Store overhaul (#142)

* feat: small library tweaks + company page

* feat: new store view

* fix: ci merge error

* feat: add genres to store page

* feat: sorting

* feat: lock game/version imports while their tasks are running

* feat: feature games

* feat: tag based filtering

* fix: make tags alphabetical

* refactor: move a bunch of i18n to common

* feat: add localizations for everything

* fix: title description on panel

* fix: feature carousel text

* fix: i18n footer strings

* feat: add tag page

* fix: develop merge

* feat: offline games support (don't error out if provider throws)

* feat: tag management

* feat: show library next to game import + small fixes

* feat: most of the company and tag managers

* feat: company text field editing

* fix: small fixes + tsgo experiemental

* feat: upload icon and banner

* feat: store infinite scrolling and bulk import mode

* fix: lint

* fix: add drop-base to prettier ignore
This commit is contained in:
DecDuck
2025-07-30 13:40:49 +10:00
committed by GitHub
parent 1ae051f066
commit 8363de2eed
97 changed files with 3506 additions and 524 deletions

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@ -0,0 +1,51 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import objectHandler from "~/server/internal/objects";
import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const companyId = getRouterParam(h3, "id")!;
const company = await prisma.company.findUnique({
where: {
id: companyId,
},
});
if (!company)
throw createError({ statusCode: 400, statusMessage: "Invalid company id" });
const result = await handleFileUpload(h3, {}, ["internal:read"], 1);
if (!result)
throw createError({
statusCode: 400,
statusMessage: "File upload required (multipart form)",
});
const [ids, , pull, dump] = result;
const id = ids.at(0);
if (!id)
throw createError({
statusCode: 400,
statusMessage: "Upload at least one file.",
});
try {
await objectHandler.deleteAsSystem(company.mBannerObjectId);
await prisma.company.update({
where: {
id: companyId,
},
data: {
mBannerObjectId: id,
},
});
await pull();
} catch {
await dump();
}
return { id: id };
});

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@ -0,0 +1,37 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const GameDelete = type({
id: "string",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const companyId = getRouterParam(h3, "id")!;
const body = await readDropValidatedBody(h3, GameDelete);
await prisma.game.update({
where: {
id: body.id,
},
data: {
publishers: {
disconnect: {
id: companyId,
},
},
developers: {
disconnect: {
id: companyId,
},
},
},
});
return;
});

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@ -0,0 +1,37 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const GamePatch = type({
action: "'developed' | 'published'",
enabled: "boolean",
id: "string",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const companyId = getRouterParam(h3, "id")!;
const body = await readDropValidatedBody(h3, GamePatch);
const action = body.action === "developed" ? "developers" : "publishers";
const actionType = body.enabled ? "connect" : "disconnect";
await prisma.game.update({
where: {
id: body.id,
},
data: {
[action]: {
[actionType]: {
id: companyId,
},
},
},
});
return;
});

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@ -0,0 +1,69 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const GamePost = type({
published: "boolean",
developed: "boolean",
id: "string",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const companyId = getRouterParam(h3, "id")!;
const body = await readDropValidatedBody(h3, GamePost);
if (!body.published && !body.developed)
throw createError({
statusCode: 400,
statusMessage: "Must be related (either developed or published).",
});
const publisherConnect = body.published
? {
publishers: {
connect: {
id: companyId,
},
},
}
: undefined;
const developerConnect = body.developed
? {
developers: {
connect: {
id: companyId,
},
},
}
: undefined;
const game = await prisma.game.update({
where: {
id: body.id,
},
data: {
...publisherConnect,
...developerConnect,
},
include: {
publishers: {
select: {
id: true,
},
},
developers: {
select: {
id: true,
},
},
},
});
return game;
});

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@ -0,0 +1,51 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import objectHandler from "~/server/internal/objects";
import { handleFileUpload } from "~/server/internal/utils/handlefileupload";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const companyId = getRouterParam(h3, "id")!;
const company = await prisma.company.findUnique({
where: {
id: companyId,
},
});
if (!company)
throw createError({ statusCode: 400, statusMessage: "Invalid company id" });
const result = await handleFileUpload(h3, {}, ["internal:read"], 1);
if (!result)
throw createError({
statusCode: 400,
statusMessage: "File upload required (multipart form)",
});
const [ids, , pull, dump] = result;
const id = ids.at(0);
if (!id)
throw createError({
statusCode: 400,
statusMessage: "Upload at least one file.",
});
try {
await objectHandler.deleteAsSystem(company.mLogoObjectId);
await prisma.company.update({
where: {
id: companyId,
},
data: {
mLogoObjectId: id,
},
});
await pull();
} catch {
await dump();
}
return { id: id };
});

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@ -0,0 +1,14 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:delete"]);
if (!allowed) throw createError({ statusCode: 403 });
const id = getRouterParam(h3, "id")!;
const company = await prisma.company.deleteMany({ where: { id } });
if (company.count == 0)
throw createError({ statusCode: 404, statusMessage: "Company not found" });
return;
});

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@ -0,0 +1,54 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const id = getRouterParam(h3, "id")!;
const company = await prisma.company.findUnique({
where: { id },
include: {
published: {
select: {
id: true,
},
},
developed: {
select: {
id: true,
},
},
},
});
if (!company)
throw createError({ statusCode: 404, statusMessage: "Company not found" });
const games = await prisma.game.findMany({
where: {
OR: [
{
developers: {
some: {
id: company.id,
},
},
},
{
publishers: {
some: {
id: company.id,
},
},
},
],
},
distinct: ["id"],
});
const companyFlatten = {
...company,
developed: company.developed.map((e) => e.id),
published: company.published.map((e) => e.id),
};
return { company: companyFlatten, games };
});

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@ -0,0 +1,23 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readBody(h3);
const id = getRouterParam(h3, "id")!;
const restOfTheBody = { ...body };
delete restOfTheBody["id"];
const newObj = await prisma.company.update({
where: {
id: id,
},
data: restOfTheBody,
// I would put a select here, but it would be based on the body, and muck up the types
});
return newObj;
});

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@ -0,0 +1,10 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["company:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const companies = await prisma.company.findMany({});
return companies;
});

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@ -1,17 +1,11 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler<{ query: { id: string } }>(async (h3) => {
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:delete"]);
if (!allowed) throw createError({ statusCode: 403 });
const query = getQuery(h3);
const gameId = query.id?.toString();
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "Missing id in query",
});
const gameId = getRouterParam(h3, "id")!;
await prisma.game.delete({
where: {

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@ -0,0 +1,40 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const gameId = getRouterParam(h3, "id")!;
const game = await prisma.game.findUnique({
where: {
id: gameId,
},
include: {
versions: {
orderBy: {
versionIndex: "asc",
},
select: {
versionIndex: true,
versionName: true,
platform: true,
delta: true,
},
},
tags: true,
},
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
game.libraryId,
game.libraryPath,
);
return { game, unimportedVersions };
});

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@ -6,9 +6,7 @@ export default defineEventHandler(async (h3) => {
if (!allowed) throw createError({ statusCode: 403 });
const body = await readBody(h3);
const id = body.id;
if (!id)
throw createError({ statusCode: 400, statusMessage: "Missing id in body" });
const id = getRouterParam(h3, "id")!;
const restOfTheBody = { ...body };
delete restOfTheBody["id"];

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@ -14,6 +14,8 @@ export default defineEventHandler(async (h3) => {
statusMessage: "This endpoint requires multipart form data.",
});
const gameId = getRouterParam(h3, "id")!;
const uploadResult = await handleFileUpload(h3, {}, ["internal:read"], 1);
if (!uploadResult)
throw createError({
@ -28,7 +30,6 @@ export default defineEventHandler(async (h3) => {
// handleFileUpload reads the rest of the options for us.
const name = options.name;
const description = options.description;
const gameId = options.id;
const updateModel: Prisma.GameUpdateInput = {
mName: name,

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@ -0,0 +1,29 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const PatchTags = type({
tags: "string[]",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:update"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, PatchTags);
const id = getRouterParam(h3, "id")!;
await prisma.game.update({
where: {
id,
},
data: {
tags: {
connect: body.tags.map((e) => ({ id: e })),
},
},
});
return;
});

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@ -1,45 +1,16 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import libraryManager from "~/server/internal/library";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["game:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const query = getQuery(h3);
const gameId = query.id?.toString();
if (!gameId)
throw createError({
statusCode: 400,
statusMessage: "Missing id in query",
});
const game = await prisma.game.findUnique({
where: {
id: gameId,
},
include: {
versions: {
orderBy: {
versionIndex: "asc",
},
select: {
versionIndex: true,
versionName: true,
platform: true,
delta: true,
},
},
return await prisma.game.findMany({
select: {
id: true,
mName: true,
mShortDescription: true,
mIconObjectId: true,
},
});
if (!game || !game.libraryId)
throw createError({ statusCode: 404, statusMessage: "Game ID not found" });
const unimportedVersions = await libraryManager.fetchUnimportedGameVersions(
game.libraryId,
game.libraryPath,
);
return { game, unimportedVersions };
});

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@ -5,10 +5,13 @@ export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["import:game:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const unimportedGames = await libraryManager.fetchAllUnimportedGames();
const unimportedGames = await libraryManager.fetchUnimportedGames();
const libraries = Object.fromEntries(
(await libraryManager.fetchLibraries()).map((e) => [e.id, e]),
);
const iterableUnimportedGames = Object.entries(unimportedGames)
.map(([libraryId, gameArray]) =>
gameArray.map((e) => ({ game: e, library: libraryId })),
gameArray.map((e) => ({ game: e, library: libraries[libraryId] })),
)
.flat();
return { unimportedGames: iterableUnimportedGames };

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@ -5,7 +5,7 @@ export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["library:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const unimportedGames = await libraryManager.fetchAllUnimportedGames();
const unimportedGames = await libraryManager.fetchUnimportedGames();
const games = await libraryManager.fetchGamesWithStatus();
// Fetch other library data here

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@ -0,0 +1,14 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["tags:delete"]);
if (!allowed) throw createError({ statusCode: 403 });
const id = getRouterParam(h3, "id")!;
const tag = await prisma.gameTag.deleteMany({ where: { id } });
if (tag.count == 0)
throw createError({ statusCode: 404, statusMessage: "Tag not found" });
return;
});

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@ -0,0 +1,10 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["tags:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const tags = await prisma.gameTag.findMany({ orderBy: { name: "asc" } });
return tags;
});

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@ -0,0 +1,22 @@
import { type } from "arktype";
import { readDropValidatedBody, throwingArktype } from "~/server/arktype";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
const CreateTag = type({
name: "string",
}).configure(throwingArktype);
export default defineEventHandler(async (h3) => {
const allowed = await aclManager.allowSystemACL(h3, ["tags:read"]);
if (!allowed) throw createError({ statusCode: 403 });
const body = await readDropValidatedBody(h3, CreateTag);
const tag = await prisma.gameTag.create({
data: {
...body,
},
});
return tag;
});

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@ -0,0 +1,23 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const companyId = getRouterParam(h3, "id");
if (!companyId)
throw createError({
statusCode: 400,
statusMessage: "Missing gameId in route params (somehow...?)",
});
const company = await prisma.company.findUnique({
where: { id: companyId },
});
if (!company)
throw createError({ statusCode: 404, statusMessage: "Company not found" });
return { company };
});

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@ -16,6 +16,23 @@ export default defineEventHandler(async (h3) => {
where: { id: gameId },
include: {
versions: true,
publishers: {
select: {
id: true,
mName: true,
mShortDescription: true,
mLogoObjectId: true,
},
},
developers: {
select: {
id: true,
mName: true,
mShortDescription: true,
mLogoObjectId: true,
},
},
tags: true,
},
});

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@ -6,6 +6,9 @@ export default defineEventHandler(async (h3) => {
if (!userId) throw createError({ statusCode: 403 });
const games = await prisma.game.findMany({
where: {
featured: true,
},
select: {
id: true,
mName: true,
@ -28,7 +31,6 @@ export default defineEventHandler(async (h3) => {
orderBy: {
created: "desc",
},
take: 8,
});
return games;

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@ -0,0 +1,122 @@
import { ArkErrors, type } from "arktype";
import type { Prisma } from "~/prisma/client/client";
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
import { parsePlatform } from "~/server/internal/utils/parseplatform";
const StoreRead = type({
skip: type("string")
.pipe((s) => Number.parseInt(s))
.default("0"),
take: type("string")
.pipe((s) => Number.parseInt(s))
.default("10"),
tags: "string?",
platform: "string?",
company: "string?",
companyActions: "string = 'published,developed'",
sort: "'default' | 'newest' | 'recent' = 'default'",
});
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const query = getQuery(h3);
const options = StoreRead(query);
if (options instanceof ArkErrors)
throw createError({ statusCode: 400, statusMessage: options.summary });
/**
* Generic filters
*/
const tagFilter = options.tags
? {
tags: {
some: {
id: {
in: options.tags.split(","),
},
},
},
}
: undefined;
const platformFilter = options.platform
? {
versions: {
some: {
platform: {
in: options.platform
.split(",")
.map(parsePlatform)
.filter((e) => e !== undefined),
},
},
},
}
: undefined;
/**
* Company filtering
*/
const companyActions = options.companyActions.split(",");
const developedFilter = companyActions.includes("developed")
? {
developers: {
some: {
id: options.company!,
},
},
}
: undefined;
const publishedFilter = companyActions.includes("published")
? {
publishers: {
some: {
id: options.company!,
},
},
}
: undefined;
const companyFilter = options.company
? ({
OR: [developedFilter, publishedFilter].filter((e) => e !== undefined),
} satisfies Prisma.GameWhereInput)
: undefined;
/**
* Query
*/
const finalFilter: Prisma.GameWhereInput = {
...tagFilter,
...platformFilter,
...companyFilter,
};
const sort: Prisma.GameOrderByWithRelationInput = {};
switch (options.sort) {
case "default":
case "newest":
sort.mReleased = "desc";
break;
case "recent":
sort.created = "desc";
break;
}
const [results, count] = await prisma.$transaction([
prisma.game.findMany({
skip: options.skip,
take: Math.min(options.take, 50),
where: finalFilter,
orderBy: sort,
}),
prisma.game.count({ where: finalFilter }),
]);
return { results, count };
});

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@ -2,15 +2,9 @@ import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserACL(h3, ["store:read"]);
const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const games = await prisma.game.findMany({
orderBy: {
mReleased: "desc",
},
take: 12,
});
return games;
const tags = await prisma.gameTag.findMany({ orderBy: { name: "asc" } });
return tags;
});

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@ -1,28 +0,0 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const versions = await prisma.gameVersion.findMany({
where: {
versionIndex: {
gte: 1,
},
},
select: {
game: true,
},
orderBy: {
created: "desc",
},
take: 12,
});
const games = versions
.map((e) => e.game)
.filter((v, i, a) => a.findIndex((e) => e.id === v.id) === i);
return games;
});

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@ -0,0 +1,23 @@
import aclManager from "~/server/internal/acls";
import prisma from "~/server/internal/db/database";
export default defineEventHandler(async (h3) => {
const userId = await aclManager.getUserIdACL(h3, ["store:read"]);
if (!userId) throw createError({ statusCode: 403 });
const tagId = getRouterParam(h3, "id");
if (!tagId)
throw createError({
statusCode: 400,
statusMessage: "Missing gameId in route params (somehow...?)",
});
const tag = await prisma.gameTag.findUnique({
where: { id: tagId },
});
if (!tag)
throw createError({ statusCode: 404, statusMessage: "Tag not found" });
return { tag };
});

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@ -70,6 +70,11 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
"game:image:new": "Upload an image for a game.",
"game:image:delete": "Delete an image for a game.",
"company:read": "Fetch companies.",
"company:create": "Create a new company.",
"company:update": "Update existing companies.",
"company:delete": "Delete companies.",
"import:version:read":
"Fetch versions to be imported, and information about versions to be imported.",
"import:version:new": "Import a game version.",
@ -77,6 +82,10 @@ export const systemACLDescriptions: ObjectFromList<typeof systemACLs> = {
"Fetch games to be imported, and search the metadata for games.",
"import:game:new": "Import a game.",
"tags:read": "Fetch all tags",
"tags:create": "Create a tag",
"tags:delete": "Delete a tag",
"user:read": "Fetch any user's information.",
"user:delete": "Delete a user.",

View File

@ -65,6 +65,11 @@ export const systemACLs = [
"game:image:new",
"game:image:delete",
"company:read",
"company:update",
"company:create",
"company:delete",
"import:version:read",
"import:version:new",
@ -78,6 +83,10 @@ export const systemACLs = [
"news:create",
"news:delete",
"tags:read",
"tags:create",
"tags:delete",
"task:read",
"task:start",

View File

@ -11,11 +11,15 @@ import { fuzzy } from "fast-fuzzy";
import taskHandler from "../tasks";
import { parsePlatform } from "../utils/parseplatform";
import notificationSystem from "../notifications";
import type { LibraryProvider } from "./provider";
import { GameNotFoundError, type LibraryProvider } from "./provider";
import { logger } from "../logging";
class LibraryManager {
private libraries: Map<string, LibraryProvider<unknown>> = new Map();
private gameImportLocks: Map<string, Array<string>> = new Map(); // Library ID to Library Path
private versionImportLocks: Map<string, Array<string>> = new Map(); // Game ID to Version Name
addLibrary(library: LibraryProvider<unknown>) {
this.libraries.set(library.id(), library);
}
@ -33,7 +37,7 @@ class LibraryManager {
return libraryWithMetadata;
}
async fetchAllUnimportedGames() {
async fetchUnimportedGames() {
const unimportedGames: { [key: string]: string[] } = {};
for (const [id, library] of this.libraries.entries()) {
@ -48,7 +52,9 @@ class LibraryManager {
},
});
const providerUnimportedGames = games.filter(
(e) => validGames.findIndex((v) => v.libraryPath == e) == -1,
(e) =>
validGames.findIndex((v) => v.libraryPath == e) == -1 &&
!(this.gameImportLocks.get(id) ?? []).includes(e),
);
unimportedGames[id] = providerUnimportedGames;
}
@ -67,30 +73,34 @@ class LibraryManager {
},
},
select: {
id: true,
versions: true,
},
});
if (!game) return undefined;
const versions = await provider.listVersions(libraryPath);
const unimportedVersions = versions.filter(
(e) => game.versions.findIndex((v) => v.versionName == e) == -1,
);
return unimportedVersions;
try {
const versions = await provider.listVersions(libraryPath);
const unimportedVersions = versions.filter(
(e) =>
game.versions.findIndex((v) => v.versionName == e) == -1 &&
!(this.versionImportLocks.get(game.id) ?? []).includes(e),
);
return unimportedVersions;
} catch (e) {
if (e instanceof GameNotFoundError) {
logger.warn(e);
return undefined;
}
throw e;
}
}
async fetchGamesWithStatus() {
const games = await prisma.game.findMany({
select: {
id: true,
include: {
versions: true,
mName: true,
mShortDescription: true,
metadataSource: true,
mIconObjectId: true,
libraryId: true,
libraryPath: true,
library: true,
},
orderBy: {
mName: "asc",
@ -98,19 +108,30 @@ class LibraryManager {
});
return await Promise.all(
games.map(async (e) => ({
game: e,
status: {
noVersions: e.versions.length == 0,
unimportedVersions: (await this.fetchUnimportedGameVersions(
e.libraryId ?? "",
e.libraryPath,
))!,
},
})),
games.map(async (e) => {
const versions = await this.fetchUnimportedGameVersions(
e.libraryId ?? "",
e.libraryPath,
);
return {
game: e,
status: versions
? {
noVersions: e.versions.length == 0,
unimportedVersions: versions,
}
: ("offline" as const),
};
}),
);
}
/**
* Fetches recommendations and extra data about the version. Doesn't actually check if it's been imported.
* @param gameId
* @param versionName
* @returns
*/
async fetchUnimportedVersionInformation(gameId: string, versionName: string) {
const game = await prisma.game.findUnique({
where: { id: gameId },
@ -130,10 +151,7 @@ class LibraryManager {
// No extension is common for Linux binaries
"",
],
Windows: [
// Pretty much the only one
".exe",
],
Windows: [".exe", ".bat"],
macOS: [
// App files
".app",
@ -188,6 +206,70 @@ class LibraryManager {
}
*/
/**
* Locks the game so you can't be imported
* @param libraryId
* @param libraryPath
*/
async lockGame(libraryId: string, libraryPath: string) {
let games = this.gameImportLocks.get(libraryId);
if (!games) this.gameImportLocks.set(libraryId, (games = []));
if (!games.includes(libraryPath)) games.push(libraryPath);
this.gameImportLocks.set(libraryId, games);
}
/**
* Unlocks the game, call once imported
* @param libraryId
* @param libraryPath
*/
async unlockGame(libraryId: string, libraryPath: string) {
let games = this.gameImportLocks.get(libraryId);
if (!games) this.gameImportLocks.set(libraryId, (games = []));
if (games.includes(libraryPath))
games.splice(
games.findIndex((e) => e === libraryPath),
1,
);
this.gameImportLocks.set(libraryId, games);
}
/**
* Locks a version so it can't be imported
* @param gameId
* @param versionName
*/
async lockVersion(gameId: string, versionName: string) {
let versions = this.versionImportLocks.get(gameId);
if (!versions) this.versionImportLocks.set(gameId, (versions = []));
if (!versions.includes(versionName)) versions.push(versionName);
this.versionImportLocks.set(gameId, versions);
}
/**
* Unlocks the version, call once imported
* @param libraryId
* @param libraryPath
*/
async unlockVersion(gameId: string, versionName: string) {
let versions = this.versionImportLocks.get(gameId);
if (!versions) this.versionImportLocks.set(gameId, (versions = []));
if (versions.includes(gameId))
versions.splice(
versions.findIndex((e) => e === versionName),
1,
);
this.versionImportLocks.set(gameId, versions);
}
async importVersion(
gameId: string,
versionName: string,
@ -218,6 +300,8 @@ class LibraryManager {
const library = this.libraries.get(game.libraryId);
if (!library) return undefined;
await this.lockVersion(gameId, versionName);
taskHandler.create({
id: taskId,
taskGroup: "import:game",
@ -294,6 +378,9 @@ class LibraryManager {
progress(100);
},
async finally() {
await libraryManager.unlockVersion(gameId, versionName);
},
});
return taskId;

View File

@ -65,6 +65,11 @@ interface GameResult {
reviews?: Array<{
api_detail_url: string;
}>;
genres?: Array<{
name: string;
id: number;
}>;
}
interface ReviewResult {
@ -189,7 +194,7 @@ export class GiantBombProvider implements MetadataProvider {
context?.logger.warn(`Failed to import publisher "${pub}"`);
continue;
}
context?.logger.info(`Imported publisher "${pub}"`);
context?.logger.info(`Imported publisher "${pub.name}"`);
publishers.push(res);
}
}
@ -224,11 +229,7 @@ export class GiantBombProvider implements MetadataProvider {
const releaseDate = gameData.original_release_date
? DateTime.fromISO(gameData.original_release_date).toJSDate()
: DateTime.fromISO(
`${gameData.expected_release_year ?? new Date().getFullYear()}-${
gameData.expected_release_month ?? 1
}-${gameData.expected_release_day ?? 1}`,
).toJSDate();
: new Date();
context?.progress(85);
@ -249,6 +250,8 @@ export class GiantBombProvider implements MetadataProvider {
}
}
const tags = (gameData.genres ?? []).map((e) => e.name);
const metadata: GameMetadata = {
id: gameData.guid,
name: gameData.name,
@ -256,7 +259,7 @@ export class GiantBombProvider implements MetadataProvider {
description: longDescription,
released: releaseDate,
tags: [],
tags,
reviews,

View File

@ -450,7 +450,7 @@ export class IGDBProvider implements MetadataProvider {
mReviewHref: currentGame.url,
};
const tags = await this.getGenres(currentGame.genres);
const genres = await this.getGenres(currentGame.genres);
const deck = this.trimMessage(currentGame.summary, 280);
@ -461,12 +461,13 @@ export class IGDBProvider implements MetadataProvider {
description: currentGame.summary,
released,
genres,
reviews: [review],
publishers,
developers,
tags,
tags: [],
icon,
bannerId: banner,

View File

@ -18,6 +18,8 @@ import taskHandler, { wrapTaskContext } from "../tasks";
import { randomUUID } from "crypto";
import { fuzzy } from "fast-fuzzy";
import { logger } from "~/server/internal/logging";
import libraryManager from "../library";
import type { GameTagModel } from "~/prisma/client/models";
export class MissingMetadataProviderConfig extends Error {
private providerName: string;
@ -124,19 +126,22 @@ export class MetadataHandler {
);
}
private parseTags(tags: string[]) {
const results: Array<Prisma.TagCreateOrConnectWithoutGamesInput> = [];
private async parseTags(tags: string[]) {
const results: Array<GameTagModel> = [];
tags.forEach((t) =>
results.push({
where: {
name: t,
},
create: {
name: t,
},
}),
);
for (const tag of tags) {
const rawResults: GameTagModel[] =
await prisma.$queryRaw`SELECT * FROM "GameTag" WHERE SIMILARITY(name, ${tag}) > 0.45;`;
let resultTag = rawResults.at(0);
if (!resultTag) {
resultTag = await prisma.gameTag.create({
data: {
name: tag,
},
});
}
results.push(resultTag);
}
return results;
}
@ -180,6 +185,8 @@ export class MetadataHandler {
});
if (existing) return undefined;
await libraryManager.lockGame(libraryId, libraryPath);
const gameId = randomUUID();
const taskId = `import:${gameId}`;
@ -262,7 +269,7 @@ export class MetadataHandler {
connectOrCreate: metadataHandler.parseRatings(metadata.reviews),
},
tags: {
connectOrCreate: metadataHandler.parseTags(metadata.tags),
connect: await metadataHandler.parseTags(metadata.tags),
},
libraryId,
@ -271,6 +278,10 @@ export class MetadataHandler {
});
logger.info(`Finished game import.`);
progress(100);
},
async finally() {
await libraryManager.unlockGame(libraryId, libraryPath);
},
});

View File

@ -206,6 +206,8 @@ class TaskHandler {
};
}
if (task.finally) await task.finally();
taskEntry.endTime = new Date().toISOString();
await updateAllClients();
@ -427,6 +429,7 @@ export interface Task {
taskGroup: TaskGroup;
name: string;
run: (context: TaskRunContext) => Promise<void>;
finally?: () => Promise<void> | void;
acls: GlobalACL[];
}