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5 Commits

Author SHA1 Message Date
DecDuck 7c629a2f26 Add #269 2026-06-21 19:32:54 +10:00
DecDuck 5bab286061 Implement #268 2026-06-21 18:43:08 +10:00
DecDuck 505c324c26 Fix #414 2026-06-21 17:01:37 +10:00
DecDuck cbecd1161d Publish docs, update links (#431)
* Publish docs, update links

* Fix sitemap gen

* Migrate to Astro v6

* Fix server lint
2026-06-21 16:39:34 +10:00
DecDuck 9185089c99 Fix v0.4.0 process handler, add override menu (#430)
* Fix Windows and Linux launch

* Add process handler selector, pin Prisma

* Regenerate lcofkiel

* Fix torrential inclusion in image

* Fix layouting

* Implement tree kill for Windows

* Fix server lint
2026-06-21 15:24:33 +10:00
46 changed files with 2494 additions and 2248 deletions
+18 -4
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@@ -6,6 +6,7 @@ on:
branches: [develop]
paths:
- "sites/promo/**"
- "sites/docs/**"
- "package.json"
- "pnpm-lock.yaml"
- "pnpm-workspace.yaml"
@@ -43,10 +44,11 @@ jobs:
node-version: "22"
cache: "pnpm"
# Only install the promo site (radiant) and its dependencies so the public
# website deploy stays decoupled from the server/desktop build pipelines.
# Only install the promo site (radiant) and docs site (docs-next) and their
# dependencies so the public website deploy stays decoupled from the
# server/desktop build pipelines.
- name: Install dependencies
run: pnpm install --filter radiant...
run: pnpm install --filter radiant... --filter docs-next...
- name: Setup Pages
id: setup_pages
@@ -63,12 +65,24 @@ jobs:
restore-keys: |
${{ runner.os }}-nextjs-${{ hashFiles('pnpm-lock.yaml') }}-
- name: Build with Next.js
- name: Build promo site with Next.js
working-directory: sites/promo
run: pnpm run build
env:
PAGES_BASE_PATH: ${{ steps.setup_pages.outputs.base_path }}
- name: Build docs site with Astro
working-directory: sites/docs
run: pnpm run build
# Nest the Starlight docs (built with base: "/docs") inside the promo export
# so both ship from a single GitHub Pages deployment at /docs.
- name: Assemble docs into /docs
run: |
rm -rf sites/promo/out/docs
mkdir -p sites/promo/out/docs
cp -r sites/docs/dist/. sites/promo/out/docs/
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
+9 -1
View File
@@ -63,6 +63,14 @@ FROM base AS run-system
ENV NODE_ENV=production
ENV NUXT_TELEMETRY_DISABLED=1
# The base stage's `COPY . .` puts the whole repo into the runtime WORKDIR (/app),
# but at runtime only the artifacts copied explicitly below are needed. Drop the
# inherited `torrential` source dir: the service resolves the binary by scanning
# the cwd for `torrential`, and a directory there is spawned as ./torrential and
# fails with EACCES. With it gone, resolution falls through to the `torrential`
# binary installed on PATH (/usr/bin/torrential) below.
RUN rm -rf /app/torrential
# RUN --mount=type=cache,target=/root/.yarn YARN_CACHE_FOLDER=/root/.yarn yarn add --network-timeout 1000000 --no-lockfile --ignore-scripts prisma@6.11.1
## runtime deps:
## - libarchive13: torrential now links libarchive dynamically (glibc build)
@@ -77,7 +85,7 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
openssl \
ca-certificates \
&& rm -rf /var/lib/apt/lists/*
RUN pnpm install prisma@7.3.0 --global
RUN pnpm install prisma@7.7.0 --global
# init prisma to download all required files
RUN pnpm prisma init
+2 -2
View File
@@ -6,7 +6,7 @@
# Drop
[![Website](https://img.shields.io/badge/website-000000?style=for-the-badge&logo=About.me&logoColor=white)](https://droposs.org)
[![Docs](https://img.shields.io/badge/DOCS-black?style=for-the-badge&logo=docusaurus)](https://docs.droposs.org/)
[![Docs](https://img.shields.io/badge/DOCS-black?style=for-the-badge&logo=docusaurus)](https://droposs.org/docs)
[![Static Badge](https://img.shields.io/badge/FORUM-blue?style=for-the-badge)](https://forum.droposs.org)
[![GitHub License](https://img.shields.io/badge/AGPL--3.0-red?style=for-the-badge)](LICENSE)
[![Discord](https://img.shields.io/badge/Discord-5865F2?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/ACq4qZp4a9)
@@ -28,7 +28,7 @@ Drop is an open-source game distribution platform, similar to GameVault or Steam
## Deployment
See our documentation on how to [deploy Drop](https://docs.droposs.org/docs/guides/quickstart) for more information.
See our documentation on how to [deploy Drop](https://droposs.org/docs/admin/quickstart) for more information.
## Contributing
@@ -0,0 +1,141 @@
<template>
<Listbox
as="div"
v-model="model.overrideHandler"
class="mt-6"
v-if="handlers.length > 1"
>
<ListboxLabel class="block text-sm/6 font-medium text-white"
>Launch method</ListboxLabel
>
<div class="relative mt-2">
<ListboxButton
class="grid w-full cursor-default grid-cols-1 rounded-md bg-white/5 py-1.5 pr-2 pl-3 text-left text-white outline-1 -outline-offset-1 outline-white/10 focus-visible:outline-2 focus-visible:-outline-offset-2 focus-visible:outline-blue-500 sm:text-sm/6"
>
<span
v-if="currentHandler"
class="col-start-1 row-start-1 truncate pr-6"
>{{ currentHandler.name }}</span
>
<span
v-else
class="col-start-1 row-start-1 truncate pr-6 italic text-zinc-400"
>Automatic</span
>
<ChevronUpDownIcon
class="col-start-1 row-start-1 size-5 self-center justify-self-end text-zinc-400 sm:size-4"
aria-hidden="true"
/>
</ListboxButton>
<transition
leave-active-class="transition ease-in duration-100"
leave-from-class=""
leave-to-class="opacity-0"
>
<ListboxOptions
class="absolute z-10 mt-1 max-h-60 w-full overflow-auto rounded-md bg-zinc-800 py-1 text-base outline-1 -outline-offset-1 outline-white/10 sm:text-sm"
>
<ListboxOption
as="template"
:value="undefined"
v-slot="{ active, selected }"
>
<li
:class="[
active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
'relative cursor-default py-2 pr-9 pl-3 select-none',
]"
>
<span
:class="[
selected ? 'font-semibold' : 'font-normal',
'block truncate italic',
]"
>Automatic</span
>
<span class="block truncate text-xs text-zinc-400"
>Pick the best method for this game.</span
>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-400',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="size-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
<ListboxOption
as="template"
v-for="handler in handlers"
:key="handler.id"
:value="handler.id"
v-slot="{ active, selected }"
>
<li
:class="[
active ? 'bg-blue-500 text-white outline-hidden' : 'text-white',
'relative cursor-default py-2 pr-9 pl-3 select-none',
]"
>
<span
:class="[
selected ? 'font-semibold' : 'font-normal',
'block truncate',
]"
>{{ handler.name }}</span
>
<span class="block truncate text-xs text-zinc-400">{{
handler.description
}}</span>
<span
v-if="selected"
:class="[
active ? 'text-white' : 'text-blue-400',
'absolute inset-y-0 right-0 flex items-center pr-4',
]"
>
<CheckIcon class="size-5" aria-hidden="true" />
</span>
</li>
</ListboxOption>
</ListboxOptions>
</transition>
</div>
<p class="mt-2 text-sm text-zinc-400">
Override how this game is launched.
</p>
</Listbox>
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
import {
Listbox,
ListboxButton,
ListboxLabel,
ListboxOption,
ListboxOptions,
} from "@headlessui/vue";
import { ChevronUpDownIcon } from "@heroicons/vue/16/solid";
import { CheckIcon } from "@heroicons/vue/20/solid";
import type { GameVersion } from "~/types";
type ProcessHandlerOption = { id: string; name: string; description: string };
const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
const props = defineProps<{ gameId: string }>();
const handlers = await invoke<ProcessHandlerOption[]>("get_process_handlers", {
id: props.gameId,
});
const currentHandler = computed(() =>
handlers.find((v) => v.id == model.value.overrideHandler),
);
</script>
@@ -23,16 +23,19 @@
</p>
<ProtonSelector v-model="model" v-if="$props.protonEnabled" />
<HandlerSelector v-model="model" :game-id="$props.gameId" />
</div>
</template>
<script setup lang="ts">
import type { GameVersion } from "~/types";
import ProtonSelector from "./ProtonSelector.vue";
import HandlerSelector from "./HandlerSelector.vue";
const model = defineModel<GameVersion["userConfiguration"]>({ required: true });
const props = defineProps<{
protonEnabled: boolean;
gameId: string;
}>();
</script>
+3 -2
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@@ -1,7 +1,7 @@
<template>
<ModalTemplate size-class="max-w-4xl" v-model="open">
<template #default>
<div class="flex flex-row gap-x-4 h-96">
<div class="flex flex-row gap-x-4 min-h-96">
<nav class="flex flex-1 flex-col" aria-label="Sidebar">
<ul role="list" class="-mx-2 space-y-1">
<li v-for="(tab, tabIdx) in tabs" :key="tab.name">
@@ -29,11 +29,12 @@
</li>
</ul>
</nav>
<div class="border-l-2 border-zinc-800 w-full grow pl-4 overflow-y-scroll">
<div class="border-l-2 border-zinc-800 w-full grow pl-4">
<component
v-model="configuration"
:is="tabs[currentTabIndex]?.page"
:proton-enabled="protonEnabled"
:game-id="props.gameId"
/>
</div>
</div>
+1 -1
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@@ -22,7 +22,7 @@
"koa": "^2.16.1",
"markdown-it": "^14.1.0",
"micromark": "^4.0.1",
"nuxt": "^3.21.6",
"nuxt": "^4.4.8",
"scss": "^0.2.4",
"vue-router": "latest",
"vuedraggable": "^4.1.0"
+794 -1525
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+1
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@@ -53,6 +53,7 @@ export type GameVersion = {
userConfiguration: {
launchTemplate: string;
overrideProtonPath: string;
overrideHandler: string | undefined;
enableUpdates: boolean
};
setups: Array<{ platform: string }>;
+1
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@@ -1392,6 +1392,7 @@ dependencies = [
"http-serde 2.1.1",
"humansize",
"known-folders",
"libloading",
"log",
"log4rs",
"md5 0.7.0",
+3
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@@ -136,6 +136,9 @@ tauri-build = { version = "*", features = [] }
[target."cfg(any(target_os = \"macos\", windows, target_os = \"linux\"))".dependencies]
tauri-plugin-single-instance = { version = "2.0.0", features = ["deep-link"] }
[target."cfg(target_os = \"linux\")".dependencies]
libloading = "0.7"
[profile.release]
lto = true
panic = "abort"
+3
View File
@@ -79,6 +79,7 @@ pub mod data {
UserConfiguration {
launch_template: "{}".to_owned(),
override_proton_path: None,
override_handler: None,
enable_updates: false,
}
}
@@ -88,6 +89,8 @@ pub mod data {
pub struct UserConfiguration {
pub launch_template: String,
pub override_proton_path: Option<String>,
#[serde(default)]
pub override_handler: Option<String>,
pub enable_updates: bool,
}
@@ -1,11 +1,15 @@
use std::{fs::create_dir_all, path::PathBuf, process::Command};
use std::{
fs::create_dir_all,
path::{Path, PathBuf},
process::Command,
};
use client::compat::{COMPAT_INFO, UMU_LAUNCHER_EXECUTABLE};
use database::{
Database, DownloadableMetadata, GameVersion, db::DATA_ROOT_DIR, platform::Platform,
};
use crate::{error::ProcessError, process_manager::ProcessHandler};
use crate::{error::ProcessError, parser::ParsedCommand, process_manager::ProcessHandler};
pub struct MacLauncher;
impl ProcessHandler for MacLauncher {
@@ -25,11 +29,89 @@ impl ProcessHandler for MacLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"macos"
}
fn name(&self) -> &'static str {
"Direct"
}
fn description(&self) -> &'static str {
"Launches the game directly on macOS."
}
}
#[allow(dead_code)]
const CREATE_NO_WINDOW: u32 = 0x08000000;
#[cfg_attr(not(target_os = "windows"), allow(unused_variables))]
fn apply_no_window(command: &mut Command) {
#[cfg(target_os = "windows")]
{
use std::os::windows::process::CommandExt;
command.creation_flags(CREATE_NO_WINDOW);
}
}
enum WindowsLaunchStrategy {
Direct,
Cmd,
Powershell,
}
// Wrap a launch command for Windows; with no strategy, detect it from the file extension.
fn windows_launch_command(
launch_command: String,
current_dir: &str,
strategy: Option<WindowsLaunchStrategy>,
) -> Result<String, ProcessError> {
let mut parsed = ParsedCommand::parse(launch_command)?;
let strategy = strategy.unwrap_or_else(|| {
let extension = Path::new(&parsed.command)
.extension()
.and_then(|ext| ext.to_str())
.map(str::to_ascii_lowercase);
match extension.as_deref() {
Some("ps1") => WindowsLaunchStrategy::Powershell,
Some("exe") | Some("com") => WindowsLaunchStrategy::Direct,
_ => WindowsLaunchStrategy::Cmd,
}
});
match strategy {
// PowerShell scripts
WindowsLaunchStrategy::Powershell => {
parsed.make_absolute(PathBuf::from(current_dir));
let script = std::mem::replace(&mut parsed.command, "powershell".to_owned());
let mut args = vec![
"-NoProfile".to_owned(),
"-ExecutionPolicy".to_owned(),
"Bypass".to_owned(),
"-File".to_owned(),
script,
];
args.append(&mut parsed.args);
parsed.args = args;
}
// Direct executables
WindowsLaunchStrategy::Direct => {
parsed.make_absolute(PathBuf::from(current_dir));
}
// cmd.exe, for batch files, builtins, PATHEXT resolution, %VAR% expansion, etc.
WindowsLaunchStrategy::Cmd => {
let command = std::mem::replace(&mut parsed.command, "cmd".to_owned());
let mut args = vec!["/C".to_owned(), command];
args.append(&mut parsed.args);
parsed.args = args;
}
}
Ok(parsed.reconstruct())
}
pub struct WindowsLauncher;
impl ProcessHandler for WindowsLauncher {
fn create_launch_process(
@@ -37,22 +119,169 @@ impl ProcessHandler for WindowsLauncher {
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
_current_dir: &str,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
Ok(format!("pwsh \"cmd /C \"{}\"\"", launch_command))
windows_launch_command(launch_command, current_dir, None)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
#[allow(unused_variables)]
fn modify_command(&self, command: &mut Command) {
#[cfg(target_os = "windows")]
use std::os::windows::process::CommandExt;
#[cfg(target_os = "windows")]
command.creation_flags(CREATE_NO_WINDOW);
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-auto"
}
fn name(&self) -> &'static str {
"Automatic"
}
fn description(&self) -> &'static str {
"Detects the file type and launches it directly, or through cmd or PowerShell."
}
}
pub struct WindowsDirectLauncher;
impl ProcessHandler for WindowsDirectLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Direct))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-direct"
}
fn name(&self) -> &'static str {
"Direct executable"
}
fn description(&self) -> &'static str {
"Runs the executable directly, without a shell."
}
}
pub struct WindowsCmdLauncher;
impl ProcessHandler for WindowsCmdLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(launch_command, current_dir, Some(WindowsLaunchStrategy::Cmd))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-cmd"
}
fn name(&self) -> &'static str {
"Command Prompt (cmd)"
}
fn description(&self) -> &'static str {
"Launches through cmd.exe. Supports batch files, builtins and %VAR% expansion."
}
}
pub struct WindowsPowershellLauncher;
impl ProcessHandler for WindowsPowershellLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
windows_launch_command(
launch_command,
current_dir,
Some(WindowsLaunchStrategy::Powershell),
)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, command: &mut Command) {
apply_no_window(command);
}
fn id(&self) -> &'static str {
"windows-powershell"
}
fn name(&self) -> &'static str {
"PowerShell"
}
fn description(&self) -> &'static str {
"Runs the command as a PowerShell script (-File)."
}
}
pub struct LinuxNativeLauncher;
impl ProcessHandler for LinuxNativeLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
_game_version: &GameVersion,
_current_dir: &str,
_database: &Database,
) -> Result<String, ProcessError> {
// Run native Linux games directly, no umu-run wrapper
Ok(launch_command)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"linux-native"
}
fn name(&self) -> &'static str {
"Native (direct)"
}
fn description(&self) -> &'static str {
"Runs the native Linux game directly on the host."
}
}
@@ -101,6 +330,18 @@ impl ProcessHandler for UMUNativeLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"linux-umu"
}
fn name(&self) -> &'static str {
"Steam Linux Runtime (umu-run)"
}
fn description(&self) -> &'static str {
"Runs the native Linux game inside umu-run's Steam Linux Runtime."
}
}
pub struct UMUCompatLauncher;
@@ -168,6 +409,18 @@ impl ProcessHandler for UMUCompatLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"proton-umu"
}
fn name(&self) -> &'static str {
"Proton (umu-run)"
}
fn description(&self) -> &'static str {
"Runs the Windows game through Proton using umu-run."
}
}
pub struct AsahiMuvmLauncher;
@@ -228,4 +481,16 @@ impl ProcessHandler for AsahiMuvmLauncher {
}
fn modify_command(&self, _command: &mut Command) {}
fn id(&self) -> &'static str {
"proton-muvm"
}
fn name(&self) -> &'static str {
"Proton + muvm (Asahi)"
}
fn description(&self) -> &'static str {
"Runs through Proton inside a muvm microVM, for Apple Silicon / Asahi Linux."
}
}
@@ -28,7 +28,8 @@ use crate::{
format::DropFormatArgs,
parser::{LaunchParameters, ParsedCommand},
process_handlers::{
AsahiMuvmLauncher, MacLauncher, UMUCompatLauncher, UMUNativeLauncher, WindowsLauncher,
AsahiMuvmLauncher, LinuxNativeLauncher, MacLauncher, UMUCompatLauncher, UMUNativeLauncher,
WindowsCmdLauncher, WindowsDirectLauncher, WindowsLauncher, WindowsPowershellLauncher,
},
};
@@ -54,6 +55,13 @@ pub struct LaunchOption {
name: String,
}
#[derive(Serialize)]
pub struct ProcessHandlerOption {
id: String,
name: String,
description: String,
}
impl ProcessManager<'_> {
pub fn new(app_handle: AppHandle) -> Self {
let log_output_dir = DATA_ROOT_DIR.join("logs");
@@ -76,6 +84,22 @@ impl ProcessManager<'_> {
(Platform::Windows, Platform::Windows),
&WindowsLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Windows, Platform::Windows),
&WindowsDirectLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Windows, Platform::Windows),
&WindowsCmdLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Windows, Platform::Windows),
&WindowsPowershellLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&LinuxNativeLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&UMUNativeLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
@@ -101,7 +125,7 @@ impl ProcessManager<'_> {
match self.processes.get_mut(&game_id) {
Some(process) => {
process.manually_killed = true;
process.handle.kill()?;
kill_process_tree(&process.handle)?;
let exit_status = process.handle.wait()?;
info!("exit status: {:?}", exit_status);
Ok(())
@@ -188,7 +212,21 @@ impl ProcessManager<'_> {
&self,
db_lock: &Database,
target_platform: &Platform,
override_id: Option<&str>,
) -> Result<&(dyn ProcessHandler + Send + Sync), ProcessError> {
// An explicit override wins, as long as it's valid for the current platform.
if let Some(override_id) = override_id
&& let Some(handler) = self.game_launchers.iter().find(|e| {
let (e_current, e_target) = e.0;
e_current == self.current_platform
&& e_target == *target_platform
&& e.1.id() == override_id
&& e.1.valid_for_platform(db_lock, target_platform)
})
{
return Ok(handler.1);
}
Ok(self
.game_launchers
.iter()
@@ -204,10 +242,44 @@ impl ProcessManager<'_> {
pub fn valid_platform(&self, platform: &Platform) -> bool {
let db_lock = borrow_db_checked();
let process_handler = self.fetch_process_handler(&db_lock, platform);
let process_handler = self.fetch_process_handler(&db_lock, platform, None);
process_handler.is_ok()
}
pub fn get_process_handlers(
&self,
game_id: String,
) -> Result<Vec<ProcessHandlerOption>, ProcessError> {
let db_lock = borrow_db_checked();
let meta = db_lock
.applications
.installed_game_version
.get(&game_id)
.cloned()
.ok_or(ProcessError::NotInstalled)?;
let target_platform = meta.target_platform;
let handlers = self
.game_launchers
.iter()
.filter(|e| {
let (e_current, e_target) = e.0;
e_current == self.current_platform
&& e_target == target_platform
&& e.1.valid_for_platform(&db_lock, &target_platform)
})
.map(|e| ProcessHandlerOption {
id: e.1.id().to_string(),
name: e.1.name().to_string(),
description: e.1.description().to_string(),
})
.collect();
Ok(handlers)
}
pub fn get_launch_options(game_id: String) -> Result<Vec<LaunchOption>, ProcessError> {
let db_lock = borrow_db_checked();
@@ -310,7 +382,12 @@ impl ProcessManager<'_> {
let target_platform = meta.target_platform;
let process_handler = self.fetch_process_handler(&db_lock, &target_platform)?;
let process_handler = self.fetch_process_handler(
&db_lock,
&target_platform,
game_version.user_configuration.override_handler.as_deref(),
)?;
debug!("using process handler {:?}", process_handler.id());
let (target_command, emulator) = match game_status {
GameDownloadStatus::Installed {
@@ -516,6 +593,30 @@ impl ProcessManager<'_> {
}
}
fn kill_process_tree(handle: &SharedChild) -> io::Result<()> {
#[cfg(target_os = "windows")]
{
// handle.kill() only terminates the launched process (often a cmd or
// powershell wrapper), orphaning the actual game. taskkill /T kills the
// whole process tree.
use std::os::windows::process::CommandExt;
const CREATE_NO_WINDOW: u32 = 0x08000000;
let pid = handle.id().to_string();
let killed = Command::new("taskkill")
.args(["/F", "/T", "/PID", pid.as_str()])
.creation_flags(CREATE_NO_WINDOW)
.stdout(std::process::Stdio::null())
.stderr(std::process::Stdio::null())
.status()
.map(|status| status.success())
.unwrap_or(false);
if killed {
return Ok(());
}
}
handle.kill()
}
pub trait ProcessHandler: Send + 'static {
fn create_launch_process(
&self,
@@ -529,4 +630,8 @@ pub trait ProcessHandler: Send + 'static {
fn valid_for_platform(&self, db: &Database, target: &Platform) -> bool;
fn modify_command(&self, command: &mut Command);
fn id(&self) -> &'static str;
fn name(&self) -> &'static str;
fn description(&self) -> &'static str;
}
+50 -10
View File
@@ -8,8 +8,17 @@
#![deny(clippy::all)]
use std::{
env, fs::File, io::Write, panic::PanicHookInfo, path::Path, str::FromStr,
sync::nonpoison::Mutex, time::SystemTime,
env,
fs::File,
io::Write,
panic::PanicHookInfo,
path::Path,
str::FromStr,
sync::{
atomic::{AtomicBool, Ordering},
nonpoison::Mutex,
},
time::SystemTime,
};
use ::client::{
@@ -260,6 +269,7 @@ pub fn run() {
get_autostart_enabled,
open_process_logs,
get_launch_options,
get_process_handlers,
#[cfg(target_os = "linux")]
::process::compat::fetch_proton_paths,
#[cfg(target_os = "linux")]
@@ -359,8 +369,17 @@ pub fn run() {
)
.expect("Failed to generate menu");
if env::var("NO_TRAY_ICON").is_ok_and(|value| value.to_lowercase() == "true") {
TRAY_DISABLED.store(true, Ordering::Relaxed);
} else if !tray_icon_supported() {
warn!(
"appindicator library not available at runtime, disabling system tray icon"
);
TRAY_DISABLED.store(true, Ordering::Relaxed);
}
run_on_tray(|| {
TrayIconBuilder::new()
let tray = TrayIconBuilder::new()
.icon(
app.default_window_icon()
.expect("Failed to get default window icon")
@@ -383,8 +402,12 @@ pub fn run() {
warn!("menu event not handled: {:?}", event.id);
}
})
.build(app)
.expect("error while setting up tray menu");
.build(app);
if let Err(e) = tray {
warn!("failed to set up system tray icon, disabling tray: {e}");
TRAY_DISABLED.store(true, Ordering::Relaxed);
}
});
{
@@ -445,13 +468,30 @@ pub fn run() {
});
}
static TRAY_DISABLED: AtomicBool = AtomicBool::new(false);
#[cfg(target_os = "linux")]
fn tray_icon_supported() -> bool {
[
"libayatana-appindicator3.so.1",
"libappindicator3.so.1",
"libayatana-appindicator3.so",
"libappindicator3.so",
]
.iter()
.any(|name| unsafe { libloading::Library::new(name) }.is_ok())
}
#[cfg(not(target_os = "linux"))]
fn tray_icon_supported() -> bool {
true
}
fn run_on_tray<T: FnOnce()>(f: T) {
if match std::env::var("NO_TRAY_ICON") {
Ok(s) => s.to_lowercase() != "true",
Err(_) => true,
} {
(f)();
if TRAY_DISABLED.load(Ordering::Relaxed) {
return;
}
(f)();
}
// TODO: Refactor
+6 -1
View File
@@ -3,7 +3,7 @@ use std::sync::Arc;
use process::{
PROCESS_MANAGER,
error::ProcessError,
process_manager::{LaunchOption, ProcessManager},
process_manager::{LaunchOption, ProcessHandlerOption, ProcessManager},
};
use serde::Serialize;
use tauri::AppHandle;
@@ -16,6 +16,11 @@ pub fn get_launch_options(id: String) -> Result<Vec<LaunchOption>, ProcessError>
Ok(launch_options)
}
#[tauri::command]
pub fn get_process_handlers(id: String) -> Result<Vec<ProcessHandlerOption>, ProcessError> {
PROCESS_MANAGER.lock().get_process_handlers(id)
}
#[derive(Serialize)]
#[serde(tag = "result", content = "data")]
pub enum LaunchResult {
+897 -604
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -19,7 +19,7 @@
</p>
<NuxtLink
class="mt-4 rounded-md inline-flex items-center text-sm font-semibold text-blue-500 hover:text-blue-600 focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-500"
href="https://docs.droposs.org/docs/authentication/simple"
href="https://droposs.org/docs/admin/authentication/simple"
target="_blank"
>
<i18n-t
@@ -74,7 +74,7 @@
</p>
<NuxtLink
class="mt-4 rounded-md inline-flex items-center text-sm font-semibold text-blue-500 hover:text-blue-600 focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-500"
href="https://docs.droposs.org/docs/authentication/oidc"
href="https://droposs.org/docs/admin/authentication/oidc"
target="_blank"
>
<i18n-t
+3 -2
View File
@@ -174,13 +174,14 @@ const optionsMetadata: {
Filesystem: {
title: t("library.admin.sources.fsTitle"),
description: t("library.admin.sources.fsDesc"),
docsLink: "https://docs.droposs.org/docs/library#drop-style",
docsLink: "https://droposs.org/docs/reference/library-sources#drop-style",
icon: DropLogo,
},
FlatFilesystem: {
title: t("library.admin.sources.fsFlatTitle"),
description: t("library.admin.sources.fsFlatDesc"),
docsLink: "https://docs.droposs.org/docs/library#flat-style-or-compat",
docsLink:
"https://droposs.org/docs/reference/library-sources#compatibility-flat-style",
icon: BackwardIcon,
},
};
+2 -2
View File
@@ -134,11 +134,11 @@ const navigation = computed(() => ({
// { name: t("footer.api"), href: "https://api.droposs.org/" },
{
name: t("footer.docs.server"),
href: "https://docs.droposs.org/docs/guides/quickstart",
href: "https://droposs.org/docs/admin/quickstart",
},
{
name: t("footer.docs.client"),
href: "https://docs.droposs.org/docs/guides/client",
href: "https://droposs.org/docs/user",
},
],
about: [
+6 -1
View File
@@ -9,7 +9,12 @@ export const updateUser = async () => {
const user = useUser();
if (user.value === null) return;
user.value = await $dropFetch<UserModel | null>("/api/v1/user");
user.value = await $dropFetch<UserModel | null>("/api/v1/user", {
// Forward headers manually when called outside a component
headers: import.meta.server
? useRequestHeaders(["cookie", "authorization"])
: undefined,
});
};
export async function completeSignin() {
+3
View File
@@ -547,6 +547,9 @@
"sources": {
"create": "Create source",
"createDesc": "Drop will use this source to access your game library, and make them available.",
"deleteButton": "Delete source",
"deleteDesc": "Deleting \"{0}\" will cascade delete the library, all of its games, all of their versions, and all of their metadata. This action cannot be undone.",
"deleteTitle": "Delete library source?",
"desc": "Configure your library sources, where Drop will look for new games and versions to import.",
"documentationLink": "Documentation {arrow}",
"edit": "Edit source",
+51 -14
View File
@@ -126,16 +126,50 @@
</div>
<div
class="sticky top-0 z-40 flex items-center gap-x-6 bg-zinc-900 px-4 py-4 shadow-sm sm:px-6 lg:hidden"
class="sticky top-0 z-40 lg:pl-20 border-b border-zinc-800 bg-zinc-950 shadow-sm"
>
<button
type="button"
class="-m-2.5 p-2.5 text-zinc-400 lg:hidden"
@click="sidebarOpen = true"
>
<span class="sr-only">{{ $t("header.openSidebar") }}</span>
<Bars3Icon class="h-6 w-6" aria-hidden="true" />
</button>
<div class="flex items-center gap-x-4 px-4 py-2 sm:px-6 lg:px-8">
<button
type="button"
class="-m-2.5 p-2.5 text-zinc-400 lg:hidden"
@click="sidebarOpen = true"
>
<span class="sr-only">{{ $t("header.openSidebar") }}</span>
<Bars3Icon class="h-6 w-6" aria-hidden="true" />
</button>
<div class="flex-1" />
<ol class="inline-flex items-center gap-3">
<li>
<Menu as="div" class="relative inline-block">
<MenuButton>
<UserHeaderWidget :notifications="unreadNotifications.length">
<BellIcon class="h-5" />
</UserHeaderWidget>
</MenuButton>
<transition
enter-active-class="transition ease-out duration-100"
enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100"
leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100"
leave-to-class="transform opacity-0 scale-95"
>
<MenuItems
class="absolute right-0 top-10 z-50 w-96 focus:outline-none shadow-md"
>
<UserHeaderNotificationWidgetPanel
:notifications="unreadNotifications"
/>
</MenuItems>
</transition>
</Menu>
</li>
<UserHeaderUserWidget />
</ol>
</div>
</div>
<main class="lg:pl-20 min-h-screen bg-zinc-900 flex flex-col">
@@ -156,6 +190,9 @@ import {
DialogPanel,
TransitionChild,
TransitionRoot,
Menu,
MenuButton,
MenuItems,
} from "@headlessui/vue";
import {
Bars3Icon,
@@ -168,7 +205,7 @@ import {
} from "@heroicons/vue/24/outline";
import type { NavigationItem } from "~/composables/types";
import { useCurrentNavigationIndex } from "~/composables/current-page-engine";
import { ArrowLeftIcon } from "@heroicons/vue/16/solid";
import { ArrowLeftIcon, BellIcon } from "@heroicons/vue/16/solid";
import { XMarkIcon } from "@heroicons/vue/24/solid";
import type { Settings } from "~/server/internal/utils/types";
@@ -219,10 +256,10 @@ const navigation: Array<NavigationItem & { icon: Component }> = [
},
];
// const notifications = useNotifications();
// const unreadNotifications = computed(() =>
// notifications.value.filter((e) => !e.read)
// );
const notifications = useNotifications();
const unreadNotifications = computed(() =>
notifications.value.filter((e) => !e.read),
);
const currentNavigationIndex = useCurrentNavigationIndex(navigation);
+1 -2
View File
@@ -2,14 +2,13 @@ const whitelistedPrefixes = ["/auth", "/api", "/setup"];
const requireAdmin = ["/admin"];
export default defineNuxtRouteMiddleware(async (to, _from) => {
if (import.meta.server) return;
const error = useError();
if (error.value !== undefined) return;
if (whitelistedPrefixes.findIndex((e) => to.fullPath.startsWith(e)) != -1)
return;
const user = useUser();
if (user === undefined) {
if (user.value === undefined) {
await updateUser();
}
if (!user.value) {
+3 -3
View File
@@ -29,8 +29,8 @@
"@nuxt/image": "^1.10.0",
"@nuxt/kit": "^3.20.1",
"@nuxtjs/i18n": "^9.5.5",
"@prisma/adapter-pg": "^7.3.0",
"@prisma/client": "^7.3.0",
"@prisma/adapter-pg": "7.7.0",
"@prisma/client": "7.7.0",
"@simplewebauthn/browser": "^13.2.2",
"@simplewebauthn/server": "^13.2.2",
"@tailwindcss/vite": "^4.0.6",
@@ -58,7 +58,7 @@
"parse-cosekey": "^1.0.2",
"pino": "^9.14.0",
"pino-pretty": "^13.1.1",
"prisma": "7.3.0",
"prisma": "7.7.0",
"sanitize-filename": "^1.6.3",
"semver": "^7.7.1",
"shescape": "^2.1.10",
+1 -1
View File
@@ -438,7 +438,7 @@
<NuxtLink
class="transition text-xs text-zinc-600 hover:underline hover:text-zinc-400"
href="https://docs.droposs.org/docs/library"
href="https://droposs.org/docs/reference/library-sources"
target="_blank"
>
<i18n-t
+39 -23
View File
@@ -279,13 +279,14 @@ const optionsMetadata: {
Filesystem: {
title: t("library.admin.sources.fsTitle"),
description: t("library.admin.sources.fsDesc"),
docsLink: "https://docs.droposs.org/docs/library#drop-style",
docsLink: "https://droposs.org/docs/reference/library-sources#drop-style",
icon: DropLogo,
},
FlatFilesystem: {
title: t("library.admin.sources.fsFlatTitle"),
description: t("library.admin.sources.fsFlatDesc"),
docsLink: "https://docs.droposs.org/docs/library#flat-style-or-compat",
docsLink:
"https://droposs.org/docs/reference/library-sources#compatibility-flat-style",
icon: BackwardIcon,
},
};
@@ -346,30 +347,45 @@ function edit(index: number) {
actionSourceOpen.value = true;
}
async function deleteSource(index: number) {
function deleteSource(index: number) {
const source = sources.value[index];
if (!source) return;
try {
await $dropFetch("/api/v1/admin/library/sources", {
method: "DELETE",
body: { id: source.id },
headers,
});
} catch (e) {
createModal(
ModalType.Notification,
{
title: t("errors.library.source.delete.title"),
description: t("errors.library.source.delete.desc", [
// @ts-expect-error attempt to display statusMessage on error
e?.statusMessage ?? t("errors.unknown"),
]),
},
(_, c) => c(),
);
}
createModal(
ModalType.Confirmation,
{
title: t("library.admin.sources.deleteTitle"),
description: t("library.admin.sources.deleteDesc", [source.name]),
buttonText: t("library.admin.sources.deleteButton"),
},
async (event, close) => {
if (event !== "confirm") return close();
sources.value.splice(index, 1);
try {
await $dropFetch("/api/v1/admin/library/sources", {
method: "DELETE",
body: { id: source.id },
headers,
});
} catch (e) {
createModal(
ModalType.Notification,
{
title: t("errors.library.source.delete.title"),
description: t("errors.library.source.delete.desc", [
// @ts-expect-error attempt to display statusMessage on error
e?.statusMessage ?? t("errors.unknown"),
]),
},
(_, c) => c(),
);
return close();
}
const currentIndex = sources.value.findIndex((s) => s.id === source.id);
if (currentIndex !== -1) sources.value.splice(currentIndex, 1);
close();
},
);
}
</script>
+7 -6
View File
@@ -41,7 +41,7 @@ export default defineConfig({
{ slug: "user" },
{
label: "Install",
autogenerate: { directory: "user/install" },
items: [{ autogenerate: { directory: "user/install" } }],
},
{
label: "Usage",
@@ -65,25 +65,26 @@ export default defineConfig({
},
{
label: "Going further",
autogenerate: { directory: "admin/going-further" },
items: [{ autogenerate: { directory: "admin/going-further" } }],
},
{
label: "Metadata",
autogenerate: { directory: "admin/metadata" },
items: [{ autogenerate: { directory: "admin/metadata" } }],
},
{
label: "Authentication",
autogenerate: { directory: "admin/authentication" },
items: [{ autogenerate: { directory: "admin/authentication" } }],
},
],
},
{
label: "Reference",
autogenerate: { directory: "reference" },
items: [{ autogenerate: { directory: "reference" } }],
},
],
customCss: ["./src/styles/drop.css"],
}),
],
site: "https://docs-next.droposs.org/",
site: "https://droposs.org",
base: "/docs",
});
+5 -5
View File
@@ -10,11 +10,11 @@
"astro": "astro"
},
"dependencies": {
"@astrojs/starlight": "^0.37.4",
"astro": "^5.6.1",
"sharp": "^0.34.2",
"starlight-image-zoom": "^0.13.2",
"starlight-links-validator": "^0.19.2",
"@astrojs/starlight": "^0.40.0",
"astro": "^6.4.8",
"sharp": "^0.35.2",
"starlight-image-zoom": "^0.14.2",
"starlight-links-validator": "^0.24.1",
"starlight-theme-rapide": "^0.5.2"
}
}
@@ -28,7 +28,7 @@ For convenience's sake, we can also specify file extensions for Drop's auto-dete
Add a launch executable for every platform you want to support. The options are fairly self-explanatory, but make sure to use the `{rom}` placeholder, and optionally add the file extensions.
Read the [Command Parsing](/reference/command-parsing/) article to understand how it's parsed and substituted.
Read the [Command Parsing](/docs/reference/command-parsing/) article to understand how it's parsed and substituted.
3. ## Import your game
@@ -18,7 +18,7 @@ If you're using a library source that supports versioning, you can add and impor
2. ### Follow the import guide again
Follow the [import guide again](/admin/guides/import-version/), but this time for your new version folder.
Follow the [import guide again](/docs/admin/guides/import-version/), but this time for your new version folder.
</Steps>
@@ -39,7 +39,7 @@ You can stack many "update mode" versions on top of each other, and they will pi
2. ### Follow the import guide again
Follow the [import guide again](/admin/guides/import-version/), but this time for your new version folder.
Follow the [import guide again](/docs/admin/guides/import-version/), but this time for your new version folder.
3. ### Before import, enable update mode
@@ -3,7 +3,7 @@ title: Setting up OIDC
---
:::note
You can find reference information in the [OIDC authentication docs](/admin/authentication/oidc/).
You can find reference information in the [OIDC authentication docs](/docs/admin/authentication/oidc/).
:::
## Authentik
@@ -10,7 +10,7 @@ To import games and start using Drop, you must first create a library to import
1. **Decide on a library layout.**
Drop supports different layouts for your files on disk, you can read more about them in the [Library Sources](/reference/library-sources) reference section.
Drop supports different layouts for your files on disk, you can read more about them in the [Library Sources](/docs/reference/library-sources) reference section.
2. **Mount your library in the Docker container.**
@@ -28,7 +28,7 @@ To import games and start using Drop, you must first create a library to import
- `/mnt/media/my-drop-library` is the path to your library.
- `/library` is a **unique** path inside the container. **Use something else if another volume mounts to `/library`**.
If you followed the [Quickstart](/admin/quickstart/) guide, you'll have already set up a library at `./library` pointing to `/library` within the container. You may want to instead edit that line in the `volumes` section to point to where your library is located.
If you followed the [Quickstart](/docs/admin/quickstart/) guide, you'll have already set up a library at `./library` pointing to `/library` within the container. You may want to instead edit that line in the `volumes` section to point to where your library is located.
3. **Open library source interface in Admin Dashboard.**
@@ -16,7 +16,7 @@ Drop automatically parses and formats the URL, so there are no requirements on t
## LAN
The `compose.yaml` provided in the [Quickstart guide](/admin/quickstart/) already exposes the Drop instance on port 3000. If you're on the same LAN as your Drop instance, you can find it's IP and then use:
The `compose.yaml` provided in the [Quickstart guide](/docs/admin/quickstart/) already exposes the Drop instance on port 3000. If you're on the same LAN as your Drop instance, you can find it's IP and then use:
```
http://[instance IP]:3000
@@ -60,7 +60,7 @@ Once you've got a library set up, and have imported a game, you can import a ver
A installer version uses "setup mode". Enable the option, and then add the installer executable in setup commands.
:::note
Setup and launch commands are parsed in a cross-platform, POSIX style. It's not relevant for simple setups, but useful to know. Read more about it in [Command Parsing](/reference/command-parsing/).
Setup and launch commands are parsed in a cross-platform, POSIX style. It's not relevant for simple setups, but useful to know. Read more about it in [Command Parsing](/docs/reference/command-parsing/).
:::
6. ### **Wait for import.**
@@ -40,7 +40,7 @@ services:
**The main things in this `compose.yaml` is the volumes attached to the `drop` service:**
1. `./library` is where you will put your games to be imported into Drop. See '[Creating a library](/admin/guides/creating-library/)' once you're set up.
1. `./library` is where you will put your games to be imported into Drop. See '[Creating a library](/docs/admin/guides/creating-library/)' once you're set up.
2. `./data` is where Drop will store anything that's using the default file-system backed storage system. Typically, these are objects.
:::tip
+1 -1
View File
@@ -7,7 +7,7 @@ hero:
file: ../../assets/drop.svg
actions:
- text: Quickstart
link: /admin/quickstart
link: /docs/admin/quickstart
icon: right-arrow
- text: Download client
link: https://droposs.org/download
@@ -89,7 +89,7 @@ Drop's [dockerfile](https://github.com/Drop-OSS/drop/blob/develop/Dockerfile) pr
:::
```bash
npm install prisma@7.3.0 dotenv # dotenv is required
npm install prisma@7.7.0 dotenv # dotenv is required
```
Then, with your database running:
@@ -21,12 +21,40 @@ Then, what happens with this, depends on the type of game we're launching:
## Normal (no emulator)
Drop reconstructs the original shell string, and passes it into platform-specific command wrappers. For Windows, this means nothing. For Linux, it gets wrapped in `umu-run`.
Drop reconstructs the original shell string, and passes it into a platform-specific command wrapper, called a **launch method**. Drop picks a sensible launch method automatically, but you can override it per-game for troubleshooting — see [Launch methods](#launch-methods) below.
By default, on Windows the command is launched based on its file type: `.exe` files run directly, `.bat` and `.cmd` files run through `cmd`, `.ps1` files run through PowerShell, and anything else is handed to `cmd` so builtins, `PATHEXT` resolution and `%VAR%` expansion all work. On Linux, native games run directly on the host, while games targeting Windows are wrapped in `umu-run` (with Proton).
It is then parsed again, and then passed into process creation, mapping the environment variable, command, and arguments into their respective platform-dependent places.
Drop logs out it's final parsed command, if you want to look at it in the client logs.
## Launch methods
The wrapper Drop uses to start a game is called a **launch method** (a *process handler* internally). Drop automatically selects the best available method for each game, but if a game won't launch you can override it under **Game Options → Launch → Launch method**.
Only methods supported by your current platform (and the game's target platform) are listed, each with a short description in the client.
### Windows
| Method | Description |
| ------ | ----------- |
| **Automatic** *(default)* | Detects the file type and launches it directly, or through `cmd` or PowerShell. |
| **Direct executable** | Runs the executable directly, without a shell. |
| **Command Prompt (cmd)** | Launches through `cmd.exe`. Supports batch files, builtins and `%VAR%` expansion. |
| **PowerShell** | Runs the command as a PowerShell script (`-File`). |
### Linux
| Method | Description |
| ------ | ----------- |
| **Native (direct)** *(default for Linux games)* | Runs the native Linux game directly on the host. |
| **Steam Linux Runtime (umu-run)** | Runs the native Linux game inside `umu-run`'s Steam Linux Runtime. Requires [UMU launcher](/docs/user/usage/proton/). |
| **Proton (umu-run)** *(default for Windows games)* | Runs a Windows game through Proton, using `umu-run`. Requires [Proton](/docs/user/usage/proton/). |
| **Proton + muvm (Asahi)** | Runs a Windows game through Proton inside a muvm microVM, for Apple Silicon / Asahi Linux. |
On macOS, games are always launched directly.
## Emulators
For emulators, we have the "emulator version" (version containing the emulator), and the "emulated version" (version containing the ROM).
@@ -48,7 +48,7 @@ In the UI, you'll be prompted to "import" each folder separately:
So your game has gotten an update and you've got new files. All you need to do is create a new version folder inside the game folder, and move all the files you have into that folder. Then, import it within the Drop admin UI.
If you have files that you're supposed to **paste over the previous version**, Drop supports that! Read [Update mode](/reference/update-mode/) to find out more.
If you have files that you're supposed to **paste over the previous version**, Drop supports that! Read [Update mode](/docs/reference/update-mode/) to find out more.
# Compatibility (flat-style)
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@@ -4,4 +4,4 @@ title: Getting Started
Drop clients are available for download from [our website](https://droposs.org/download), or follow one of our installation guides on the sidebar. Download the correct version for your platform, and open it up.
The client will walk you through the setup and sign-in process to get started. You'll need a Drop instance you can connect to, and an account on the server. If you don't have one, you can follow the [Quickstart](/admin/quickstart/) guide to set up your own.
The client will walk you through the setup and sign-in process to get started. You'll need a Drop instance you can connect to, and an account on the server. If you don't have one, you can follow the [Quickstart](/docs/admin/quickstart/) guide to set up your own.
@@ -55,4 +55,8 @@ To launch any Windows game, you **must** first set a default Proton version.
Drop uses a global default Proton version to launch games by default. You can override this in a game's options.
![Screenshot showing how to override the proton version](./proton-options-override.png)
![Screenshot showing how to override the proton version](./proton-options-override.png)
## Choosing a launch method
Proton isn't the only thing you can change per-game. If a game won't start, you can also try a different **launch method** from the same **Game Options → Launch** menu — for example, forcing a Windows game through Proton, or running a native Linux game inside the Steam Linux Runtime. See [Launch methods](/docs/reference/command-parsing/#launch-methods) for the full list.
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@@ -46,7 +46,7 @@ function Header() {
<div className="flex flex-col gap-y-2 border-b border-dotted border-zinc-800 pb-4">
<dt className="text-sm/6 text-zinc-400">Lines of code</dt>
<dd className="order-first text-6xl font-medium tracking-tight">
<AnimatedNumber start={10} end={40} />k
<AnimatedNumber start={0} end={75} />k
</dd>
</div>
<div className="flex flex-col gap-y-2 border-b border-dotted border-zinc-800 pb-4">
@@ -61,7 +61,7 @@ function Header() {
<div className="flex flex-col gap-y-2 max-sm:border-b max-sm:border-dotted max-sm:border-gray-200 max-sm:pb-4">
<dt className="text-sm/6 text-zinc-400">Docker pulls</dt>
<dd className="order-first text-6xl font-medium tracking-tight">
<AnimatedNumber start={0} end={48.8} decimals={1} />k
<AnimatedNumber start={0} end={210} decimals={1} />k
</dd>
</div>
<div className="flex flex-col gap-y-2">
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@@ -36,7 +36,7 @@ function Hero() {
Steam and Epic.
</p>
<div className="mt-12 flex flex-col gap-x-6 gap-y-4 sm:flex-row">
<Button href="https://docs.droposs.org/docs/guides/quickstart">
<Button href="/docs/admin/quickstart">
Get started
</Button>
<Button variant="outline" href="/about">
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@@ -23,7 +23,7 @@ function CallToAction() {
<div className="mt-6">
<Button
className="w-full sm:w-auto"
href="https://docs.droposs.org/docs/guides/quickstart"
href="/docs/admin/quickstart"
>
Quickstart &rarr;
</Button>
@@ -65,7 +65,7 @@ function Sitemap() {
<div>
<SitemapHeading>Documentation</SitemapHeading>
<SitemapLinks>
<SitemapLink href="https://docs.droposs.org/">
<SitemapLink href="/docs">
Self-hosters
</SitemapLink>
<SitemapLink href="https://developer.droposs.org/">
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@@ -80,11 +80,11 @@ export function Gallery() {
)
.map((file) => (
<div key={file.url} className="relative w-full">
<div className="group overflow-hidden rounded-lg bg-gray-100 focus-within:outline-2 focus-within:outline-offset-2 focus-within:outline-blue-600">
<div className="group relative block w-full overflow-hidden rounded-lg bg-gray-100 focus-within:outline-2 focus-within:outline-offset-2 focus-within:outline-blue-600">
<img
alt=""
src={file.url}
className="pointer-events-none aspect-10/7 aspect-auto rounded-lg object-cover outline -outline-offset-1 outline-black/5 group-hover:opacity-75"
className="pointer-events-none block w-full rounded-lg object-cover outline -outline-offset-1 outline-black/5 group-hover:opacity-75"
/>
<button
type="button"
@@ -96,10 +96,10 @@ export function Gallery() {
</span>
</button>
</div>
<p className="pointer-events-none mt-2 block truncate text-sm font-medium text-gray-900">
<p className="pointer-events-none mt-2 block truncate text-sm font-medium text-zinc-100">
{file.name}
</p>
<p className="pointer-events-none block text-xs font-medium text-gray-500">
<p className="pointer-events-none block text-xs font-medium text-zinc-400">
{file.description}
</p>
</div>