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fetch_game_logic saves a fetched game under the key "<id>", but the download agent (and the offline path) look it up under "game/<id>". Only the library list writes "game/<id>". So a game that isn't in the user's library - for example an emulator pulled in as a dependency - is never found in the cache. The download agent then falls back to the game's id for the folder name and installs it into <install dir>/<uuid> instead of <install dir>/<name>.
Drop
Drop is an open-source game distribution platform, similar to GameVault or Steam. It's designed to distribute and share DRM-free games quickly, all while being incredibly flexible, beautiful, and fast.
Philosophy
- Drop is flexible. While abstractions and interfaces can complicate the codebase, the flexibility is worth it.
- Drop is secure. The nature of Drop means an instance can never be accessible without authentication. In line with #1, Drop also supports a huge variety of authentication mechanisms, from username/password to SSO.
- Drop is user-friendly. The interface is designed to be clean and simple to use, with advanced features available to users who want them.
Deployment
See our documentation on how to deploy Drop for more information.
Contributing
Please see the in-depth contributing guide. The guide includes information on how to set up the project, how to contribute code, how to report issues, and even how to effectively translate Drop.
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