortDescription }}
</p>
</div>
</div>
@ -39,8 +58,17 @@
:style="{ width: `${element.progress * 100}%` }"
/>
</div>
<span
class="mt-2 inline-flex items-center gap-x-1 text-zinc-400 text-sm font-display"
><span class="text-zinc-300">{{
formatKilobytes(element.current / 1000)
}}</span>
/
<span class="">{{ formatKilobytes(element.max / 1000) }}</span
><ServerIcon class="size-5"
/></span>
</div>
<button @click="() => cancelGame(element.id)" class="group">
<button @click="() => cancelGame(element.meta)" class="group">
<XMarkIcon
class="transition size-8 flex-none text-zinc-600 group-hover:text-zinc-300"
aria-hidden="true"
@ -61,25 +89,72 @@
</template>
<script setup lang="ts">
import { XMarkIcon } from "@heroicons/vue/20/solid";
import { ServerIcon, XMarkIcon } from "@heroicons/vue/20/solid";
import { invoke } from "@tauri-apps/api/core";
import type { Game, GameStatus } from "~/types";
import type { DownloadableMetadata, Game, GameStatus } from "~/types";
const windowWidth = ref(window.innerWidth);
window.addEventListener("resize", (event) => {
windowWidth.value = window.innerWidth;
});
const queue = useQueueState();
const current = computed(() => queue.value.queue.at(0));
const rest = computed(() => queue.value.queue.slice(1));
const stats = useStatsState();
const speedHistory = useState<Array<number>>(() => []);
const speedHistoryMax = computed(() => windowWidth.value / 8);
const speedMax = computed(
() => speedHistory.value.reduce((a, b) => (a > b ? a : b)) * 1.3
);
const previousGameId = ref<string | undefined>();
const games: Ref<{
[key: string]: { game: Game; status: Ref<GameStatus>; cover: string };
}> = ref({});
function resetHistoryGraph() {
speedHistory.value = [];
stats.value = { time: 0, speed: 0 };
}
function checkReset(v: QueueState) {
const currentGame = v.queue.at(0)?.meta.id;
// If we're finished
if (!currentGame && previousGameId.value) {
previousGameId.value = undefined;
resetHistoryGraph();
return;
}
// If we don't have a game
if (!currentGame) return;
// If we started a new download
if (currentGame && !previousGameId.value) {
previousGameId.value = currentGame;
resetHistoryGraph();
return;
}
// If it's a different game now
if (currentGame != previousGameId.value) {
previousGameId.value = currentGame;
resetHistoryGraph();
return;
}
}
watch(queue, (v) => {
loadGamesForQueue(v);
checkReset(v);
});
watch(stats, (v) => {
const newLength = speedHistory.value.push(v.speed);
if (newLength > speedHistoryMax.value) {
speedHistory.value.splice(0, 1);
}
checkReset(queue.value);
});
function loadGamesForQueue(v: typeof queue.value) {
for (const { id } of v.queue) {
for (const {
meta: { id },
} of v.queue) {
if (games.value[id]) return;
(async () => {
const gameData = await useGame(id);
@ -98,7 +173,35 @@ async function onEnd(event: { oldIndex: number; newIndex: number }) {
});
}
async function cancelGame(id: string) {
await invoke("cancel_game", { gameId: id });
async function cancelGame(meta: DownloadableMetadata) {
await invoke("cancel_game", { meta });
}
function formatKilobytes(bytes: number): string {
const units = ["KB", "MB", "GB", "TB", "PB"];
let value = bytes;
let unitIndex = 0;
const scalar = 1000;
while (value >= scalar && unitIndex < units.length - 1) {
value /= scalar;
unitIndex++;
}
return `${value.toFixed(1)} ${units[unitIndex]}`;
}
function formatTime(seconds: number): string {
if (seconds < 60) {
return `${Math.round(seconds)}s`;
}
const minutes = Math.floor(seconds / 60);
if (minutes < 60) {
return `${minutes}m ${Math.round(seconds % 60)}s`;
}
const hours = Math.floor(minutes / 60);
return `${hours}h ${minutes % 60}m`;
}
</script>

View File

@ -9,25 +9,18 @@
<nav class="flex flex-col" aria-label="Sidebar">
<ul role="list" class="-mx-2 space-y-1">
<li v-for="(item, itemIdx) in navigation" :key="item.prefix">
<NuxtLink
:href="item.route"
:class="[
<NuxtLink :href="item.route" :class="[
itemIdx === currentPageIndex
? 'bg-zinc-800/50 text-zinc-100'
: 'text-zinc-400 hover:bg-zinc-800/30 hover:text-zinc-200',
'transition group flex gap-x-3 rounded-md p-2 pr-12 text-sm font-semibold leading-6',
]">
<component :is="item.icon" :class="[
itemIdx === currentPageIndex
? 'bg-zinc-800/50 text-zinc-100'
: 'text-zinc-400 hover:bg-zinc-800/30 hover:text-zinc-200',
'transition group flex gap-x-3 rounded-md p-2 pr-12 text-sm font-semibold leading-6',
]"
>
<component
:is="item.icon"
:class="[
itemIdx === currentPageIndex
? 'text-zinc-100'
: 'text-zinc-400 group-hover:text-zinc-200',
'transition h-6 w-6 shrink-0',
]"
aria-hidden="true"
/>
? 'text-zinc-100'
: 'text-zinc-400 group-hover:text-zinc-200',
'transition h-6 w-6 shrink-0',
]" aria-hidden="true" />
{{ item.label }}
</NuxtLink>
</li>
@ -43,13 +36,53 @@
<script setup lang="ts">
import {
ArrowDownTrayIcon,
CubeIcon,
HomeIcon,
RectangleGroupIcon,
BugAntIcon,
} from "@heroicons/vue/16/solid";
import type { Component } from "vue";
import type { NavigationItem } from "~/types";
import { platform } from '@tauri-apps/plugin-os';
import { invoke } from "@tauri-apps/api/core";
const navigation: Array<NavigationItem & { icon: Component }> = [
const systemData = await invoke<{
clientId: string;
baseUrl: string;
dataDir: string;
logLevel: string;
}>("fetch_system_data");
const isDebugMode = ref(systemData.logLevel.toLowerCase() === "debug");
const debugRevealed = ref(false);
// Track shift key state and debug reveal
onMounted(() => {
window.addEventListener('keydown', (e) => {
if (e.key === 'Shift') {
isDebugMode.value = true;
debugRevealed.value = true;
}
});
window.addEventListener('keyup', (e) => {
if (e.key === 'Shift') {
isDebugMode.value = debugRevealed.value || systemData.logLevel.toLowerCase() === "debug";
}
});
// Reset debug reveal when leaving the settings page
const router = useRouter();
router.beforeEach((to) => {
if (!to.path.startsWith('/settings')) {
debugRevealed.value = false;
isDebugMode.value = systemData.logLevel.toLowerCase() === "debug";
}
});
});
// Make navigation reactive by wrapping in computed
const navigation = computed(() => [
{
label: "Home",
route: "/settings",
@ -57,7 +90,7 @@ const navigation: Array<NavigationItem & { icon: Component }> = [
icon: HomeIcon,
},
{
label: "Interface",
label: "Interface",
route: "/settings/interface",
prefix: "/settings/interface",
icon: RectangleGroupIcon,
@ -68,7 +101,21 @@ const navigation: Array<NavigationItem & { icon: Component }> = [
prefix: "/settings/downloads",
icon: ArrowDownTrayIcon,
},
];
...(isDebugMode.value ? [{
label: "Debug Info",
route: "/settings/debug",
prefix: "/settings/debug",
icon: BugAntIcon,
}] : []),
]);
const currentPageIndex = useCurrentNavigationIndex(navigation);
const currentPlatform = platform();
// Use .value to unwrap the computed ref
const currentPageIndex = useCurrentNavigationIndex(navigation.value);
// Watch for navigation changes and update currentPageIndex
watch(navigation, (newNav) => {
currentPageIndex.value = useCurrentNavigationIndex(newNav).value;
});
</script>

136
pages/settings/debug.vue Normal file
View File

@ -0,0 +1,136 @@
<template>
<div class="divide-y divide-zinc-700">
<div class="py-6">
<h2 class="text-base font-semibold font-display leading-7 text-zinc-100">
Debug Information
</h2>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Technical information about your Drop client installation, helpful for
debugging.
</p>
<div class="mt-10 space-y-8">
<div>
<div class="flex items-center gap-x-3">
<FingerPrintIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Client ID
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ clientId || "Not signed in" }}
</p>
</div>
<div>
<div class="flex items-center gap-x-3">
<ComputerDesktopIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Platform
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ platformInfo }}
</p>
</div>
<div>
<div class="flex items-center gap-x-3">
<ServerIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Server URL
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ baseUrl || "Not connected" }}
</p>
</div>
<div>
<div class="flex items-center gap-x-3">
<FolderIcon class="h-5 w-5 text-zinc-400" />
<h3 class="text-sm font-medium leading-6 text-zinc-100">
Data Directory
</h3>
</div>
<p class="mt-2 text-sm text-zinc-400 font-mono ml-8">
{{ dataDir || "Unknown" }}
</p>
</div>
<div class="pt-6 flex gap-x-4">
<button
@click="() => openDataDir()"
type="button"
class="inline-flex items-center gap-x-2 rounded-md bg-blue-600 px-3.5 py-2.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
<FolderIcon class="h-5 w-5" aria-hidden="true" />
Open Data Directory
</button>
<button
@click="() => openLogFile()"
type="button"
class="inline-flex items-center gap-x-2 rounded-md bg-blue-600 px-3.5 py-2.5 text-sm font-semibold text-white shadow-sm hover:bg-blue-500 focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
<DocumentTextIcon class="h-5 w-5" aria-hidden="true" />
Open Log File
</button>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import { platform, type } from "@tauri-apps/plugin-os";
import {
FingerPrintIcon,
TagIcon,
ComputerDesktopIcon,
ServerIcon,
FolderIcon,
CubeIcon,
DocumentTextIcon,
} from "@heroicons/vue/24/outline";
import { open } from "@tauri-apps/plugin-shell";
const clientId = ref<string | null>(null);
const platformInfo = ref("Loading...");
const baseUrl = ref<string | null>(null);
const dataDir = ref<string | null>(null);
const systemData = await invoke<{
clientId: string;
baseUrl: string;
dataDir: string;
}>("fetch_system_data");
console.log(systemData);
clientId.value = systemData.clientId;
baseUrl.value = systemData.baseUrl;
dataDir.value = systemData.dataDir;
const currentPlatform = await platform();
platformInfo.value = currentPlatform;
async function openDataDir() {
if (!dataDir.value) return;
try {
await open(dataDir.value);
} catch (error) {
console.error("Failed to open data dir:", error);
}
}
async function openLogFile() {
if (!dataDir.value) return;
try {
const logPath = `${dataDir.value}/drop.log`;
await open(logPath);
} catch (error) {
console.error("Failed to open log file:", error);
}
}
</script>

View File

@ -59,6 +59,54 @@
</div>
</li>
</ul>
<div class="border-t border-zinc-600 py-6">
<h3 class="text-base font-display font-semibold text-zinc-100">
Download Settings
</h3>
<p class="mt-1 text-sm text-zinc-400 max-w-xl">
Configure how Drop downloads games and other content.
</p>
<div class="mt-6 max-w-xl">
<label for="threads" class="block text-sm font-medium text-zinc-100">
Maximum Download Threads
</label>
<div class="mt-2">
<input
type="number"
name="threads"
id="threads"
min="1"
max="32"
v-model="downloadThreads"
@keypress="validateNumberInput"
@paste="validatePaste"
class="block w-full rounded-md border-0 py-1.5 text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-700 bg-zinc-800 placeholder:text-gray-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
/>
</div>
<p class="mt-2 text-sm text-zinc-400">
The maximum number of concurrent download threads. Higher values may
download faster but use more system resources. Default is 4.
</p>
</div>
<div class="mt-6">
<button
type="button"
@click="saveDownloadThreads"
:disabled="saveState.loading"
:class="[
'inline-flex items-center rounded-md px-3 py-2 text-sm font-semibold text-white shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2 transition-colors duration-300',
saveState.success
? 'bg-green-600 hover:bg-green-500 focus-visible:outline-green-600'
: 'bg-blue-600 hover:bg-blue-500 focus-visible:outline-blue-600',
'disabled:bg-blue-600/50 disabled:cursor-not-allowed'
]"
>
{{ saveState.success ? 'Saved' : 'Save Changes' }}
</button>
</div>
</div>
</div>
<TransitionRoot as="template" :show="open">
<Dialog class="relative z-50" @close="open = false">
@ -172,6 +220,7 @@ import {
} from "@headlessui/vue";
import { FolderIcon, TrashIcon, XCircleIcon } from "@heroicons/vue/16/solid";
import { invoke } from "@tauri-apps/api/core";
import { type Settings } from "~/types";
const open = ref(false);
const currentDirectory = ref<string | undefined>(undefined);
@ -180,6 +229,14 @@ const createDirectoryLoading = ref(false);
const dirs = ref<Array<string>>([]);
const settings = await invoke<Settings>("fetch_settings");
const downloadThreads = ref(settings?.maxDownloadThreads ?? 4);
const saveState = reactive({
loading: false,
success: false
});
async function updateDirs() {
const newDirs = await invoke<Array<string>>("fetch_download_dir_stats");
dirs.value = newDirs;
@ -213,7 +270,7 @@ async function submitDirectory() {
try {
error.value = undefined;
if (!currentDirectory.value)
throw new Error("Please select a directory first.");
throw new Error("Please select a directory first");
createDirectoryLoading.value = true;
// Add directory
@ -235,4 +292,42 @@ async function deleteDirectory(index: number) {
await invoke("delete_download_dir", { index });
await updateDirs();
}
async function saveDownloadThreads() {
try {
saveState.loading = true;
await invoke("update_settings", {
newSettings: { maxDownloadThreads: downloadThreads.value },
});
// Show success state
saveState.success = true;
// Reset back to normal state after 2 seconds
setTimeout(() => {
saveState.success = false;
}, 2000);
} catch (error) {
console.error('Failed to save settings:', error);
} finally {
saveState.loading = false;
}
}
function validateNumberInput(event: KeyboardEvent) {
// Allow only numbers and basic control keys
if (!/^\d$/.test(event.key) &&
!['Backspace', 'Delete', 'Tab', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
event.preventDefault();
}
}
function validatePaste(event: ClipboardEvent) {
// Prevent paste if content contains non-numeric characters
const pastedData = event.clipboardData?.getData('text');
if (pastedData && !/^\d+$/.test(pastedData)) {
event.preventDefault();
}
}
</script>

View File

@ -1,3 +1,60 @@
<template>
</template>
<div class="divide-y divide-zinc-700">
<div class="py-6">
<h2 class="text-base font-semibold font-display leading-7 text-zinc-100">General</h2>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Configure basic application settings
</p>
<div class="mt-10 space-y-8">
<div class="flex flex-row items-center justify-between">
<div>
<h3 class="text-sm font-medium leading-6 text-zinc-100">Start with system</h3>
<p class="mt-1 text-sm leading-6 text-zinc-400">
Drop will automatically start when you log into your computer
</p>
</div>
<Switch
v-model="autostartEnabled"
:class="[
autostartEnabled ? 'bg-blue-600' : 'bg-zinc-700',
'relative inline-flex h-6 w-11 flex-shrink-0 cursor-pointer rounded-full border-2 border-transparent transition-colors duration-200 ease-in-out'
]"
>
<span
:class="[
autostartEnabled ? 'translate-x-5' : 'translate-x-0',
'pointer-events-none relative inline-block h-5 w-5 transform rounded-full bg-white shadow ring-0 transition duration-200 ease-in-out'
]"
/>
</Switch>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { Switch } from '@headlessui/vue'
import { invoke } from "@tauri-apps/api/core";
defineProps<{}>()
const autostartEnabled = ref<boolean>(false)
// Load initial state
invoke('get_autostart_enabled').then((enabled) => {
autostartEnabled.value = enabled as boolean
})
// Watch for changes and update autostart
watch(autostartEnabled, async (newValue: boolean) => {
try {
await invoke('toggle_autostart', { enabled: newValue })
} catch (error) {
console.error('Failed to toggle autostart:', error)
// Revert the toggle if it failed
autostartEnabled.value = !newValue
}
})
</script>

View File

@ -1,3 +1,7 @@
<template>
</template>
</template>
<script setup lang="ts">
</script>

View File

@ -1,7 +1,7 @@
export default defineNuxtPlugin((nuxtApp) => {
// Also possible
nuxtApp.hook("vue:error", (error, instance, info) => {
console.log(error);
console.error(error, info);
const router = useRouter();
router.replace(`/error`);
});

230
src-tauri/Cargo.lock generated
View File

@ -255,12 +255,29 @@ dependencies = [
"system-deps",
]
[[package]]
name = "atomic-instant-full"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "db6541700e074cda41b1c6f98c2cae6cde819967bf142078f069cad85387cdbe"
[[package]]
name = "atomic-waker"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1505bd5d3d116872e7271a6d4e16d81d0c8570876c8de68093a09ac269d8aac0"
[[package]]
name = "auto-launch"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1f012b8cc0c850f34117ec8252a44418f2e34a2cf501de89e29b241ae5f79471"
dependencies = [
"dirs 4.0.0",
"thiserror 1.0.69",
"winreg 0.10.1",
]
[[package]]
name = "autocfg"
version = "1.4.0"
@ -355,6 +372,12 @@ dependencies = [
"piper",
]
[[package]]
name = "boxcar"
version = "0.2.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f839cdf7e2d3198ac6ca003fd8ebc61715755f41c1cad15ff13df67531e00ed"
[[package]]
name = "brotli"
version = "7.0.0"
@ -864,7 +887,16 @@ version = "5.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9a49173b84e034382284f27f1af4dcbbd231ffa358c0fe316541a7337f376a35"
dependencies = [
"dirs-sys",
"dirs-sys 0.4.1",
]
[[package]]
name = "dirs"
version = "4.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ca3aa72a6f96ea37bbc5aa912f6788242832f75369bdfdadcb0e38423f100059"
dependencies = [
"dirs-sys 0.3.7",
]
[[package]]
@ -873,7 +905,18 @@ version = "5.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "44c45a9d03d6676652bcb5e724c7e988de1acad23a711b5217ab9cbecbec2225"
dependencies = [
"dirs-sys",
"dirs-sys 0.4.1",
]
[[package]]
name = "dirs-sys"
version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b1d1d91c932ef41c0f2663aa8b0ca0342d444d842c06914aa0a7e352d0bada6"
dependencies = [
"libc",
"redox_users",
"winapi",
]
[[package]]
@ -963,8 +1006,10 @@ dependencies = [
[[package]]
name = "drop-app"
version = "0.1.0"
version = "0.2.0-beta-prerelease-1"
dependencies = [
"atomic-instant-full",
"boxcar",
"chrono",
"directories",
"hex",
@ -973,6 +1018,7 @@ dependencies = [
"log4rs",
"md5",
"openssl",
"parking_lot 0.12.3",
"rayon",
"reqwest",
"rustbreak",
@ -980,13 +1026,20 @@ dependencies = [
"serde",
"serde-binary",
"serde_json",
"serde_with",
"shared_child",
"slice-deque",
"tauri",
"tauri-build",
"tauri-plugin-autostart",
"tauri-plugin-deep-link",
"tauri-plugin-dialog",
"tauri-plugin-os",
"tauri-plugin-shell",
"tauri-plugin-single-instance",
"throttle_my_fn",
"tokio",
"umu-wrapper-lib",
"url",
"urlencoding",
"uuid",
@ -1037,7 +1090,7 @@ dependencies = [
"rustc_version",
"toml 0.8.2",
"vswhom",
"winreg",
"winreg 0.52.0",
]
[[package]]
@ -1435,6 +1488,16 @@ dependencies = [
"version_check",
]
[[package]]
name = "gethostname"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc3655aa6818d65bc620d6911f05aa7b6aeb596291e1e9f79e52df85583d1e30"
dependencies = [
"rustix",
"windows-targets 0.52.6",
]
[[package]]
name = "getrandom"
version = "0.1.16"
@ -2288,7 +2351,7 @@ dependencies = [
"log",
"log-mdc",
"once_cell",
"parking_lot",
"parking_lot 0.12.3",
"rand 0.8.5",
"serde",
"serde-value",
@ -2306,6 +2369,15 @@ version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c41e0c4fef86961ac6d6f8a82609f55f31b05e4fce149ac5710e439df7619ba4"
[[package]]
name = "mach"
version = "0.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b823e83b2affd8f40a9ee8c29dbc56404c1e34cd2710921f2801e2cf29527afa"
dependencies = [
"libc",
]
[[package]]
name = "malloc_buf"
version = "0.0.6"
@ -2853,6 +2925,17 @@ dependencies = [
"pin-project-lite",
]
[[package]]
name = "os_info"
version = "3.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eb6651f4be5e39563c4fe5cc8326349eb99a25d805a3493f791d5bfd0269e430"
dependencies = [
"log",
"serde",
"windows-sys 0.52.0",
]
[[package]]
name = "os_pipe"
version = "1.2.1"
@ -2894,6 +2977,17 @@ version = "2.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f38d5652c16fde515bb1ecef450ab0f6a219d619a7274976324d5e377f7dceba"
[[package]]
name = "parking_lot"
version = "0.11.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d17b78036a60663b797adeaee46f5c9dfebb86948d1255007a1d6be0271ff99"
dependencies = [
"instant",
"lock_api",
"parking_lot_core 0.8.6",
]
[[package]]
name = "parking_lot"
version = "0.12.3"
@ -2901,7 +2995,21 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f1bf18183cf54e8d6059647fc3063646a1801cf30896933ec2311622cc4b9a27"
dependencies = [
"lock_api",
"parking_lot_core",
"parking_lot_core 0.9.10",
]
[[package]]
name = "parking_lot_core"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "60a2cfe6f0ad2bfc16aefa463b497d5c7a5ecd44a23efa72aa342d90177356dc"
dependencies = [
"cfg-if",
"instant",
"libc",
"redox_syscall 0.2.16",
"smallvec",
"winapi",
]
[[package]]
@ -2912,7 +3020,7 @@ checksum = "1e401f977ab385c9e4e3ab30627d6f26d00e2c73eef317493c4ec6d468726cf8"
dependencies = [
"cfg-if",
"libc",
"redox_syscall",
"redox_syscall 0.5.8",
"smallvec",
"windows-targets 0.52.6",
]
@ -3347,6 +3455,15 @@ dependencies = [
"crossbeam-utils",
]
[[package]]
name = "redox_syscall"
version = "0.2.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fb5a58c1855b4b6819d59012155603f0b22ad30cad752600aadfcb695265519a"
dependencies = [
"bitflags 1.3.2",
]
[[package]]
name = "redox_syscall"
version = "0.5.8"
@ -3793,9 +3910,9 @@ dependencies = [
[[package]]
name = "serde_with"
version = "3.11.0"
version = "3.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8e28bdad6db2b8340e449f7108f020b3b092e8583a9e3fb82713e1d4e71fe817"
checksum = "d6b6f7f2fcb69f747921f79f3926bd1e203fce4fef62c268dd3abfb6d86029aa"
dependencies = [
"base64 0.22.1",
"chrono",
@ -3811,9 +3928,9 @@ dependencies = [
[[package]]
name = "serde_with_macros"
version = "3.11.0"
version = "3.12.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9d846214a9854ef724f3da161b426242d8de7c1fc7de2f89bb1efcb154dca79d"
checksum = "8d00caa5193a3c8362ac2b73be6b9e768aa5a4b2f721d8f4b339600c3cb51f8e"
dependencies = [
"darling",
"proc-macro2",
@ -3934,6 +4051,17 @@ dependencies = [
"autocfg",
]
[[package]]
name = "slice-deque"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "31ef6ee280cdefba6d2d0b4b78a84a1c1a3f3a4cec98c2d4231c8bc225de0f25"
dependencies = [
"libc",
"mach",
"winapi",
]
[[package]]
name = "smallvec"
version = "1.13.2"
@ -3966,7 +4094,7 @@ dependencies = [
"objc2-foundation",
"objc2-quartz-core",
"raw-window-handle",
"redox_syscall",
"redox_syscall 0.5.8",
"wasm-bindgen",
"web-sys",
"windows-sys 0.59.0",
@ -4024,7 +4152,7 @@ checksum = "f91138e76242f575eb1d3b38b4f1362f10d3a43f47d182a5b359af488a02293b"
dependencies = [
"new_debug_unreachable",
"once_cell",
"parking_lot",
"parking_lot 0.12.3",
"phf_shared 0.10.0",
"precomputed-hash",
"serde",
@ -4107,6 +4235,15 @@ dependencies = [
"syn 2.0.91",
]
[[package]]
name = "sys-locale"
version = "0.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8eab9a99a024a169fe8a903cf9d4a3b3601109bcc13bd9e3c6fff259138626c4"
dependencies = [
"libc",
]
[[package]]
name = "system-configuration"
version = "0.6.1"
@ -4168,7 +4305,7 @@ dependencies = [
"ndk-sys",
"objc",
"once_cell",
"parking_lot",
"parking_lot 0.12.3",
"raw-window-handle",
"scopeguard",
"tao-macros",
@ -4205,7 +4342,7 @@ checksum = "e545de0a2dfe296fa67db208266cd397c5a55ae782da77973ef4c4fac90e9f2c"
dependencies = [
"anyhow",
"bytes",
"dirs",
"dirs 5.0.1",
"dunce",
"embed_plist",
"futures-util",
@ -4255,7 +4392,7 @@ checksum = "7bd2a4bcfaf5fb9f4be72520eefcb61ae565038f8ccba2a497d8c28f463b8c01"
dependencies = [
"anyhow",
"cargo_toml",
"dirs",
"dirs 5.0.1",
"glob",
"heck 0.5.0",
"json-patch",
@ -4327,6 +4464,20 @@ dependencies = [
"walkdir",
]
[[package]]
name = "tauri-plugin-autostart"
version = "2.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a9c13f843e5e5df3eed270fc42b02923cc1a6b5c7e56b0f3ac1d858ab2c8b5fb"
dependencies = [
"auto-launch",
"serde",
"serde_json",
"tauri",
"tauri-plugin",
"thiserror 2.0.9",
]
[[package]]
name = "tauri-plugin-deep-link"
version = "2.2.0"
@ -4388,6 +4539,24 @@ dependencies = [
"uuid",
]
[[package]]
name = "tauri-plugin-os"
version = "2.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dda2d571a9baf0664c1f2088db227e3072f9028602fafa885deade7547c3b738"
dependencies = [
"gethostname",
"log",
"os_info",
"serde",
"serde_json",
"serialize-to-javascript",
"sys-locale",
"tauri",
"tauri-plugin",
"thiserror 2.0.9",
]
[[package]]
name = "tauri-plugin-shell"
version = "2.2.0"
@ -4597,6 +4766,18 @@ dependencies = [
"winapi",
]
[[package]]
name = "throttle_my_fn"
version = "0.2.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "482c185e5675626c9a130b3a8f362c322a239338c882f745a1d9a85838b987f0"
dependencies = [
"parking_lot 0.11.2",
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]]
name = "time"
version = "0.3.37"
@ -4813,7 +4994,7 @@ checksum = "d48a05076dd272615d03033bf04f480199f7d1b66a8ac64d75c625fc4a70c06b"
dependencies = [
"core-graphics",
"crossbeam-channel",
"dirs",
"dirs 5.0.1",
"libappindicator",
"muda",
"objc2",
@ -4870,6 +5051,12 @@ dependencies = [
"winapi",
]
[[package]]
name = "umu-wrapper-lib"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "baa36636bef667cee9eb4f497c24279182b8b9f098fd04b0b8c5d2ebc4e451f1"
[[package]]
name = "unic-char-property"
version = "0.9.0"
@ -5713,6 +5900,15 @@ dependencies = [
"memchr",
]
[[package]]
name = "winreg"
version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "80d0f4e272c85def139476380b12f9ac60926689dd2e01d4923222f40580869d"
dependencies = [
"winapi",
]
[[package]]
name = "winreg"
version = "0.52.0"

View File

@ -1,8 +1,8 @@
[package]
name = "drop-app"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
version = "0.2.0-beta-prerelease-1"
description = "The client application for the open-source, self-hosted game distribution platform Drop"
authors = ["Drop OSS"]
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -26,7 +26,6 @@ tauri-build = { version = "2.0.0", features = [] }
[dependencies]
tauri-plugin-shell = "2.0.0"
serde = { version = "1", features = ["derive", "rc"] }
serde_json = "1"
serde-binary = "0.5.0"
rayon = "1.10.0"
@ -41,12 +40,20 @@ http = "1.1.0"
urlencoding = "2.1.3"
md5 = "0.7.0"
chrono = "0.4.38"
tauri-plugin-os = "2"
boxcar = "0.2.7"
umu-wrapper-lib = "0.1.0"
tauri-plugin-autostart = "2.0.0"
shared_child = "1.0.1"
serde_with = "3.12.0"
slice-deque = "0.3.0"
throttle_my_fn = "0.2.6"
parking_lot = "0.12.3"
atomic-instant-full = "0.1.0"
[dependencies.tauri]
version = "2.1.1"
features = [
"tray-icon"
]
features = ["tray-icon"]
[dependencies.tokio]
@ -81,6 +88,10 @@ features = [] # You can also use "yaml_enc" or "bin_enc"
version = "0.12"
features = ["json", "blocking"]
[dependencies.serde]
version = "1"
features = ["derive", "rc"]
[profile.release]
lto = true
codegen-units = 1

View File

@ -13,6 +13,7 @@
"core:window:allow-maximize",
"core:window:allow-close",
"deep-link:default",
"dialog:default"
"dialog:default",
"os:default"
]
}

View File

@ -0,0 +1,2 @@
[toolchain]
channel = "nightly"

View File

@ -0,0 +1,76 @@
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db};
use log::debug;
use tauri::AppHandle;
use tauri_plugin_autostart::ManagerExt;
pub fn toggle_autostart_logic(app: AppHandle, enabled: bool) -> Result<(), String> {
let manager = app.autolaunch();
if enabled {
manager.enable().map_err(|e| e.to_string())?;
debug!("enabled autostart");
} else {
manager.disable().map_err(|e| e.to_string())?;
debug!("eisabled autostart");
}
// Store the state in DB
let mut db_handle = borrow_db_mut_checked();
db_handle.settings.autostart = enabled;
drop(db_handle);
save_db();
Ok(())
}
pub fn get_autostart_enabled_logic(app: AppHandle) -> Result<bool, tauri_plugin_autostart::Error> {
// First check DB state
let db_handle = borrow_db_checked();
let db_state = db_handle.settings.autostart;
drop(db_handle);
// Get actual system state
let manager = app.autolaunch();
let system_state = manager.is_enabled()?;
// If they don't match, sync to DB state
if db_state != system_state {
if db_state {
manager.enable()?;
} else {
manager.disable()?;
}
}
Ok(db_state)
}
// New function to sync state on startup
pub fn sync_autostart_on_startup(app: &AppHandle) -> Result<(), String> {
let db_handle = borrow_db_checked();
let should_be_enabled = db_handle.settings.autostart;
drop(db_handle);
let manager = app.autolaunch();
let current_state = manager.is_enabled().map_err(|e| e.to_string())?;
if current_state != should_be_enabled {
if should_be_enabled {
manager.enable().map_err(|e| e.to_string())?;
debug!("synced autostart: enabled");
} else {
manager.disable().map_err(|e| e.to_string())?;
debug!("synced autostart: disabled");
}
}
Ok(())
}
#[tauri::command]
pub fn toggle_autostart(app: AppHandle, enabled: bool) -> Result<(), String> {
toggle_autostart_logic(app, enabled)
}
#[tauri::command]
pub fn get_autostart_enabled(app: AppHandle) -> Result<bool, tauri_plugin_autostart::Error> {
get_autostart_enabled_logic(app)
}

View File

@ -1,18 +1,23 @@
use std::sync::Mutex;
use log::info;
use log::{debug, error};
use tauri::AppHandle;
use crate::AppState;
#[tauri::command]
pub fn quit(app: tauri::AppHandle) {
cleanup_and_exit(&app);
pub fn quit(app: tauri::AppHandle, state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
cleanup_and_exit(&app, &state);
}
pub fn cleanup_and_exit(app: &AppHandle, ) {
info!("exiting drop application...");
pub fn cleanup_and_exit(app: &AppHandle, state: &tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
debug!("cleaning up and exiting application");
let download_manager = state.lock().unwrap().download_manager.clone();
match download_manager.ensure_terminated() {
Ok(res) => match res {
Ok(_) => debug!("download manager terminated correctly"),
Err(_) => error!("download manager failed to terminate correctly"),
},
Err(e) => panic!("{:?}", e),
}
app.exit(0);
}

11
src-tauri/src/commands.rs Normal file
View File

@ -0,0 +1,11 @@
use crate::AppState;
#[tauri::command]
pub fn fetch_state(
state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>,
) -> Result<String, String> {
let guard = state.lock().unwrap();
let cloned_state = serde_json::to_string(&guard.clone()).map_err(|e| e.to_string())?;
drop(guard);
Ok(cloned_state)
}

View File

@ -0,0 +1,92 @@
use std::{
fs::create_dir_all,
io::{Error, ErrorKind},
path::{Path, PathBuf},
};
use serde_json::Value;
use crate::{
database::{db::borrow_db_mut_checked, settings::Settings},
download_manager::internal_error::InternalError,
};
use super::{
db::{borrow_db_checked, save_db, DATA_ROOT_DIR},
debug::SystemData,
};
// Will, in future, return disk/remaining size
// Just returns the directories that have been set up
#[tauri::command]
pub fn fetch_download_dir_stats() -> Vec<PathBuf> {
let lock = borrow_db_checked();
lock.applications.install_dirs.clone()
}
#[tauri::command]
pub fn delete_download_dir(index: usize) {
let mut lock = borrow_db_mut_checked();
lock.applications.install_dirs.remove(index);
drop(lock);
save_db();
}
#[tauri::command]
pub fn add_download_dir(new_dir: PathBuf) -> Result<(), InternalError<()>> {
// Check the new directory is all good
let new_dir_path = Path::new(&new_dir);
if new_dir_path.exists() {
let dir_contents = new_dir_path.read_dir()?;
if dir_contents.count() != 0 {
return Err(Error::new(
ErrorKind::DirectoryNotEmpty,
"Selected directory cannot contain any existing files",
)
.into());
}
} else {
create_dir_all(new_dir_path)?;
}
// Add it to the dictionary
let mut lock = borrow_db_mut_checked();
if lock.applications.install_dirs.contains(&new_dir) {
return Err(Error::new(
ErrorKind::AlreadyExists,
"Selected directory already exists in database",
)
.into());
}
lock.applications.install_dirs.push(new_dir);
drop(lock);
save_db();
Ok(())
}
#[tauri::command]
pub fn update_settings(new_settings: Value) {
let mut db_lock = borrow_db_mut_checked();
let mut current_settings = serde_json::to_value(db_lock.settings.clone()).unwrap();
for (key, value) in new_settings.as_object().unwrap() {
current_settings[key] = value.clone();
}
let new_settings: Settings = serde_json::from_value(current_settings).unwrap();
db_lock.settings = new_settings;
println!("new Settings: {:?}", db_lock.settings);
}
#[tauri::command]
pub fn fetch_settings() -> Settings {
borrow_db_checked().settings.clone()
}
#[tauri::command]
pub fn fetch_system_data() -> SystemData {
let db_handle = borrow_db_checked();
SystemData::new(
db_handle.auth.as_ref().unwrap().client_id.clone(),
db_handle.base_url.clone(),
DATA_ROOT_DIR.lock().unwrap().to_string_lossy().to_string(),
std::env::var("RUST_LOG").unwrap_or_else(|_| "info".to_string()),
)
}

View File

@ -0,0 +1,256 @@
use std::{
collections::HashMap,
fs::{self, create_dir_all},
hash::Hash,
path::{Path, PathBuf},
sync::{LazyLock, Mutex, RwLockReadGuard, RwLockWriteGuard},
};
use chrono::Utc;
use directories::BaseDirs;
use log::{debug, error, info};
use rustbreak::{DeSerError, DeSerializer, PathDatabase, RustbreakError};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use serde_with::serde_as;
use tauri::AppHandle;
use url::Url;
use crate::{
database::settings::Settings,
download_manager::downloadable_metadata::DownloadableMetadata,
games::{library::push_game_update, state::GameStatusManager},
process::process_manager::Platform,
DB,
};
#[derive(serde::Serialize, Clone, Deserialize)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize)]
pub enum ApplicationTransientStatus {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Running {},
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
pub platform: Platform,
pub launch_command: String,
pub launch_args: Vec<String>,
pub setup_command: String,
pub setup_args: Vec<String>,
pub only_setup: bool,
pub version_index: usize,
pub delta: bool,
pub umu_id_override: Option<String>,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
pub prev_database: Option<PathBuf>,
}
impl Database {
fn new<T: Into<PathBuf>>(games_base_dir: T, prev_database: Option<PathBuf>) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: "".to_owned(),
auth: None,
settings: Settings {
autostart: false,
max_download_threads: 4,
},
}
}
}
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
// Custom JSON serializer to support everything we need
#[derive(Debug, Default, Clone)]
pub struct DropDatabaseSerializer;
impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
let db_path = data_root_dir.join("drop.db");
let games_base_dir = data_root_dir.join("games");
let logs_root_dir = data_root_dir.join("logs");
debug!("creating data directory at {:?}", data_root_dir);
create_dir_all(data_root_dir.clone()).unwrap();
create_dir_all(games_base_dir.clone()).unwrap();
create_dir_all(logs_root_dir.clone()).unwrap();
let exists = fs::exists(db_path.clone()).unwrap();
match exists {
true => match PathDatabase::load_from_path(db_path.clone()) {
Ok(db) => db,
Err(e) => handle_invalid_database(e, db_path, games_base_dir),
},
false => {
let default = Database::new(games_base_dir, None);
debug!(
"Creating database at path {}",
db_path.as_os_str().to_str().unwrap()
);
PathDatabase::create_at_path(db_path, default)
.expect("Database could not be created")
}
}
}
fn database_is_set_up(&self) -> bool {
!self.borrow_data().unwrap().base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = self.borrow_data().unwrap();
Url::parse(&handle.base_url).unwrap()
}
}
pub fn set_game_status<F: FnOnce(&mut RwLockWriteGuard<'_, Database>, &DownloadableMetadata)>(
app_handle: &AppHandle,
meta: DownloadableMetadata,
setter: F,
) {
let mut db_handle = borrow_db_mut_checked();
setter(&mut db_handle, &meta);
drop(db_handle);
save_db();
let status = GameStatusManager::fetch_state(&meta.id);
push_game_update(app_handle, &meta.id, status);
}
// TODO: Make the error relelvant rather than just assume that it's a Deserialize error
fn handle_invalid_database(
_e: RustbreakError,
db_path: PathBuf,
games_base_dir: PathBuf,
) -> rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer> {
let new_path = {
let time = Utc::now().timestamp();
let mut base = db_path.clone();
base.set_file_name(format!("drop.db.backup-{}", time));
base
};
info!(
"old database stored at: {}",
new_path.to_string_lossy().to_string()
);
fs::rename(&db_path, &new_path).unwrap();
let db = Database::new(
games_base_dir.into_os_string().into_string().unwrap(),
Some(new_path),
);
PathDatabase::create_at_path(db_path, db).expect("Database could not be created")
}
pub fn borrow_db_checked<'a>() -> RwLockReadGuard<'a, Database> {
match DB.borrow_data() {
Ok(data) => data,
Err(e) => {
error!("database borrow failed with error {}", e);
panic!("database borrow failed with error {}", e);
}
}
}
pub fn borrow_db_mut_checked<'a>() -> RwLockWriteGuard<'a, Database> {
match DB.borrow_data_mut() {
Ok(data) => data,
Err(e) => {
error!("database borrow mut failed with error {}", e);
panic!("database borrow mut failed with error {}", e);
}
}
}
pub fn save_db() {
match DB.save() {
Ok(_) => {}
Err(e) => {
error!("database failed to save with error {}", e);
panic!("database failed to save with error {}", e)
}
}
}

View File

@ -0,0 +1,21 @@
use serde::Serialize;
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct SystemData {
client_id: String,
base_url: String,
data_dir: String,
log_level: String,
}
impl SystemData {
pub fn new(client_id: String, base_url: String, data_dir: String, log_level: String) -> Self {
Self {
client_id,
base_url,
data_dir,
log_level,
}
}
}

View File

@ -0,0 +1,4 @@
pub mod commands;
pub mod db;
pub mod debug;
pub mod settings;

View File

@ -0,0 +1,24 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
// ... other settings ...
}
impl Default for Settings {
fn default() -> Self {
Self {
autostart: false,
max_download_threads: 4,
}
}
}
// Ideally use pointers instead of a macro to assign the settings
// fn deserialize_into<T>(v: serde_json::Value, t: &mut T) -> Result<(), serde_json::Error>
// where T: for<'a> Deserialize<'a>
// {
// *t = serde_json::from_value(v)?;
// Ok(())
// }

View File

@ -1,204 +0,0 @@
use std::{
collections::HashMap,
fs::{self, create_dir_all},
path::{Path, PathBuf},
sync::{LazyLock, Mutex},
};
use directories::BaseDirs;
use log::debug;
use rustbreak::{DeSerError, DeSerializer, PathDatabase};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use url::Url;
use crate::{process::process_manager::Platform, DB};
#[derive(serde::Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
pub enum GameStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize)]
pub enum GameTransientStatus {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct GameVersion {
pub version_index: usize,
pub version_name: String,
pub launch_command: String,
pub setup_command: String,
pub platform: Platform,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct DatabaseGames {
pub install_dirs: Vec<String>,
// Guaranteed to exist if the game also exists in the app state map
pub statuses: HashMap<String, GameStatus>,
pub versions: HashMap<String, HashMap<String, GameVersion>>,
#[serde(skip)]
pub transient_statuses: HashMap<String, GameTransientStatus>,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Database {
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub games: DatabaseGames,
}
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
// Custom JSON serializer to support everything we need
#[derive(Debug, Default, Clone)]
pub struct DropDatabaseSerializer;
impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
let data_root_dir = DATA_ROOT_DIR.lock().unwrap();
let db_path = data_root_dir.join("drop.db");
let games_base_dir = data_root_dir.join("games");
let logs_root_dir = data_root_dir.join("logs");
debug!("Creating data directory at {:?}", data_root_dir);
create_dir_all(data_root_dir.clone()).unwrap();
debug!("Creating games directory");
create_dir_all(games_base_dir.clone()).unwrap();
debug!("Creating logs directory");
create_dir_all(logs_root_dir.clone()).unwrap();
#[allow(clippy::let_and_return)]
let exists = fs::exists(db_path.clone()).unwrap();
match exists {
true => PathDatabase::load_from_path(db_path).expect("Database loading failed"),
false => {
let default = Database {
auth: None,
base_url: "".to_string(),
games: DatabaseGames {
install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
statuses: HashMap::new(),
transient_statuses: HashMap::new(),
versions: HashMap::new(),
},
};
debug!(
"Creating database at path {}",
db_path.as_os_str().to_str().unwrap()
);
PathDatabase::create_at_path(db_path, default)
.expect("Database could not be created")
}
}
}
fn database_is_set_up(&self) -> bool {
!self.borrow_data().unwrap().base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = self.borrow_data().unwrap();
Url::parse(&handle.base_url).unwrap()
}
}
#[tauri::command]
pub fn add_download_dir(new_dir: String) -> Result<(), String> {
// Check the new directory is all good
let new_dir_path = Path::new(&new_dir);
if new_dir_path.exists() {
let metadata = new_dir_path
.metadata()
.map_err(|e| format!("Unable to access file or directory: {}", e))?;
if !metadata.is_dir() {
return Err("Invalid path: not a directory".to_string());
}
let dir_contents = new_dir_path
.read_dir()
.map_err(|e| format!("Unable to check directory contents: {}", e))?;
if dir_contents.count() != 0 {
return Err("Directory is not empty".to_string());
}
} else {
create_dir_all(new_dir_path)
.map_err(|e| format!("Unable to create directories to path: {}", e))?;
}
// Add it to the dictionary
let mut lock = DB.borrow_data_mut().unwrap();
if lock.games.install_dirs.contains(&new_dir) {
return Err("Download directory already used".to_string());
}
lock.games.install_dirs.push(new_dir);
drop(lock);
DB.save().unwrap();
Ok(())
}
#[tauri::command]
pub fn delete_download_dir(index: usize) -> Result<(), String> {
let mut lock = DB.borrow_data_mut().unwrap();
lock.games.install_dirs.remove(index);
drop(lock);
DB.save().unwrap();
Ok(())
}
// Will, in future, return disk/remaining size
// Just returns the directories that have been set up
#[tauri::command]
pub fn fetch_download_dir_stats() -> Result<Vec<String>, String> {
let lock = DB.borrow_data().unwrap();
let directories = lock.games.install_dirs.clone();
drop(lock);
Ok(directories)
}

View File

@ -0,0 +1,31 @@
use std::sync::Mutex;
use crate::{download_manager::downloadable_metadata::DownloadableMetadata, AppState};
#[tauri::command]
pub fn pause_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.pause_downloads()
}
#[tauri::command]
pub fn resume_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.resume_downloads()
}
#[tauri::command]
pub fn move_download_in_queue(
state: tauri::State<'_, Mutex<AppState>>,
old_index: usize,
new_index: usize,
) {
state
.lock()
.unwrap()
.download_manager
.rearrange(old_index, new_index)
}
#[tauri::command]
pub fn cancel_game(state: tauri::State<'_, Mutex<AppState>>, meta: DownloadableMetadata) {
state.lock().unwrap().download_manager.cancel(meta)
}

View File

@ -4,18 +4,19 @@ use std::{
fmt::Debug,
sync::{
mpsc::{SendError, Sender},
Arc, Mutex, MutexGuard,
Mutex, MutexGuard,
},
thread::JoinHandle,
};
use log::info;
use log::{debug, info};
use serde::Serialize;
use crate::error::application_download_error::ApplicationDownloadError;
use super::{
download_agent::{GameDownloadAgent, GameDownloadError},
download_manager_builder::CurrentProgressObject,
progress_object::ProgressObject,
download_manager_builder::{CurrentProgressObject, DownloadAgent},
downloadable_metadata::DownloadableMetadata,
queue::Queue,
};
@ -24,35 +25,49 @@ pub enum DownloadManagerSignal {
Go,
/// Pauses the DownloadManager
Stop,
/// Called when a GameDownloadAgent has fully completed a download.
Completed(String),
/// Generates and appends a GameDownloadAgent
/// Called when a DownloadAgent has fully completed a download.
Completed(DownloadableMetadata),
/// Generates and appends a DownloadAgent
/// to the registry and queue
Queue(String, String, usize),
Queue(DownloadAgent),
/// Tells the Manager to stop the current
/// download, sync everything to disk, and
/// then exit
Finish,
/// Stops (but doesn't remove) current download
Cancel,
/// Removes a given game
Remove(String),
/// Stops, removes, and tells a download to cleanup
Cancel(DownloadableMetadata),
/// Removes a given application
Remove(DownloadableMetadata),
/// Any error which occurs in the agent
Error(GameDownloadError),
Error(ApplicationDownloadError),
/// Pushes UI update
Update,
UpdateUIQueue,
UpdateUIStats(usize, usize), //kb/s and seconds
/// Uninstall download
/// Takes download ID
Uninstall(DownloadableMetadata),
}
#[derive(Debug, Clone)]
pub enum DownloadManagerStatus {
Downloading,
Paused,
Empty,
Error(GameDownloadError),
Error(ApplicationDownloadError),
Finished,
}
#[derive(Serialize, Clone)]
pub enum GameDownloadStatus {
impl Serialize for DownloadManagerStatus {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
serializer.serialize_str(&format!["{:?}", self])
}
}
#[derive(Serialize, Clone, Debug)]
pub enum DownloadStatus {
Queued,
Downloading,
Error,
@ -69,32 +84,11 @@ pub enum GameDownloadStatus {
/// which provides raw access to the underlying queue.
/// THIS EDITING IS BLOCKING!!!
pub struct DownloadManager {
terminator: JoinHandle<Result<(), ()>>,
terminator: Mutex<Option<JoinHandle<Result<(), ()>>>>,
download_queue: Queue,
progress: CurrentProgressObject,
command_sender: Sender<DownloadManagerSignal>,
}
pub struct GameDownloadAgentQueueStandin {
pub id: String,
pub status: Mutex<GameDownloadStatus>,
pub progress: Arc<ProgressObject>,
}
impl From<Arc<GameDownloadAgent>> for GameDownloadAgentQueueStandin {
fn from(value: Arc<GameDownloadAgent>) -> Self {
Self {
id: value.id.clone(),
status: Mutex::from(GameDownloadStatus::Queued),
progress: value.progress.clone(),
}
}
}
impl Debug for GameDownloadAgentQueueStandin {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("GameDownloadAgentQueueStandin")
.field("id", &self.id)
.finish()
}
}
#[allow(dead_code)]
impl DownloadManager {
@ -105,49 +99,44 @@ impl DownloadManager {
command_sender: Sender<DownloadManagerSignal>,
) -> Self {
Self {
terminator,
terminator: Mutex::new(Some(terminator)),
download_queue,
progress,
command_sender,
}
}
pub fn queue_game(
pub fn queue_download(
&self,
id: String,
version: String,
target_download_dir: usize,
download: DownloadAgent,
) -> Result<(), SendError<DownloadManagerSignal>> {
info!("Adding game id {}", id);
self.command_sender.send(DownloadManagerSignal::Queue(
id,
version,
target_download_dir,
))?;
info!("creating download with meta {:?}", download.metadata());
self.command_sender
.send(DownloadManagerSignal::Queue(download))?;
self.command_sender.send(DownloadManagerSignal::Go)
}
pub fn edit(&self) -> MutexGuard<'_, VecDeque<Arc<GameDownloadAgentQueueStandin>>> {
pub fn edit(&self) -> MutexGuard<'_, VecDeque<DownloadableMetadata>> {
self.download_queue.edit()
}
pub fn read_queue(&self) -> VecDeque<Arc<GameDownloadAgentQueueStandin>> {
pub fn read_queue(&self) -> VecDeque<DownloadableMetadata> {
self.download_queue.read()
}
pub fn get_current_game_download_progress(&self) -> Option<f64> {
pub fn get_current_download_progress(&self) -> Option<f64> {
let progress_object = (*self.progress.lock().unwrap()).clone()?;
Some(progress_object.get_progress())
}
pub fn rearrange_string(&self, id: String, new_index: usize) {
pub fn rearrange_string(&self, meta: &DownloadableMetadata, new_index: usize) {
let mut queue = self.edit();
let current_index = get_index_from_id(&mut queue, id).unwrap();
let current_index = get_index_from_id(&mut queue, meta).unwrap();
let to_move = queue.remove(current_index).unwrap();
queue.insert(new_index, to_move);
self.command_sender
.send(DownloadManagerSignal::Update)
.send(DownloadManagerSignal::UpdateUIQueue)
.unwrap();
}
pub fn cancel(&self, game_id: String) {
pub fn cancel(&self, meta: DownloadableMetadata) {
self.command_sender
.send(DownloadManagerSignal::Remove(game_id))
.send(DownloadManagerSignal::Cancel(meta))
.unwrap();
}
pub fn rearrange(&self, current_index: usize, new_index: usize) {
@ -158,23 +147,25 @@ impl DownloadManager {
let needs_pause = current_index == 0 || new_index == 0;
if needs_pause {
self.command_sender
.send(DownloadManagerSignal::Cancel)
.send(DownloadManagerSignal::Stop)
.unwrap();
}
info!("moving {} to {}", current_index, new_index);
debug!(
"moving download at index {} to index {}",
current_index, new_index
);
let mut queue = self.edit();
let to_move = queue.remove(current_index).unwrap();
queue.insert(new_index, to_move);
info!("new queue: {:?}", queue);
drop(queue);
if needs_pause {
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
}
self.command_sender
.send(DownloadManagerSignal::Update)
.send(DownloadManagerSignal::UpdateUIQueue)
.unwrap();
}
pub fn pause_downloads(&self) {
@ -185,21 +176,30 @@ impl DownloadManager {
pub fn resume_downloads(&self) {
self.command_sender.send(DownloadManagerSignal::Go).unwrap();
}
pub fn ensure_terminated(self) -> Result<Result<(), ()>, Box<dyn Any + Send>> {
pub fn ensure_terminated(&self) -> Result<Result<(), ()>, Box<dyn Any + Send>> {
self.command_sender
.send(DownloadManagerSignal::Finish)
.unwrap();
self.terminator.join()
let terminator = self.terminator.lock().unwrap().take();
terminator.unwrap().join()
}
pub fn uninstall_application(&self, meta: DownloadableMetadata) {
self.command_sender
.send(DownloadManagerSignal::Uninstall(meta))
.unwrap();
}
pub fn get_sender(&self) -> Sender<DownloadManagerSignal> {
self.command_sender.clone()
}
}
/// Takes in the locked value from .edit() and attempts to
/// get the index of whatever game_id is passed in
/// get the index of whatever id is passed in
fn get_index_from_id(
queue: &mut MutexGuard<'_, VecDeque<Arc<GameDownloadAgentQueueStandin>>>,
id: String,
queue: &mut MutexGuard<'_, VecDeque<DownloadableMetadata>>,
meta: &DownloadableMetadata,
) -> Option<usize> {
queue
.iter()
.position(|download_agent| download_agent.id == id)
.position(|download_agent| download_agent == meta)
}

View File

@ -0,0 +1,362 @@
use std::{
collections::HashMap,
sync::{
mpsc::{channel, Receiver, Sender},
Arc, Mutex,
},
thread::{spawn, JoinHandle},
};
use log::{debug, error, info, warn};
use tauri::{AppHandle, Emitter};
use crate::{
error::application_download_error::ApplicationDownloadError,
games::library::{QueueUpdateEvent, QueueUpdateEventQueueData, StatsUpdateEvent},
};
use super::{
download_manager::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus},
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
downloadable::Downloadable,
downloadable_metadata::DownloadableMetadata,
progress_object::ProgressObject,
queue::Queue,
};
pub type DownloadAgent = Arc<Box<dyn Downloadable + Send + Sync>>;
pub type CurrentProgressObject = Arc<Mutex<Option<Arc<ProgressObject>>>>;
/*
Welcome to the download manager, the most overengineered, glorious piece of bullshit.
The download manager takes a queue of ids and their associated
DownloadAgents, and then, one-by-one, executes them. It provides an interface
to interact with the currently downloading agent, and manage the queue.
When the DownloadManager is initialised, it is designed to provide a reference
which can be used to provide some instructions (the DownloadManagerInterface),
but other than that, it runs without any sort of interruptions.
It does this by opening up two data structures. Primarily is the command_receiver,
and mpsc (multi-channel-single-producer) which allows commands to be sent from
the Interface, and queued up for the Manager to process.
These have been mapped in the DownloadManagerSignal docs.
The other way to interact with the DownloadManager is via the donwload_queue,
which is just a collection of ids which may be rearranged to suit
whichever download queue order is required.
+----------------------------------------------------------------------------+
| DO NOT ATTEMPT TO ADD OR REMOVE FROM THE QUEUE WITHOUT USING SIGNALS!! |
| THIS WILL CAUSE A DESYNC BETWEEN THE DOWNLOAD AGENT REGISTRY AND THE QUEUE |
| WHICH HAS NOT BEEN ACCOUNTED FOR |
+----------------------------------------------------------------------------+
This download queue does not actually own any of the DownloadAgents. It is
simply an id-based reference system. The actual Agents are stored in the
download_agent_registry HashMap, as ordering is no issue here. This is why
appending or removing from the download_queue must be done via signals.
Behold, my madness - quexeky
*/
pub struct DownloadManagerBuilder {
download_agent_registry: HashMap<DownloadableMetadata, DownloadAgent>,
download_queue: Queue,
command_receiver: Receiver<DownloadManagerSignal>,
sender: Sender<DownloadManagerSignal>,
progress: CurrentProgressObject,
status: Arc<Mutex<DownloadManagerStatus>>,
app_handle: AppHandle,
current_download_agent: Option<DownloadAgent>, // Should be the only download agent in the map with the "Go" flag
current_download_thread: Mutex<Option<JoinHandle<()>>>,
active_control_flag: Option<DownloadThreadControl>,
}
impl DownloadManagerBuilder {
pub fn build(app_handle: AppHandle) -> DownloadManager {
let queue = Queue::new();
let (command_sender, command_receiver) = channel();
let active_progress = Arc::new(Mutex::new(None));
let status = Arc::new(Mutex::new(DownloadManagerStatus::Empty));
let manager = Self {
download_agent_registry: HashMap::new(),
download_queue: queue.clone(),
command_receiver,
status: status.clone(),
sender: command_sender.clone(),
progress: active_progress.clone(),
app_handle,
current_download_agent: None,
current_download_thread: Mutex::new(None),
active_control_flag: None,
};
let terminator = spawn(|| manager.manage_queue());
DownloadManager::new(terminator, queue, active_progress, command_sender)
}
fn set_status(&self, status: DownloadManagerStatus) {
*self.status.lock().unwrap() = status;
}
fn remove_and_cleanup_front_download(&mut self, meta: &DownloadableMetadata) -> DownloadAgent {
self.download_queue.pop_front();
let download_agent = self.download_agent_registry.remove(meta).unwrap();
self.cleanup_current_download();
download_agent
}
// CAREFUL WITH THIS FUNCTION
// Make sure the download thread is terminated
fn cleanup_current_download(&mut self) {
self.active_control_flag = None;
*self.progress.lock().unwrap() = None;
self.current_download_agent = None;
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
*download_thread_lock = None;
drop(download_thread_lock);
}
fn stop_and_wait_current_download(&self) {
self.set_status(DownloadManagerStatus::Paused);
if let Some(current_flag) = &self.active_control_flag {
current_flag.set(DownloadThreadControlFlag::Stop);
}
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
if let Some(current_download_thread) = download_thread_lock.take() {
current_download_thread.join().unwrap();
}
}
fn manage_queue(mut self) -> Result<(), ()> {
loop {
let signal = match self.command_receiver.recv() {
Ok(signal) => signal,
Err(_) => return Err(()),
};
match signal {
DownloadManagerSignal::Go => {
self.manage_go_signal();
}
DownloadManagerSignal::Stop => {
self.manage_stop_signal();
}
DownloadManagerSignal::Completed(meta) => {
self.manage_completed_signal(meta);
}
DownloadManagerSignal::Queue(download_agent) => {
self.manage_queue_signal(download_agent);
}
DownloadManagerSignal::Error(e) => {
self.manage_error_signal(e);
}
DownloadManagerSignal::UpdateUIQueue => {
self.push_ui_queue_update();
}
DownloadManagerSignal::UpdateUIStats(kbs, time) => {
self.push_ui_stats_update(kbs, time);
}
DownloadManagerSignal::Finish => {
self.stop_and_wait_current_download();
return Ok(());
}
DownloadManagerSignal::Cancel(meta) => {
self.manage_cancel_signal(&meta);
}
_ => {}
};
}
}
fn manage_queue_signal(&mut self, download_agent: DownloadAgent) {
debug!("got signal Queue");
let meta = download_agent.metadata();
debug!("queue metadata: {:?}", meta);
if self.download_queue.exists(meta.clone()) {
warn!("download with same ID already exists");
return;
}
download_agent.on_initialised(&self.app_handle);
self.download_queue.append(meta.clone());
self.download_agent_registry.insert(meta, download_agent);
self.sender
.send(DownloadManagerSignal::UpdateUIQueue)
.unwrap();
}
fn manage_go_signal(&mut self) {
debug!("got signal Go");
if self.download_agent_registry.is_empty() {
debug!(
"Download agent registry: {:?}",
self.download_agent_registry.len()
);
return;
}
if self.current_download_agent.is_some() {
debug!(
"Current download agent: {:?}",
self.current_download_agent.as_ref().unwrap().metadata()
);
return;
}
debug!("current download queue: {:?}", self.download_queue.read());
// Should always be Some if the above two statements keep going
let agent_data = self.download_queue.read().front().unwrap().clone();
info!("starting download for {:?}", agent_data);
let download_agent = self
.download_agent_registry
.get(&agent_data)
.unwrap()
.clone();
self.active_control_flag = Some(download_agent.control_flag());
self.current_download_agent = Some(download_agent.clone());
let sender = self.sender.clone();
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
let app_handle = self.app_handle.clone();
*download_thread_lock = Some(spawn(move || {
match download_agent.download(&app_handle) {
// Ok(true) is for completed and exited properly
Ok(true) => {
debug!("download {:?} has completed", download_agent.metadata());
download_agent.on_complete(&app_handle);
sender
.send(DownloadManagerSignal::Completed(download_agent.metadata()))
.unwrap();
}
// Ok(false) is for incomplete but exited properly
Ok(false) => {
download_agent.on_incomplete(&app_handle);
}
Err(e) => {
error!("download {:?} has error {}", download_agent.metadata(), &e);
download_agent.on_error(&app_handle, e.clone());
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
sender.send(DownloadManagerSignal::UpdateUIQueue).unwrap();
}));
self.set_status(DownloadManagerStatus::Downloading);
let active_control_flag = self.active_control_flag.clone().unwrap();
active_control_flag.set(DownloadThreadControlFlag::Go);
}
fn manage_stop_signal(&mut self) {
debug!("got signal Stop");
if let Some(active_control_flag) = self.active_control_flag.clone() {
self.set_status(DownloadManagerStatus::Paused);
active_control_flag.set(DownloadThreadControlFlag::Stop);
}
}
fn manage_completed_signal(&mut self, meta: DownloadableMetadata) {
debug!("got signal Completed");
if let Some(interface) = &self.current_download_agent {
if interface.metadata() == meta {
self.remove_and_cleanup_front_download(&meta);
}
}
self.push_ui_queue_update();
self.sender.send(DownloadManagerSignal::Go).unwrap();
}
fn manage_error_signal(&mut self, error: ApplicationDownloadError) {
debug!("got signal Error");
if let Some(current_agent) = self.current_download_agent.clone() {
current_agent.on_error(&self.app_handle, error.clone());
self.stop_and_wait_current_download();
self.remove_and_cleanup_front_download(&current_agent.metadata());
}
self.set_status(DownloadManagerStatus::Error(error));
}
fn manage_cancel_signal(&mut self, meta: &DownloadableMetadata) {
debug!("got signal Cancel");
if let Some(current_download) = &self.current_download_agent {
if &current_download.metadata() == meta {
self.set_status(DownloadManagerStatus::Paused);
current_download.on_cancelled(&self.app_handle);
self.stop_and_wait_current_download();
self.download_queue.pop_front();
self.cleanup_current_download();
debug!("current download queue: {:?}", self.download_queue.read());
}
// TODO: Collapse these two into a single if statement somehow
else if let Some(download_agent) = self.download_agent_registry.get(meta) {
let index = self.download_queue.get_by_meta(meta);
if let Some(index) = index {
download_agent.on_cancelled(&self.app_handle);
let _ = self.download_queue.edit().remove(index).unwrap();
let removed = self.download_agent_registry.remove(meta);
debug!(
"removed {:?} from queue {:?}",
removed.map(|x| x.metadata()),
self.download_queue.read()
);
}
}
} else if let Some(download_agent) = self.download_agent_registry.get(meta) {
let index = self.download_queue.get_by_meta(meta);
if let Some(index) = index {
download_agent.on_cancelled(&self.app_handle);
let _ = self.download_queue.edit().remove(index).unwrap();
let removed = self.download_agent_registry.remove(meta);
debug!(
"removed {:?} from queue {:?}",
removed.map(|x| x.metadata()),
self.download_queue.read()
);
}
}
self.push_ui_queue_update();
}
fn push_ui_stats_update(&self, kbs: usize, time: usize) {
let event_data = StatsUpdateEvent { speed: kbs, time };
self.app_handle.emit("update_stats", event_data).unwrap();
}
fn push_ui_queue_update(&self) {
let queue = &self.download_queue.read();
let queue_objs = queue
.iter()
.map(|key| {
let val = self.download_agent_registry.get(key).unwrap();
QueueUpdateEventQueueData {
meta: DownloadableMetadata::clone(key),
status: val.status(),
progress: val.progress().get_progress(),
current: val.progress().sum(),
max: val.progress().get_max(),
}
})
.collect();
let event_data = QueueUpdateEvent { queue: queue_objs };
self.app_handle.emit("update_queue", event_data).unwrap();
}
}

View File

@ -0,0 +1,23 @@
use std::sync::Arc;
use tauri::AppHandle;
use crate::error::application_download_error::ApplicationDownloadError;
use super::{
download_manager::DownloadStatus, download_thread_control_flag::DownloadThreadControl,
downloadable_metadata::DownloadableMetadata, progress_object::ProgressObject,
};
pub trait Downloadable: Send + Sync {
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError>;
fn progress(&self) -> Arc<ProgressObject>;
fn control_flag(&self) -> DownloadThreadControl;
fn status(&self) -> DownloadStatus;
fn metadata(&self) -> DownloadableMetadata;
fn on_initialised(&self, app_handle: &AppHandle);
fn on_error(&self, app_handle: &AppHandle, error: ApplicationDownloadError);
fn on_complete(&self, app_handle: &AppHandle);
fn on_incomplete(&self, app_handle: &AppHandle);
fn on_cancelled(&self, app_handle: &AppHandle);
}

View File

@ -0,0 +1,26 @@
use serde::{Deserialize, Serialize};
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy)]
pub enum DownloadType {
Game,
Tool,
DLC,
Mod,
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
pub id: String,
pub version: Option<String>,
pub download_type: DownloadType,
}
impl DownloadableMetadata {
pub fn new(id: String, version: Option<String>, download_type: DownloadType) -> Self {
Self {
id,
version,
download_type,
}
}
}

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use std::{fmt::Display, io, sync::mpsc::SendError};
use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum InternalError<T> {
IOError(io::Error),
SignalError(SendError<T>),
}
impl<T> Display for InternalError<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
InternalError::IOError(error) => write!(f, "{}", error),
InternalError::SignalError(send_error) => write!(f, "{}", send_error),
}
}
}
impl<T> From<SendError<T>> for InternalError<T> {
fn from(value: SendError<T>) -> Self {
InternalError::SignalError(value)
}
}
impl<T> From<io::Error> for InternalError<T> {
fn from(value: io::Error) -> Self {
InternalError::IOError(value)
}
}

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pub mod commands;
pub mod download_manager;
pub mod download_manager_builder;
pub mod download_thread_control_flag;
pub mod downloadable;
pub mod downloadable_metadata;
pub mod internal_error;
pub mod progress_object;
pub mod queue;
pub mod rolling_progress_updates;

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use std::{
sync::{
atomic::{AtomicUsize, Ordering},
mpsc::Sender,
Arc, Mutex,
},
time::{Duration, Instant},
};
use atomic_instant_full::AtomicInstant;
use throttle_my_fn::throttle;
use super::{
download_manager::DownloadManagerSignal, rolling_progress_updates::RollingProgressWindow,
};
#[derive(Clone)]
pub struct ProgressObject {
max: Arc<Mutex<usize>>,
progress_instances: Arc<Mutex<Vec<Arc<AtomicUsize>>>>,
start: Arc<Mutex<Instant>>,
sender: Sender<DownloadManagerSignal>,
//last_update: Arc<RwLock<Instant>>,
last_update_time: Arc<AtomicInstant>,
bytes_last_update: Arc<AtomicUsize>,
rolling: RollingProgressWindow<250>,
}
pub struct ProgressHandle {
progress: Arc<AtomicUsize>,
progress_object: Arc<ProgressObject>,
}
impl ProgressHandle {
pub fn new(progress: Arc<AtomicUsize>, progress_object: Arc<ProgressObject>) -> Self {
Self {
progress,
progress_object,
}
}
pub fn set(&self, amount: usize) {
self.progress.store(amount, Ordering::Relaxed);
}
pub fn add(&self, amount: usize) {
self.progress
.fetch_add(amount, std::sync::atomic::Ordering::Relaxed);
calculate_update(&self.progress_object);
}
pub fn skip(&self, amount: usize) {
self.progress
.fetch_add(amount, std::sync::atomic::Ordering::Relaxed);
// Offset the bytes at last offset by this amount
self.progress_object
.bytes_last_update
.fetch_add(amount, Ordering::Relaxed);
// Dont' fire update
}
}
impl ProgressObject {
pub fn new(max: usize, length: usize, sender: Sender<DownloadManagerSignal>) -> Self {
let arr = Mutex::new((0..length).map(|_| Arc::new(AtomicUsize::new(0))).collect());
// TODO: consolidate this calculation with the set_max function below
Self {
max: Arc::new(Mutex::new(max)),
progress_instances: Arc::new(arr),
start: Arc::new(Mutex::new(Instant::now())),
sender,
last_update_time: Arc::new(AtomicInstant::now()),
bytes_last_update: Arc::new(AtomicUsize::new(0)),
rolling: RollingProgressWindow::new(),
}
}
pub fn set_time_now(&self) {
*self.start.lock().unwrap() = Instant::now();
}
pub fn sum(&self) -> usize {
self.progress_instances
.lock()
.unwrap()
.iter()
.map(|instance| instance.load(Ordering::Relaxed))
.sum()
}
pub fn get_max(&self) -> usize {
*self.max.lock().unwrap()
}
pub fn set_max(&self, new_max: usize) {
*self.max.lock().unwrap() = new_max;
}
pub fn set_size(&self, length: usize) {
*self.progress_instances.lock().unwrap() =
(0..length).map(|_| Arc::new(AtomicUsize::new(0))).collect();
}
pub fn get_progress(&self) -> f64 {
self.sum() as f64 / self.get_max() as f64
}
pub fn get(&self, index: usize) -> Arc<AtomicUsize> {
self.progress_instances.lock().unwrap()[index].clone()
}
fn update_window(&self, kilobytes_per_second: usize) {
self.rolling.update(kilobytes_per_second);
}
}
#[throttle(1, Duration::from_millis(20))]
pub fn calculate_update(progress: &ProgressObject) {
let last_update_time = progress
.last_update_time
.swap(Instant::now(), Ordering::SeqCst);
let time_since_last_update = Instant::now().duration_since(last_update_time).as_millis();
let current_bytes_downloaded = progress.sum();
let max = progress.get_max();
let bytes_at_last_update = progress
.bytes_last_update
.swap(current_bytes_downloaded, Ordering::Relaxed);
let bytes_since_last_update = current_bytes_downloaded - bytes_at_last_update;
let kilobytes_per_second = bytes_since_last_update / (time_since_last_update as usize).max(1);
let bytes_remaining = max - current_bytes_downloaded; // bytes
progress.update_window(kilobytes_per_second);
push_update(progress, bytes_remaining);
}
#[throttle(1, Duration::from_millis(500))]
pub fn push_update(progress: &ProgressObject, bytes_remaining: usize) {
let average_speed = progress.rolling.get_average();
let time_remaining = (bytes_remaining / 1000) / average_speed.max(1);
update_ui(progress, average_speed, time_remaining);
update_queue(progress);
}
fn update_ui(progress_object: &ProgressObject, kilobytes_per_second: usize, time_remaining: usize) {
progress_object
.sender
.send(DownloadManagerSignal::UpdateUIStats(
kilobytes_per_second,
time_remaining,
))
.unwrap();
}
fn update_queue(progress: &ProgressObject) {
progress
.sender
.send(DownloadManagerSignal::UpdateUIQueue)
.unwrap();
}

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use std::{
collections::VecDeque,
sync::{Arc, Mutex, MutexGuard},
};
use super::downloadable_metadata::DownloadableMetadata;
#[derive(Clone)]
pub struct Queue {
inner: Arc<Mutex<VecDeque<DownloadableMetadata>>>,
}
#[allow(dead_code)]
impl Default for Queue {
fn default() -> Self {
Self::new()
}
}
impl Queue {
pub fn new() -> Self {
Self {
inner: Arc::new(Mutex::new(VecDeque::new())),
}
}
pub fn read(&self) -> VecDeque<DownloadableMetadata> {
self.inner.lock().unwrap().clone()
}
pub fn edit(&self) -> MutexGuard<'_, VecDeque<DownloadableMetadata>> {
self.inner.lock().unwrap()
}
pub fn pop_front(&self) -> Option<DownloadableMetadata> {
self.edit().pop_front()
}
pub fn is_empty(&self) -> bool {
self.inner.lock().unwrap().len() == 0
}
pub fn exists(&self, meta: DownloadableMetadata) -> bool {
self.read().contains(&meta)
}
/// Either inserts `interface` at the specified index, or appends to
/// the back of the deque if index is greater than the length of the deque
pub fn insert(&self, interface: DownloadableMetadata, index: usize) {
if self.read().len() > index {
self.append(interface);
} else {
self.edit().insert(index, interface);
}
}
pub fn append(&self, interface: DownloadableMetadata) {
self.edit().push_back(interface);
}
pub fn pop_front_if_equal(&self, meta: &DownloadableMetadata) -> Option<DownloadableMetadata> {
let mut queue = self.edit();
let front = queue.front()?;
if front == meta {
return queue.pop_front();
}
None
}
pub fn get_by_meta(&self, meta: &DownloadableMetadata) -> Option<usize> {
self.read().iter().position(|data| data == meta)
}
pub fn move_to_index_by_meta(
&self,
meta: &DownloadableMetadata,
new_index: usize,
) -> Result<(), ()> {
let index = match self.get_by_meta(meta) {
Some(index) => index,
None => return Err(()),
};
let existing = match self.edit().remove(index) {
Some(existing) => existing,
None => return Err(()),
};
self.edit().insert(new_index, existing);
Ok(())
}
}

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use std::sync::{
atomic::{AtomicUsize, Ordering},
Arc,
};
#[derive(Clone)]
pub struct RollingProgressWindow<const S: usize> {
window: Arc<[AtomicUsize; S]>,
current: Arc<AtomicUsize>,
}
impl<const S: usize> RollingProgressWindow<S> {
pub fn new() -> Self {
Self {
window: Arc::new([(); S].map(|_| AtomicUsize::new(0))),
current: Arc::new(AtomicUsize::new(0)),
}
}
pub fn update(&self, kilobytes_per_second: usize) {
let index = self.current.fetch_add(1, Ordering::SeqCst);
let current = &self.window[index % S];
current.store(kilobytes_per_second, Ordering::SeqCst);
}
pub fn get_average(&self) -> usize {
let current = self.current.load(Ordering::SeqCst);
self.window
.iter()
.enumerate()
.filter(|(i, _)| i < &current)
.map(|(_, x)| x.load(Ordering::Relaxed))
.sum::<usize>()
/ S
}
}

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@ -1,335 +0,0 @@
use crate::auth::generate_authorization_header;
use crate::db::DatabaseImpls;
use crate::downloads::manifest::{DropDownloadContext, DropManifest};
use crate::downloads::progress_object::ProgressHandle;
use crate::remote::RemoteAccessError;
use crate::DB;
use core::time;
use log::{debug, error, info};
use rayon::ThreadPoolBuilder;
use serde::ser::{Error, SerializeMap};
use serde::{Deserialize, Serialize};
use std::fmt::{Display, Formatter};
use std::fs::{create_dir_all, File};
use std::io;
use std::path::Path;
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::time::Instant;
use urlencoding::encode;
#[cfg(target_os = "linux")]
use rustix::fs::{fallocate, FallocateFlags};
use super::download_logic::download_game_chunk;
use super::download_manager::DownloadManagerSignal;
use super::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
use super::progress_object::ProgressObject;
use super::stored_manifest::StoredManifest;
pub struct GameDownloadAgent {
pub id: String,
pub version: String,
pub control_flag: DownloadThreadControl,
contexts: Vec<DropDownloadContext>,
completed_contexts: Mutex<Vec<usize>>,
pub manifest: Mutex<Option<DropManifest>>,
pub progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
pub stored_manifest: StoredManifest,
}
#[derive(Debug)]
pub enum GameDownloadError {
Communication(RemoteAccessError),
Checksum,
Setup(SetupError),
Lock,
IoError(io::Error),
DownloadError,
}
#[derive(Debug)]
pub enum SetupError {
Context,
}
impl Display for GameDownloadError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
GameDownloadError::Communication(error) => write!(f, "{}", error),
GameDownloadError::Setup(error) => write!(f, "An error occurred while setting up the download: {}", error),
GameDownloadError::Lock => write!(f, "Failed to acquire lock. Something has gone very wrong internally. Please restart the application"),
GameDownloadError::Checksum => write!(f, "Checksum failed to validate for download"),
GameDownloadError::IoError(error) => write!(f, "{}", error),
GameDownloadError::DownloadError => write!(f, "Download failed. See Download Manager status for specific error"),
}
}
}
impl Display for SetupError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
SetupError::Context => write!(f, "Failed to generate contexts for download"),
}
}
}
impl GameDownloadAgent {
pub fn new(
id: String,
version: String,
target_download_dir: usize,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let db_lock = DB.borrow_data().unwrap();
let base_dir = db_lock.games.install_dirs[target_download_dir].clone();
drop(db_lock);
let base_dir_path = Path::new(&base_dir);
let data_base_dir_path = base_dir_path.join(id.clone());
let stored_manifest =
StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
Self {
id,
version,
control_flag,
manifest: Mutex::new(None),
contexts: Vec::new(),
completed_contexts: Mutex::new(Vec::new()),
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
sender,
stored_manifest,
}
}
// Blocking
pub fn setup_download(&mut self) -> Result<(), GameDownloadError> {
self.ensure_manifest_exists()?;
info!("Ensured manifest exists");
self.ensure_contexts()?;
info!("Ensured contexts exists");
self.control_flag.set(DownloadThreadControlFlag::Go);
Ok(())
}
// Blocking
pub fn download(&mut self) -> Result<(), GameDownloadError> {
self.setup_download()?;
self.set_progress_object_params();
let timer = Instant::now();
self.run().map_err(|_| GameDownloadError::DownloadError)?;
info!(
"{} took {}ms to download",
self.id,
timer.elapsed().as_millis()
);
Ok(())
}
pub fn ensure_manifest_exists(&self) -> Result<(), GameDownloadError> {
if self.manifest.lock().unwrap().is_some() {
return Ok(());
}
self.download_manifest()
}
fn download_manifest(&self) -> Result<(), GameDownloadError> {
let base_url = DB.fetch_base_url();
let manifest_url = base_url
.join(
format!(
"/api/v1/client/metadata/manifest?id={}&version={}",
self.id,
encode(&self.version)
)
.as_str(),
)
.unwrap();
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(manifest_url.to_string())
.header("Authorization", header)
.send()
.unwrap();
if response.status() != 200 {
return Err(GameDownloadError::Communication(
RemoteAccessError::ManifestDownloadFailed(
response.status(),
response.text().unwrap(),
),
));
}
let manifest_download = response.json::<DropManifest>().unwrap();
if let Ok(mut manifest) = self.manifest.lock() {
*manifest = Some(manifest_download);
return Ok(());
}
Err(GameDownloadError::Lock)
}
fn set_progress_object_params(&self) {
// Avoid re-setting it
if self.progress.get_max() != 0 {
return;
}
let length = self.contexts.len();
let chunk_count = self.contexts.iter().map(|chunk| chunk.length).sum();
debug!("Setting ProgressObject max to {}", chunk_count);
self.progress.set_max(chunk_count);
debug!("Setting ProgressObject size to {}", length);
self.progress.set_size(length);
debug!("Setting ProgressObject time to now");
self.progress.set_time_now();
}
pub fn ensure_contexts(&mut self) -> Result<(), GameDownloadError> {
if !self.contexts.is_empty() {
return Ok(());
}
self.generate_contexts()?;
Ok(())
}
pub fn generate_contexts(&mut self) -> Result<(), GameDownloadError> {
let manifest = self.manifest.lock().unwrap().clone().unwrap();
let game_id = self.id.clone();
let mut contexts = Vec::new();
let base_path = Path::new(&self.stored_manifest.base_path);
create_dir_all(base_path).unwrap();
*self.completed_contexts.lock().unwrap() = self.stored_manifest.get_completed_contexts();
info!(
"Completed contexts: {:?}",
*self.completed_contexts.lock().unwrap()
);
for (raw_path, chunk) in manifest {
let path = base_path.join(Path::new(&raw_path));
let container = path.parent().unwrap();
create_dir_all(container).unwrap();
let file = File::create(path.clone()).unwrap();
let mut running_offset = 0;
for (index, length) in chunk.lengths.iter().enumerate() {
contexts.push(DropDownloadContext {
file_name: raw_path.to_string(),
version: chunk.version_name.to_string(),
offset: running_offset,
index,
game_id: game_id.to_string(),
path: path.clone(),
checksum: chunk.checksums[index].clone(),
length: *length,
permissions: chunk.permissions,
});
running_offset += *length as u64;
}
#[cfg(target_os = "linux")]
if running_offset > 0 {
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
}
}
self.contexts = contexts;
Ok(())
}
pub fn run(&self) -> Result<(), ()> {
info!("downloading game: {}", self.id);
const DOWNLOAD_MAX_THREADS: usize = 1;
let pool = ThreadPoolBuilder::new()
.num_threads(DOWNLOAD_MAX_THREADS)
.build()
.unwrap();
let completed_indexes = Arc::new(Mutex::new(Vec::new()));
let completed_indexes_loop_arc = completed_indexes.clone();
pool.scope(move |scope| {
let completed_lock = self.completed_contexts.lock().unwrap();
for (index, context) in self.contexts.iter().enumerate() {
let progress = self.progress.get(index); // Clone arcs
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
// If we've done this one already, skip it
if completed_lock.contains(&index) {
progress_handle.add(context.length);
continue;
}
let context = context.clone();
let control_flag = self.control_flag.clone(); // Clone arcs
let completed_indexes_ref = completed_indexes_loop_arc.clone();
scope.spawn(move |_| {
match download_game_chunk(context.clone(), control_flag, progress_handle) {
Ok(res) => {
if res {
let mut lock = completed_indexes_ref.lock().unwrap();
lock.push(index);
}
}
Err(e) => {
error!("GameDownloadError: {}", e);
self.sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
});
let completed_lock_len = {
let mut completed_lock = self.completed_contexts.lock().unwrap();
let newly_completed_lock = completed_indexes.lock().unwrap();
completed_lock.extend(newly_completed_lock.iter());
completed_lock.len()
};
// If we're not out of contexts, we're not done, so we don't fire completed
if completed_lock_len != self.contexts.len() {
info!("da for {} exited without completing", self.id.clone());
self.stored_manifest
.set_completed_contexts(&self.completed_contexts);
info!("Setting completed contexts");
self.stored_manifest.write();
info!("Wrote completed contexts");
return Ok(());
}
// We've completed
self.sender
.send(DownloadManagerSignal::Completed(self.id.clone()))
.unwrap();
Ok(())
}
}

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@ -1,62 +0,0 @@
use std::sync::Mutex;
use crate::AppState;
#[tauri::command]
pub fn download_game(
game_id: String,
game_version: String,
install_dir: usize,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), String> {
state
.lock()
.unwrap()
.download_manager
.queue_game(game_id, game_version, install_dir)
.map_err(|_| "An error occurred while communicating with the download manager.".to_string())
}
#[tauri::command]
pub fn pause_game_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.pause_downloads()
}
#[tauri::command]
pub fn resume_game_downloads(state: tauri::State<'_, Mutex<AppState>>) {
state.lock().unwrap().download_manager.resume_downloads()
}
#[tauri::command]
pub fn move_game_in_queue(
state: tauri::State<'_, Mutex<AppState>>,
old_index: usize,
new_index: usize,
) {
state
.lock()
.unwrap()
.download_manager
.rearrange(old_index, new_index)
}
#[tauri::command]
pub fn cancel_game(state: tauri::State<'_, Mutex<AppState>>, game_id: String) {
state.lock().unwrap().download_manager.cancel(game_id)
}
/*
#[tauri::command]
pub fn get_current_write_speed(state: tauri::State<'_, Mutex<AppState>>) {}
*/
/*
fn use_download_agent(
state: tauri::State<'_, Mutex<AppState>>,
game_id: String,
) -> Result<Arc<GameDownloadAgent>, String> {
let lock = state.lock().unwrap();
let download_agent = lock.download_manager.get(&game_id).ok_or("Invalid game ID")?;
Ok(download_agent.clone()) // Clones the Arc, not the underlying data structure
}
*/

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@ -1,417 +0,0 @@
use std::{
collections::HashMap,
sync::{
mpsc::{channel, Receiver, Sender},
Arc, Mutex, RwLockWriteGuard,
},
thread::{spawn, JoinHandle},
};
use log::{error, info};
use tauri::{AppHandle, Emitter};
use crate::{
db::{Database, GameStatus, GameTransientStatus},
library::{on_game_complete, GameUpdateEvent, QueueUpdateEvent, QueueUpdateEventQueueData},
state::GameStatusManager,
DB,
};
use super::{
download_agent::{GameDownloadAgent, GameDownloadError},
download_manager::{
DownloadManager, DownloadManagerSignal, DownloadManagerStatus,
GameDownloadAgentQueueStandin, GameDownloadStatus,
},
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::ProgressObject,
queue::Queue,
};
/*
Welcome to the download manager, the most overengineered, glorious piece of bullshit.
The download manager takes a queue of game_ids and their associated
GameDownloadAgents, and then, one-by-one, executes them. It provides an interface
to interact with the currently downloading agent, and manage the queue.
When the DownloadManager is initialised, it is designed to provide a reference
which can be used to provide some instructions (the DownloadManagerInterface),
but other than that, it runs without any sort of interruptions.
It does this by opening up two data structures. Primarily is the command_receiver,
and mpsc (multi-channel-single-producer) which allows commands to be sent from
the Interface, and queued up for the Manager to process.
These have been mapped in the DownloadManagerSignal docs.
The other way to interact with the DownloadManager is via the donwload_queue,
which is just a collection of ids which may be rearranged to suit
whichever download queue order is required.
+----------------------------------------------------------------------------+
| DO NOT ATTEMPT TO ADD OR REMOVE FROM THE QUEUE WITHOUT USING SIGNALS!! |
| THIS WILL CAUSE A DESYNC BETWEEN THE DOWNLOAD AGENT REGISTRY AND THE QUEUE |
| WHICH HAS NOT BEEN ACCOUNTED FOR |
+----------------------------------------------------------------------------+
This download queue does not actually own any of the GameDownloadAgents. It is
simply a id-based reference system. The actual Agents are stored in the
download_agent_registry HashMap, as ordering is no issue here. This is why
appending or removing from the download_queue must be done via signals.
Behold, my madness - quexeky
*/
// Refactored to consolidate this type. It's a monster.
pub type CurrentProgressObject = Arc<Mutex<Option<Arc<ProgressObject>>>>;
pub struct DownloadManagerBuilder {
download_agent_registry: HashMap<String, Arc<Mutex<GameDownloadAgent>>>,
download_queue: Queue,
command_receiver: Receiver<DownloadManagerSignal>,
sender: Sender<DownloadManagerSignal>,
progress: CurrentProgressObject,
status: Arc<Mutex<DownloadManagerStatus>>,
app_handle: AppHandle,
current_download_agent: Option<Arc<GameDownloadAgentQueueStandin>>, // Should be the only game download agent in the map with the "Go" flag
current_download_thread: Mutex<Option<JoinHandle<()>>>,
active_control_flag: Option<DownloadThreadControl>,
}
impl DownloadManagerBuilder {
pub fn build(app_handle: AppHandle) -> DownloadManager {
let queue = Queue::new();
let (command_sender, command_receiver) = channel();
let active_progress = Arc::new(Mutex::new(None));
let status = Arc::new(Mutex::new(DownloadManagerStatus::Empty));
let manager = Self {
download_agent_registry: HashMap::new(),
download_queue: queue.clone(),
command_receiver,
status: status.clone(),
sender: command_sender.clone(),
progress: active_progress.clone(),
app_handle,
current_download_agent: None,
current_download_thread: Mutex::new(None),
active_control_flag: None,
};
let terminator = spawn(|| manager.manage_queue());
DownloadManager::new(terminator, queue, active_progress, command_sender)
}
fn set_game_status<F: FnOnce(&mut RwLockWriteGuard<'_, Database>, &String) -> ()>(
&self,
id: String,
setter: F,
) {
let mut db_handle = DB.borrow_data_mut().unwrap();
setter(&mut db_handle, &id);
drop(db_handle);
DB.save().unwrap();
let status = GameStatusManager::fetch_state(&id);
self.app_handle
.emit(
&format!("update_game/{}", id),
GameUpdateEvent {
game_id: id,
status,
},
)
.unwrap();
}
fn push_manager_update(&self) {
let queue = self.download_queue.read();
let queue_objs: Vec<QueueUpdateEventQueueData> = queue
.iter()
.map(|interface| QueueUpdateEventQueueData {
id: interface.id.clone(),
status: interface.status.lock().unwrap().clone(),
progress: interface.progress.get_progress(),
})
.collect();
let event_data = QueueUpdateEvent { queue: queue_objs };
self.app_handle.emit("update_queue", event_data).unwrap();
}
fn stop_and_wait_current_download(&self) {
self.set_status(DownloadManagerStatus::Paused);
if let Some(current_flag) = &self.active_control_flag {
current_flag.set(DownloadThreadControlFlag::Stop);
}
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
if let Some(current_download_thread) = download_thread_lock.take() {
current_download_thread.join().unwrap();
}
drop(download_thread_lock);
}
fn sync_download_agent(&self) {}
fn remove_and_cleanup_game(&mut self, game_id: &String) -> Arc<Mutex<GameDownloadAgent>> {
self.download_queue.pop_front();
let download_agent = self.download_agent_registry.remove(game_id).unwrap();
self.cleanup_current_download();
download_agent
}
// CAREFUL WITH THIS FUNCTION
// Make sure the download thread is terminated
fn cleanup_current_download(&mut self) {
self.active_control_flag = None;
*self.progress.lock().unwrap() = None;
self.current_download_agent = None;
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
*download_thread_lock = None;
drop(download_thread_lock);
}
fn manage_queue(mut self) -> Result<(), ()> {
loop {
let signal = match self.command_receiver.recv() {
Ok(signal) => signal,
Err(_) => return Err(()),
};
match signal {
DownloadManagerSignal::Go => {
self.manage_go_signal();
}
DownloadManagerSignal::Stop => {
self.manage_stop_signal();
}
DownloadManagerSignal::Completed(game_id) => {
self.manage_completed_signal(game_id);
}
DownloadManagerSignal::Queue(game_id, version, target_download_dir) => {
self.manage_queue_signal(game_id, version, target_download_dir);
}
DownloadManagerSignal::Error(e) => {
self.manage_error_signal(e);
}
DownloadManagerSignal::Cancel => {
self.manage_cancel_signal();
}
DownloadManagerSignal::Update => {
self.push_manager_update();
}
DownloadManagerSignal::Finish => {
self.stop_and_wait_current_download();
return Ok(());
}
DownloadManagerSignal::Remove(game_id) => {
self.manage_remove_game(game_id);
}
};
}
}
fn manage_remove_game(&mut self, game_id: String) {
if let Some(current_download) = &self.current_download_agent {
if current_download.id == game_id {
self.manage_cancel_signal();
}
}
let index = self.download_queue.get_by_id(game_id.clone()).unwrap();
let mut queue_handle = self.download_queue.edit();
queue_handle.remove(index);
self.set_game_status(game_id, |db_handle, id| {
db_handle.games.transient_statuses.remove(id);
});
drop(queue_handle);
if self.current_download_agent.is_none() {
self.manage_go_signal();
}
self.push_manager_update();
}
fn manage_stop_signal(&mut self) {
info!("Got signal 'Stop'");
self.set_status(DownloadManagerStatus::Paused);
if let Some(active_control_flag) = self.active_control_flag.clone() {
active_control_flag.set(DownloadThreadControlFlag::Stop);
}
}
fn manage_completed_signal(&mut self, game_id: String) {
info!("Got signal 'Completed'");
if let Some(interface) = &self.current_download_agent {
// When if let chains are stabilised, combine these two statements
if interface.id == game_id {
info!("Popping consumed data");
let download_agent = self.remove_and_cleanup_game(&game_id);
let download_agent_lock = download_agent.lock().unwrap();
let version = download_agent_lock.version.clone();
let install_dir = download_agent_lock.stored_manifest.base_path.clone().to_string_lossy().to_string();
drop(download_agent_lock);
if let Err(error) =
on_game_complete(game_id, version, install_dir, &self.app_handle)
{
self.sender
.send(DownloadManagerSignal::Error(
GameDownloadError::Communication(error),
))
.unwrap();
}
}
}
self.sender.send(DownloadManagerSignal::Update).unwrap();
self.sender.send(DownloadManagerSignal::Go).unwrap();
}
fn manage_queue_signal(&mut self, id: String, version: String, target_download_dir: usize) {
info!("Got signal Queue");
let download_agent = Arc::new(Mutex::new(GameDownloadAgent::new(
id.clone(),
version,
target_download_dir,
self.sender.clone(),
)));
let download_agent_lock = download_agent.lock().unwrap();
let agent_status = GameDownloadStatus::Queued;
let interface_data = GameDownloadAgentQueueStandin {
id: id.clone(),
status: Mutex::new(agent_status),
progress: download_agent_lock.progress.clone(),
};
let version_name = download_agent_lock.version.clone();
drop(download_agent_lock);
self.download_agent_registry
.insert(interface_data.id.clone(), download_agent);
self.download_queue.append(interface_data);
self.set_game_status(id, |db, id| {
db.games.transient_statuses.insert(
id.to_string(),
GameTransientStatus::Downloading { version_name },
);
});
self.sender.send(DownloadManagerSignal::Update).unwrap();
}
fn manage_go_signal(&mut self) {
if !(!self.download_agent_registry.is_empty() && !self.download_queue.empty()) {
return;
}
if self.current_download_agent.is_some() {
info!("skipping go signal due to existing download job");
return;
}
info!("current download queue: {:?}", self.download_queue.read());
let agent_data = self.download_queue.read().front().unwrap().clone();
info!("starting download for {}", agent_data.id.clone());
let download_agent = self
.download_agent_registry
.get(&agent_data.id)
.unwrap()
.clone();
let download_agent_lock = download_agent.lock().unwrap();
self.current_download_agent = Some(agent_data);
// Cloning option should be okay because it only clones the Arc inside, not the AgentInterfaceData
let agent_data = self.current_download_agent.clone().unwrap();
let version_name = download_agent_lock.version.clone();
let progress_object = download_agent_lock.progress.clone();
*self.progress.lock().unwrap() = Some(progress_object);
let active_control_flag = download_agent_lock.control_flag.clone();
self.active_control_flag = Some(active_control_flag.clone());
let sender = self.sender.clone();
drop(download_agent_lock);
info!("Spawning download");
let mut download_thread_lock = self.current_download_thread.lock().unwrap();
*download_thread_lock = Some(spawn(move || {
let mut download_agent_lock = download_agent.lock().unwrap();
match download_agent_lock.download() {
// Returns once we've exited the download
// (not necessarily completed)
// The download agent will fire the completed event for us
Ok(_) => {}
// If an error occurred while *starting* the download
Err(err) => {
error!("error while managing download: {}", err);
sender.send(DownloadManagerSignal::Error(err)).unwrap();
}
};
drop(download_agent_lock);
}));
// Set status for games
for queue_game in self.download_queue.read() {
let mut status_handle = queue_game.status.lock().unwrap();
if queue_game.id == agent_data.id {
*status_handle = GameDownloadStatus::Downloading;
} else {
*status_handle = GameDownloadStatus::Queued;
}
drop(status_handle);
}
// Set flags for download manager
active_control_flag.set(DownloadThreadControlFlag::Go);
self.set_status(DownloadManagerStatus::Downloading);
self.set_game_status(agent_data.id.clone(), |db, id| {
db.games.transient_statuses.insert(
id.to_string(),
GameTransientStatus::Downloading { version_name },
);
});
self.sender.send(DownloadManagerSignal::Update).unwrap();
}
fn manage_error_signal(&mut self, error: GameDownloadError) {
let current_status = self.current_download_agent.clone().unwrap();
self.remove_and_cleanup_game(&current_status.id); // Remove all the locks and shit
let mut lock = current_status.status.lock().unwrap();
*lock = GameDownloadStatus::Error;
self.set_status(DownloadManagerStatus::Error(error));
let game_id = current_status.id.clone();
self.set_game_status(game_id, |db_handle, id| {
db_handle.games.transient_statuses.remove(id);
});
self.sender.send(DownloadManagerSignal::Update).unwrap();
}
fn manage_cancel_signal(&mut self) {
self.stop_and_wait_current_download();
info!("cancel waited for download to finish");
self.cleanup_current_download();
}
fn set_status(&self, status: DownloadManagerStatus) {
*self.status.lock().unwrap() = status;
}
}

View File

@ -1,10 +0,0 @@
pub mod download_agent;
pub mod download_commands;
mod download_logic;
pub mod download_manager;
pub mod download_manager_builder;
mod download_thread_control_flag;
mod manifest;
mod progress_object;
pub mod queue;
mod stored_manifest;

View File

@ -1,111 +0,0 @@
use std::{
sync::{
atomic::{AtomicUsize, Ordering},
mpsc::Sender,
Arc, Mutex,
},
time::Instant,
};
use log::info;
use super::download_manager::DownloadManagerSignal;
#[derive(Clone)]
pub struct ProgressObject {
max: Arc<Mutex<usize>>,
progress_instances: Arc<Mutex<Vec<Arc<AtomicUsize>>>>,
start: Arc<Mutex<Instant>>,
sender: Sender<DownloadManagerSignal>,
points_towards_update: Arc<AtomicUsize>,
points_to_push_update: Arc<Mutex<usize>>,
}
pub struct ProgressHandle {
progress: Arc<AtomicUsize>,
progress_object: Arc<ProgressObject>,
}
impl ProgressHandle {
pub fn new(progress: Arc<AtomicUsize>, progress_object: Arc<ProgressObject>) -> Self {
Self {
progress,
progress_object,
}
}
pub fn set(&self, amount: usize) {
self.progress.store(amount, Ordering::Relaxed);
}
pub fn add(&self, amount: usize) {
self.progress
.fetch_add(amount, std::sync::atomic::Ordering::Relaxed);
self.progress_object.check_push_update(amount);
}
}
pub const PROGRESS_UPDATES: usize = 100;
impl ProgressObject {
pub fn new(max: usize, length: usize, sender: Sender<DownloadManagerSignal>) -> Self {
let arr = Mutex::new((0..length).map(|_| Arc::new(AtomicUsize::new(0))).collect());
// TODO: consolidate this calculation with the set_max function below
let points_to_push_update = max / PROGRESS_UPDATES;
Self {
max: Arc::new(Mutex::new(max)),
progress_instances: Arc::new(arr),
start: Arc::new(Mutex::new(Instant::now())),
sender,
points_towards_update: Arc::new(AtomicUsize::new(0)),
points_to_push_update: Arc::new(Mutex::new(points_to_push_update)),
}
}
pub fn check_push_update(&self, amount_added: usize) {
let current_amount = self
.points_towards_update
.fetch_add(amount_added, Ordering::Relaxed);
let to_update_handle = self.points_to_push_update.lock().unwrap();
let to_update = *to_update_handle;
drop(to_update_handle);
if current_amount < to_update {
return;
}
self.points_towards_update
.fetch_sub(to_update, Ordering::Relaxed);
self.sender.send(DownloadManagerSignal::Update).unwrap();
}
pub fn set_time_now(&self) {
*self.start.lock().unwrap() = Instant::now();
}
pub fn sum(&self) -> usize {
self.progress_instances
.lock()
.unwrap()
.iter()
.map(|instance| instance.load(Ordering::Relaxed))
.sum()
}
pub fn get_max(&self) -> usize {
*self.max.lock().unwrap()
}
pub fn set_max(&self, new_max: usize) {
*self.max.lock().unwrap() = new_max;
*self.points_to_push_update.lock().unwrap() = new_max / PROGRESS_UPDATES;
info!("points to push update: {}", new_max / PROGRESS_UPDATES);
}
pub fn set_size(&self, length: usize) {
*self.progress_instances.lock().unwrap() =
(0..length).map(|_| Arc::new(AtomicUsize::new(0))).collect();
}
pub fn get_progress(&self) -> f64 {
self.sum() as f64 / self.get_max() as f64
}
pub fn get(&self, index: usize) -> Arc<AtomicUsize> {
self.progress_instances.lock().unwrap()[index].clone()
}
}

View File

@ -1,73 +0,0 @@
use std::{
collections::VecDeque,
sync::{Arc, Mutex, MutexGuard},
};
use super::download_manager::GameDownloadAgentQueueStandin;
#[derive(Clone)]
pub struct Queue {
inner: Arc<Mutex<VecDeque<Arc<GameDownloadAgentQueueStandin>>>>,
}
#[allow(dead_code)]
impl Queue {
pub fn new() -> Self {
Self {
inner: Arc::new(Mutex::new(VecDeque::new())),
}
}
pub fn read(&self) -> VecDeque<Arc<GameDownloadAgentQueueStandin>> {
self.inner.lock().unwrap().clone()
}
pub fn edit(&self) -> MutexGuard<'_, VecDeque<Arc<GameDownloadAgentQueueStandin>>> {
self.inner.lock().unwrap()
}
pub fn pop_front(&self) -> Option<Arc<GameDownloadAgentQueueStandin>> {
self.edit().pop_front()
}
pub fn empty(&self) -> bool {
self.inner.lock().unwrap().len() == 0
}
/// Either inserts `interface` at the specified index, or appends to
/// the back of the deque if index is greater than the length of the deque
pub fn insert(&self, interface: GameDownloadAgentQueueStandin, index: usize) {
if self.read().len() > index {
self.append(interface);
} else {
self.edit().insert(index, Arc::new(interface));
}
}
pub fn append(&self, interface: GameDownloadAgentQueueStandin) {
self.edit().push_back(Arc::new(interface));
}
pub fn pop_front_if_equal(
&self,
game_id: String,
) -> Option<Arc<GameDownloadAgentQueueStandin>> {
let mut queue = self.edit();
let front = match queue.front() {
Some(front) => front,
None => return None,
};
if front.id == game_id {
return queue.pop_front();
}
None
}
pub fn get_by_id(&self, game_id: String) -> Option<usize> {
self.read().iter().position(|data| data.id == game_id)
}
pub fn move_to_index_by_id(&self, game_id: String, new_index: usize) -> Result<(), ()> {
let index = match self.get_by_id(game_id) {
Some(index) => index,
None => return Err(()),
};
let existing = match self.edit().remove(index) {
Some(existing) => existing,
None => return Err(()),
};
self.edit().insert(new_index, existing);
Ok(())
}
}

View File

@ -0,0 +1,32 @@
use std::{
fmt::{Display, Formatter},
io,
};
use serde_with::SerializeDisplay;
use super::{remote_access_error::RemoteAccessError, setup_error::SetupError};
// TODO: Rename / separate from downloads
#[derive(Debug, Clone, SerializeDisplay)]
pub enum ApplicationDownloadError {
Communication(RemoteAccessError),
Checksum,
Setup(SetupError),
Lock,
IoError(io::ErrorKind),
DownloadError,
}
impl Display for ApplicationDownloadError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
ApplicationDownloadError::Communication(error) => write!(f, "{}", error),
ApplicationDownloadError::Setup(error) => write!(f, "an error occurred while setting up the download: {}", error),
ApplicationDownloadError::Lock => write!(f, "failed to acquire lock. Something has gone very wrong internally. Please restart the application"),
ApplicationDownloadError::Checksum => write!(f, "checksum failed to validate for download"),
ApplicationDownloadError::IoError(error) => write!(f, "{}", error),
ApplicationDownloadError::DownloadError => write!(f, "download failed. See Download Manager status for specific error"),
}
}
}

View File

@ -0,0 +1,10 @@
use serde::Deserialize;
#[derive(Deserialize, Debug, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DropServerError {
pub status_code: usize,
pub status_message: String,
pub message: String,
pub url: String,
}

View File

@ -0,0 +1,19 @@
use std::fmt::Display;
use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum LibraryError {
MetaNotFound(String),
}
impl Display for LibraryError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
LibraryError::MetaNotFound(id) => write!(
f,
"Could not locate any installed version of game ID {} in the database",
id
),
}
}
}

View File

@ -0,0 +1,6 @@
pub mod application_download_error;
pub mod drop_server_error;
pub mod library_error;
pub mod process_error;
pub mod remote_access_error;
pub mod setup_error;

View File

@ -0,0 +1,31 @@
use std::{fmt::Display, io::Error};
use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum ProcessError {
SetupRequired,
NotInstalled,
AlreadyRunning,
NotDownloaded,
InvalidID,
InvalidVersion,
IOError(Error),
InvalidPlatform,
}
impl Display for ProcessError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let s = match self {
ProcessError::SetupRequired => "Game not set up",
ProcessError::NotInstalled => "Game not installed",
ProcessError::AlreadyRunning => "Game already running",
ProcessError::NotDownloaded => "Game not downloaded",
ProcessError::InvalidID => "Invalid Game ID",
ProcessError::InvalidVersion => "Invalid Game version",
ProcessError::IOError(error) => &error.to_string(),
ProcessError::InvalidPlatform => "This Game cannot be played on the current platform",
};
write!(f, "{}", s)
}
}

View File

@ -0,0 +1,69 @@
use std::{
error::Error,
fmt::{Display, Formatter},
sync::Arc,
};
use http::StatusCode;
use serde_with::SerializeDisplay;
use url::ParseError;
use super::drop_server_error::DropServerError;
#[derive(Debug, Clone, SerializeDisplay)]
pub enum RemoteAccessError {
FetchError(Arc<reqwest::Error>),
ParsingError(ParseError),
InvalidEndpoint,
HandshakeFailed(String),
GameNotFound,
InvalidResponse(DropServerError),
InvalidRedirect,
ManifestDownloadFailed(StatusCode, String),
OutOfSync,
Generic(String),
}
impl Display for RemoteAccessError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
RemoteAccessError::FetchError(error) => write!(
f,
"{}: {}",
error,
error
.source()
.map(|e| e.to_string())
.or_else(|| Some("Unknown error".to_string()))
.unwrap()
),
RemoteAccessError::ParsingError(parse_error) => {
write!(f, "{}", parse_error)
}
RemoteAccessError::InvalidEndpoint => write!(f, "invalid drop endpoint"),
RemoteAccessError::HandshakeFailed(message) => write!(f, "failed to complete handshake: {}", message),
RemoteAccessError::GameNotFound => write!(f, "could not find game on server"),
RemoteAccessError::InvalidResponse(error) => write!(f, "server returned an invalid response: {} {}", error.status_code, error.status_message),
RemoteAccessError::InvalidRedirect => write!(f, "server redirect was invalid"),
RemoteAccessError::ManifestDownloadFailed(status, response) => write!(
f,
"failed to download game manifest: {} {}",
status, response
),
RemoteAccessError::OutOfSync => write!(f, "server's and client's time are out of sync. Please ensure they are within at least 30 seconds of each other"),
RemoteAccessError::Generic(message) => write!(f, "{}", message),
}
}
}
impl From<reqwest::Error> for RemoteAccessError {
fn from(err: reqwest::Error) -> Self {
RemoteAccessError::FetchError(Arc::new(err))
}
}
impl From<ParseError> for RemoteAccessError {
fn from(err: ParseError) -> Self {
RemoteAccessError::ParsingError(err)
}
}
impl std::error::Error for RemoteAccessError {}

View File

@ -0,0 +1,14 @@
use std::fmt::{Display, Formatter};
#[derive(Debug, Clone)]
pub enum SetupError {
Context,
}
impl Display for SetupError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
SetupError::Context => write!(f, "failed to generate contexts for download"),
}
}
}

View File

@ -0,0 +1,53 @@
use std::sync::Mutex;
use tauri::AppHandle;
use crate::{
database::db::GameVersion, error::{library_error::LibraryError, remote_access_error::RemoteAccessError}, games::library::{get_current_meta, uninstall_game_logic}, AppState
};
use super::{
library::{
fetch_game_logic, fetch_game_verion_options_logic, fetch_library_logic, FetchGameStruct,
Game,
},
state::{GameStatusManager, GameStatusWithTransient},
};
#[tauri::command]
pub fn fetch_library(app: AppHandle) -> Result<Vec<Game>, RemoteAccessError> {
fetch_library_logic(app)
}
#[tauri::command]
pub fn fetch_game(
game_id: String,
app: tauri::AppHandle,
) -> Result<FetchGameStruct, RemoteAccessError> {
fetch_game_logic(game_id, app)
}
#[tauri::command]
pub fn fetch_game_status(id: String) -> GameStatusWithTransient {
GameStatusManager::fetch_state(&id)
}
#[tauri::command]
pub fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), LibraryError> {
let meta = match get_current_meta(&game_id) {
Some(data) => data,
None => return Err(LibraryError::MetaNotFound(game_id)),
};
println!("{:?}", meta);
uninstall_game_logic(meta, &app_handle);
Ok(())
}
#[tauri::command]
pub fn fetch_game_verion_options(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
fetch_game_verion_options_logic(game_id, state)
}

View File

@ -0,0 +1,32 @@
use std::sync::{Arc, Mutex};
use crate::{
download_manager::{
download_manager::DownloadManagerSignal, downloadable::Downloadable,
internal_error::InternalError,
},
AppState,
};
use super::download_agent::GameDownloadAgent;
#[tauri::command]
pub fn download_game(
game_id: String,
game_version: String,
install_dir: usize,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), InternalError<DownloadManagerSignal>> {
let sender = state.lock().unwrap().download_manager.get_sender();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
game_id,
game_version,
install_dir,
sender,
)) as Box<dyn Downloadable + Send + Sync>);
Ok(state
.lock()
.unwrap()
.download_manager
.queue_download(game_download_agent)?)
}

View File

@ -0,0 +1,407 @@
use crate::auth::generate_authorization_header;
use crate::database::db::{
borrow_db_checked, set_game_status, ApplicationTransientStatus, DatabaseImpls,
GameDownloadStatus,
};
use crate::download_manager::download_manager::{DownloadManagerSignal, DownloadStatus};
use crate::download_manager::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::downloadable::Downloadable;
use crate::download_manager::downloadable_metadata::{DownloadType, DownloadableMetadata};
use crate::download_manager::progress_object::{ProgressHandle, ProgressObject};
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
use crate::games::library::{on_game_complete, push_game_update, GameUpdateEvent};
use crate::remote::requests::make_request;
use crate::DB;
use log::{debug, error, info};
use rayon::ThreadPoolBuilder;
use slice_deque::SliceDeque;
use std::fs::{create_dir_all, File};
use std::path::Path;
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::time::Instant;
use tauri::{AppHandle, Emitter};
use urlencoding::encode;
#[cfg(target_os = "linux")]
use rustix::fs::{fallocate, FallocateFlags};
use super::download_logic::download_game_chunk;
use super::stored_manifest::StoredManifest;
pub struct GameDownloadAgent {
pub id: String,
pub version: String,
pub control_flag: DownloadThreadControl,
contexts: Mutex<Vec<DropDownloadContext>>,
completed_contexts: Mutex<SliceDeque<usize>>,
pub manifest: Mutex<Option<DropManifest>>,
pub progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
pub stored_manifest: StoredManifest,
status: Mutex<DownloadStatus>,
}
impl GameDownloadAgent {
pub fn new(
id: String,
version: String,
target_download_dir: usize,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let db_lock = borrow_db_checked();
let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
drop(db_lock);
let base_dir_path = Path::new(&base_dir);
let data_base_dir_path = base_dir_path.join(id.clone());
let stored_manifest =
StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
Self {
id,
version,
control_flag,
manifest: Mutex::new(None),
contexts: Mutex::new(Vec::new()),
completed_contexts: Mutex::new(SliceDeque::new()),
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
sender,
stored_manifest,
status: Mutex::new(DownloadStatus::Queued),
}
}
// Blocking
pub fn setup_download(&self) -> Result<(), ApplicationDownloadError> {
self.ensure_manifest_exists()?;
self.ensure_contexts()?;
self.control_flag.set(DownloadThreadControlFlag::Go);
Ok(())
}
// Blocking
pub fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
self.setup_download()?;
self.set_progress_object_params();
let timer = Instant::now();
push_game_update(
app_handle,
&self.metadata().id,
(
None,
Some(ApplicationTransientStatus::Downloading {
version_name: self.version.clone(),
}),
),
);
let res = self
.run()
.map_err(|_| ApplicationDownloadError::DownloadError);
debug!(
"{} took {}ms to download",
self.id,
timer.elapsed().as_millis()
);
res
}
pub fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
if self.manifest.lock().unwrap().is_some() {
return Ok(());
}
self.download_manifest()
}
fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/manifest"],
&[("id", &self.id), ("version", &self.version)],
|f| f.header("Authorization", header),
)
.map_err(|e| ApplicationDownloadError::Communication(e))?
.send()
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
if response.status() != 200 {
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::ManifestDownloadFailed(
response.status(),
response.text().unwrap(),
),
));
}
let manifest_download: DropManifest = response.json().unwrap();
if let Ok(mut manifest) = self.manifest.lock() {
*manifest = Some(manifest_download);
return Ok(());
}
Err(ApplicationDownloadError::Lock)
}
fn set_progress_object_params(&self) {
// Avoid re-setting it
if self.progress.get_max() != 0 {
return;
}
let contexts = self.contexts.lock().unwrap();
let length = contexts.len();
let chunk_count = contexts.iter().map(|chunk| chunk.length).sum();
self.progress.set_max(chunk_count);
self.progress.set_size(length);
self.progress.set_time_now();
}
pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
if !self.contexts.lock().unwrap().is_empty() {
return Ok(());
}
self.generate_contexts()?;
Ok(())
}
pub fn generate_contexts(&self) -> Result<(), ApplicationDownloadError> {
let manifest = self.manifest.lock().unwrap().clone().unwrap();
let game_id = self.id.clone();
let mut contexts = Vec::new();
let base_path = Path::new(&self.stored_manifest.base_path);
create_dir_all(base_path).unwrap();
{
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
completed_contexts_lock.clear();
completed_contexts_lock
.extend_from_slice(&self.stored_manifest.get_completed_contexts());
}
for (raw_path, chunk) in manifest {
let path = base_path.join(Path::new(&raw_path));
let container = path.parent().unwrap();
create_dir_all(container).unwrap();
let file = File::create(path.clone()).unwrap();
let mut running_offset = 0;
for (index, length) in chunk.lengths.iter().enumerate() {
contexts.push(DropDownloadContext {
file_name: raw_path.to_string(),
version: chunk.version_name.to_string(),
offset: running_offset,
index,
game_id: game_id.to_string(),
path: path.clone(),
checksum: chunk.checksums[index].clone(),
length: *length,
permissions: chunk.permissions,
});
running_offset += *length as u64;
}
#[cfg(target_os = "linux")]
if running_offset > 0 {
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
}
}
*self.contexts.lock().unwrap() = contexts;
Ok(())
}
// TODO: Change return value on Err
pub fn run(&self) -> Result<bool, ()> {
let max_download_threads = borrow_db_checked().settings.max_download_threads;
debug!(
"downloading game: {} with {} threads",
self.id, max_download_threads
);
let pool = ThreadPoolBuilder::new()
.num_threads(max_download_threads)
.build()
.unwrap();
let completed_indexes = Arc::new(boxcar::Vec::new());
let completed_indexes_loop_arc = completed_indexes.clone();
let contexts = self.contexts.lock().unwrap();
pool.scope(|scope| {
let client = &reqwest::blocking::Client::new();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
let completed_indexes = completed_indexes_loop_arc.clone();
let progress = self.progress.get(index);
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
// If we've done this one already, skip it
if self.completed_contexts.lock().unwrap().contains(&index) {
progress_handle.skip(context.length);
continue;
}
let sender = self.sender.clone();
let request = match make_request(
&client,
&["/api/v1/client/chunk"],
&[
("id", &context.game_id),
("version", &context.version),
("name", &context.file_name),
("chunk", &context.index.to_string()),
],
|r| r.header("Authorization", generate_authorization_header()),
) {
Ok(request) => request,
Err(e) => {
sender.send(DownloadManagerSignal::Error(ApplicationDownloadError::Communication(e))).unwrap();
continue;
},
};
scope.spawn(move |_| {
match download_game_chunk(context, &self.control_flag, progress_handle, request)
{
Ok(res) => {
if res {
completed_indexes.push(index);
}
}
Err(e) => {
error!("{}", e);
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
});
let newly_completed = completed_indexes.to_owned();
let completed_lock_len = {
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
for (_, item) in newly_completed.iter() {
completed_contexts_lock.push_front(*item);
}
completed_contexts_lock.len()
};
// If we're not out of contexts, we're not done, so we don't fire completed
if completed_lock_len != contexts.len() {
info!(
"download agent for {} exited without completing ({}/{})",
self.id.clone(),
completed_lock_len,
contexts.len(),
);
self.stored_manifest
.set_completed_contexts(self.completed_contexts.lock().unwrap().as_slice());
self.stored_manifest.write();
return Ok(false);
}
// We've completed
self.sender
.send(DownloadManagerSignal::Completed(self.metadata()))
.unwrap();
Ok(true)
}
}
impl Downloadable for GameDownloadAgent {
fn download(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Downloading;
self.download(app_handle)
}
fn progress(&self) -> Arc<ProgressObject> {
self.progress.clone()
}
fn control_flag(&self) -> DownloadThreadControl {
self.control_flag.clone()
}
fn metadata(&self) -> DownloadableMetadata {
DownloadableMetadata {
id: self.id.clone(),
version: Some(self.version.clone()),
download_type: DownloadType::Game,
}
}
fn on_initialised(&self, _app_handle: &tauri::AppHandle) {
*self.status.lock().unwrap() = DownloadStatus::Queued;
}
fn on_error(&self, app_handle: &tauri::AppHandle, error: ApplicationDownloadError) {
*self.status.lock().unwrap() = DownloadStatus::Error;
app_handle
.emit("download_error", error.to_string())
.unwrap();
error!("error while managing download: {}", error);
set_game_status(app_handle, self.metadata(), |db_handle, meta| {
db_handle.applications.transient_statuses.remove(meta);
});
}
fn on_complete(&self, app_handle: &tauri::AppHandle) {
on_game_complete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
)
.unwrap();
}
// TODO: fix this function. It doesn't restart the download properly, nor does it reset the state properly
fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
let meta = self.metadata();
*self.status.lock().unwrap() = DownloadStatus::Queued;
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(GameDownloadStatus::Remote {}), None),
},
)
.unwrap();
}
fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
fn status(&self) -> DownloadStatus {
self.status.lock().unwrap().clone()
}
}

View File

@ -1,29 +1,23 @@
use crate::auth::generate_authorization_header;
use crate::db::DatabaseImpls;
use crate::downloads::manifest::DropDownloadContext;
use crate::remote::RemoteAccessError;
use crate::DB;
use crate::download_manager::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::progress_object::ProgressHandle;
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::DropDownloadContext;
use log::warn;
use md5::{Context, Digest};
use reqwest::blocking::Response;
use tauri::utils::acl::Permission;
use reqwest::blocking::{RequestBuilder, Response};
use std::fs::{set_permissions, Permissions};
use std::io::Read;
use std::io::{ErrorKind, Read};
#[cfg(unix)]
use std::os::unix::fs::PermissionsExt;
use std::thread::sleep;
use std::time::Duration;
use std::{
fs::{File, OpenOptions},
io::{self, BufWriter, Seek, SeekFrom, Write},
path::PathBuf,
};
use urlencoding::encode;
use super::download_agent::GameDownloadError;
use super::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
use super::progress_object::ProgressHandle;
pub struct DropWriter<W: Write> {
hasher: Context,
@ -45,19 +39,17 @@ impl DropWriter<File> {
// Write automatically pushes to file and hasher
impl Write for DropWriter<File> {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
/*
self.hasher.write_all(buf).map_err(|e| {
io::Error::new(
ErrorKind::Other,
format!("Unable to write to hasher: {}", e),
)
})?;
*/
self.destination.write(buf)
}
fn flush(&mut self) -> io::Result<()> {
// self.hasher.flush()?;
self.hasher.flush()?;
self.destination.flush()
}
}
@ -68,18 +60,18 @@ impl Seek for DropWriter<File> {
}
}
pub struct DropDownloadPipeline<R: Read, W: Write> {
pub struct DropDownloadPipeline<'a, R: Read, W: Write> {
pub source: R,
pub destination: DropWriter<W>,
pub control_flag: DownloadThreadControl,
pub control_flag: &'a DownloadThreadControl,
pub progress: ProgressHandle,
pub size: usize,
}
impl DropDownloadPipeline<Response, File> {
impl<'a> DropDownloadPipeline<'a, Response, File> {
fn new(
source: Response,
destination: DropWriter<File>,
control_flag: DownloadThreadControl,
control_flag: &'a DownloadThreadControl,
progress: ProgressHandle,
size: usize,
) -> Self {
@ -124,42 +116,25 @@ impl DropDownloadPipeline<Response, File> {
}
pub fn download_game_chunk(
ctx: DropDownloadContext,
control_flag: DownloadThreadControl,
ctx: &DropDownloadContext,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
) -> Result<bool, GameDownloadError> {
request: RequestBuilder,
) -> Result<bool, ApplicationDownloadError> {
// If we're paused
if control_flag.get() == DownloadThreadControlFlag::Stop {
progress.set(0);
return Ok(false);
}
let base_url = DB.fetch_base_url();
let client = reqwest::blocking::Client::new();
let chunk_url = base_url
.join(&format!(
"/api/v1/client/chunk?id={}&version={}&name={}&chunk={}",
// Encode the parts we don't trust
ctx.game_id,
encode(&ctx.version),
encode(&ctx.file_name),
ctx.index
))
.unwrap();
let header = generate_authorization_header();
let response = client
.get(chunk_url)
.header("Authorization", header)
let response = request
.send()
.map_err(|e| GameDownloadError::Communication(e.into()))?;
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
if response.status() != 200 {
warn!("{}", response.text().unwrap());
return Err(GameDownloadError::Communication(
RemoteAccessError::InvalidCodeError(400),
let err = response.json().unwrap();
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::InvalidResponse(err),
));
}
@ -173,8 +148,9 @@ pub fn download_game_chunk(
let content_length = response.content_length();
if content_length.is_none() {
return Err(GameDownloadError::Communication(
RemoteAccessError::InvalidResponse,
warn!("recieved 0 length content from server");
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::InvalidResponse(response.json().unwrap()),
));
}
@ -186,7 +162,9 @@ pub fn download_game_chunk(
content_length.unwrap().try_into().unwrap(),
);
let completed = pipeline.copy().map_err(GameDownloadError::IoError)?;
let completed = pipeline
.copy()
.map_err(|e| ApplicationDownloadError::IoError(e.kind()))?;
if !completed {
return Ok(false);
};
@ -195,19 +173,17 @@ pub fn download_game_chunk(
#[cfg(unix)]
{
let permissions = Permissions::from_mode(ctx.permissions);
set_permissions(ctx.path, permissions).unwrap();
set_permissions(ctx.path.clone(), permissions).unwrap();
}
/*
let checksum = pipeline
.finish()
.map_err(|e| GameDownloadError::IoError(e))?;
.map_err(|e| ApplicationDownloadError::IoError(e.kind()))?;
let res = hex::encode(checksum.0);
if res != ctx.checksum {
return Err(GameDownloadError::Checksum);
return Err(ApplicationDownloadError::Checksum);
}
*/
Ok(true)
}

View File

@ -0,0 +1,5 @@
pub mod commands;
pub mod download_agent;
mod download_logic;
mod manifest;
mod stored_manifest;

View File

@ -1,12 +1,11 @@
use std::{
default,
fs::File,
io::{Read, Write},
path::{Path, PathBuf},
path::PathBuf,
sync::Mutex,
};
use log::{error, info};
use log::{error, warn};
use serde::{Deserialize, Serialize};
use serde_binary::binary_stream::Endian;
@ -44,15 +43,13 @@ impl StoredManifest {
}
};
let manifest = match serde_binary::from_vec::<StoredManifest>(s, Endian::Little) {
match serde_binary::from_vec::<StoredManifest>(s, Endian::Little) {
Ok(manifest) => manifest,
Err(e) => {
error!("{}", e);
warn!("{}", e);
StoredManifest::new(game_id, game_version, base_path)
}
};
return manifest;
}
}
pub fn write(&self) {
let manifest_raw = match serde_binary::to_vec(&self, Endian::Little) {
@ -73,8 +70,8 @@ impl StoredManifest {
Err(e) => error!("{}", e),
};
}
pub fn set_completed_contexts(&self, completed_contexts: &Mutex<Vec<usize>>) {
*self.completed_contexts.lock().unwrap() = completed_contexts.lock().unwrap().clone();
pub fn set_completed_contexts(&self, completed_contexts: &[usize]) {
*self.completed_contexts.lock().unwrap() = completed_contexts.to_owned();
}
pub fn get_completed_contexts(&self) -> Vec<usize> {
self.completed_contexts.lock().unwrap().clone()

View File

@ -0,0 +1,353 @@
use std::fs::remove_dir_all;
use std::sync::Mutex;
use std::thread::spawn;
use log::{debug, error, warn};
use serde::{Deserialize, Serialize};
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db, GameVersion};
use crate::database::db::{ApplicationTransientStatus, GameDownloadStatus};
use crate::download_manager::download_manager::DownloadStatus;
use crate::download_manager::downloadable_metadata::DownloadableMetadata;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::state::{GameStatusManager, GameStatusWithTransient};
use crate::remote::auth::generate_authorization_header;
use crate::remote::requests::make_request;
use crate::AppState;
#[derive(serde::Serialize)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,
pub status: (
Option<GameDownloadStatus>,
Option<ApplicationTransientStatus>,
),
}
#[derive(Serialize, Clone)]
pub struct QueueUpdateEventQueueData {
pub meta: DownloadableMetadata,
pub status: DownloadStatus,
pub progress: f64,
pub current: usize,
pub max: usize,
}
#[derive(serde::Serialize, Clone)]
pub struct QueueUpdateEvent {
pub queue: Vec<QueueUpdateEventQueueData>,
}
#[derive(serde::Serialize, Clone)]
pub struct StatsUpdateEvent {
pub speed: usize,
pub time: usize,
}
pub fn fetch_library_logic(app: AppHandle) -> Result<Vec<Game>, RemoteAccessError> {
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/client/user/library"], &[], |f| {
f.header("Authorization", header)
})?
.send()?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let games: Vec<Game> = response.json()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
let mut db_handle = borrow_db_mut_checked();
for game in games.iter() {
handle.games.insert(game.id.clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(&game.id) {
db_handle
.applications
.game_statuses
.insert(game.id.clone(), GameDownloadStatus::Remote {});
}
}
drop(handle);
Ok(games)
}
pub fn fetch_game_logic(
id: String,
app: tauri::AppHandle,
) -> Result<FetchGameStruct, RemoteAccessError> {
let state = app.state::<Mutex<AppState>>();
let mut state_handle = state.lock().unwrap();
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
return Ok(data);
}
let client = reqwest::blocking::Client::new();
let response = make_request(&client, &["/api/v1/game/", &id], &[], |r| {
r.header("Authorization", generate_authorization_header())
})?
.send()?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound);
}
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let game: Game = response.json()?;
state_handle.games.insert(id.clone(), game.clone());
let mut db_handle = borrow_db_mut_checked();
db_handle
.applications
.game_statuses
.entry(id.clone())
.or_insert(GameDownloadStatus::Remote {});
drop(db_handle);
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
Ok(data)
}
pub fn fetch_game_verion_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/versions"],
&[("id", &game_id)],
|r| r.header("Authorization", generate_authorization_header()),
)?
.send()?;
if response.status() != 200 {
let err = response.json().unwrap();
warn!("{:?}", err);
return Err(RemoteAccessError::InvalidResponse(err));
}
let data: Vec<GameVersion> = response.json()?;
let state_lock = state.lock().unwrap();
let process_manager_lock = state_lock.process_manager.lock().unwrap();
let data: Vec<GameVersion> = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
.collect();
drop(process_manager_lock);
drop(state_lock);
Ok(data)
}
pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
println!("triggered uninstall for agent");
let mut db_handle = borrow_db_mut_checked();
db_handle
.applications
.transient_statuses
.entry(meta.clone())
.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
push_game_update(
app_handle,
&meta.id,
(None, Some(ApplicationTransientStatus::Uninstalling {})),
);
let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
if previous_state.is_none() {
warn!("uninstall job doesn't have previous state, failing silently");
return;
}
let previous_state = previous_state.unwrap();
if let Some((_, install_dir)) = match previous_state {
GameDownloadStatus::Installed {
version_name,
install_dir,
} => Some((version_name, install_dir)),
GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Some((version_name, install_dir)),
_ => None,
} {
db_handle
.applications
.transient_statuses
.entry(meta.clone())
.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
drop(db_handle);
let app_handle = app_handle.clone();
spawn(move || match remove_dir_all(install_dir) {
Err(e) => {
error!("{}", e);
}
Ok(_) => {
let mut db_handle = borrow_db_mut_checked();
db_handle.applications.transient_statuses.remove(&meta);
db_handle
.applications
.game_statuses
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
save_db();
debug!("uninstalled game id {}", &meta.id);
push_game_update(
&app_handle,
&meta.id,
(Some(GameDownloadStatus::Remote {}), None),
);
}
});
}
}
pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
borrow_db_checked()
.applications
.installed_game_version
.get(game_id)
.cloned()
}
pub fn on_game_complete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound);
}
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/metadata/version"],
&[
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
],
|f| f.header("Authorization", header),
)?
.send()?;
let data: GameVersion = response.json()?;
let mut handle = borrow_db_mut_checked();
handle
.applications
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), data.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
drop(handle);
save_db();
let status = if data.setup_command.is_empty() {
GameDownloadStatus::Installed {
version_name: meta.version.clone().unwrap(),
install_dir,
}
} else {
GameDownloadStatus::SetupRequired {
version_name: meta.version.clone().unwrap(),
install_dir,
}
};
let mut db_handle = borrow_db_mut_checked();
db_handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(db_handle);
save_db();
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
},
)
.unwrap();
Ok(())
}
pub fn push_game_update(app_handle: &AppHandle, game_id: &String, status: GameStatusWithTransient) {
app_handle
.emit(
&format!("update_game/{}", game_id),
GameUpdateEvent {
game_id: game_id.clone(),
status,
},
)
.unwrap();
}

View File

@ -0,0 +1,4 @@
pub mod commands;
pub mod downloads;
pub mod library;
pub mod state;

View File

@ -0,0 +1,29 @@
use crate::database::db::{borrow_db_checked, ApplicationTransientStatus, GameDownloadStatus};
pub type GameStatusWithTransient = (
Option<GameDownloadStatus>,
Option<ApplicationTransientStatus>,
);
pub struct GameStatusManager {}
impl GameStatusManager {
pub fn fetch_state(game_id: &String) -> GameStatusWithTransient {
let db_lock = borrow_db_checked();
let online_state = match db_lock.applications.installed_game_version.get(game_id) {
Some(meta) => db_lock.applications.transient_statuses.get(meta).cloned(),
None => None,
};
let offline_state = db_lock.applications.game_statuses.get(game_id).cloned();
drop(db_lock);
if online_state.is_some() {
return (None, online_state);
}
if offline_state.is_some() {
return (offline_state, None);
}
(None, None)
}
}

View File

@ -1,47 +1,67 @@
mod auth;
mod db;
mod downloads;
mod library;
#![feature(try_trait_v2)]
mod database;
mod games;
mod autostart;
mod cleanup;
mod commands;
mod download_manager;
mod error;
mod process;
mod remote;
mod state;
#[cfg(test)]
mod tests;
mod cleanup;
use crate::db::DatabaseImpls;
use auth::{auth_initiate, generate_authorization_header, recieve_handshake, retry_connect};
use crate::database::db::DatabaseImpls;
use autostart::{get_autostart_enabled, toggle_autostart};
use cleanup::{cleanup_and_exit, quit};
use db::{
add_download_dir, delete_download_dir, fetch_download_dir_stats, DatabaseInterface,
DATA_ROOT_DIR,
use commands::fetch_state;
use database::commands::{
add_download_dir, delete_download_dir, fetch_download_dir_stats, fetch_settings,
fetch_system_data, update_settings,
};
use downloads::download_commands::*;
use downloads::download_manager::DownloadManager;
use downloads::download_manager_builder::DownloadManagerBuilder;
use database::db::{
borrow_db_checked, borrow_db_mut_checked, DatabaseInterface, GameDownloadStatus, DATA_ROOT_DIR,
};
use download_manager::commands::{
cancel_game, move_download_in_queue, pause_downloads, resume_downloads,
};
use download_manager::download_manager::DownloadManager;
use download_manager::download_manager_builder::DownloadManagerBuilder;
use games::commands::{
fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, uninstall_game,
};
use games::downloads::commands::download_game;
use games::library::Game;
use http::Response;
use http::{header::*, response::Builder as ResponseBuilder};
use library::{fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, Game};
use log::{debug, info, LevelFilter};
use log::{debug, info, warn, LevelFilter};
use log4rs::append::console::ConsoleAppender;
use log4rs::append::file::FileAppender;
use log4rs::append::rolling_file::RollingFileAppender;
use log4rs::config::{Appender, Root};
use log4rs::encode::pattern::PatternEncoder;
use log4rs::Config;
use process::process_commands::launch_game;
use process::commands::{kill_game, launch_game};
use process::process_manager::ProcessManager;
use remote::{gen_drop_url, use_remote};
use remote::auth::{self, generate_authorization_header, recieve_handshake};
use remote::commands::{
auth_initiate, gen_drop_url, manual_recieve_handshake, retry_connect, sign_out, use_remote,
};
use remote::requests::make_request;
use serde::{Deserialize, Serialize};
use std::env;
use std::path::Path;
use std::str::FromStr;
use std::sync::Arc;
use std::{
collections::HashMap,
sync::{LazyLock, Mutex},
};
use tauri::menu::{Menu, MenuItem, MenuItemBuilder, PredefinedMenuItem};
use tauri::ipc::IpcResponse;
use tauri::menu::{Menu, MenuItem, PredefinedMenuItem};
use tauri::tray::TrayIconBuilder;
use tauri::{AppHandle, Manager, RunEvent, WindowEvent};
use tauri_plugin_deep_link::DeepLinkExt;
use tauri_plugin_dialog::DialogExt;
#[derive(Clone, Copy, Serialize)]
pub enum AppStatus {
@ -65,7 +85,7 @@ pub struct User {
#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct AppState {
pub struct AppState<'a> {
status: AppStatus,
user: Option<User>,
games: HashMap<String, Game>,
@ -73,28 +93,26 @@ pub struct AppState {
#[serde(skip_serializing)]
download_manager: Arc<DownloadManager>,
#[serde(skip_serializing)]
process_manager: Arc<Mutex<ProcessManager>>,
process_manager: Arc<Mutex<ProcessManager<'a>>>,
}
#[tauri::command]
fn fetch_state(state: tauri::State<'_, Mutex<AppState>>) -> Result<AppState, String> {
let guard = state.lock().unwrap();
let cloned_state = guard.clone();
drop(guard);
Ok(cloned_state)
}
fn setup(handle: AppHandle) -> AppState {
fn setup(handle: AppHandle) -> AppState<'static> {
let logfile = FileAppender::builder()
.encoder(Box::new(PatternEncoder::new("{d} | {l} | {f} - {m}{n}")))
.encoder(Box::new(PatternEncoder::new(
"{d} | {l} | {f}:{L} - {m}{n}",
)))
.append(false)
.build(DATA_ROOT_DIR.lock().unwrap().join("./drop.log"))
.unwrap();
let console = ConsoleAppender::builder()
.encoder(Box::new(PatternEncoder::new("{d} | {l} | {f} - {m}{n}")))
.encoder(Box::new(PatternEncoder::new(
"{d} | {l} | {f}:{L} - {m}{n}",
)))
.build();
let log_level = env::var("RUST_LOG").unwrap_or(String::from("Info"));
let config = Config::builder()
.appenders(vec![
Appender::builder().build("logfile", Box::new(logfile)),
@ -103,17 +121,17 @@ fn setup(handle: AppHandle) -> AppState {
.build(
Root::builder()
.appenders(vec!["logfile", "console"])
.build(LevelFilter::Info),
.build(LevelFilter::from_str(&log_level).expect("Invalid log level")),
)
.unwrap();
log4rs::init_config(config).unwrap();
let games = HashMap::new();
let download_manager = Arc::new(DownloadManagerBuilder::build(handle));
let process_manager = Arc::new(Mutex::new(ProcessManager::new()));
let download_manager = Arc::new(DownloadManagerBuilder::build(handle.clone()));
let process_manager = Arc::new(Mutex::new(ProcessManager::new(handle.clone())));
debug!("Checking if database is set up");
debug!("checking if database is set up");
let is_set_up = DB.database_is_set_up();
if !is_set_up {
return AppState {
@ -125,9 +143,59 @@ fn setup(handle: AppHandle) -> AppState {
};
}
debug!("Database is set up");
debug!("database is set up");
// TODO: Account for possible failure
let (app_status, user) = auth::setup();
let db_handle = borrow_db_checked();
let mut missing_games = Vec::new();
let statuses = db_handle.applications.game_statuses.clone();
drop(db_handle);
for (game_id, status) in statuses.into_iter() {
match status {
database::db::GameDownloadStatus::Remote {} => {}
database::db::GameDownloadStatus::SetupRequired {
version_name: _,
install_dir,
} => {
let install_dir_path = Path::new(&install_dir);
if !install_dir_path.exists() {
missing_games.push(game_id);
}
}
database::db::GameDownloadStatus::Installed {
version_name: _,
install_dir,
} => {
let install_dir_path = Path::new(&install_dir);
if !install_dir_path.exists() {
missing_games.push(game_id);
}
}
}
}
info!("detected games missing: {:?}", missing_games);
let mut db_handle = borrow_db_mut_checked();
for game_id in missing_games {
db_handle
.applications
.game_statuses
.entry(game_id)
.and_modify(|v| *v = GameDownloadStatus::Remote {});
}
drop(db_handle);
debug!("finished setup!");
// Sync autostart state
if let Err(e) = autostart::sync_autostart_on_startup(&handle) {
warn!("failed to sync autostart state: {}", e);
}
let (app_status, user) = auth::setup().unwrap();
AppState {
status: app_status,
user,
@ -137,12 +205,13 @@ fn setup(handle: AppHandle) -> AppState {
}
}
pub static DB: LazyLock<DatabaseInterface> = LazyLock::new(DatabaseInterface::set_up_database);
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
let mut builder = tauri::Builder::default().plugin(tauri_plugin_dialog::init());
let mut builder = tauri::Builder::default()
.plugin(tauri_plugin_os::init())
.plugin(tauri_plugin_dialog::init());
#[cfg(desktop)]
#[allow(unused_variables)]
@ -152,15 +221,21 @@ pub fn run() {
}));
}
let mut app = builder
let app = builder
.plugin(tauri_plugin_deep_link::init())
.invoke_handler(tauri::generate_handler![
// Core utils
fetch_state,
quit,
fetch_system_data,
// User utils
update_settings,
fetch_settings,
// Auth
auth_initiate,
retry_connect,
manual_recieve_handshake,
sign_out,
// Remote
use_remote,
gen_drop_url,
@ -174,26 +249,34 @@ pub fn run() {
fetch_game_verion_options,
// Downloads
download_game,
move_game_in_queue,
pause_game_downloads,
resume_game_downloads,
move_download_in_queue,
pause_downloads,
resume_downloads,
cancel_game,
uninstall_game,
// Processes
launch_game,
kill_game,
toggle_autostart,
get_autostart_enabled,
])
.plugin(tauri_plugin_shell::init())
.plugin(tauri_plugin_dialog::init())
.plugin(tauri_plugin_autostart::init(
tauri_plugin_autostart::MacosLauncher::LaunchAgent,
Some(vec!["--minimize"]),
))
.setup(|app| {
let handle = app.handle().clone();
let state = setup(handle);
info!("initialized drop client");
debug!("initialized drop client");
app.manage(Mutex::new(state));
#[cfg(any(target_os = "linux", all(debug_assertions, windows)))]
{
use tauri_plugin_deep_link::DeepLinkExt;
app.deep_link().register_all()?;
info!("registered all pre-defined deep links");
debug!("registered all pre-defined deep links");
}
let handle = app.handle().clone();
@ -213,7 +296,7 @@ pub fn run() {
.unwrap();
app.deep_link().on_open_url(move |event| {
info!("handling drop:// url");
debug!("handling drop:// url");
let binding = event.urls();
let url = binding.first().unwrap();
if url.host_str().unwrap() == "handshake" {
@ -243,37 +326,59 @@ pub fn run() {
app.webview_windows().get("main").unwrap().show().unwrap();
}
"quit" => {
cleanup_and_exit(app);
cleanup_and_exit(app, &app.state());
}
_ => {
println!("Menu event not handled: {:?}", event.id);
println!("menu event not handled: {:?}", event.id);
}
})
.build(app)
.expect("error while setting up tray menu");
{
let mut db_handle = borrow_db_mut_checked();
if let Some(original) = db_handle.prev_database.take() {
warn!(
"Database corrupted. Original file at {}",
original
.canonicalize()
.unwrap()
.to_string_lossy()
.to_string()
);
app.dialog()
.message(
"Database corrupted. A copy has been saved at: ".to_string()
+ original.to_str().unwrap(),
)
.title("Database corrupted")
.show(|_| {});
}
}
Ok(())
})
.register_asynchronous_uri_scheme_protocol("object", move |_ctx, request, responder| {
let base_url = DB.fetch_base_url();
// Drop leading /
let object_id = &request.uri().path()[1..];
let object_url = base_url
.join("/api/v1/client/object/")
.unwrap()
.join(object_id)
.unwrap();
let header = generate_authorization_header();
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
let response = client
.get(object_url.to_string())
.header("Authorization", header)
.send()
.unwrap();
let response = make_request(&client, &["/api/v1/client/object/", object_id], &[], |f| {
f.header("Authorization", header)
})
.unwrap()
.send();
if response.is_err() {
warn!(
"failed to fetch object with error: {}",
response.err().unwrap()
);
responder.respond(Response::builder().status(500).body(Vec::new()).unwrap());
return;
}
let response = response.unwrap();
let resp_builder = ResponseBuilder::new().header(
CONTENT_TYPE,
@ -284,22 +389,20 @@ pub fn run() {
responder.respond(resp);
})
.on_window_event(|window, event| match event {
WindowEvent::CloseRequested { api, .. } => {
.on_window_event(|window, event| {
if let WindowEvent::CloseRequested { api, .. } = event {
window.hide().unwrap();
api.prevent_close();
}
_ => (),
})
.build(tauri::generate_context!())
.expect("error while running tauri application");
app.run(|app_handle, event| match event {
RunEvent::ExitRequested { code, api, .. } => {
app.run(|_app_handle, event| {
if let RunEvent::ExitRequested { code, api, .. } = event {
if code.is_none() {
api.prevent_exit();
}
}
_ => {}
});
}

View File

@ -1,302 +0,0 @@
use std::sync::Mutex;
use serde::{Deserialize, Serialize};
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use urlencoding::encode;
use crate::db::DatabaseImpls;
use crate::db::GameVersion;
use crate::db::{GameStatus, GameTransientStatus};
use crate::downloads::download_manager::GameDownloadStatus;
use crate::process::process_manager::Platform;
use crate::remote::RemoteAccessError;
use crate::state::{GameStatusManager, GameStatusWithTransient};
use crate::{auth::generate_authorization_header, AppState, DB};
#[derive(serde::Serialize)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_id: String,
m_banner_id: String,
m_cover_id: String,
m_image_library: Vec<String>,
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,
pub status: (Option<GameStatus>, Option<GameTransientStatus>),
}
#[derive(Serialize, Clone)]
pub struct QueueUpdateEventQueueData {
pub id: String,
pub status: GameDownloadStatus,
pub progress: f64,
}
#[derive(serde::Serialize, Clone)]
pub struct QueueUpdateEvent {
pub queue: Vec<QueueUpdateEventQueueData>,
}
// Game version with some fields missing and size information
#[derive(serde::Deserialize, serde::Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GameVersionOption {
version_index: usize,
version_name: String,
platform: Platform,
setup_command: String,
launch_command: String,
delta: bool,
umu_id_override: Option<String>,
// total_size: usize,
}
fn fetch_library_logic(app: AppHandle) -> Result<Vec<Game>, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let library_url = base_url.join("/api/v1/client/user/library")?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(library_url.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
return Err(response.status().as_u16().into());
}
let games: Vec<Game> = response.json::<Vec<Game>>()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
let mut db_handle = DB.borrow_data_mut().unwrap();
for game in games.iter() {
handle.games.insert(game.id.clone(), game.clone());
if !db_handle.games.statuses.contains_key(&game.id) {
db_handle
.games
.statuses
.insert(game.id.clone(), GameStatus::Remote {});
}
}
drop(handle);
Ok(games)
}
#[tauri::command]
pub fn fetch_library(app: AppHandle) -> Result<Vec<Game>, String> {
fetch_library_logic(app).map_err(|e| e.to_string())
}
fn fetch_game_logic(
id: String,
app: tauri::AppHandle,
) -> Result<FetchGameStruct, RemoteAccessError> {
let state = app.state::<Mutex<AppState>>();
let mut state_handle = state.lock().unwrap();
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
return Ok(data);
}
let base_url = DB.fetch_base_url();
let endpoint = base_url.join(&format!("/api/v1/game/{}", id))?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
if response.status() == 404 {
return Err(RemoteAccessError::GameNotFound);
}
if response.status() != 200 {
return Err(RemoteAccessError::InvalidCodeError(
response.status().into(),
));
}
let game = response.json::<Game>()?;
state_handle.games.insert(id.clone(), game.clone());
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.games
.statuses
.entry(id.clone())
.or_insert(GameStatus::Remote {});
drop(db_handle);
let status = GameStatusManager::fetch_state(&id);
let data = FetchGameStruct {
game: game.clone(),
status,
};
Ok(data)
}
#[tauri::command]
pub fn fetch_game(id: String, app: tauri::AppHandle) -> Result<FetchGameStruct, String> {
let result = fetch_game_logic(id, app);
if result.is_err() {
return Err(result.err().unwrap().to_string());
}
Ok(result.unwrap())
}
#[tauri::command]
pub fn fetch_game_status(id: String) -> Result<GameStatusWithTransient, String> {
let status = GameStatusManager::fetch_state(&id);
Ok(status)
}
fn fetch_game_verion_options_logic<'a>(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersionOption>, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let endpoint =
base_url.join(format!("/api/v1/client/metadata/versions?id={}", game_id).as_str())?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
if response.status() != 200 {
return Err(RemoteAccessError::InvalidCodeError(
response.status().into(),
));
}
let data = response.json::<Vec<GameVersionOption>>()?;
let state_lock = state.lock().unwrap();
let process_manager_lock = state_lock.process_manager.lock().unwrap();
let data = data
.into_iter()
.filter(|v| process_manager_lock.valid_platform(&v.platform).unwrap())
.collect::<Vec<GameVersionOption>>();
drop(process_manager_lock);
drop(state_lock);
Ok(data)
}
#[tauri::command]
pub fn fetch_game_verion_options<'a>(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<GameVersionOption>, String> {
fetch_game_verion_options_logic(game_id, state).map_err(|e| e.to_string())
}
pub fn on_game_complete(
game_id: String,
version_name: String,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
let base_url = DB.fetch_base_url();
let endpoint = base_url.join(
format!(
"/api/v1/client/metadata/version?id={}&version={}",
game_id,
encode(&version_name)
)
.as_str(),
)?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
let data = response.json::<GameVersion>()?;
let mut handle = DB.borrow_data_mut().unwrap();
handle
.games
.versions
.entry(game_id.clone())
.or_default()
.insert(version_name.clone(), data.clone());
drop(handle);
DB.save().unwrap();
let status = if data.setup_command.is_empty() {
GameStatus::Installed {
version_name,
install_dir,
}
} else {
GameStatus::SetupRequired {
version_name,
install_dir,
}
};
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.games
.statuses
.insert(game_id.clone(), status.clone());
drop(db_handle);
DB.save().unwrap();
app_handle
.emit(
&format!("update_game/{}", game_id),
GameUpdateEvent {
game_id,
status: (Some(status), None),
},
)
.unwrap();
Ok(())
}

View File

@ -0,0 +1,40 @@
use std::sync::Mutex;
use crate::{error::process_error::ProcessError, AppState};
#[tauri::command]
pub fn launch_game(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
//let meta = DownloadableMetadata {
// id,
// version: Some(version),
// download_type: DownloadType::Game,
//};
match process_manager_lock.launch_process(id) {
Ok(_) => {}
Err(e) => return Err(e),
};
drop(process_manager_lock);
drop(state_lock);
Ok(())
}
#[tauri::command]
pub fn kill_game(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock
.kill_game(game_id)
.map_err(ProcessError::IOError)
}

View File

@ -0,0 +1,13 @@
// Since this code isn't being used, we can either:
// 1. Delete the entire file if compatibility features are not planned
// 2. Or add a TODO comment if planning to implement later
// Option 1: Delete the file
// Delete src-tauri/src/process/compat.rs
// Option 2: Add TODO comment
/*
TODO: Compatibility layer for running Windows games on Linux
This module is currently unused but reserved for future implementation
of Windows game compatibility features on Linux.
*/

View File

@ -1,2 +1,3 @@
pub mod commands;
pub mod compat;
pub mod process_manager;
pub mod process_commands;

View File

@ -1,16 +0,0 @@
use std::sync::Mutex;
use crate::AppState;
#[tauri::command]
pub fn launch_game(game_id: String, state: tauri::State<'_, Mutex<AppState>>) -> Result<(), String> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock.launch_game(game_id)?;
drop(process_manager_lock);
drop(state_lock);
Ok(())
}

View File

@ -1,28 +1,39 @@
use std::{
collections::HashMap,
fs::{File, OpenOptions},
io::{Stdout, Write},
io::{self, Error},
path::{Path, PathBuf},
process::{Child, Command},
sync::LazyLock,
process::{Child, Command, ExitStatus},
sync::{Arc, Mutex},
thread::spawn,
};
use log::info;
use log::{debug, info, warn};
use serde::{Deserialize, Serialize};
use shared_child::SharedChild;
use tauri::{AppHandle, Manager};
use umu_wrapper_lib::command_builder::UmuCommandBuilder;
use crate::{
db::{GameStatus, DATA_ROOT_DIR},
DB,
database::db::{
borrow_db_mut_checked, ApplicationTransientStatus, GameDownloadStatus, GameVersion, DATA_ROOT_DIR
},
download_manager::downloadable_metadata::{DownloadType, DownloadableMetadata},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
AppState, DB,
};
pub struct ProcessManager {
pub struct ProcessManager<'a> {
current_platform: Platform,
log_output_dir: PathBuf,
processes: HashMap<String, Child>,
processes: HashMap<String, Arc<SharedChild>>,
app_handle: AppHandle,
game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
}
impl ProcessManager {
pub fn new() -> Self {
impl ProcessManager<'_> {
pub fn new(app_handle: AppHandle) -> Self {
let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
let log_output_dir = root_dir_lock.join("logs");
drop(root_dir_lock);
@ -34,119 +45,343 @@ impl ProcessManager {
Platform::Linux
},
app_handle,
processes: HashMap::new(),
log_output_dir,
game_launchers: HashMap::from([
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
]),
}
}
fn process_command(&self, install_dir: &String, raw_command: String) -> (String, Vec<String>) {
let command_components = raw_command.split(" ").collect::<Vec<&str>>();
let root = command_components[0].to_string();
fn process_command(&self, install_dir: &String, command: Vec<String>) -> (PathBuf, Vec<String>) {
let root = &command[0];
let install_dir = Path::new(install_dir);
let absolute_exe = install_dir.join(root);
/*
let args = command_components[1..]
.into_iter()
.iter()
.map(|v| v.to_string())
.collect();
(absolute_exe.to_str().unwrap().to_owned(), args)
*/
(absolute_exe, Vec::new())
}
pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
match self.processes.get(&game_id) {
Some(child) => {
child.kill()?;
child.wait()?;
Ok(())
}
None => Err(io::Error::new(
io::ErrorKind::NotFound,
"Game ID not running",
)),
}
}
fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
if !self.processes.contains_key(&game_id) {
warn!("process on_finish was called, but game_id is no longer valid. finished with result: {:?}", result);
return;
}
debug!("process for {:?} exited with {:?}", &game_id, result);
self.processes.remove(&game_id);
let mut db_handle = borrow_db_mut_checked();
let meta = db_handle
.applications
.installed_game_version
.get(&game_id)
.cloned()
.unwrap();
db_handle.applications.transient_statuses.remove(&meta);
let current_state = db_handle.applications.game_statuses.get(&game_id).cloned();
if let Some(saved_state) = current_state {
if let GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} = saved_state
{
if let Ok(exit_code) = result {
if exit_code.success() {
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
}
}
}
drop(db_handle);
let status = GameStatusManager::fetch_state(&game_id);
push_game_update(&self.app_handle, &game_id, status);
// TODO better management
}
pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
let current = &self.current_platform;
let valid_platforms = PROCESS_COMPATABILITY_MATRIX
.get(current)
.ok_or("Incomplete platform compatability matrix.")?;
Ok(valid_platforms.contains(platform))
Ok(self
.game_launchers
.contains_key(&(current.clone(), platform.clone())))
}
pub fn launch_game(&mut self, game_id: String) -> Result<(), String> {
pub fn launch_process(&mut self, game_id: String) -> Result<(), ProcessError> {
if self.processes.contains_key(&game_id) {
return Err("Game or setup is already running.".to_owned());
return Err(ProcessError::AlreadyRunning);
}
let db_lock = DB.borrow_data().unwrap();
let game_status = db_lock
.games
.statuses
let version = match DB
.borrow_data()
.unwrap()
.applications
.game_statuses
.get(&game_id)
.ok_or("Game not installed")?;
let GameStatus::Installed {
version_name,
install_dir,
} = game_status
else {
return Err("Game not installed.".to_owned());
.cloned()
{
Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
Some(GameDownloadStatus::SetupRequired { .. }) => {
return Err(ProcessError::SetupRequired)
}
_ => return Err(ProcessError::NotInstalled),
};
let meta = DownloadableMetadata {
id: game_id.clone(),
version: Some(version.clone()),
download_type: DownloadType::Game,
};
let game_version = db_lock
.games
.versions
let mut db_lock = borrow_db_mut_checked();
debug!(
"Launching process {:?} with games {:?}",
&game_id, db_lock.applications.game_versions
);
let game_status = db_lock
.applications
.game_statuses
.get(&game_id)
.ok_or("Invalid game ID".to_owned())?
.ok_or(ProcessError::NotInstalled)?;
let (version_name, install_dir) = match game_status {
GameDownloadStatus::Installed {
version_name,
install_dir,
} => (version_name, install_dir),
GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => (version_name, install_dir),
_ => return Err(ProcessError::NotDownloaded),
};
let game_version = db_lock
.applications
.game_versions
.get(&game_id)
.ok_or(ProcessError::InvalidID)?
.get(version_name)
.ok_or("Invalid version name".to_owned())?;
.ok_or(ProcessError::InvalidVersion)?;
let (command, args) =
self.process_command(install_dir, game_version.launch_command.clone());
let mut command: Vec<String> = Vec::new();
info!("launching process {} in {}", command, install_dir);
match game_status {
GameDownloadStatus::Installed {
version_name: _,
install_dir: _,
} => {
command.extend([game_version.launch_command.clone()]);
command.extend(game_version.launch_args.clone());
},
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir: _,
} => {
command.extend([game_version.setup_command.clone()]);
command.extend(game_version.setup_args.clone());
},
_ => panic!("unreachable code"),
};
info!("Command: {:?}", &command);
let (command, args) = self.process_command(install_dir, command);
let target_current_dir = command.parent().unwrap().to_str().unwrap();
info!(
"launching process {} in {}",
command.to_str().unwrap(),
target_current_dir
);
let current_time = chrono::offset::Local::now();
let mut log_file = OpenOptions::new()
let log_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(
self.log_output_dir
.join(format!("{}-{}.log", game_id, current_time.timestamp())),
)
.map_err(|v| v.to_string())?;
.open(self.log_output_dir.join(format!(
"{}-{}-{}.log",
&game_id,
&version,
current_time.timestamp()
)))
.map_err(ProcessError::IOError)?;
let mut error_file = OpenOptions::new()
let error_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(
self.log_output_dir
.join(format!("{}-{}-error.log", game_id, current_time.timestamp())),
.open(self.log_output_dir.join(format!(
"{}-{}-{}-error.log",
&game_id,
&version,
current_time.timestamp()
)))
.map_err(ProcessError::IOError)?;
let current_platform = self.current_platform.clone();
let target_platform = game_version.platform.clone();
let game_launcher = self
.game_launchers
.get(&(current_platform, target_platform))
.ok_or(ProcessError::InvalidPlatform)?;
let launch_process = game_launcher
.launch_process(
&meta,
command.to_string_lossy().to_string(),
game_version,
target_current_dir,
log_file,
error_file,
)
.map_err(|v| v.to_string())?;
.map_err(ProcessError::IOError)?;
info!("opened log file for {}", command);
let launch_process_handle =
Arc::new(SharedChild::new(launch_process).map_err(ProcessError::IOError)?);
let launch_process = Command::new(command)
.current_dir(install_dir)
.stdout(log_file)
.stderr(error_file)
.args(args)
.spawn()
.map_err(|v| v.to_string())?;
db_lock
.applications
.transient_statuses
.insert(meta.clone(), ApplicationTransientStatus::Running {});
self.processes.insert(game_id, launch_process);
push_game_update(
&self.app_handle,
&meta.id,
(None, Some(ApplicationTransientStatus::Running {})),
);
let wait_thread_handle = launch_process_handle.clone();
let wait_thread_apphandle = self.app_handle.clone();
let wait_thread_game_id = meta.clone();
spawn(move || {
let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
let app_state_handle = app_state.lock().unwrap();
let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
process_manager_handle.on_process_finish(wait_thread_game_id.id, result);
// As everything goes out of scope, they should get dropped
// But just to explicit about it
drop(process_manager_handle);
drop(app_state_handle);
});
self.processes.insert(meta.id, wait_thread_handle);
Ok(())
}
}
#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone)]
#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Debug)]
pub enum Platform {
Windows,
Linux,
}
pub type ProcessCompatabilityMatrix = HashMap<Platform, Vec<Platform>>;
pub static PROCESS_COMPATABILITY_MATRIX: LazyLock<ProcessCompatabilityMatrix> =
LazyLock::new(|| {
let mut matrix: ProcessCompatabilityMatrix = HashMap::new();
pub trait ProcessHandler: Send + 'static {
fn launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
game_version: &GameVersion,
current_dir: &str,
log_file: File,
error_file: File,
) -> Result<Child, Error>;
}
matrix.insert(Platform::Windows, vec![Platform::Windows]);
matrix.insert(Platform::Linux, vec![Platform::Linux]); // TODO: add Proton support
struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
game_version: &GameVersion,
current_dir: &str,
log_file: File,
error_file: File,
) -> Result<Child, Error> {
Command::new(PathBuf::from(launch_command))
.current_dir(current_dir)
.stdout(log_file)
.stderr(error_file)
.args(game_version.launch_args.clone())
.spawn()
}
}
return matrix;
});
const UMU_LAUNCHER_EXECUTABLE: &str = "umu-run";
struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
game_version: &GameVersion,
_current_dir: &str,
_log_file: File,
_error_file: File,
) -> Result<Child, Error> {
println!("Game override: .{:?}.", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
Some(game_override) => game_override.is_empty().then_some(game_version.game_id.clone()).unwrap_or(game_override.clone()) ,
None => game_version.game_id.clone()
};
info!("Game ID: {}", game_id);
UmuCommandBuilder::new(UMU_LAUNCHER_EXECUTABLE, launch_command)
.game_id(game_id)
.launch_args(game_version.launch_args.clone())
.build()
.spawn()
}
}

View File

@ -1,132 +0,0 @@
use std::{
fmt::{Display, Formatter},
sync::{Arc, Mutex},
};
use http::StatusCode;
use log::{info, warn};
use serde::Deserialize;
use url::{ParseError, Url};
use crate::{AppState, AppStatus, DB};
#[derive(Debug, Clone)]
pub enum RemoteAccessError {
FetchError(Arc<reqwest::Error>),
ParsingError(ParseError),
InvalidCodeError(u16),
InvalidEndpoint,
HandshakeFailed,
GameNotFound,
InvalidResponse,
InvalidRedirect,
ManifestDownloadFailed(StatusCode, String),
}
impl Display for RemoteAccessError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
RemoteAccessError::FetchError(error) => write!(f, "{}", error),
RemoteAccessError::ParsingError(parse_error) => {
write!(f, "{}", parse_error)
}
RemoteAccessError::InvalidCodeError(error) => write!(f, "Invalid HTTP code {}", error),
RemoteAccessError::InvalidEndpoint => write!(f, "Invalid drop endpoint"),
RemoteAccessError::HandshakeFailed => write!(f, "Failed to complete handshake"),
RemoteAccessError::GameNotFound => write!(f, "Could not find game on server"),
RemoteAccessError::InvalidResponse => write!(f, "Server returned an invalid response"),
RemoteAccessError::InvalidRedirect => write!(f, "Server redirect was invalid"),
RemoteAccessError::ManifestDownloadFailed(status, response) => write!(
f,
"Failed to download game manifest: {} {}",
status, response
),
}
}
}
impl From<reqwest::Error> for RemoteAccessError {
fn from(err: reqwest::Error) -> Self {
RemoteAccessError::FetchError(Arc::new(err))
}
}
impl From<ParseError> for RemoteAccessError {
fn from(err: ParseError) -> Self {
RemoteAccessError::ParsingError(err)
}
}
impl From<u16> for RemoteAccessError {
fn from(err: u16) -> Self {
RemoteAccessError::InvalidCodeError(err)
}
}
impl std::error::Error for RemoteAccessError {}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct DropHealthcheck {
app_name: String,
}
async fn use_remote_logic<'a>(
url: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), RemoteAccessError> {
info!("connecting to url {}", url);
let base_url = Url::parse(&url)?;
// Test Drop url
let test_endpoint = base_url.join("/api/v1")?;
let response = reqwest::get(test_endpoint.to_string()).await?;
let result = response.json::<DropHealthcheck>().await?;
if result.app_name != "Drop" {
warn!("user entered drop endpoint that connected, but wasn't identified as Drop");
return Err(RemoteAccessError::InvalidEndpoint);
}
let mut app_state = state.lock().unwrap();
app_state.status = AppStatus::SignedOut;
drop(app_state);
let mut db_state = DB.borrow_data_mut().unwrap();
db_state.base_url = base_url.to_string();
drop(db_state);
DB.save().unwrap();
Ok(())
}
#[tauri::command]
pub async fn use_remote<'a>(
url: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), String> {
let result = use_remote_logic(url, state).await;
if result.is_err() {
return Err(result.err().unwrap().to_string());
}
Ok(())
}
#[tauri::command]
pub fn gen_drop_url(path: String) -> Result<String, String> {
let base_url = {
let handle = DB.borrow_data().unwrap();
if handle.base_url.is_empty() {
return Ok("".to_string());
};
Url::parse(&handle.base_url).unwrap()
};
let url = base_url.join(&path).unwrap();
Ok(url.to_string())
}

View File

@ -1,22 +1,22 @@
use std::{
env,
sync::Mutex,
time::{SystemTime, UNIX_EPOCH},
};
use std::{env, sync::Mutex};
use chrono::Utc;
use log::{info, warn};
use log::{debug, error, warn};
use openssl::{ec::EcKey, hash::MessageDigest, pkey::PKey, sign::Signer};
use serde::{Deserialize, Serialize};
use tauri::{AppHandle, Emitter, Manager};
use url::Url;
use crate::{
db::{DatabaseAuth, DatabaseImpls},
remote::RemoteAccessError,
database::db::{
borrow_db_checked, borrow_db_mut_checked, save_db, DatabaseAuth, DatabaseImpls,
},
error::{drop_server_error::DropServerError, remote_access_error::RemoteAccessError},
AppState, AppStatus, User, DB,
};
use super::requests::make_request;
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
struct InitiateRequestBody {
@ -39,6 +39,7 @@ struct HandshakeResponse {
id: String,
}
// TODO: Change return value on Err
pub fn sign_nonce(private_key: String, nonce: String) -> Result<String, ()> {
let client_private_key = EcKey::private_key_from_pem(private_key.as_bytes()).unwrap();
let pkey_private_key = PKey::from_ec_key(client_private_key).unwrap();
@ -54,7 +55,7 @@ pub fn sign_nonce(private_key: String, nonce: String) -> Result<String, ()> {
pub fn generate_authorization_header() -> String {
let certs = {
let db = DB.borrow_data().unwrap();
let db = borrow_db_checked();
db.auth.clone().unwrap()
};
@ -68,34 +69,38 @@ pub fn generate_authorization_header() -> String {
pub fn fetch_user() -> Result<User, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let endpoint = base_url.join("/api/v1/client/user")?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
let response = make_request(&client, &["/api/v1/client/user"], &[], |f| {
f.header("Authorization", header)
})?
.send()?;
if response.status() != 200 {
info!("Could not fetch user: {}", response.text().unwrap());
return Err(RemoteAccessError::InvalidCodeError(0));
let err: DropServerError = response.json()?;
warn!("{:?}", err);
if err.status_message == "Nonce expired" {
return Err(RemoteAccessError::OutOfSync);
}
return Err(RemoteAccessError::InvalidResponse(err));
}
let user = response.json::<User>()?;
Ok(user)
response.json::<User>().map_err(|e| e.into())
}
fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAccessError> {
let path_chunks: Vec<&str> = path.split("/").collect();
if path_chunks.len() != 3 {
app.emit("auth/failed", ()).unwrap();
return Err(RemoteAccessError::InvalidResponse);
return Err(RemoteAccessError::HandshakeFailed(
"failed to parse token".to_string(),
));
}
let base_url = {
let handle = DB.borrow_data().unwrap();
let handle = borrow_db_checked();
Url::parse(handle.base_url.as_str())?
};
@ -109,18 +114,18 @@ fn recieve_handshake_logic(app: &AppHandle, path: String) -> Result<(), RemoteAc
let endpoint = base_url.join("/api/v1/client/auth/handshake")?;
let client = reqwest::blocking::Client::new();
let response = client.post(endpoint).json(&body).send()?;
info!("{}", response.status().as_u16());
let response_struct = response.json::<HandshakeResponse>()?;
debug!("handshake responsded with {}", response.status().as_u16());
let response_struct: HandshakeResponse = response.json()?;
{
let mut handle = DB.borrow_data_mut().unwrap();
let mut handle = borrow_db_mut_checked();
handle.auth = Some(DatabaseAuth {
private: response_struct.private,
cert: response_struct.certificate,
client_id: response_struct.id,
});
drop(handle);
DB.save().unwrap();
save_db();
}
{
@ -147,9 +152,9 @@ pub fn recieve_handshake(app: AppHandle, path: String) {
app.emit("auth/finished", ()).unwrap();
}
async fn auth_initiate_wrapper() -> Result<(), RemoteAccessError> {
pub fn auth_initiate_logic() -> Result<(), RemoteAccessError> {
let base_url = {
let db_lock = DB.borrow_data().unwrap();
let db_lock = borrow_db_checked();
Url::parse(&db_lock.base_url.clone())?
};
@ -159,63 +164,38 @@ async fn auth_initiate_wrapper() -> Result<(), RemoteAccessError> {
platform: env::consts::OS.to_string(),
};
let client = reqwest::Client::new();
let response = client.post(endpoint.to_string()).json(&body).send().await?;
let client = reqwest::blocking::Client::new();
let response = client.post(endpoint.to_string()).json(&body).send()?;
if response.status() != 200 {
return Err(RemoteAccessError::InvalidRedirect);
let data: DropServerError = response.json()?;
error!("could not start handshake: {}", data.status_message);
return Err(RemoteAccessError::HandshakeFailed(data.status_message));
}
let redir_url = response.text().await?;
let redir_url = response.text()?;
let complete_redir_url = base_url.join(&redir_url)?;
info!("opening web browser to continue authentication");
debug!("opening web browser to continue authentication");
webbrowser::open(complete_redir_url.as_ref()).unwrap();
Ok(())
}
#[tauri::command]
pub async fn auth_initiate<'a>() -> Result<(), String> {
let result = auth_initiate_wrapper().await;
if result.is_err() {
return Err(result.err().unwrap().to_string());
}
Ok(())
}
#[tauri::command]
pub fn retry_connect(state: tauri::State<'_, Mutex<AppState>>) -> Result<(), ()> {
let (app_status, user) = setup()?;
let mut guard = state.lock().unwrap();
guard.status = app_status;
guard.user = user;
drop(guard);
Ok(())
}
pub fn setup() -> Result<(AppStatus, Option<User>), ()> {
let data = DB.borrow_data().unwrap();
if data.auth.is_some() {
let user_result = fetch_user();
if user_result.is_err() {
let error = user_result.err().unwrap();
warn!("auth setup failed with: {}", error);
match error {
RemoteAccessError::FetchError(_) => {
return Ok((AppStatus::ServerUnavailable, None))
}
_ => return Ok((AppStatus::SignedInNeedsReauth, None)),
}
}
return Ok((AppStatus::SignedIn, Some(user_result.unwrap())));
}
pub fn setup() -> (AppStatus, Option<User>) {
let data = borrow_db_checked();
let auth = data.auth.clone();
drop(data);
Ok((AppStatus::SignedOut, None))
if auth.is_some() {
let user_result = match fetch_user() {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => return (AppStatus::ServerUnavailable, None),
Err(_) => return (AppStatus::SignedInNeedsReauth, None),
};
return (AppStatus::SignedIn, Some(user_result));
}
(AppStatus::SignedOut, None)
}

View File

@ -0,0 +1,78 @@
use std::sync::Mutex;
use tauri::{AppHandle, Emitter, Manager};
use url::Url;
use crate::{
database::db::{borrow_db_checked, borrow_db_mut_checked, save_db},
error::remote_access_error::RemoteAccessError,
AppState, AppStatus,
};
use super::{
auth::{auth_initiate_logic, recieve_handshake, setup},
remote::use_remote_logic,
};
#[tauri::command]
pub fn use_remote(
url: String,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<(), RemoteAccessError> {
use_remote_logic(url, state)
}
#[tauri::command]
pub fn gen_drop_url(path: String) -> Result<String, RemoteAccessError> {
let base_url = {
let handle = borrow_db_checked();
Url::parse(&handle.base_url).map_err(RemoteAccessError::ParsingError)?
};
let url = base_url.join(&path).unwrap();
Ok(url.to_string())
}
#[tauri::command]
pub fn sign_out(app: AppHandle) {
// Clear auth from database
{
let mut handle = borrow_db_mut_checked();
handle.auth = None;
drop(handle);
save_db();
}
// Update app state
{
let app_state = app.state::<Mutex<AppState>>();
let mut app_state_handle = app_state.lock().unwrap();
app_state_handle.status = AppStatus::SignedOut;
app_state_handle.user = None;
}
// Emit event for frontend
app.emit("auth/signedout", ()).unwrap();
}
#[tauri::command]
pub fn retry_connect(state: tauri::State<'_, Mutex<AppState>>) {
let (app_status, user) = setup();
let mut guard = state.lock().unwrap();
guard.status = app_status;
guard.user = user;
drop(guard);
}
#[tauri::command]
pub fn auth_initiate() -> Result<(), RemoteAccessError> {
auth_initiate_logic()
}
#[tauri::command]
pub fn manual_recieve_handshake(app: AppHandle, token: String) {
recieve_handshake(app, format!("handshake/{}", token));
}

View File

@ -0,0 +1,4 @@
pub mod auth;
pub mod commands;
pub mod remote;
pub mod requests;

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@ -0,0 +1,48 @@
use std::sync::Mutex;
use log::{debug, warn};
use serde::Deserialize;
use url::Url;
use crate::{
database::db::{borrow_db_mut_checked, save_db},
error::remote_access_error::RemoteAccessError,
AppState, AppStatus,
};
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct DropHealthcheck {
app_name: String,
}
pub fn use_remote_logic(
url: String,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<(), RemoteAccessError> {
debug!("connecting to url {}", url);
let base_url = Url::parse(&url)?;
// Test Drop url
let test_endpoint = base_url.join("/api/v1")?;
let response = reqwest::blocking::get(test_endpoint.to_string())?;
let result: DropHealthcheck = response.json()?;
if result.app_name != "Drop" {
warn!("user entered drop endpoint that connected, but wasn't identified as Drop");
return Err(RemoteAccessError::InvalidEndpoint);
}
let mut app_state = state.lock().unwrap();
app_state.status = AppStatus::SignedOut;
drop(app_state);
let mut db_state = borrow_db_mut_checked();
db_state.base_url = base_url.to_string();
drop(db_state);
save_db();
Ok(())
}

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@ -0,0 +1,23 @@
use reqwest::blocking::{Client, RequestBuilder};
use crate::{database::db::DatabaseImpls, error::remote_access_error::RemoteAccessError, DB};
pub fn make_request<T: AsRef<str>, F: FnOnce(RequestBuilder) -> RequestBuilder>(
client: &Client,
path_components: &[T],
query: &[(T, T)],
f: F,
) -> Result<RequestBuilder, RemoteAccessError> {
let mut base_url = DB.fetch_base_url();
for endpoint in path_components {
base_url = base_url.join(endpoint.as_ref())?;
}
{
let mut queries = base_url.query_pairs_mut();
for (param, val) in query {
queries.append_pair(param.as_ref(), val.as_ref());
}
}
let response = client.get(base_url);
Ok(f(response))
}

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@ -1,31 +0,0 @@
use std::collections::HashMap;
use crate::{
db::{GameStatus, GameTransientStatus},
DB,
};
pub type GameStatusWithTransient = (
Option<GameStatus>,
Option<GameTransientStatus>,
);
pub struct GameStatusManager {}
impl GameStatusManager {
pub fn fetch_state(game_id: &String) -> GameStatusWithTransient {
let db_lock = DB.borrow_data().unwrap();
let offline_state = db_lock.games.statuses.get(game_id).cloned();
let online_state = db_lock.games.transient_statuses.get(game_id).cloned();
drop(db_lock);
if online_state.is_some() {
return (None, online_state);
}
if offline_state.is_some() {
return (offline_state, None);
}
return (None, None);
}
}

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@ -1 +0,0 @@
mod progress_tests;

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@ -1,29 +0,0 @@
/*
use atomic_counter::RelaxedCounter;
use crate::downloads::progress::ProgressChecker;
use std::sync::atomic::AtomicBool;
use std::sync::Arc;
#[test]
fn test_progress_sequentially() {
let counter = Arc::new(RelaxedCounter::new(0));
let callback = Arc::new(AtomicBool::new(false));
let p = ProgressChecker::new(Box::new(test_fn), counter.clone(), callback, 100);
p.run_contexts_sequentially((1..100).collect());
println!("Progress: {}", p.get_progress_percentage());
}
#[test]
fn test_progress_parallel() {
let counter = Arc::new(RelaxedCounter::new(0));
let callback = Arc::new(AtomicBool::new(false));
let p = ProgressChecker::new(Box::new(test_fn), counter.clone(), callback, 100);
p.run_contexts_parallel_background((1..100).collect(), 10);
}
fn test_fn(int: usize, _callback: Arc<AtomicBool>, _counter: Arc<RelaxedCounter>) {
println!("{}", int);
}
*/

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@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2.0.0",
"productName": "Drop Desktop Client",
"version": "0.1.0",
"version": "0.2.0-beta",
"identifier": "dev.drop.app",
"build": {
"beforeDevCommand": "yarn dev --port 1432",
@ -23,7 +23,7 @@
},
"bundle": {
"active": true,
"targets": ["nsis", "deb", "rpm", "dmg"],
"targets": ["nsis", "deb", "rpm", "dmg", "appimage"],
"windows": {
"nsis": {
"installMode": "both"
@ -40,6 +40,7 @@
"icons/128x128@2x.png",
"icons/icon.icns",
"icons/icon.ico"
]
],
"externalBin": []
}
}

View File

@ -52,9 +52,28 @@ export enum GameStatusEnum {
Updating = "Updating",
Uninstalling = "Uninstalling",
SetupRequired = "SetupRequired",
Running = "Running"
}
export type GameStatus = {
type: GameStatusEnum;
version_name?: string;
};
export enum DownloadableType {
Game = "Game",
Tool = "Tool",
DLC = "DLC",
Mod = "Mod"
}
export type DownloadableMetadata = {
id: string,
version: string,
downloadType: DownloadableType
}
export type Settings = {
autostart: boolean,
maxDownloadThreads: number,
}

View File

@ -1392,6 +1392,13 @@
dependencies:
"@tauri-apps/api" "^2.0.0"
"@tauri-apps/plugin-os@~2":
version "2.2.0"
resolved "https://registry.yarnpkg.com/@tauri-apps/plugin-os/-/plugin-os-2.2.0.tgz#ef5511269f59c0ccc580a9d09600034cfaa9743b"
integrity sha512-HszbCdbisMlu5QhCNAN8YIWyz2v33abAWha6+uvV2CKX8P5VSct/y+kEe22JeyqrxCnWlQ3DRx7s49Byg7/0EA==
dependencies:
"@tauri-apps/api" "^2.0.0"
"@tauri-apps/plugin-shell@>=2.0.0":
version "2.0.0"
resolved "https://registry.yarnpkg.com/@tauri-apps/plugin-shell/-/plugin-shell-2.0.0.tgz#b6fc88ab070fd5f620e46405715779aa44eb8428"
@ -3928,11 +3935,6 @@ mlly@^1.3.0, mlly@^1.4.2, mlly@^1.6.1, mlly@^1.7.1:
pkg-types "^1.2.0"
ufo "^1.5.4"
moment@^2.30.1:
version "2.30.1"
resolved "https://registry.yarnpkg.com/moment/-/moment-2.30.1.tgz#f8c91c07b7a786e30c59926df530b4eac96974ae"
integrity sha512-uEmtNhbDOrWPFS+hdjFCBfy9f2YoyzRpwcl+DqpC6taX21FzsTLQVbMV/W7PzNSX6x/bhC1zA3c2UQ5NzH6how==
mri@^1.2.0:
version "1.2.0"
resolved "https://registry.yarnpkg.com/mri/-/mri-1.2.0.tgz#6721480fec2a11a4889861115a48b6cbe7cc8f0b"